I wanted to send a Huge thanks to Mike for your amazing tutorials. I just wanted to point out something Mike did not cover. for this tutorial to work you need to go into your extrude settings and make polygons extrude along selected curve for this to work. Maya 2016 has this disabled natively. So Edit mesh extrude option box extrude along selected curve. Great tutorial Mike thanks so very much and please keep up the great work!
i love love love your videos. im currently at a parametric design unit at the AA and was asked to learn maya in a week time. So your videos really helped a lot. Sometimes its hard to connect different objects to the most basic shapes. But your videos showed me that. Thanks so much. Cannot explain my gratitude!
Mike, another great tutorial, and particularly as it's an update. Maya changes often, and it puts the burden on educators to re-do tutorials, so thank you for the extra work on top of the regular work :) You have really great ideas for which objects to create as well.
Guys be sure select the damn curve and not the control points ,select the curve in the outliner then select polygon and it will change its pivot, Thank you for ur tutorials MaN
I love how you seem to have infinite videos on your channel because every time I check your channel for any videos that I have not yet watched, there are so many of them.
Man thank you so much! I have been trying all day to do this by hand and I thought to my self its maya 2016 there has to be a button that does this for me. So thank you again.
Still works beautifully in 2019. thank you for the video. I am trying to create tree roots that are twisted around each other, and I didn't know how to create just 1 curve. I planned to make 1 curve, duplicate, and adjust. But your twist tool life and time saver!! thank you for adding info about it. also, special thanks for info where you add Twist option tool to Extude floating window. I didn't have It by default, but I do have it now ))) . This video is ROCK!
I'm struggling to do this in 2019, it doesn't seem to stretch from one point to another when I click the extrude function, do you have any idea where I might be going wrong?
First, Thanks a lot for the video. I think I found something interesting may help someone. If you select the face from hit "F11" and select them by box (which means not select one by one using click). It will not work. The only way you can successfully extrude is doing the 100% same steps like Mike's video showing. Hope the little tip can help someone like me. LOL
Thanks so much for the tutorial - really concise and clear! I did run into an issue with mine though - the rope twists are more dense in the middle and they loosen at both ends. I've played around with all the sliders and I've repeated the exercise from scratch in case I missed something. Can't figure it out so I'll work with what I have for now. Thanks you again, your free tutorials for the love of teaching and sharing are beyond awesome. :)
I tried that yeah, I don't know why it didn't help. Even when I set the twists to over a thousand there's still some variation. Someone else in the comments had the same weird issue. I'll try it again later though. Thanks again!
Bianca Eilertsen In my case I'm using this rope model on a smaller scale, as bits of detail on a gold crown so consistency is important. My temporary solution was to delete where the twists start to become less tight and Mesh -> Fill Hole. But after messing around some more, I finally get what I was doing wrong. Notice how when Mike is drawing the curve, he's plotting his points evenly? That even distribution of points = even twists. So when I draw my own curve and leave a wider gap between points, the rope barely twists at all. The closer the points the twistier it is. I feel stupid for not realising this sooner. :P Some screenshots of an example rope and what it looks like as a curve vs what it looks like extruded (500 divisions, 5,000 twists): imgur.com/a/BBczr
Thanks for the updated tutorial. It's a little hard to follow for beginners because you move rather quickly and use several hotkeys. It would make your tutorials much easier to follow if you could display keystrokes on-screen while recording. Just a suggestion, thanks again.
Hello there, for some reason in Maya 2015 I can't put an higher value than 180 on Twist. Edit: Nevermind, I can't do it on the scene like you did, but it works if done through the attribute editor. - I can't stress enough how your tutorials are useful. I'm doing a marathon through all your videos, learning really a lot. It's amazing how easy it is to follow you. Too bad that my Maya, sometimes, seems possessed and do weird stuff ahahah
Mike Hermes Thank you so much. I will try 2016 after I've done with every single video in your channel. Since it will be slightly different the interface, it's better to keep 2015 for now. At least I think so XD. Otherwise I'll be spamming 'how do you do this in 2016?' everytime ahahaha
Mike can you please do an advanced Hard surface modeling tutorial like modeling an entire Ironman suite with creating little detailed complex pieces with tips and tricks? Please?
