Well it was going to cause him mana problems that he couldn't afford to fix which could have cost him the game. He had to cut his losses even though it wasn't ideal.
I do wonder if he'll ever find out the tower settings don't work the way he thinks they do. They're not a cyclic list of true-or-flase option - it's a combination of the three options to create specific targeting functions. Progress + Most Armor + Least Shields, for example, looks for the *unit with the most armor* and *least shields* that is *furthest along the path* - _NOT_ the unit furthest along the path first, then the unit with the most armor, then the unit with the least shields. I mean, I know he'll never see this - but I'm mostly shocked nobody in the dang chat has told him. The tip on the loading screen even SAYS that tower target order doesn't matter, which is a major clue.
Isn't that a terrible way to design targeting? That means that you'll never be able to know what the tower is *actually* going to attempt to target, and going by the way NL thinks it works, you can create plenty complex enough targeting rules, ex: Least Armor, Least Shield, Health should then always target a unit that has no armor or shield if available, but the way you describe means that there is no way to prevent a tower from sometimes targeting something it's disadvantaged with in place of something it's effective against
@@kirasmith1147 I don't know for sure but I assume it scores each target in range with a average of the priorities and chooses the target with the highest score. If that's the case and you really only want to consider a single factor then set all the priorities to that factor. If you want two factors, then double up one of the priorities. But yeah it would be nice if it just went through the priorities in order and only fall to the second or third priorities if there are targets that tie on the previous priorities.
@@kirasmith1147 What? How so? If you have a health-damage tower, make it target least shield, least armor, and then most health. Or even least shield, least armor, progress. It'll avoid targets that have shield or armor then. I don't see what you're getting at, at all. Having the options combine to make advanced targeting functions *increases* tower potential. You can make any tower target a very specific subset of enemies and focus entirely on its own strengths.
@@THEDONKAGE In the way you described, even if you set a tower to least shield, least armor, most health/progress - it could still decide to shoot a tower that has high health but some armor or shield instead of a tower with low health but no armor or shield, which is obviously terrible to not be able to deliberately target for
NL, when you are choosing the upgrade after each round, please focus more on stacking single damage types. Basically designate one tower type for armor, one for shield, and one for health, and always go for those upgrades instead of making every tower generalized. This is super useful because the first upgrade for each damage type gives +1, then the second +2, and so on, meaning that if you specialize your towers, and focus your individual tower upgrades on that towers main damage type, you can stack to the moon way faster than if you generalize each tower. Upgrade tall, not wide.
also because the way damage multiplies with upgrading, it increases the multiplier and the base damage allowing individual towers to actually have an affect for example, someone did a video on running double path with only tesla coils and did it due to scaling Its actually nuts how much of a difference upgrading your towers makes
I would like to believe that too. I got so triggered by the fact that the saw blades just went into nothingness and disappeared, yet he didn't place any at the MOST beautiful no cross paths line I have ever seen at the top of the map.
@@redwolfjo3_647 I wondered why he upgraded so many different towers instead of having amazing ballista coners there were so many good 3 ways split areas
He’s probably not wrong about only 1% of people pogging about games like Live a Live and Klonoa but I feel like he severely underestimates exactly how hard those people were pogging
Can't watch this now so I don't know if you have it but if you take Frost Bolts you could set some (not necessarily all) ballistas to target fastest - that way you'd spread out the slow a bit instead of always stacking it on the first unit. Whenever a unit is hit it gets slowed and is probably no longer the fastest so the ballista will shoot another unit.
Exactly. AND it's usually a good idea to place some of those before the final merge. For ecample, over half the enemies cam from the right part of the map (as seen on 01:15:55) rather than the left. That would have been an excellent place for ballistas on Fastest, just to slow those enemies ASAP.
Me, seeing that the video is 1 hour long and he doesn't reset at the start: Surely this is the run, right? Me realizing after an hour that we only just reached wave 35 and NL is rambling for 2 minutes: ...Maybe next time?
The moment I opened this video, my cerebral cortex was pogged so hard that I transcended to another plane of existence. A new universe. Not one of matter and energy, but one where everything is made entirely of pogs.
But from what I heard, pog is energy. As energy is pog. Just like energy flows through us, pogs flow through the arteries and veins of the spacetime. That's why time can't go back, you can only follow the flow.
@@Eric-1879 I beat my face to blood with facepalm when he did not choose DOT and crit for Mortars in x-time. They even have upgraded AOE... So, he could do DOT and crit to packs of enemies.
Highly recommend the radar, one biplane set to target hp will decimate oogie before he can even get close to the tower, and two(maybe three) will be enough to kill zombie oogie in the same time.
NL: Narrowly saves a level by upgrading the towers in the second to last bend. Also NL, three seconds later: Yeah, but if the enemies make it that far I might as well roll over and die.
