This combo works extremly well for me! Sadly I have updated the joycon firmware at some point, so I can only use it for a short time before I habe to re-pair it... I ordered the wireless variant of the shotpad, because it has gyro included. Cant wait to try it!
@@directedinput how did you attach the joycons? i would like to do this for another gamepad i have, it has all of the features i want, but no gyro. i just wish there was a external gyro i can attach to every gamepad/ i saw someone using an arduino gyro or something, but dont know much about it. i like the scuf envision pro for pc. but it lack a gyroscope. it is one of the only gamepads that has good clciky face buttons that are not padded with a rubber membrane (wich totally destroys the use og mechanical buttons. ) the envision has mechanical buttons that dont use a membrane iunder t he button. it has good trigger stoops and comfortable back buttons, wich can have keyboard inputs mapped to them. but it lacks a gyro sensor.
Yep, lately I've been playing a lot of shooter roguelites and I think they are not only great for gyro aim but are the best place to get adapted to it as well
Hey, friend! As always, you are always on the lookout for a new controller with different characteristics, demonstrating all the gameplay of your game. In the present case of the "IFYOO GTP01" control, its innovative combination with the joy-con and the "reWASD", demonstrates that this control could be almost perfect, just having included the "Gyro-somatosensorial" in its manufacture. I hope the manufacturer sees your video and adds this alternative in a future version of this control, even if it requires an increase in its value.
@@directedinput I just replied on a video from the maker of this controller. He said that the next version will have gyro. But i dont know when that will release.
This is such a raw workaround and I love it. Looks like a great controller for what it's built for. Defiantly should've included a gyro sensor (as literally everyone else has stated). But as someone who likes playing around with different input methods, I'd be down to learn trackpads only. I have experience from mobile shooters that would easily transfer to this, although I would need some good acceleration for the trackpad personally. Cool controller, so tempted to plop down the dabloons for this, but will wait out and see if a V2 model comes out with a gyroscope.
Definitely true that mobile players will probably have an easier transition to this, especially with the size of the trackpad. They've already said on their UA-cam that a version with wireless and gyro is in the works, so I'd recommend waiting for that!
The ShotPad works pretty much out of the box exactly as described, as a mouse and keyboard. For the Gyro there really isn't enough to make a tutorial for because you just have to attach a Joycon onto the Shotpad somehow (I used velcro) and I have a tutorial on setting up JoyCon gyro here: ua-cam.com/video/CajBTcMQkrk/v-deo.html
In reWASD click the gyro icon's 4 quadrants to change which direction of mouse they go to, so to reverse Y axis then click the top one and change it to Mouse Down and the bottom one and change it to Mouse Up
Have you tried any of the Funlab/ECHT/Eaxus styled joy cons? Wondering about the gyro on thoose. Seems to get good reviews overall but cant find any information on how they work on PC. I cant seem to get my original Joy cons to work good on my laptop. I get very eretic lag spikes and when it starts it doesnt go away. i have tried with BT dongle (Asus BT500) with extension cable but it doesnt solve it. Any tips?
I have not used Funlab or Eaxus but I do use ECHTPower Joy-Con regularly and they work great. They are the fat binbok styled ones. I also have that issue with original official JoyCon. I now suspect that a firmware update caused the intermittent lag that they get when paired to PC, because when I first started using JoyCon over a year ago I had no issues with them. Unfortunately there doesn't seem to be a way to downgrade firmware on them, but I mainly use third party Joy-Con anyway so it's not that big a deal for me.
I got last week. Form factor fits me perfect. Unfortunately it doesn’t work. Thing is it shows up ( and connects) as “Joy con L/R “ but the icon is that of a mouse and keyboard, not a controller ( in BT settings) Wgven connecting to Rewasd it correctly shows as Joy Cons and you can rumble the devices, but you cant get a single input to register ( or gyro). To bad as it fittet my hand like a glove. Have orderd the rebranded Binboks now.
I think it's viable the only issue I had is the intermittent lag issue that comes with offical joycon that I was using, this however can be fixed by using third party joycon that don't have those issues
@@directedinput Thats unfortunate, the other brands are abit fatter and heavier I am not sure if they would fit well. Have you ever tried using the dual sense touchpad instead of the right stick in conjunction with Gyro ? its placement isn't ideal but perhaps its not as bad in practice as it sounds.
