I mean, the free company is supposed to be a company or local, often undertrained and underequiped, soldiers, that in the game context serves as a generic one so everyone can rectuit at least some mercenaries
@@DonPedroman tf you on about. The free company is based on a real life mercenary group that operated from the late medieval ages to the industrial Revolution which had influence in europe and asia. While it did not operate in Australia or africa it was still a singular and really powerful mercenary group.
I don't know who the last nation would be, in A to Z. But I want him to go all the way to 1820 as a grand finale of the series, once he reaches the last nation.
Last nation should be Yaroslavl. Unless he wants to do Yokuts, it doesn't technically have unique ideas but it's the only one with California Native Ideas.
As someone who plays in the Pacific semi regularly, it 100% feels like the AI Europeans are programed to hunt down the player nation. Had to fight Spain once and ended up in a 50 year long death war because they won't give up unless you start landing in Iberia.
They don't if you're not the one who started the war. If you are the attacker, just invade the province and let the war score tick. Then they eventually give up the province (usually on the province).
When he plays the Mamluks. Colonize Australia. In my Mughal playthrough, my goal was to conquer all of the Levant culture provinces. It was tough to finish because the Mamluks took Exploration and island hopped to Australia.
In EU4 there is a success with Wales call "Grand Slam", in reference of the rugby VI Nation tournament, where you have to own the cities of Dublin, Edimbourg, London,Paris, Rome and Cardiff. This year, Ireland did the Grand Slam (they beat every nation of the tournament), so why not, as Leinster do the Grand Slam success ? (Sorry for the orthography, I'm french)
I'm pretty sure you can form the Australia tag if you stay as a Horde because that puts you in the Nomadic tech group (you get put back into the aboriginal one when you subsequently become a monarchy/republic/theocracy).
because Leinster has support rebels as a national idea, maximise support rebel efficiency (espionage, espionage-economic policy, espionage-humanist policy, for +195%)then bully spain as revenge.
@@TheRedHawk I've seen enough examples for it to be confirmed. Even just firing up an Ottoman game proves it. Hungary goes super saiyan with their missions and stays independent, Mamluks vassalize everyone, QQ guarantees AQ, etc.
To be fair in my Russia game spain colonized all of Australia by 1600s (Historically it was fully colonized in 1800s) And the rest of the world was completely colonized by 1650s. EU4 colonization is just broken in most aspects. You can occupy every province in Iberia and you'll get like 30% warscore because of massive colonies. In reality spain lost its colonies after Napoleon's invasion.
European colonists are the reason why - if I'm playing in the New World - I always, always, ALWAYS colonise the coast first. The inland provinces aren't going anywhere.
I've tried to play in Australia a few times now, and I usually stop after like 20 years because I am so bored. I don't know how you make it through those first 50 years without going insane
Thanks for confirming a suspicion I've had for years. Yes, the AI does follow you. It happened with me and France in my game as Denmark. France rarely colonises a lot, or at all, but in my Denmark into Scandinavia game (to get the new achievements) they kept colonising everything and I had to fight a very scary France multiple times. Very painful. And also usually depending on where you play, I also get the feeling that one of the big guys next to you gets buffed. Because, for example, when I play far away from the Ottomans (like in Japan or something), they don't blob out too much. But when I play next to them, oh boy. I'll never forget having to fight an Ottoman empire that had EVERYTHING from Egypt, Yemen and Ethiopia all the way up to Moscow and Novgorod =D Now I always crush them the first chance I get. They're so annoying lol
To add to that guys comment on Leinster being the only green nation in western Europe, it might not be that hard, eliminate Portugal, Ferrara, cologne, and baden?, doesn't seem too hard, I think I would suggesting taking a province from Portugal in the England peace deal and gunning for the burgundian inheritance to have access to the hre nations you need to eliminate
You know, if it wasn't for the absolutely painful start, it might be interesting to follow this strategy to play as an aboriginal Australia. (After moving the capital out, instead of going bankrupt, release and play as the CN. As far as I can tell, this should allow you to form Australia because you will be an independent former CN.)
I always dev my capital first, but then always use the cheapest surrounding province to dev the next institution and so on. That way my capital gets it super quick and high dev provinces surround each other so future institutions spread quickly. Feudalism, Renaissance, Colonialism, Printing Press…so much dev.
Leinster is an Irish nation, and Irish are known for luck. For the challenge, take a province from every lucky nation in Europe in the 1444 start date. Good luck
If Leinster is one of the Irish nations, try conquering the whole English channel trade node, its more interesting then conquering north sea trade node.
