How I Made My FPS Game Feel Better To Play | DEVLOG 0.37

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 241

  • @theray4002
    @theray4002 3 роки тому +392

    I think FPS is becoming the new, “2D platformer with a *twist*,” of indie games (nothing wrong with that, just something I’m noticing)

    • @DuckTheFinn
      @DuckTheFinn 3 роки тому +53

      Especially grappling hooks with wall running and sliding

    • @MrVook
      @MrVook 2 роки тому +16

      I think theres still a ton more 2D platformers being actually completed and released. Its a lot harder to make an FPS feel polished and new indie devs often give up early on in the process -- but i do agree ahah

    • @michalski9141
      @michalski9141 2 роки тому +19

      “titanfall inspired”

    • @reversible8740
      @reversible8740 2 роки тому +6

      @@MrVook exactly, what’s the last indie FPS that you’ve seen actually release?

    • @bitffald
      @bitffald 2 роки тому +11

      The genre started like this, arena fps, hence the old school shooters, are a clear example.
      In the past, fps games used to be way more dynamic, deeper and harder than today... Still, there are some active hardcore arena fps around, the most popular is quake champions, probably the hardest multiplayer game out there

  • @immortalhamster1645
    @immortalhamster1645 2 роки тому +44

    “The player controller was a bit stiff, lacked refinement, and sucked ass”. That’s it. I subscribed.

  • @guyabikhair7066
    @guyabikhair7066 3 роки тому +56

    So many indie fps games lack feedback, this is very nice to see, especially as someone who cares a lot about feedback in my own games. Good work!

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому +25

      Thanks for leaving feedback about my feedback.

  • @alpha3836
    @alpha3836 2 роки тому +116

    I love how Titanfall inspired so many developers with its movement.
    I love this game.

    • @bigboysdotcom745
      @bigboysdotcom745 6 місяців тому +1

      I love how titanfall and nu-doom inspired devs to all make the exact same game, I love oversaturation of the same concept

    • @boad8270
      @boad8270 5 місяців тому +1

      @@bigboysdotcom745 oversaturation? idk i dont see it THAT much

    • @bigboysdotcom745
      @bigboysdotcom745 5 місяців тому

      @boad8270 "indie fps movement mechanics devlog" with ideas ripped wholesale from current popular games (grappling hook, vampiric health) is almost it's own UA-cam genre at this point

  • @polyhally
    @polyhally 2 роки тому +90

    No words, this is insane. This has huge potential.

    • @DashzRight
      @DashzRight 10 місяців тому

      nah

    • @polyhally
      @polyhally 10 місяців тому

      why is bro angy over an indie game@@DashzRight

    • @MsGenesisgamer
      @MsGenesisgamer 6 місяців тому

      @@DashzRight ur 10

    • @ArilMaven
      @ArilMaven 5 місяців тому

      I just stumbled upon this. It looks amazing

  • @DuckTheFinn
    @DuckTheFinn 3 роки тому +34

    Add an additive layer to the firing animation, so the gun starts drifting from side to side. It doesnt necessarily have to add any recoil, but it would look better than just the gun going straight back and forth.

  • @scooberydoobery
    @scooberydoobery 2 роки тому +5

    These devlogs are inspiring me to work on games again. Nice work!

  • @cringusmingus
    @cringusmingus 2 роки тому +6

    The whole gravity gun arm idea is great, I highly suggest building more game mechanics on it. Would be awesome if the areas you fight in had some dynamic elements you could influence with the gravity arm, maybe let the player pull apart some props and use them as shields/weapons. Also more unique movement options would be sick, letting the player pull themself to weak enemies drones, and props sounds like a lot of fun. I have this image stuck in my head of the player grabbing metal paneling from the wall, throwing it ahead of them, and then pulling themself to it midair.

  • @seanmartin2136
    @seanmartin2136 2 роки тому +10

    Calling it now, this is going to be the game of the year when it drops 🔥

  • @samuraizebra52
    @samuraizebra52 6 місяців тому +1

    Nice insight into camera shake, hit markers, camera movements and all that jazz and how they all add to the feel of the game. Everything looks amazing, keep up the fantastic work!

