Think You're Fast in Forza? Think Again

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 744

  • @HokiHoshi
    @HokiHoshi  Рік тому +157

    For the record, if anyone DOES want a challenging GT style license system in FH5...
    GO DO HRA ITS COMMUNITY RUN AND APPLIES TO FIDA ELO AND IT'S AMAZING!!
    discord.gg/rdVc6kfzTU

    • @kspectre21
      @kspectre21 Рік тому +10

      I am going to fail Novice - 1 repeatedly and there is nothing you can do to stop me 😎

    • @CastHasteRacing
      @CastHasteRacing Рік тому +3

      @@kspectre21 there are guides to help you through it now ;)

    • @kspectre21
      @kspectre21 Рік тому +2

      @@CastHasteRacing No, failure is inevitable
      Success is nothing but a fantasy

    • @CastHasteRacing
      @CastHasteRacing Рік тому +2

      @@kspectre21 well when you get tired of the failure, it's there for you. Fantasy can turn into success with a bit of effort ;) I believe!

    • @kspectre21
      @kspectre21 Рік тому +2

      @@CastHasteRacing Thank you ;)

  • @lrs3
    @lrs3 Рік тому +1138

    Don't worry, Hoki. I-I didn't

  • @Duvstep910
    @Duvstep910 Рік тому +636

    I know i'm slow; I drive stock cars without tuning them because i'm working on my general driving skill; but it's always hilarious watching others fly off the track in online races 😂

    • @DaddyCRUDE
      @DaddyCRUDE Рік тому +91

      I mostly play on a wheel and absolutely love racing completely stock cars. A few other people I race are on wheels as well, and they thoroughly enjoy the same thing. We ended up making our own leaderboards of vehicle records, seeing who can go the fastest in the exact same vehicle. It's nice, competitive, and is a level playing field. 🙏🏽

    • @HPsawus
      @HPsawus Рік тому +42

      @@DaddyCRUDEI find it frustrating how many players just wanna go 300mph

    • @DaddyCRUDE
      @DaddyCRUDE Рік тому +19

      @@HPsawus yeah, I'd rather experience cornering and trying to get around a circuit as fast as possible in a completely stock car! 🤙🏾

    • @jacobstep7153
      @jacobstep7153 Рік тому +2

      I just like turning people into my handbrake loll

    • @wmundarain
      @wmundarain Рік тому

      @@DaddyCRUDE Agreed 100%

  • @MarkiusFox
    @MarkiusFox Рік тому +638

    I'd also like to see filters for assists like which transmission type people use, and especially filtering AWD power builds where RWD or FWD are expected.

    • @HarmGeerts
      @HarmGeerts Рік тому +43

      Same with controller vs steering wheel.

    • @Albannt52
      @Albannt52 Рік тому +14

      powerbuilds are RWD or FWD

    • @ESVMars
      @ESVMars Рік тому +29

      AWD is worse than RWD in most cases in Rivals, and AWD powerbuilds don’t exist. Powerbuilds are only RWD or FWD.

    • @SamaraxMorgan26
      @SamaraxMorgan26 Рік тому +6

      I miss assist filters for leaderboards, I hate that they took that away

    • @shepardvasnormandy
      @shepardvasnormandy Рік тому +4

      @@HarmGeerts or keyboard

  • @Wolf-1260
    @Wolf-1260 Рік тому +319

    In Forza Horizon 1 there was a progressive main story line, in-game charater Rivals that you really wanted to beat, bracelets. And tunning cars to a certain performance class was requiered. And also the famous outpost challenges that gived discount and were sometimes pretty hard and needed pactice to complete
    Am I alone to miss those things and would kind of want them back?

    • @PigIlFigo32
      @PigIlFigo32 Рік тому +11

      I beat FH1 with only stock cars on hard AI

    • @Wolf-1260
      @Wolf-1260 Рік тому +16

      @PigIlFigo32 Yeah AI were not too bad to beat. But they were fun because they had a specific way to drive for some character. For example Flynt was skipping checkpoint and cutting corners. What I thought was harder, were the outpost challenges like: Not hitting anything for 2 min straight while keeping the speed over 360km/h or 224 mph. Especially on "S" shaped roads like we had in Forza Horizon 1

    • @warfarelover1
      @warfarelover1 7 місяців тому +1

      You arent alone but a vocal minority.

    • @Wolf-1260
      @Wolf-1260 7 місяців тому

      @warfarelover1 It was a special experience. Did you get the chance to try FH1?

    • @Homiloko2
      @Homiloko2 7 місяців тому +4

      There are plenty of videos talking about how FH4 and FH5 have regressed in many aspects compared to 1,2 and 3. Some of these aspects regarding progression are sadly not exclusive to the Forza series, and many other new games share the same problem. I miss the old NFS entries too. I had watched a few of these videos just a couple of days ago and wrote this comment, so I will paste it back here:
      FH5 gets the driving right, and then messes everything else up. It's like the game is constantly trying to distract you and keep you from driving.
      - Story-wise, you get treated as a star right from the introduction, there's no build-up and nothing to achieve. The game starts right away with long and unskippable cutscenes, and boring events where you just have to follow an arrow for 15 minutes until you reach the end.
      - Progression-wise, there is none. You start with all 3 cars regardless of your choice and the Corvette is already a powerhouse. Then you open up your mailbox and receive tons of top tier cars for no reason, or you can receive them randomly on a level up roulette. And since most of the progression, and even gaining credits, are tied to wheelspins, there is little to no incentive to turning off the driving assists to earn a bit more credits per race. The bonus amount is largely irrelevant.
      - The UI is completely unintuitive and full of long and cumbersome animations and loading screens. Switching cars and tuning them is a chore. If you download a tune from another user, you're not able to change any aspects of it for no reason, so if you want to make a change you have to start your own from scratch. You can't tune a car outside of your house, so if you're planning on testing more than a single car, you have to tune all of them at once before you drive off to the events. Everything is locked behind meaningless animations and having to go back to your house.
      The game's obvious push for DEI doesn't help it either, but I guess that's expected from modern Microsoft.

