Video Game Environment Art and Level Design Tips - Game Developer Q&A episode 01

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  • Опубліковано 5 чер 2019
  • Today I answer some fantastic questions from twitter and youtube on video game environment art, with some level design theory and tips thrown in! This should help a lot of game design and art students I hope. Let me know in the comments!
    Follow me on twitter: / polygon_academy
    The Trim Texture tutorial I mention: • TRIM TEXTURE TUTORIAL ...
    The color and Light book I mention: amzn.to/2Ile57s
    The Artistists I mention in the video - follow them on ArtStation!
    Ben Wilson: www.artstation.com/benwilson
    Josh Lynch: www.artstation.com/joshlynch
    Daniel Thiger: www.artstation.com/dete
    Javier Perez: www.artstation.com/meshmodeler
    The Best video card for Gamedev: amzn.to/45Ev6Cu
    The Best Budget Video Card for Gamedev: amzn.to/45Lxck0
    Backup your work! SSD I use: amzn.to/45s0y7m
    The Mouse I use every day: amzn.to/3qRN4Td
    The Laptop I use for remote Gamedev work: amzn.to/3Ed07li
    The Camera I use to film my videos: amzn.to/3Pf0bHL
    Racer445's normal edge image: forum.chamferzone.com/viewtop...
    My personal ArtStation Portfolio: www.artstation.com/pixelmasher
    experimenting with not having background music in this one due to some comments on other videos, what do you think? like it, or miss the tunes?!

КОМЕНТАРІ • 257

  • @PolygonAcademy
    @PolygonAcademy  5 років тому +58

    Do you guys like it better with no background music? saw some comments on the older videos about that. good or bad, let me know!

    • @omri1324
      @omri1324 5 років тому +16

      I once wrote a comment about the bg music being too loud. it's definitely better now. I like it.

    • @mediochrea
      @mediochrea 5 років тому +13

      I quite liked the music, for what it's worth. Some ambient stuff can never hurt.

    • @joshhodel9776
      @joshhodel9776 5 років тому +1

      ok thanks for the feedback, love to see it:)

    • @BigZiegel
      @BigZiegel 5 років тому +2

      Really liked the ambient music in your other videos, especially when it's more of a podcast style video.

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +7

      Edward Quinn cool good to know, i also usually watch at like 1.25x haha

  • @speedfreakpsycho
    @speedfreakpsycho 4 роки тому +67

    1:48 How to start, and key fundamentals to nail?
    5:30 Whats the best approach to learn 3d environment art and should A 3d artist learn how to draw?
    12:26 Layout/world building, Should I focus on that or on environment art first? Confused!!!
    15:00 Is there a rule for Edge looping so that smooth edges can be seen at all LOD's. Are there specific roles for material creation within the industry?
    19:00 What is the average time for creation of asset like chair, lamppost etc?
    25:15 How to organize to respect the scale of your environments?

  • @elenanewbrough9240
    @elenanewbrough9240 4 роки тому +22

    Your answers aren't rambling at all, they're actually incredibly helpful. I love how you go into more detail with specific examples and really explore the question fully. Would much rather spend my time with content like this than surface level info that doesn't truly inform me. Thanks for the awesome content!!!

  • @omri1324
    @omri1324 5 років тому +30

    Dude, I can't stress enough how I love watching you videos and how important it is what you're doing! I'm a self taught aspiring environment artist myself and you keep me so motivated. keep making great content!

  • @Montuawake
    @Montuawake 3 роки тому +1

    Im a student and always feels good to watch anything around me the stones, ponds and trees sound, lights anything so i did join a animation school without really know why but now days my vision getting clear then ever i love the nature and anything around me and i will love to combine it with what i am learning and that bring me here too..so thank you so much for all the information and i feels really good to be a part of this ..i can start walk now , thanks again

  • @chadkoon
    @chadkoon 5 років тому +2

    I really love your perspective. It's refreshing and makes me want to know more from you.

  • @NexusWulf
    @NexusWulf 4 роки тому

    Really helped me out to get a different perspective on what I could go for, finished my Bachelor in Intermedia Design with a focus on game design, but all I have learned was mostly focused on academic work and I try to improve myself while building my portfolio accordingly now. I am getting some very helpful information from you! Definitely gives another boost of confidence and showing someone what they have to strive for when they are a bit "lost". Thanks a lot!

  • @birbgorl
    @birbgorl 4 роки тому

    Thank you, some of these questions have been burning in my mind! More people need to watch your content, keep up the good work!

  • @PrimordialStrange
    @PrimordialStrange 3 роки тому

    This Channel is GOLDEN! How did I not stumble upon this channel?!
    Thank you, SIR

  • @tyrelwooddy5443
    @tyrelwooddy5443 5 років тому +4

    This is an absolute goldmine of knowledge for inspiring Environment Artist, Keep up the amazing work man.

