>Kaizo Icofriendly: yawns >Death Icofriendly: Doesnt bat an eye >Literal Hell Icofriendly: "I dont even know who you are." This looks amazing dude. I'm so excited to play it. Heres to another thousand subs!
Me: Oh, you're not gonna get those star bits? Icofriendly: *Does extremely difficult platforming techniques to keep from slipping and falling to death*.
14:00 Can you long jump to that ? block and skip a lot of the level? 21:10 Did you give the turnlogs a clipping group ID so they all load at once? 33:35 What happens to the green star if you get the checkpoint and respawn there?
theres a black hole between the ? block and the beginning platforms all platforms have a clipping group and view group id of 0 the checkpoint puts you where it normally does
I have a terrible idea to make the mod harder. Imagine if all galaxies were daredevil. May not massively make it harder if some things were to kill the player within the daredevils would create panic within the player, and they may mess up just by the panic. Probably wouldnt be good at all but just the fact of daredevil comets becoming the new standard was in my mind when watching.
there is one mission in the game currently that requires you to damage boost with fluzzard but that would be a unnecessarily brutal torture method yeah
Wait, what if you fell into the dark matter (purple fluid) from that section of the hubworld that resembles cloudy court’s hidden star? Do you get warped or pulled out before you touch the substance? And if you die? What happens if you get a game over in the hubworld lol
@@EmperorOfTamarins you get warped out of the dark matter if you fall (unless you ground pound) but there are a few places you can die in the hub. getting a gameover is exactly the same as game overing in any other level
The blocks in twisting clockwork look like they rotate faster than the beat, idk if you noticed, at some point they go completely off sync, you should slow em down a bit
I have to say that I love both galaxies, specially Twisting Clockwork🤩🤩 I noticed that the green Stars of Twisting Clockwork are the only ones who specifically spawn right? But I love how you did them, specially the second one, it's actually very unique and creative I'm curious, is any way to change the stars twinkle sounds? Maybe to put some custom sounds, maybe changing the sound itself putting them on low pitch or high pitch🤔
@@icofriendly oh, is it possible?😯 And yeah, I feel you😅 I was just asking because your red stars can have a different sound, just like the green stars have theirs But it's ok, your galaxies are pretty fun and cool, we appreciate your effort on doing this 🙌🏽💚
@y.2439 red stars are still the same power star object, the game just swaps the material. changing the sound of the red star would also change the yellow star's
@@icofriendly oh, interesting😯 I didn't know that In Mario Galaxy Zero, there are 2 types of Green Stars, the ones we have always know, and the hidden ones that spawn after doing some things, the second ones sound like a normal Star, I suppose it's because of the Not Out Mod but I'm not sure 🤔
@y.2439 SMG0 still uses normal power stars and green stars. there isnt a 3rd star that has a different sound. No bootout stars are still the same object the scenario data is edited to make it not boot you out.
dev pipe exists
ico: you are not in this episode
💥
>Kaizo
Icofriendly: yawns
>Death
Icofriendly: Doesnt bat an eye
>Literal Hell
Icofriendly: "I dont even know who you are."
This looks amazing dude. I'm so excited to play it. Heres to another thousand subs!
This mod makes the Super Helldive missions in Helldivers 2 look tame.
What if you...
Want to go to heaven...
But god says:
*A HELLFIRE COMET HAS FALLEN!*
WELCOME TO GALACTIC PURGATORY!!!🗣🗣🔥🔥
🗣🗣🗣‼️‼️‼️
3:28 DAWG 😭
Me: Oh, you're not gonna get those star bits?
Icofriendly: *Does extremely difficult platforming techniques to keep from slipping and falling to death*.
25:36 What on earth is clockwork malfunction?!
A lot of hard work went into this. I think the background in ultramassive galaxy was a nice touch! Good job!
im crazy at stalling what can i say
I LOVE the design of lobby.
That spinning galaxy actually made me so nauseous good job!
Congratulations on 1k I can’t wait to see more mods
i think that it would be funny if the Orange Mario was a NPC (if that even possible that is) as a reference to ur most popular video
14:00 Can you long jump to that ? block and skip a lot of the level?
21:10 Did you give the turnlogs a clipping group ID so they all load at once?
33:35 What happens to the green star if you get the checkpoint and respawn there?
theres a black hole between the ? block and the beginning platforms
all platforms have a clipping group and view group id of 0
the checkpoint puts you where it normally does
I have a terrible idea to make the mod harder. Imagine if all galaxies were daredevil. May not massively make it harder if some things were to kill the player within the daredevils would create panic within the player, and they may mess up just by the panic. Probably wouldnt be good at all but just the fact of daredevil comets becoming the new standard was in my mind when watching.
there is one mission in the game currently that requires you to damage boost with fluzzard but that would be a unnecessarily brutal torture method yeah
@@icofriendly splendid.
I just noticed that it's sync with the music lol 21:03
What if you fall into a pit in the hub world? Do you die, or get pulled back like in Comet Observatory?
you get warped to the closest warp position when you fall
Wait, what if you fell into the dark matter (purple fluid) from that section of the hubworld that resembles cloudy court’s hidden star? Do you get warped or pulled out before you touch the substance? And if you die? What happens if you get a game over in the hubworld lol
@@EmperorOfTamarins you get warped out of the dark matter if you fall (unless you ground pound) but there are a few places you can die in the hub. getting a gameover is exactly the same as game overing in any other level
The blocks in twisting clockwork look like they rotate faster than the beat, idk if you noticed, at some point they go completely off sync, you should slow em down a bit
they dont rotate on beat full stop i cant make them sync with custom music
I have to say that I love both galaxies, specially Twisting Clockwork🤩🤩
I noticed that the green Stars of Twisting Clockwork are the only ones who specifically spawn right? But I love how you did them, specially the second one, it's actually very unique and creative
I'm curious, is any way to change the stars twinkle sounds? Maybe to put some custom sounds, maybe changing the sound itself putting them on low pitch or high pitch🤔
changing sound effects is sketchy in smg2 and id have to dig through 100s of sounds to find the twinkle sound which i really dont feel like doing
@@icofriendly oh, is it possible?😯 And yeah, I feel you😅
I was just asking because your red stars can have a different sound, just like the green stars have theirs
But it's ok, your galaxies are pretty fun and cool, we appreciate your effort on doing this 🙌🏽💚
@y.2439 red stars are still the same power star object, the game just swaps the material. changing the sound of the red star would also change the yellow star's
@@icofriendly oh, interesting😯 I didn't know that
In Mario Galaxy Zero, there are 2 types of Green Stars, the ones we have always know, and the hidden ones that spawn after doing some things, the second ones sound like a normal Star, I suppose it's because of the Not Out Mod but I'm not sure 🤔
@y.2439 SMG0 still uses normal power stars and green stars. there isnt a 3rd star that has a different sound. No bootout stars are still the same object the scenario data is edited to make it not boot you out.
Any reason you didn't bother to scale up Ultramassive's enemies? (Specifically the Goombas and Piranha Plants)
hitboxes massively screw up when you scale enemies
Yay galaxy
Pookie uploaded ❤
💀💀💀
what the fuck
@icofriendly it's a joke bro chill
@@trainman6982 ik lol
outro name? please
YAYYY MORE
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