  • @DracosVaddern
    @DracosVaddern Рік тому +329

    What I would believe would be a cool idea is to have for every track to have set medals. I thought you could do this like Trackmania. There is Gold Silver and Bronze and then also a much more difficult author time, which is an actual time from the creator of the track. Having these set times gives you a much better perspective if your lap times are good or not and would maybe bring players to grind for these medals

    • @0xGRIDRUNR
      @0xGRIDRUNR Рік тому +33

      those work well in trackmania because everyone drives the same car. in forza, even a single car with different tunes can result in massively different laptimes even assuming perfect driving.

    • @ggj1987
      @ggj1987 Рік тому +12

      @@0xGRIDRUNRCreators could set a lap in one of their own cars and let players drive it too, much like in the Super 7 events

    • @0xGRIDRUNR
      @0xGRIDRUNR Рік тому

      @@ggj1987 even then the issue would persist, unless somehow the devs know what the entire meta is ahead of time which is never gonna happen lmao

    • @xboxbenny
      @xboxbenny Рік тому +2

      This worked in project Gotham racing 2

    • @KingTairun
      @KingTairun Рік тому +1

      Forza have cheaters who take the track for 1 second so this is cheater contest

  • @acdbrn2000
    @acdbrn2000 Рік тому +88

    I am generally a casual player, mainly I dislike online racing in general due to being yeeted in to the walls one to many time to want to deal with other humans. I do like rivals though. I don’t really care about my leader board placement, but I get a clean track with 0 extra cars and I can go for hours just seeing how clean and fast I can get my personal best. The fact I also get exp and credits are a nice bonus as well.
    I don’t mind all the dirty or stupidly high times on the boards, but I would like to see cheated times removed on principle if for no other reason.

    • @ESV_Green
      @ESV_Green Рік тому +5

      If you ever want to jump into clean racing leagues (which arent 100% tryhard hubs) I recommend hoki's htcc and racing haven, you always get clean racing, and if dirtiness ever happens, there are dedicated race control teams to handle it :)

  • @thebigmacmoomin
    @thebigmacmoomin Рік тому +42

    I do agree with one of your points, rivals lap times should be clean times only.

  • @kennedy31
    @kennedy31 Рік тому +95

    I consistently get times in the top 1000-2000, but even then I’m still slow especially when I race against some other people like you and your group (love watching your streams by the way).

    • @valkeitos
      @valkeitos Рік тому +12

      Depends on a few factors because there's no ways a CCGT or Mosler is beating the Brabham in S2. So unless you have the meta cars, you probably aren't bad

    • @kennedy31
      @kennedy31 Рік тому +13

      @@valkeitos True, but even with meta cars I still have trouble cracking into the 1000s. So it’s not just the car and/or tune that makes the really fast players fast, it’s the brake, throttle, and steering control. I’ve greatly improved brake and throttle control just by really taking time to learn how to tune (within Forza physics anyway) which has given me a much better understanding of weight transfer.
      Aside from consistency lap to lap, I find the hardest thing to do is manage steering angle with the controller. I’m definitely better than I was, but I find it much harder to drive proper racing lines with the controller.
      With that said, I also acknowledge that I never played any kind of racing game until a few months after FH5 released. Trying to compare my “skills” to someone like Hoki or ESV mars, etc is not a fair comparison because they’ve been playing these types of games FAR longer than I have….but I have much higher expectations of myself and like to compete so I don’t like to fall back on that excuse.

    • @epicfiend1999
      @epicfiend1999 Рік тому +1

      ​​​​@@valkeitoskinda true, it depends on the driver. Also depends on the track. Most times brab can gain .5 - 2 seconds on ccgt and mosler is track dependent. Unless you're against people who are really really good, if you have the skill you can use either car on the tracks they are respectively strong on to beat brabham. Ofc it's an advantage, I'm not denying that. Just saying it's not as cut and dry as you're making it out to be unless you're against really good players as a really good player.

    • @kaitia3538
      @kaitia3538 Рік тому +1

      @@kennedy31I’ve found that by looking as far forward into the track as I could, my steering and throttle application became much smoother and more efficient. Hopefully that helps but just take your time.

    • @clutchlesss1710
      @clutchlesss1710 10 місяців тому

      I'm usually in the top 1% at least in forza motorsport. I'm about 1 second behind per lap on the top people. So I'd say I'm still a relatively quick racer

  • @animecompilations8810
    @animecompilations8810 Рік тому +145

    I could care less about being competitive on Forza Horizon 5 the only reason why I play the game is to have fun and exploration .

    • @Aro3o6
      @Aro3o6 Рік тому

      exactly what a loser would say

    • @jekw23
      @jekw23 Рік тому +8

      That sounds like the right idea.

    • @TheSometimeAfter
      @TheSometimeAfter 11 місяців тому +6

      So you care. Either a lot or a little bit we just can't tell

    • @norsefalconer
      @norsefalconer 10 місяців тому +9

      I like experiencing cars that I'll never get the chance to drive real world. Even IF I could afford to buy a different car every month, it would take decades to work through every one offered in FH5 (or any of the other iterations). If the experience isn't exact, I'll never know. So, I just assume it is, and let the smiles happen.

  • @dusty111
    @dusty111 Рік тому +13

    A friend of mine is a seasoned sim racer (multiple hour races and so on). When he gave FH5 a try we decided to compete in rivals. We tuned a car together and when it was done he was sitting at top150 times and he basically beat me on most tracks but i gave him a run for his money. The one thing i noticed afterwards was that a huge amount of players are really bad at braking. If they improved this one skill there might be a lot more faster times.

  • @Mrnoone23
    @Mrnoone23 Рік тому +6

    I'm not worried about who is fastest, I just wanna play and drive fast cars and have a good time.

  • @mitchell-wallisforce7859
    @mitchell-wallisforce7859 Рік тому +94

    Making goals harder to reach will inevitably put them _out of reach_ for the players that can't find the time or willpower to master a game to the level required. It'll help those interested in being better drivers get more out of the game, and tying it into the narrative could be a brilliant way to set up the endgame, encouraging players to take pride in honing their skills.
    However, I wonder how controversial a take this might be. There is likely a sizeable contingent of players who, no matter what, will ask "why should I CARE if I'm slow".