Thank you! Can you also please teach us how to create intricate objects using cross section of an object and a curve? Or how to create a closed curve shape and then extruding it to create a polygon. I know this is done in Max, exists in Maya as well but Maya turns everything into nurbs surface.
Mike Hermes hi, yes I did watch and made it like on your video. But his hands are fluffy / like some fibers, so I dont know what to do to make it like that? Im new in this and sorry for bad english
@@nalasnala8028 You will do that when texturing it, not really possible in the 3D software itself unless you use the fiber stuff (I don't know how to do that myself)
I've done exactly what you have demonstrated in the video, but it will not extrude along the curve. I even checked in the options box to make sure it was set to extrude along the selected curve.
Would love it if you could do a tutorial to animate those as well. I'm trying to get my head around animating fire tendrils. Should I simply create a few polygonal tendrils and add the fire to them or is there a way of twisting the actual fire itself?
Hi Mike, Is there any way to apply tension to ropes? Like on a sail or holding down tent? Or a rope holding down the top of a tree and the tree snapping back when rope is broken or released? A rope holding a sail and then tightening it to stretch the sail? Is there a command for that or is that all in the animating key frames? Like before float object people would manually set key frames and animate an object floating. Also things like spring board? Is there a snap back function where things can be held and then let go and they spring back? Can you model a ruler being twanged on the side of a table?
hey thanks so much for replying Mike! at the end I manage to do it, was it because we need to select that piece of circle as face instead of selecting it as an object?
I had to tie a complex knot with the curves manually and tried to extrude rope to follow that curve, sounds easy enough and a solid plan. However, some areas had SUPER dense divisions while others don't. I thought it was correlated to the curve points but after some deleting and trying again, its not? Then I had to manually delete 100 divisions for each of the 4 ropes thats twisting. The rope doesn't even follow the curve all the way to the end but just stop 70% of the way and forces me to extrude more to do it manually. This is super frustrating and I thought there had to be a better way, how did I mess up. After rewatching several different videos on how to make rope, i can't figure out why.
o_o how do you redistribute it evenly? the division just does it randomly and dense and i cant find any more options in the drop down that looks like it could do it.
So how would you suggest UVing this for texture application? I've been unitizing all the UVs and then piecing them together via move and sew, but I feel like there's a faster trick, or even an extra step before the extrude that would make the whole thing easier.
I found an easier way of creating a rope as the rope I've created is quite long and coils round a pole and has a knot at one end so it's quite complex to UV. Instead I created one tube then used a displacement map I found online to make it look like 4 individual strands. Also helps decrease render time as less poly count and if you want to animate too it'll be easier and faster but still retains the detail needed for close up shots.
Hi Mike. Hey, I am struggling with trying to get a good looking twisty telephone cable. I tried just using one strand with this video, but, I can't get it looking any good. Can you do a tutorial please?
For retro phones I think people still model, also for other uses for this type of cable/wire I think it would be a useful video. All the videos I have been through seem to leave issues with posing the phones cable after creation, or getting the right look to the cable such as roundness and size.
I wanted to send a Huge thanks to Mike for your amazing tutorials. I just wanted to point out something Mike did not cover. for this tutorial to work you need to go into your extrude settings and make polygons extrude along selected curve for this to work. Maya 2016 has this disabled natively.
So Edit mesh extrude option box extrude along selected curve.
Great tutorial Mike thanks so very much and please keep up the great work!
+Derick Wicks Thanks Derick !
Oh thanks buddy i was literaly going to comment about that.
i love love love your videos. im currently at a parametric design unit at the AA and was asked to learn maya in a week time. So your videos really helped a lot. Sometimes its hard to connect different objects to the most basic shapes. But your videos showed me that. Thanks so much. Cannot explain my gratitude!
Thank you so much Natasha, I really appreciate that :-) Best of luck with your studies
Hey Mike, just wanted to say thanks so much. You have helped me get through my Graduate degree. Fyi, you made a difference in my life.
Thak you so much Gabriel. I really appreciate that !
Mike, another great tutorial, and particularly as it's an update. Maya changes often, and it puts the burden on educators to re-do tutorials, so thank you for the extra work on top of the regular work :) You have really great ideas for which objects to create as well.