NL, not sure if you'll see this. But I just wanted to say a big congrats... I've watched you on and off over the past 10 or so years (despite hating Isaac lol) and I remember when your channel plateau'd at 700k subs for what seemed like an eternity, and then I remember you deciding to actually make a concerted effort to improve your UA-cam channel and now here you are at 983K Subs... So big congrats on jump starting the channel growth again. Early congrats on the upcoming 1 Mil. And I also just noticed and wanted to say congrats on the 1 Billion Views on your channel. Truely Inspirational to all Content Creators!
@@talltroll7092 Agreed, but the towers im talking about, the ones you want to sell, wern't using thier upgrades anyhow. Those 4 Ballistas and Frost at the start that wern't contributing to house revenue were like 1000 gold he could've used.
4:20 a word of advice (and apologies if it’s brought up in the video but I still have another hour to go and I’m gonna forget). Generally you want frost towers to have LOW range because they don’t target. The way they work is by spawning snowflakes over a random path tile within their range at a set rate of x snowflakes per minute, so having higher range just means that more of the snowflakes end up missing
if he focused on staggering in the bottom left he could have won. I was losing my mind seeing him upgrade top right even tho there was no issues there..
Hey NL, although I'm not that experienced in this game I think I got a couple tips for you: Houses: keep in mind that they give gold according to your lvl + the amount of ballistas directly surrounding it. So missing out on some in the beginning is not that big of a deal, although when fully upgraded you should always be able to build all of them in the very first turn. Try building ballistas BEFORE you start the next level otherwise you will not get the extra gold! Shredders: These are pretty good on the single lane maps especially if you don't get many splits. As far as I know its random where the blade goes on a split so don't rely on it and rather use it in areas where lanes and loads of enemies "combine" for maximum damage! I personally really like to pick mortar early on. It did the most damage overall in all my runs and is pretty versatile. Build some of them on early +3/+2 that cover most area and watch them level by themselves pretty quickly. Also I like to put mine on most armor/most shield 50/50.
Also you can see a weapons damage multipliers when selecting it and tell if it's more specialized in health/armor/shield. However you could theoretically turn any tower into any damage dealer, as they level according to how much damage of the specific type they dealt. So turning a ballista on most shields will theoretically level it up faster in this damage category.
Managed to complete Single Approach Level 45 and Double Approach Level 30 today. Flamethrowers (Armor), Poison Spray (Shield), Mortars (Armor), Ballistas (All). Then upgrade them as much as possible. Mana Banks over Mana Siphons. My Ballistas end up costing around 2K gold each by the end and absolutely shred. Frost Bolts (+10% Slow) are essential.
44:00 Back in the day, the flash game The Last Stand (and its sequel...), Basically made something like this happen. When your barrier broke, you had like a final final chance to survive and not lose the game, to fight the zombies past your barricade, and it was mental.
NL, the priorities list is not ordered. That is to say, they are additive and checked all at once, not exclusive and checked in order. If you put ‘most armor, least health, progress’, it is the same as putting ‘progress, most armor, least health’ - in both cases, they are looking for whichever unit in their range has all three priorities at the same time. Another way to look at it is when you put ‘most armor, most shield, most health’, if there is a Zombie around they’ll shoot that in favor of shooting a Shield Orc, because while the shield orc has armor and the zombie doesn’t, the zombie has a combined 6000 health and shield while the orc has considerably less combined armor and health, and the tower is looking for whoever has the greatest combined total of all three pools.
Here's an interesting little bug I noticed around 18:10. When NL placed a mana bank it increased max mana from 210 to 230, (+20) but when he sold it, it only dropped from 230 to 220, leading to a passive increase of +10 max mana. Hypothetically, if that happens every time, you could place and immediately sell mana banks over and over, infinitely increasing your max mana for no cost.
ive found that the name of the game is slow effects stacks. i always place a snow keep with a flame and poison tower on top of each other. and coat the entire main path with those. taking every card that add slow, or more damage to slowed targets. also mortar spam, mortars have the highest armor damage output par none, and add on that the splash damage.
I've never watched Northernlion videos or this game, but it popped up. The gameplay was cool but once the early 00's Red Wings talk started I was hooked.
1:02:32 I was once "a boy" "in high school" who was "from Canada" and "had an English accent for some reason". (I don't recall ever participating in a ninth-grade English-class debate on the legality of pornography, so I was likely not "the boy" from the anecdote.) All I can say is that at the time, I was _nuts_ about Monty Python. I watched enough late-night PBS broadcasts and listened to enough (cassette) tapes of sketch compilations that I could recite a fair number of sketches verbatim from memory, and was at least familiar with most of the rest. I didn't _deliberately_ adopt an English accent - it just sort of _infected_ my speech patterns through exposure. So...long story short, things like that can happen.
1:10:56 Am I the only one who felt almost physically hurt by this? He spent thousands of gold on the top right instead of the top corner where the towers could hit anything that goes past his obelisk. He did exactly the opposite of what he says.
