Keep in mind with braking lines there are some occurances on some tracks where depending on the car they arent gonna be necessary to brake as much or even at all in certain points. They are good guidelines but should never dictate objective procedures or technique.
Yeah one car I use I just look at how much red line there is. If it’s before the corner I brake. If its in the corner I lift my trigger up a bit. All this depends on the corner, I also look at the mini-map if I don’t believe I can make a good decision.
that's absolutely right. in my eyes especially in rally or off-road races when you have an offroad-tyred car that really bites into the ground in oversteered turns.
Exactly, just guidelines, not necessary to follow exactly, it's much better to feel the car capability to turn, and change tune regardless of cornering/breaking lines!
I kinda want just one arrow that says "braking point here" with no racing line, since that's basically what I use the braking line for anyway. I know the speed and lines my cars can handle, I only use the braking line to give me a general area to start braking.
He’s 100% right about driving manual, I only started last week as I wanna learn to drive in real life so I thought just to try it for a little bit, but now I’m hooked, I’m faster and better than all my friends playing automatic still, and it really does become 2nd nature and for me it makes the game way more enjoyable, Jesus forza horizon 4 is based in my own city Edinburgh but I’ve played number 5 more cause of me switching to manual, also helps it came out on game pass day 1 but that’s not the point lol, anyone thanks for the vid going into detail about all these options and thank forza for turning gamers into car lovers and car lovers into gamers 💪
I dont understand why so many people play automatic. thats the most boring shit ever you cant even cruise because youre gonna sit at redline in third gear
Was able to get multiple top 50 in Rally Rivals using Auto and ABS. You convinced me to try manual/no ABS now. I'm looking forward to it. :) Great video as always. Cheers.
One thing everybody planning on turning ABS off should know: learn to tune brake balance! In previous Forzas I wouldn't say it would be very necessary, but in FH5 locking up the brakes can really mess you up. Learning to brake without ABS on properly balanced brakes will be a lot easier than braking on stock or unbalanced brakes. I recommend looking at Hoki's tuning guide or other guides available on UA-cam/the internet
I dont think it matters that much unless you move the bias forward a lot. Personally i tend to move it more rearward to help the car turn in better. I have noticed that locking up is much easier to do over bumps and rises compared to previous games, and once its locked up its harder to get them rotating again. Much more realistic, just takes a bit of getting used to since you cant just release the brakes a bit to unlock them like in 4, you have to really back off and try again
It matters if slamming brakes too much, they lock and slide and can't steer, but that's mostly on car builds with good power but no breaks upgrade, or big engines with 800 1000 hp
When I download some tunes it’s just the worst and I should start tuning because some people is probably playing with abs on so they use the highest brake pressure but for someone like me I lock up if I slightly touch the trigger
manual shifting made a huge difference for me especially in cross country events. its definitely worth learning. i dont know if they changed it since last i checked but i dont think drive line off or rewind off gives you bonus credits in this horizon
Keep in mind that simulated damage seems to heavily affect the player, far more than AIs, making marathon races nearly impossible to get good placements on, as your car tires are worn down by the end while the AIs can keep taking perfect corners.
As a wheel user, I wish the manual/manual with clutch setting would change according to car. So if the car is a manual IRL, then it should by default come with the clutch.
That's basically what I do already. If I switch to cockpit view and see that my avatar takes their hand off the wheel to use the shifter, I use manual with clutch. If they use the paddles, I use manual without clutch.
Right. I also would like cars that actually have stability and traction control to have it be enabled by default - and I'd love to be able to only activate the settings for certain cars
@@olli408 i think turn 10 or whoever decides would think that these settings would make the game way too simulation like, instead of appealing to the mainstream audience
The only thing I would add about using rewind from a Forza noob's perspective, is that it can become a habit that's an instant killer in any sort of online play. With FH5 being my first game in the franchise and being used to NFS handling, I used rewind to help me learn Forza's handling model. I'm certain it was helpful, but when I did my first online race as part of a festival playlist co-op, I screwed up a corner and instinctively hit rewind. Of course, this immediately sent me into 12th place and my race was over. I'm trying to ween myself off of rewind as a result. Instead of moving difficulty from Expert to Pro, I think I'll stay on Expert until I can win consistently without rewind. I figure rewind is primarily a track knowledge thing (for me anyway), and it's usefulness will diminish as I gain that knowledge.
I like rewind because I feel more free to make bold moves since there will not be any consequences. Though in online racing you have to switch to a completely different playstyle.
I have been considering changing into manual shifting for a while now but it kind of messes up my focus, this tutorial kind of gave me that push i needed. Thanks HokiHoshi.
manual shifting is one of those things that come around with constant training. Don't get discouraged if you have troubles grasping it and take it easy
@@rickysmith6081 You will figure it out real quick! A little tip though, when you are going uphill or taking a turn, some of your power is spent on fighting the g force pulling you to opposite direction as in real life. When you feel like you are going below your power band, for most of my cars its around 5,5 k rpm, i tend to downshift. you can tell by the sound.
Really nice guide! I’m using ABS, no TC, no SC, and Manual clutchless. My rewinds are on but they’re a last means backup anyways since in online if I have to rewind it’s really costly. And the braking line I have that too, but it’s a guide since sometimes the braking line suggests me to brake way too early, so I use it as a vague guide.
You're right you don't. In FH4 it was possible to get over 100% CR bonus, but not anymore. There's also no advantage to turning off rewind or going from manual to manual w/ clutch.
The braking line helps a lot when you think about how many cars you're gonna drive under varying conditions. It's highly unlikely that anyone will know when and how hard to brake with all 300 of their cars on every turn when you throw weather and how the car has been modified into the mix.
I feel like it'd be a bit easier if we had the option to stop the FOV from increasing at high speeds (Using a FOV accurate to your actual vision = better sense of braking abilities). The dashboard camera already disables this, so I don't see why it can't be an option for other camera views.
As someone who doesnt use the braking line at all, youd be surprised at how easy it is to adapt. After a few corners you can get a pretty good idea for how quick you can take corners, so as long as the car is reasonably well balanced in terms of its upgrades (eg. doesn't have lots of grip but no brakes, or lots of power and no grip) so its not too bad without the line. That being said, it is much harder since you have to use the map to judge speeds, unless you memorised the route, which makes sprints especially hard. And heavy braking zones are much more difficult to judge, especially since its harder to find braking references compared to a real race track. It is making things unnecessarily difficult ill admit that, but its fun. Hopefully they fix lighting at dusk so i can actually see though
This was a great video! I switched to a wheel for FH5 and have been trying to advance my driving. One tip for ABS Off is to also use your gears to help you slow down, changing down at the right time really helps with managing the breaking pressure in my experience. I've been considering taking off breaking lines because I want to reduce my reliance on them so I can switch to other games easier, and found sometimes they aren't the best line, especially in rivals.
