I have since tried mounting it on TOP of my display and this does NOT work at all! Even if pointing it down towards you at an angle. So you must have it fitted low, but of course without obstructions (arms, wheel etc.) there are 3d printed mounts available for fitting it just above your wheel base if you don't mind a little DIY or knock something up yourself.
I just watched another video of a someone who mounted it offset to the left of their wheel (attached via a clip mount on their left aluminum profile post) and it seemed to work great with their 55" TV) Video title "Make your big TV sim racing setup even better" .. Looks like an ideal mounting solution.
Hi. I have mounted the tracker above my 55" TV, 100cm away. I have a monitor over the TV. Directed diagonally downwards. Works perfectly. But: Only head movement, no eye tracking. Windows Hello also works. I had to do it this way, because otherwise my steering wheel will block detection.
Great video, as always Karl. Man, how your channel has grown from when I started watching 4 years ago! While the physical setting has certainly changed a lot, and your reviews have improved to a high standard, it is your honest down-to-earth demeanour that keeps me coming back. Bravo, mate…. It takes broad shoulders to carry success in such a humble manner.
Via ingame settings on games that support Tobii eye tracker, you can usually fine tune the head rotation and how far it moves you in that direction. You can also set a dead zone so that it requires a certain level of rotation before it kicks in which can contribute to less sea sickness.
Such a clear review, thank you for the effort. I was mainly wondering about the placement for my rig but I will get it to work. Thank you for going into detail about that!
Brilliant video mate, I've done a number of videos on my channel using the Tobii, its a brilliant piece of equipment. There's a few 3d prints online to allow better mounting options and placement. I personally have mine mounted, and raised off my wheel base. As always mate, top notch content for the community.
I had the same reaction recently Karl. I bought a monitor stand and remembered i had a Chinese knock off trackir5. Thought I'd give it a go, i was using vr until recently for racing, exclusively. It works so well, not perfect, occasionally annoying, but I'm learning the solutions to the occasional irritation. And it's not as though VR is irritation free itself. I'll still use my vr, but right now I'm enjoying not fumbling around for the button I'm looking for on my wheel.
I just received mine but for the life of me I cannot get it to start. When I plug it in nothing happens. I'm able to install the driver from the Tobii website, but for some strange reason I cannot get the experience software to initiate and install. What am I missing?
Yeah it didn't work for me the first time then when I retired it popped straight up, but yes you can just download from the Tobii website and install as you would most things.
Thanks Karl! i always was curious about this product,. i used a webcam and opentrack but it needed alot of light in order to work, and it was blinding to say the least. i'm ordering one straight away ! 😁👍
I had one of these and sold it. I wanted to use it on my sim when I only had a single monitor. My experience was that you cannot use it behind your wheel as you wheel and hands will get in the way of tracking and not work properly. So I tried it on top of my monitor and it doesn't work properly either. The sensors aim up, so it won't see your eyes the way it should. Maybe others have had better luck doing it that way. Otherwise, it really worked great and in my eyes, better then TrackIR because you don't need to wear anything to make it work.
Yeah I did say in the video this would be a problem and some sort of ingenuity would be needed to get it to work on a rig... concluding it's really for desk based racers.
A friend of mine has my old Tobii 4c and has mounted upside down on top of his 49" Samsung monitor. He claibrated it in normal position and then moved it to the top. It works fine.
Sadly "decent" webcams don't really exist even in 2024! lol So you'll need very good lighting on your face (which is fine if you don't mind), the Tobii will of course work in total darkness if needed.
I've been using headtracking for years now and I can't play certain games without it (namely, Euro Truck, Flight Simulator and Elite Dangerous). I started with FaceTrackNoIR with a regular webcam and now I got TrackIR. I love headtrack with triple screens. Nice to know about the distance issue, as I can't use it in my current rig.
Hi Karl, I have the problem that I cant get thru the calibration process. The 1st Dot disolves, but at the next 3 dots, nothing happens. Any idea what the problem could be?
