I like it and thought about building one till i heard that it needs conducive filament, that stuff is freaky expensive and would take the cost to over 100€ really fast
It would be interesting if the community designed PCBs compatible with common controls, for example PS2, so it would only be enough to change the control PCB and we would save the step of 3D printing. I have that idea but I don't know anything about circuit design.
Quick question: how complicated is it to modify the layout of the controller? For example, changing the scroll wheel for a second stick, or adding more buttons for a six-button controller layout?
I have so many controllers(Pretty much everything from 8bitdo, two dualsenses, a few dualshock 4s, two steam controllers, etc..), but I love Gyro so much, I am going to be building one of these soon, hopefully this month, next at the latest.
Some questions and stuff: 1. How much it costs? 2. Are the rear triggers analog? 3. Can a Genesis/Saturn-like 6 button layout be made without sacrificing other buttons like start and select? 4. Can you change the layout of buttons, like the Xbox's D-pad/stick placement or a lefty layout. 5. I would like to see an option for a Genesis-style D-pad, I prefer this than the Playstation D-pad. 6. Seeing a mouse wheel reminds me of those 2000s PC controllers (which I never had one) with wheels and strange designs, it would be cool to have a shift button.
1. inputlabs.squarespace.com 2. No. They are digital 3. - 5. All the sources, including the 3D and PCB designs are open in github: github.com/inputlabs/ So such modifications are certainly possible. 6. The Desktop profile already has a shift button: inputlabs.io/alpakka/manual/profile_desktop
@@inputlabs The forward facing buttons linked on the website look small and circular but here they all look square shaped. I'm just wondering if there's anything being done to dampen the button press or add any springiness to them? I feel like a lot of the electrical switches I've tried can be quite harsh and clicky, whereas most game controller buttons have a much smaller actuation force.
@Input Labs I plan to start printing my shell in the next few days and then I will order some electronics. knowing that haptic feedback is in the roadmap is exciting for future iterations. my other question would be if the triggers will continue to be momentary switches or if they might be analog triggers in future plans? if I end up playing racing games with the alpakka controller, variable brake and throttle would be nice for sure. I'm excited to start this journey and hopefully I can provide some feedback when I complete it.
On our Discord (discord.com/invite/s8Yb4pfusT) you can find various people that experimented with simple screws, conductive paint, and various other alternatives. It depends on that you have in mind.
If you know how to 3D model you could try getting some clay or anything moldable and just squeeze it into the shape you want, then take a photo from a fixed distance with rulers around it from every angle. Pull those into the modelling software you use and draw it that way. If you can't do that, try one of those epoxy clays and get the general shape then sand the outside, dremel the inside. You could even use thin plastic sheets, heat them up to bend in the right shape and melt bits of it in columns to make screwposts.
Community members created mods to use a screw or even aluminum foil, also it is possible to use any other button as a gyro engage instead by editing the profiles
You mean these: www.lcsc.com/product-detail/Tactile-Switches_ALPSALPINE-SKPMAME010_C115348.html Btw: all the information is here: inputlabs.io/alpakka/manual/diy_pcb including the link to the list of components on the PCB ( jlcpcb_bom.csv )
Looks awesome! a very polished PCB & case design! And having an rpi allows for a lot of customizationg on the software side, congrats! btw, are you guys from Argentina? i wonder bc the naming of the controllers (alpaca & capybara)
The Alpakka works very nicely with First Person Shooters. Check a couple of the other videos. There are no sensor panels, like on the steam controller. Only one conductive hexagon, which if touched, enables the gyroscope inputs, usually used to aim / look around. The Alpakka currently supports Windows, Mac OS and Linux very nicely. Depending on the profile, it simulates mouse / keyboard / gamepad input.
Hello guys, i just got my alpakka controller today, just finished building it, but the problem is that analog stick is not registering inputs in game and feels sratchy, often gets stuck when holding on max angle, what should i do? I tried reaching out trough the discord, but invitation link doesnt work anymore.
So excited. I've had this idea for years, but didn't have all the coding skills to put it together. So glad it's open source too. Seriously, this is a dream come true. Question 1: think it's possible to make custom boards that fit in older console controllers rather than a 3d printed shell? Question 2: I've seen people mix graphite powder with silicon to make a conductive. Could probably make button pads with 3d printed molds as an alternative to the "clicky" style buttons. Think this could be possible? Question 3: I saw you are working on a 1 handed controller. Think alternative models for say a hotas, arcade stick, or a driving setup are possible?
1: I don't see why not 2: Possibly but we want to keep it simple for DIY. 3: Yes every controller will have several profiles with several usecases in mind.
I don't know if I should do this self-promotion, but on our Discord server (discord.gg/XYdeqdQF) we have numerous people helping each other, sharing components, tips, etc. That might be useful for you as well.
