That's honestly half the reason i want to buy it. You have to have a lot of passion to see a project like this go so far. Same thing with Stardew Valley.
I do respect and recognize that one individual did this, but I think it should have been a test game, once it tested as bug free and loved, he should have done a final retail version with upgraded graphics, like SNES/Super Metroid type
at this point its pretty clean ive had no real issues. better then alot of other games put it that way. nah (i mean to each their own, no disrespect) but...personally I like the style of graphics, the way it is...if they had made it like Super Metroid (or AM2R) or the upcoming GHOST SONG (while that is cool) the more sprite-based graphics of 16-32bit era...not my thing NES > SNES ...but thats me (to each their own_ pixel art (1001 spikes, axiom verge) over hand-crarfted sprite-based games...but hey everyone is different. I like Hollow Knight for an entirely diff reason Super Metroid is a fine fine game but...meh not a huge fan of that graphical style (i was glad despite loving the SNES and having tons of cartridges) I was glad when the GBA/DS came out...revitalizing the 8-bit era...call it nostalgia, call it whatever you want...its just my preference. Like you said "i think"...everyone is diff, no hate or anything just disagreeing (disagree to agree I guess) lol
it's not that I didn't love the hell out of the game, I do, but I think that with the capability of the Switch, the price of games should be relative to what is offered in the games, the new Octopath Traveler takes a step back with pseudo SNES FF 6 graphix, but the game as a whole takes advantages of almost everything the Switch has to offer, plus the internal stuff like story and such, but games like Axiom Verge and The Binding of Isaac: Afterbirth, Has Been Heros, are all graphically limited, gameplay limited and story wise, yes, very retro, short and sweet, but price wise, most certainly NOT worth the $30+ I paid for them, $20 (new) to $15 (used), sure, no prob, it's just I see too many games that are just thrown together, small and unimaginative games cheaply and then asking unrealistic prices for them, I recognize Axiom Verge big time, but it It was better suited for the NDS @ $20
This is my favorite game. If you like Metroid, sci-fi and meta and philosophical scenarios, don't hesitate! The atmosphere is also something beyond what Metroid usually does: rather than isolation, you will more often get the feeling of being in an alien world. The result is as non-sensical and beautiful as you can imagine. Truly a game apart from the rest.
I finished it a week ago and I feel incomplete, I'm constantly drawn to its lore and music now. It's definitely beyond any Metroid as the creator somehow got a really interesting scifi story into a Metroid style game, which I don't think I've seen outside of Cave Story (also one of my favorite games)
I'm not going to say (for me) that's it's better than Metroid, it is a Metroid clone for sure, but brings enough things (through story telling) to set it apart, however, that was also my only real pet peeve about it, it so deeply set you up with the story progression through the game, that upon completion, the ending part of it was HUGELY "Anti-Climactic", I mean the game is intricate in play and story, with having to be creative to even find out where some things are then attempt (A LOT) to get them, then add the little mysteries and twists, the game is great, but then it's game over and the script and story just shut you down like "WTF ???", "oh wait, I know, wait a minute, there will be more.................or NOT, no it just was very disappointing, and that's where the original NES Metroid is better for me, it was simple, beat space pirates useing Metroids to terrorize the galaxy, not only simple, so no loss, if you beat it in less than 60 minutes, you get to play a second quest with a bikini clad Samus just for the funny of it, the maker who I recognize as a talented person, could have put a little more into the story end so you don't feel like you wasted your time and effort, but that's just my opinion
Super Metroid is my absolute favorite game. I don't think I'll ever find a game I enjoy more. But I'm going to get this to see if that stands true. Super Metroid just had such a deep, captivating, and claustrophobic atmosphere. Everything about it was perfect.
SupaPixelGirl It's an ok game, it's not all that, I have it on the vita/ps4 for a while now. However i do want to get the mumtiverse edition if I can get my hands on it, if not I'll just leave it alone.
I love the alien-worlds and fitting music in this game, the creepy glitch areas, the lore, the boss fights and warp-ability that makes you look like an overpowered computer-program, reminds me of matrix
I hate the term Metroidvania. Especially when used in a game that is 100% inspired by Metroid and 0% inspired by Castlevania, like most of those so called Metroidvanias. But I gotta say, the game looks good.
Ragnar Ahlman that's too bad. Can you point me to an example? Not saying I don't believe you, just curious of the context. But also them using the term doesn't legitimize it.
I really liked this game, but trying to 100% it is a nightmare with no map hints to collectibles and upgrades. It wouldn't be a problem but so many of them had no visual hint to indicate where to look for them. Can't expect the player to attack every square inch of the game.
And even if you drill every single inch of the world, you still won't find everything, because some pickups require the most obscure nonsense to get. I gave up hope of getting 100% when I found out that to get one weapon, I had to find a document that told me a password and that it was the key to something far to the east, then enter the password while standing in one specific room on the far WEST side of the map. And the password had to be activated while you were standing in the room; activating it outside and then going in wouldn't open the way. I have absolutely no idea how anyone could've figured this out on their own. Nowhere else is it established that passwords could work like that, and the note directs you to the complete opposite end of the world. I can appreciate when games let me figure things out on my own, but I have my limits, and this soured my experience a bit.
ugh....this kind of turns me off a bit. You make it sound even more cryptic than some earlier NES games. Back then it was more forgivable only because those types of games were so new, and the bar for standards was lower. I don't know if i would want that type of approach in a newer game though. I'll probably still play and just focus on the main game though, instead of 100%
As someone who is a 100%-er and who loves Axiom Verge, can confirm, did not get 100% on this game. I would recommend the ideal way of playing the game as going through the main game and then looking everything up on youtube explain videos. Because the lore hidden in all the secrets is actually awesome and I'm now addicted to it and can't wait for the next game!