  • @rejoininghottako3861
    @rejoininghottako3861 2 роки тому +3

    Loved your game! I really like games that use some aspect of parkour and general fast movement, it really adds to fast paced gameplay.

  • @doubla871
    @doubla871 5 місяців тому +1

    For my game I set it so that when the player lands it adds 50 units to their speed. It caps out not too much higher, but it makes it so the player doesn’t feel like they lose momentum out of nowhere. Made the movement feel much more fluid

  • @jcd9456
    @jcd9456 3 роки тому +2

    When I saw your video in my notif. I was like "Who the hick is this guy? Devlog 0.37? Let's watch." While watching the video, I remembered why this channel is n notifications ON. Great vid haha well done!

  • @thebass4511
    @thebass4511 2 роки тому +2

    Game looks really fun and your the only devlog series to be genuinely funny

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому

      Thanks, I try to have fun with the videos.

  • @bennorthrop124
    @bennorthrop124 3 роки тому +14

    In my opinion when the weapon is taken from the enemy it switches to the pistol a bit too fast, which makes the game a bit unrealistic, and it looks a bit jittery. A fix in my opinion is to make a 5-second delay with an animation of the enemy pulling out the weapon. Also amazing job it looks great so far!

    • @KyleRhoadsDev
      @KyleRhoadsDev  3 роки тому +4

      Ya I agree, I just haven't gotten around to making that animation yet.

  • @Aerith17
    @Aerith17 3 роки тому +1

    Literally subscribed yesterday and saw you hadn't uploaded in months. My timing is fantastic.

  • @chrismations9191
    @chrismations9191 2 роки тому +6

    that looks like an amazing game! ima definitly get that when it comes out

  • @Notllamalord
    @Notllamalord 9 місяців тому +2

    thanks for this man im doing an FPS and while it sounds simple theres a lot you dont notice while playing them

  • @Skeffles
    @Skeffles 2 роки тому +1

    Excellent improvements to the controls. Hopefully it feels as good at it looks!

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому +1

      Aye, thanks. And ya I think the controls feel pretty good, but I may be biased.

  • @rozentuzjazmowanakonstanty7253
    @rozentuzjazmowanakonstanty7253 3 роки тому +1

    the "have things animate fast, so you can't see how terrible they actually look" tehnique is used in almost every game, tho it's shortened to "if they can't see it well, i ain't animating it well"

  • @tomasharashenidze3954
    @tomasharashenidze3954 2 роки тому

    Dude I was here on the 3rd devlog and the game had nothing to it. Wow how it has grown. Dude you're a legend

  • @Seshua87
    @Seshua87 9 місяців тому

    Bro that movement looks velvety smooth *Chefs Kiss*

  • @strollingstickgames6407
    @strollingstickgames6407 3 роки тому +1

    The intro itself made me want to have this :D Looks like it has some nice feeling to play

  • @Nernage
    @Nernage 2 роки тому +1

    Honestly looks really great so far, keep up the good work.

  • @agamedeath
    @agamedeath 2 роки тому

    Bruh, this video was recommended to me on a perfekt timing, cause i was asking myself the same question u answered in your video. So huge Thanks man! And as a side note: your Games looks dope man!

  • @NattyGameDev
    @NattyGameDev 2 роки тому

    Looks awesome!! Very excited to follow your progress!

  • @ernsaracheljenty9462
    @ernsaracheljenty9462 2 роки тому

    The first devlog I see that catch up my attention
    You're original man GG
    not like these devbugs think thier low poly stuff

  • @KamranWali
    @KamranWali 3 роки тому

    The progress looks really. Those small details with the camera adds up and looks really kool. You are right about animating fast for hiding weird animations, I do that too as I am not good with animations as well. Also the weapon grab UI looks really nice. Keep it up! :)

    • @KyleRhoadsDev
      @KyleRhoadsDev  3 роки тому +1

      Thanks, and ya the fast animations also just feel better imo. If animations take too long they just end up feeling clunky.