It would be interesting if the community designed PCBs compatible with common controls, for example PS2, so it would only be enough to change the control PCB and we would save the step of 3D printing. I have that idea but I don't know anything about circuit design.
Guys, you're just the best! Better than that gamepad in life not saw. It's just a little head off! So keep it, and good luck!
It resembles the lovely design of the shield controller.
Very cool, you could add a trackball as an option for a second analogue, it would be very sensitive and precise.
I like it and thought about building one till i heard that it needs conducive filament, that stuff is freaky expensive and would take the cost to over 100€ really fast
I have seen people who bought premade ones for less than 100€ so it must be cheaper than that to produce
@@GHCMargarita yeah but after you buy the spool its not going anywhere, even if you used 30 cents worth of material
Maybe you can add a conductive coating, its a bummer
Wow, this is truly incredibly. I don't need a controller, but I might just make this one because it's just too awesome!
ok
It would be interesting if the community designed PCBs compatible with common controls, for example PS2, so it would only be enough to change the control PCB and we would save the step of 3D printing. I have that idea but I don't know anything about circuit design.
Quick question: how complicated is it to modify the layout of the controller? For example, changing the scroll wheel for a second stick, or adding more buttons for a six-button controller layout?
you cant add second stick bcuz pico has 3 pins for potentiometers. one stick uses 2 pins (x, y axis)
@@_E8400 what alternatives are there to the pico
@@XENO_SHOGUNan arduino pro micro or anything with a 32u4 chip
Keep in mind the number of pins has to be sufficient.
This is totally dope, why haven't I heard of this yet?
I have so many controllers(Pretty much everything from 8bitdo, two dualsenses, a few dualshock 4s, two steam controllers, etc..), but I love Gyro so much, I am going to be building one of these soon, hopefully this month, next at the latest.
This is so incredibly cool. Fantastic work.
Some questions and stuff:
1. How much it costs?
2. Are the rear triggers analog?
3. Can a Genesis/Saturn-like 6 button layout be made without sacrificing other buttons like start and select?
4. Can you change the layout of buttons, like the Xbox's D-pad/stick placement or a lefty layout.
5. I would like to see an option for a Genesis-style D-pad, I prefer this than the Playstation D-pad.
6. Seeing a mouse wheel reminds me of those 2000s PC controllers (which I never had one) with wheels and strange designs, it would be cool to have a shift button.
1. inputlabs.squarespace.com
2. No. They are digital
3. - 5. All the sources, including the 3D and PCB designs are open in github: github.com/inputlabs/
So such modifications are certainly possible.
6. The Desktop profile already has a shift button: inputlabs.io/alpakka/manual/profile_desktop
Love what you guys are doing.
This project is looking amazing. I can’t wait to see community contributions
very nice, have to try it
Dear God where is the right thumbstick?!? How will you make horizontal camera movements???...
✨Gyro✨ faster and more precise
Very nice looking controller 🙂
And on the basis of this can be done very cool machine for shooters.
This is an outstanding project!
This is dope! Thanks for the video and the sexy solder joints :D
I want to be the first one trying that!
Great!! Do you intend on making dual analog joystick one?
Why are the front buttons at 2:45 look different? Do they have some sort of covers?
I'm not sure what you mean. 2:45 is still about the thumbstick, and then the directional stick. In any case, there are no covers or anything.
@@inputlabs The forward facing buttons linked on the website look small and circular but here they all look square shaped. I'm just wondering if there's anything being done to dampen the button press or add any springiness to them? I feel like a lot of the electrical switches I've tried can be quite harsh and clicky, whereas most game controller buttons have a much smaller actuation force.
Excellent design!
@Input Labs I plan to start printing my shell in the next few days and then I will order some electronics. knowing that haptic feedback is in the roadmap is exciting for future iterations. my other question would be if the triggers will continue to be momentary switches or if they might be analog triggers in future plans? if I end up playing racing games with the alpakka controller, variable brake and throttle would be nice for sure. I'm excited to start this journey and hopefully I can provide some feedback when I complete it.
We do have the idea of analog trigger on our roadmap (github.com/orgs/inputlabs/projects/2/views/2), but at present there are not concrete plans.
I really like this product, but how can I replace the conductive printed part?
On our Discord (discord.com/invite/s8Yb4pfusT) you can find various people that experimented with simple screws, conductive paint, and various other alternatives. It depends on that you have in mind.
Looks amazing! Makes me want to buy a 3D printer. Is it possible to add a vibration motors in it?
Adding vibration is on the roadmap
@@inputlabs nice!
I am in love with these hairy hands)
Would love to see someway to scan my hands and programmatically generate a new controller body. I have big hands and I cannot lie.