Bro that early game, I was losing my mind. "Yeah we just need to save up for an obelisk, just need to buy an obelisk - okay we need one more ballista - just one more - okay we need to buy a shredder and upgrade its armor damage five times - we cant afford the obelisk" Bro just SELL LIKE TWO BALLISTAS AND BUY THE DARN OBELISK DAMN PLEASE IM CRYING
You have to increase bleed per second to make more damage, because upgrades like "more bleed on that tower" don't make more damage, they just put more bleed but be it 100 or 25000 bleed it will still give only 25 damage per second.
When I first reached level 40 I immediately died as well, there is just so many enemies it sends at you. The next time I played I bought so many ballistas that new ones started to cost 2K gold to place, and won. It seemed like I would defeat an enemy that would spawn more that could also spawn more. I am not sure how to beat it without having an insane amount of things that are firing. Higher level units that can only attack one thing at a time don't really seem to work.
Yeah I watched a guy beat 3 lanes with pretty much just using shredders and flame towers. Also you should pickup slow for ballistas as all the slow stacks. You can beat this game using just one or two towers.
A level 120 tesla coil on a +3 corner that the entire map comes through is a beautiful thing. Especially when backed up by a level 60 tesla coil on the next corner to take out the spawn on death minis.
I feel like having one or two Radars targeting Progress might've helped in the end. Just having something that can take out weak enemies near your base while also having the range to contribute for the rest of the wave so that it can be heavily upgraded without feeling like anything was wasted on a unit that never gets to act would be really good, because a lot of the stuff that makes it in isn't even particularly strong, just fast things that spawned from dead enemies a few meters prior.
I think setting a particle cannon to least shield/least health/progress near the tower might be good as an almost last line of defense? Picks up the slack if any shielded guys slip through and the ballista spam near the tower won't cut it. And, if there's nobody slipping through, it would remain useful by chipping off the shields to either outright kill them or let towers without good shield damage to finish them off.
This game is interesting, because the end of round upgrades are kind of like a deck builder. You really don't want to grab too many towers, because then it will dilute the card pool with upgrades for those towers too. 3 towers is enough, 4 is pushing it. Having all of them will put you in a tough spot. Also, things that cost mana per shot like the Obelisk will cost more mana the higher level it is.
@@blahthebiste7924 Towers get xp based on what they target, not what they kill, as long as the tower has something in range that it can target, it will level up. And so you can have multiple towers levelling at once even if only one of them is needed to take down all the enemies. This also means that you can use priority settings on aoe towers like tesla to choose which of the stats will level up on their own most often.
buys frost keep, places exactly one in an area where like no tower can hit anymore and keeps it to drain his mana like its a woman fresh out of prison back home.
I still think most people who play this game don't understand how the priority system works. There's three priorities, top, middle and bottom. People seem to assume that the top priority is avaluated first, then the middle, then the bottom. In actuality, all three options have exactly the same weight: Most Armor (top), Most Health (middle) most progress (bottom) is exactly the same to the game as most progress (top), most armor (middle), most health (bottom). In order to make the code simpler, the (prime) integer representing each option selected in each of the three priority settings is multiplied together and a switch statement on the result is used, so 1 x 3 x 5 = 15 is the same "priority" as 3 x 1 x 5 = 15. Also, most armor, least armor, progress actually means something even if it looks contradictory. There's six different ways to set each priority preset, and they are all exactly equivalent - if you didn't do it this way, the number of options you have to loop through for priority evaluation would scale exponentially instead of linearly - this is bad.
These Orcs were so pogged going down that path trying to merc a medieval castle until they ran into a freaking particle cannon and some lovecraftian obelisk
I'm continually impressed with how well the band understood the assignment. I always picture that video of drummer in a mascot costume going hard in like a for kids band.
Finally won today. Poison sprayers and flame throwers and the whole stretch had for st towers for constant slow. And I threw down like 35 saws in one section to stack the fattest bleed because I had the entire bleed tree so it ticked hard fast and provided a damage buff for everything else. And like three particle can one with max range to pop hard on that damage buff. So good.
literally all you need is frost towers and teslas. i did a 3 defense run to 50 with only those 2 towers. 3 teslas stacked with 3 different damage upgrades at a bunch of different chokes and GG.
I need better AOE damage, now do I take a lookout tower that I can upgrade a ton that buffs a shredder which will do insane damage to a crowd or do I take the first tower I ever unlocked that misses half its shots?
The moment he didn't take mana siphon I was hoping that he'd run out of mana but then I remembered he had like a singular tower that used up mana, I mind flooded myself with all my flame thrower/poison sprayer runs.
you dont have to produce more mana then you spend. you just have to sustain mana supply for a limited timeframe which varies from build to build. this is the whole point of upgrading mana capacity
I love these videos because i literally cant even imagine what will he do next. Maybe he will try to justify making a shredder target the last enemy? Who knows!
High hp units are about to hit the tower, luckily they have no shields or armor... LEVEL UP OUR BALLISTAS ARMOR AND SHIELD DAMAGE BY THOUSANDS OF GOLD QUICK!