Thank you so much Kathryn
Guys be sure select the damn curve and not the control points ,select the curve in the outliner then select polygon and it will change its pivot,
Thank you for ur tutorials MaN
I love how you seem to have infinite videos on your channel because every time I check your channel for any videos that I have not yet watched, there are so many of them.
Almost 800 :-)
Mike, you're my personal Savior. Your tutorials, are awesome!!!!!!!!!!!!!!!!!!!
Thank you !
Thank you Mike! I've been waiting for this for a while! I'll try it when I come home. Thanks again!
Man thank you so much! I have been trying all day to do this by hand and I thought to my self its maya 2016 there has to be a button that does this for me. So thank you again.
You are very welcome
thanks for update,,, its crazy how often Maya changes its tiny features of any kind
Still works beautifully in 2019. thank you for the video. I am trying to create tree roots that are twisted around each other, and I didn't know how to create just 1 curve. I planned to make 1 curve, duplicate, and adjust. But your twist tool life and time saver!! thank you for adding info about it. also, special thanks for info where you add Twist option tool to Extude floating window. I didn't have It by default, but I do have it now ))) . This video is ROCK!
There is actually a new and updated video I posted on this
Still really helpful in 2019!!!
I'm struggling to do this in 2019, it doesn't seem to stretch from one point to another when I click the extrude function, do you have any idea where I might be going wrong?
Can I use maya on Nvidea 940 mx 4gb
golden channel for Maya beginners
Thank you
Mike you’re amazing! this video was clear, informative, and easy to follow along with. thank you for your help!
You, sir, are a life saver!!!!! Thanks for all your videos, they are so helpful!!!!!
this is awesome! I've been subbed to you since I started using maya and you are one of my favourite teachers by far, thank you for being you!
+Andrew Mohr Thank you Andrew, appreciate that
I was always fascinated by trap soft, been listening to trap long ti and i finally decided that i will try to make my own but i was so
Thanks man. You illuminated a couple of things for me in that tute that I never knew about 2016.
You are welcome
Thank you for your tutorial. You're very clear and easy to follow!
First, Thanks a lot for the video. I think I found something interesting may help someone. If you select the face from hit "F11" and select them by box (which means not select one by one using click). It will not work. The only way you can successfully extrude is doing the 100% same steps like Mike's video showing.
Hope the little tip can help someone like me. LOL
Thanks a lot for all your tutorials
I love your videos. Thats the best tutorials on youtube!
+3D Ruler Thank you
Thanks so much for the tutorial - really concise and clear! I did run into an issue with mine though - the rope twists are more dense in the middle and they loosen at both ends. I've played around with all the sliders and I've repeated the exercise from scratch in case I missed something. Can't figure it out so I'll work with what I have for now. Thanks you again, your free tutorials for the love of teaching and sharing are beyond awesome. :)
If you use the correct sliders and nothing else it should work. Try resetting the extrude tool
I tried that yeah, I don't know why it didn't help. Even when I set the twists to over a thousand there's still some variation. Someone else in the comments had the same weird issue. I'll try it again later though. Thanks again!
Im having the same problem. In places where there are more vertcies, it twists more, making it a very irregular rope
Bianca Eilertsen In my case I'm using this rope model on a smaller scale, as bits of detail on a gold crown so consistency is important. My temporary solution was to delete where the twists start to become less tight and Mesh -> Fill Hole. But after messing around some more, I finally get what I was doing wrong.
Notice how when Mike is drawing the curve, he's plotting his points evenly? That even distribution of points = even twists. So when I draw my own curve and leave a wider gap between points, the rope barely twists at all. The closer the points the twistier it is. I feel stupid for not realising this sooner. :P
Some screenshots of an example rope and what it looks like as a curve vs what it looks like extruded (500 divisions, 5,000 twists):
imgur.com/a/BBczr
That does explain it. I wasn't evenly spacing it, either. Good to have a solution to this, thank you
That's awesome! Thanks for the video using this in 2020!
Thank you so much. This' very eazy to understand even i'm just a beginner.
Thanks so much for your thoughtful and detailed videos! On to the soft!
I'm right here before you answered :)) lol!!thank you very much,both your tut and you replied.
+Thăng Trần Good
Thanks you from the bottom of my heart for this video
You are very welcome
That was fairly easy! 🙏🏽
Thank you so much for an awesome and clear tutorial! this was really helpful.