    • @kaiserruhsam
      @kaiserruhsam Рік тому +33

      people get real mad when you lock people out of meaningful content on a time and skill basis, but the reaction to that is often toxic af too. see discourse about darksouls.
      lots of people play for mindless fun rather than for mastery and it's tough to remain fair to both groups. Hard modes are played by tiny minorities of players so it doesn't make business sense for most places to spend resources to cater to the top end of mastery players. Capitalism probably isn't going anywhere so you're not going to find games that make that kind of demand of players or put lots of resources into getting people to actually try unless somebody is making money on esports and they actually manage to build a farm system like minor league baseball.

    • @kiim0
      @kiim0 Рік тому +14

      solution imo is to have both low hanging and high hanging fruit. Both should have reasonable rewards. There would goals such as "drive every road" or "own every car" that the casal gamer can chase AND achieve, and lets say the reward is something like a forza edition car. You are being rewarded for time spent versus skill. Then there would be the more exclusive rewards, locked behind skill based goals. This can be exclusive liveries, custom options for the car, or even a prize only meant for the select few like a 1% exclusive prize. This is being rewarded for skill displayed over time played. Both tiers of goals should be desirable, but the one that is clearly more strenuous should reward better.
      Inversely, this system could still remain 2 tiers of rewards, but instead work like a "battle pass", or race day pass instead. You can unlock goals by either committing time and unlocking game play milestones (play 100 hours, time spent in first place, etc) OR complete skill gates to unlock them (beat x amount of unbeatable podium drivers, complete braking challenge on x tracks. Players have the option as to HOW they want to unlock milestones. Both are grinds, but both require a different approach to unlock.

    • @blah029
      @blah029 Рік тому +8

      > put them out of reach for the players that can't find the time
      Enter, limited-time playlist exclusive cars.
      I don't mind earning rewards through effort. The playlist isn't that. It's check in, get cars. Or miss out if you happen to have a busy week.
      What I'm trying to say is, the thing you mentioned is already there in the game. So PG really can't should be able to use that as an excuse.

    • @Ecstxsy1
      @Ecstxsy1 Рік тому +10

      This right here is how youtube comment sections should be actual conversations based off the content

    • @UnePintade
      @UnePintade 4 місяці тому

      ​@@kaiserruhsamFinding the way to cater to both is how you end up with timeless games like Chess, Tetris or Minecraft

  • @ericbrasher9610
    @ericbrasher9610 2 місяці тому +3

    3:33 if I missed that checkpoint it would have respawn me

  • @fxnces
    @fxnces Рік тому +38

    Hoki once again representing the competitive community better than any other youtuber. Such a good job linking competitive and truly fast players with a more casual audience who may be slightly ignorant of the true state of leaderboards and skill gaps in horizon.

  • @CastHasteRacing
    @CastHasteRacing Рік тому +20

    Yes, GT style license systems, I agree this is something that would improve the quality of life in the game. The Community has it handled (sort of... we don't have a great way to teach racecraft sadly) with HRA, but it would be better if it was built into the game. Special rewards for all 3 stars/golds is a very GT reward system too that I agree with. Hopefully we can do that in the future with HRA, but oh boy that would be a heavy lift with the constant changes.
    All that said, great topic, great take, and please join us at HRA! ❤

  • @leeborder8467
    @leeborder8467 5 місяців тому +4

    Honestly I’m glad Forza is like this, it’s my relax game, if I want to play a game where I need to concentrate more and improve all the time I’ll play Dirt Rally or something. Most players simply don’t give a shit about being competitive on horizon which is refreshing for once.

  • @XxWarmancxX
    @XxWarmancxX Рік тому +3

    The fact there IS no push to better myself is why I love doing it compared to when everything insists I try hard. I can just vibe and let everything become habit. In anything else this becomes frustrating and not fun yet in horizon it's my zen, frequently poking into the top 1k in various rivals and dominating events the few times I choose to race online. It makes me happy going into the trial or your knowing I have a good chance of helping everyone else beat it even if it's something I'm not fond of driving, such as cross country.

  • @xBluki
    @xBluki Рік тому +13

    I definitely don't think I am fast but I do think a lot of the 3 star stuff right now is more about cheesing rather than actual good driving which makes me think making it harder to achieve the 3 star alone won't do much. At least that is my opinion and experience attempting to 3 star stuff in the game. I could be very wrong though.

  • @ssab9063
    @ssab9063 Рік тому +4

    When I was still playing this game I always raced online using auto driving. I would consistently be in the top 3 of each race. I don't have any disabilities but I loved using it it felt like slot cars if you turn off auto brake.

  • @NDL_Silva
    @NDL_Silva Рік тому +11

    I only classify a "good player" if there fast enough to get into teamwars or are nearly able to be in team wars, which must be the 0.2% or something of players

    • @Bobo_2606
      @Bobo_2606 Рік тому

      Same here.
      Even after 3k+ hours of mainly rivals and racing, I can't get near them.
      Just don't have it in the fingers 🤷‍♂️

    • @razkinzmangowurzel
      @razkinzmangowurzel Рік тому

      if we take teamwars players as 3000 people (its less) and then the amount of non competitive horizon players lets say its 2 million (its more) its more like 0.0015% or even less

    • @NDL_Silva
      @NDL_Silva Рік тому

      @@razkinzmangowurzel I didn't want to say a super small % just bc I might have been wrong and I didn't have the time to properly calculate things but yeah that's probably right

    • @razkinzmangowurzel
      @razkinzmangowurzel Рік тому

      @@NDL_Silva yeah i get u, was just reinforcing ur point really

    • @gopikrishnapremchand
      @gopikrishnapremchand Рік тому

      @@razkinzmangowurzel Well, we do know that there r also people who r fast but not there in TW. But assuming all the fast guys r all TW members, yes

  • @dust133
    @dust133 Рік тому +12

    Wouldn’t be an issue if laps from single player and private co-op weren’t sent to the leaderboard. Almost every single lap 1 is going to be flagged for collision, every lap 2 will be flagged for slipstreaming, and lap 3 is usually their only chance to get something clean. And then sprints are hopeless. Removing dirty times is a good idea.

    • @SpiffingNZ
      @SpiffingNZ Рік тому

      At least they do flag dirty laps.

    • @eddienelson9787
      @eddienelson9787 11 місяців тому

      So everyone smacks you first corner since theres no punishment?