  • @liamjones4353
    @liamjones4353 5 років тому +1

    This video was extremely helpful and informative. The answers are the perfect length, I would be happy to listen to an hour of this.

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      well strap in 'cause tomorrow's video is 50+ mins of red hot fire :D

  • @andynguyen2084
    @andynguyen2084 5 років тому +1

    Thank you so much for you videos! Extremely informative and always fun to watch, I can't wait to see the next video you post!

  • @Weeartbook
    @Weeartbook 5 років тому +1

    Really helpful answers in here! Looking forward to the next part!

  • @The_KrOOb
    @The_KrOOb 5 років тому +1

    Oh yeahh!! It's up!!! Thank you ! I'm going to watch this and rewatch if needed to learn everything ! Thank you !!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      yea this one is probably worth coming back to from time to time :)

  • @gregorymcdonald2933
    @gregorymcdonald2933 5 років тому +1

    Great video Tim! Love the format!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Gregory McDonald dope! More to come then :)

  • @benfountain8248
    @benfountain8248 3 роки тому +3

    I'm a Highschool student about to graduate and I plan to aim for a career in 3d game design, and your channel and your environment tutorial series are very appreciated resources. Hearing an industry professional talk about the steps they take in their work is really helping me learn what skills to develop. Thanks a lot, hope to see more videos from you in the future. :)

  • @EamonBoyle
    @EamonBoyle 3 роки тому

    You're videos are really insightful, thanks for making them!

  • @icecookie2953
    @icecookie2953 5 років тому +1

    I googled the first image of an artist you've shown, was about to do the same for the next one until you mentioned that its linked in the description. you're awesome dude

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Ice Cookie no problem haha thanks for watching!

  • @westbarbary923
    @westbarbary923 3 роки тому

    This has answered so many questions i have, thankyou :)

  • @idontknow8898
    @idontknow8898 5 років тому +1

    I'm glad this answered both my questions because I joined the chat a bit late haha! Thanks for this new series! It's a great insight into learning about the industry!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Haha glad to hear :) thanks for watching :)

  • @toxicsludge77
    @toxicsludge77 5 років тому +1

    Loving the depth of the answers Tim. Really good point about teaming up with other artists to work on a project. Thanks for the vid!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      ToxicSludge hell yea, we just hired a couple guys at work who did that left 4 dead fake trailer. That really was a great way to get attention to their work, and a large scale project like that is impressive :)

    • @toxicsludge77
      @toxicsludge77 5 років тому +1

      @@PolygonAcademy Yeah that WAS an awesome trailer...

  • @notsure1969
    @notsure1969 3 роки тому

    This was incredibly informative and practical. Thanks for the great Q&A.

  • @artebyeuge5095
    @artebyeuge5095 3 роки тому

    This video is extremely helpful! Thank you so much for doing it!! 🙏👏💯🙏👏💯

  • @AXLplosion
    @AXLplosion 5 років тому +1

    I like having videos like these running on the background while I work because music alone can get a bit tiring sometimes. That's also why I like videos that go as in-depth as possible. Can't wait for episode 2!

  • @trekull-
    @trekull- 5 років тому

    thanks for the q&a, Tim! those insides on how to build a profession of a level artist/world builder are so awesome! it gives motivation that i'm not the only one who just wants to take assets and build a world. can't wait for my first job!!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Denys Mamonov yea man! More and more of those kinda positions opening up :)

  • @alexbellato
    @alexbellato 5 років тому +2

    Great video man. Keep up the good work. And keep them long, good information is never too much. ;)

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Alex Bellato haha i know there are some die hards who love the long cuts, so happy to deliver :)

  • @jasonyikai6443
    @jasonyikai6443 5 років тому +1

    Thanks for spend your time to make this videos! :)

  • @allynnichols2183
    @allynnichols2183 5 років тому +1

    Fantastic and Informative video. a lot of great questions asked and answered in a way that anyone can follow. Great work!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Allyn Nichols cheers! Thats the kinda feedback i love to hear :)

  • @josemorgan8048
    @josemorgan8048 3 роки тому

    Fantastic video man.

  • @TheMeanMagpie
    @TheMeanMagpie 5 років тому +1

    Really love your videos man. I've been in the industry for a while, but still manage to learn new tips and tricks and different approaches from your stuff. Every day's a school day! Keep up the excellent work!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      thanks ben :) I am so happy to hear my stuff is relevant for people of all skill levels, including fellow industry folk :) where do you work??

    • @TheMeanMagpie
      @TheMeanMagpie 5 років тому +1

      @@PolygonAcademy I started at Rebellion doing the original Sniper Elite. Moved to Criterion to do Burnout Paradise. Then onto Codemasters, before starting my own company with some pals called Rodeo Games. Couple of years ago, I started another one called Perchang. If you ever come over to Guildford, give me a shout, would be grand to meet up and share tips & tricks! :)

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      @@TheMeanMagpie awesome, quite the nice career path :D will do!