@@sumarhassoon9350 I haven't but I think that could work well. I am normally a ratcheting player so when using a dualsense I'd probably just go for a full ratcheting setup instead of touchpad + gyro, but I do think touchpad+gyro is better than stick+gyro
@@directedinput By the way, which gyro mode would you consider more accurate for mouse cursor control? Ratchet (cursor moves only when the gyro senses movement) or Tilt (cursor moves when the gyro senses tilt from the dead-zone)?
What peeves me the most is that the ShotPad's analog sticks are hardwired to WASD instead of having the option to output analog stick movement. But let's be frank, sticking a JoyCon on the back and calling it a "mod" was hilarious
That's exactly how I wanted it, it's better to purely emulate m/kb than poorly try to find a middle ground with controller inputs + mouse like the Steam controller did. There is only one analog stick btw
that is most likely because of the consoles. i dont think console games that support mouse and keyboard will also support mixed inputs. Mixed inputs means that mouse and keyboard and controller are active at the same time. so walkign with the analog sticks and aiming or turning the camera at the same time would not work. Doing it like this ensures all console games that have keyboard and mouse support are able to be played with the pad. I just spoke to someone on their support team to aks about the gyro version. the problem on pc is going to be that you can adjust the sensitivity of the gyro on rewased or steam, because it is seem as a mouse and keyboard. So on steam you can adjust the gyro sensitivity on steaminput seperate from the ingame settings. since the mouse has no gyr this will not be as usable as a steamcontroller or dualsense or nintendo pro controller on pc. For console it would be great to have gyro as a mouse.
Very nice video!! Fortunately they released an updated version that is wireless, has gyroscope and the Function button (Fn) is in the back instead of the right side. Are you going to pick this new version?
I probably will pick one up eventually, the reason I haven't yet is that 1. I heard the gyro in it isn't very good and 2. The games I've ended up using the Shotpad for don't really need it, ie: tactics games and strategy games that I'd rather just use the touchpad for anyway. I also really don't like that they changed one of the backside buttons to the Fn button, because I used all of them and now one is a hardware dedicated button to Fn so I can't remap it to other things.
@@directedinput Yeah, they swapped the Alt and Fn buttons. Considering that Fn is a button that doesn't do anything by itself and that you need to press it together with another button (in order to use it's alternative input), it makes perfect sense that the Fn was set in the rear, where you could use with the middle or ring finger. In any case, now that you mentioned, I've just realised that in this video, you're holding the gamepad like we usually hold a typical gamepad. However, typical gamepad are symmetrical while this gamepad is asymmetrical, so that's a wrong grip. They even posted a UA-cam video called _"The best way to hold the DarkWalker Shotpad keyboard mouse controller"._ By using the correct grip as they show in their video, it's very easy and confortable to press the side buttons. So if you still use the same grip as displayed in this video, I recommend checking out that video. About the gyroscope, I can't comment as my gamepad didn't arrive yet, but I think I read somewhere that it's possible to adjust sensitivity. I'm just not sure if we can do that for the trackpad, the gyroscope or both. If I find out, I will let you know.
I get why they put it back there, but to me those back buttons are high value and it didn't make sense to basically kill one off for the Fn button. Since I customize my controls on PC with reWASD anyway, I could have set one of the back buttons to be a modifier button if I wanted, but now I have no choice and that button is hardware set to be the Fn button so I really can't rebind it or use it for anything other than what they've set it to. That's my main gripe with that decision. I did see that video btw about the grip, and have tried to adjust it so I get more range on the touchpad. In the end I think I just end up going back to the normal grip just because it's more comfortable but again I don't really use this for shooters so maybe that's why. For me this is more a laid back kind of relaxed way to play tactical/strategy games so I'm not really trying to get the most out of the trackpad.
Yes, the touchpad + gyro concept is pretty good on the Steam Controller already but I think the Shotpad has a better layout for the buttons and the touchpad itself
@@jesusjorgedominguezalfaro2209compré este control en oferta, es de calidad medía y el touchpad no es muy sensible, literal tienes que subir demasiado la sensibilidad en el juego para que funcione cómodamente, igual es divertido jugar con él, por cierto hice una modificación para tener gyro, le pegue con cinta adhesiva un 8bitdo sn30, solo cubrí la palanca con una tapa de Gatorade y encima coloque el pequeño control 😅 es cómodo.