Does it eventually track your eyes or your head movement because I noticed you turning your head? it would have also been a good idea to try it out mounted at the top of the screen because I am sure most sim racers would have to do that with the wheel in the way. I think I either watched a video or read somewhere on the net that it was not so effective when mounted on top of the screen but I may be wrong.
No one moves only their eyes and not their head (try it! lol) but It tracks eyes or head or both depending on the game, ACC is head only. It will not work on top of the screen, I have since tried. I used a controller because setting up a wheel up at my desk was not an option (I only have my Asetek Invicta here which cannot be desk mounted) and I quite clearly said a few times you must have your wheel an arms etc not blocking the camera and went on to say how you could try to get around this.
Depending on the game you can configure it to use 80% head tracking with 20% eye tracking which will both track head movement with smaller adjustments based on where the actual eye is looking. The usefulness of this is not necessarily that great but I've tried that configuration for Star Citizen and it works. In Star Citizen, if you add a basic webcam to the mix on top of the monitor the character will mimic both your head movement AND face expressions.
I bought this back along but I couldnt get it to work properly as I had to have it mounted ontop my Monitor....sent it back as there was no option for me to mount it where it wants to be (the bottom) due to the wheel blocking it ......looking forward to see how you get on with it
Hi Karl, hope you're well and recovered from that eye injury a while back. Just a somewhat related racing sim question - yesterday the GT7 VR patch for PS5 PRO was released, which included an unusually specific Reprojection option. I'm confused as to what aspects of Reprojection this is aiming to resolve. If you have a PS5 PRO I would love to have your opinion on whether Rejection/motion blurring or ghosting is still present, or improved at all. Know you're great at technical matters! Great video on this Tobii eye tracker btw. It seems like an interesting option outside of VR.
What about if you mount it top of the screen but flipped upside down? Would it work? It would see your eyes just fine, exactly like mounting it at the bottom of the screen.
Thanks for the review... I bought one a few weeks ago and just can't get it to work right. Not the tobii thingy, my setup. I mounted it to the wheelbase finally and it works great - until I turn and block the tobi, then it just looks down. Not usable like that. tried mounting it on top of my screen (55" ) and it just doesn't pick up my eyes as it's too far away. Agree that it would probably be awesome for FPS's and flight sim stuff... Again thought, kudos on the review and very good info here.
It will work fine in front of any size display if you mount it above the steering wheel on your rig, it will not work on the display/TV itself as that will be too far away.
Been looking at this product for a while now. But I still wonder if it (especially the eye tracking) would also work properly when you attach it to the top of the screen as my wheel would constantly be in front of the sensors when attached to the bottom bezel.
Nice review, Karl, as always. I don't know why they can't make it smaller so that it could be attached to the underneath lip of a baseball cap or similar. Just a thought. 🙂
I just have 16:9 but surely another option would be is an ultra wide yeah? If we can see the corner exit sooner we can get on the power sooner which will make us faster. Isnt there no point to having this with an ultra wide because you can already see through the corner better?
I'm using it on an ultrawide in this video! lol But it will depend on your FOV (not your monitor or aspect ratio) how much you can actually see, if you can see all your mirrors and corners already then there would be less to gain (cars along side you maybe).
@@KarlGosling Oh right you were too! haha. How do you think it would be for a 16:9? I guess in theory if it works really well it should be great with 16:9 too, negating the need to ever have triples or ultra ultra wide
Interesting video! I am curious if the virtual HUD can be a problem with the eyetracker? I mean usually you have something in your HUD in the corners of the screen where you take quick looks during racing, like the track map or the drivers list or the tires display etc. In this case I would not want the ingame view to change, I think that would be distracting. Did you test that kind of thing or did you turn the ingame HUD off?
I'll stick with my trackir. Its highly configurable and i wear headphones where the track clip pro is clipped onto, dont even notice its there. I have nein light strips and a lamp, zero interference.
3:10 "Tobii sponsored this video": Shouldn't that normally result in an "Includes Paid Promotion" notice on the video? EDIT: Nevermind, it came up after refreshing the video, apologies.