I have always driven Every Forza game with No ABS, no TC no AS and always manual gearbox. It's the way I want to play. Feels right for me. Might not be right for you. But anyway, great video. Many Forza players needs guides like this to understand how it works
I play with no ABS as well but I feel like it is just impossible to be consistent on a gamepad. There is no resistance to the trigger and there is no vibration to tell you of the wheel lock or imminent wheel lock. I feel like I'm constantly underbraking to avoid wheel lock, thus losing precious time per corner. I will be trying with ABS on. If I had (which in fact I will in near future, fanatec DD) steering wheel with decent pedal set I would definitely go no ABS.
i've been drifting for a while now and worderen about that i coult'd accelerate while i was drifting. but now i tryed take traction and stability control off, and that helped really much. thank you❤️
I remember my dad taught how to drive manual with clutch a while back on forza 2. He never played, just saw me playing and told me what to do. To make it easier, I change my controller mappings to make it feel more natural.
I remember when I first started FH4 I was having difficulties, esp since I use keyboard. I was scared of sim/semi-sim raceing. So the first few youtubers I found very helpful were HokiHoshi (and Isuckatdriving) and really helped me get into the game. Now watching this video, I feel like a high school senior lmao.
Man, I'm glad you acknowledged how cheap the AI is in this game. I've gotten much better since watching these guides and playing, and now I default to Pro difficulty and can usually beat the AI consistently, but boy... The amount of times the game makes it so obvious that the AI is on rails is baffling. 100+ mph down a wet dirt road, the AI looks like its about to lose control, and then suddenly the car just snaps right back into its line... The only thing that makes the AI beatable is the fact that it tends to brake too much. But good luck catching it in races that have a lot of long straights and gentle corners. Not to mention its propensity to ram the player in corners because it always wants to start breaking at the very last second because the driving line says so. >.>
I literally just finished my 1st unbeatable AI win. I was in 2nd place and I think I rewinded the last corner of the track about 50 times to beat the AI for 0.013 seconds 😂😂😂
You make great videos. You always explain things very well. And you take take the time be thorough. I really appreciate that. I’m halfway experienced at this point, but I still learned some things, and again, greatly appreciate your thoughtfulness.
I just started playing FH5 a week ago on PC with keyboard. I tried ABS off (because of that +15% CR) and it was a nightmare for me. I was so confused because I felt like I couldn't control the car at all. Some videos said that you should applying the brake at 80-90%, I was like "WTH, how can I make my keyboard do that? LOL" Thank you for your explanation in the video. Now I set all of my controls as you suggested for keyboard players, it is working great, it is great and I now started having fun with FH5!
A little late response cuz I’m just starting to get back into FH5, but in controls you can turn down your setting so where you can mash the button down but it only provides %85 break pressure. You can also make tunes that help for that.
Important point regarding ABS (also irl): ABS lets you retain more control over the direction your car is going during heavy braking. Instead of just sliding straight into the barrier, you might just barely make the corner.
Worth noting that there are circumstances where TCS is absolutely warranted. Eliminator is a good example, where you often end up running un-tuned 2wd road cars through sand and mud. Throttle management there is incredibly difficult and a huge distraction when you should be focusing on navigation.
One thing to note that on console the triggers do have rumble moters that help when identifying issues with traction or locking of the wheels while under braking. This feedback should still be there if using an Xbox one controller. The feed back helped me with turning off the ABS.
After seeing the staunch difference in acceleration on automatic vs manual, I decided to make the switch. Now, I play dirt 5 but the same thing applies. It was a little hard to get used to at first, but after a week of racing on manual I have been smashing my world records and claiming new ones all the time. The cars feel a lot more controllable as I can control what gear I enter and exit the corners with. Thank you!
After driving manual for years i recently switched to manual w/clutch on most of my racing games and its so much fun, its not that more difficult and allows you to do so many fun tricks and shit that helps you corner faster
really? i been manual w/ clutch since forza horizon 2 and i feel like using it without the clutch would be liberating. it’s a lot to downshift from 5th to 2nd mid-turn. excited to try without the clutch
Great video! I first watched that a while ago and I was running on automatic shifts, ABS on, traction control on, stability blah blah blah... Now I'm doing the EXACT OPPOSITE. I'm running with ABS Off and Manual with Clutch and basically all of the assists are on the "fast settings" Apparently I've shifted from a newbie to a really great driver since I'm pulling off insane times on Rivals. Thanks for the great content!
For manual with clutch on controller, I like to swap the handbrake and clutch buttons. It's just way easier and feels more like manual w/o clutch except my thumb has to press two buttons at almost the same time.
Been driving with all assists off and in top 500 rivals since horizon 3. The key to driving fast is simply keeping the revs up. Doubly so if the car has forced induction. Keep the car in boost. Typically when cornering you gotta brake and downshift to the gear you wanna ride out of the corner in before diving for the apex. Ease off the throttle a lil bit to keep traction, straighten her out and gun it out the hole. Driving w/ clutch can allow you to keep your revs up even when braking/ being on the throttle with the clutch in, essentially clutch kicking. This is super useful in lightweight rally where it is truly a momentum game. Secondary point: traction control and stability control literally rob your car of power to keep it “stable” but it’s really a hinderance more than anything. Practice driving 500-700 hp RWD cars on circuits and you’ll be able to drive with assists off in a couple hours, just takes a moment for the eureka moment, but it’s well worth the couple hours of growing pains
just turned both traction and stablility control all the way off and i definitively have more control over the car as long as i control the throttle. nice
Another great video, thanks for all the guides you're making! I've been playing with most of these off while still being hesitant to switch to manual shifting. Although I prefer manual in real life, I've not liked the disconnect between an actual gear shift and controller inputs, but I'll go with it for few days and see if it feels better.
I like driving with full racing line against bots because they, while sometimes driving very unpredictable and just ramming into you, become quite predictable with these racing lines
As a "Pro" Driver I would suggest you to turn the Driving/Braking Line off, because sometimes it gives you wrong information and you brake 5 meters early and waste a lot of time. When I started driving without braking line, I noticed that I develop a feel for brake points and I started looking at the Map much more often to check how the next few corners would go. If you drive without ABS, TCS/STM and with simulation steering and you want to go to the next level, then I would suggest you to turn of the driving line fully and take one of you favorite race tracks and try to look at the Apex of a corner or the next Check Point and figure out when approximately you have to brake. On passages where there is a long straight and then a sharp turn you have to look at the map and estimate when the best spot for braking would be, you can also brake twice: the first time to reduce speed to about 150 to 200 km/h (100 to 130 mp/h) to get a better feel about when the best braking point arrives and the second time to brake down to the perfect speed for the corner. At the beginning you will always break too early or too late, but after a week or so, you will be faster than before. PS.: Awesome Video! Wish I had that 6 years ago.😅
I can't say about myself that I am pro but at least a veteran, I play Forza since FM2 and for me it's impossible to have color lines on the ground, it's disgusting XD I prefer to fail my braking and go outside of the map than to see a color line on the ground and at the end, I feel to drive more by instinct, it's more enjoyable.
Ive found that without the line at all my approach to entering the corner changes slightly until ive done a lap or two (in sprints i always do this), but i basically brake early but also get on the throttle earlier, generally before the apex. Its a more cautious approach that doesnt cost you too much time, obviously when you're familiar with the car and track its better to brake at the right time
yep, correct. doesnt matter for cash any more. horizon is an arcade racer anyways. so i turn off even visual damage, because i like the cars looking nice and shiny. forza motorsport is something else, you should turn damage on there
I definitely agree that manual driving is much more fun off the bat and I can definitely tell how it's faster, because I can change gears when I decide I need to switch. Also, I like the braking button being separate from reverse. It's very intimidating sometimes, so I haven't made the full switch, but definitely want to work to get there!