  • @FirstCrimson
    @FirstCrimson 2 роки тому

    Solid stuff, the improvements looks great!

  • @glenrose300
    @glenrose300 2 роки тому

    I Am Definitely Going To Get This When It Comes Out.

  • @sleepyomen3006
    @sleepyomen3006 2 роки тому +5

    when wallrun or climb, show your hands

  • @thatelusivedot
    @thatelusivedot 2 роки тому

    4:52 happy to find someone else who uses their IDE to write in for non code related things too

  • @johnlime1469
    @johnlime1469 10 місяців тому

    3:09 You're a legend for using _Hotline Miami_ music.

  • @xavierjambon6390
    @xavierjambon6390 2 роки тому

    "So I used this special technic which is make animation fast enough so you can't see how bad it is" ahahaha u nailed it, was laughing for 15s straight on my chair, cheers from dev to dev !

  • @sequal
    @sequal 2 роки тому

    I think a great addition would be making the grappling/gravity arm have more functions within the game. For example: you can throw your weapon at an enemy if it runs out of ammo, it could also be used as a grappling hook like in Halo

  • @SheeshFr
    @SheeshFr Рік тому

    Your game looks super fun to play! Subbed

  • @aronkedvezo2291
    @aronkedvezo2291 2 роки тому +1

    I love that every weapon is bullpup in this game. 💯

    • @mk2rex446
      @mk2rex446 2 роки тому +2

      Ha, that only just occurred to me! You're right, all the guns except the LMG (and the sniper rifle, but that's not in the game yet) are bullpup. Shorter weapons look better when wall running, so that's one of the driving factors there. If we add another gun to the game, maybe I'll make that bullpup too 😋

  • @shadowjackal4827
    @shadowjackal4827 2 роки тому +1

    now that looks like something a sane person will play!

  • @TheDoomLordd
    @TheDoomLordd 3 роки тому

    Good Video, love the progress, spurring me to continue work on my own game

  • @ronan6825
    @ronan6825 3 роки тому +3

    you should add camera shake on explosions if you havent already and maybe an option for speed lines that would be cool

  • @slBrelaz
    @slBrelaz 2 роки тому

    A point for the camera shake! Try to avoid using rotation around the forwards axis, instead use rotation around the right/left axis so the horizon stays level, this will prevent your camera shake from making people motion sick (yes, some people *are* that sensitive and will want to play your game).

  • @theTadeoES
    @theTadeoES 2 роки тому +1

    This man is amazing, love ur gamee bro

  • @MideyDev
    @MideyDev 3 роки тому +1

    progress looks really good Kyle

  • @jamesmangaliman4691
    @jamesmangaliman4691 2 роки тому

    now i know what camera animation i dont know what it is called before i watched your video to me it makes the fps games more realistic

  • @decespugliatorenucleare3780
    @decespugliatorenucleare3780 2 роки тому

    you've got talent bromigo

  • @CurtisJensenGames
    @CurtisJensenGames Рік тому

    Yeah I think the targeting system you have is nice

  • @StormyDoesVR
    @StormyDoesVR 2 роки тому

    this game looks like what Robo Recall played like with mods, just no vr required. Pretty cool!

  • @al470ex12
    @al470ex12 6 місяців тому

    I like the throwing the gun mechanic, would be awesome if you can add a byonet to your gun so when you throw it on enemies you could then pull their hearts for HP.

  • @upracore1015
    @upracore1015 2 роки тому

    Hey Kyle, i found this channel a while back, you got amazing developing skills, so here are some suggestions for the game you're working on: Keep screenshake and recoil minimal, afterall, it's an FPS shooter, screenshake is working against you, also camera movements when doing the in-game parkour should be smoother and not affecting the position of your cursor. Since your game can be a unique concept and not just a movement shooter, i suggest you add finishers to kill off enemies low on hitpoints, you get the idea. I also suggest adding a satisfying sound to bullets when hitting npc bodies and enemies.

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому

      Sounds good, thanks for the suggestions.