Not a gimmick. I've been using TrackIR for many years now, mostly for flight sims and racing. Can't imagine playing on a flat screen after trying this technology. Of course I've since moved on to a Quest 3 but the TrackIR is used occasionally, it's a nice departure from the VR on days when you don't feel like using it. I don't know about this product but if it supports 6Dof then it's money well spent. Or spend the money on a Quest. Can't go wrong with either.
@KarlGosling yeah vertigo runs in the family here I have no problem looking down from high places but I get really dizzy looking up can't look at my phone screen in a car even if I'm just a passenger otherwise I get hit with nausea that hangs around for a long time
@@Sithhy All games support VR??? Dude vr is not on and off mode like Ray tracing, it is completely a whole next level of gameplay and much more complex to flatscreen but there is a mod that let you convert any flatscreen games to vr but you need to setup. And yes I do have pc to run vr and is a budget built thank you
@@toututu2993 I know, I have tried VR some months ago in different games, be it racing games, VR demos or whatever, but only one game actually blew me away in VR & that was Elite Dangerous as seeing all the ships, stars, space stations etc. in VR (after being used to flat screen) was actually indescribable. Altough, I have to say that the VR experience for me was cumbersome, just something about putting on the VR headset, taking it off etc. kinda made me not want to use it all that often
I have since tried mounting it on TOP of my display and this does NOT work at all! Even if pointing it down towards you at an angle.
So you must have it fitted low, but of course without obstructions (arms, wheel etc.) there are 3d printed mounts available for fitting it just above your wheel base if you don't mind a little DIY or knock something up yourself.
I just watched another video of a someone who mounted it offset to the left of their wheel (attached via a clip mount on their left aluminum profile post) and it seemed to work great with their 55" TV)
Video title "Make your big TV sim racing setup even better" .. Looks like an ideal mounting solution.
@@KarlGosling ok, now I’m curious as to how/if it would know it’s at the top if the tracker is flipped upside down.
@@charzy11 upside down does work but all axis are reversed! lol
Hi. I have mounted the tracker above my 55" TV, 100cm away. I have a monitor over the TV. Directed diagonally downwards. Works perfectly.
But: Only head movement, no eye tracking.
Windows Hello also works.
I had to do it this way, because otherwise my steering wheel will block detection.
@@KarlGosling I got it working at the top on my setup using the Tobii Eyetracker Setup Tool (Alpha). 👍 Uploaded a vid.
Great video, as always Karl. Man, how your channel has grown from when I started watching 4 years ago! While the physical setting has certainly changed a lot, and your reviews have improved to a high standard, it is your honest down-to-earth demeanour that keeps me coming back. Bravo, mate…. It takes broad shoulders to carry success in such a humble manner.
Very very kind words mate thank you!
Via ingame settings on games that support Tobii eye tracker, you can usually fine tune the head rotation and how far it moves you in that direction. You can also set a dead zone so that it requires a certain level of rotation before it kicks in which can contribute to less sea sickness.
Yes mate thats correct.
Such a clear review, thank you for the effort. I was mainly wondering about the placement for my rig but I will get it to work. Thank you for going into detail about that!
Glad it was helpful!
Brilliant video mate, I've done a number of videos on my channel using the Tobii, its a brilliant piece of equipment. There's a few 3d prints online to allow better mounting options and placement. I personally have mine mounted, and raised off my wheel base. As always mate, top notch content for the community.
Yeah that position is what I envisioned to be able to use it on a rig.
I had the same reaction recently Karl. I bought a monitor stand and remembered i had a Chinese knock off trackir5. Thought I'd give it a go, i was using vr until recently for racing, exclusively.
It works so well, not perfect, occasionally annoying, but I'm learning the solutions to the occasional irritation. And it's not as though VR is irritation free itself.
I'll still use my vr, but right now I'm enjoying not fumbling around for the button I'm looking for on my wheel.
I just received mine but for the life of me I cannot get it to start. When I plug it in nothing happens. I'm able to install the driver from the Tobii website, but for some strange reason I cannot get the experience software to initiate and install. What am I missing?