Playing with manual is super fun, I personally haven't learned to drive with clutch so that might be the next step for me, ik how to do it IRL but not Ingame, are you playing with m/k?
@@alfredo5189 Using the clutch in game isnt the same as irl, its closer to using a manual sequential gearbox. If you're using a controller you just map it to a button like Y or something and press it at the same time as the up and downshift button. And when you're stationary you have to hold it down, it wont properly stall though since theres no way to turn the engine back on, it just stops responding to inputs until you hold the clutch down again
My only problem with this is as a beginner, I already own 100 cars. To maximize the usage of all these settings I have to come to know the insides and outs of each car almost like in real life. In a game with thousands of cars, and me wanting to take advantage of all the content it has to offer, how am I supposed to have fun since the first few days of learning these settings are pure struggle? 😂 Especially for someone that plays with a controller. I drive in real life, and I can learn a car very quickly but that's because a proper set of pedals, gears and a wheel helps a lot 😂
I personally find myself having to play better with rewind off as i cant rely on it, but for the people that need it or are just looking to have fun/play casually, I totally agree, its a free advantage, use it!
I don't even like Rewind myself but I turned it on for this game because there's no downside, and I may need to use it if wanna 3 stars the hard PR stunts from the Festival Playlist or just use rewind against rammers in PvP.
Thank you for the tip it turns out I was playing all wrong especially driving vipers they are so much more fun when you turn traction control off and stability control off
Also went from NFS playing automatic to FH5 on manual w clutch on controller, I struggled at first but I love it now, I just wish the button mapping didn’t force me to make a default map button
Good overview, few observations I'd add: Clutch kicking is useful not only for drifting, but also for rally on older cars with big turbo lag! It'd be nice if there was a setting to enable manual w/ clutch only on cars which would actually have a clutch pedal in real life, and not for semi-auto slush box/DSG gearboxes. In particular, I'm fairly sure the "Race" gearbox is supposed to be a DSG so installing that upgrade should disable the option for a manual clutch. I personally find the braking line very hit and miss, very often it tells me to brake for no reason in a straight line or seems to want me to slow down more than is necessary on corners. I'm not sure how "tuned" the braking distances are to your car and settings, there's clearly some change if e.g. you turn the braking strength right down the distances shown will increase but not sure if it takes into account all of the other settings. I can understand why people would want to turn it off to avoid misleading information, though personally I leave it on.
I'm top 50 leaderboard (top 0.01%) but i'm using abs off, automatic shifting, and full driving line. Doesn't matter if abs off doesn't differ much to abs on, manual is faster than automatic, or full driving line is distracting. Play what you like. Driving line is the most important than thinking which setting will give you faster time.
I use abs off, sim steering, traction and stability control off, manual gears, no driving line, cosmetic damage and rewinds off. Difficulty I use anywhere between highly skilled and pro, the physics cheating ai stops me from wanting play against unbeatable (except in the trial) even though it was the only difficulty I would play on FH4. For me this is the right balance between fun and challenging.
How should you go about judging when to downshift? I've pretty much forced myself to learn how to play with most assists off by playing through FH 2-3 as 4's release was approaching but never got down shifting down
Depends on the car, you wanna learn what gears reach what speed, but usually downshift one on average corners and two on tight corners, but again can depend on what car and tune
Typically you want to keep the RPMs above 5000 or wherever your ideal power band is, if you go into the upgrades menu you can look at the dyno chart (the chart with the two lines) you can confirm for each car. But you want to downshift if your speed coming out of the corner is going to put you too low in the power band to get meaningful power. Look at the corner on the minimap and expect to downshift at least once or more depending on how slow youre gonna have to brake.
I find if you play abs off downshifting is super important for getting the most out of your turn approach. When you approach a turn at speed you let the brakes in first and at that first decrease of speed downshift to let the opposing high engine speed help brake. As you keep depressing the brake you continue downshifting. you need to let the brakes do the initial work of slowing the car down so you don’t downshift into redline and lock up. The length of gears has a lot to do with this. In rally cars you may use every gear down to 2nd or even 1st to approach and pull through a turn turn, but in a muscle or super car you might use one lower gear to decelerate and then quickly flip down a gear or two to downshift into your powerband for corner exit. So it really depends on the cars gear spacing and power delivery. But just focusing on assisting your braking with the engine will give you a better grasp.
As someone whose Horizon experience has basically become all about drifting and who started breaking into the top 200 in the world on driftzones earlier this year I can tell you this: don't underestimate how incredibly useful the clutch is in this game. Okay, if you're racing it's pretty useless, it probably overcomplicates things, but if you're drifting, and if you're either a. serious about getting really good, or b. just want to learn how to really have extra control over your drifts so you can chain them basically forever, then manual w/ clutch is crucial. It enables you to do two separate but linked things: one, it lets you clutch kick to gain more angle, and two(this might be even more crucial) it lets you stay in high revs while using the handbrake to extend drifts... ...Let me explain a little about what that second point means: most of us have tried driving along and then suddenly holding down the handbrake so that the car very slowly slides to a standstill. It's often used as a way to teach people the principles of controlling a drift. The car retains the straight-line momentum you've built up but loses traction because you've put on the handbrake, which means it drifts to a standstill. If you've never done it, have a go. It's a fun but seemingly useless little thing you can do. What the clutch does is transform this fun but seemingly useless little thing-you-can-do into a full-blown technique you can use while drifting. Because with the clutch you can now hold down the handbrake in just the same way - you will slide/drift just as I've described - BUT your revs will stay high, and as soon as you let off the handbrake you can continue to drift. The seemingly inevitable point at which your handbrake drift just dribbles to a standstill? That is eliminated. You just let off the handbrake and the clutch, re-engage the throttle and continue drifting. This is very useful for squeezing out points in driftzones, and for extending the range of your drifts, as well as limiting the number of times you have to transition. It just gives you much greater control over your drifting, and clutch kicking allows you to get tighter angles, more quickly. The clutch: nature's miracle.
My main car (also favorite car IRL) is the McLaren F1, so I keep all driver aids off to make it more authentic. It’s made me improve rapidly without those on.
I wish we could adjust TC in FH5. Although FH5 isn't a sim, I wish we had more options to fine tune TC like in sim games, cause I think TC would benefit alot with extra adjustability. As it stands, TC in FH is too aggressive to be viable in rivals or online play.
ikr, right now i only use TCS on my settings since i wanna drive other car types other than AWD and the trigger springs on my controller are getting worn out, so throttle management is nearly impossible
Hoki one little mistake in this vid: in FH5, my understanding is that rewind has no effect on credits. It did in older horizons but they removed the credits gain for turning rewind off in this one. I personally only really play in convoys so I don’t use it much but I’ve found that it can sometimes be better than having to get yourself out of whatever ravine you launched off into after being rammed Otherwise, great video thanks for your work
the breaking line is a bit of a weird one, though I use it myself, it very much is, as you say, a guideline. Its really not accurate enough to be gospel in this game, which is great
I tend to change between manual and manual with clutch based on the car I'm driving. If it has flappy paddles, then I'll go manual. Otherwise manual with clutch. I do use a sim racing wheel and rig.