  • @S.m1cha3l
    @S.m1cha3l Рік тому +10

    I would love if features that are in trackmania, would be implemented in Forza. Like author time but for challenges with stars, obvl. a good leaderboard where getting a good time matters and people compete for them...

    • @turtlebs1948
      @turtlebs1948 Рік тому +1

      Author time wouldn't be as useful because not everyone is in the same car

  • @kiim0
    @kiim0 Рік тому +3

    omg. Someone finally gets its. Someone is finally talking about the skill disparity in forza, and the effect it has on the playerbase and over all enjoyability of the game. Near the end, when you compared the horizon story to GT license tests, i have never gotten that far in my theory on what Forza can do to improve the abyssmal skill disparity, but i have complained on quite a few forza related vids AND reddit post that what the game needs is something to TEACH the players how to race, not how to play the game....but HOW TO RACE. Have like little challenges you can earn wheel spins or rare cars from. Things like a braking distance challenge, a launch/0-60 challenge, a "how many cars can you pass" challenge. Shit, for an open world game based on car culture, im very surprised there is not a single AUTO CROSS feature in this game. That feature was in FM7 AND FM6. For what they tout as "their most comprehensive and technologically advanced game to date", how are they missing pieces that were components of games considered their junior?
    I swear, the developers at turn 10 don't seem to appreciate what they have on their hands.

  • @TheDanteBoots
    @TheDanteBoots 5 місяців тому +3

    Driving manual improved my skill/speed immediately.

  • @joyul8216
    @joyul8216 11 місяців тому +3

    I had completely forgotten that people use assists...
    There's just no fun with assists.

  • @chinaski7263
    @chinaski7263 Рік тому +8

    There are so many other ways to enjoy the horizon games outside of comparing times on leaderboards and getting torpedo’d in online races.
    Does running ABS and forza aero on all my rwd cars make me a slow noob? Dilligaf.
    I’m still having fun building custom circuits and unlocking the festival playlist car each week.

    • @officialbrandonclarkll
      @officialbrandonclarkll Рік тому +1

      Facts. Hot wheels, horizon adventure, Goliath, car meets, playground games, cruising, rally adventure, drifting, painting, all kinda stuff.

  • @tylerbranch7524
    @tylerbranch7524 Рік тому +1

    I became interested in rivals very early on in fh5 and grindes for top 1,000 times and it helped me become a better driver than most other people.

  • @ESVMars
    @ESVMars Рік тому +11

    Damn guess I’m skill issued

    • @HokiHoshi
      @HokiHoshi  Рік тому +5

      Mars finally exposed [REAL]

    • @mars-jr5uu
      @mars-jr5uu 3 місяці тому

      @@HokiHoshiheyoo mars 😊

  • @gameboy3800
    @gameboy3800 Рік тому +1

    trials mode is usually a good place to find the best in horizons community. often times if i have a good race with someone they'll message me saying it was a good race instead of just ragequitting if they get passed at the line. i occasionally find a top player in the trials as well and a couple times weve shared how to help improve our vehicle tunes. i love a community that just collectively wants to better themeselves like this.

    • @H3llfire320
      @H3llfire320 3 місяці тому

      Wish I got your lobbies, I just get high levels that usually sit in the back for the whole race

  • @Albannt52
    @Albannt52 Рік тому +5

    Unexpected, but very welcome vid, huge W

  • @bongwaterbojack
    @bongwaterbojack Рік тому +1

    Having run a large Forza Discord server for a while, I've found that Rivals is generally not a good gauge for racing speed. Many people I knew that could casually set top 500 Rivals times whenever they felt like it cracked under the pressure of wheel to wheel. Perfecting lines is one thing. Racing is another.

  • @nolo2484
    @nolo2484 Рік тому +4

    Ways to make forza skillgap less bad: give us a motorsport game worth playing where people can be competitive in an environment more accommodating to it 💀

  • @Mrguitarcovers
    @Mrguitarcovers Рік тому +1

    I love your voice and your mic. You have such a familiar and comforting tone.

  • @reekid_ace
    @reekid_ace Рік тому +5

    I never thought I was fast but still an entertaining video.

  • @todorsamardzhiev144
    @todorsamardzhiev144 2 місяці тому +1

    Back on FH4 my approach (inspired by your videos back then btw) was to tryhard monthly rivals until I get into the 1% club.

  • @mikeschenk4730
    @mikeschenk4730 Рік тому +2

    I had decided to get all top 1% with class B (I love my MX-5s) on all of the circuit road courses a while back. And I found much of the same things you did in that particular journey. I did not use any assists beyond ABS and TCS, and the true gain I came away with was getting a LOT better with the wheel/pedal set I have. And gaining the confidence to move towards more serious sims.
    I think the AI/tire improvements for Motorsport should go into Horizon 6 (if they work). With some kind of better online policing system like you mentioned.

    • @goobingtons
      @goobingtons 11 місяців тому

      There are no AI/Tyre wear improvement in FM8

  • @billionairetomorrow
    @billionairetomorrow Рік тому +2

    I'd like to state to everyone that the term "accomplishment" is a term that can be used loosely and with opinion, he raises a good argument, but if it is an accomplishment to you for what you do, don't let someone else tell you that it is otherwise.

  • @kspectre21
    @kspectre21 Рік тому +6

    😭
    Racing with some of the Comp community for the first time is an incredibly humbling experience lol
    I feel so washed nowadays even though I've been getting better albeit fairly slowly.
    I'm fairly satisfied with my Top 500-1000 on some tracks though, especially when I get those rare occasions where a Track and Car combo just clicks and I can get it down below 100.
    I know I'm still several seconds behind the top guys but I don't think I'll ever be on their level lol
    Atleast the Leaderboard cleanup is still ongoing in terms of hackers but it is slow.

    • @razkinzmangowurzel
      @razkinzmangowurzel Рік тому +1

      ur getting there man, uve improved significantly while ive known u

    • @x-wingmike
      @x-wingmike Рік тому +1

      (xwingmike here) TBH, I haven't even made the jump to driving Manual or Manual W/ Clutch yet, which is yet another massive barrier to competitive racing. So long as I find myself among the top 2-3 automatic times within the club's Rivals, I'm happy.
      That said, I haven't paid much attention to rivals in a long while, and this video was a bit eye opening.