Yeah it didn't work for me the first time then when I retired it popped straight up, but yes you can just download from the Tobii website and install as you would most things.
There is also a mount for mounting it on curved screens. Available from Tobii (or Amazon in the UK).
Comes with it, I showed it briefly.
Thanks Karl! i always was curious about this product,. i used a webcam and opentrack but it needed alot of light in order to work, and it was blinding to say the least. i'm ordering one straight away ! 😁👍
Yes thats because even in 2024 webcams are terrible! lol I guess there's just no money in making decent ones.
I had one of these and sold it. I wanted to use it on my sim when I only had a single monitor. My experience was that you cannot use it behind your wheel as you wheel and hands will get in the way of tracking and not work properly. So I tried it on top of my monitor and it doesn't work properly either. The sensors aim up, so it won't see your eyes the way it should. Maybe others have had better luck doing it that way. Otherwise, it really worked great and in my eyes, better then TrackIR because you don't need to wear anything to make it work.
@Karl Gosling , try it on your main rig and have a part B to this please.
Yeah I did say in the video this would be a problem and some sort of ingenuity would be needed to get it to work on a rig... concluding it's really for desk based racers.
A friend of mine has my old Tobii 4c and has mounted upside down on top of his 49" Samsung monitor. He claibrated it in normal position and then moved it to the top. It works fine.
@@Brittlespeed did you try flipping it upside down?
I rather wear something on my face to take advantage of vr capabilities than have a device that have not a lot of use or as much benefits 😅
a decent webcam and beam eye tracker is all you need.
Sadly "decent" webcams don't really exist even in 2024! lol So you'll need very good lighting on your face (which is fine if you don't mind), the Tobii will of course work in total darkness if needed.
and it still cost the same 😂
Thank you for another amazing video, keep up the awesome work mate
Cheers
Does it work with iRacing ???
Interesting product, if I played close to the screen and didn’t have vr I’d get it.
I've been using headtracking for years now and I can't play certain games without it (namely, Euro Truck, Flight Simulator and Elite Dangerous).
I started with FaceTrackNoIR with a regular webcam and now I got TrackIR. I love headtrack with triple screens.
Nice to know about the distance issue, as I can't use it in my current rig.
Euro Truck without headtracking is a nightmare.
Hi Karl,
I have the problem that I cant get thru the calibration process. The 1st Dot disolves, but at the next 3 dots, nothing happens. Any idea what the problem could be?
Not close enough?
Wow! Your camera quality, especially the focus is really clear! What camera is that if you don't mind?
Nothing fancy mate, just a Sony ZV-1.
Very interesting product. Thanks for the review Karl.
No worries mate!
Dang I got this in the mail 3 days ago just have not had time to get it setup .... excited to watch your review
It's great!
Does it eventually track your eyes or your head movement because I noticed you turning your head? it would have also been a good idea to try it out mounted at the top of the screen because I am sure most sim racers would have to do that with the wheel in the way. I think I either watched a video or read somewhere on the net that it was not so effective when mounted on top of the screen but I may be wrong.
That was my thought exactly. I'm thinking that was the reason why he used a controller... C'mon Karl!
No one moves only their eyes and not their head (try it! lol) but It tracks eyes or head or both depending on the game, ACC is head only.
It will not work on top of the screen, I have since tried.
I used a controller because setting up a wheel up at my desk was not an option (I only have my Asetek Invicta here which cannot be desk mounted) and I quite clearly said a few times you must have your wheel an arms etc not blocking the camera and went on to say how you could try to get around this.
Depending on the game you can configure it to use 80% head tracking with 20% eye tracking which will both track head movement with smaller adjustments based on where the actual eye is looking. The usefulness of this is not necessarily that great but I've tried that configuration for Star Citizen and it works. In Star Citizen, if you add a basic webcam to the mix on top of the monitor the character will mimic both your head movement AND face expressions.
Might be a market for 3D printed mounts for these to tripods, rigs, various wheel bases. 😀
They already exist mate yes!