I used to do everything off with braking line only and normal steering in FH4, FH5 seems to tamed simulation steering so I now have that too and been trying out ABS On to see if I’m more consistent. Oh and I still play on unbeatable now, with little bit of rewind to stop/catch cheaty AIs
What would be cool is if they mapped a button that would open a small menu to adjust assists on the fly. Like, remove the useless chat feature, press left on the D-pad, instead it opens up 4 options to toggle through ABS, TC, SC and Shifting.
I've found manual shifting being faster really depends on the car, like with the megane rs 18' going up against a friend in rivals accelerating out if corners made no difference despite him being auto, but some cars are faster in manual, sone aren't
Its almost always faster. Manual isnt just better because of shifting at a better point, it helps with corners too. You can downshift quicker and thatll give you more engine braking so you stop quicker. Plus you can downshift into a corner and it shifts the weight forward giving you more front end grip, not always useful depending on the corner and car but it helps. Theres a few tricks to it
following the braking like exactly especailly with the color, will slow you down, I use the braking line for a rough guide for my braking zone and some corners I brake later than the red line, and others I brake a bit earlier for a faster corner speed. It is a guide line, not a rule book on braking, if you are fast, you will still have a sense of the car's braking and turning ability without thinking so you wont use the braking line consciously, just in the back of your mind to help you do a race the fastest on the first try and not the fith.
I don't understand why, but I notice on Xbox Series X that, while Driving Line, Damage & Tyre Wear and Rewind affect the difficulty bonus in FH4, they don't affect it in FH5.
Your Videos are SO informativ, thank you! Without those Videos i would have no Clue. Sub earned. Whats your View an Camera Angles? I like cockpit for cornering, but i loose so much information like incoming traffic, that i feel its not realy competitive. Cheers Mate
I played a LOT of Forza Motorsport 2 and 3. I learned how to race without ABS, TC, SC and Manual. No Driving Line. Learning how to Drive with Clutch, that came from San Francisco Rush 2049. Of all places. Though I much prefer Manual and not with Clutch. But YOU decide how much you need. What I did was start turning things off as I knew I didn't need them. Or more simply put, I got more skilled and didn't need them. Practice and get better. Don't feel like you have to turn it ALL off at once. Take in parts. Little by little you will get better. Finally, know your Vehicle. I would gladly take some Traction Control and Stability Control in an S1/S2 car. But never in an A or lower class car. Because I know how "Uncontrollable" those kinds of cars are. And KNOW your Drivetrain. FWD, RWD, AWD all make a HUGE Difference in how the car behaves. And, have fun.
I only play on Controller, but I love playing without any assist and eith Manual+Clutch. I have so much more fun just learning to control a car and of course it's very useful when I drift (which I do often)
I only left braking line on starting from Horizon 3, so I won't miss the turns lol. One thing is focusing on how fast you go, but it takes a lot of your attention when you also need to focus on where you go. Sadly the game is so dark even on maxed out brightness on my IPS monitor when it's becoming night time that I can barely see anything (and still lucky to have fine eyes), although it might have something to so with my dash cam setting.
I find that the TCS is very helpful for me when driving Mclaren Senna since I can apply throttle faster and my tire temperature is better controlled compared to TCS off (which in total give me about 1.5% time reduction). In fact, the car's manual suggests "WARNING: Do not deactivate electronic stability control unless on a track and prevailing conditions are suitable." Do note that I've tuned my car to match the real specs as close as I can, so I'm using tire pressure of 44 psi front and 46 psi rear and a ground clearance of 65mm. If you are using the default tire pressure, the TCS will probably help less.
You're probably over-estimating the realism of the game, over heated tyres is no where near as much of an issue compared to full simulators or real life. Also you're not actually applying more throttle quicker, since the TCS is reducing it and managing it for you. You can go full throttle, and it will override your input and reduce the power to avoid spinning the wheels as much. With practice, youll be better without TCS. Also with some cars it will really slow you down, especially on low grip surfaces. "WARNING: Do not deactivate electronic stability control unless on a track and prevailing conditions are suitable." - Stability control is different to traction control btw, and again, forza isnt on that level of realism. The cars wont be identical to the real thing
You can actually somewhat simulate a manual transmission on an Automatic setup if you know how to use the brakes to downshift. Is it as good as using manual? No. But for those of us who are clumsy, it's a decent workaround.
It's not good do it, you literally brake for shift down. since i'm forced to play on automatic i used to do it when i started on FH4, it's bad, makes you even more slower than driving properly on automatic.
I’m a keyboard player atm as i just bought the game, manual transmission is fun. Getting a controller next week tho. I wish i have the space for a wheel set :(
Keep in mind with braking lines there are some occurances on some tracks where depending on the car they arent gonna be necessary to brake as much or even at all in certain points. They are good guidelines but should never dictate objective procedures or technique.
Yeah one car I use I just look at how much red line there is. If it’s before the corner I brake. If its in the corner I lift my trigger up a bit. All this depends on the corner, I also look at the mini-map if I don’t believe I can make a good decision.
that's absolutely right. in my eyes especially in rally or off-road races when you have an offroad-tyred car that really bites into the ground in oversteered turns.
Exactly, just guidelines, not necessary to follow exactly, it's much better to feel the car capability to turn, and change tune regardless of cornering/breaking lines!
I kinda want just one arrow that says "braking point here" with no racing line, since that's basically what I use the braking line for anyway. I know the speed and lines my cars can handle, I only use the braking line to give me a general area to start braking.
Yep. Lost lots of races due to over braking lol, most good handling vehicles you just need to let off the throttle unless its a 90 or something
He’s 100% right about driving manual, I only started last week as I wanna learn to drive in real life so I thought just to try it for a little bit, but now I’m hooked, I’m faster and better than all my friends playing automatic still, and it really does become 2nd nature and for me it makes the game way more enjoyable, Jesus forza horizon 4 is based in my own city Edinburgh but I’ve played number 5 more cause of me switching to manual, also helps it came out on game pass day 1 but that’s not the point lol, anyone thanks for the vid going into detail about all these options and thank forza for turning gamers into car lovers and car lovers into gamers 💪
Same here I’ve been manual with clutch and within like a week it’s muscle memory. I can do it almost subconsciously
This ^
@@DetectiveConan990v3 manual with clutch on lower class cars with stick gearboxes and rev matching is 👌🏽🥵
@@vatsalparmar5740 facts
I dont understand why so many people play automatic. thats the most boring shit ever
you cant even cruise because youre gonna sit at redline in third gear
Was able to get multiple top 50 in Rally Rivals using Auto and ABS. You convinced me to try manual/no ABS now. I'm looking forward to it. :) Great video as always. Cheers.
One thing everybody planning on turning ABS off should know: learn to tune brake balance!
In previous Forzas I wouldn't say it would be very necessary, but in FH5 locking up the brakes can really mess you up. Learning to brake without ABS on properly balanced brakes will be a lot easier than braking on stock or unbalanced brakes. I recommend looking at Hoki's tuning guide or other guides available on UA-cam/the internet
I dont think it matters that much unless you move the bias forward a lot. Personally i tend to move it more rearward to help the car turn in better. I have noticed that locking up is much easier to do over bumps and rises compared to previous games, and once its locked up its harder to get them rotating again. Much more realistic, just takes a bit of getting used to since you cant just release the brakes a bit to unlock them like in 4, you have to really back off and try again
It matters if slamming brakes too much, they lock and slide and can't steer, but that's mostly on car builds with good power but no breaks upgrade, or big engines with 800 1000 hp
I don't necessarily tune break bias. Although I prefer B-A class and prefer to use slip angle heavily, so I'm fine using breaks lightly.