  • @kacperkuchcicki9450
    @kacperkuchcicki9450 5 років тому +1

    I would love to see another video-tutorials with detailed breakdown like the feudal japan videos. It's kinda cool to look/ hear like u work and think about ur projects. Your previous tutorials helped me a lot. :) For anything u post on this channel I am really thankful. Great Work!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Kacper Kuchcicki thank you for such kind feedback, more to come in future for sure!

  • @alextruman979
    @alextruman979 4 роки тому +2

    Thanks so much for the videos, I'm currently working in creative services and hoping to eventually become an environment artist in games. This stuff is really helping me get an idea of what I need to be doing with my personal work.

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      awesome, happy to hear its helping, thats why i made the content :) good luck on your journey into environment art!

  • @bharathikannan2481
    @bharathikannan2481 2 місяці тому +1

    Please do more videos, it is so helpful

  • @joshhodel9776
    @joshhodel9776 5 років тому +2

    Love you video, they have been so useful

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      thanks Josh, I'm just getting started ;) lots more to come

  • @kuplayfordvalls6781
    @kuplayfordvalls6781 4 роки тому +2

    Super useful info Tim, thank you for sharing your knowledge :)

  • @clechtom1960
    @clechtom1960 4 роки тому +1

    Awesome video and questions, thank you so much !

  • @TheEddhaur
    @TheEddhaur 4 роки тому +2

    I actually sent you a question on artstation and then I found the answer in this video! Your answers have helped me understand what I'm facing much better. It is a bit scary when you start learning, specially if you are starting later than most (I'm 30). You kinda feel like it's too much and by the time you learn it you're going to be too old to get a job... This video helped me lose the fear a bit. Thanks!

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      Hey! Yea i got your question, will get back to you when i have a spare second :) thanks for watching!

  • @mahdiafrasiabi8218
    @mahdiafrasiabi8218 4 роки тому +1

    words can't be enough to thanks, but thank you man!
    it was a lot to me!

  • @Bulborb1
    @Bulborb1 Рік тому +1

    Currently trying to make it in environment game art, thanks for all your info dude

  • @RaiRai7331
    @RaiRai7331 5 років тому +1

    Just discovered your channel, was great listening to this while working!

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      thanks! hope all the videos were useful for you :)

  • @seandavies2535
    @seandavies2535 5 років тому +1

    great videos, very informative/accurate + well presented!

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      thanks so much for the love :D happy they helped you out

  • @kallymihova6232
    @kallymihova6232 5 років тому +1

    Thank you so much, this has been super helpful! I can definitely attest to using designer materials in real scenes! It's really fun to crank out amazing looking substances but if it doesnt look good in engine the whole purpose is defeated.

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Kaloyana Mihova 1000%. Context is king :)

  • @AndyBegg
    @AndyBegg 5 років тому

    Awesome, Thanks!

  • @ClipStation370
    @ClipStation370 3 роки тому

    Some really good advice here. Great video. +1 sub.

  • @007anmolking1
    @007anmolking1 5 років тому +1

    Sooo Hungry for your content ! Give me more. Can't wait for the next video.

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      hahah cheers! got 4 vids coming this week as well as a guest on a podcast....stay tuned!

  • @danelokikischdesign
    @danelokikischdesign 19 днів тому

    amazing video thx man

  • @NocteStudios
    @NocteStudios 5 років тому +1

    You are back!

  • @adamplechaty
    @adamplechaty 2 роки тому +1

    Hey Tim, whats up! Just here to say hi. Banging out an asset for an art test while having your videos on constant loop haha. Have a good one!

    • @PolygonAcademy
      @PolygonAcademy  2 роки тому

      Hey dude! Thats awesome to hear, hope the vids are helping you out. Good luck with your art test, im sure you will crush it 💪

  • @FootpathFriends
    @FootpathFriends 2 місяці тому

    I learned a lot from you!

  • @ksbigbuddy
    @ksbigbuddy 5 років тому +1

    Great stuff Tim. Love all your videos.. I really like the way you explain things in detail, keep doing this Great stuff. Honestly there are very less environment art tutorials out there which explains things this detailed. I am waiting for more tutorials, tips and tricks videos. Please do some tutorials on creating vegetation for games, and Just a suggestion pick a random concept art from the internet and show us how you'll approach creating that environment from greybox to final whitebox not a video tutorial but just a 30 mins talk like this would be really really great like where you'll be using tiling textures, where to use trim sheets, edge decals, decals, vertex paint and stuffs like that.. Waiting for your next video.. cheers...