i like it personally but to each their own. *like hollow knight* like the upcoming GHOST SONG a) massive interconnected tile-based world (and I do mean massive...Hollow Knight, Rain World, etc) the larger the better, not everyone agrees, but me (as a long-time gamer...for nearly 3 decades), and loving platformers, and open-world games alike, and of course the metroidvanias...isometric dungeon crawlers, and roguevanias (and all the other sub-genres) for me I can honestly say THE bigger the better, I like exploration....its the KEY component to my enjoyment in games (soundtrack, and graphical design/art-design, challenge, replay value, fun factor, combat mechanics/movement mechanics, progression systems IF any, bestiary/bosses, NPCs, and quests, lore/back-story, while all those aspects are important, for me exploration remains key) a large interconnected world that has a eerie/isolated feeling (sci fi/horror + metroidvania) is my favorite "merging" of genres. Large, and dreadful. No real help, no real hints, no hand-holding, the type of game you can spend 40, 50, 60, 70 hours and look back and go "hm...I know I haven't found everything, not even close..." that is what motivates me. Its not everyones cup of tea of course. b) eerie atmosphere (ala GHOST SONG, an upcoming metroidvania with a more sprite-based 16-bit era look....while its not my preference, I prefer the more 8-bit pixel-art style) I still love its look Matt White is the creator/lead designer (and basically outside of some soundtrack help, he's also been a 1 man passion project) hes out of Columbus, Ohio (and has been working on GHOST SONG since 2012, first it started off as a Kickstarter funded project...he got the $60,000 initial funding and he started using STENCYL (a flash based program) browser-based...and soon realized his ambitions far exceeded HTML. With memory restrictions he moved over to Unity (Unity 2.0) and "Spine" (also what Thomas Happ has been using he is friends with Matt White and they keep in touch). Matt has stated that nothing short of a world-war (3) and a massive global disaster will stop him from finishing & releasing the game (atm its currently only slated for PC/Steam/GOG but he has intentions of porting to consoles). It has the most epic/eerie feeling (he says he is inspired by the obvious Souls-like no matter how played out that may be, he doesn't care he isnt making games for the "gamers" he says he HOPES they enjoy it (of course) but...he is making a game that HE would want to play (cause first and foremost he is a gamer, and he see's thats the issue with alot of AAA game design, they arent making games for themselves, they are making games that they think will sell based on current-trends) he doesn't want to come off all humble, and important, but he says he wants to make a game that he would want to play (A) and (B) pays homage to the games that came before that inspired him growing up which he says isn't just 1-2 titles, its a few...its Aliens: Isolation (a more recent title), AM2R (of course) Super Metroid, Dark Souls (Demon Souls), as well as PSX_era titles like Clock Tower (the dread of having a constant creature/HUNTER chasing you throughout the large open-game world) and you have permanent upgrades as you progress with your "pet" that dangles beside you floating in the air like some sort of robot-air-version of R2-D2. Feed it, and based on what you feed it, it goes through a moth-like metamorphosis. (and RPG like progression systems in the game) he has excellent hit detection on the game, excellent soundtrack (which he has gotten some help with) supposebly theres a thriving INDIE scene (game development scene) in Columbus, Ohio...and Matt has been a gamer for nearly 30 years. He said he likes to keep people up to date w/ his blog...to journalize his "experience" going through the years (and he has offered in-game content/designs & creations for those who backed him early on). I have seen alot of walkthrough videos, trailors, in-game tutorial explanations (and hes been involved with the community at large over the past few years) and there seems to be a very positive reception to his game. I think after Death's Gambit & Hollow Knight & Chasm...GHOST SONG will be the next bit metroidvania to sell 1+ million copies and make a splash with a high level of praise/critical reception. It just looks very good, smooth, and its coming along quite good (From 2014 to 2017) he's made alot of progress. Check out 2 of the links below (one is to his main site) and the other is the kickstarter page he created years ago...and has kept a BLOG (journal) over the years/detailing his progress. He is relatable to the "stress" of waiting for a title, and he understands if people are "skeptical" but he says, it will finish when it finishes, and nothing will stop him from finishing and he seems quite genuine as well. He's done a few smaller projects before this (and Edmund McMillen himself has vouched for Matt talking about Matt's Previous work...Matt created the LLC (small studio) called "Old Moon Games" in 2009 3 years before he started work on GHOST SONG, and he was involved with (on a small level) the design of a game called Risk of Rain. A more stripped down platformer (but he was friends with the guys over at Discord Games.) Anyway in GHOST SONG you crash land on a Alien planet, a planet LONG forgotten, over the decades/generations it has been attempted to be "colonized" but never successfully, the planet is called LORIAN V (in the Lorian solar-system). SO it has that Aliens/metroid classic metroidvania feel, a lonely, large isolated eerie, atmospheric, hand-crafted sprite-based sci-fi/horror/massive/metroidvania. Matt has stated "I dont believe in innovation for innovation matters (innovations sake) its not something you can "sum up at will" usually innovation is "retrospective" something we look back on and say "oh yea that game pushed the envelope, it was unique, boundary-breaking - " but its not something you can just DO....naturally atleast not most...he just wants to make a solid game, with solid mechanics, loads of dialogue, a real backstory, some real lore, enjoyable yet challenging exploration, a game that as said (he would want to play). There is just something about this game that gives me the feeling its going to be quite good. It's not like Matt is some random guy who has no experience in game design...after 17 years of game design, and 30 years of gaming...and having a love / passion for games...I have a strong feeling his title will be a success. And he is very approachable / friendly. He was at PAX West last year (and Thomas happ the creator of Axiom Verge told him "try to finish it before 2019 E3, maybe you can get a booth /laughs). 1st link (his main website with a blog & info at the bottom) www.ghostsonggame.com/gs/about/ and 2nd link www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope
I think you forgot something that made this game easy for tracking progress: there are not special requirements to cross any door and the map marks which rooms you already visited but not fully explored. So if you already fully explored a room, then you didn't have the power up.
I love getting lost and coming back with better weapons just to see how powerful I got, so the backtracking is a treasure to me. I loved this about Metroid and even Turok on the N64. For this reason I love Metroid and Axiom Verge, not so much the other metroid style games.
I also thought the lack of map target was an odd choice. That was literally the only guidance you got or needed in Super Metroid. I can't help but think it would have helped the aimless mid game of Axiom Verge. Fast travel is weak, not needed, that defeats the whole point of good Metroidvania level design.
I can understand this opinion. I had to use a map on my phone to find everything but I still loved it! The map design was different and memorable enough that I didn’t always had to look at my map to find the way.
I am definitely going to get this for the switch but im going to wait for the physical Multiverse Edition next month. This month is Stardew valley and Mario, Next month is Axiom Verge and December is Xenoblade 2.
for a system with capabilities like the PS4, PC, Wii-U and Switch, I was disappointed to see a game graphically reversed to the NES, even for $20, I paid $300 for the system, I want to see games of at the very least SNES quality, too many games are being put out as low quality and stamped with the word "Retro" to make people think they're cool, I'd rather pay an extra $10-$20 for a graphically more appealing game or port than a cheaply constructed and/or cookie-cutter game
I really wish there was a way to move data/progress from the Wii U to the Switch with some of these ports I want to finish this game but I want to do it on the Switch without having to start over
There actually is a way of quickly traveling between areas, but its basically like the equivalent of a train or bus that takes you to key points on the map.
Damnit... Axiom Verge is out, too?! So I've got Axiom Verge, Cuphead, Hat in Time, Steamworld Dig 2, maybe Stardew Valley, and at the end of the month a three-week-in-a-row lineup of Fire Emblem Warriors, Super Mario Odyssey, and Sonic Forces. Gah... there's too much... I feel like I have to buy ONE of these before Fire Emblem Warriors.
