Great video, I learnt a lot new things through it! I'd still like to add my 2 cents though: 1:50 Yes, they did, but due to terrain not necessarily in all directions. Rivers, mountains and marshes may lead to your city center being more at the edge of the city. But since the build in the video actually follows that quite strictly, let me tell you that these geographic features don't have to stop you entirely. Look at Bremen, Stuttgart and dutch cities for example. You don't have to build out every epoch mentioned, or you can go much larger or much smaller in an epoch. Think about the final size of your city and it's history. Rostock for example didn't grow beyond its old town until the industrialization, therefore the city wall and the bastion & its green belt are at the same place (this is actually very common for smaller cities). But even more interestingly, the majority of the cities' growth happened after WW1, so most of Rostock's footprint are "commie blocks" (and some suburbs). Most will be aware of this, but when not bound by geography, city wall and bastions will form a near circular or oval shape. 8:34 I wouldn't go crazy with razing blocks to make way for a railway, but this can definitely be done for some of the railway tracks, others can run along the current edge of the city. I'd also like to mention that train tracks near small cities hardly disrupted the existing city footprint at all as these cities weren't the ones building the tracks, but the ones hoping to get a train station as close as possible to their city center. At this point I should probably also mention that I recommend to build other villages and small towns on the map already in the middle age (I think this was done in the build but not talked about). That way you can curve your railways so that they skirt the villages but not run straight through them (of course you can then development the village around the new train stop). Similarly, you can have all medieval roads lead to different villages on the map, and upgrade these roads to these wide avenues once industrialization rolls around. That way, they won't all be perfectly straight. Also, other towns and villages close to your city may be swallowed up by its expansion. Lastly, alongside geographic conditions, try to place your localities and industrial plants based on natural resources (including groundwater).
Thank you for your in-depth comment! I am pinning it for more visibility. Indeed not all cities grew the same in each epoch. For variety and to stray from the template shown in this video one can easily follow your tips as well. For example Cologne stagnated after the 30 years war because it was the only major Catholic city in the HRE and this cut off from the free cities network and trade with cities such as Hamburg. As for smaller villages and incorporated areas: I do indeed have them in the video (for example the "old crossing" city with another bridge that would later grow into the main city. I just didn't want to make the video even more complicated. But compared to Colonial US cities there are way more smaller villages and hamlets in a region (the scale of an image map) and plenty of incorporations would happen even as late as the 1970s. Again thanks for your in-depth comment!
@@erKrieger1 Thanks for your additions! Based on looking at your previous builds, I was expecting your considerations to go deeper than what was shown in the video. As others have already mentioned, I'd be happy to see more videos on this topic going into more detail.
Interesting video, but i think poor industrial areas tend to be located in the eastern parts of European cities. This is due to wind direction ( mainly from west to east)
Ah damn, that is correct! I did check wind direction on the map but forgot in which direction it actually went. Gotta double check that once I fire up the game. Let me pin that info though. Thanks!
good info since I'm in America and wind goes whichever way it feels like, yes mainly west to east but that's just on normal days, some days its from the south, some days it's from the north then on crazy days it comes from the east LOL
Nice views for the Cities Skyline. I always thought that our cities in games are far from reality. That's because we ignored our past and history about the cities progression. I really appreciate your efforts about this.
kind of a shocker to click a video whos thumbnail and title mildly interest you, just to be snapped back into reality as 3 second in there's, completely out of the blue, a picture of your home, your neighborhood and your half of the city from above, with you probably in it somewhere not even represented by a single pixel but still, mindlessly going about your day. feels like a 4th wall break, not unpleasant just slightly unnerving. probably the closest emotion to sonder i have felt. great video besides that
For your railway you need to make the curves even. Use the free form tool as I know it from CSL1 where the curves are even. Also I think that they did demolish a lot but demolishing will always cost so your railway could be built a bit more curvy and thus avoid going trough your whole city. Also back in the day a lot of railways had their own terminuses so there were a lot of small independent stations on all edges of the city.