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      karthik s cool idea for a video! Will have more tutorials coming soon, :)

  • @doctorarielchaos2694
    @doctorarielchaos2694 5 років тому +1

    i am novise level designer/ level artist. dont know any about props creation, This part when u tallk about ur work as world creator, Love it!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Doctor Ariel Chaos yea man! You dont have to do everything, just find something you enjoy and master it :)

  • @mikkelmelby
    @mikkelmelby 5 років тому +1

    Thank you so much man!

  • @Mustafa_Hussein.
    @Mustafa_Hussein. 5 років тому +1

    Great video, Thanks!

  • @kirilzangagolev3401
    @kirilzangagolev3401 5 років тому +1

    Great stuff! You must upload more often!

  • @selfdevstuff7398
    @selfdevstuff7398 5 років тому +1

    This video is so helpful! I'm aspiring to be a pro 3d environment artist and i never thought of reusing assets lol. Thanks for this video!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      GID hahah everyone likes to try to swim up stream and do things the hard way! I am glad that part clicked for you!

  • @vasilmilchev9362
    @vasilmilchev9362 4 роки тому +1

    Keep up with the great videos.
    They are so informative and motivating. After I watched this one I reevaluated my current situation and I found some flaws in it, which thanks to you I will try to fix :)
    And to start with ... I had an idea for a grand scene with major models and environment and stuff aaaaand, you guessed it .... I have no idea how to do it :D.
    I will follow your advice and try to do a simple scene with basic forms, materials and lighting, so that I can get the hang of it.
    But your number one advice I am following is from your Artstation series, which is to "Always finish on a high note" and I have to tell you I saw the difference when I do and when I don't.
    So a big "Thank you" for all your videos and advices, they really keep me grounded :)

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      cheers bud! thanks for the in depth comment, appreciate it :D

    • @vasilmilchev9362
      @vasilmilchev9362 4 роки тому

      @@PolygonAcademy That's the least I can do, since you are giving me an indepth of 3D skills I need :D

  • @jamieh6199
    @jamieh6199 5 років тому +1

    You're back! Super helpful as always, thanks man. Looking forward to episode 2! I recently got accepted into the game development program I applied for all the way back in october (the selection process took forever), so all of your advice is really welcome! Especially because I often struggle with confidence issues. Have you ever struggled with that and if so, do you have any tips to deal with self doubt?

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      struggle with that stuff constantly, it never really goes away haha. But with more experience you can learn to bitch slap that self doubt and put it in the back seat where it belongs ;) I can look back at all the past projects I have completed and be like "oh yea, I guess I sorta know what I am doing :)" that's why actually finishing projects is SO important, even if they are not to the quality you imagined. follow though is so critical, it builds confidence over time.

    • @jamieh6199
      @jamieh6199 5 років тому

      Thanks for the reply, means a lot! It's oddly reassuring to hear that coming from an industry professional! ;)

  • @MarieCool888
    @MarieCool888 4 роки тому

    Hi Tim ! Your videos are a lifesaver for me, it litterally opened my eyes to so much and demystified a bunch of aspects of environment art for me !
    I have one question for you. You always talk about how important it is to start small and simple and use that as practice. However, seeing all those cool hyper-detailed environments online, I'm having a hard time scaling the scope of my projects. Do you have some examples of very simple environments ? I know you showed that corridor, this is a good start, but how about practicing with outdoor stuff ? Where do I draw a line and create a very simple level ?
    Thanks a lot for your incredibly helpful videos !

  • @pist5343
    @pist5343 5 років тому +3

    I love your videos. Incredibly instructive and some of the most useful on the internet. Definitely enjoyed the thorough answers.
    I have a question
    2D art has design/composition rules/guidelines, for example focal point, rule of thirds, golden ratio, symmetry. How do you think these things translate to 3D environment design? If none, then what other rules take over in the 3D worlds?
    Thanks :)
    Yore one of the best out there. We appreciate the professionalism & knowledge, as well as your personal touch

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Piotr Styliński all those rules apply as much as in 2d, but the player had choice of where they aim the camera. So do your best but assume 30% of people will never experience it as you imagine haha. And thats ok, thats video games!

  • @ghillahill
    @ghillahill 5 років тому +1

    Good content, keep doing this q&a sometimes :)

  • @DigitalArtcast
    @DigitalArtcast 5 років тому +7

    Ma boi Tim dropping some knowledge!! We really should try and do more collabs the interview was so not enough time!!!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Digital Artcast yea bruv, will have to do something again soon 🔥

  • @imrannaeem1
    @imrannaeem1 5 років тому +1

    Very useful tips... useful video

  • @cowholy3031
    @cowholy3031 5 років тому +1

    thank you for making this video

  • @Ken-us3xf
    @Ken-us3xf 4 роки тому +1

    Hey Tim! LOVE all your videos man. Especially your Trim sheet textures one! I was wondering if you wouldn't also mind doing one on Tiling textures when you have the time. Like all and any tips and tricks of working with those in Unreal and best practices with them etc. Thanks so much!