If you know how to 3D model you could try getting some clay or anything moldable and just squeeze it into the shape you want, then take a photo from a fixed distance with rulers around it from every angle. Pull those into the modelling software you use and draw it that way. If you can't do that, try one of those epoxy clays and get the general shape then sand the outside, dremel the inside. You could even use thin plastic sheets, heat them up to bend in the right shape and melt bits of it in columns to make screwposts.
How is his soldering so precise and neat....???
Some of it is experience. But through-hole soldering is reasonably easy.
Is it possible to replace the filament with something cheaper? something like a touch button, for example
Community members created mods to use a screw or even aluminum foil, also it is possible to use any other button as a gyro engage instead by editing the profiles
@@inputlabs thanks, i'll think about it
how awesome 😍 defenitly print one, but i dont know how to order pcb's
inputlabs.io/alpakka/manual/diy_pcb
would it be possible to just add another joystick instead of the scroll wheel and directional stick?
It's all open source, so of course it's possible. But for now the purpose is for the gyros to replace the thumbstick.
This is simply awesome! Kiitos!
I forgot to have the S1-S14 buttons soldered so I'll have to do it myself :( Where can I get those?
We are using these: www.lcsc.com/product-detail/Tactile-Switches_ALPSALPINE-SKQGAFE010_C202424.html
(inputlabs.io/alpakka/components)
@@inputlabs thanks! But they look different... I mean those on the front side (e.g. The ABXY buttons)
You mean these:
www.lcsc.com/product-detail/Tactile-Switches_ALPSALPINE-SKPMAME010_C115348.html
Btw: all the information is here: inputlabs.io/alpakka/manual/diy_pcb
including the link to the list of components on the PCB (
jlcpcb_bom.csv )
Awesome project! Love it so much!
Which tin solder do you use? And how hot is your soldering iron?
Mine is horrible?!
Normal flux solder, with the iron at about 350 degree C
Looks awesome! a very polished PCB & case design! And having an rpi allows for a lot of customizationg on the software side, congrats!
btw, are you guys from Argentina? i wonder bc the naming of the controllers (alpaca & capybara)
We are located in Finland, pero nos gustan los animales de sudamerica supongo 😅
Which gyroscope sensors you guys using????
STMicroelectronics LSM6DSRTR (www.lcsc.com/product-detail/Attitude-Sensor-Gyroscope_span-style-background-color-ff0-STMicroelectronics-span-LSM6DSRTR_C784817.html)
Как играть в шутеры?
Где сенс панели, как у Стим контроллера?
Мультиплатформ будет?
The Alpakka works very nicely with First Person Shooters. Check a couple of the other videos.
There are no sensor panels, like on the steam controller. Only one conductive hexagon, which if touched, enables the gyroscope inputs, usually used to aim / look around.
The Alpakka currently supports Windows, Mac OS and Linux very nicely. Depending on the profile, it simulates mouse / keyboard / gamepad input.
wie nennt sich das schwarze filament?
Protopasta conductive PLA
Have it a giro scope?
It has two gyroscopes
@@inputlabs wow 👍
Porque no usaron el ESP32?
We had to settle for one board and the Pico seemed to be the better choice at the time.
Hey man, does you sell it internationally?
The components, yes: inputlabs.squarespace.com
Where to get the pcb?
There are many places. We made very good experience with JLCPCB. You might want to check inputlabs.io/alpakka/manual/diy_pcb
Amazing!!!!
Hello guys, i just got my alpakka controller today, just finished building it, but the problem is that analog stick is not registering inputs in game and feels sratchy, often gets stuck when holding on max angle, what should i do? I tried reaching out trough the discord, but invitation link doesnt work anymore.
Can you try discord.com/invite/s8Yb4pfusT
@@inputlabs the invitation is expired, but everything is fine now, got help via email ^^
Nice!
So excited. I've had this idea for years, but didn't have all the coding skills to put it together. So glad it's open source too.
Seriously, this is a dream come true.
Question 1: think it's possible to make custom boards that fit in older console controllers rather than a 3d printed shell?
Question 2: I've seen people mix graphite powder with silicon to make a conductive. Could probably make button pads with 3d printed molds as an alternative to the "clicky" style buttons. Think this could be possible?
Question 3: I saw you are working on a 1 handed controller. Think alternative models for say a hotas, arcade stick, or a driving setup are possible?
1: I don't see why not
2: Possibly but we want to keep it simple for DIY.
3: Yes every controller will have several profiles with several usecases in mind.
I would love to pay you to build this for me, I don't have any tools and I'm really not tech savy
I don't know if I should do this self-promotion, but on our Discord server (discord.gg/XYdeqdQF) we have numerous people helping each other, sharing components, tips, etc. That might be useful for you as well.
@@inputlabs thank you!
It would be interesting if the community designed PCBs compatible with common controls, for example PS2, so it would only be enough to change the control PCB and we would save the step of 3D printing. I have that idea but I don't know anything about circuit design.