Intro to Environment Art with Andres Rodriguez

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 54

  • @PolygonAcademy
    @PolygonAcademy 5 років тому +65

    really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!

  • @brenttassell1715
    @brenttassell1715 8 років тому +15

    really great advice, well grounded & simple to digest. Thanks. Really inspirational.

  • @xPancakes4lyf
    @xPancakes4lyf 6 років тому +2

    I won't ever take this, beautiful, information for granted!

  • @komradkyle
    @komradkyle 4 роки тому +3

    Really solid advice in this one, I liked seeing the breakdown from blockout to final process. Thanks Andres and Manny!

  • @johnmccormick2347
    @johnmccormick2347 5 років тому +2

    Good line of questioning and insightful answers, thanks guys

  • @openarcanastudio
    @openarcanastudio 6 років тому +3

    this is an awesome Q and A. Thank you for posting this. Power to sharing knowledge.

  • @ZachBush
    @ZachBush 8 років тому +5

    Man, why didn't I see this video and class before October!? Next time I will definitely take a class similar to this.

    • @williss11
      @williss11 8 років тому

      Zach Bush I'm starting to think these guys defeat the purpose of animation college....lol just so much good courses online. I just want to take all their courses!

  • @UpsideDownTutorials
    @UpsideDownTutorials 4 роки тому

    Nice video, keep it up, there are many topics you discussed that are very important for starting artists.

  • @CyberVikingGaming
    @CyberVikingGaming 5 років тому

    Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol

  • @AlexsandrCody
    @AlexsandrCody 4 роки тому

    Nice Q&A!!! Super useful! Thanks a lot!

  • @3DAntoine
    @3DAntoine 8 років тому +4

    Great advice guys, really good listen at work!

  • @Extrone
    @Extrone 7 років тому +5

    Thanks. And I am really happy that I Got my students license on substance designer today 😄

    • @IITHEViPeRII
      @IITHEViPeRII 6 років тому

      how has it been going im curious

  • @yuraponomarenko2961
    @yuraponomarenko2961 7 років тому +1

    Thank you very much for such explanation of process! I love these types of videos

  • @Lync1111
    @Lync1111 3 роки тому

    So are you saying that ( Speed Tree ) would not have been a great tool to use? Or is the old way a faster way of creating foliage assets?

  • @bearwolffish
    @bearwolffish 5 років тому

    Thank you. Wonderful Q&A.

  • @SOGMAONE
    @SOGMAONE 7 років тому +3

    so is this a grey box level a finished concept image using photoshop. or is this pic all in game screenshot with real models?

    • @nickdottv
      @nickdottv 6 років тому +1

      Hey sorry for the late response but I think I've seen this on ArtStation. I believe this scene was a recreation of another scene in Uncharted 4 but entirely remade in Unreal Engine 4. Hope that helps!

  • @improvementTime10.3.17
    @improvementTime10.3.17 5 років тому +1

    50:02 learn all basics to environment modeling
    = maya) all environment pieces modeling and unwrapping all in Maya
    Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox
    The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick

  • @_x3kim
    @_x3kim 7 років тому

    That was really informative and helpful for me! Thank you mate.

  • @Unreality3D
    @Unreality3D 8 років тому +1

    Great stuff! Thank you so much!

  • @jarabito001
    @jarabito001 8 років тому +12

    WOW
    amazing
    speechless
    Peace, love and tequila

  • @erict.jb.1324
    @erict.jb.1324 7 років тому

    this was very insightful, liked and subbed!

  • @gilserranito951
    @gilserranito951 3 роки тому

    Is this a great environment game art talk?
    *Absolutely*

  • @km90003
    @km90003 5 років тому

    Such helpful advice! Thank you

  • @casperwermuth
    @casperwermuth 7 років тому

    Does anyone know what class is being mentioned at 53:44? Clinton's class?

  • @Cyberdemon1542
    @Cyberdemon1542 7 років тому +2

    Can a Level Designer do Env Art and vice versa if they have the necessary skills? It seems strange to me that they are two different disciplines. I think every LD should be an EA and every EA should be a LD.

    • @awesome2wsx
      @awesome2wsx 5 років тому

      For a small studio like an indie studio yes one could do both rolls mainly because of cost and the project isn't as big as a AAA game. But in this case the studio is large and they can afford to have two different positions in order to increase productivity and 2 minds are always better than one. So the EA may suggest ideas to the LD and vice versa. This also decreases the amount of stress an individual would have if he had to do both. They also have position specifically for just modelers and another position for just texturing because texturing is another monster that needs focus all on it's own especially if you're creating those textures from scratch like in substance designer

  • @Extrone
    @Extrone 7 років тому

    Got so much useful information thanks.

  • @genemagora7700
    @genemagora7700 7 років тому +1

    May I ask what is the software being used here? :)

    • @ssuperduperflyy8760
      @ssuperduperflyy8760 7 років тому +1

      Likely Maya, Max, Substance Designer, Painter and Unreal

  • @jaimemolina6946
    @jaimemolina6946 8 років тому +1

    Nice! Thank you for this!

  • @hocinetazani6364
    @hocinetazani6364 3 роки тому

    Thanks You

  • @JMTBFLOW
    @JMTBFLOW 8 років тому

    Great stuff here ^^

  • @greenarrow7068
    @greenarrow7068 7 років тому

    Great work on Uncharted 4 mate...btw How much does an environment artist get paid

    • @mhmn9436
      @mhmn9436 7 років тому

      You have access to google, dont you?

    • @greenarrow7068
      @greenarrow7068 7 років тому

      yeah but it shows varied results

    • @mhmn9436
      @mhmn9436 7 років тому

      Oliver Queen maybe because pays will vary from job to job?

    • @greenarrow7068
      @greenarrow7068 7 років тому

      true..but i cant find an accurate answer

    • @spinnerboyz
      @spinnerboyz 7 років тому

      How much does an actor get paid? Graphic designer? Architect? Programmer? There's a wide range of answers bro...

  • @Dhanu.Vashistha
    @Dhanu.Vashistha 11 місяців тому

    🔥👏🏻👏🏻

  • @Zilushy
    @Zilushy 7 років тому

    Great talk!

  • @xueliangji7846
    @xueliangji7846 6 років тому

    nice

  • @sujeto9402
    @sujeto9402 6 років тому

    Cool

  • @petertremblay3725
    @petertremblay3725 5 років тому

    You should try 3d coat since it is beating anything out there when it come to environment and specially damaging. Nothing come even close and i was using 3ds max for 17 years before i switch to blender+3d coat!

  • @mariano4068
    @mariano4068 6 років тому

    Andreiss ruodruiguezz

  • @Golova11rus
    @Golova11rus 3 роки тому

    ОВ