NL-"I'm already winning so why should I spend gold upgrading things?" Also NL-"This game does need a speed up." Something something the faster your foes die the sooner the next wave can come something something.
28:50 Dude, I love this era we're in of NL punching the camera and going "BWOOOOOOOOOO BOO BOOOEEEEHHH! How do YOU like it?" What's the backstory on this? How did it start?
Hey NL - loving your content but whatever is happening to the stream is making the smaller text impossible to read. Are you uploading/encoding your games at the same resolution as you're playing them?
"There's no place to put a mana bank because every spot on the map is good!" can't wait to get an hour into this video to see NL has ever spot on the map filled with towers. oh what's that? he doesn't?
I think having just one radar set to Progress instead of Most Health so the biplanes would chase down enemies that weren't being hit by towers would've made a difference. No point in having all your near-infinite range towers attacks Most Health enemies when you're about to die to a few mooks on 10% HP that your ballistas can't deal with.
Surely the best strategy is to put most of your forces in the middle of U-shaped curves to maximize the amount of the time the enemy is in range while going around the curve, right?
Opting for shredders that cover 2 paths for 1/10th of the map over radars or particles that cover all paths for about 50% of the map actually caused me psychic damage
NL really did hit us with the "I'm a big fan of permanent upgrades" before taking exactly 0 permanent upgrades
It took the egg all of 20 seconds to pull a classic NL
unlocking cards to pick in game is a permanent upgrade, from a certain point of view
This is how we know he's not an imposter, even though his voice sounds a little off.
@@borgar1765 read this with his voice
@@hoebare it's the AI taking over...
This man spent like 7 K upgrading a tower just to sell it 20 seconds later. these are the type of plays that keep me watching.
😂
@@werth79 😂
Chess not checkers 😂
@@simp3204 yeeeessss yesssss, self checkmated 😅😂
Well it was going to cause him mana problems that he couldn't afford to fix which could have cost him the game. He had to cut his losses even though it wasn't ideal.
NL is discovering that the first tower you unlock actually sucks hard, that first shredder shot was the beginning of something beautiful.
Finally, the major sports event I've been looking forward to all day!
lmfao
+2
+2
+2
Plus two
I do wonder if he'll ever find out the tower settings don't work the way he thinks they do. They're not a cyclic list of true-or-flase option - it's a combination of the three options to create specific targeting functions.
Progress + Most Armor + Least Shields, for example, looks for the *unit with the most armor* and *least shields* that is *furthest along the path* - _NOT_ the unit furthest along the path first, then the unit with the most armor, then the unit with the least shields.
I mean, I know he'll never see this - but I'm mostly shocked nobody in the dang chat has told him. The tip on the loading screen even SAYS that tower target order doesn't matter, which is a major clue.
Thanks for the info. Didn't know this
Isn't that a terrible way to design targeting? That means that you'll never be able to know what the tower is *actually* going to attempt to target, and going by the way NL thinks it works, you can create plenty complex enough targeting rules, ex: Least Armor, Least Shield, Health should then always target a unit that has no armor or shield if available, but the way you describe means that there is no way to prevent a tower from sometimes targeting something it's disadvantaged with in place of something it's effective against
@@kirasmith1147 I don't know for sure but I assume it scores each target in range with a average of the priorities and chooses the target with the highest score. If that's the case and you really only want to consider a single factor then set all the priorities to that factor. If you want two factors, then double up one of the priorities. But yeah it would be nice if it just went through the priorities in order and only fall to the second or third priorities if there are targets that tie on the previous priorities.
@@kirasmith1147 What? How so? If you have a health-damage tower, make it target least shield, least armor, and then most health. Or even least shield, least armor, progress. It'll avoid targets that have shield or armor then. I don't see what you're getting at, at all. Having the options combine to make advanced targeting functions *increases* tower potential. You can make any tower target a very specific subset of enemies and focus entirely on its own strengths.
@@THEDONKAGE In the way you described, even if you set a tower to least shield, least armor, most health/progress - it could still decide to shoot a tower that has high health but some armor or shield instead of a tower with low health but no armor or shield, which is obviously terrible to not be able to deliberately target for
NL, when you are choosing the upgrade after each round, please focus more on stacking single damage types. Basically designate one tower type for armor, one for shield, and one for health, and always go for those upgrades instead of making every tower generalized. This is super useful because the first upgrade for each damage type gives +1, then the second +2, and so on, meaning that if you specialize your towers, and focus your individual tower upgrades on that towers main damage type, you can stack to the moon way faster than if you generalize each tower. Upgrade tall, not wide.
Also honestly if he wants to upgrade wide he should pick University and upgrade those instead. Best way to upgrade wide imo.
also because the way damage multiplies
with upgrading, it increases the multiplier and the base damage allowing individual towers to actually have an affect
for example, someone did a video on running double path with only tesla coils and did it due to scaling
Its actually nuts how much of a difference upgrading your towers makes
I like to think the sawblades never stop and go through the portals at the end of the map and on the other side it's complete chaos and bloodbath
Love this take.