    • @kspectre21
      @kspectre21 Рік тому

      @@razkinzmangowurzel lol thanks, progress is slow but I'm getting there ;)

    • @kspectre21
      @kspectre21 Рік тому +1

      @@x-wingmike Hey Xwing 👋
      I jumped to Manual soon after the FH5 release and now I can't go back, it's easy once you get it down but Automatic served me well for many years.
      I normally do Rivals for fun nowadays and to see how I stack up, it's quite nice to improve just by challenging your own times and seeing where you went wrong

  • @vaulthunterfromterra4053
    @vaulthunterfromterra4053 Рік тому +1

    I really liked the achievements from previous games that require you to beat a specific time around a given map’s Goliath/Goliath equivalent track with a certain car.
    It would be cool to have that again.
    Also, if Rivals were between every individual car without performance restrictions or with every possible class for each car.
    With every car only being against itself, that could potentially be a method of filtering out the pointless times.

  • @jestifizzle
    @jestifizzle Рік тому

    I'll never forget my first rivals leaderboard attempt in this game, my controller died midway through the lap. I quickly reconnected and completed the lap just to see the rest of the track. When I exited I had a top 1% time, so I do not trust the leaderboards for a second. I now go according to the literal leaderboard rank minus the hacked times. In my opinion, top 500 is a really good player.

  • @danielbecker-birkner9887
    @danielbecker-birkner9887 Рік тому +1

    I usually make the monthly rivals using reverse only. And when a clean lap is done I bugger off to something else.
    So much of what you mentioned is true.
    /DBB

  • @pipedreamin
    @pipedreamin Рік тому +9

    I knew the leaderboard times weren’t an adequate gauge when I was able to set a time in the top 5% on all of them. That really shouldn’t be possible.

  • @TimSlee1
    @TimSlee1 Рік тому +1

    I remember doing some Rivals in FH4 and coming cop 2-1% and feeling pretty good. Then I remember grinding away at others with the best car I had and struggling to get top 5%. I found monthly rivals easier though generally scoring top 1% after a few laps.

  • @gopikrishnapremchand
    @gopikrishnapremchand Рік тому +2

    Your dog is just too cracked fr
    So, when is his [ * 1% * ] tryouts??

  • @GySgt_USMC_Ret.
    @GySgt_USMC_Ret. 9 місяців тому

    My best racing was in Need for Speed Shift and Shift 2. EA sponsored "Hot Lap" contests. Video of lap submitted to EA. I worked hard on those, won three of them. Hand penciled spread sheets to track car setups. Have over 100 videos saved. Good memories. Best to all!

  • @AXIDNT66
    @AXIDNT66 Рік тому +1

    I think one of the issues is that there is a big section of the racing game community (including the sim side) that only wants their "progression" to be unlocking events, buying expensive cars, or getting little gold medals next to all of the events on a checklist. They don't care at all about their progression as a driver or their skills... Which is kind of okay, people can play how they want after all.
    A lot racing games are designed to have your own developing skills be a part of the progression in the title (moreso on the sim side, but lots of racing games in general do), and when that part of the progression doesn't resonate with these "complete the checklist" type of players, those players whine and demand changes for future titles and abandon titles quickly instead of trying to learn to get better and finding fun in the challenge of improving.
    It seems a particularly big issue in the kind of middle of the road series like FM and GT.

  • @pettomatro
    @pettomatro 6 місяців тому +1

    I think they did everything right. In my eyes it is more a driving game than a racing game

  • @senorlaverg6667
    @senorlaverg6667 8 місяців тому +1

    I’m happy if my tunes can get into the top 20% of rivals. I don’t play online. I just want to have an enjoyable experience

  • @TheRealdraudE
    @TheRealdraudE 9 місяців тому

    "Yay I just beat the unbeatable difficulty"
    New difficulty unlocked:
    *isad would like to know your location*

  • @schneir5
    @schneir5 Рік тому +1

    I think I'm decent at drifting in FH5. I was really into it in FH4, and played ranked online drifting a lot. I still play the drift adventure now, and it seems like I win the majority of the rounds I play.

  • @topgun1457
    @topgun1457 Рік тому +1

    one gripe i have with the maxing pi level is some cars can't max out on some pi classes with some upgrade choices we as players make like for example i like building on the stock motor's performance and some cars because of that do not max out at some pi classes i have a maxed out stock engine r32 and it is very competitive at s1 so that pi warning does not help with that

  • @StarryniteTrist
    @StarryniteTrist Рік тому +1

    The game does warn if you bring an under powered car to a race, it will say that C or D class car will make for an unusually long time (paraphrased). Otherwise, yeah some PI warning would be helpful...in general...people bring low PI and/or untuned/non tuned cars on the online trial and in MP is a little annoying...

  • @lux_inity5828
    @lux_inity5828 7 місяців тому

    well im top 7k on the touge race i forgot the name of it but now you're making me reconsider if that was even a good time

  • @JohnFromAccounting
    @JohnFromAccounting Рік тому +3

    I consider the best players the ones in the top 100 legitimate times. I've only done this on one circuit in FH5, and it took hours and hours.

    • @epicfiend1999
      @epicfiend1999 Рік тому

      Honestly even top 100 times can have 10 second or more gaps from 1st to 100th. It really depends on how popular the track is tbh

  • @Gottaculat
    @Gottaculat Рік тому +1

    I pretty much gave up on any notions of realism or legitimate competition when I realized this game lets you make a WWII Willys Jeep exceed 230 mph. This game is a sandbox to dick around in, nothing more.

  • @iceslayer777
    @iceslayer777 Рік тому

    I totally agree with you on this because the skill gap even just between me and most players who think they're good is quite large. I'm a PR stunt player and do Rivals quite often and I can usually get top 1k but even then it's hard to say from a general standpoint how good I am compared to the other people in close range. I'd consider myself a Pro driver in this game but I've had people disagree and say that I should be within the top 100 or even 500 so...