  • @ImIronOne69
    @ImIronOne69 2 роки тому

    Your game looks awsome man 😍😍

  • @jvdongames
    @jvdongames 2 роки тому

    Beautiful piece 📌

  • @TheGuyWithTheLemon
    @TheGuyWithTheLemon Рік тому

    Great changes looks awesome. I do think the blue reticle for weapons you can pickup should be a bit larger or more contrasy though. Maybe partle because the level texture is a similar blue right now

  • @GOD__yt-90
    @GOD__yt-90 Рік тому +1

    legend 🥶🥶

  • @linkdev3916
    @linkdev3916 3 роки тому

    4:04 I AM DDYGIN WHAT A LINE OF CODE

    • @KyleRhoadsDev
      @KyleRhoadsDev  3 роки тому +1

      Ya, I didn't have any footage of the old player controller so I had to improvise a bit.

  • @starklar1986
    @starklar1986 3 роки тому +1

    Looks great 👍🏻

  • @intensevideogame
    @intensevideogame 2 роки тому

    this is essentially "I don't want to make animations so I'll just not make animations". Its genius

  • @eisendrag
    @eisendrag 3 роки тому +1

    Sounds and recoil are the most important part in a fps

    • @typicaldragon4618
      @typicaldragon4618 3 роки тому +3

      Nowadays its about the microtransactions and battlepasses

  • @Agrinddandi
    @Agrinddandi 2 роки тому

    but can we take your stuff now? xD awesome video!

  • @Benjabenjaaaa
    @Benjabenjaaaa 2 роки тому +1

    Looks great keep it up Also was that flamingos voice? 0:47

  • @watercat1248
    @watercat1248 7 місяців тому

    nice tips i didn't know most off the stuff you said on this video

  • @didntask2438
    @didntask2438 3 роки тому

    He is back!!!

  • @westbrooke1174
    @westbrooke1174 2 роки тому

    This looks cool. IMO, the muzzle flashes seem very dull. Maybe making them more of a yellow shade and adding some subtle bloom will make it seem more “action-like”, but I like everything else. I’ll be following this project for sure.

  • @Vantage123
    @Vantage123 3 роки тому

    Ur 100% underrated

  • @TriRegionHittaGreen
    @TriRegionHittaGreen 2 роки тому

    your game has came a long way

  • @GGOOSEO
    @GGOOSEO 2 роки тому +1

    this looks fun lol

  • @tazz7390
    @tazz7390 3 роки тому +1

    Man, I love Hotline Miami music

  • @iampop7344
    @iampop7344 2 роки тому +2

    Grabbing the weapon from the enemies hands feels kind of OP so you should have to unlock it in the game.

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому +6

      Thats the core mechanic of the game. There is no spare ammo / reloading so I tried to not make it tedious, which is why it may seem OP. But thanks for the feedback!

  • @coloneljcd6041
    @coloneljcd6041 2 роки тому

    I like how that looks

  • @a.ilteriskagandag7811
    @a.ilteriskagandag7811 2 роки тому

    It feels amazing.

  • @Hyphen3372
    @Hyphen3372 2 роки тому

    Looking for more devlogs yo game lookin nice

  • @HombreDePan
    @HombreDePan 2 роки тому

    man I can't wait to see if he adds a story

  • @supervr3523
    @supervr3523 Рік тому

    finally! a Rider (best IDE ever) user! yay! :D

  • @wishertekno784
    @wishertekno784 2 роки тому +1

    It would be fun if you could catch bullets with the magnet like in Titanfall 2

  • @xd-sv8dx
    @xd-sv8dx Рік тому

    this is so sick

  • @Powidlo__
    @Powidlo__ Рік тому

    bro this game is awesome

  • @HexOverride
    @HexOverride 3 роки тому +1

    Cool

  • @ArtucoDev
    @ArtucoDev 2 роки тому

    i think you should add gun chaining, like you dont have much time while switching weapons

    • @ArtucoDev
      @ArtucoDev 2 роки тому

      wait the player cant have more than 1 gun lol

  • @Wodgedev
    @Wodgedev 3 роки тому

    make sure to add constraints to the platforming such as sliding down walls when wallrunning or having a max climb height

  • @kitsunemusicisfire
    @kitsunemusicisfire 5 місяців тому

    You should give the enemies a little bounce and fix their animation to fit their speed because with the way it is now it kinda looks like it's floating/sliding around.