@ no problem. Paris and the older stations of Berlin are good examples as there are many. I don’t have some concrete examples of how they built the railways in cities exactly as I don’t live in Germany with it’s many railways and old cities. But also a better station than the vanilla one could improve the realism massively
Great video! BTW, many pre-modern cities also have a primitive waterfront industrial zone, with docks, warehouses, shipbuilding facities, etc. Smaller rivers or streams feeding into the old city usually also have watermills and tanneries alongside them, sometimes the city would even straighten and channelize the river to make it more suitable for powering the watermills, such as the Bièvre River in Paris and the Kanał Raduni in Gdansk. Around those primitive industrial areas grew the earliest working-class neighborhoods, which was why urban slums in the 18th and 19th centuries were often situated near the waterfront.
Its funny you show this market place at 2:21 given the context of those facades. The facades on the right were most recently bombed in WW2 and kind of rebuilt using scraps from a diverse set of architectural eras in 1956-1958. For more detail, you can check the Wikipedia page of the Bremer Marktplatz under Bebauung and then Nordwestseite. I think you could even play off of such a story, given many cities were bombed in WW2, and build a mix of different assets on the main square in the final city, or jut in general mix in areas which contain more modern houses into the city center due to it having been bombed.
Great video man. First one I've seen of yours and the info and game play is top notch. Really cool video man. Thanks for the upload and work you put into it.
Moscow is huge though and I don't think it even fits on the map. The video focuses on central and western European cities with around 150.000 to 300.000 people and then more in the region. That is feasible in-game. But indeed Moscow is super interesting urban planning wise!
As for Milan, it was not born near a large river (like the Ticino and the Adda at 25 km or the Po at 50 km), due to its wealth and the construction of the Cathedral, the Navigli were created (5 of them), as the name suggests, they are canals built specifically for the transport of goods by boat, one of the few settlements where the rivers that cross the city were not of great importance for navigation
I made a little mistake, the distance to River Po is 35 km, anyway, the rivers were important to feed the canals. Unfortunately the Cerchia dei Navigli was buried in the 1935 period, but after 100 years maybe they are coming back
When building rail lines and industrial complexes consider the elevation. In most european cities the railways are elevated for large parts, at least in the central sections with many rail bridges crossing streets. Cargo stations need to be on street level though so they would either be on the outskirts, where the railways lower down to ground level and level crossings might occur, or they utilise natural changes in the elevation of the terrain. For example a city with tall hills might build it's railway line around the hills and build the cargo station on the side of the hill. Meanwhile a city with small hills could build their railway through the hill in a trench crossed by street bridges. The transitional area between elevated rail and trench is perfect for a cargo station. The worst case scenario are no hills or very shallow ones where the railway has to run on street level and neither bridges or tunnels would make sense. In that case cargo station placement is very easy but in bigger cities the railways will leave a huge scar of unconnected neighbourhoods if built close to the center. There will still be no level crossings near the center but also no bridges or tunnels. Also remember that industrial areas are often next to those cargo stations but mostly in the usual wind direction (in Germany to the east) so that the upper class lives upwind from the toxic fumes (hence Westend)
The first thing I saw was the Rhine and the greenbelt, but yeah the Cathedral is plenty visible as well! It is also insane to live closeby and know that the tank duel took place there! The roads are even mostly the same today!