The Magical Boy eight months later, hat in time, which he also mentioned is still not even confirmed to be COMING to switch, making your point about how every other game besides Cuphead was a switch game moot. You were the one being a dick m8
Finally found a complete copy of this for switch at a reasonable price ($18). Refused to settle for digital and anywhere I usually found it, it was overpriced or not with original case.
I've done the same since learning about the series. I've played through 1 7 or 8 times since finding it in April of this year and test myself to see how fast I can blitz through it, collecting 100% of items.
Love how some are complaining about no visual hints or how the game doesnt hold your hand. Welcome back 1980s and 90s @Axiom Verge, boy have I missed you.
There's a difference between hand holding, and something like Zelda showing you a crack in the wall for a bomb. There's a reason ALTTP on SNES had visual indicators compared to LoZ on NES, and that reason is there is no sense of reward from just touching every wall you come across and pressing against every nook in hopes that you find something. There's far more reward in being attentive and noticing a small minute difference in the environment, and finding a prize within. The latter requires a keen eye, the former just requires a lot of time to kill.
misterkeebler actually I love the challenge of exploring. Not everything in original metroid or Zelda gave hints. Go play original metroid or Zelda, even super metroid. No hand grabbing there.
I prefer at least some kind of hint. Even if it's a reference further back in the game or what have you. But, if there are people out there who miss that kind of gameplay I'm glad there are devs who fill that itch.
Man I have this on my XboxOneS I'm like about half way through it..but I always thought this would be perfect for handheld ..I just bought a Switch & I gotta say I will buy this game again , support the development cause it deserves it, and I'll go into it again
Thanks guys for the review, I would like to buy it on Swith, after the Steam version, but anyone know what's the real resolution docked and portable of this port? Thanks in advance!
Axiom Verge is GREAT, but it keeps crashing near the end of the game (once before the last boss, and every time just as the credits end). It's not Happ's fault but the devs designated to porting it (Badland Games?).
MrsTokyo in Mexico the game is 150 pesos which translates to $8.00 dollars. Since the switch is region unlocked i just bought it for 8 dollars in the Mexican eShop
It's funny hearing him complain about backtracking because when I played this I didn't even know you could ride that giant head lady across that hub, so any time I went to that area I walked.
I feel like this week's indie releases for the switch will pull in fans from other nintendo ip absent from the switch. Metroid fans would like Axiom Verge and Animal Crossing fans would like Stardew Valley. It's great that these two launch basically on the same day lol
Nice review homie, no annoying loud obscenities and informative if your actually interested in buying the game without spoilers. I trying find game I want to buy , but every game I find has physical version which I prefer. However, I got 70 dollars digitally so kinda wanna buy splatoon 2 or mario rabbits. I just want all cartridges though! ahhhhhhh! Glad still got xenoblade and fire emblem warriors keep me busy
I don't know man, I've played Super Metroid on the Super Nintendo and have to say that this game, although it looks great, feels overdone with "alien" if you ask me. Super Metroid really gave the player a feeling of mystery throughout the whole station. It wasn't too much and it wasn't too less, it was just the right amount of detail in the design and not so overdone music. And this is not nostalgia speaking here, I discovered Super Metroid only 5 years ago at the age of 27. Axiom Verge might be more than a great game, developed by just one dude, but comparing it to a masterpiece like Super Metroid goes to far if you ask me.
Drink everytime he says "Metroidvania!" ;) The term "Metroidvania" has been completely misused from it's original intent. It was a way to differentiate the Metroid-style Castlevania games like SOTN & the GBA titles from the traditional linear Castlevanias like 1, 3, 4.
Lol, thank you. It sounds even more funny with this game because it was basically built to look exactly like Metroid. There's nothing castlevania-esque about it. Tacking on the 'vania just makes me agree that people forgot where the terms came from and why they were used.
Good point... I had only played Metroids and the SOTN/GBA Castlevanias so I figured they were the same thing. Well actually, I did try some other Castlevanias but hated then and stopped less than an hour in so I figured maybe they turned more Metroidy later on. Anyway, fair enough. Now I know better I'll stop using Metroidvania and start just saying Metroid-like similar to Rogue-like
Ombro - Aw, which Castlevania's did you hate? NES Castlevania 1 & 3 are just phenomenal "arcade" action platformer games. Super Castlevania 4 on SNES is as well (and maybe a bit easier and friendly for the not-as-hardcore). Dracula X for PC Engine & SNES are also great, as is Bloodlines for Sega Genesis. Honestly the only one I never cared for was C2 Simons Quest for NES.... although that was th first foray into the adventure-style.
Ombro - Whoa, no - that game is a piece of shit lol. That was trying to be Tomb Raider or something...most 3D Castlevanias are garbage - but try some of the great 2D ones. They have the art, action and and music you love about SOTN and GBA games, but with more linear level/boss/level/boss gameplay.
Just beat the game on hard, to be honest I have only 2 real complaints about the game. The controls towards the endgame after you get the red trenchcoat with warps. I wish they had a designated button intead of having to double tap in the direction to warp back and forth. The second is the weapon variety where its cool to have an assortment to choose from, you wont really need to use a majority of them to clear the game. Theres no situational need most of the time to use most of the weapons made available.
I have 50$ to spend right now and I was looking through metroidvanias on the switch. I already have hollow knight (although I'm stuck on the stupid alt final boss and havent played in a month or two) but I knew there were some more good ones out there. And hell I would've gotten axiom verge A LONG time ago if it had a trailer. These poor people putting their games on the switch don't add trailers, and just images alone wont completley sell someone on a game. Im glad I reminded myself of axiom and looked up a review
If you want a Metroidvania, this is for you. It is a sure as hell Hardcore Platformer that you'll enjoy. This won't be a first-purchase for me when my Switch is coming tomorrow, but it will come right after Breath of the Wild, Splatoon 2, Stardew Valey, and Sonic Mania(yes, I saved up A LOT of money). Can't wait!
It is half the price on PS4. Waiting for it to match PS4 price before I'll get it on Switch. It is actually on sale on Switch at the moment but still 50% more expensive than as PS4 when not on sale.