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      Yup! I am going yo do a making of trim sheet series showing the entire process and then roll onto tiling textures and then vertex blending so really cover my 3 main heavy lifting tools!

    • @Ken-us3xf
      @Ken-us3xf 4 роки тому

      @@PolygonAcademy Sounds awesome! Can't wait!

  • @NiteshKumar-qf2nt
    @NiteshKumar-qf2nt 5 років тому +1

    Thanks for Information :)

  • @brunoleon7689
    @brunoleon7689 5 років тому +1

    Uffff great video!

  • @dianaudrescu6667
    @dianaudrescu6667 5 років тому +1

    As always, great tips and info, Tim. I learn something from each of your videos :) Keep up the good work, it's valuable for us 3D students, daunted by the industry! :D

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      thanks so much :) I love seeing feedback like this, more to come soon!

  • @Walkion
    @Walkion 5 років тому +1

    Hey ! Thanks a lot for dropping good stuff like this, it really help man, you rock ! I was wondering if you had already done a video about decals standard/floating worklfow and how to use them properly in UE4 ? If not, do you think you could make a small lesson on this topic in the future? Cheers !

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      havent done one yet but its on my radar to do one :)

  • @dawsondish7065
    @dawsondish7065 4 роки тому +2

    thank you so much

  • @xox8717
    @xox8717 5 років тому +1

    80.lv also has some nice articles and behind the scenes done by professionals & they post often too..a nice resource to check.

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      yea big fan of 80.lv, lotsa good stuff on there.

  • @christopherwallace5740
    @christopherwallace5740 5 років тому +1

    Damn I love these videos

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      and I love you for watching :D hahaha glad you enjoy the content

  • @halomatch3501
    @halomatch3501 4 роки тому +1

    I have come across numerous videos of your discussions in the past. I’m adding a like subscribe today based off of the useful content. If I could grasp a few thing from your channel it would be how the “art pass”” process works and how to design around themes.

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      thanks so much! sorry your comment got caught by YT's spam filter for some reason so I just saw it. appreciate the love! more to come soon :)

  • @EscapeCondition
    @EscapeCondition 4 роки тому +1

    Will have to look into those artstation challenges. not sure how I never noticed them spending so much time on the UE and Artstation sites.

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      yea they are awesome, another one just finished. they are every couple months usually.

  • @Soluna_y2k
    @Soluna_y2k 5 років тому +1

    Great video as always!! I´m so glad I found this channel on UA-cam!! I have 2 questions about 3D environments or 3D assets in general:
    (Some days ago I read about UDIMs for game assets. I found out how to use them I guess but the whole topic still confuses me a bit, so:)
    1. Are UDIMs rlly used for game assets? some ppl told me you don´t use them and some ppl say you should definitely use them!
    2. When I textured my assets when I was still at university I always had the problem that the texture quality was imo rlly not good enough. The textures didn´t rlly look high quality and probably because I put my whole object in one single UV space. So is it called UDIMs when I create multiple UV sets for different parts of my model to increase the texture quality of every part? And would you always recommend doing that to achieve a better texture quality? Cause incresing the resolution of one single UV set for the whole model up to like 8k or even 16k almost makes my pc crash when exporting the textures :P

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      yea lots of character artists will break up their models into multiple materials. like one for the torso, one for the head, one for the armor etc. this can help especially when you can swap armor or cosmetics etc. most textures in games these days rarely go above 2k for console games.

    • @Soluna_y2k
      @Soluna_y2k 4 роки тому

      @@PolygonAcademy Oh thanks a lot for your answer! :) That´s rlly good to know and totally makes sense!

  • @alfiesummers7822
    @alfiesummers7822 5 років тому +1

    thanks for the answers

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      no problem, hope they cleared things up for you :)

    • @alfiesummers7822
      @alfiesummers7822 5 років тому +1

      @@PolygonAcademy certainly did, i'm pretty sure i saw that racer445 thing somewhere else but could never find it

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      @@alfiesummers7822 yea he has kinda disappeared from the internet over the last few years :( luckily this image has been archived on pinterest and other places :)

  • @reecesherwood7856
    @reecesherwood7856 5 років тому +1

    Great video - will you be doing similar videos for the new Artstation challenge again this time around?

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      thanks so much! probably not this time, got too much on my plate to do at the moment, but got some new tutorials coming soon :D

  • @Arxontas10
    @Arxontas10 5 років тому +1

    Woohooo!!!