When I download some tunes it’s just the worst and I should start tuning because some people is probably playing with abs on so they use the highest brake pressure but for someone like me I lock up if I slightly touch the trigger
Just use ABS. Cars are meant to be used with ABS. Even in IRL GT racing they use ABS. Only very old sports cars don't have ABS.
manual shifting made a huge difference for me especially in cross country events. its definitely worth learning. i dont know if they changed it since last i checked but i dont think drive line off or rewind off gives you bonus credits in this horizon
Yes you're correct: Rewind On/Off, Driving Line, Damage+Tire Wear and Steering all have no impact on the credit Multiplier.
Keep in mind that simulated damage seems to heavily affect the player, far more than AIs, making marathon races nearly impossible to get good placements on, as your car tires are worn down by the end while the AIs can keep taking perfect corners.
As a wheel user, I wish the manual/manual with clutch setting would change according to car. So if the car is a manual IRL, then it should by default come with the clutch.
That would be cool. In fact, I wish more settings were configurable by car.
That's basically what I do already. If I switch to cockpit view and see that my avatar takes their hand off the wheel to use the shifter, I use manual with clutch. If they use the paddles, I use manual without clutch.
And maybe correct the names, making “manual” a “semi-auto” setting, and “manual w/ clutch” into normal “manual”, as it is
Right. I also would like cars that actually have stability and traction control to have it be enabled by default - and I'd love to be able to only activate the settings for certain cars
@@olli408 i think turn 10 or whoever decides would think that these settings would make the game way too simulation like, instead of appealing to the mainstream audience
The only thing I would add about using rewind from a Forza noob's perspective, is that it can become a habit that's an instant killer in any sort of online play. With FH5 being my first game in the franchise and being used to NFS handling, I used rewind to help me learn Forza's handling model. I'm certain it was helpful, but when I did my first online race as part of a festival playlist co-op, I screwed up a corner and instinctively hit rewind. Of course, this immediately sent me into 12th place and my race was over.
I'm trying to ween myself off of rewind as a result. Instead of moving difficulty from Expert to Pro, I think I'll stay on Expert until I can win consistently without rewind. I figure rewind is primarily a track knowledge thing (for me anyway), and it's usefulness will diminish as I gain that knowledge.
I like rewind because I feel more free to make bold moves since there will not be any consequences. Though in online racing you have to switch to a completely different playstyle.
I have been considering changing into manual shifting for a while now but it kind of messes up my focus, this tutorial kind of gave me that push i needed. Thanks HokiHoshi.
do it and know that you can remap the buttons to whatever feels right for you
manual shifting is one of those things that come around with constant training. Don't get discouraged if you have troubles grasping it and take it easy
@@itsdokko2990 update, i got used to it and cars feel more responsive now. I still mess up time to time but im liming it more.
I'm a great driver irl and I know how to shift up and what rpm for the car, but idk how or when to downshift!
@@rickysmith6081 You will figure it out real quick! A little tip though, when you are going uphill or taking a turn, some of your power is spent on fighting the g force pulling you to opposite direction as in real life. When you feel like you are going below your power band, for most of my cars its around 5,5 k rpm, i tend to downshift. you can tell by the sound.
Really nice guide! I’m using ABS, no TC, no SC, and Manual clutchless. My rewinds are on but they’re a last means backup anyways since in online if I have to rewind it’s really costly. And the braking line I have that too, but it’s a guide since sometimes the braking line suggests me to brake way too early, so I use it as a vague guide.
I noticed that as well, the brake line is way early and in some cases it's more of a throttle release
Unless they updated it, I don’t think you get any CR bonus by turning off rewind or the brake/drive line in FH5 (I know you did get a bonus in FH4)
You're right you don't. In FH4 it was possible to get over 100% CR bonus, but not anymore. There's also no advantage to turning off rewind or going from manual to manual w/ clutch.
@@ldesconocido9341 that's so dumb. Rewind is by FAR the most powerful "assist" in that entire menu.
@@steel5897 Only in singleplayer and I think it's a great tool to test the limits of your car in corners
@@steel5897 Not really, though. When I'm rewinding literally every five seconds, I never win anyway.
@@steel5897 This “assist” literally fucks you over in multiplayer.
The braking line helps a lot when you think about how many cars you're gonna drive under varying conditions.
It's highly unlikely that anyone will know when and how hard to brake with all 300 of their cars on every turn when you throw weather and how the car has been modified into the mix.
I feel like it'd be a bit easier if we had the option to stop the FOV from increasing at high speeds (Using a FOV accurate to your actual vision = better sense of braking abilities). The dashboard camera already disables this, so I don't see why it can't be an option for other camera views.
You adjust
As someone who doesnt use the braking line at all, youd be surprised at how easy it is to adapt. After a few corners you can get a pretty good idea for how quick you can take corners, so as long as the car is reasonably well balanced in terms of its upgrades (eg. doesn't have lots of grip but no brakes, or lots of power and no grip) so its not too bad without the line. That being said, it is much harder since you have to use the map to judge speeds, unless you memorised the route, which makes sprints especially hard. And heavy braking zones are much more difficult to judge, especially since its harder to find braking references compared to a real race track.
It is making things unnecessarily difficult ill admit that, but its fun. Hopefully they fix lighting at dusk so i can actually see though
This was a great video! I switched to a wheel for FH5 and have been trying to advance my driving. One tip for ABS Off is to also use your gears to help you slow down, changing down at the right time really helps with managing the breaking pressure in my experience.
I've been considering taking off breaking lines because I want to reduce my reliance on them so I can switch to other games easier, and found sometimes they aren't the best line, especially in rivals.
I have always driven Every Forza game with No ABS, no TC no AS and always manual gearbox.
It's the way I want to play. Feels right for me. Might not be right for you.
But anyway, great video.
Many Forza players needs guides like this to understand how it works
I play with no ABS as well but I feel like it is just impossible to be consistent on a gamepad. There is no resistance to the trigger and there is no vibration to tell you of the wheel lock or imminent wheel lock. I feel like I'm constantly underbraking to avoid wheel lock, thus losing precious time per corner.
I will be trying with ABS on. If I had (which in fact I will in near future, fanatec DD) steering wheel with decent pedal set I would definitely go no ABS.
i've been drifting for a while now and worderen about that i coult'd accelerate while i was drifting. but now i tryed take traction and stability control off, and that helped really much. thank you❤️
I remember my dad taught how to drive manual with clutch a while back on forza 2. He never played, just saw me playing and told me what to do. To make it easier, I change my controller mappings to make it feel more natural.
That's wholesome
I remember when I first started FH4 I was having difficulties, esp since I use keyboard. I was scared of sim/semi-sim raceing. So the first few youtubers I found very helpful were HokiHoshi (and Isuckatdriving) and really helped me get into the game.
Now watching this video, I feel like a high school senior lmao.