You actually can form proper Australia as an Australian native. The restriction on forming colonial nations these days is based on tech group. If you were to become a horde and convert to a non-native religion, when you go monarchy/theocracy/republic your tech group would change, and you'd then be able to form colonial nations. The tech group you pick up after converting away from a horde will be based on your religion (eastern for Christianity, Muslim for Muslim, ect).
Yes, play as Inca, Spain will beeline to Columbia. Play as any country that has a gold mine, Spain will just show up on your door like a stray cat and say, "Congratulations, you have been adopted."
You don't have to sell the province, just claim and start a war. When you occupy there since it is too far away from the mainland, they eventually get on lower morale and leave you the claimed province.
I LOVE these challenges with natives. They are my favorite type of pain! Also, I attack the natives and happily let them move around provinces. It is much faster than colonizing the province they pop into. Even waiting for truces to end, its still quite profitable to take their new province too. :-)
Why didn't you at the very beginning create a federation of all countries, except for your neighbors, at the expense of which you would expand? Usually you can create a federation of 9-10 countries, which gives a huge increase in federal reforms. Thus, even before the end of the transition to the horde, you would have managed to complete all the federal reforms and unite all their lands.
You've got to admire the Free Company's ability to get anywhere in the world in the 1400s instantly.
Cash is cash. Gotta do it for the moolah.
Z
I mean, the free company is supposed to be a company or local, often undertrained and underequiped, soldiers, that in the game context serves as a generic one so everyone can rectuit at least some mercenaries
@@DonPedromanwrong, it’s one single company.
@@DonPedroman tf you on about. The free company is based on a real life mercenary group that operated from the late medieval ages to the industrial Revolution which had influence in europe and asia. While it did not operate in Australia or africa it was still a singular and really powerful mercenary group.
Hawk: I fear no man, but that thing
Stalker Spain AI:
Hawk: It scares me.
Fr
I don't know who the last nation would be, in A to Z.
But I want him to go all the way to 1820 as a grand finale of the series, once he reaches the last nation.
I think it's Zuni.
North American native in the southwest.
Much much pain.
Last nation should be Yaroslavl. Unless he wants to do Yokuts, it doesn't technically have unique ideas but it's the only one with California Native Ideas.
If he does use the wiki, he'll finish with Yemen unless he wants to do a special one with zulu
Easy goal, conquer all the other nations he has played.
@@eventuel4987 Zulu is releasables
"Spain's HERE? NOW?" The motto of 90% of my Aztec runs.
The motto of 90% of my non-European runs
You just have to unite the aztec tribes before 1470 usually.
As someone who plays in the Pacific semi regularly, it 100% feels like the AI Europeans are programed to hunt down the player nation. Had to fight Spain once and ended up in a 50 year long death war because they won't give up unless you start landing in Iberia.
They don't if you're not the one who started the war. If you are the attacker, just invade the province and let the war score tick. Then they eventually give up the province (usually on the province).
Selling a province to Spain was a super clever move, never thought of that myself lol
When M Season comes out, as Mongolia convert al of Central Asia to Tengri
Extreme amounts of
P
A
I
N
Perfection
Had a friend play as teutonic order horde, then switch to tengri and conquer all of asia in mp.
@@obi-wankenobi9871based
If Tengri can have a syncrethic faith i think you could convert provinces to your other faith
That's exactly why I always go for the coastline first, because the AI purposely tries to intervene in your conquest
With one of these australians, you should form Mamluks.
When he plays the Mamluks. Colonize Australia. In my Mughal playthrough, my goal was to conquer all of the Levant culture provinces. It was tough to finish because the Mamluks took Exploration and island hopped to Australia.
Omg yes, I’m honestly surprised it wasn’t the Mamluks that tried to cuck this run
In EU4 there is a success with Wales call "Grand Slam", in reference of the rugby VI Nation tournament, where you have to own the cities of Dublin, Edimbourg, London,Paris, Rome and Cardiff. This year, Ireland did the Grand Slam (they beat every nation of the tournament), so why not, as Leinster do the Grand Slam success ?
(Sorry for the orthography, I'm french)
Good idea
4:05 nothing beats sitting and watching reform progress tick up!
I'm pretty sure you can form the Australia tag if you stay as a Horde because that puts you in the Nomadic tech group (you get put back into the aboriginal one when you subsequently become a monarchy/republic/theocracy).