  • @mediochrea
    @mediochrea 5 років тому +1

    My man!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Odontopera Mediochrea heheh cheers! Hope you enjoy :)

  • @Tombuxtondrums
    @Tombuxtondrums 5 років тому +1

    "This is called a training circle, a master's wheel. This circle will be your world, your whole life. Until I tell you otherwise, there is nothing outside of it.
    As your skill with the sword improves, you will progress to a smaller circle. With each new circle, your world contracts, bringing you that much closer to your adversary, that much closer to retribution."

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Tom Buxton hahah thats the one! Love that movie :)

  • @odddaysofgaming
    @odddaysofgaming 5 років тому +1

    thank you so much buddy. i have a question what kind of PC You will recommend me to have for making environment and stuff

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      I would say something with 32gb of ram and a 1070 would be great, but I did my entire artsation challenge on a 8 year old pc with 16gb ram and a 1060, so it is still do-able, I just couldn't have unreal, substance, max and photoshop open at once haha. My new rig is a bit of a beast, but it's not necessary to spend a TON of money on a pc. I would look at it as an investment, and in my case, a business expense.

    • @odddaysofgaming
      @odddaysofgaming 5 років тому

      @@PolygonAcademy thank you so much. Though I have a pathetic PC with 8gb RAM and Gt610 gfx crd

  • @bucciarati7766
    @bucciarati7766 5 років тому

    another awesome video ! its so hard to get in depth answers or info on some of these questions so thank you for this. Could i ask you for some feedback on my portfolio on art station?

  • @dylanmartin5181
    @dylanmartin5181 5 років тому +1

    Hey Tim. Amazing insight as always!
    Question: Do you have any tips on character modeling? I know you're an environment artist by trade, but I've been wondering about things like recommended poly counts, details to prioritize, and advice on rigging. Any thoughts on this would be awesome. Thanks!!

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      I would say just look on artstation extensively and find some senior character artists who have breakdowns and use that to inform your work.
      usually things like anatomy, proportions and weight are big for character artists, and the tehcnical side of things 50-100k triangles is what I have seen for a lot of hero characters, but then again I think cinematic versions of kratos and spiderman on ps4 were higher. Just look at what the pros are doing in their breakdowns and go for that! It just takes a bit of time and research :) good luck!

    • @dylanmartin5181
      @dylanmartin5181 5 років тому

      @@PolygonAcademy Will do! Thanks so much man!!

  • @lalapachou
    @lalapachou 5 років тому

    The talk was perfect :D Thank you Tim, and keep up the good work! It's great to find an interactive community that specializes in environment art, and not just the technical part but also the logic behind it.

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      Natalie Morcos thanks! Yea i find the technical stuff is usually the least of the problem, the high level thinking and breakdown of what makes a good environment is the critical part :)

  • @arturartrtr7074
    @arturartrtr7074 5 років тому +1

    Thank's a lot for a few interesting tips! Waiting for more of them
    BTW, what do you think about selling some assets which was created by myself (yourself, whatever) for portfolio at some stores (Epic library/UnityAssetStore, etc.). Or i shoud keep them unique and don't share it with anybody else?

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Artur Artrtr you’re welcome :) I would say go for it and sell the assets, its clear you were the original creator and it can help bring in some extra cash. I know moses over at no more grid simply uploaded one of his portfolio projects to the ue marketplace and make like 4k off it in passive income. No problem in sharing your work for others to use

    • @arturartrtr7074
      @arturartrtr7074 5 років тому

      @@PolygonAcademy Aw, appreciated for such a fast answer)
      Alsoooo. Remembered something: I'm working on some vr project and for optimization goals i came to (maybe) the strange decision. I'm creating some asset package (bed, carpet, nightstand, commode, for example). Then i'm creating a common UV for all of that items and texture it together in SP. As result we have a few items which uses only one texture set and one material (in ideal case) - it's kinda some texture atlas. This way we'll get less drawcalls.
      In the same time i know that in some ArchVis packages all items have it's own UV's and textures. But it is only for visualisation, not game purposes.
      How do you do it in your projects or, maybe, you can tell how it works in big studios? Maybe some tiny video or screenshot in a next Q/A?)

  • @TuNguyen-lr3mt
    @TuNguyen-lr3mt 5 років тому +1

    Nice video as usual. But I have a question. Is it okay to change or add some detail and make my 3D project different than the 2D ref. Like there are some detail which I can't see so I have to improvise or sometime I dislike the detail in the pic and I add something I think that make suits the scene. Or we have to creat a 3D scene which have to look exactly the picture. I'm very confuse have been struggling with this for months. (sorry for my bad English)

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      Tu Nguyen its definitely ok to improvise and change things, i do it every day :) go with what you feel looks good!