And thank you for watching it !
Thank you for sharing this tutorial
Yes this is very helpful.
Evergreen!
Thanks for the updated tutorial. It's a little hard to follow for beginners because you move rather quickly and use several hotkeys. It would make your tutorials much easier to follow if you could display keystrokes on-screen while recording. Just a suggestion, thanks again.
+BigNorman14 Thanks, I will keep that in mind !
My favorite channel Mike Hermes
Thanks
Appreciate the vid, sir, currently conceptualizing for my engineering presentation!
+Anthony Mailly Cool !
Extremely helpful tutorial. Thank you :)
Hello there, for some reason in Maya 2015 I can't put an higher value than 180 on Twist. Edit: Nevermind, I can't do it on the scene like you did, but it works if done through the attribute editor.
-
I can't stress enough how your tutorials are useful. I'm doing a marathon through all your videos, learning really a lot. It's amazing how easy it is to follow you. Too bad that my Maya, sometimes, seems possessed and do weird stuff ahahah
+TheDorianTube Thank you. try Maya 2016. It's much faster and has way less issues. When I worked with 2015 it crashed almost every day
Mike Hermes Thank you so much. I will try 2016 after I've done with every single video in your channel. Since it will be slightly different the interface, it's better to keep 2015 for now. At least I think so XD. Otherwise I'll be spamming 'how do you do this in 2016?' everytime ahahaha
tutorial exelente para maya 2016
thanks for the quick tutorial!
Thank you Mike
very helpful for making wicks!! thank you
Hey Mike ! Could you make a tutorial of how to model a bird nest ? There's not a lot of tutorial about objets like nests...
Thank you sir for helping me 🖤
BRAVO! So pretty
Thank you Lauren
amazing real looking rope ... gr8 tutorial
+Umang Kapoor Thanks
Thank you!! You're a lifesaver :0
You are welcome
Perfect tutorial, thankyou so much!
Thanks Mike! love your tutorial :D
awesome man! thank you!
Respect and God increase you in every good ways.
Mike can you please do an advanced Hard surface modeling tutorial like modeling an entire Ironman suite with creating little detailed complex pieces with tips and tricks? Please?
+Harsh jain I would love to, problem is that a tutorial like that would take 30 to 40 hours to do it properly
+Mike Hermes I am sure many people want to learn that and from one of the best tutors as you it'd be freaking AWESOME! :D
+Harsh jain Thanks :-) Maybe I can do a section or two
LOL, you just made my day :-)
u r avery good in maya and I'm very haapy that u continue teatch us
Thank you
Still helpful in 2021 with maya 2021 :) thank you.
your tutorial is amazing
Thank you! Can you also please teach us how to create intricate objects using cross section of an object and a curve? Or how to create a closed curve shape and then extruding it to create a polygon. I know this is done in Max, exists in Maya as well but Maya turns everything into nurbs surface.
simple and valuable
woah... thats amazing
Thanks
I am Frome India. I am watching your UA-cam channel .I love you bro
Thank you Mike !
Perfect tutorial thanks
You're welcome!
hi, how to make arms for Forky character (toy story4) ?
Did you watch this video ? That's how
Mike Hermes hi, yes I did watch and made it like on your video. But his hands are fluffy / like some fibers, so I dont know what to do to make it like that? Im new in this and sorry for bad english
@@nalasnala8028 You will do that when texturing it, not really possible in the 3D software itself unless you use the fiber stuff (I don't know how to do that myself)
Thank you so much!This was really helpful for me.
Thank you
I love you ♥ Its so simple
Very welcome
Thanks so much, finally got it to work. :)
Great
I've done exactly what you have demonstrated in the video, but it will not extrude along the curve. I even checked in the options box to make sure it was set to extrude along the selected curve.
Kyler, have you selected the face of the circle only before extruding or the whole thing ?
thx for this tutorial. Its awsome !
Thanks Karl :-)
so i wanted to make a straight rope and i didn't use the curve and just extrude straight away but the twist doesn't work. Did I do anything wrong?
Did you add subdivision ? ( it needs subdiv te bend )
Thank you. Very helpful.
Appreciated
Helped a lot. Thanks ♥
Thank you so much!
thanku mava
Thanks!
thank you very much that was quite helpful
Hi Sir, love you so much. Thanks to share your knowledge.