*Colonize inland provinces instead of rushing all the coastal ones
*Europeans found a place to land
*Surprised Pikachu face
That is why you colonize the coasts first before the interior
australia is all coasts though. theres like three interior provinces
As Leinster, you should form Italy, because the flags of Ireland and Italy look so similar
During my first game in Indochina (as Khmer) the Ottomans went colonial and started colonizing Indonesia. The AI does follow you.
I did watch this sitting at home in my pajamas and it was fun and easy to watch, thank you haha
As Leinster be the only green nation in Western Europe (pain)
I hope next time he plays in Australia he remembers to always colonize the coastal provinces first... just to save him from more pain
(s)pain
Red Hawk is strengthening noble privileges so much that he should get a seat in the House of Lords by now.
because Leinster has support rebels as a national idea, maximise support rebel efficiency (espionage, espionage-economic policy, espionage-humanist policy, for +195%)then bully spain as revenge.
Maybe I missed it, but what was the mystery? Forming Australia as an Australian native?
the goal was instead of forming Australia, forming colonial australia while being an OPM outside of the island
@@macizogalaico But the title mentions a 9-year old mystery. I'm just wondering what the mystery is supposed to be.
Mystery is that the AI always focuses on the player
@@TheRedHawk creative assembly and paradox must have had a cooperation for AI behaviour
@@TheRedHawk I've seen enough examples for it to be confirmed. Even just firing up an Ottoman game proves it. Hungary goes super saiyan with their missions and stays independent, Mamluks vassalize everyone, QQ guarantees AQ, etc.
selling a province to the AI to have an easier fight was a very genius move x)
You'd think I'd get tired of watching Australia gameplay again but I'm not
To be fair in my Russia game spain colonized all of Australia by 1600s (Historically it was fully colonized in 1800s) And the rest of the world was completely colonized by 1650s. EU4 colonization is just broken in most aspects. You can occupy every province in Iberia and you'll get like 30% warscore because of massive colonies. In reality spain lost its colonies after Napoleon's invasion.
Than use mods for it.
Amazing content! always nice to compare the pain between a-z and releasables :P
There is no Pain without Spain
European colonists are the reason why - if I'm playing in the New World - I always, always, ALWAYS colonise the coast first. The inland provinces aren't going anywhere.
18:38 Wood.
Australia: Where Paradox makes you wait 60 years before you can play the game
Australia: Now 30 years with electricity
18:40 red hawk wakes up all the sleeper agents in his audience with code word “wood”
I love how the free company fights with everyone in the earth respect to the founder
pros of australia tribes:
really good ideas
cons: incredibly good for insomnia
I've tried to play in Australia a few times now, and I usually stop after like 20 years because I am so bored. I don't know how you make it through those first 50 years without going insane
Watch a video on a second monitor.
24:30 You declare war, seize their colonies (via General button) and the ships get a lot of attrition -> Success.
I respect the hustle to keep up the a to s series
Gotta admit, the trick with selling the province was kinda smart
Thanks for confirming a suspicion I've had for years. Yes, the AI does follow you. It happened with me and France in my game as Denmark. France rarely colonises a lot, or at all, but in my Denmark into Scandinavia game (to get the new achievements) they kept colonising everything and I had to fight a very scary France multiple times. Very painful.
And also usually depending on where you play, I also get the feeling that one of the big guys next to you gets buffed. Because, for example, when I play far away from the Ottomans (like in Japan or something), they don't blob out too much. But when I play next to them, oh boy. I'll never forget having to fight an Ottoman empire that had EVERYTHING from Egypt, Yemen and Ethiopia all the way up to Moscow and Novgorod =D Now I always crush them the first chance I get. They're so annoying lol
To add to that guys comment on Leinster being the only green nation in western Europe, it might not be that hard, eliminate Portugal, Ferrara, cologne, and baden?, doesn't seem too hard, I think I would suggesting taking a province from Portugal in the England peace deal and gunning for the burgundian inheritance to have access to the hre nations you need to eliminate
I would assume Spain got there via the Americas. Brilliant job on forcing the issue by making the Spanish colonial nation form ASAP!
When season M comes, as Mamluks, become Shogun and make all of the Muslim world Daymios to create a Islamic HRE
When you do the last Aussie nation you need to form Austria
For series finale for a to z, you should do a world conquest.