    • @TuNguyen-lr3mt
      @TuNguyen-lr3mt 5 років тому +1

      Nice thanks for answering

  • @frosti8787
    @frosti8787 2 роки тому

    Hey man, great video! As a teenager learning Environment Art, are there any good opportunities of making some side money to pay for software or networking while I’m under the working age to join the industry? I want to try and get the best start in these early years; is there any advice you have? Thanks!

  • @callumpc2089
    @callumpc2089 5 років тому +1

    What is the scale of buildings in-game? For a 1 storey and 2 storey building? How would be UV map modular walls? How do you make them all tile? Sorry for all the questions :)

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +2

      Callum Paton-Copley the scale is similar to real life, so 4m per storey usually. If you are using a 2048 brick texture then that will cover a 4m wall space at 512px/m texture density like most ps4 games use.

    • @callumpc2089
      @callumpc2089 5 років тому

      Polygon Academy ah brilliant just what I needed 😜 thank you 😊

  • @massivetree7937
    @massivetree7937 4 роки тому +2

    Just playing GTA V recently and I notice in all the buildings and structures in the games, most if not all of them have like stains and leakage down towards the bottom which really helps ground them in the environment, but they're not part of the repeating/tiling textures of the structures. Do you think those are done with decals or is there some other good (and possibly inexpensive) method of adding those details?

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      Most likely decals, or could be an overlaid grunge mask that uses world space uvs so it looks unique when you move the mesh around as it is overlaid slightly differently, watch dogs used both those techniques so i would assume gta does as well. But its atleast decals for sure ive noticed them before as well

    • @massivetree7937
      @massivetree7937 4 роки тому

      @@PolygonAcademy I'm familiar with using Decals, where can I find more info about world space UVs? Thanks for the quick response!

    • @massivetree7937
      @massivetree7937 4 роки тому +1

      Also, I've found very little information how someone like Rockstar does some of its world building, things like its roads are incredible. Is there somewhere that shows more in depth looks at how some of these large games are created?

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      @@massivetree7937 there might be talks on the GDC vault, there is some good content on there, but in general rockstar are pretty tight lipped about their stuff

    • @massivetree7937
      @massivetree7937 4 роки тому

      @@PolygonAcademy and here arkhitekton.net/2016/05/15/building-the-gta-v-city-model/ Anyway, not an answer to my question but thought it was interesting.

  • @jayjaygolden5123
    @jayjaygolden5123 3 роки тому

    in my current project i spent months designing and modeling my hero asset, but fron what i remember the rest went pretty fast.
    Im getting close to finishing now. got some more materials, textures, decals, animations, placing finished assets in engine and final lighting pass left i think
    maybe 1 more model that im not sure is significant enough.

    • @PolygonAcademy
      @PolygonAcademy  3 роки тому

      Awesome, congrats on wrapping up the project, that always feels good :)

    • @jayjaygolden5123
      @jayjaygolden5123 3 роки тому

      @@PolygonAcademy not wrapped up yet but definitely close :)

  • @aniketsatav
    @aniketsatav 3 роки тому +2

    i had a doubt regarding the 3d softwares, like should we learn all 3d modelling softwares like 3ds max, maya, blender etc , or should we focus on a particular software and master that one.
    btw love all your videos, plz keep making such informative videos.
    Hope you'll reply me , Thank you...

    • @PolygonAcademy
      @PolygonAcademy  3 роки тому +1

      Focus on one software until you get really good at creating assets, then it will be easier to find the same tools in another program once you know your own workflow. Trying to learn them all at once will slow you down. If there is a specific studio you want to work at, try and find out what they use and then focus on that, could help!

    • @aniketsatav
      @aniketsatav 3 роки тому

      @@PolygonAcademy Thank you soo muchhh, this helped alot❤️❤️

  • @alexmartin677
    @alexmartin677 5 років тому +1

    what are the best software's to learn for 3d environments and what is each one used for ?

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      I would say max/maya for modeling environment stuff and then unreal engine or unity for displaying the work in realtime with lighting/materials. You could also use blender, a free 3d modeling software.

  • @tusharpandey858
    @tusharpandey858 4 роки тому +2

    Hello!
    I am Architecture student in india.
    I do know basics for 3d modeling and building design, but i don't have an idea how to create a portfolio what all portfolio should consist for a job in environment designer.

  • @asadmustafa1255
    @asadmustafa1255 4 роки тому +1

    Please make tutorial on mobile game environment design and optimization of performance and draw calls.Thank You

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому

      I don't have much experience in mobile game dev, I am mainly AAA console for most of my career, but I can definitely do a drawcall optimization video in future!

    • @asadmustafa1255
      @asadmustafa1255 4 роки тому +1

      @@PolygonAcademy Thank you very much looking forward

  • @Spyro_76
    @Spyro_76 4 роки тому +1

    How would you go about creating interior/exterior modular pieces?