So I borrowed this game on cartridge. I decided I liked it enough to buy it. So I downloaded it from the eShop when there was a sale. Now it shows up on my switch in two different spots. One is the game I downloaded and the other is the cartridge. Has anyone seen any games do this? obviously I don't have the cartridge anymore so I play the downloaded one, but it doesn't have my game saved. Only new slots available. Man..
well to each their own, I love metroid, and I love Axiom Verge, but I think GTA V as a single-player, stand-alone - single play through is 10x better. Just an amazing fun game, and GTA IV is a classic, no offense, I mean 1 man made this you gotta respect that, and its def a passion project but...meh I dont think you can compare Axiom Verge and 8-bit pixel art passion project metroidvania to a $100 million dollar epic open world 3D GTA title (its not even a fair comparison) thats like..... La Mulana vs...Witcher 3...lol it just doesn't make sense to compare. But everyone is diff. I've been gaming for nearly 30 years, I enjoy a variety of games both AAA and Indie...but I think there are certain AAA games that are just way beyond what can be done in indie design I mean I love Hollow Knight, Axiom Verge, Shovel Knight, Super Meat Boy, Binding of Isaac, Braid, Hyper Light Drifer (and the dozens of others over the last decade or so) but I also love my Skyrims, and Just Cause 2, and Uncharted 2, Breath of the wild, Xenoblade Chronicles, and GTA IV, and Red Dead Redemption...but everyone is diff - GTA online might not be all that great, but I am talking as a single player/first-time experience GTA V blows this game out of the water, but I have nothing but respect for Thomas Happ - Axiom Verge is still a great game. Next up Chasm & Death's Gambit.
I agree except for the original GTA's (the campy overhead ones), they were all fun as hell, not saying better than Axiom, just saying the old GTA's actually didn't suck, but that's just me :)
looks cool,but im still playing samus returns right now, tho i need a guid cause i came accross a non metroid boos and a third form metroid that are both giving me a hard time!
ok, first...comparing it to any Castlevania is ignorant, this is 100% NES Metroid, despite being on a system capable of so much graphically, it was fun...at first, acquiring items and power ups as you went along became so difficult and/or unknowable, it made getting necessary items really tedious, (if at all), and like the original Metroid, you don't really need all items to beat it, but that's half the fun, oh wait, no way to really find the stuff is there ???, I think $20 was pushing it for me, but I bought it used for $15 anyway, I didn't mind the cut scenes, they really didn't drone on too much like most games now a days, still, my overall is based on length of the game, price, replayability (75% of a score for me), frankly, it's kind of short, so 2.5/4, $20 for what you get on a system capable of so much 2/4, despite the length and price, the replayability is great for me, 3.5/4 for a total of 8/12 (2.6/4), but that's just my opinion, not fact, so no hatin y'all
Nintendo ... Is taking indie developers like this, and because they Jumped on the switch bandwagon and Suddenly..overnight, what was considered a small game on a triple a console..now looks like a triple a title on a handheld.. and it's making these small Devs very rich.. which they will hopefully become bigger and grow, and then the new breed will kill off the huge arseholes that is the likes of thrives and gmablers EA , and take gaming back . Well done Nintendo ...you got the indie lads on side Now make a trophy system
man, it was announced that this was coming for switch the day after i first heard about this game. i have been putting off getting it since then. cant fucking wait.
Seems like a cool game but the 8-bit style is kind of off-putting to me, and not in the intentional way to create a more alien and hostile atmosphere. I'll go as far to say it looks ugly. And I'm not really a fan of games that use guns as the protagonist's weapon, I much prefer a sword or even a bow, full auto gun just seems boring. However I will commend the game by switching up typical conventions you'd expect to find in a metroidvania game, that and the fact this was made by one guy has to be applauded.
Then again, super metroid or any of the other Metroid games i e Metroid Fusion or zero Mission or even the Prime series. They did not have a fast travel system either.
Review: "it's still a good game. Just now, its on the Switch." GREAT, everyone! BREAK FOR LUNCH!
I'm just impressed as hell that one lone dude did all this.
That's honestly half the reason i want to buy it. You have to have a lot of passion to see a project like this go so far. Same thing with Stardew Valley.
I do respect and recognize that one individual did this, but I think it should have been a test game, once it tested as bug free and loved, he should have done a final retail version with upgraded graphics, like SNES/Super Metroid type
at this point its pretty clean ive had no real issues. better then alot of other games put it that way.
nah (i mean to each their own, no disrespect) but...personally I like the style of graphics, the way it is...if they had made it like Super Metroid (or AM2R) or the upcoming GHOST SONG (while that is cool) the more sprite-based graphics of 16-32bit era...not my thing
NES > SNES ...but thats me (to each their own_
pixel art (1001 spikes, axiom verge) over hand-crarfted sprite-based games...but hey everyone is different.
I like Hollow Knight for an entirely diff reason
Super Metroid is a fine fine game but...meh not a huge fan of that graphical style (i was glad despite loving the SNES and having tons of cartridges) I was glad when the GBA/DS came out...revitalizing the 8-bit era...call it nostalgia, call it whatever you want...its just my preference.
Like you said "i think"...everyone is diff, no hate or anything just disagreeing (disagree to agree I guess) lol
it's not that I didn't love the hell out of the game, I do, but I think that with the capability of the Switch, the price of games should be relative to what is offered in the games, the new Octopath Traveler takes a step back with pseudo SNES FF 6 graphix, but the game as a whole takes advantages of almost everything the Switch has to offer, plus the internal stuff like story and such, but games like Axiom Verge and The Binding of Isaac: Afterbirth, Has Been Heros, are all graphically limited, gameplay limited and story wise, yes, very retro, short and sweet, but price wise, most certainly NOT worth the $30+ I paid for them, $20 (new) to $15 (used), sure, no prob, it's just I see too many games that are just thrown together, small and unimaginative games cheaply and then asking unrealistic prices for them, I recognize Axiom Verge big time, but it It was better suited for the NDS @ $20
@@Itzsfo0 would Celeste place there? It's pixel art, but much MUCH more smooth
This is my favorite game. If you like Metroid, sci-fi and meta and philosophical scenarios, don't hesitate!
The atmosphere is also something beyond what Metroid usually does: rather than isolation, you will more often get the feeling of being in an alien world. The result is as non-sensical and beautiful as you can imagine. Truly a game apart from the rest.
I finished it a week ago and I feel incomplete, I'm constantly drawn to its lore and music now. It's definitely beyond any Metroid as the creator somehow got a really interesting scifi story into a Metroid style game, which I don't think I've seen outside of Cave Story (also one of my favorite games)
I'm not going to say (for me) that's it's better than Metroid, it is a Metroid clone for sure, but brings enough things (through story telling) to set it apart, however, that was also my only real pet peeve about it, it so deeply set you up with the story progression through the game, that upon completion, the ending part of it was HUGELY "Anti-Climactic", I mean the game is intricate in play and story, with having to be creative to even find out where some things are then attempt (A LOT) to get them, then add the little mysteries and twists, the game is great, but then it's game over and the script and story just shut you down like "WTF ???", "oh wait, I know, wait a minute, there will be more.................or NOT, no it just was very disappointing, and that's where the original NES Metroid is better for me, it was simple, beat space pirates useing Metroids to terrorize the galaxy, not only simple, so no loss, if you beat it in less than 60 minutes, you get to play a second quest with a bikini clad Samus just for the funny of it, the maker who I recognize as a talented person, could have put a little more into the story end so you don't feel like you wasted your time and effort, but that's just my opinion
I love this game, I really want more of it I wish it was longer haha
Super Metroid is my absolute favorite game. I don't think I'll ever find a game I enjoy more. But I'm going to get this to see if that stands true. Super Metroid just had such a deep, captivating, and claustrophobic atmosphere. Everything about it was perfect.