I saw the thumbnail and I thought they added Australia as a formable nation that aboriginals can form if they conquer the whole island
Spain AI: Hawk didn't colonize the coast fast enough, free real estate
For the last episode of the series you should do Belozero World Conquest one faith
Honestly selling the province was a genius move wow
You know, if it wasn't for the absolutely painful start, it might be interesting to follow this strategy to play as an aboriginal Australia. (After moving the capital out, instead of going bankrupt, release and play as the CN. As far as I can tell, this should allow you to form Australia because you will be an independent former CN.)
love the sound of fast monthly ticks.
Headset lookin pretty sweaty there, hawk
I always dev my capital first, but then always use the cheapest surrounding province to dev the next institution and so on. That way my capital gets it super quick and high dev provinces surround each other so future institutions spread quickly.
Feudalism, Renaissance, Colonialism, Printing Press…so much dev.
When those guys left to circumnavigate the world. lmao "see ya!"
Hey, since you said "if you're not doing it who will?" you should get Laith to play in the last episode of season L!
Leinster is an Irish nation, and Irish are known for luck. For the challenge, take a province from every lucky nation in Europe in the 1444 start date. Good luck
Ur use of loans makes me anxious lol
Live how Spain just appear out of nowhere
For ottomans convert Catholic and become emperor of the hre, or maybe pu a great power
If Leinster is one of the Irish nations, try conquering the whole English channel trade node, its more interesting then conquering north sea trade node.
You actually can form proper Australia as an Australian native. The restriction on forming colonial nations these days is based on tech group. If you were to become a horde and convert to a non-native religion, when you go monarchy/theocracy/republic your tech group would change, and you'd then be able to form colonial nations. The tech group you pick up after converting away from a horde will be based on your religion (eastern for Christianity, Muslim for Muslim, ect).
Yes, play as Inca, Spain will beeline to Columbia. Play as any country that has a gold mine, Spain will just show up on your door like a stray cat and say, "Congratulations, you have been adopted."
Forget Australia, where do I get that shirt? The drip is sick my dude!
You don't have to sell the province, just claim and start a war. When you occupy there since it is too far away from the mainland, they eventually get on lower morale and leave you the claimed province.
i played a Colonial Sri Lanka once and i was fighting Spain over Australia it was a pain in my rear
As Leinster make England take a loan for at least 100 ducket from you (reference to «A Song of Ice and Fire»)
Next Aboriginal campaign form the Mamluks
i dont think new zealand appreciates australia written all over it
Crazy how easy it would be to completely ruin your Australian native game by innocently moving your capital
6:40 I feel called out :(
Can you show us what is Colonial Australia tech group please?
Do they have aboriginal tech or western tech?
Now you know: always lock the coastal provinces first lol
Paradox doesn't give natives enough love...Not even being able to form Australia??
I LOVE these challenges with natives. They are my favorite type of pain! Also, I attack the natives and happily let them move around provinces. It is much faster than colonizing the province they pop into. Even waiting for truces to end, its still quite profitable to take their new province too. :-)
23:20 SPAIN NOOOOOO
Nobody expects the Spanish Inquisition
Nice mustache, Hawk
As Leinster found house Lannister and from England because they have lion on the flag
What's your plan after finishing a to z
As Leinster you must disband HRE, under 10 years if you can.
Why didn't you at the very beginning create a federation of all countries, except for your neighbors, at the expense of which you would expand? Usually you can create a federation of 9-10 countries, which gives a huge increase in federal reforms. Thus, even before the end of the transition to the horde, you would have managed to complete all the federal reforms and unite all their lands.
Lame goal :*(
Good vid :)
Is Indigenous Ideas any good?
why did you get so much loans when capital was moved?
Form the United States with Union borders from the Civil War as Leinster.
Hi, Valahia when? Is personal for me and for you, i hope 🙏
Nobody expected
Im still pissed that they bundled these boring nations with mechanics in a dlc and not an area flavor pack
Couldn't you have set free and played as the colonial nation from the subject menu? Then you would've been able to form Australia.
nations with colonial governments are unplayable, can't play as them
@@macizogalaico you can play as colonial nations, I believe since leviathan
Everything changed when the Spanish nation attacked.
Spain in Australia in 1560.
bruh
Wood!
The title is only clickbait? Didn't hear anything about any mistery.
what was the mustery
Australians: Lakkaria has freed us!
Lakkaria: I wouldn’t say freed, more like under new management
I'm confused, you never mentioned a mystery once
The Nga diphthong is pronounced more Na than N-ga, so it's kinda more Na-ti toha
Which mystery? How to form Australia?
Easier - you shouldn't colonize one by one provice - just colonize coast...
Hello there
General Kenobi
Hi
Wow!
plisss empire spain in 1444