You are most welcome
good video! very useful!! thanks for shearing
still really helpful in 2021!
very nice thank you
i dont even use these programs and i love your videos
That is pretty amazing !
Still really helpful in 2018!!!
The bset tutorial ever TY
+Fernandinho Navas Thank you
Would love it if you could do a tutorial to animate those as well. I'm trying to get my head around animating fire tendrils. Should I simply create a few polygonal tendrils and add the fire to them or is there a way of twisting the actual fire itself?
Hi Mike, great video as always, thank you. How do I seperate and delete the curve without loosing the rope?
Delete the history of the object first
Hi Mike, Is there any way to apply tension to ropes? Like on a sail or holding down tent? Or a rope holding down the top of a tree and the tree snapping back when rope is broken or released?
A rope holding a sail and then tightening it to stretch the sail?
Is there a command for that or is that all in the animating key frames? Like before float object people would manually set key frames and animate an object floating.
Also things like spring board? Is there a snap back function where things can be held and then let go and they spring back?
Can you model a ruler being twanged on the side of a table?
Hi Ryad,
Wow, a lot of questions, Well to start, yes it is possible. I will see what I can do with your requests
Mike
ha! genius mike!! Thanks!
Thanks man
It's not working at all :( the face can extrude but it won't extrude along the curve. It is Maya 2016. Can I know how to fix, Mike?
Do you have enough subdevisions to extrude along the curve ?
hey thanks so much for replying Mike! at the end I manage to do it, was it because we need to select that piece of circle as face instead of selecting it as an object?
I had to tie a complex knot with the curves manually and tried to extrude rope to follow that curve, sounds easy enough and a solid plan. However, some areas had SUPER dense divisions while others don't. I thought it was correlated to the curve points but after some deleting and trying again, its not? Then I had to manually delete 100 divisions for each of the 4 ropes thats twisting. The rope doesn't even follow the curve all the way to the end but just stop 70% of the way and forces me to extrude more to do it manually. This is super frustrating and I thought there had to be a better way, how did I mess up. After rewatching several different videos on how to make rope, i can't figure out why.
Arkey, after creating the curve manually ( regardless of positions of points ) you can redistribute them so that they have an even distance
o_o how do you redistribute it evenly? the division just does it randomly and dense and i cant find any more options in the drop down that looks like it could do it.
I'm having the same issue with the extremely dense areas. Can you walk us through the redistribution?
Indeed
its like connecting together ! after extruding and adding subdivisions .. from the start to the end its connecting together !!
So how would you suggest UVing this for texture application? I've been unitizing all the UVs and then piecing them together via move and sew, but I feel like there's a faster trick, or even an extra step before the extrude that would make the whole thing easier.
It is basically just uving 4 cylinders
works well but how do I go about texturing it? Would I have to UV map each of the individual ropes?
I have textured thus in the past by UV ing each individual strand ( there are only 4 )
I found an easier way of creating a rope as the rope I've created is quite long and coils round a pole and has a knot at one end so it's quite complex to UV. Instead I created one tube then used a displacement map I found online to make it look like 4 individual strands. Also helps decrease render time as less poly count and if you want to animate too it'll be easier and faster but still retains the detail needed for close up shots.
Would you link that map? I may want it for future game dev.
thanks sir🥰🥰
Why does mine join all 4 surfaces to one surface? I see your model extrudes all 4 together, mine joins at the end into one surface
Nice video, thanks.
Thank you
Thank you
Hi Mike. Hey, I am struggling with trying to get a good looking twisty telephone cable. I tried just using one strand with this video, but, I can't get it looking any good. Can you do a tutorial please?
I can but do people still have twisted telephone cables ?
For retro phones I think people still model, also for other uses for this type of cable/wire I think it would be a useful video. All the videos I have been through seem to leave issues with posing the phones cable after creation, or getting the right look to the cable such as roundness and size.
By the way, thank you for all these awesome tutorials that you have provided.
what is better for creating a shoe laces? this tecnique or using uvs?
Depends on where and how the model will be used
WNice tutorialch version do you use to get all the setup and polyphonic softs?
thats awsome!
Thank you ! ( Like your hat ! )
Thank you! Execelent!
You are very welcome !