Been using one for ages. It's brilliant. I use it for star citizen as as well some racing games
It's great for Star Citizen with all the integrated options in the SC menu
I bought this back along but I couldnt get it to work properly as I had to have it mounted ontop my Monitor....sent it back as there was no option for me to mount it where it wants to be (the bottom) due to the wheel blocking it ......looking forward to see how you get on with it
Yeah it will not work on top, I have since tried.
Do you think it would work with a Projector? I have Flight sim on a 9ftx9ft wall from a projector. I can't use VR without getting sick any more. THX
Yes if you position it as I describe.
Great vid and amazing device … what’s next I ask myself lol
I can see this working with head tracking replacing VR.
It will never replace VR but it's a good alternative if you can't or don't want to use a VR headset.
Hi Karl, hope you're well and recovered from that eye injury a while back. Just a somewhat related racing sim question - yesterday the GT7 VR patch for PS5 PRO was released, which included an unusually specific Reprojection option. I'm confused as to what aspects of Reprojection this is aiming to resolve. If you have a PS5 PRO I would love to have your opinion on whether Rejection/motion blurring or ghosting is still present, or improved at all. Know you're great at technical matters! Great video on this Tobii eye tracker btw. It seems like an interesting option outside of VR.
I don't have any modern consoles mate sorry!
Nice review thanks Karl.
Does it work mounted on top of screen?
No mate.
@ thanks for checking for us 👍
What about if you mount it top of the screen but flipped upside down? Would it work? It would see your eyes just fine, exactly like mounting it at the bottom of the screen.
I tried, all axis are reversed.
I think this does head and eye tracking. Does it work at distance with head only?
Yes it's literally called "Tobii Eye Tracker 5" but does both lol
ACC Only supports head.
Thanks for the review... I bought one a few weeks ago and just can't get it to work right. Not the tobii thingy, my setup. I mounted it to the wheelbase finally and it works great - until I turn and block the tobi, then it just looks down. Not usable like that. tried mounting it on top of my screen (55" ) and it just doesn't pick up my eyes as it's too far away.
Agree that it would probably be awesome for FPS's and flight sim stuff... Again thought, kudos on the review and very good info here.
Yeah for rig use we need to mount it just above wheel height, there a 3d printed mounts available if you search around.
Is it possible to mout it up side down so it would look down?
I tried and it inverts the directions :(
Hey mate can u test this infront of a single tv with a rig infront of a 65 inch tv. Like you living room setup.
It will work fine in front of any size display if you mount it above the steering wheel on your rig, it will not work on the display/TV itself as that will be too far away.
Been looking at this product for a while now. But I still wonder if it (especially the eye tracking) would also work properly when you attach it to the top of the screen as my wheel would constantly be in front of the sensors when attached to the bottom bezel.
I have now tried and no it does not work on top.
Nice review, Karl, as always. I don't know why they can't make it smaller so that it could be attached to the underneath lip of a baseball cap or similar. Just a thought. 🙂
It tracks your eyes in relation to your display so needs to be static.
Did you try sticking to top on top of display?? Less in the way, possibly more inline with your eyes.
See pinned comment.
I just have 16:9 but surely another option would be is an ultra wide yeah? If we can see the corner exit sooner we can get on the power sooner which will make us faster.
Isnt there no point to having this with an ultra wide because you can already see through the corner better?
I'm using it on an ultrawide in this video! lol But it will depend on your FOV (not your monitor or aspect ratio) how much you can actually see, if you can see all your mirrors and corners already then there would be less to gain (cars along side you maybe).
@@KarlGosling Oh right you were too! haha.
How do you think it would be for a 16:9?
I guess in theory if it works really well it should be great with 16:9 too, negating the need to ever have triples or ultra ultra wide
Interesting video! I am curious if the virtual HUD can be a problem with the eyetracker? I mean usually you have something in your HUD in the corners of the screen where you take quick looks during racing, like the track map or the drivers list or the tires display etc. In this case I would not want the ingame view to change, I think that would be distracting. Did you test that kind of thing or did you turn the ingame HUD off?
I do not run in games HUD's but yes if you looked at one then it would move.
