@@mtriciak33 100% this. We are curious beings. So inherently, all natural sciences as well as maths, the language of measuring, and calculating aspects of those sciences are fun. It’s the way they are taught that sucks.
I’ve been playing ONI for a few days now and your “tutorial bites” have been the most useful thing I’ve found anywhere. You explain so clearly. As a non-engineer/non-techie I now feel able to do automation. Thank you!!
One of the best videos for learning Oxygen Not Included Automation. Clearly explained and provides several tips that help players be creative on their own.
I think the hardest part of automation for me was learning that, not everything is necessary or possible within the game, sometimes a simple method does more than 5 specific signals lol
I believe Fungus also has good physics/engeneering knowledge, which helps a lot in explaining what can be counter intuitive. What I prefere about this series is how concise the information is given, Fungus doesn't drown you in information which makes it simpler to apprehend. Anyways, come watch the streams :D
GCFungus - *thank you!!* for putting this video together (and for that matter, entire playlist series capturing how to approach topics of ONI- Oxygen Not Inlcuded). The lack of in-game guidance for using different products to grow the Colony was off-putting, but this is sparking a lot of options! And for all the new comers - *Save Your Game Every Few Minutes!!! You never know when you need to roll back after a catastrophic event*
i would love if you make a ribbon tutorial , it might not be as useful but its a mechanic i want to learn and implement in bases even just for fun , love these bits : clear and concise.
It has some limited uses, but I typically don't find myself using it. I will cover it in the advanced automation tutorial bite when I get there, which I hope won't be too long!
Thank you for making this video the way you did. Using words to define the logic gates is exactly something I use to use back in the 80's when I wrote DOS programs and games, so now these logic gates make sense. Thanks !!
I am fairly decent at using aotumation so i was going to watch this just for fun, but i actually learnd something new! i never knew that there are practical applecations to the OR gate
i'm a computer science student, i literally did a test about logic gates the other week, imagine my surprise when i found out that those things are in ONI too
another excellent video. already know everything here but watched the whole thing anyway haha also to note for new players, there's a difference between a PIPE sensor and environment element sensor (thermal/type). One detects what's inside a pipe, (gas or liquid) anothee just detects whats around the sensor The snesor for inside pipes can be found on the respective pipe window, and the outside one can be found on the automation window
That will be in the next one but I hope it won't disappoint. I don't believe that they have a practical use the vast majority of the time, so I'll cover the mechanics and to my best to come up with useful examples. I think the two cases they might be useful is in long automation wire runs (that I rarely use) or potentially simplifying areas with many signals.
You didnt' mention, but I like how all these gates are actually very visual: you can clearly see the animation of the AND signal as you need both input green, and the OR that you need just one. Another little detail why I love this game.
This tutorial is not only super useful, but also ASMR. Sitting here totally relaxed and also learning, now that's what I call true craftmanship :) Thank you!
I didn’t know this existed. I got on sandbox and just finished a 0-9 automatic segment display. Kinda chunky in this game but it’ll auto loop back to 0 after 2 seconds using a filter. I had to do some experimenting since I don’t have randomizers to work with to make a familiar frame switch design. But my terraria calculator days are over. This was fun to make.
Is there any chance you can do a sort of novice/amateur run through of the game? You do such a good job with the tutorial bites, it would be really appreciated! :)
Thanks for the feedback. Beginner content is definitely in my ideas list, the problem is there are many others too! I do hope to get around to it, just not sure when...
everything in this video I can understand fairly well. 1 step further, the memory toggle still confuses me alot. I still can't figure out a single use case with it (aside from copying tutorial)
i struggled with a set up with 4 bit wires with 4 fridges, the goal was to send a red signal to the cooking machines when ALL fridges where full, i really wish in the next part there will be an example like this pls
Assuming your fridges are close to each other then the ribbon would be unnecessary. Think of the worded logic here: IF((fridge1 AND fridge2 AND fridge3 AND fridge4) are NOT full) THEN (enable cooking machines). So hopefully that guides you to AND all 4 fridge outputs together, then pass it through a NOT gate. As this output is a single wire, I don't think you need a ribbon here.
Your "Worded Logic Statements" are actually called Conditional Statements and are mostly used in Geometry. It follows the exact same format (If ... Then ...) but just a different name
Thank you for the tutorial it has helped me out allot. However now i am wondering how I would set up an automation to turn off radiation lamps when dupes get near them, and turn them back on again, when dups are safe. Any pointers?
Yep, so think about the worded logic statement. You want to turn the lamp on IF there is NOT a dupe nearby. So you need a duplicate motion sensor, connected into a NOT gate and then into the lamp.
Hello, I have a problem that I cannot solve: I want to stop pumping when a tank of liquid is full. I know how to stop when an open reservoir is full, but not when a tank is full. Is this possible? I mean, I could put an element sensor in front of the tank on a pipe and check if water is running through, but the pump would then have a stop&go when liquid runs through the pipe. any ideas? i've been thinking about this for an hour.