I would like to believe that too. I got so triggered by the fact that the saw blades just went into nothingness and disappeared, yet he didn't place any at the MOST beautiful no cross paths line I have ever seen at the top of the map.
There are orphanages on the other side you monster
I got some sawblades that stop before the edge of the map so I think they just despawn :(
One thing I noticed is that he's also allergic to corners and U bends. Except when he placed the first obelisk.
2 beautiful hill corners spaced out before the tower
one had nothing on its +3 spot, and the other could've thrived if he left the obelisk
@@redwolfjo3_647 I wondered why he upgraded so many different towers instead of having amazing ballista coners there were so many good 3 ways split areas
[One Obelisk Is All I Need]
"Let's throw down a second obelisk"
I've never felt this betrayed.
He’s probably not wrong about only 1% of people pogging about games like Live a Live and Klonoa but I feel like he severely underestimates exactly how hard those people were pogging
Me watching him get health and armor damage upgrades on a building he uses "Mostshield" on...
Guess I'm a doubter now
Ikr it actually hurts watching how he upgrades towers. Giving shield damage to a tower set to least shields like oof.
*4 out of 6 hordes come through one path* NL: “i only want to fortify paths where ALL units come through though”
tbh he hadnt used one +3 U bend the entire game where all 6 came through as the classic say something do something else entirely NL move
Can't watch this now so I don't know if you have it but if you take Frost Bolts you could set some (not necessarily all) ballistas to target fastest - that way you'd spread out the slow a bit instead of always stacking it on the first unit. Whenever a unit is hit it gets slowed and is probably no longer the fastest so the ballista will shoot another unit.
Exactly. AND it's usually a good idea to place some of those before the final merge. For ecample, over half the enemies cam from the right part of the map (as seen on 01:15:55) rather than the left. That would have been an excellent place for ballistas on Fastest, just to slow those enemies ASAP.
NL should call this series " I ZOOM IN AND OUT LIKE A MAD MAN FOR 1 HOUR "
It's funny
The long awaited sequel to Rimworld? Guess I'm pogging up even further!
Me, seeing that the video is 1 hour long and he doesn't reset at the start: Surely this is the run, right?
Me realizing after an hour that we only just reached wave 35 and NL is rambling for 2 minutes: ...Maybe next time?
Makes it hard to watch.
@@hekirb3382 at least he didn't go to the bathroom
The moment I opened this video, my cerebral cortex was pogged so hard that I transcended to another plane of existence. A new universe. Not one of matter and energy, but one where everything is made entirely of pogs.
This is at least ten times better than those awful "yo!" posts about POGS RAINING FROM THE SKY. Thank you.
But from what I heard, pog is energy. As energy is pog. Just like energy flows through us, pogs flow through the arteries and veins of the spacetime. That's why time can't go back, you can only follow the flow.
One day NL will see a unit being overcapped on DoTs by 1000's and take a DoT damage upgrade. I believe. (Copium)
DoT crit builds do monster DPS. Its basically required for late game double and triple maps.
@@Eric-1879 I beat my face to blood with facepalm when he did not choose DOT and crit for Mortars in x-time.
They even have upgraded AOE...
So, he could do DOT and crit to packs of enemies.
Classic Eggman: I LOVE PERMANENT UPGRADES
*buys exclusively yellow random upgrades*
Highly recommend the radar, one biplane set to target hp will decimate oogie before he can even get close to the tower, and two(maybe three) will be enough to kill zombie oogie in the same time.
I didn't know I could buy upgrades. I thought the game was just ridiculously hard. I have 4703 upgrade points saved up...
The story of NL learning that ad hominem doesn't actually mean you have a strong argument is a lesson for the entire internet to be honest.
Honestly the teacher went kinda easy on him with a 55
39:50 why does NL target "most shield" with the particle cannon, but then upgrades the damage to armor the most?
it's the law of the egg
So he deals armor damage to high shield enemies too
@@kontrolleti7189 Not how it works
@@sceplecture2382 how does it work?
@@valseedian you don't do health damage if there is another health type infont of it. The health bar goes down right to left.
I'm watching NL stream Rogue Tower on one screen while I'm playing Rogue Tower myself on my second screen.
Me when I play SAP
NL: Narrowly saves a level by upgrading the towers in the second to last bend.
Also NL, three seconds later: Yeah, but if the enemies make it that far I might as well roll over and die.
NL, not sure if you'll see this. But I just wanted to say a big congrats... I've watched you on and off over the past 10 or so years (despite hating Isaac lol) and I remember when your channel plateau'd at 700k subs for what seemed like an eternity, and then I remember you deciding to actually make a concerted effort to improve your UA-cam channel and now here you are at 983K Subs...
So big congrats on jump starting the channel growth again.
