I have gamemode idea: Bounty Hunter. On a larger map (the size of, say, 6-10 combined Inferno maps) with, say, 15 players, each player gets one person drawn at random and must kill them to receive points. Bounty hunter would have a circle on the map in which the target would be located. The person being tracked would know who is following them and would also have such a circle, but it would be much larger and would be updated less frequently, which would create more stress (Two people cannot have the same Main Target selected). The match ends when someone kills their target 10 times (The targets change after the kill.) Anyone can kill anyone. If someone kills your target before you, an additional round, much smaller "Bonus target" marker is marked on the map for about 2 minutes. For which we receive almost one and a half times more points than for killing the main target. Killing people who are not our targets makes us "Bonus targets" but we don't know where and who is tracking us. If we survive as "Bonus targets" for 2 minutes, i.e. the time this effect lasts, we will receive a certain number of points. Killing the best person in the lobby marks you on the "Serious Threat" map globally for 45 seconds. If you survive, you get one and a half times more points than for killing the main target. (If someone kills you in this state, they get 2.5 times more than the main target and the "Serious Threat" effect is imposed on them.) In short, deathmach with bonuses on a larger map. I think that the game time would not be predetermined and the game itself would last 20-25 minutes.
Im hoping we get more devlogs since these are what inspire others to make games. Glad to see that you guys are open to more modes than the typical bomb game modes
This game is looking amazing! So much progress has been made, nice work! I do have an idea for a weapon, or should I say weapons. It would be cool if you guys added some melee weapons. This would be amazing especially because you added the gore. There could be different melee weapons that deal less damage but are fast, and some that deal major damage, but they are just slow. I just thought this would be fun to have. Keep up the amazing work and I can't wait to see what happens next!
It's moments like these when I'm genuinely grateful for game developers like you. Your dedication brings so much fun and joy to countless players. Cheers to your hard work! 🙌
I love the addition of locks on doors! To counter this, maybe there could be a character that can pick locks or an option to buy a lock picking kit at the beginning of each round? Looks great so far, can't wait to see how it grows in the future!
Add Infection, I think having infection using shotguns and pistols would be super fun with friends. And if you're not baking the lighting, you should make time of change be able to be set in-game-settings or randomized. Would make infection also pretty fun ngl lol.
This game is beatiful awesome smooth polished and awesome (2), i recommend adding a sound effect when you kill someone so its more satisfying maybe like a ding or something with high pitch
Can you add different roles with different passive’s for example a engineer can buy weapons for a cheaper price and maybe have some cool machines like a explosive trap or a movement role that can create zip lines or use a grappling hook to get some momentum and get into of angles
Regarding dedicated servers: have you considered allowing people to host their own servers? That way you could let people have the dedicated server experience without having to front any cost.
This is great, the only thing lacking imo is a bit of juice when it comes to reload animation and gun model animations, notice how mw reboot made it guns feel much more real just by using some IK animations and shaking on the player model
Can you make capture the flag? It can be the traditional, or you could make it kinda like hostages in R6 where only one side has a flag. Also, i think it would be cool if you made a more compact map with buildings really close to each other. i love what you've done so far, tho
I think a really fun gamemode to add would be a vip mode centered around escorting a player to an extraction point with perma-death, like the ones seen in Insurgency Sandstorm and Cod: Cold War. My friends and I absolutely love that mode.
Bro that looks sick, I love the body dismemberment stuff. I want to implement something like this for my game too. I'm working an FPS game too, more single player type.
the amount of effort you guys put in this game is astounding. I have one suggestion that i think could make the game look a bit better. Since the game has a cartoon style, i believe the gun animations should be a bit faster and have a more cartoonish vibe to them. Right now the animations are a bit slow which makes it look realistic and doesnt really fit the game. This is just my oppinion tho maybe you dont agree with me? Anyways good job on the game and keep up the good work. Looking forward to playing this when it comes out
With the limb detection i think you could make If you get Hit in the Leg for example thats you are slower or If you get Hit in the head your Vision geht's bloody or If you get Hit in the arm the recoil gehts stronger
I have some ideas. How about adding explosion bouncing? Basically, you can use something like a shotgun or rocketlauncher (maybe even a powerful secondary gun) that can knock players backwards to jump higher? (basically a gun version of Raze's satchels) that could make the game more strategic, because you never know when someone could bounce out from behind cover or you could bounce your teammates. If you haven't done t his, different kinds of pings? (as in, enemy here, attack here, regroup here, etc) and maybe add some more movement, like sliding or even climbing/mantling.
