Haven't watched you videos in a while, but I have to say that the half mask is much more enjoyable to watch than the awkward full mask with the exaggerated hand movements you went for before. Keep it up!
Love polymer. Flexible and intuitive design. If you want something straightforward, you can get there quickly. If you want to explore and find something new, the many oscillator and filter combinations make that a fun process. My only wish would be an easy way for it to mix in an input to make layering easier.
That is exactly why I purchased the FaderFox PC12. Lots of knobs!. I am also still researching how to build a custom 96 rotary pot midi controller with .75" brass knobs using an array of teensy boards. Unfortunately, the raw cost of parts is over $3k. But, yeah, gimmie lots, lots, lots of knobs...
i really think some of these devices would be fun as stand alone pugins. also i love vowel filters and wierd stuff like that. i even got some hardware vowel filters for funsies
To your video: Especially because of the much enhanced Voice Stacking this Synth can be used to use each available oscillator with very good unison, although the filter is something I meanwhile tend to 'replace' by Filter+ or even Sweep. Another question: Alex... may I ask you, whether you have heard something about patches for "real" (='linear') frequency modulated oscillators in The Grid...? I have made a quite simple calculation solution, but... strangly I can hear very silent clicking sounds. I was curious to listen to _r e a l_ FM and calculated the function used inside The Grid according to the known values (it's quite simple and easy to rearrange as a mathematical equation). This way I was able to make a quite small "auxilliary" re-mapping "patch" inside The Grid, which simply makes a "pitch value" out of every linear signal. This said: It makes it possible to add a value to a given frequency linearly, so that - if this is calculated through the told patch and connected to a Pitch Input of any oscillator - the result is exactly a _r e a l_ FM modulated oscillator. I nonetheless found it very useful, because this 'real' FM sound is somewhat different from the Bitwig Studio typical PM, not that 'aggressive' sounding, but with a audibly different overtone spectrum for equal oscillators.
@@AlexReidStudios If you're interested I can send you the description... a few Math modules and a few "Constant Values" do the trick. I found it useful, because it can be used for all devices with a pitch input (a.o. oscillators, filters... although the most interesting application surely is FM for all oscillators in The Grid). I had this idea some time ago but... to unfortunately I did not simply rearrange the equation that time. In short you have to realize the found equation inside The Grid and place it between the mudulator source (other oscillators,... etc) ant the pitch input. What you should try out from my point of view is it's ability as bassline. FM basses tend to be - athough audibly modulated - always very powerful in comparison to PM with otherwise equal setup 💪. In a patch I have realized an A-B comparison using equal oscillators, FM vs. PM. I won't use PM anymore as basses - that's for sure.
Hi, thanks for this video! I just switched from Cubase to Bitwig and it really boosts my creativity! But i do have one Question about Polymer: I desperately looking for the velocity sensitivity setting for the Filter Envelope (FEG). So when you hit the keys harder the moer of the filter envelope will be applyd to the cutoff. Phase 4 has ist straight on the FEG section . Polymer has it only for the volume... Maybe i missed something. Does anyone know? Cheers!
Haven't watched you videos in a while, but I have to say that the half mask is much more enjoyable to watch than the awkward full mask with the exaggerated hand movements you went for before. Keep it up!
Thank you! That was the main reason to change :)
Love polymer. Flexible and intuitive design. If you want something straightforward, you can get there quickly. If you want to explore and find something new, the many oscillator and filter combinations make that a fun process.
My only wish would be an easy way for it to mix in an input to make layering easier.
True! I love it too but find me too often making it into a poly grid patch to add more layers
That thumbnail 🔥
I genuinely want to hold and operate a physical version of a Bitwig device now!
Yoo thanks, was fun to make and yeah me too!
That is exactly why I purchased the FaderFox PC12. Lots of knobs!. I am also still researching how to build a custom 96 rotary pot midi controller with .75" brass knobs using an array of teensy boards. Unfortunately, the raw cost of parts is over $3k. But, yeah, gimmie lots, lots, lots of knobs...
half mask is awesome, way better than the full mask. you've earned yourself a subscriber
Thank you! And yes, better for me too, not only image
i really think some of these devices would be fun as stand alone pugins. also i love vowel filters and wierd stuff like that. i even got some hardware vowel filters for funsies
That'd be amazing, but also is Bitwig's way of saying "join to the orange side"
To your video:
Especially because of the much enhanced Voice Stacking this Synth can be used to use each available oscillator with very good unison, although the filter is something I meanwhile tend to 'replace' by Filter+ or even Sweep.
Another question:
Alex... may I ask you, whether you have heard something about patches for "real" (='linear') frequency modulated oscillators in The Grid...? I have made a quite simple calculation solution, but... strangly I can hear very silent clicking sounds.
I was curious to listen to _r e a l_ FM and calculated the function used inside The Grid according to the known values (it's quite simple and easy to rearrange as a mathematical equation). This way I was able to make a quite small "auxilliary" re-mapping "patch" inside The Grid, which simply makes a "pitch value" out of every linear signal. This said: It makes it possible to add a value to a given frequency linearly, so that - if this is calculated through the told patch and connected to a Pitch Input of any oscillator - the result is exactly a _r e a l_ FM modulated oscillator.
I nonetheless found it very useful, because this 'real' FM sound is somewhat different from the Bitwig Studio typical PM, not that 'aggressive' sounding, but with a audibly different overtone spectrum for equal oscillators.
That's amazing, honestly I haven't tried real FM that deep. I'e used the audio rate mod or set LFOs to pitch, but with a lot of clicks and artifacts
@@AlexReidStudios If you're interested I can send you the description... a few Math modules and a few "Constant Values" do the trick. I found it useful, because it can be used for all devices with a pitch input (a.o. oscillators, filters... although the most interesting application surely is FM for all oscillators in The Grid).
I had this idea some time ago but... to unfortunately I did not simply rearrange the equation that time.
In short you have to realize the found equation inside The Grid and place it between the mudulator source (other oscillators,... etc) ant the pitch input.
What you should try out from my point of view is it's ability as bassline. FM basses tend to be - athough audibly modulated - always very powerful in comparison to PM with otherwise equal setup 💪.
In a patch I have realized an A-B comparison using equal oscillators, FM vs. PM.
I won't use PM anymore as basses - that's for sure.
Hi, thanks for this video! I just switched from Cubase to Bitwig and it really boosts my creativity! But i do have one Question about Polymer: I desperately looking for the velocity sensitivity setting for the Filter Envelope (FEG). So when you hit the keys harder the moer of the filter envelope will be applyd to the cutoff. Phase 4 has ist straight on the FEG section . Polymer has it only for the volume... Maybe i missed something. Does anyone know? Cheers!
@@larusso-synthwave3168 Let me check, but as far as I know you might need the expressions modulator