LOL I can always count on you... (again) to help... getting back into character animation and figured I would check my CG mentor first. Hope you are well ole friend.
Hi Mike. The break connection helped me to make the model opaqe, but I need a connection to a png file as a transparent map to display holes on the model, and it makes the model transparent again. what can I do?
Life saver. Only if I had found you earlier, would've been selected for Rockstar games. Basically ruined my test cause I couldn't fix this issue smh 😤😭
Thank you so much! Almost none of the forums had this solution, they kept saying that it is an issue when importing a PNG, but when I went to try to import a tiff or a jpeg i still had the same problem. I has a sneaking suspicion that the transparency being linked was the problem, but no clue on how to get rid of it lol
Actually, that completely disable transparency, and not solving xray issue, just because of viewport 2.0 transparency algorithm which can be changed in VP 2.0 settings, an example, "Alpha Cut" or "Depth Peeling" usually enough. Sometimes, the textures that contains alpha channel usually have "Alpha is Luminance" checkbox option in the texture node and also can fix the problem
Awesome explanation. I thought it was going to be something with reversed normals and backface culling turned on but now I know to look for this if I ever experience it.
Thank you so much mike, I faced the same issue but not in the view port.While rendering it will show transparent (overlapping) objects. You are awesome!! me from india. now learning maya... in later my later age.. Any career advice from you would be helpful for me, Thanks in advance.
hello master. i have nobe question i make character in zbrush and once i make retopo in maya and bake it to Substance painter, i face a problem always in baking some square/face and edges mark still there in the Normal after bake it.. do i need to Smooth first the Low poly in maya like i did so the bake will be clean? but i saw some retopo its only Low poly count and the baking is smooth and clean and no edges or square in the normal. theres some technique to fix it without smoothing the low poly before baking? thank you
@@MHTutorials3D but in my texture file, my colours are way darker than it is appearing in maya. do you know if there is any way to fix this to have accurate colours in maya?
Thank you by goin straight to the point this saved me a lot of time unlike other videos. The world needs more ppl like u
videos like these hardly get the appreciation they deserve. thank you so much for explaining and solving this issue!!! you helped me a ton!!!
they: are you a hero?
me: yes
5 years later and your tutorial is still saving lives 🙌
I've lost count of how many times you've solved my problems!
Thanks buddy !
You legend, I paid for a model that had this error so was pleased to solve it! Thanks.
감사합니다! 간단한건데 생각을 못 했었네요 ㅎㅎ 덕분에 해결했습니다!
been 5 years now and I can always count on you to help me resolve issues when they come up... Thank you for your service...
i was so frustrated and close to tears trying to figure out this problem, and you fixed it for me so easily!!! thank you so much!!!
I've always wondered how to get rid of that! Thank you for the explanation and easy instructions
You are very welcome Selena !
I really like your tutorials, I am a 3D game art student at the moment and I nearly cried because I didn’t know how to fix that ! Thank you
I'm still crying because 6 doesnt work at all
Literally the best tutorial for the most abstract problem
One of the Best channels on youtube for MAYA tutorials! Thanks mate. 😊
Thanks
This was a big help! I'm working on a project for a class and couldn't figure out how to fix it for the life of me. Thank you!!
I was trying to find a fix for this for the last couple of hours. Thanks a lot.
very useful, a lot of annoying searches finally solved with a simple fix
LOL I can always count on you... (again) to help... getting back into character animation and figured I would check my CG mentor first. Hope you are well ole friend.
Glad I could help
Ive been searching for this like a whole day, Thank you man!
Thank you so much, it was straight forward and to the point!! you saved my whole project, since the teacher isnt very helpful
Thank you so much for this! x_x It's been driving me crazy for ages now!
So simple and easy. Tank you. Thank you so much. This is how tutorials should be!
Hi Mike. The break connection helped me to make the model opaqe, but I need a connection to a png file as a transparent map to display holes on the model, and it makes the model transparent again. what can I do?
omg thank you this was pissing me off when im importing models and they are just see through i liked and subbed keep it up dude
That's cool and all, but what if you want textures with transparency?
Life saver. Only if I had found you earlier, would've been selected for Rockstar games. Basically ruined my test cause I couldn't fix this issue smh 😤😭
Worked for me! Thank you so much!
Thank you so much! You saved me and my friends asses in our Maya class!
Very welcome
Thank you so much
It was starting to really frustrate me
Now I feel somewhat at peace
Omg thank you so much, you saved me with my final for college!