Damn, this game is awesome! I love how the game's design is like polygon, while the gameplay being CS/VALORANT style. I'm suggesting you add more recoil into the p90 cause in real life the recoil of the p90 is AGRESSIVE. Just a suggestion, love your game.
Valve: *Took a few years and another version of counter-strike to add realistice smoke** This guy: I think I just cut this Valve in half! (Says it like Phil Flex*)
i think you sound could use some fixes, the sound of gunshots is very quiet compared to the hitmarker. You could maybe make it louder and put a copresser on the gunshots which has them duck to the hitmarker. tho to be honest the game looks and sounds (ofc exept for the volume) realy cool!
this is cool, i just think it’s a little weird that some weapons have real weapon names, like the ak and the p90 but others have super generic names like pump shotgun or suppresed pistol. unless this is justfor the devlog… game looks fun tho, excited to play when it comes out
Can you add Map Editor. For players to create own maps for the community if its possible for you. I always wanted a FPS game with an Supported Map Editor Creator to create maps for community with out steam workshop or even mods simple & easy for everyone to create a map. With specific objects, items that you specifically give us in the game to use to create maps example How rockstar games does there Job Creator in GTA 5 Online
To playtest join our discord and grab the playtest role!
discord.gg/vB2NCBN44r
Definitely the best devlog and with the biggest and best updates that have come so far!
thanks gilby!
It's astonishing how much progress you've made in a year! Keep it up!
This video coming out made me wake up from my coma, walk out of the hospital, and come home just in time for the premiere
im glad my video saved your life
This video saved my dog
So much progress! Keep it up!
This game is gonna be big
Damnn, you guys putted a lot of effort in this and it payed off! The devlog is also very nice!
Man, this is looking really good. AAA quality for sure! Keep us posted
I have gamemode idea:
Bounty Hunter.
On a larger map (the size of, say, 6-10 combined Inferno maps) with, say, 15 players, each player gets one person drawn at random and must kill them to receive points. Bounty hunter would have a circle on the map in which the target would be located. The person being tracked would know who is following them and would also have such a circle, but it would be much larger and would be updated less frequently, which would create more stress (Two people cannot have the same Main Target selected). The match ends when someone kills their target 10 times (The targets change after the kill.) Anyone can kill anyone. If someone kills your target before you, an additional round, much smaller "Bonus target" marker is marked on the map for about 2 minutes. For which we receive almost one and a half times more points than for killing the main target. Killing people who are not our targets makes us "Bonus targets" but we don't know where and who is tracking us. If we survive as "Bonus targets" for 2 minutes, i.e. the time this effect lasts, we will receive a certain number of points. Killing the best person in the lobby marks you on the "Serious Threat" map globally for 45 seconds. If you survive, you get one and a half times more points than for killing the main target. (If someone kills you in this state, they get 2.5 times more than the main target and the "Serious Threat" effect is imposed on them.) In short, deathmach with bonuses on a larger map. I think that the game time would not be predetermined and the game itself would last 20-25 minutes.
This is quite impressive I’m ngl. Crazy how many new features and details u added in this devlog
bro this definitely has major potential to go far! I'm actually pumped about this game! Great job
Great video and great progress Alex (and hoist)!
Im hoping we get more devlogs since these are what inspire others to make games. Glad to see that you guys are open to more modes than the typical bomb game modes
its in the works but i started a full time software engineer job so i have to find the balance haha
Fantastic work! It's coming together so nicely :)
Thank you!
I don’t know if it is already is in game but you can make the bullets come out of the barrel and not the sight
This game is looking amazing! So much progress has been made, nice work!
I do have an idea for a weapon, or should I say weapons. It would be cool if you guys added some melee weapons. This would be amazing especially because you added the gore. There could be different melee weapons that deal less damage but are fast, and some that deal major damage, but they are just slow.
I just thought this would be fun to have. Keep up the amazing work and I can't wait to see what happens next!
It's moments like these when I'm genuinely grateful for game developers like you. Your dedication brings so much fun and joy to countless players. Cheers to your hard work! 🙌
I love the addition of locks on doors!
To counter this, maybe there could be a character that can pick locks or an option to buy a lock picking kit at the beginning of each round?