Man, I'm glad you acknowledged how cheap the AI is in this game. I've gotten much better since watching these guides and playing, and now I default to Pro difficulty and can usually beat the AI consistently, but boy... The amount of times the game makes it so obvious that the AI is on rails is baffling. 100+ mph down a wet dirt road, the AI looks like its about to lose control, and then suddenly the car just snaps right back into its line... The only thing that makes the AI beatable is the fact that it tends to brake too much. But good luck catching it in races that have a lot of long straights and gentle corners. Not to mention its propensity to ram the player in corners because it always wants to start breaking at the very last second because the driving line says so. >.>
I literally just finished my 1st unbeatable AI win.
I was in 2nd place and I think I rewinded the last corner of the track about 50 times to beat the AI for 0.013 seconds 😂😂😂
underrated video, nice job helping players know how they wanna play the game
Another great video, man! Keep it up!
You make great videos. You always explain things very well. And you take take the time be thorough. I really appreciate that. I’m halfway experienced at this point, but I still learned some things, and again, greatly appreciate your thoughtfulness.
I just started playing FH5 a week ago on PC with keyboard. I tried ABS off (because of that +15% CR) and it was a nightmare for me. I was so confused because I felt like I couldn't control the car at all. Some videos said that you should applying the brake at 80-90%, I was like "WTH, how can I make my keyboard do that? LOL" Thank you for your explanation in the video. Now I set all of my controls as you suggested for keyboard players, it is working great, it is great and I now started having fun with FH5!
A little late response cuz I’m just starting to get back into FH5, but in controls you can turn down your setting so where you can mash the button down but it only provides %85 break pressure. You can also make tunes that help for that.
Important point regarding ABS (also irl): ABS lets you retain more control over the direction your car is going during heavy braking. Instead of just sliding straight into the barrier, you might just barely make the corner.
Worth noting that there are circumstances where TCS is absolutely warranted. Eliminator is a good example, where you often end up running un-tuned 2wd road cars through sand and mud. Throttle management there is incredibly difficult and a huge distraction when you should be focusing on navigation.
One thing to note that on console the triggers do have rumble moters that help when identifying issues with traction or locking of the wheels while under braking. This feedback should still be there if using an Xbox one controller. The feed back helped me with turning off the ABS.
After seeing the staunch difference in acceleration on automatic vs manual, I decided to make the switch.
Now, I play dirt 5 but the same thing applies. It was a little hard to get used to at first, but after a week of racing on manual I have been smashing my world records and claiming new ones all the time. The cars feel a lot more controllable as I can control what gear I enter and exit the corners with. Thank you!
After driving manual for years i recently switched to manual w/clutch on most of my racing games and its so much fun, its not that more difficult and allows you to do so many fun tricks and shit that helps you corner faster
really? i been manual w/ clutch since forza horizon 2 and i feel like using it without the clutch would be liberating. it’s a lot to downshift from 5th to 2nd mid-turn. excited to try without the clutch
Great video! I first watched that a while ago and I was running on automatic shifts, ABS on, traction control on, stability blah blah blah... Now I'm doing the EXACT OPPOSITE. I'm running with ABS Off and Manual with Clutch and basically all of the assists are on the "fast settings" Apparently I've shifted from a newbie to a really great driver since I'm pulling off insane times on Rivals. Thanks for the great content!
I switched to manual in all racing games mid last year. And I have to agree. It's a drastic improvement in both gameplay fun and pace.
For manual with clutch on controller, I like to swap the handbrake and clutch buttons. It's just way easier and feels more like manual w/o clutch except my thumb has to press two buttons at almost the same time.
Simulation steering in FH5 is way easier to use then in fh4
Massive respect to anyone trying to grab bonus boards without using rewinds.
The goat back at it again
This was a great video for a beginner like me, I would love other beginner guide videos!
I've played this forza then all the rest put together because of your videos. Thank you tuning your own cars enhance the game so much so thank you
Been driving with all assists off and in top 500 rivals since horizon 3. The key to driving fast is simply keeping the revs up. Doubly so if the car has forced induction. Keep the car in boost. Typically when cornering you gotta brake and downshift to the gear you wanna ride out of the corner in before diving for the apex. Ease off the throttle a lil bit to keep traction, straighten her out and gun it out the hole. Driving w/ clutch can allow you to keep your revs up even when braking/ being on the throttle with the clutch in, essentially clutch kicking. This is super useful in lightweight rally where it is truly a momentum game.
Secondary point: traction control and stability control literally rob your car of power to keep it “stable” but it’s really a hinderance more than anything. Practice driving 500-700 hp RWD cars on circuits and you’ll be able to drive with assists off in a couple hours, just takes a moment for the eureka moment, but it’s well worth the couple hours of growing pains
just turned both traction and stablility control all the way off and i definitively have more control over the car as long as i control the throttle. nice
Another great video, thanks for all the guides you're making! I've been playing with most of these off while still being hesitant to switch to manual shifting. Although I prefer manual in real life, I've not liked the disconnect between an actual gear shift and controller inputs, but I'll go with it for few days and see if it feels better.
Best explanation man...really good content..
Dude great content as always!
I like driving with full racing line against bots because they, while sometimes driving very unpredictable and just ramming into you, become quite predictable with these racing lines
As a "Pro" Driver I would suggest you to turn the Driving/Braking Line off, because sometimes it gives you wrong information and you brake 5 meters early and waste a lot of time. When I started driving without braking line, I noticed that I develop a feel for brake points and I started looking at the Map much more often to check how the next few corners would go.
If you drive without ABS, TCS/STM and with simulation steering and you want to go to the next level, then I would suggest you to turn of the driving line fully and take one of you favorite race tracks and try to look at the Apex of a corner or the next Check Point and figure out when approximately you have to brake. On passages where there is a long straight and then a sharp turn you have to look at the map and estimate when the best spot for braking would be, you can also brake twice: the first time to reduce speed to about 150 to 200 km/h (100 to 130 mp/h) to get a better feel about when the best braking point arrives and the second time to brake down to the perfect speed for the corner.
At the beginning you will always break too early or too late, but after a week or so, you will be faster than before.
PS.: Awesome Video! Wish I had that 6 years ago.😅
I can't say about myself that I am pro but at least a veteran, I play Forza since FM2 and for me it's impossible to have color lines on the ground, it's disgusting XD I prefer to fail my braking and go outside of the map than to see a color line on the ground and at the end, I feel to drive more by instinct, it's more enjoyable.
Ive found that without the line at all my approach to entering the corner changes slightly until ive done a lap or two (in sprints i always do this), but i basically brake early but also get on the throttle earlier, generally before the apex. Its a more cautious approach that doesnt cost you too much time, obviously when you're familiar with the car and track its better to brake at the right time
am i totally wrong, or do the race line, damage, and rewind no longer affect the bonus %?? i do not see any difference when i change them ...
You’re not, they don’t
yep, correct. doesnt matter for cash any more. horizon is an arcade racer anyways. so i turn off even visual damage, because i like the cars looking nice and shiny. forza motorsport is something else, you should turn damage on there
@@DerRusher I don't like when the glass break. I will turn it off, I don't know Why did not change it before.