This game is awesome. Glad to see these games on the Switch.
I love seeing indie games on Nintendo consoles.
Wow, it's cool to see you here, love your videos! :)
wtf dude.
SupaPixelGirl
It's an ok game, it's not all that, I have it on the vita/ps4 for a while now. However i do want to get the mumtiverse edition if I can get my hands on it, if not I'll just leave it alone.
im thirsty now may i please get a glass of water im getting dehydrated
I love the alien-worlds and fitting music in this game, the creepy glitch areas, the lore, the boss fights and warp-ability that makes you look like an overpowered computer-program, reminds me of matrix
I hate the term Metroidvania. Especially when used in a game that is 100% inspired by Metroid and 0% inspired by Castlevania, like most of those so called Metroidvanias. But I gotta say, the game looks good.
Jardeson Barbosa yeah it's annoying.
Deal with it, even Nintendo themselves use the term now
Ragnar Ahlman that's too bad. Can you point me to an example? Not saying I don't believe you, just curious of the context. But also them using the term doesn't legitimize it.
I like it. Those games are some of my favorites and when I hear that term I know should check out.
100% agree, it's no more inspired or related in gameplay to Castlevania than Super Mario Bros. or Mega Man
I really liked this game, but trying to 100% it is a nightmare with no map hints to collectibles and upgrades. It wouldn't be a problem but so many of them had no visual hint to indicate where to look for them. Can't expect the player to attack every square inch of the game.
And even if you drill every single inch of the world, you still won't find everything, because some pickups require the most obscure nonsense to get. I gave up hope of getting 100% when I found out that to get one weapon, I had to find a document that told me a password and that it was the key to something far to the east, then enter the password while standing in one specific room on the far WEST side of the map. And the password had to be activated while you were standing in the room; activating it outside and then going in wouldn't open the way.
I have absolutely no idea how anyone could've figured this out on their own. Nowhere else is it established that passwords could work like that, and the note directs you to the complete opposite end of the world.
I can appreciate when games let me figure things out on my own, but I have my limits, and this soured my experience a bit.
ugh....this kind of turns me off a bit. You make it sound even more cryptic than some earlier NES games. Back then it was more forgivable only because those types of games were so new, and the bar for standards was lower. I don't know if i would want that type of approach in a newer game though. I'll probably still play and just focus on the main game though, instead of 100%
But that was the best thing about the first 3 Metrods
As someone who is a 100%-er and who loves Axiom Verge, can confirm, did not get 100% on this game. I would recommend the ideal way of playing the game as going through the main game and then looking everything up on youtube explain videos. Because the lore hidden in all the secrets is actually awesome and I'm now addicted to it and can't wait for the next game!
i like it personally but to each their own. *like hollow knight* like the upcoming GHOST SONG
a) massive interconnected tile-based world (and I do mean massive...Hollow Knight, Rain World, etc) the larger the better, not everyone agrees, but me (as a long-time gamer...for nearly 3 decades), and loving platformers, and open-world games alike, and of course the metroidvanias...isometric dungeon crawlers, and roguevanias (and all the other sub-genres) for me I can honestly say THE bigger the better, I like exploration....its the KEY component to my enjoyment in games (soundtrack, and graphical design/art-design, challenge, replay value, fun factor, combat mechanics/movement mechanics, progression systems IF any, bestiary/bosses, NPCs, and quests, lore/back-story, while all those aspects are important, for me exploration remains key) a large interconnected world that has a eerie/isolated feeling (sci fi/horror + metroidvania) is my favorite "merging" of genres. Large, and dreadful. No real help, no real hints, no hand-holding, the type of game you can spend 40, 50, 60, 70 hours and look back and go "hm...I know I haven't found everything, not even close..." that is what motivates me. Its not everyones cup of tea of course.
b) eerie atmosphere (ala GHOST SONG, an upcoming metroidvania with a more sprite-based 16-bit era look....while its not my preference, I prefer the more 8-bit pixel-art style) I still love its look Matt White is the creator/lead designer (and basically outside of some soundtrack help, he's also been a 1 man passion project) hes out of Columbus, Ohio (and has been working on GHOST SONG since 2012, first it started off as a Kickstarter funded project...he got the $60,000 initial funding and he started using STENCYL (a flash based program) browser-based...and soon realized his ambitions far exceeded HTML. With memory restrictions he moved over to Unity (Unity 2.0) and "Spine" (also what Thomas Happ has been using he is friends with Matt White and they keep in touch). Matt has stated that nothing short of a world-war (3) and a massive global disaster will stop him from finishing & releasing the game (atm its currently only slated for PC/Steam/GOG but he has intentions of porting to consoles).
It has the most epic/eerie feeling (he says he is inspired by the obvious Souls-like no matter how played out that may be, he doesn't care he isnt making games for the "gamers" he says he HOPES they enjoy it (of course) but...he is making a game that HE would want to play (cause first and foremost he is a gamer, and he see's thats the issue with alot of AAA game design, they arent making games for themselves, they are making games that they think will sell based on current-trends) he doesn't want to come off all humble, and important, but he says he wants to make a game that he would want to play (A) and (B) pays homage to the games that came before that inspired him growing up which he says isn't just 1-2 titles, its a few...its Aliens: Isolation (a more recent title), AM2R (of course) Super Metroid, Dark Souls (Demon Souls), as well as PSX_era titles like Clock Tower (the dread of having a constant creature/HUNTER chasing you throughout the large open-game world) and you have permanent upgrades as you progress with your "pet" that dangles beside you floating in the air like some sort of robot-air-version of R2-D2. Feed it, and based on what you feed it, it goes through a moth-like metamorphosis. (and RPG like progression systems in the game) he has excellent hit detection on the game, excellent soundtrack (which he has gotten some help with) supposebly theres a thriving INDIE scene (game development scene) in Columbus, Ohio...and Matt has been a gamer for nearly 30 years. He said he likes to keep people up to date w/ his blog...to journalize his "experience" going through the years (and he has offered in-game content/designs & creations for those who backed him early on).
I have seen alot of walkthrough videos, trailors, in-game tutorial explanations (and hes been involved with the community at large over the past few years) and there seems to be a very positive reception to his game. I think after Death's Gambit & Hollow Knight & Chasm...GHOST SONG will be the next bit metroidvania to sell 1+ million copies and make a splash with a high level of praise/critical reception. It just looks very good, smooth, and its coming along quite good (From 2014 to 2017) he's made alot of progress.