For gyro and wireless sure, but I prefer the button layout and size of the touchpad of the Shotpad over the Steam controller. Apparently they are making a new one that has gyro and wireless included and in that case I think it will be the better controller
@@directedinput I don't have the cash for either lmao. I just grabbed some telescopic controller, tied some fabric over my phone which was inserted in it and connected it to my PC. I used it with reWASD along with my mouse. It works very well.
i wonder what they were thinking making a controller aimed specifically at shooting games and then not putting a gyro in it
Lol, now you mention that xD
I agree it's a huge omission, and since the device already sends mouse input it could just do that by default as well
I saw DarkWalker comment on UA-cam to say Wireless version with Gyro is on the way!!
@@Jmcinally94 day one buy
@@Jmcinally94 I hope they remove the buttons on the right palm too
This combo works extremly well for me! Sadly I have updated the joycon firmware at some point, so I can only use it for a short time before I habe to re-pair it... I ordered the wireless variant of the shotpad, because it has gyro included. Cant wait to try it!
Awesome, I'm glad they finally made a gyro version so people could just get that instead of this hacky solution
@@directedinput how did you attach the joycons? i would like to do this for another gamepad i have, it has all of the features i want, but no gyro. i just wish there was a external gyro i can attach to every gamepad/ i saw someone using an arduino gyro or something, but dont know much about it.
i like the scuf envision pro for pc. but it lack a gyroscope. it is one of the only gamepads that has good clciky face buttons that are not padded with a rubber membrane (wich totally destroys the use og mechanical buttons. ) the envision has mechanical buttons that dont use a membrane iunder t he button. it has good trigger stoops and comfortable back buttons, wich can have keyboard inputs mapped to them. but it lacks a gyro sensor.
@@caleasthetic I just velcro'd it to the back
this engine would make a dope metroid game.
This game works so good with gyro. Great combo.
Yep, lately I've been playing a lot of shooter roguelites and I think they are not only great for gyro aim but are the best place to get adapted to it as well
Fantastic controller. This looks amazing for people coming from mobile gaming.
@@user07213 Lol! 🤣 I just really like this product and would like for the developers to improve it... You didn't have to expose me like that, though 🤣
Hey, friend! As always, you are always on the lookout for a new controller with different characteristics, demonstrating all the gameplay of your game. In the present case of the "IFYOO GTP01" control, its innovative combination with the joy-con and the "reWASD", demonstrates that this control could be almost perfect, just having included the "Gyro-somatosensorial" in its manufacture. I hope the manufacturer sees your video and adds this alternative in a future version of this control, even if it requires an increase in its value.
I agree, this device with gyro built in and wireless would be a really good option for control. I hope they do as well!
@@directedinput I just replied on a video from the maker of this controller. He said that the next version will have gyro. But i dont know when that will release.
That's great news!
they already did, with wireless version! cheers!
This is such a raw workaround and I love it. Looks like a great controller for what it's built for. Defiantly should've included a gyro sensor (as literally everyone else has stated). But as someone who likes playing around with different input methods, I'd be down to learn trackpads only. I have experience from mobile shooters that would easily transfer to this, although I would need some good acceleration for the trackpad personally.
Cool controller, so tempted to plop down the dabloons for this, but will wait out and see if a V2 model comes out with a gyroscope.
Definitely true that mobile players will probably have an easier transition to this, especially with the size of the trackpad. They've already said on their UA-cam that a version with wireless and gyro is in the works, so I'd recommend waiting for that!
this is such an interesting controller i feel like i have to get it even if it doesn't meet my requirements. gotta have that gyro!.
That's how I saw it as well, even if it's not perfect it's just so weird and unique that it was worth having
i have no idea what id do with it but i feel like i have to get it just because its so interesting looking
Will you post tutorial on how to set this up? This reminds me of Tech Yesterday's Mouse controller
The ShotPad works pretty much out of the box exactly as described, as a mouse and keyboard. For the Gyro there really isn't enough to make a tutorial for because you just have to attach a Joycon onto the Shotpad somehow (I used velcro) and I have a tutorial on setting up JoyCon gyro here: ua-cam.com/video/CajBTcMQkrk/v-deo.html
I would like a tutorial about how you have set up all this. I looks very interesting.
I love it and hate it at the same time. Lack of gyro is a deal breaker for me.
Hopefully they make another version with gyro one day
How do I reverse gyro axis in rewasd?
In reWASD click the gyro icon's 4 quadrants to change which direction of mouse they go to, so to reverse Y axis then click the top one and change it to Mouse Down and the bottom one and change it to Mouse Up
@@directedinput Thanks!