Great video! subbed. If I could point out couple of things; the voice recording quality seems like it could be better and clearer. Also, I'm not sure what you're planning for future videos but each chapter could be a full on video. You seem like you've done quite a bit of research but the presentation seems a little rushed (would love to learn more from what you found). Lastly, in case you're not familiar Altengrad Series by Akruas, I would love to see another informative series like that
Wonderful video! I can tell you definitely did your research. I would have loved to see you actually develop the land and not just place the roads though. To show the destruction caused by the industrial and Urban Renewal periods
Great video, but I feel like there's 2 important points missing. The first is that you don't talk at all about incorporating surrounding towns and villages. That may be because it has fairly limited effect on Cologne specifically - if you didn't know that Deutz used to be its own city, you'd just think Cologne ignored the Rhine while expanding, otherwise the city is very circular and for a European city unusally regular. Typically, you'll still be able to see the centers of incoroprated towns and sometimes villages in the street layout to some extend, and the more notable incorporated towns may still retain some of the original function as commercial hubs for their district (such as Munich-Pasing or Hamburg-Altona) The other thing is depending on political and geographic differences, there's still a significant variation in terms of how these trends played out in individual cities. For example, Italian cities grew quite significantly in the Renaissance and Baroque periods, while the growth in most German cities was much more limited or even non-existant, due to wars and - presumably - the harsher climate. There's also a big difference between cities that were residences and belonged to a powerful noble family - like Berlin or Munich - and independant merchant cities like Hamburg or Nuremberg. The type of grand scale planning you talk about for the baroque and enlightenment periods is something that you get pretty much unimpeded in the residence cities, without nobles, you still get some of it, but it looks a little different. There's no palaces and usually grand parks (other than former city fortifications), and the grids on new developments tend to be more broken up and irregular based on pre-existing roads and villages.
You are absolutely correct! I pinned another comment by @Soosnathan that also mentioned this. I did consider both topics but kept the video as short as possible so as to not make it even more complicated. Maybe these are topics for future videos!
Rayons are basically the areas in front of fortifications where there are no buildings or vegetation to keep sightlines and firing areas clear. Here is a link: de.m.wikipedia.org/wiki/Festungsrayon It seems I used a very specific Prussian or German word and Wikipedia has no translation. Try auto translate in your browser though.
Great video, great watch and gave me some great ideas. I think we are still a little limited in assets, it I look forward to trying these concepts out.
I started brainstorming, researching and writing the script in September. Because I have a toddler and a baby at home I barely had any time to work on the video. At most 2 hours a week. In total this video was 20 hours of work I would say.
Awesome video!! I've been trying to build a European city myself but the game mechanics are weird if you're playing without unlock all/infinite money. Is it possible to build this history by playing the game by it's mechanics?
It should be possible. The medieval core is medium density, that means you earn a lot of taxes and need fewer infrastructure in the beginning. Outlaying villages can fulfill your low density residential demand. Once you earn money you expand outwards bit by bit and purchase tiles. So it should actually work really well. The only issue is that you need the move it mod to fill weird angled corners in the medieval oldtown because CS2 still uses a grid system.
@erKrieger1 what about industrial area? When I start out and get people filling in, the industrial demand, i don't have that map tile where i want it to go.
Oh that is a tough question. Industrial areas are one of my weak points in my knowledge. Try and zone small 2*2 2*3 and 3*3 lots and buffer it with commercial in the beginning. Also spread it around your village. That should disperse pollution enough to not get complaints. Check out the official cities skylines 2 accounts. They had a video for Japanese cities uploaded yesterday or 2 days ago. Japanese cities also have very mixed zoning including industry. In this video people commented Tips on how to have industry close to residential.
Its a good video and well researched, but it would be soo much better without the AI. It really cheapens the whole video, and adding ai images when you mention your research leaves a bad impression
There are only 2 AI generated images in the video, but I will rely more on stock images and footage again in future videos. I wouldn't think it would be that jarring but a few people commented on AI usage already.
Obvious a lot of effort put into the video, sadly CS2 is very bad at replicating european cities, too car centric which makes old cities practicly impossible to make right, hopefully more and better mods come out
Exactly! It's the biggest issue I had in CS1 and hoped they'll fix it in 2 but unfortunately they didn't. that's why I didn't buy the game. Hopefully, they'll do European DLC or something.