  • @robykalilla553
    @robykalilla553 2 роки тому

    Awesome devlog as always, here's just some random ideas:
    - add different explosive types (blackhole maybe??)
    - add a climbing animation with the arms showing
    - add some sort of bunnyhopping (going complete quake isn't really modern)

  • @Khyrid
    @Khyrid Рік тому

    Add you trip on wires and fall flat on your face, but then you find a coin on the ground and go to a pawn shop and sell it, but then the money you received gives you a paper cut, which then gets infected...

  • @squiggles8171
    @squiggles8171 2 роки тому

    Speaking of camera animations, the ledge climbing would benefit a lot from having one

  • @Any1SL
    @Any1SL 2 роки тому +1

    Any reason why you don't purchase an FPS controller from the asset store

  • @Fallen-Soldier315
    @Fallen-Soldier315 3 роки тому

    You should add aim down sight! Also can you see your feet? Also amazing progress, you need to start a kickstarter, I’ll be the first donor!

  • @kairu_b
    @kairu_b 2 роки тому

    Awesome!

  • @givowo
    @givowo 2 роки тому

    GTTOD uses custom player movement. Using dnspy you can look at the code ;)

  • @ragerungames
    @ragerungames 5 місяців тому

    looks great

  • @wooly3833
    @wooly3833 2 роки тому

    For this hole vid I thought you where shooting at tracer from overwatch

  • @epheros9660
    @epheros9660 2 роки тому

    Just an opinion, I feel it would be better if enemies stagger/stops shooting momentarily when hit with a gun throw, which at the same time gives more incentive for players to actually use the function. The game looks pretty fun already tbh!

    • @KyleRhoadsDev
      @KyleRhoadsDev  2 роки тому

      Ya I agree, that will be in by the next video ;)

  • @fusedexe2575
    @fusedexe2575 2 роки тому

    yo i think you should add
    procedural animatio for the bots
    be able to jump on top of the flying car
    lines or something around the screen to make it look faster while spiriting

  • @buzzpsy
    @buzzpsy Рік тому

    Super cool 😎❤

  • @an0maly404
    @an0maly404 3 роки тому

    Pretty nice

  • @jordanfernandes4409
    @jordanfernandes4409 2 роки тому

    Screen shake is hard unless you heard about Cinamachine

  • @alexisbarrette7652
    @alexisbarrette7652 3 роки тому +1

    Wow this is coming along quite nicely. Any plans for a playable demo anytime soon?

    • @KyleRhoadsDev
      @KyleRhoadsDev  3 роки тому +2

      Not really, the game is still in a rough state. The AI needs a lot more attention and I would like to get some more art into the game before thinking about releasing a demo. I could release a demo soon but I feel like the feedback I would get wouldn't be valuable because the current game doesn't reflect what I want the game to be, if that makes sense. So once I feel like the game has a solid basis, I will definitely release a demo.

    • @alexisbarrette7652
      @alexisbarrette7652 3 роки тому

      @@KyleRhoadsDev That makes a whole lot of sense to me, thanks for the quick reponse!

  • @Cyb11893
    @Cyb11893 2 роки тому

    It looks cool

  • @whossoup69
    @whossoup69 Рік тому

    you should work on a detailed floor background. And some more guns (for extra options).

  • @gcstudios9091
    @gcstudios9091 2 роки тому

    if u havent already make it so enemies without guns pick up guns that they find closest/best.

  • @benfrese3573
    @benfrese3573 2 роки тому

    Definitely need good hitsounds, too (helps a lot imo)

  • @BLACKDREAMIO
    @BLACKDREAMIO Рік тому

    your just amezing

  • @Adjacent27
    @Adjacent27 2 роки тому

    Bro thats op