When you say reservoir, you mean the liquid reservoir building right? It already has inbuilt automation output that will send red if above the high threshold and works like a smart battery.
Thank you for answering...I've solved It already after I've watched your automation videos again. My thoughts we're just wrong... I've put a liquid sensor between pump and liquid tank to tell the Automation system what it hast to detect and of course it send constantly a red light, because it wasn't in liquid by itself 😅 I didn't understand that the liquid tank already sends the right red/green signal on its own when its full/empty.
It was a trap all along: modern gaming has convinced us that learning maths and logic is fun.
Wait is maths and logic not fun?
@@GCFungus math is amazing, just the way they teach it to people usually sucks 😅
@@mtriciak33 100% this. We are curious beings. So inherently, all natural sciences as well as maths, the language of measuring, and calculating aspects of those sciences are fun. It’s the way they are taught that sucks.
Learning maths and logic was always fun, not to mention useful.
Oh God it's true. I never thought I would br so invested in learning math to make sure my dupes are growing enough food per cycle
I’ve been playing ONI for a few days now and your “tutorial bites” have been the most useful thing I’ve found anywhere. You explain so clearly. As a non-engineer/non-techie I now feel able to do automation. Thank you!!
Maybe after this you can consider yourself an honorary engineer!
One of the best videos for learning Oxygen Not Included Automation. Clearly explained and provides several tips that help players be creative on their own.
After 40 Hours into the game, i finally feel ready to use Automation
Same
40 hours? Those are rookie numbers! You need to pump up those numbers!
I finished the tutorial a few weeks ago after only 1500 hours.
@@Atlessa I dont have the mental capacitys for that much xd
400 hours here and only just getting to mid game
best guides for ONI. Quick, detailed enough and bite size. What's not to like.
Oh my goodness, the edit at 4:12. I cannot understate how well you do you your videos.
I think the hardest part of automation for me was learning that, not everything is necessary or possible within the game, sometimes a simple method does more than 5 specific signals lol
Yeah, the game gives you lots of tools so you can do complex things, but to run a successful colony only really needs simple automation.
Yeah, the game gives you lots of tools so you can do complex things, but to run a successful colony only really needs simple automation.
Que maravilloso tutorial, aprendes más acá que en cualquier clase de física sobre electricidad
Este juego es genial, muchas gracias por la guía
epic tutorials. It's a hidden gem on UA-cam
It's a good format, but he is also extremely good at the game, so has a deeper knowledge than most oni youtubers.
I believe Fungus also has good physics/engeneering knowledge, which helps a lot in explaining what can be counter intuitive. What I prefere about this series is how concise the information is given, Fungus doesn't drown you in information which makes it simpler to apprehend.
Anyways, come watch the streams :D
GCFungus - *thank you!!* for putting this video together (and for that matter, entire playlist series capturing how to approach topics of ONI- Oxygen Not Inlcuded).
The lack of in-game guidance for using different products to grow the Colony was off-putting, but this is sparking a lot of options!
And for all the new comers - *Save Your Game Every Few Minutes!!! You never know when you need to roll back after a catastrophic event*
\o/ Tutorial Bites are back!!! Easiest to digest short primers that Ive seen that still manage to cover the full breadth of a topic.
Your tutorial bites are freaken life savers
i would love if you make a ribbon tutorial , it might not be as useful but its a mechanic i want to learn and implement in bases even just for fun , love these bits : clear and concise.
It has some limited uses, but I typically don't find myself using it. I will cover it in the advanced automation tutorial bite when I get there, which I hope won't be too long!
@@GCFungus I don't mind the wait , watching your videos is already making me into a fan so ill look forward to it !
Thank you for making this video the way you did. Using words to define the logic gates is exactly something I use to use back in the 80's when I wrote DOS programs and games, so now these logic gates make sense. Thanks !!
your tutorial bites are so helpful!! thank you very much for these, they're amazing :3
You explain things so perfectly! These tutorials are brilliant!
I am fairly decent at using aotumation so i was going to watch this just for fun, but i actually learnd something new! i never knew that there are practical applecations to the OR gate
GCFungus, you are an amazing person for making these guides!
i'm a computer science student, i literally did a test about logic gates the other week, imagine my surprise when i found out that those things are in ONI too
Thank you for the great video. Looking forward to the next installment!
another excellent video.
already know everything here but watched the whole thing anyway haha
also to note for new players, there's a difference between a PIPE sensor and environment element sensor (thermal/type). One detects what's inside a pipe, (gas or liquid) anothee just detects whats around the sensor
The snesor for inside pipes can be found on the respective pipe window, and the outside one can be found on the automation window
Well thanks for watching anyway, and for sharing the tip!