Early congrats on the upcoming 1 Mil.
And I also just noticed and wanted to say congrats on the 1 Billion Views on your channel.
Truely Inspirational to all Content Creators!
NL needs to get over his irrational fear of selling towers.
There is literally no penalty in this game.
Only for unupgraded towers. You don't get back money spent on upgrades, and you should spend money on upgrades more than on new towers
@@talltroll7092 Agreed, but the towers im talking about, the ones you want to sell, wern't using thier upgrades anyhow.
Those 4 Ballistas and Frost at the start that wern't contributing to house revenue were like 1000 gold he could've used.
@@akleughuglouh not to mention the mana drain from a tower that never see's units.
4:20 a word of advice (and apologies if it’s brought up in the video but I still have another hour to go and I’m gonna forget). Generally you want frost towers to have LOW range because they don’t target. The way they work is by spawning snowflakes over a random path tile within their range at a set rate of x snowflakes per minute, so having higher range just means that more of the snowflakes end up missing
if he focused on staggering in the bottom left he could have won. I was losing my mind seeing him upgrade top right even tho there was no issues there..
Not going to lie here, the music just keeps slapping. I am sitting here toe tapping, pog pouring out my gosh darn gourd everytime those drums hit.
Hey NL, although I'm not that experienced in this game I think I got a couple tips for you:
Houses: keep in mind that they give gold according to your lvl + the amount of ballistas directly surrounding it. So missing out on some in the beginning is not that big of a deal, although when fully upgraded you should always be able to build all of them in the very first turn. Try building ballistas BEFORE you start the next level otherwise you will not get the extra gold!
Shredders: These are pretty good on the single lane maps especially if you don't get many splits. As far as I know its random where the blade goes on a split so don't rely on it and rather use it in areas where lanes and loads of enemies "combine" for maximum damage!
I personally really like to pick mortar early on. It did the most damage overall in all my runs and is pretty versatile. Build some of them on early +3/+2 that cover most area and watch them level by themselves pretty quickly. Also I like to put mine on most armor/most shield 50/50.
Also you can see a weapons damage multipliers when selecting it and tell if it's more specialized in health/armor/shield. However you could theoretically turn any tower into any damage dealer, as they level according to how much damage of the specific type they dealt. So turning a ballista on most shields will theoretically level it up faster in this damage category.
Managed to complete Single Approach Level 45 and Double Approach Level 30 today. Flamethrowers (Armor), Poison Spray (Shield), Mortars (Armor), Ballistas (All). Then upgrade them as much as possible. Mana Banks over Mana Siphons. My Ballistas end up costing around 2K gold each by the end and absolutely shred. Frost Bolts (+10% Slow) are essential.
44:00
Back in the day, the flash game The Last Stand (and its sequel...), Basically made something like this happen.
When your barrier broke, you had like a final final chance to survive and not lose the game, to fight the zombies past your barricade, and it was mental.
The reference to the last lions playoff win being in the Eisenhower days floored me lol.
NL, the priorities list is not ordered. That is to say, they are additive and checked all at once, not exclusive and checked in order.
If you put ‘most armor, least health, progress’, it is the same as putting ‘progress, most armor, least health’ - in both cases, they are looking for whichever unit in their range has all three priorities at the same time.
Another way to look at it is when you put ‘most armor, most shield, most health’, if there is a Zombie around they’ll shoot that in favor of shooting a Shield Orc, because while the shield orc has armor and the zombie doesn’t, the zombie has a combined 6000 health and shield while the orc has considerably less combined armor and health, and the tower is looking for whoever has the greatest combined total of all three pools.
Here's an interesting little bug I noticed around 18:10. When NL placed a mana bank it increased max mana from 210 to 230, (+20) but when he sold it, it only dropped from 230 to 220, leading to a passive increase of +10 max mana.
Hypothetically, if that happens every time, you could place and immediately sell mana banks over and over, infinitely increasing your max mana for no cost.
This was a bug that got patched out recently I believe
literally doesnt matter because you need to keep up mana regen anyways. unless you somehow dupe until like 10k mana but it really isnt that relevant.
Chat: place an obelisk on the tower NL: does that and also places two mana draining frost towers NL: I never should've listened to you!
I love the idea of the haunted house. In death, still can't escape taxes.
ive found that the name of the game is slow effects stacks. i always place a snow keep with a flame and poison tower on top of each other. and coat the entire main path with those. taking every card that add slow, or more damage to slowed targets. also mortar spam, mortars have the highest armor damage output par none, and add on that the splash damage.
"always on like Ubisoft DRM" is a reference I never thought I'd hear. 10/10 wtf
I've never watched Northernlion videos or this game, but it popped up. The gameplay was cool but once the early 00's Red Wings talk started I was hooked.