The European assets are released for free right now as separate packs. Also mods are really picking up steam and I think the underlying skeleton of CS2 is much better and much more robust compared to CS1.
@@erKrieger1 mods are cool, but the core game is still not suitable for euro cities. The whole idea of starting with humongous highway on the map just contradicts the idea of building small european town.
i was watching this video for 14 minutes before i realised cs2 as in cities skylines and not coutner strike i thought you were just using cs2 to design it for some reason
I focused on central and western European cities. Also the estimated population is between 150.000 to 300.000. So the ones I referenced are quite large indeed.
I used 2 or 3 of those, the rest are all real photographs or paintings. But I kind of agree with you and might not use any in the next videos. Something about them always looks off even though I did some very specific prompt engineering to have them blend in better.
I think you may be confused, Russia is transcontinental, meaning some of its land is in Europe, and some is in Asia. In general, if something is west of the Ural Mountains (such as Saint Petersburg), then it is in Europe.
Great video, I learnt a lot new things through it!
I'd still like to add my 2 cents though:
1:50 Yes, they did, but due to terrain not necessarily in all directions. Rivers, mountains and marshes may lead to your city center being more at the edge of the city. But since the build in the video actually follows that quite strictly, let me tell you that these geographic features don't have to stop you entirely. Look at Bremen, Stuttgart and dutch cities for example.
You don't have to build out every epoch mentioned, or you can go much larger or much smaller in an epoch. Think about the final size of your city and it's history. Rostock for example didn't grow beyond its old town until the industrialization, therefore the city wall and the bastion & its green belt are at the same place (this is actually very common for smaller cities). But even more interestingly, the majority of the cities' growth happened after WW1, so most of Rostock's footprint are "commie blocks" (and some suburbs).
Most will be aware of this, but when not bound by geography, city wall and bastions will form a near circular or oval shape.
8:34 I wouldn't go crazy with razing blocks to make way for a railway, but this can definitely be done for some of the railway tracks, others can run along the current edge of the city.
I'd also like to mention that train tracks near small cities hardly disrupted the existing city footprint at all as these cities weren't the ones building the tracks, but the ones hoping to get a train station as close as possible to their city center.
At this point I should probably also mention that I recommend to build other villages and small towns on the map already in the middle age (I think this was done in the build but not talked about). That way you can curve your railways so that they skirt the villages but not run straight through them (of course you can then development the village around the new train stop).
Similarly, you can have all medieval roads lead to different villages on the map, and upgrade these roads to these wide avenues once industrialization rolls around. That way, they won't all be perfectly straight.
Also, other towns and villages close to your city may be swallowed up by its expansion.
Lastly, alongside geographic conditions, try to place your localities and industrial plants based on natural resources (including groundwater).
Thank you for your in-depth comment! I am pinning it for more visibility.
Indeed not all cities grew the same in each epoch. For variety and to stray from the template shown in this video one can easily follow your tips as well. For example Cologne stagnated after the 30 years war because it was the only major Catholic city in the HRE and this cut off from the free cities network and trade with cities such as Hamburg.
As for smaller villages and incorporated areas: I do indeed have them in the video (for example the "old crossing" city with another bridge that would later grow into the main city. I just didn't want to make the video even more complicated. But compared to Colonial US cities there are way more smaller villages and hamlets in a region (the scale of an image map) and plenty of incorporations would happen even as late as the 1970s.
Again thanks for your in-depth comment!
@@erKrieger1 Thanks for your additions!
Based on looking at your previous builds, I was expecting your considerations to go deeper than what was shown in the video. As others have already mentioned, I'd be happy to see more videos on this topic going into more detail.