Have you tried any of the Funlab/ECHT/Eaxus styled joy cons? Wondering about the gyro on thoose. Seems to get good reviews overall but cant find any information on how they work on PC.
I cant seem to get my original Joy cons to work good on my laptop. I get very eretic lag spikes and when it starts it doesnt go away.
i have tried with BT dongle (Asus BT500) with extension cable but it doesnt solve it.
Any tips?
I have not used Funlab or Eaxus but I do use ECHTPower Joy-Con regularly and they work great. They are the fat binbok styled ones.
I also have that issue with original official JoyCon. I now suspect that a firmware update caused the intermittent lag that they get when paired to PC, because when I first started using JoyCon over a year ago I had no issues with them. Unfortunately there doesn't seem to be a way to downgrade firmware on them, but I mainly use third party Joy-Con anyway so it's not that big a deal for me.
Think i will go for the Ipega Sw006. Its a gamble but they look like a slim version ( like bin bok slim) but with a back button. Fingers crossed!
Let me know how it goes! hopefully they work great
I got last week. Form factor fits me perfect. Unfortunately it doesn’t work. Thing is it shows up ( and connects) as “Joy con L/R “ but the icon is that of a mouse and keyboard, not a controller ( in BT settings)
Wgven connecting to Rewasd it correctly shows as Joy Cons and you can rumble the devices, but you cant get a single input to register ( or gyro). To bad as it fittet my hand like a glove.
Have orderd the rebranded Binboks now.
Sick!
Interesting mod.
Would you say this setup is viable ? Did you face any particular problems ?
I think it's viable the only issue I had is the intermittent lag issue that comes with offical joycon that I was using, this however can be fixed by using third party joycon that don't have those issues
@@directedinput Thats unfortunate, the other brands are abit fatter and heavier I am not sure if they would fit well.
Have you ever tried using the dual sense touchpad instead of the right stick in conjunction with Gyro ? its placement isn't ideal but perhaps its not as bad in practice as it sounds.
@@sumarhassoon9350 I haven't but I think that could work well. I am normally a ratcheting player so when using a dualsense I'd probably just go for a full ratcheting setup instead of touchpad + gyro, but I do think touchpad+gyro is better than stick+gyro
Did you try using this gamepad for generic PC use? As a substitute for a mouse.
Yes, it works well just to control the PC
@@directedinput Would be awesome to train this skill. No mouse pads, no sleeves, no wrist pain, no carpal tunnel.
@@Udrys999 Agreed, gyro in general is better for ergonomics than a mouse by not needing a surface to rest upon
@@directedinput By the way, which gyro mode would you consider more accurate for mouse cursor control?
Ratchet (cursor moves only when the gyro senses movement) or Tilt (cursor moves when the gyro senses tilt from the dead-zone)?
@@Udrys999 Ratchet for sure, a dead zone just makes it like a giant analog stick which is really bad for aiming imo
What peeves me the most is that the ShotPad's analog sticks are hardwired to WASD instead of having the option to output analog stick movement. But let's be frank, sticking a JoyCon on the back and calling it a "mod" was hilarious
That's exactly how I wanted it, it's better to purely emulate m/kb than poorly try to find a middle ground with controller inputs + mouse like the Steam controller did. There is only one analog stick btw
that is most likely because of the consoles. i dont think console games that support mouse and keyboard will also support mixed inputs. Mixed inputs means that mouse and keyboard and controller are active at the same time. so walkign with the analog sticks and aiming or turning the camera at the same time would not work. Doing it like this ensures all console games that have keyboard and mouse support are able to be played with the pad. I just spoke to someone on their support team to aks about the gyro version. the problem on pc is going to be that you can adjust the sensitivity of the gyro on rewased or steam, because it is seem as a mouse and keyboard. So on steam you can adjust the gyro sensitivity on steaminput seperate from the ingame settings. since the mouse has no gyr this will not be as usable as a steamcontroller or dualsense or nintendo pro controller on pc.
For console it would be great to have gyro as a mouse.
Very nice video!!
Fortunately they released an updated version that is wireless, has gyroscope and the Function button (Fn) is in the back instead of the right side.
Are you going to pick this new version?
I probably will pick one up eventually, the reason I haven't yet is that 1. I heard the gyro in it isn't very good and 2. The games I've ended up using the Shotpad for don't really need it, ie: tactics games and strategy games that I'd rather just use the touchpad for anyway. I also really don't like that they changed one of the backside buttons to the Fn button, because I used all of them and now one is a hardware dedicated button to Fn so I can't remap it to other things.