1:02:32 I was once "a boy" "in high school" who was "from Canada" and "had an English accent for some reason". (I don't recall ever participating in a ninth-grade English-class debate on the legality of pornography, so I was likely not "the boy" from the anecdote.) All I can say is that at the time, I was _nuts_ about Monty Python. I watched enough late-night PBS broadcasts and listened to enough (cassette) tapes of sketch compilations that I could recite a fair number of sketches verbatim from memory, and was at least familiar with most of the rest. I didn't _deliberately_ adopt an English accent - it just sort of _infected_ my speech patterns through exposure. So...long story short, things like that can happen.
NL: "We have a serious money problem"
Also NL: ignores the money upgrades
This series reminded me I can watch youtube in fullscreen.
Northernlion saying names of things wrong, is everything I love about him
1:10:56 Am I the only one who felt almost physically hurt by this? He spent thousands of gold on the top right instead of the top corner where the towers could hit anything that goes past his obelisk. He did exactly the opposite of what he says.
haunted houses are fairly good. Especially if you start picking up the efficiency upgrades. You can get 20 to 30+ gold per house
This game has a rail gun(particle cannon) and an obelisk of light, I'm sold. Command and Conquer gang rise up.
Bro that early game, I was losing my mind. "Yeah we just need to save up for an obelisk, just need to buy an obelisk - okay we need one more ballista - just one more - okay we need to buy a shredder and upgrade its armor damage five times - we cant afford the obelisk" Bro just SELL LIKE TWO BALLISTAS AND BUY THE DARN OBELISK DAMN PLEASE IM CRYING
"I was hoping you would bend that way"
Best quote of the year lol
You have to increase bleed per second to make more damage, because upgrades like "more bleed on that tower" don't make more damage, they just put more bleed but be it 100 or 25000 bleed it will still give only 25 damage per second.
The 3 target priorities are equally weighted. The top one isn't "first" like going down the 3 in a list.
When I first reached level 40 I immediately died as well, there is just so many enemies it sends at you. The next time I played I bought so many ballistas that new ones started to cost 2K gold to place, and won. It seemed like I would defeat an enemy that would spawn more that could also spawn more. I am not sure how to beat it without having an insane amount of things that are firing. Higher level units that can only attack one thing at a time don't really seem to work.
Honestly mana using towers only targeting one enemy at a time should be a crime. It completely neuters Frost Towers
Yeah I watched a guy beat 3 lanes with pretty much just using shredders and flame towers. Also you should pickup slow for ballistas as all the slow stacks.
You can beat this game using just one or two towers.
A level 120 tesla coil on a +3 corner that the entire map comes through is a beautiful thing. Especially when backed up by a level 60 tesla coil on the next corner to take out the spawn on death minis.
This game would be pog with SC2 grouping and hotkey options.
many people are saying this
@@nativechatter999 you’re not wrong
I'm so honored to hear NL talk Detroit sports.
44:55 "You don't get to go into the witness protection program after trying to destroy western democracy" is a line with such incredible power.
I feel like having one or two Radars targeting Progress might've helped in the end. Just having something that can take out weak enemies near your base while also having the range to contribute for the rest of the wave so that it can be heavily upgraded without feeling like anything was wasted on a unit that never gets to act would be really good, because a lot of the stuff that makes it in isn't even particularly strong, just fast things that spawned from dead enemies a few meters prior.
I think setting a particle cannon to least shield/least health/progress near the tower might be good as an almost last line of defense? Picks up the slack if any shielded guys slip through and the ballista spam near the tower won't cut it. And, if there's nobody slipping through, it would remain useful by chipping off the shields to either outright kill them or let towers without good shield damage to finish them off.
This game is interesting, because the end of round upgrades are kind of like a deck builder. You really don't want to grab too many towers, because then it will dilute the card pool with upgrades for those towers too. 3 towers is enough, 4 is pushing it. Having all of them will put you in a tough spot.
Also, things that cost mana per shot like the Obelisk will cost more mana the higher level it is.
The constant zooming makes me feel a little sick, but I like the pog this game brings
He's over here asking for rolling a death save in tower defence lmao
The earlier you spend on building towers, more time they have to lvl up, dont sleep on your money.
Seems like a false dilemma given that SOME tower is getting the XP for the kill regardless, as long as the enemies aren't getting all the way through
@@blahthebiste7924 Towers get xp based on what they target, not what they kill, as long as the tower has something in range that it can target, it will level up. And so you can have multiple towers levelling at once even if only one of them is needed to take down all the enemies. This also means that you can use priority settings on aoe towers like tesla to choose which of the stats will level up on their own most often.
@@Dadik2580 Oh interesting
Thank you egg for blessing us with this episode, been waiting for so long
that obelisk at 47:00 was the worst thing I’ve ever seen
I am loving the rogue tower content
buys frost keep, places exactly one in an area where like no tower can hit anymore and keeps it to drain his mana like its a woman fresh out of prison back home.
I still think most people who play this game don't understand how the priority system works. There's three priorities, top, middle and bottom. People seem to assume that the top priority is avaluated first, then the middle, then the bottom. In actuality, all three options have exactly the same weight: Most Armor (top), Most Health (middle) most progress (bottom) is exactly the same to the game as most progress (top), most armor (middle), most health (bottom).