@@GCFungus shall await the ribbon automation tutorial cuz I still don't know how to use that properly haha albeit usage might be rare
That will be in the next one but I hope it won't disappoint. I don't believe that they have a practical use the vast majority of the time, so I'll cover the mechanics and to my best to come up with useful examples. I think the two cases they might be useful is in long automation wire runs (that I rarely use) or potentially simplifying areas with many signals.
You didnt' mention, but I like how all these gates are actually very visual: you can clearly see the animation of the AND signal as you need both input green, and the OR that you need just one.
Another little detail why I love this game.
Cant wait for the next video talking about the more complex gates...
This tutorial is not only super useful, but also ASMR. Sitting here totally relaxed and also learning, now that's what I call true craftmanship :) Thank you!
Subscribed, love this video that doesn't last 1.5 hours
I didn’t know this existed. I got on sandbox and just finished a 0-9 automatic segment display. Kinda chunky in this game but it’ll auto loop back to 0 after 2 seconds using a filter. I had to do some experimenting since I don’t have randomizers to work with to make a familiar frame switch design. But my terraria calculator days are over. This was fun to make.
Your Videos are always so informative and helpful. Thank you for uploading these Videos!
Is there any chance you can do a sort of novice/amateur run through of the game? You do such a good job with the tutorial bites, it would be really appreciated! :)
Thanks for the feedback. Beginner content is definitely in my ideas list, the problem is there are many others too! I do hope to get around to it, just not sure when...
Very easy to understand. Thank you.
love your tutorials, helps huge on my returning run
Awesome, learned something today
Excelente tutorial, acompanho todos os teus vídeos❤
everything in this video I can understand fairly well. 1 step further, the memory toggle still confuses me alot. I still can't figure out a single use case with it (aside from copying tutorial)
You're a genius, my friend. Thanks you so much uwu
Thankyou so much for the video, it helps aaaaaaaaaa lot!❤
Your voice is amazing
i struggled with a set up with 4 bit wires with 4 fridges, the goal was to send a red signal to the cooking machines when ALL fridges where full, i really wish in the next part there will be an example like this pls
Assuming your fridges are close to each other then the ribbon would be unnecessary. Think of the worded logic here: IF((fridge1 AND fridge2 AND fridge3 AND fridge4) are NOT full) THEN (enable cooking machines). So hopefully that guides you to AND all 4 fridge outputs together, then pass it through a NOT gate. As this output is a single wire, I don't think you need a ribbon here.
@@GCFungus i remade the set up, i just used three AND gates, it works now, thanks for the response and for your videos, im looking foward for part 2!
I can't believe I'm seeing truth tables here. I just finished my first year of I.T. and then this comes up lmaoo
Essentually for the or gate as long as there is one green it means the output will be green.
Correct
Your "Worded Logic Statements" are actually called Conditional Statements and are mostly used in Geometry. It follows the exact same format (If ... Then ...) but just a different name
The fact that you can make nand gates in the game, means that it's turing complete, technically
Thank you for the tutorial it has helped me out allot. However now i am wondering how I would set up an automation to turn off radiation lamps when dupes get near them, and turn them back on again, when dups are safe. Any pointers?
Yep, so think about the worded logic statement. You want to turn the lamp on IF there is NOT a dupe nearby. So you need a duplicate motion sensor, connected into a NOT gate and then into the lamp.
@@GCFungus AWESOME!!!! THANK YOU!!!!!!!
Catalina just casually passing gas.
I find it funny that i always hated math but i liked logic gates nonetheless
Logic gates are like math, but without the numbers, and fun!
10:26 Time Delay "on Make" and Time Delay "on Break."
i was on informatic profile and algorithms with states 1-0/ yes-no were almost every day. still its like redstone
Its a pity the footprint of these gates is do large and difficult to hide. Would be great if they could go behind blocks
My brain is really do the best just for this game
When I downloaded oxygen not included I didn't Imagine i'd need to get a degree in colony management to enjoy the game lmao
i am a computer engineer and this was so confusing for me. i literally took courses on this in school. smdh
There's an or gate? 😮
Oh ok. I have used filter/buffer gates as signal diodes, so that makes sense, after explanation. Still. Wow. Lol
Hello, I have a problem that I cannot solve: I want to stop pumping when a tank of liquid is full. I know how to stop when an open reservoir is full, but not when a tank is full. Is this possible? I mean, I could put an element sensor in front of the tank on a pipe and check if water is running through, but the pump would then have a stop&go when liquid runs through the pipe. any ideas? i've been thinking about this for an hour.
When you say reservoir, you mean the liquid reservoir building right? It already has inbuilt automation output that will send red if above the high threshold and works like a smart battery.
Thank you for answering...I've solved It already after I've watched your automation videos again. My thoughts we're just wrong... I've put a liquid sensor between pump and liquid tank to tell the Automation system what it hast to detect and of course it send constantly a red light, because it wasn't in liquid by itself 😅 I didn't understand that the liquid tank already sends the right red/green signal on its own when its full/empty.
👌
i guess this is what my cs degree is for
With that I'm sure this video is of little use!
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