I definitely agree that manual driving is much more fun off the bat and I can definitely tell how it's faster, because I can change gears when I decide I need to switch. Also, I like the braking button being separate from reverse. It's very intimidating sometimes, so I haven't made the full switch, but definitely want to work to get there!
Alright, I'll give manual a shot. I've always played with everything else turned off (except rewind), so this would be a fun to learn :)
Playing with manual is super fun, I personally haven't learned to drive with clutch so that might be the next step for me, ik how to do it IRL but not Ingame, are you playing with m/k?
@@alfredo5189 yeah, I'll have to give it a shot, for sure! No, controller :) I want to get a wheel to get the full experience
@@alfredo5189 Using the clutch in game isnt the same as irl, its closer to using a manual sequential gearbox. If you're using a controller you just map it to a button like Y or something and press it at the same time as the up and downshift button. And when you're stationary you have to hold it down, it wont properly stall though since theres no way to turn the engine back on, it just stops responding to inputs until you hold the clutch down again
My only problem with this is as a beginner, I already own 100 cars. To maximize the usage of all these settings I have to come to know the insides and outs of each car almost like in real life. In a game with thousands of cars, and me wanting to take advantage of all the content it has to offer, how am I supposed to have fun since the first few days of learning these settings are pure struggle? 😂 Especially for someone that plays with a controller.
I drive in real life, and I can learn a car very quickly but that's because a proper set of pedals, gears and a wheel helps a lot 😂
I do a run back to this video for double confirmation that we can verify shift points with the sounds, I run with no hud just to keep it clean
I personally find myself having to play better with rewind off as i cant rely on it, but for the people that need it or are just looking to have fun/play casually, I totally agree, its a free advantage, use it!
I don't even like Rewind myself but I turned it on for this game because there's no downside, and I may need to use it if wanna 3 stars the hard PR stunts from the Festival Playlist or just use rewind against rammers in PvP.
Thank you for the tip it turns out I was playing all wrong especially driving vipers they are so much more fun when you turn traction control off and stability control off
Also went from NFS playing automatic to FH5 on manual w clutch on controller, I struggled at first but I love it now, I just wish the button mapping didn’t force me to make a default map button
Good overview, few observations I'd add:
Clutch kicking is useful not only for drifting, but also for rally on older cars with big turbo lag!
It'd be nice if there was a setting to enable manual w/ clutch only on cars which would actually have a clutch pedal in real life, and not for semi-auto slush box/DSG gearboxes. In particular, I'm fairly sure the "Race" gearbox is supposed to be a DSG so installing that upgrade should disable the option for a manual clutch.
I personally find the braking line very hit and miss, very often it tells me to brake for no reason in a straight line or seems to want me to slow down more than is necessary on corners. I'm not sure how "tuned" the braking distances are to your car and settings, there's clearly some change if e.g. you turn the braking strength right down the distances shown will increase but not sure if it takes into account all of the other settings. I can understand why people would want to turn it off to avoid misleading information, though personally I leave it on.
I have everything off including the HUD. It’s just me, the car, and beautiful Mexico.
Mines the hardest possible I started out with it and it actually helps, someone I end up in first place a lot
I'm top 50 leaderboard (top 0.01%) but i'm using abs off, automatic shifting, and full driving line. Doesn't matter if abs off doesn't differ much to abs on, manual is faster than automatic, or full driving line is distracting. Play what you like. Driving line is the most important than thinking which setting will give you faster time.
Correction - there is no bonus for turning off rewind in Forza Horizon 5, it was the case till Forza Horizon 4 though.
Great guide, thank you.
Turned off traction control yesterday and goodness is it better, reminds me of driving my actual car with it on vs off
"You should play on the difficulty settings you're most comfortable with." Say it louder for the people in the back.
I use abs off, sim steering, traction and stability control off, manual gears, no driving line, cosmetic damage and rewinds off. Difficulty I use anywhere between highly skilled and pro, the physics cheating ai stops me from wanting play against unbeatable (except in the trial) even though it was the only difficulty I would play on FH4. For me this is the right balance between fun and challenging.
How should you go about judging when to downshift? I've pretty much forced myself to learn how to play with most assists off by playing through FH 2-3 as 4's release was approaching but never got down shifting down
Depends on the car, you wanna learn what gears reach what speed, but usually downshift one on average corners and two on tight corners, but again can depend on what car and tune
Learn top speed in each gear and study the car, I've studied a car so much I can downshift by the pitch of the engine
Typically you want to keep the RPMs above 5000 or wherever your ideal power band is, if you go into the upgrades menu you can look at the dyno chart (the chart with the two lines) you can confirm for each car. But you want to downshift if your speed coming out of the corner is going to put you too low in the power band to get meaningful power. Look at the corner on the minimap and expect to downshift at least once or more depending on how slow youre gonna have to brake.
I find if you play abs off downshifting is super important for getting the most out of your turn approach. When you approach a turn at speed you let the brakes in first and at that first decrease of speed downshift to let the opposing high engine speed help brake. As you keep depressing the brake you continue downshifting. you need to let the brakes do the initial work of slowing the car down so you don’t downshift into redline and lock up. The length of gears has a lot to do with this. In rally cars you may use every gear down to 2nd or even 1st to approach and pull through a turn turn, but in a muscle or super car you might use one lower gear to decelerate and then quickly flip down a gear or two to downshift into your powerband for corner exit. So it really depends on the cars gear spacing and power delivery. But just focusing on assisting your braking with the engine will give you a better grasp.
It's mostly experience with the car, you start judging by ear.
Great stuff, you clearly been playing this game for long if you need tips on Fifa am your guy
As someone whose Horizon experience has basically become all about drifting and who started breaking into the top 200 in the world on driftzones earlier this year I can tell you this: don't underestimate how incredibly useful the clutch is in this game.
Okay, if you're racing it's pretty useless, it probably overcomplicates things, but if you're drifting, and if you're either a. serious about getting really good, or b. just want to learn how to really have extra control over your drifts so you can chain them basically forever, then manual w/ clutch is crucial.
It enables you to do two separate but linked things: one, it lets you clutch kick to gain more angle, and two(this might be even more crucial) it lets you stay in high revs while using the handbrake to extend drifts...
...Let me explain a little about what that second point means: most of us have tried driving along and then suddenly holding down the handbrake so that the car very slowly slides to a standstill. It's often used as a way to teach people the principles of controlling a drift. The car retains the straight-line momentum you've built up but loses traction because you've put on the handbrake, which means it drifts to a standstill. If you've never done it, have a go. It's a fun but seemingly useless little thing you can do.
What the clutch does is transform this fun but seemingly useless little thing-you-can-do into a full-blown technique you can use while drifting. Because with the clutch you can now hold down the handbrake in just the same way - you will slide/drift just as I've described - BUT your revs will stay high, and as soon as you let off the handbrake you can continue to drift. The seemingly inevitable point at which your handbrake drift just dribbles to a standstill? That is eliminated. You just let off the handbrake and the clutch, re-engage the throttle and continue drifting.
This is very useful for squeezing out points in driftzones, and for extending the range of your drifts, as well as limiting the number of times you have to transition. It just gives you much greater control over your drifting, and clutch kicking allows you to get tighter angles, more quickly.
The clutch: nature's miracle.
Thanks man you helped me
What are your steering linearity settings? Thanks for all the videos!