In order to make the code simpler, the (prime) integer representing each option selected in each of the three priority settings is multiplied together and a switch statement on the result is used, so 1 x 3 x 5 = 15 is the same "priority" as 3 x 1 x 5 = 15.
Also, most armor, least armor, progress actually means something even if it looks contradictory.
There's six different ways to set each priority preset, and they are all exactly equivalent - if you didn't do it this way, the number of options you have to loop through for priority evaluation would scale exponentially instead of linearly - this is bad.
I look away for a week and come back to this insanity
1:00:08 NL passing up +1 shield damage on all towers for frost towers +1 range hurts bad man.
These Orcs were so pogged going down that path trying to merc a medieval castle until they ran into a freaking particle cannon and some lovecraftian obelisk
pog video as always! all hail the mighty obelisk and great banter
Shields and armor regen in later levels, also its the units that spawn smaller, faster units that are killing you
I'm continually impressed with how well the band understood the assignment. I always picture that video of drummer in a mascot costume going hard in like a for kids band.
what?
Finally won today. Poison sprayers and flame throwers and the whole stretch had for st towers for constant slow. And I threw down like 35 saws in one section to stack the fattest bleed because I had the entire bleed tree so it ticked hard fast and provided a damage buff for everything else. And like three particle can one with max range to pop hard on that damage buff. So good.
literally all you need is frost towers and teslas. i did a 3 defense run to 50 with only those 2 towers. 3 teslas stacked with 3 different damage upgrades at a bunch of different chokes and GG.
NL thought 9th grade debate was graded on an 8 mile rubric
I need better AOE damage, now do I take a lookout tower that I can upgrade a ton that buffs a shredder which will do insane damage to a crowd or do I take the first tower I ever unlocked that misses half its shots?
The moment he didn't take mana siphon I was hoping that he'd run out of mana but then I remembered he had like a singular tower that used up mana, I mind flooded myself with all my flame thrower/poison sprayer runs.
Flame thrower, poison sprayer, and frost keep together are just so satisfying to see in my opinion XD
you dont have to produce more mana then you spend. you just have to sustain mana supply for a limited timeframe which varies from build to build. this is the whole point of upgrading mana capacity
Yo, I need that Rouge Tower OST because the music be going hard.
when NL said "I random J&E and then I BWAH" I felt that
crying at the 2000's red wings analogy lol
I love these videos because i literally cant even imagine what will he do next. Maybe he will try to justify making a shredder target the last enemy? Who knows!
the only Baby It's Cold Outside version I know is Ludwig's and it's all I ever need
NL finding out that personal attacks are bad in a debate is hilarious.
Coward teacher
High hp units are about to hit the tower, luckily they have no shields or armor... LEVEL UP OUR BALLISTAS ARMOR AND SHIELD DAMAGE BY THOUSANDS OF GOLD QUICK!
When will he realize the tower defense strat of selling early weak towers for stronger ones
NL-"I'm already winning so why should I spend gold upgrading things?"
Also NL-"This game does need a speed up."
Something something the faster your foes die the sooner the next wave can come something something.
The Sabres talk hurt my Buffalo heart
2000s red wings stats. Pavel Datsyuk, Henrik Zetterburg, yeah Pog stats for the win
LiveAlive looks soo good though! Big fan of the super famicom version!
28:50 Dude, I love this era we're in of NL punching the camera and going "BWOOOOOOOOOO BOO BOOOEEEEHHH! How do YOU like it?"
What's the backstory on this? How did it start?
Hey NL - loving your content but whatever is happening to the stream is making the smaller text impossible to read. Are you uploading/encoding your games at the same resolution as you're playing them?
"There's no place to put a mana bank because every spot on the map is good!" can't wait to get an hour into this video to see NL has ever spot on the map filled with towers. oh what's that? he doesn't?
Beat this with like 10 ballistas and 4 poison sprayers. Don't sleep on the poison sprayers!
"It is always on like Ubisoft DRM"
Says he prefers to buy passive upgrades, doesn't buy a single passive upgrade.
I think having just one radar set to Progress instead of Most Health so the biplanes would chase down enemies that weren't being hit by towers would've made a difference. No point in having all your near-infinite range towers attacks Most Health enemies when you're about to die to a few mooks on 10% HP that your ballistas can't deal with.
Had an obelisk at 4:08 OMEGALUL
Surely the best strategy is to put most of your forces in the middle of U-shaped curves to maximize the amount of the time the enemy is in range while going around the curve, right?
Opting for shredders that cover 2 paths for 1/10th of the map over radars or particles that cover all paths for about 50% of the map actually caused me psychic damage
Had a run last night that the path looped in on itself within 12 spots. No forks. Kind of made it easy mode to get a W.
The zooming and fidgeting of the screen hits me like cold feet on my back x100