  • @fuzzymachinist
    @fuzzymachinist Рік тому

    With the leaderboards showing single player and rivals times I always looked at the top 10% as those players in rivals mode, so top 1% was really top 10% of the players trying to beat the clock. Seperate single player and rivals leaderboards would be a nice addition, and a stock vs modifed filter would be nice to find a fast base car to start tuning, I'm an ok driver but a junk tuner a better starting point is always helpful.

  • @ElGoogKO
    @ElGoogKO 6 місяців тому +1

    As a rule of thumb, Rivals times are irelevant because cheat and hack engines allowing times that are impossible.
    Heck even in regular playing like for example doing one of those pathfinding missions, they have max time at the top.
    Like the contestant literally teleported at the destination gate the second they passed the start gate.
    And that is what they actually do, there is specific hacking option that teleports the cheater to the finish line.
    YAY.
    Sadly the game developers are focused on releasing paid DLCs with new and new cars instead of addressing issues of the game itself.

  • @920fist4
    @920fist4 Рік тому +1

    So I believe the last Motorsport did something similar to what you mentioned with the warning of PI level. They just used "homologation" ranking and terms instead. I think it would he at home very well in a horizon game.

  • @Matthew_Percival
    @Matthew_Percival 11 місяців тому

    As someone who likes to cruise around the map a 70 mph... I see this as an absolute win.

  • @Hellsfoul
    @Hellsfoul 7 місяців тому +1

    I am happy with the game, as it is!

  • @TheBriGuy129
    @TheBriGuy129 Рік тому +11

    Video liked for racing dog!
    I don’t know if this video applies to me having set top 1-2% laps on Horizon and Motorsport, and getting podium online whenever I don’t get crashed out. Been playing and loving Forza’s since 2010 with thousands of hours. There’s probably kids born that year playing the game now 😭
    As you mention in this video, the numbers are skewed by people who didn’t set a good time, or cheating and hacker times. Even meta cars vs your own tuned car. That’s why I pay especially less attention to Horizon leaderboards with it’s more arcade physics and massive player count. It does also suck that accessibility settings can cheese the leaderboards when they’re there for people who need them.

    • @thesprawl2361
      @thesprawl2361 Рік тому

      The best thing to do, I've found, is spend some time online on the volcano looking for a lobby with some decent racing convoys in it. Measure yourself against them until you find one that's whipping you, then make friends with them so you can measure your times against them in Rivals.

  • @tyranus1111
    @tyranus1111 Рік тому +5

    Tldw There is no ranked racing therefore rivals here IS the ranked endgame and they have dropped the ball on rankings by being ignorant and lazy

  • @initiald975
    @initiald975 Рік тому +1

    I never was fast. I also soon realized how slow I was after playing horizon open for the first time and sorta realized that the walls were actually avoidable by all standards and that I didn’t know how to play the game that well, but most people have the same issue too.
    Every now and then I can pull of wins in upper level advanced ai with stock cars, but it takes a bit of skill depending on the car and how much of a disadvantage you are at.

  • @acoldhydrangea9553
    @acoldhydrangea9553 Рік тому +1

    How do you get the speed/tachometer to display the tire temperature telemetry there at 2:02 ??????
    Been pulling my hair out with the Telemetry menu and settings.
    Note: I already set my controls to default and swapped Anna controls to Telemetry controls already, and that menu is obnoxious during a race. Please don't tell me to do those things. I don't have money for Game Pass or Motorsport, so please don't suggest those either.

    • @neffacus202
      @neffacus202 11 місяців тому

      I am also curious!!!

  • @wolf-xf6hf
    @wolf-xf6hf Рік тому

    One of the best feelings I've ever gotten was when I got into the top 100 times in the world on an S2 rally in fh4. That's when I knew I had gotten gud.

  • @Silvyya
    @Silvyya Рік тому +1

    Woah that dog is so good at Forza, let's go!

  • @uhlstick
    @uhlstick Рік тому

    Good video, im one of the just for fun forza players. Spent too much time being good at games, only full game im happy just being ok at
    Just love a new race no matter the difficulty

  • @tuskintuskin
    @tuskintuskin Рік тому +1

    I think they should add an "Motorsport physics" option, so you could really test your skills.

  • @flawlesscowboy8829
    @flawlesscowboy8829 Рік тому +1

    Unless they start monetizing more for the live service part of the game, I don't think they'll be too keen to invest in things like ranked mode because it can need significant resources and the current structure of the team at most can support smaller free updates. If they decide to make the game full live service and get rid of numbered new entries, then it seems possible to scale up those parts of the game.

  • @mniakan754
    @mniakan754 Рік тому +1

    As our elders have shown us, the only one true way of finding out who's better is: one v one me bro on rust

  • @RidgeRunner4501
    @RidgeRunner4501 7 місяців тому +1

    I wish we could filter all the way down to make and model, I would be very interested in trying to build, as an example, the fastest A Class Volvo 850R on a specific track.

  • @Ttangko_
    @Ttangko_ Рік тому +2

    I wanted to rant about the conflict of splitting casual-competitive but honestly: thanks for making these videos for such a small title WITHOUT being polemic or toxic and wrapping up with on a good note. It shows you care about the lower end skilled players and appreciate them altough sacrificing qualities that you can only get in motorsport titles

  • @jgw928
    @jgw928 6 місяців тому +3

    "AI chess bots can beat some of the world's best players": any modern chess engine running on anything more powerful than a smart phone will beat any human player every single time. Chess engines have elo ratings eight *hundred* points higher than the highest ever elo rating achieved by a human. The difference is so vast that a human being *using the same chess engine they are playing against to assist their play* will still lose to the chess engine every time.

  • @JohnnyLad
    @JohnnyLad 11 місяців тому +1

    used to think "oh ive got top 1% in every road race imma mince everyone online" and got my ass handed to me, that is the day i realised that percentage means almost nothing

  • @andrewmills3732
    @andrewmills3732 Рік тому +2

    All good points Hoki and a good video, I do however disagree with the idea of a warning about your car not being at max PI for that track/challenge. I just feel that could hinder player development by encouraging players into cars too fast for them. Let a player build their ability up to challenge the times at their pace. There's already too many players in cars they can't control as proven by The Trial each week.
    Looking forward to your next video.

