Maya tutorials Nurbs Introduction tool-revolve, Loft,Extrude,Bevel.
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- Опубліковано 27 сер 2024
- In this tutorial you will able to learn how to use Nurbs modeling tools like, Revolve, Loft, Bevel, Boundary, Extrude tools this will help you to create non linear modeling very easily, i am teaching you how to create pot model, wine glass model, chess pan model
NURBS - Non-Uniform Rational B-Splines provide a 3D modeling framework based on geometric primitives and drawn curves.
Construct 3D models from NURBS primitives.
Primitives are simple 3D objects created in the shape of common geometric forms such as cubes, spheres, cones, and so on.
Primitives can be a great starting point for many 3D shapes.
You can modify the attributes of NURBS primitives to modify their shape.
You can also modify NURBS primitives by trimming away portions of their forms, beveling their edges, or by sculpting them into different shapes using sculpting tools.
Loft
Skins a surface along a series of profile curves.
Revolve
Sweeps out a surface by revolving a profile curve around a pivot point.
Extrude
Creates a surface by sweeping a profile curve along a path curve.
Bevel
Creates beveled transition surfaces from a profile curve.
Bevel Plus
Lets you create beveled transition surfaces with a much higher degree of control than regular Bevel.
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If your model turns black you can select the curve(s), hold SHIFT and right-click to pop up the contextual curves menu, then "reverse direction".
Maya tutorials Nurbs Introduction tool-revolve, Loft,Extrude,Bevel very useful tutorial
thank you or( شكرا > in arabic ) very useful :D
you demistified nurbs more the pluralsight, udemy and linda.
thank you)and whats the track?
ua-cam.com/video/TI552BCktf8/v-deo.html
good tut but tune your guitar