Thank you so much! Almost none of the forums had this solution, they kept saying that it is an issue when importing a PNG, but when I went to try to import a tiff or a jpeg i still had the same problem. I has a sneaking suspicion that the transparency being linked was the problem, but no clue on how to get rid of it lol
YOU SAVE MY WHOLE LIFEE!!!Thank you SOOO Much!!!!!!!
Great explained!🙃
Thank you
THANK YOU SO MUCH, I WAS ABOUT TO CRY
This saved me for a university exam ahaha thank you! It still works and that issue is still there, fortunately this worked x)
Wow it's that simple?! One tiny part of my model was transparent and it was driving me nuts!! Thanks for the tip!
Hero of the year... Thanks
Thank you mate. Spot on, just what I needed.
Actually, that completely disable transparency, and not solving xray issue, just because of viewport 2.0 transparency algorithm which can be changed in VP 2.0 settings, an example, "Alpha Cut" or "Depth Peeling" usually enough. Sometimes, the textures that contains alpha channel usually have "Alpha is Luminance" checkbox option in the texture node and also can fix the problem
Thanks man! Was driving me crazy.
thanks bro, helped fixed my project for school
Very welcome
Thank you for this one! This solved my problem just now
Thank you
Straight to the point. very useful.
thank you. i just had a trouble in this issue. its really helpful
Thank you so much!!!! I thought I was just going crazy))
I have chair with one texture. You've fixed the whole thing! Thank you!
Seriously helped man
Thanks so much! I was really scratching my head on this and have little hair left already
LOL, same as me
thanks for the quick fix
Thank You very much, You have no idea how much you helped me with this video. cheers~
Life saver!! Thank you so much
thanks a bunch for the quick solution. almost panicked cause i didnt want to turn in a transparent hand painted model.
Awesome explanation. I thought it was going to be something with reversed normals and backface culling turned on but now I know to look for this if I ever experience it.
Very big help! Thanks I subscribed!)
Thank you !
Thanks, very useful. I was having trouble with opacity with some stylized plants.
omg thankyou!! This really helped me
Glad it helped!
Dude, thank you so much!
You sir just made my day! Thank youuuuuu!!
thanks man, very helpful video
thanks it helped me a lot
You're a life saver
the goat, thank you
Thank you so much, once again you solve my problem again
Very very tnx for solve this problem
Thanks so much, super helpful
BLESS YOU! this is rly helpful thank you
Thanks, big help
Thankyou soo much🙌🏾
Thank you very much bro.
Hi what if I don’t have this option? Only lock attributes
Thank you!
Thanks Brother...
That Really Helped!!! ; )
AHHH thank you so much. I was so stuck
Awsome!!!!!!!! Thanks!
thank you man, you save me
Very welcome
Thank you so much mike, I faced the same issue but not in the view port.While rendering it will show transparent (overlapping) objects. You are awesome!! me from india. now learning maya... in later my later age.. Any career advice from you would be helpful for me, Thanks in advance.
Thanks a lot pal you saved me
thank you idol!
Thank you !
hello master. i have nobe question
i make character in zbrush and once i make retopo in maya and bake it to Substance painter, i face a problem always in baking
some square/face and edges mark still there in the Normal after bake it..
do i need to Smooth first the Low poly in maya like i did so the bake will be clean?
but i saw some retopo its only Low poly count and the baking is smooth and clean and no edges or square in the normal. theres some technique to fix it without smoothing the low poly before baking? thank you
@@yggrassildigital8483 Make sure the UV's on the low poly are clean and organized
Mike Hermes i make it clean master. please make tutorial.. thank you
thank you a lot sir
Thank you.
love u . You soled my problem.
Yo,,,, Thank You SO MUCH BRO ;)
Thanks 👏👏👏
A very big thanks
love this thank alot
thank you
thank you good sir
thank you guy!~!
You are a god.
Thank you
what a bliss
Hmmm never had this before...but now im prepared ;) Thanks ;)
Yep
a thousand thank-you's 🙏🙏🙏
Graag gedaan hoor !
Thank you! Dear god thank you!!!
omg thank u
Thank You lifesavier:)
there is nothing in my transparency node and still my texture is transparent whenever i open uv editor
How am i gonna do if I need those opacity map?
Thank you very much my big problem uvs 👏
Very welcome Nestor
why did my model's colours become much brighter after breaking connection?
Because before they were semi transparent
@@MHTutorials3D but in my texture file, my colours are way darker than it is appearing in maya. do you know if there is any way to fix this to have accurate colours in maya?
@@onubyink Do you have lights in your scene ?
Thank You! ;)
thanks bro