I never used automatic. First time I grabbed a racing game I turned manual on cause it’s simply more fun.
Small correction - You don't get bonus credits for racing without driving line, damage turned on or rewind off.
Another awesome helpful video! Do you think you could do a tutorial on shifting?
Thanks for the video
thank you :) very good tutorial :)
My main car (also favorite car IRL) is the McLaren F1, so I keep all driver aids off to make it more authentic. It’s made me improve rapidly without those on.
Love u for not forgetting keyboard players
If I'm not mistaken, the rewind in FH5 doesn't give more credits if you disable it, so there isn't any objective reason you shouldn't leave it on.
Thanks for starting and ending with "play how you want", that is so rare. I'm not going for realism, I'm going for fun.
nice vídeo! Tks bro!
great video
I wish we could adjust TC in FH5. Although FH5 isn't a sim, I wish we had more options to fine tune TC like in sim games, cause I think TC would benefit alot with extra adjustability. As it stands, TC in FH is too aggressive to be viable in rivals or online play.
ikr, right now i only use TCS on my settings since i wanna drive other car types other than AWD and the trigger springs on my controller are getting worn out, so throttle management is nearly impossible
Hoki one little mistake in this vid: in FH5, my understanding is that rewind has no effect on credits. It did in older horizons but they removed the credits gain for turning rewind off in this one. I personally only really play in convoys so I don’t use it much but I’ve found that it can sometimes be better than having to get yourself out of whatever ravine you launched off into after being rammed
Otherwise, great video thanks for your work
New sub!
can we get a full wheel setup guide perhaps?
the breaking line is a bit of a weird one, though I use it myself, it very much is, as you say, a guideline. Its really not accurate enough to be gospel in this game, which is great
car Jon Bois with another banger
I swapped my gear shifting up/down from the buttons to the right analog stick and my clutch is the left bumper. Too much fun with that set up.
I tend to change between manual and manual with clutch based on the car I'm driving. If it has flappy paddles, then I'll go manual. Otherwise manual with clutch. I do use a sim racing wheel and rig.
Very nice
I used to do everything off with braking line only and normal steering in FH4, FH5 seems to tamed simulation steering so I now have that too and been trying out ABS On to see if I’m more consistent. Oh and I still play on unbeatable now, with little bit of rewind to stop/catch cheaty AIs
having played manual w/ clutch since forza motorsport 4, i'm just way too used to playing with it for manual clutchless to feel comfortable!
What would be cool is if they mapped a button that would open a small menu to adjust assists on the fly.
Like, remove the useless chat feature, press left on the D-pad, instead it opens up 4 options to toggle through ABS, TC, SC and Shifting.
Yeah, it makes so much sence to be able to toggle TCS on the fly.
I've found manual shifting being faster really depends on the car, like with the megane rs 18' going up against a friend in rivals accelerating out if corners made no difference despite him being auto, but some cars are faster in manual, sone aren't
As he says in the video yes.
Its almost always faster. Manual isnt just better because of shifting at a better point, it helps with corners too. You can downshift quicker and thatll give you more engine braking so you stop quicker. Plus you can downshift into a corner and it shifts the weight forward giving you more front end grip, not always useful depending on the corner and car but it helps. Theres a few tricks to it
It's significantly faster for most cars because the game always shifts before it hits the rev limit. So you accelerate slower and lose a lot of speed.
I think you should just have the link to this video across the entire screen while streaming... definitely never heard it asked before
following the braking like exactly especailly with the color, will slow you down, I use the braking line for a rough guide for my braking zone and some corners I brake later than the red line, and others I brake a bit earlier for a faster corner speed. It is a guide line, not a rule book on braking, if you are fast, you will still have a sense of the car's braking and turning ability without thinking so you wont use the braking line consciously, just in the back of your mind to help you do a race the fastest on the first try and not the fith.
I don't understand why, but I notice on Xbox Series X that, while Driving Line, Damage & Tyre Wear and Rewind affect the difficulty bonus in FH4, they don't affect it in FH5.
Your Videos are SO informativ, thank you! Without those Videos i would have no Clue. Sub earned. Whats your View an Camera Angles? I like cockpit for cornering, but i loose so much information like incoming traffic, that i feel its not realy competitive. Cheers Mate
4:10 exactly. Abs off isn't like it used to be
YES
I NEED
I played a LOT of Forza Motorsport 2 and 3. I learned how to race without ABS, TC, SC and Manual. No Driving Line.
Learning how to Drive with Clutch, that came from San Francisco Rush 2049. Of all places. Though I much prefer Manual and not with Clutch. But YOU decide how much you need.
What I did was start turning things off as I knew I didn't need them. Or more simply put, I got more skilled and didn't need them. Practice and get better. Don't feel like you have to turn it ALL off at once. Take in parts. Little by little you will get better.
Finally, know your Vehicle. I would gladly take some Traction Control and Stability Control in an S1/S2 car. But never in an A or lower class car. Because I know how "Uncontrollable" those kinds of cars are. And KNOW your Drivetrain. FWD, RWD, AWD all make a HUGE Difference in how the car behaves.
And, have fun.
I only play on Controller, but I love playing without any assist and eith Manual+Clutch. I have so much more fun just learning to control a car and of course it's very useful when I drift (which I do often)
I only left braking line on starting from Horizon 3, so I won't miss the turns lol. One thing is focusing on how fast you go, but it takes a lot of your attention when you also need to focus on where you go.
Sadly the game is so dark even on maxed out brightness on my IPS monitor when it's becoming night time that I can barely see anything (and still lucky to have fine eyes), although it might have something to so with my dash cam setting.
I find that the TCS is very helpful for me when driving Mclaren Senna since I can apply throttle faster and my tire temperature is better controlled compared to TCS off (which in total give me about 1.5% time reduction). In fact, the car's manual suggests "WARNING: Do not deactivate
electronic stability control unless on a track and prevailing conditions are suitable." Do note that I've tuned my car to match the real specs as close as I can, so I'm using tire pressure of 44 psi front and 46 psi rear and a ground clearance of 65mm. If you are using the default tire pressure, the TCS will probably help less.
You're probably over-estimating the realism of the game, over heated tyres is no where near as much of an issue compared to full simulators or real life. Also you're not actually applying more throttle quicker, since the TCS is reducing it and managing it for you. You can go full throttle, and it will override your input and reduce the power to avoid spinning the wheels as much. With practice, youll be better without TCS. Also with some cars it will really slow you down, especially on low grip surfaces.
"WARNING: Do not deactivate electronic stability control unless on a track and prevailing conditions are suitable." - Stability control is different to traction control btw, and again, forza isnt on that level of realism. The cars wont be identical to the real thing
Can you please do a guide on game pad settings like sensitivity and deceleration and acceleration, I'm really struggling to get mine right
You can actually somewhat simulate a manual transmission on an Automatic setup if you know how to use the brakes to downshift. Is it as good as using manual? No. But for those of us who are clumsy, it's a decent workaround.
It's not good do it, you literally brake for shift down. since i'm forced to play on automatic i used to do it when i started on FH4, it's bad, makes you even more slower than driving properly on automatic.
I’m a keyboard player atm as i just bought the game, manual transmission is fun. Getting a controller next week tho. I wish i have the space for a wheel set :(