  • @turtlebs1948
    @turtlebs1948 Рік тому

    I thinking something that should have been brought up is the ammount of players that actually do rival times, in older games it was an achievement getting top 1000. The gap from being off the fastest lap was normally half a second or less in top 1000, but here top 1000 can be multiple seconds off from the 1st legit time

  • @TalkingRivals
    @TalkingRivals Рік тому +2

    Much to agree with here. Sadly, I don't think we can change the game - the devs seem happy with the way things are, and why wouldn't they be ($$$)? I've recently started a new channel which I hope addresses one of the points you make, which is to up-skill new players, specifically in rivals. It's early days, a lot of work, and and it might be a terrible idea, but that's never stopped me before :)

  • @entityeoe2285
    @entityeoe2285 Рік тому +1

    Thank you for this video, I was wondering how good my times actually were and how many were just done for completion or hacked. I do mostly do dirt s2 now.

  • @VeemonZ2
    @VeemonZ2 Рік тому +10

    Unbeatable is beatable, but some Road Racings + Teotihuacan Drag are not. I noticed the more the 1st drivatar is far from you, the drivatar takes corners and 90° corners too fast. During the Goliath, I was winning with a significant advantage, surprisingly a Drivatar overtook me on the sharp S corners WITHOUT BRAKING OR DECELERATE! That was hilarious. It looked like a magnetic toy car from the 80s.

    • @kaiserruhsam
      @kaiserruhsam Рік тому

      i looked into it a little and the biggest problems with unbeatable are the PI system and the starting grid. You can do better than the 1st place car but since you started 6 seconds behind in a 3 lap race you need to not only match the computer you have to beat it by like 5 seconds per lap. The other thing that can happen is if you're using a handling build on a top speed race or the like, a NIO EP9 or hotwheels BTTB isn't going to keep up with the AI moslers and brabhams unless they throw hard after the suspension bridge, some races none of the other vintage racers will keep up with an AI maserati 8ctf, and running anything on chihuahua or bola ocho will have a hard time getting through all the traffic in s2 but it's worse for a rimac.
      unbeatable would be significantly easier if you had the pole or even if ghosting was on for the first minute like online.

    • @thesprawl2361
      @thesprawl2361 Рік тому +2

      Some S2 class races on unbeatable are pretty close to unbeatable. If you see a drivatar in the Hoonigan RS200 for example...just give up. The AI breaks physics in order to pose a sterner challenge. This is something Turn 10 acknowledged in their Forza Motorsport event. They said the new FM will be the first installment where the AI will drive based on skill alone, which tells us what we've known all along, that the AI gets given some assists by the devs in order to be competitive at the hardest difficulties, and I'm almsot certain the same is true in Horizon.

    • @kaiserruhsam
      @kaiserruhsam Рік тому

      @@thesprawl2361 nah i'm usually not troubled by the ai on offroad s2 but i'm in a rimac c2 for that most of the time and catch up by the third corner

    • @thesprawl2361
      @thesprawl2361 Рік тому +2

      @@kaiserruhsam No, I'm talking about S2 on road. Certain cars on unbeatable(whatever the hardest AI is called) are basically broken. Sometimes it's the Hoonigan RS200, sometimes it's the CCGT, it doesn' make any sense because one of those cars is much less of a racecar than the other, but there've been one or two times when I've had to rewind and ram the AI to even get near to first.

    • @kaiserruhsam
      @kaiserruhsam Рік тому

      @@thesprawl2361 oh huh that's wild. i can't remember the last time i saw an rs200 in a road or street race

  • @sacredprovenance5451
    @sacredprovenance5451 Рік тому +1

    Your dog is adorable!

  • @MattePurple1
    @MattePurple1 Рік тому +2

    I finally got into Horizon a month or two ago after being a big NFS fan (still am, tbh). I don't know where my actual level is, probably well below the true top players. But I like FH5 because the AI is actually competitive. AI in NFS never really offers a challenge. That said, one frustration I have with Horizon is that the AI seems to fudge the physics, almost to a shocking degree. Like, I've had drivatars push me out of the way or blatantly steal my line. I want to move up to Unbeatable. I think my handling is at that level--may not be, I don't know. But I really need to work on my tuning/car choice. Your videos have helped a lot. But when the drivatars are pulling away on a long straight, I know my car is part of the problem.

    • @blisterbrain
      @blisterbrain Рік тому +2

      The cheating AI really forces you to drive dirty to pass the final unbeatable drivatar on a lot of tracks, unfortunately.

    • @MattePurple1
      @MattePurple1 Рік тому +1

      @@blisterbrain Thanks for the confirmation. I've noticed that, especially in rally races. It also doesn't help that you start in the back, allowing the pole drivatar to pull away as you negotiate the pack.
      One race I restarted a dozen or so times. The lead drivatar and I were 150ish meters ahead of the field. Eventually, I just said "screw it," and instead of setting up my line for the final 70-degree corner, I just let it rip and t-boned the drivatar as it was making the turn. That was on Pro--the problems only compound on Unbeatable. It's not fun to focus on disrupting the drivatars instead of actual good driving

  • @Fearless13468
    @Fearless13468 Рік тому

    From my experience in live online races, I'm in the middle of the pack. I usually fall somewhere around 2nd - 4th place.

  • @xiZark
    @xiZark Рік тому +8

    I beat a bone shaker offroad once (without using the bone shaker) so you could say I'm a pretty big deal

    • @HokiHoshi
      @HokiHoshi  Рік тому +9

      big if true

    • @uhm175
      @uhm175 Рік тому +1

      Proof, or it didn't happen

    • @xiZark
      @xiZark Рік тому

      @@HokiHoshi it was on the Joya Marron time trial (ua-cam.com/video/nLEYFFDNFxQ/v-deo.html), i think he like was #25 or something. It was joke but it was also true

  • @WaveringAna
    @WaveringAna Рік тому

    ive been a game designer for some competitive games and I can tell you confidently that top 10% are just people who got the basics done and are 'competent'. This goes for every game. Only 10% of the community puts in the effort to learn the 'real' game, and only 10% of that 10% are truly 'amazing' at the game. That amounts to the top 1%. Games recently have been willing to let people who arent in that top 10% to feel like theyre good and feel better than they really are

  • @Haltzo
    @Haltzo Рік тому +1

    1:21 what Lotus/car is that? Can someone tell me pls?