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      I would create them as seperate objects that snap together based on their pivots and have door/window pieces you could use to close off and have exterior only buildings where you need.

    • @Spyro_76
      @Spyro_76 4 роки тому

      @@PolygonAcademy Thank you!! All the best mate :)

  • @joshhodel9776
    @joshhodel9776 5 років тому +2

    Can you show us how to make materials using substance

    • @PolygonAcademy
      @PolygonAcademy  5 років тому

      hopefully at some point, but right now I am super noob at substance haha. go check out josh lynch's tutorials on the subject, hes one of the best around!

  • @maruttiwari551
    @maruttiwari551 4 роки тому +1

    Sir can you differentiate between game environment and game commercial environment is there any difference between them?

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      FAKE LIQUID usually commercials have pre rendered cinematics so there is not a huge amount of optimization or performance taken into account, so its more like visual effects/film work

  • @ThePlugTurtle
    @ThePlugTurtle 4 роки тому +2

    Hi there, I want to do environment art but I have become fairly proficient and poured a couple hundred hours into 3ds max already, Im comfortable modelling and texturing in max; nearly all online tutorials from cgma and other resources focus on maya for environment art which makes me think I should switch to Maya ?

    • @PolygonAcademy
      @PolygonAcademy  4 роки тому +1

      it really depends on what studio you want to work at. a lot of sony studios like santamonica or naughty dog use maya, while ubisoft is almost all 3ds max. but the main thing is learning the skills of modeling, where to put your polygons, having a good sense of scale and weight to objects etc which is independant of software. max/maya are just tools on the belt like a hammer, knowing why and how to make something that looks good is the main skill set.

    • @ThePlugTurtle
      @ThePlugTurtle 4 роки тому

      @@PolygonAcademy thank you for your reply! I have decided to stick to max and instead of learning maya, im taking a course on zbrush. Just found your channel and Im really thankful for your videos, you explain things succinctly and get me revved up to make something! thank you!

  • @arnrakesh
    @arnrakesh 4 роки тому

    hello,
    i have a problem with texturing, in fact i just dont know how to do it verry well, but i want to create a landscape but i dont want the ground to be in the same repeating texture, but i dont know how to do that, do you gays have any tips, i cant find enything.... :'(

  • @connorhathaway6573
    @connorhathaway6573 3 роки тому +2

    To what extent do environmental designers get to design what they want, vs working off concept art? What is the amount of input the modeler gets in the design? Also, is any drawing/painting/concept art ability required?

    • @PolygonAcademy
      @PolygonAcademy  3 роки тому +1

      you do get some input and flexibility, but not to the point where you get to pick and choose the theme of your level drastically different from the inital design and art direction. like you cant switch a scifi base to a cave or something haha.
      most of the time you are working over top of an established level design layout and are more responsible for making it look good. this is where working from concept art and working closely with the art director to make sure your work fits in with the entire game is super important. modelers are usually working from approved concepts and need to match them as closely as possible, there isnt much room for changin things up from what was requested to be built in that way.
      I cant draw or paint concept art, i let the pros handle that and focus only on the 3d art side of the skillset. so you definitley dont need to know how to draw or do concepts, it can be beneficial but its never been a requirement for me during the course of my whole career, from level artist to art director.

    • @connorhathaway6573
      @connorhathaway6573 3 роки тому +1

      @@PolygonAcademy Thanks for the reply! So are you saying that Environmental artists must follow the concept art directly? How much design does the artist get to put in(within the established parameters of course).

    • @PolygonAcademy
      @PolygonAcademy  3 роки тому +1

      @@connorhathaway6573 usually you try and match the concepts as close as possible yes, because that is what has been appproved long before things get into the 3d phase, by the art director. working in a studio its more about having a cohesive feeling game where everything feels like it fits together rather than something made by 40 individual artists. it really depends on the studio and art director how much input you can have. if you are working for an outsourcing studio for example, you really have to match exactly what the client wants. smaller studios artists can wear multiple hats and have a bit more creative input.
      for myself, I really like working from concepts from talented concept designers, it removes a lot of the problem of having to figure out what looks good, and just allows me to focus on executing on it to bring it into 3d. trying to do it all is a great way to get burnt out or get so so looking results, especially when you are starting out and havent developed the eye for what and why things look good. with more experience, the more input you generally get.

  • @johnbinary5989
    @johnbinary5989 5 років тому +2

    With scanned materials getting more and more popular, is it possible that everyone use scanned materials and tweak them in softwares like Quixel Mixer instead of producing materials procedurally?

    • @PolygonAcademy
      @PolygonAcademy  5 років тому +1

      I think for a lot of things scans are great, but for some thing like scifi materials or stylized textures there will always be a need for substance designer textures and stuff. so having a handle on both is really useful. but yea, megascans and photogrammetry will only become more commonplace in future.