Check out 2 of the links below (one is to his main site) and the other is the kickstarter page he created years ago...and has kept a BLOG (journal) over the years/detailing his progress. He is relatable to the "stress" of waiting for a title, and he understands if people are "skeptical" but he says, it will finish when it finishes, and nothing will stop him from finishing and he seems quite genuine as well. He's done a few smaller projects before this (and Edmund McMillen himself has vouched for Matt talking about Matt's Previous work...Matt created the LLC (small studio) called "Old Moon Games" in 2009 3 years before he started work on GHOST SONG, and he was involved with (on a small level) the design of a game called Risk of Rain. A more stripped down platformer (but he was friends with the guys over at Discord Games.)
Anyway in GHOST SONG you crash land on a Alien planet, a planet LONG forgotten, over the decades/generations it has been attempted to be "colonized" but never successfully, the planet is called LORIAN V (in the Lorian solar-system). SO it has that Aliens/metroid classic metroidvania feel, a lonely, large isolated eerie, atmospheric, hand-crafted sprite-based sci-fi/horror/massive/metroidvania. Matt has stated "I dont believe in innovation for innovation matters (innovations sake) its not something you can "sum up at will" usually innovation is "retrospective" something we look back on and say "oh yea that game pushed the envelope, it was unique, boundary-breaking - " but its not something you can just DO....naturally atleast not most...he just wants to make a solid game, with solid mechanics, loads of dialogue, a real backstory, some real lore, enjoyable yet challenging exploration, a game that as said (he would want to play). There is just something about this game that gives me the feeling its going to be quite good. It's not like Matt is some random guy who has no experience in game design...after 17 years of game design, and 30 years of gaming...and having a love / passion for games...I have a strong feeling his title will be a success. And he is very approachable / friendly. He was at PAX West last year (and Thomas happ the creator of Axiom Verge told him "try to finish it before 2019 E3, maybe you can get a booth /laughs).
1st link (his main website with a blog & info at the bottom)
www.ghostsonggame.com/gs/about/
and 2nd link
www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope
I think you forgot something that made this game easy for tracking progress: there are not special requirements to cross any door and the map marks which rooms you already visited but not fully explored. So if you already fully explored a room, then you didn't have the power up.
I love getting lost and coming back with better weapons just to see how powerful I got, so the backtracking is a treasure to me. I loved this about Metroid and even Turok on the N64. For this reason I love Metroid and Axiom Verge, not so much the other metroid style games.
An N64 Turok reference, nice
I also thought the lack of map target was an odd choice. That was literally the only guidance you got or needed in Super Metroid. I can't help but think it would have helped the aimless mid game of Axiom Verge. Fast travel is weak, not needed, that defeats the whole point of good Metroidvania level design.
never had that issue, but i can see how some would have that issue.
I can understand this opinion. I had to use a map on my phone to find everything but I still loved it! The map design was different and memorable enough that I didn’t always had to look at my map to find the way.
Yeah that's it! Make memorable landmarks so people learn places and navigate. That's how our brains work getting around the real world too :)
I am definitely going to get this for the switch but im going to wait for the physical Multiverse Edition next month. This month is Stardew valley and Mario, Next month is Axiom Verge and December is Xenoblade 2.
Stardew Valley doesn't have a physical, does it?
Nope, Stardew is digital only on Switch.
Stardew is only digital right now but it might get a physical release later on, if it sells well on the switch
Its getting a physical copy on fangamet
Now THIS is a smart, safe, and most importantly, original way of making a fan game. Take notes creators.
Shade thrown at AM2R?
AM2R was a remake and not "using nintendo ip to create own metroidvania" so if he talks about am2r it makes no sense
Indeed I was referring to AM2R. If you want to make a "fan game", you're better off making something inspired and all their own.
for a system with capabilities like the PS4, PC, Wii-U and Switch, I was disappointed to see a game graphically reversed to the NES, even for $20, I paid $300 for the system, I want to see games of at the very least SNES quality, too many games are being put out as low quality and stamped with the word "Retro" to make people think they're cool, I'd rather pay an extra $10-$20 for a graphically more appealing game or port than a cheaply constructed and/or cookie-cutter game
@@jhewitt8143 there's plenty of other games with the 16-bit aesthetic that you're looking for, if this game isn't appealing to you...
Played through on switch and had zero crashes or issues of any kind. Great game.
I really wish there was a way to move data/progress from the Wii U to the Switch with some of these ports I want to finish this game but I want to do it on the Switch without having to start over
There actually is a way of quickly traveling between areas, but its basically like the equivalent of a train or bus that takes you to key points on the map.
Damnit... Axiom Verge is out, too?! So I've got Axiom Verge, Cuphead, Hat in Time, Steamworld Dig 2, maybe Stardew Valley, and at the end of the month a three-week-in-a-row lineup of Fire Emblem Warriors, Super Mario Odyssey, and Sonic Forces.
Gah... there's too much... I feel like I have to buy ONE of these before Fire Emblem Warriors.
cuphead is coming to switch???
Never said anything of the sort. Obviously I'd be picking that up on PC.
JaidynReiman you listed a number of games, most of them being available on Switch, on a video review of a Nintendo Switch game. Don't be a dick
I just listed off a bunch of games. Most are Switch titles, but nothing I said indicated they all had to be Switch games. I'm not being a dick.
The Magical Boy eight months later, hat in time, which he also mentioned is still not even confirmed to be COMING to switch, making your point about how every other game besides Cuphead was a switch game moot. You were the one being a dick m8
Finally found a complete copy of this for switch at a reasonable price ($18). Refused to settle for digital and anywhere I usually found it, it was overpriced or not with original case.
congratulations on this review. masterfully written. keep it up.
I remember that my Wii U version also crashed in the credits.
Love this game. It was like getting to play Metroid again for the first time. Thank you Mr. Happ
I liked not having the area of interest blips on the map. Feels more a puzzle to sort out without having my hand held
This is one of my favorite games now tbh, I have such a great time playing it. I might even try to start speed running it
I've done the same since learning about the series. I've played through 1 7 or 8 times since finding it in April of this year and test myself to see how fast I can blitz through it, collecting 100% of items.
Love how some are complaining about no visual hints or how the game doesnt hold your hand. Welcome back 1980s and 90s @Axiom Verge, boy have I missed you.
There's a difference between hand holding, and something like Zelda showing you a crack in the wall for a bomb. There's a reason ALTTP on SNES had visual indicators compared to LoZ on NES, and that reason is there is no sense of reward from just touching every wall you come across and pressing against every nook in hopes that you find something. There's far more reward in being attentive and noticing a small minute difference in the environment, and finding a prize within. The latter requires a keen eye, the former just requires a lot of time to kill.
misterkeebler actually I love the challenge of exploring. Not everything in original metroid or Zelda gave hints. Go play original metroid or Zelda, even super metroid. No hand grabbing there.