  • @hell5fire974
    @hell5fire974 11 місяців тому

    That feeling when you wake up only to find out that a dog is faster than you in forza.

  • @thesprawl2361
    @thesprawl2361 Рік тому

    The same arguments here apply to drifting in Horizon, which is my main interest. Go to the volcano drift zone and last time I checked the entire top 100 was hacked.
    The first legitimate score was somewhere like 108th place or something. For those of us who spent months breaking into the world top 200-400 on driftzones it's frustrating to see a score that really should be somewhere in the top 100 barely make into the top 500 in the world. I just stopped bothering with driftzones after the reset of the leaderboards. It wiped all my scores and I could not be bothered re-running any of the driftzones only to barely reach 400th on a run that should've been a lot higher. I know these are good scores, nothing to be ashamed of, but when no-one trusts the scores anyway it's not exactly something you can brag about.
    Also, the hacking problem goes deeper: there's no real way of knowing if _any_ of the scores are legit, because it's perfectly possible for people to hack a run and still come in with a score that looks impressive but achievable. The only difference
    between them and the obvciously hacked scores is that they were cleverer about it, and didn't end up with a score that's fifteen times the mathematical maximum.
    My solution for driftzones would at least be recorded ghost runs for the top 100 so we can actualy go and check. But really something drastic needs to change or else drift leaderboards in particular(because there's no ghost recording like Rivals) are going to be considered worthless in future releases.

  • @HemiHalfCentury
    @HemiHalfCentury Рік тому +1

    What's up with his UI? What's that stuff in his speedometer and how do I enable it

  • @relapsenow1698
    @relapsenow1698 Рік тому

    I base my driving skill of my experience I’ve been playing forza since motorsport 3 I used to compete competitively in 3,4, and 5 and even did A, and B class tournaments in all games I’ve learned so much about how to properly tune and setup a car to do exactly what I want it to do and this shows when I play FH5 I win about 90% of all Viper events I’m usually 6-8 seconds ahead of second place and I can do this without cutting corners or clipping checkpoints the skill gap is very clear everytime I play online but I have noticed that the game it self rewards bad driving and that’s something I don’t like I’ve lost race to terrible drivers that slam into you so they can slow down and their rewarded for it I’ve had people in front of me literally ride the wall to take a turn instead of properly hitting the braking point and instead of the game slowing them down like you would in real life if you if a Barrier going 100+ mph but they just slide of the wall and get a huge advantage out of a corner stuff like that has to be changed there needs to be penalties for poor driving drivers shouldn’t get rewarded for stuff like that

  • @UnHellequined
    @UnHellequined Рік тому +1

    Interesting discussion. And this doesn't even touch on the fact that fast rivals times do not necessarily equate to a fast race driver. Being able to set fast lap times is of course essential to a race driver, but there's more to it with other cars on the track.
    One obstacle I do see for Horizon to try and encourage a more competitive area of the game is the disparity in certain cars and tunes. The PI system is interesting, but because it's a hard class cut off and the ways in which it can be gamed make it more of an advantage to those who know how to use it. Arguably that's part of the skill of the game, but it isn't part of pure driving skill. And finding good tunes from creators without going to external sites is an absolute mess.

  • @MIYayYo
    @MIYayYo Рік тому +1

    Never understood why ranked mode was taken out. All we asked for was for ranked mode to be reworked in more of an competitive and skill stance from FH4 and they decided to scrap it. FH5 without ranked has no real purpose to grind. Finding communities to race competitively is the only way to keep it alive. Hopefully this new Motorsport doesn’t disappoint like FM7 did.

  • @chastenchilders6353
    @chastenchilders6353 Рік тому +3

    Yeah I thought I was an above average player until I played against the K12 guys in a public lobby. In A class they were managing 1:03.2 -1:03.9 times with the new Lotus Emira. At the same time the best I could manage in the most OP car I have (S209 STI) is a 1:04.4 in rivals after a hundred laps or so. The next best racer was managing 1:06 in that race. It’s crazy to see them out run my OP car by a second and a half while they blitz the rest of the lobby by 3 seconds or more a lap.

  • @danzifer
    @danzifer Рік тому

    There is always someone better, even if they've never played. Also, people do use glitches and mods, including cars. Don't beat yourself up over not being the percieved best. Just have fun! The best players are good sports.

  • @norsefalconer
    @norsefalconer 10 місяців тому +5

    I know this is an older post, but, for me, Horizon is mostly just for driving around exploring, and experiencing different vehicles. Personally, I hate having to "win" to experience everything the game has to offer. It'd be cool, if we could sign in as "Explorers," "Racers," "Car Shower," "Cruiser," etc., and get gameplay tailored to each. That said, I'll still do what I have to so I can [then] do what I want to.

  • @stephenanderson3776
    @stephenanderson3776 7 місяців тому

    Ive recently gotten into more competitive racing. I never tuned and just compensated with driving and it was enough to beat my friends. But I've met a bloke who made me work way to hard to just keep a semblance of pace and i was genuinely excited for the first time in a long time to have a limit to break, and even this guy said I was forcing him to make mistakes because I was breathing down his neck 😂

  • @jhowe67
    @jhowe67 Рік тому

    also keep in mind with horizon, your FPS can have an effect on lap times as well.

  • @Knalbanaantje
    @Knalbanaantje Рік тому

    At 1:35.. How did you get the telemetry inside and around the revcounter bottom right? It looks nice

  • @shadow105720
    @shadow105720 Рік тому +1

    For me the problem comes down to having the wrong build. I try to make well rounded builds so I can use them in any type of race, meaning more straights, more turns, circuit sprint or street. Obviously off road vs on road is different. But when playing against unbeatable drivatars or online it often comes down to my car just can't turn as well or doesn't have the same top speed and I just get left behind. Its not a fun way to lose and worse even the only way to "get better" in that aspect is quit out, fast travel to garage, and spend a bunch of time menuing. I don't enjoy all power builds that can't turn. I enjoy realistic builds. Mostly this just comes down to the PI scaling and I understand it is near impossible to balance 100s of cars with 1000s of combinations of parts each. Why not just scale off top speed and handling instead of an imaginary lap time though?