@@directedinput Yeah, they swapped the Alt and Fn buttons. Considering that Fn is a button that doesn't do anything by itself and that you need to press it together with another button (in order to use it's alternative input), it makes perfect sense that the Fn was set in the rear, where you could use with the middle or ring finger.
In any case, now that you mentioned, I've just realised that in this video, you're holding the gamepad like we usually hold a typical gamepad. However, typical gamepad are symmetrical while this gamepad is asymmetrical, so that's a wrong grip. They even posted a UA-cam video called _"The best way to hold the DarkWalker Shotpad keyboard mouse controller"._ By using the correct grip as they show in their video, it's very easy and confortable to press the side buttons. So if you still use the same grip as displayed in this video, I recommend checking out that video.
About the gyroscope, I can't comment as my gamepad didn't arrive yet, but I think I read somewhere that it's possible to adjust sensitivity. I'm just not sure if we can do that for the trackpad, the gyroscope or both. If I find out, I will let you know.
I get why they put it back there, but to me those back buttons are high value and it didn't make sense to basically kill one off for the Fn button. Since I customize my controls on PC with reWASD anyway, I could have set one of the back buttons to be a modifier button if I wanted, but now I have no choice and that button is hardware set to be the Fn button so I really can't rebind it or use it for anything other than what they've set it to. That's my main gripe with that decision.
I did see that video btw about the grip, and have tried to adjust it so I get more range on the touchpad. In the end I think I just end up going back to the normal grip just because it's more comfortable but again I don't really use this for shooters so maybe that's why. For me this is more a laid back kind of relaxed way to play tactical/strategy games so I'm not really trying to get the most out of the trackpad.
@@directedinputgyro isn't to bad but u ahwv tk.hold it right or u get some type of drift
Good to know, thanks
please answer me, what is the best Gyro controller for PC for shooter games?
For normal controller it is the Dualsense, for split controller is is Joy-Con
@@directedinput Joy-Con any recommended company?
I use Binbok but gyro quality on them can vary and may require a firmware update
How The Joy con hold in The Controller
Velcro
Lo recomiendas para fortnite?? Y puedes hacer un video de como configurarlo para el nintendo switch
Does the steam controller already do all this?
Yes, the touchpad + gyro concept is pretty good on the Steam Controller already but I think the Shotpad has a better layout for the buttons and the touchpad itself
What is that monstrosity? Is this something like a steam controller addon for a joycon? I red the desc and it looks cool.
It's weird looking isn't it :D But yeah if it had Gyro and Wireless it would be a superior steam controller for me.
Hast The Controller gyro or you use a Software on PC ?
No gyro in the controller, at the beginning of the video I show I stuck a JoyCon to the back of it for gyro
Cool! Please let me know if you do a shotpad fortnite video. Thanks.
Does it work with mobile ?
I don't think so.. only if the game accepted mouse/keyboard inputs over USB
Interesante, al parecer con un touchpad es muy fácil y cómodo hacer giros de 180, lastima que no tenga gyro incorporado.
A mi me gusto el Alpakka controller de Input Labs tambien se ve interesante para jugar
@@jesusjorgedominguezalfaro2209lo conozco, me encanta pero no tengo los conocimientos ni recursos para hacerlo,
@@jesusjorgedominguezalfaro2209compré este control en oferta, es de calidad medía y el touchpad no es muy sensible, literal tienes que subir demasiado la sensibilidad en el juego para que funcione cómodamente, igual es divertido jugar con él, por cierto hice una modificación para tener gyro, le pegue con cinta adhesiva un 8bitdo sn30, solo cubrí la palanca con una tapa de Gatorade y encima coloque el pequeño control 😅 es cómodo.
How did you attach the Joycon to the back of the Shotpad?
I used a strip of Velcro
Ps5 Sad
Wouldn't it just make more sense to buy a steam controller?
For gyro and wireless sure, but I prefer the button layout and size of the touchpad of the Shotpad over the Steam controller. Apparently they are making a new one that has gyro and wireless included and in that case I think it will be the better controller
@@directedinput I don't have the cash for either lmao. I just grabbed some telescopic controller, tied some fabric over my phone which was inserted in it and connected it to my PC. I used it with reWASD along with my mouse. It works very well.
Nice!
A mi me gusto el Alpakka controller de Input Labs tambien se ve interesante para jugar
no wired have giroscope
wired version does not have gyro