Looks great so far, can't wait to see how it grows in the future!
What about a breaching shotgun utility which swat uses in real life
Add Infection, I think having infection using shotguns and pistols would be super fun with friends. And if you're not baking the lighting, you should make time of change be able to be set in-game-settings or randomized. Would make infection also pretty fun ngl lol.
wow my father has returned!! thank you for uploading this video
This game is beatiful awesome smooth polished and awesome (2), i recommend adding a sound effect when you kill someone so its more satisfying maybe like a ding or something with high pitch
We actually have a ding sound when you kill someone!! maybe i didnt focus it much in the video sorry! but when playing its very noticable!
@@AlexRak2 oh nice i think thats a very nice thing to have in the game good job guys keep up, and btw how do i get in the playtest?
It keeps getting better and better! The new damage system reminds me of R6 Siege and that CS2 smoke is next level. Awesome stuff
Thank you!
I like the locked door feature pretty cool idea
I think it would to be sick to add bhop or strafe like quake, cs etc. I also would love an all indoor map like a museum or a mansion.
good stuff and hyped to see the progress, keep up the good work alex
Bro made 100 features in one video. Very good video, might look into buying the game as a cs enjoyer.
Games going to be free :)
Thats awesome )))@@AlexRak2
my only suggestion, those shotguns need a lot more oopmh, they feel very static and very weak and unsatisfying to shoot
its been so funny play this game , great job ! we from brazil are loving it
This game is beautiful love how much it’s changed and gotten better
Can you add different roles with different passive’s for example a engineer can buy weapons for a cheaper price and maybe have some cool machines like a explosive trap or a movement role that can create zip lines or use a grappling hook to get some momentum and get into of angles
That looks amazing. Keep it up!
Regarding dedicated servers: have you considered allowing people to host their own servers? That way you could let people have the dedicated server experience without having to front any cost.
Good luck to ur projects !!
bro this game is sick cant wait for its release
This is great, the only thing lacking imo is a bit of juice when it comes to reload animation and gun model animations, notice how mw reboot made it guns feel much more real just by using some IK animations and shaking on the player model
Im a Brazilian and wow this game has a big potential bro , im really looking foward to play
Damn this is looking reallyy good. Great work
Thank you!
this game is sooo cooolll loookingggg
Thanks man! That means a lot
Wow, this looks really impressive! Juicy gun play and sound effects and the weapons look amazing!
Would love to play a demo or something
Can you make capture the flag? It can be the traditional, or you could make it kinda like hostages in R6 where only one side has a flag. Also, i think it would be cool if you made a more compact map with buildings really close to each other. i love what you've done so far, tho
I think a really fun gamemode to add would be a vip mode centered around escorting a player to an extraction point with perma-death, like the ones seen in Insurgency Sandstorm and Cod: Cold War. My friends and I absolutely love that mode.
That does sound interesting… I’ll think about it !
Looking really fun man
Thank you!!
Bro that looks sick, I love the body dismemberment stuff. I want to implement something like this for my game too. I'm working an FPS game too, more single player type.
the most impressive thing i’ve seen is the way u can shoot through smoke grenades and see the projectile passing through 😮
add grenades like smoke molotov flashbang decoy and add more vfx and increase the recoil of shotgun and decrease the recoil of silencer:)
Great job guys, keep it up!
Very excited! Can’t wait for release! Also one tip if you ever make a multiplayer game again roblox has built in dedicated servers for your game.
personally not a fan of roblox, nor do i see a future in it.. but thanks!!
You're already doing better than R6 Siege's client-side destruction lol. Cool stuff :)
This is a *lot* of work. Great job! Will you be improving the wall destruction so that no floating pieces happen?
the amount of effort you guys put in this game is astounding. I have one suggestion that i think could make the game look a bit better. Since the game has a cartoon style, i believe the gun animations should be a bit faster and have a more cartoonish vibe to them. Right now the animations are a bit slow which makes it look realistic and doesnt really fit the game. This is just my oppinion tho maybe you dont agree with me? Anyways good job on the game and keep up the good work. Looking forward to playing this when it comes out
Thank you so much! Thanks for the feedback, we can experiment !
You should make attachments to guns to improve different stats like ads, dmg, recoil, handling, etc.
yippee!
This game looks sick !
Holy shit you’re so underrated, I’m looking forward to this game, idc how long it takes
thats a damn good looking game you got there.