Agree 100%
I prefer at least some kind of hint. Even if it's a reference further back in the game or what have you. But, if there are people out there who miss that kind of gameplay I'm glad there are devs who fill that itch.
Excellent review to an awesome game.
I love this game. It feels like an evolution of the formula super Metroid created
great review and no spoilers. nice.
This looks really awesome! I might have to play it once I get through Metriod Returns.
This is one of my favorite games
same
I've been wanting to check this game out for a minute now... Now that Axiom Verge is on the Switch, I may have to finally jump in.
Man I have this on my XboxOneS I'm like about half way through it..but I always thought this would be perfect for handheld ..I just bought a Switch & I gotta say I will buy this game again , support the development cause it deserves it, and I'll go into it again
Thanks guys for the review, I would like to buy it on Swith, after the Steam version, but anyone know what's the real resolution docked and portable of this port? Thanks in advance!
One of the great indie titles.. now , cloudberry kingdom , bit trip, hotline Miami series , and enter the gungeon please indie lads
Who's here after axiom verge 2 reveal
Me
Axiom Verge is GREAT, but it keeps crashing near the end of the game (once before the last boss, and every time just as the credits end). It's not Happ's fault but the devs designated to porting it (Badland Games?).
I'm hyped to play this
I'm still waiting for Stardew Valley to hit the eShop
Coming todaaaaay! :)
Fogboy Boyfog it comes out on the eShop today, but it still hasn't been released as of 10 am est
Is available in Italy 👍
MrsTokyo So....
Tomorrow?
MrsTokyo in Mexico the game is 150 pesos which translates to $8.00 dollars. Since the switch is region unlocked i just bought it for 8 dollars in the Mexican eShop
I got this game and will play this very shortly. Axiom Verge is close enough for my Metroid fix
have it on the ps4 and vita so im not sure if im going to get this for the switch right away but its a great game. great review.
It's funny hearing him complain about backtracking because when I played this I didn't even know you could ride that giant head lady across that hub, so any time I went to that area I walked.
What should i get. Axion Verge, Shovel Knight or Blaster Master Zero?
I have both Shovel Knight and Blaster Master Zero and are both awesome games :)
They're all wonderful, but my personal purchasing order would be Shovel Knight -> Axiom Verge -> Blaster Master Zero.
I totally forgot Axiom Verge comes out today! I dunno if Im gonna like Stardew Valley that much, but I know I've been wanting AV for a long time.
Subscribed . I have been watching a few videos, I like the channel
I've had this on ps4 since way back. I wanted to watch your review though, since I love the game. I kind of want a switch too!
I feel like this week's indie releases for the switch will pull in fans from other nintendo ip absent from the switch. Metroid fans would like Axiom Verge and Animal Crossing fans would like Stardew Valley. It's great that these two launch basically on the same day lol
Nice review homie, no annoying loud obscenities and informative if your actually interested in buying the game without spoilers. I trying find game I want to buy , but every game I find has physical version which I prefer. However, I got 70 dollars digitally so kinda wanna buy splatoon 2 or mario rabbits. I just want all cartridges though! ahhhhhhh! Glad still got xenoblade and fire emblem warriors keep me busy
On sale for $7 on the eshop. Still worth it in 2019?
Hell yeah
Way better than IGN’s review. Thanks
One question remains though: Is the Wii U version still the definitive one?
I don't know man, I've played Super Metroid on the Super Nintendo and have to say that this game, although it looks great, feels overdone with "alien" if you ask me. Super Metroid really gave the player a feeling of mystery throughout the whole station. It wasn't too much and it wasn't too less, it was just the right amount of detail in the design and not so overdone music. And this is not nostalgia speaking here, I discovered Super Metroid only 5 years ago at the age of 27. Axiom Verge might be more than a great game, developed by just one dude, but comparing it to a masterpiece like Super Metroid goes to far if you ask me.
Looks like a good game I think I'll consider getting it
Axiom Verge is on sale for $10 today and I just got it right now.
I just beat the mummy demastered today on my Switch, now I want this metriodvania style game for nintendooooooooooo
Drink everytime he says "Metroidvania!" ;) The term "Metroidvania" has been completely misused from it's original intent. It was a way to differentiate the Metroid-style Castlevania games like SOTN & the GBA titles from the traditional linear Castlevanias like 1, 3, 4.
Lol, thank you. It sounds even more funny with this game because it was basically built to look exactly like Metroid. There's nothing castlevania-esque about it. Tacking on the 'vania just makes me agree that people forgot where the terms came from and why they were used.
Good point... I had only played Metroids and the SOTN/GBA Castlevanias so I figured they were the same thing.
Well actually, I did try some other Castlevanias but hated then and stopped less than an hour in so I figured maybe they turned more Metroidy later on.
Anyway, fair enough. Now I know better I'll stop using Metroidvania and start just saying Metroid-like similar to Rogue-like
Ombro - Aw, which Castlevania's did you hate? NES Castlevania 1 & 3 are just phenomenal "arcade" action platformer games. Super Castlevania 4 on SNES is as well (and maybe a bit easier and friendly for the not-as-hardcore). Dracula X for PC Engine & SNES are also great, as is Bloodlines for Sega Genesis. Honestly the only one I never cared for was C2 Simons Quest for NES.... although that was th first foray into the adventure-style.
PacDork Ahh well see I started Castlevania with the N64 game and wow... Just wow... So bad.
Ombro - Whoa, no - that game is a piece of shit lol. That was trying to be Tomb Raider or something...most 3D Castlevanias are garbage - but try some of the great 2D ones. They have the art, action and and music you love about SOTN and GBA games, but with more linear level/boss/level/boss gameplay.
Just beat the game on hard, to be honest I have only 2 real complaints about the game. The controls towards the endgame after you get the red trenchcoat with warps. I wish they had a designated button intead of having to double tap in the direction to warp back and forth. The second is the weapon variety where its cool to have an assortment to choose from, you wont really need to use a majority of them to clear the game. Theres no situational need most of the time to use most of the weapons made available.
Hopefully the issues mentioned get fixed at some point. You see a lot of patches happen on the Switch.
This game is really good
Does anyone know what's going on with the physical Wii U version?
Are they trying to charge 30-40 bucks for it though like they did Cave Story?
Grumblebuzz No. Completely different developers.
I have 50$ to spend right now and I was looking through metroidvanias on the switch. I already have hollow knight (although I'm stuck on the stupid alt final boss and havent played in a month or two) but I knew there were some more good ones out there. And hell I would've gotten axiom verge A LONG time ago if it had a trailer. These poor people putting their games on the switch don't add trailers, and just images alone wont completley sell someone on a game. Im glad I reminded myself of axiom and looked up a review
If you want a Metroidvania, this is for you. It is a sure as hell Hardcore Platformer that you'll enjoy. This won't be a first-purchase for me when my Switch is coming tomorrow, but it will come right after Breath of the Wild, Splatoon 2, Stardew Valey, and Sonic Mania(yes, I saved up A LOT of money). Can't wait!