I got motion sickness after 30min with track beam. Think this product would do the same
I was worries about this but I think because I'm used to VR I was ok.
What if you move the Tobii closer when ur at ur 65 inch ??
Yes I talk about this later in the video.
Thats a nice Top Gun Tshirt!
Thanks mate!
You have a cupom discount?
Link in description.
@KarlGosling Is it working for you? Because I enter and it doesn't give any discount
this is cool, something i may consider. btw, what size monitor is that on your desk?
34" Ultrawide
Mine arrived today, I think its brilliant
It is!
im using a Playstation web cam on my pc with the opentrack software. this works just as well but far less cost
Get a vr instead 😂
What’s up, Ryan? I was also looking at one of these, but will it work with traction loss and actuators motion system?
If it was fixed to your rig and moved with it maybe.
Grass Monkey Puck is by far the best head tracker on the market AND the most affordable
This does eye tracking mate.
I'll stick with my trackir. Its highly configurable and i wear headphones where the track clip pro is clipped onto, dont even notice its there. I have nein light strips and a lamp, zero interference.
Will it work on assetto corsa competizione
He showed it working on ACC in the video
Beam eye tracker with a normal webcam works better for me and was technically free because I already owned a webcam but tobii is still a cool product
Webcams are of course useless unless you are well lit, this can work in total darkness if needed.
Only problem I have with it is my hands get in the way when using a full wheel
Raise the sensor bar or your display up a bit if you can mate.
@ Have you tried it at the top of the display? I'm thinking of angling it down a bit at the top of my TV
Mounting?
Covered in the video...But if you missed it, self adhesive magnetic strips.
Nice review, but this seems expensive compared to the webcam solutions people are already using.
Knowing the quality of webcams I would be surprised if they track as well, plus in low light you would have no hope.
3:10 "Tobii sponsored this video": Shouldn't that normally result in an "Includes Paid Promotion" notice on the video?
EDIT: Nevermind, it came up after refreshing the video, apologies.
You didnt mentioned people who wear glasses ?
Yes I forgot to mention that I wear glasses and it works just fine!
😊
Not a gimmick. I've been using TrackIR for many years now, mostly for flight sims and racing. Can't imagine playing on a flat screen after trying this technology. Of course I've since moved on to a Quest 3 but the TrackIR is used occasionally, it's a nice departure from the VR on days when you don't feel like using it. I don't know about this product but if it supports 6Dof then it's money well spent. Or spend the money on a Quest. Can't go wrong with either.
Yup 6DOF and you don't have to wear anything on your head like TrackIR or VR.
My head tracker makes me sick ....
Yeah I was worried about this but I think because I'm used to VR I was ok.
@KarlGosling yeah vertigo runs in the family here I have no problem looking down from high places but I get really dizzy looking up can't look at my phone screen in a car even if I'm just a passenger otherwise I get hit with nausea that hangs around for a long time
Y'all are 3-4 years late on this..
Tell that to Tobii it's their promotion..
so you didnt even show us it working WTF
So you didn't even watch the video WTF
12:08 - Literally shows it working
Track ir and this are completely obsolete. It is like .0001/100,000,000,000 of what VR headset can do
Only if you have and can use VR! 🤦♂️
VR headsets are too cumbersome & not all games support them or you may not have a PC good enough to use one with
@@Sithhy All games support VR??? Dude vr is not on and off mode like Ray tracing, it is completely a whole next level of gameplay and much more complex to flatscreen but there is a mod that let you convert any flatscreen games to vr but you need to setup. And yes I do have pc to run vr and is a budget built thank you
@@toututu2993 I know, I have tried VR some months ago in different games, be it racing games, VR demos or whatever, but only one game actually blew me away in VR & that was Elite Dangerous as seeing all the ships, stars, space stations etc. in VR (after being used to flat screen) was actually indescribable. Altough, I have to say that the VR experience for me was cumbersome, just something about putting on the VR headset, taking it off etc. kinda made me not want to use it all that often
Until console support this. (Works on pc games entirly possible) i wont ever go pc. Headache
What's the headache with PC? You would also need to set this up on console to work properly
junk