Putting blizzards into orbit, that's a neat trick. Kinda hilarious that sora goes through all that effort blocking and countering the infinite laser beams and then anti-sora kinda just. Walks away.
funny u say that as there already exists a sora boss mod that replaces xion, complete with voicelines and a good chunk of sora's actual KH3 kit (he even uses stuff like last charge and magic flash for example) while also using a decent bit of xion's likely cuz of how the replacer does its thing but i could be wrong on that part
@@Yogafireflame Not with Valor Form, none of the Forms except for Limit have Guard Valor can enter a guarding state off parrying some attacks, but you don't have a Guard or Dodge Roll
Imma say it. The Drive forms were better than the keyblade transformations. (I know they were technically still in 3 but come, alot of those forms suck)
Drive forms (and KH2 as a whole) felt like an advancement in complexity and maturity of the franchise. Sora was growing with the player. Every entry since KH2 has lost that feeling of growth and stagnated/regressed. KH3 Sora and the Keyblade forms feel more childish. It lost all of its 2000s goth edge
@@Zephyr116 They were distinct and showcased Sora's growth in skill and fighting power. They are akin to a Devil Trigger or the like, where it's a limited power for the player to feel the character's strength. They weren't perfect, as the forms weren't necessarily balanced (mods exist though and they're great), but they felt better than any of the forms in 3.
I hate how the gauge doesn't go down, you're in drives all fight. It's like people just forget that he actual balanced aspect of KH2 is what makes it fun, not just being overpowered 24/7
Putting blizzards into orbit, that's a neat trick.
Kinda hilarious that sora goes through all that effort blocking and countering the infinite laser beams and then anti-sora kinda just. Walks away.
Sora was also getting attacked by vines during that DM (mod), Anti-sora wasn't during his.
Sora had to not only guard, but also dodge roll.
4:10 That heart beat SFX attached to the "I won't give up!' selection was a very nice touch! Wish the original game had this. Nice video!
Sora said: Them hands are E Rated for Everyone
Xemnos: i brought reflect~♡-
Sora: *instant screaming*
Someone really needs to make a Data-Sora mod, because there are some unique skills that are still worth showing off.
funny u say that as there already exists a sora boss mod that replaces xion, complete with voicelines and a good chunk of sora's actual KH3 kit (he even uses stuff like last charge and magic flash for example) while also using a decent bit of xion's likely cuz of how the replacer does its thing but i could be wrong on that part
holy, you´re hella cool... I wish I´m that good in KH3 D: But I´m so bad, that I need days to actually take one data fight down on crit xD
Masterfully done
Intro to anti was fire
I honestly love ultimate Xemnas.
They gave Valor Form dodge roll and guard
FUCK YEAH Valor Form needs it
You can guard in kh2 but it’s slow and a lot harder
@@Yogafireflame Not with Valor Form, none of the Forms except for Limit have Guard
Valor can enter a guarding state off parrying some attacks, but you don't have a Guard or Dodge Roll
It's not about beating the boss. It's about styling on them.
nice showcase!
how do u combine all these mods in the mods folder, like whats the folder structure like?
How they make anti-form more epic
Imma say it. The Drive forms were better than the keyblade transformations. (I know they were technically still in 3 but come, alot of those forms suck)
Drive forms (and KH2 as a whole) felt like an advancement in complexity and maturity of the franchise. Sora was growing with the player. Every entry since KH2 has lost that feeling of growth and stagnated/regressed. KH3 Sora and the Keyblade forms feel more childish. It lost all of its 2000s goth edge
@@Zephyr116 They were distinct and showcased Sora's growth in skill and fighting power. They are akin to a Devil Trigger or the like, where it's a limited power for the player to feel the character's strength. They weren't perfect, as the forms weren't necessarily balanced (mods exist though and they're great), but they felt better than any of the forms in 3.
I hate how the gauge doesn't go down, you're in drives all fight.
It's like people just forget that he actual balanced aspect of KH2 is what makes it fun, not just being overpowered 24/7
First