Devilcraft 42 Hope you enjoy all those games, they're a good selection.
James Thanks man! 2 years of saving DEFIENTLY pays off, literally.
I'm usually not into these kind of games but this one looks interesting
It is half the price on PS4. Waiting for it to match PS4 price before I'll get it on Switch. It is actually on sale on Switch at the moment but still 50% more expensive than as PS4 when not on sale.
So I borrowed this game on cartridge. I decided I liked it enough to buy it. So I downloaded it from the eShop when there was a sale. Now it shows up on my switch in two different spots. One is the game I downloaded and the other is the cartridge. Has anyone seen any games do this? obviously I don't have the cartridge anymore so I play the downloaded one, but it doesn't have my game saved. Only new slots available. Man..
This game take one person to make and it a thousand times better than GTA.
While GTA is a worse game, it has nigh infinite replayability in the online mode. This game would probably stop being as fun after 3-4 playthroughs.
well to each their own, I love metroid, and I love Axiom Verge, but I think GTA V as a single-player, stand-alone - single play through is 10x better. Just an amazing fun game, and GTA IV is a classic, no offense, I mean 1 man made this you gotta respect that, and its def a passion project but...meh I dont think you can compare Axiom Verge and 8-bit pixel art passion project metroidvania to a $100 million dollar epic open world 3D GTA title (its not even a fair comparison) thats like.....
La Mulana vs...Witcher 3...lol it just doesn't make sense to compare.
But everyone is diff. I've been gaming for nearly 30 years, I enjoy a variety of games both AAA and Indie...but I think there are certain AAA games that are just way beyond what can be done in indie design I mean I love Hollow Knight, Axiom Verge, Shovel Knight, Super Meat Boy, Binding of Isaac, Braid, Hyper Light Drifer (and the dozens of others over the last decade or so) but I also love my Skyrims, and Just Cause 2, and Uncharted 2, Breath of the wild, Xenoblade Chronicles, and GTA IV, and Red Dead Redemption...but everyone is diff - GTA online might not be all that great, but I am talking as a single player/first-time experience GTA V blows this game out of the water, but I have nothing but respect for Thomas Happ - Axiom Verge is still a great game. Next up Chasm & Death's Gambit.
I agree except for the original GTA's (the campy overhead ones), they were all fun as hell, not saying better than Axiom, just saying the old GTA's actually didn't suck, but that's just me :)
This game does have a fast-travel system. It's called Indi
One, sole guy made this? Now that is impressive!
looks cool,but im still playing samus returns right now, tho i need a guid cause i came accross a non metroid boos and a third form metroid that are both giving me a hard time!
How much is this?
I hope more metroidvanias get ported on the Switch. guacamelee should be great on here
bummer about the crashes. feel bad that only one person made this game lol. i think he would really like some more help.
Does an xbox one version exist?
ok, first...comparing it to any Castlevania is ignorant, this is 100% NES Metroid, despite being on a system capable of so much graphically, it was fun...at first, acquiring items and power ups as you went along became so difficult and/or unknowable, it made getting necessary items really tedious, (if at all), and like the original Metroid, you don't really need all items to beat it, but that's half the fun, oh wait, no way to really find the stuff is there ???, I think $20 was pushing it for me, but I bought it used for $15 anyway, I didn't mind the cut scenes, they really didn't drone on too much like most games now a days, still, my overall is based on length of the game, price, replayability (75% of a score for me), frankly, it's kind of short, so 2.5/4, $20 for what you get on a system capable of so much 2/4, despite the length and price, the replayability is great for me, 3.5/4 for a total of 8/12 (2.6/4), but that's just my opinion, not fact, so no hatin y'all
Great review 👌👌👌
A good review that the game deserves. Unlike IGN's and GT's smug review
Publishers and Devs that focus too much on Graphics and Micro transaction left the room
my game of the generation
Just bought on PC for $10
Didn't che review it on Wii U?
No, I did a Game & Watch of it on Wii U.
Che Guevara? I don't think so...
Pretty cool game shame we have seen nothing of the sequel.
This is awesome.
But Hollow Knight tho....
I'm sooo ready to buy it again.
Drinking game: take a shot every time he says Metroid-vania.
when will you get odessey?
kingjonny likely in a week or two based on their history with first party Nintendo games
This reminds me of thexder. They sjould port that game
great review, thunbs upping this....but for the love of god get a new mic
I'm missing one health node and it's driving me crazy
Nintendo ... Is taking indie developers like this, and because they Jumped on the switch bandwagon and Suddenly..overnight, what was considered a small game on a triple a console..now looks like a triple a title on a handheld.. and it's making these small Devs very rich.. which they will hopefully become bigger and grow, and then the new breed will kill off the huge arseholes that is the likes of thrives and gmablers EA , and take gaming back . Well done Nintendo ...you got the indie lads on side
Now make a trophy system
man, it was announced that this was coming for switch the day after i first heard about this game. i have been putting off getting it since then. cant fucking wait.
my only complaint is the charcracter design, it looks terrible. Other thant that, perfect game
bought this game today
Seems like a cool game but the 8-bit style is kind of off-putting to me, and not in the intentional way to create a more alien and hostile atmosphere. I'll go as far to say it looks ugly. And I'm not really a fan of games that use guns as the protagonist's weapon, I much prefer a sword or even a bow, full auto gun just seems boring. However I will commend the game by switching up typical conventions you'd expect to find in a metroidvania game, that and the fact this was made by one guy has to be applauded.
Then again, super metroid or any of the other Metroid games i e Metroid Fusion or zero Mission or even the Prime series. They did not have a fast travel system either.
This game is ok. There were a lot of things I didn't like, and a lot of things I did like.
This game was ok. Def not a 9 or a 10 i beat it already on xbox its short as fuck. 8 at best
Haywood Jablomy short as fuck? It's a 10 hour minimum on the first playthrough, usually. That's long as fuck for an indie.
You want fast travel in a metroidvania? I had to rewind to make sure you weren't joking...teh lolz
SPOILER ALERT - soylent green is people
02337755 My mind=blown
What's Soylent Green?!!
Just keepin it real
New3DSLUIGI364 People.
Made by a single developer. Praise be to the Toby Fox's of this world!
Everything but the enemies I like about this game. But the enemies are so easy and look so dumb and generic.
This game has a great soundt4ack though, it's worth the price!
Breath of the Wild didn’t have HD rumble
this looks rad but it totally reminds me of the antz game boy game