Hope you succeed you've inspired me :)
With the limb detection i think you could make If you get Hit in the Leg for example thats you are slower or If you get Hit in the head your Vision geht's bloody or If you get Hit in the arm the recoil gehts stronger
I have some ideas. How about adding explosion bouncing? Basically, you can use something like a shotgun or rocketlauncher (maybe even a powerful secondary gun) that can knock players backwards to jump higher? (basically a gun version of Raze's satchels) that could make the game more strategic, because you never know when someone could bounce out from behind cover or you could bounce your teammates. If you haven't done t his, different kinds of pings? (as in, enemy here, attack here, regroup here, etc) and maybe add some more movement, like sliding or even climbing/mantling.
amazing game, btw. im going to get this once it's released. have a nice day!
This game looks so good
I’d love some night themed maps in the us somewhere like New York City, or a cool snowy rooftop map with an outside bar
Realy cool, bro!))
i hope you release this game soon it looks fun
cant wait to play this
keep up the work game seems awsome
Damn, this game is awesome! I love how the game's design is like polygon, while the gameplay being CS/VALORANT style.
I'm suggesting you add more recoil into the p90 cause in real life the recoil of the p90 is AGRESSIVE. Just a suggestion, love your game.
this sounds awesome!
Valve: *Took a few years and another version of counter-strike to add realistice smoke**
This guy: I think I just cut this Valve in half! (Says it like Phil Flex*)
This game is awesome . You should add abilities
when it droppin i need this
it will be cool if you add something like an title of an early beta tester or like one of the first players or the first 1000 players smth like that
i really want to play this game
after watching this, somone's dad came back with the milk 🙏🙏🙏
jeez
maybe add a famas? and mines or c4 for breaching
Looks fun!
dude this is insane
the degree of customizability is insane, will it be possible to also change the loadout and pricings of the shop?
Ohh dang all those weapons are Soo cool , could u add a drone airstrike
You should add traps like a bear trap or claymores
i think you sound could use some fixes, the sound of gunshots is very quiet compared to the hitmarker. You could maybe make it louder and put a copresser on the gunshots which has them duck to the hitmarker. tho to be honest the game looks and sounds (ofc exept for the volume) realy cool!
The destruction is just a engine problem that is what you get if unity tryes to copy UE with default systems but just cant do it right
Squad going UP!!
This games getting so nice, should try and add a deagle or revolver and love that you gotta shoot the locks off the door thats tuff🔥🔥
There is a revolver :)
Pleassseeee keep going! I wanna play this game so bad!!👌👌👌✨✨✨
it would be cool to have some kind of gunfight gamemode or a gamemode where you start with a pistol and got to find new guns (FFA)
Our pre game lobby map actually works exactly like this, we could probably have the same thing happen in other maps too
@@hoistenize ye gotta join up on that next playtest 😂
Nice devlog
will be nice if can create custom sequence of weapons for gungame , and custom kill count to switch to next weapon
so this is actually all customizable, but not for players, shouldn't be too hard to add this.
I can not wait
What it think would be cool is to add sliding for more movement
First time seeing this game its dope
Which Multiplayer Solution you are Using. Photon or Netcode?
Mirror
@@AlexRak2 is Mirror free to use?
yes it is! @@AvstractIndustries
Amazing game bruv
this is cool, i just think it’s a little weird that some weapons have real weapon names, like the ak and the p90 but others have super generic names like pump shotgun or suppresed pistol. unless this is justfor the devlog… game looks fun tho, excited to play when it comes out
Yea its just for the devlog !! they have actual names ingame
please great more bomb defusel maps, and i would like more realistic mapssss! but in any case i love your gamecso much!!
mbout to blow
Should add a halo style mode like infection and super fiesta
Can you make rocket jumping possible. And do the same thing with the double barrel, but a smaller jump. I think this would be cool
Super cool. Could u maybe add a LMG?will there be operators? With different utilities? That would be epic
Can I ask how you got the crisp bloom in unity? I can’t export it from blender to unity….
Brooo i want to play this game!
Can you add Map Editor. For players to create own maps for the community if its possible for you. I always wanted a FPS game with an Supported Map Editor Creator to create maps for community with out steam workshop or even mods simple & easy for everyone to create a map. With specific objects, items that you specifically give us in the game to use to create maps example How rockstar games does there Job Creator in GTA 5 Online
i plan on it! perhaps after release though since this is a big task