Interesting video, but i think poor industrial areas tend to be located in the eastern parts of European cities. This is due to wind direction ( mainly from west to east)
Ah damn, that is correct! I did check wind direction on the map but forgot in which direction it actually went. Gotta double check that once I fire up the game. Let me pin that info though. Thanks!
good info since I'm in America and wind goes whichever way it feels like, yes mainly west to east but that's just on normal days, some days its from the south, some days it's from the north then on crazy days it comes from the east LOL
@br9931 lol We have a thriving industrial industry
@@julesverne2509 i mean it happens that wind blows the other way but it’s better to build industry so pollution is out of the way more often than not
not the case in galati
absolutely blown away by this only having 300 views, this was crazy high quality and well researched, keep up the good work!!
Thank you so much!
need to boost those views, fantastic video!
probably becuase the video isnt even a week old
@thatcadendude yeah i realized after i posted it it was an hour old but honestly my point still stands, crazy high quality video
My dumb ass clicked on this thinking this was a video about the making of a Counter-Strike 2 map 😅 this game looks fun
Me too
Nice views for the Cities Skyline. I always thought that our cities in games are far from reality. That's because we ignored our past and history about the cities progression. I really appreciate your efforts about this.
2:02 that's the Plaza Mayor of my town, Valladolid. The one in Madrid was built based on it. It's great you included it!
Yaaaa parquesol 😃😃
Muy bonito cuando fuí, eso sí, el Pucela que se pudra en segunda. Saludos desde Donosti.
Very nice video! Would love to see a city like this build out!!!
I did in CS1! Check out the end card of this video. But I do indeed plan to do the same for CS2 ☺️
@ yes pls 🥳
kind of a shocker to click a video whos thumbnail and title mildly interest you, just to be snapped back into reality as 3 second in there's, completely out of the blue, a picture of your home, your neighborhood and your half of the city from above, with you probably in it somewhere not even represented by a single pixel but still, mindlessly going about your day. feels like a 4th wall break, not unpleasant just slightly unnerving. probably the closest emotion to sonder i have felt. great video besides that
For your railway you need to make the curves even. Use the free form tool as I know it from CSL1 where the curves are even. Also I think that they did demolish a lot but demolishing will always cost so your railway could be built a bit more curvy and thus avoid going trough your whole city. Also back in the day a lot of railways had their own terminuses so there were a lot of small independent stations on all edges of the city.
Rail is not my area of expertise so thank you for those hints. Will tweak my rail network accordingly!
@ no problem. Paris and the older stations of Berlin are good examples as there are many. I don’t have some concrete examples of how they built the railways in cities exactly as I don’t live in Germany with it’s many railways and old cities. But also a better station than the vanilla one could improve the realism massively
Great video! BTW, many pre-modern cities also have a primitive waterfront industrial zone, with docks, warehouses, shipbuilding facities, etc. Smaller rivers or streams feeding into the old city usually also have watermills and tanneries alongside them, sometimes the city would even straighten and channelize the river to make it more suitable for powering the watermills, such as the Bièvre River in Paris and the Kanał Raduni in Gdansk. Around those primitive industrial areas grew the earliest working-class neighborhoods, which was why urban slums in the 18th and 19th centuries were often situated near the waterfront.
this video should have more views, amazing job
Thank you!
it might be because the video is only a day old, idk could be smth else
This is awesome! Been wanting to start my own european city since all the packs are out but didnt know how to begin and this helps a lot!
Its funny you show this market place at 2:21 given the context of those facades.
The facades on the right were most recently bombed in WW2 and kind of rebuilt using scraps from a diverse set of architectural eras in 1956-1958. For more detail, you can check the Wikipedia page of the Bremer Marktplatz under Bebauung and then Nordwestseite.
I think you could even play off of such a story, given many cities were bombed in WW2, and build a mix of different assets on the main square in the final city, or jut in general mix in areas which contain more modern houses into the city center due to it having been bombed.
Great video man. First one I've seen of yours and the info and game play is top notch. Really cool video man. Thanks for the upload and work you put into it.
I wish you also included Moscow, one of the most fascinating urban designs I have ever seen
Moscow is huge though and I don't think it even fits on the map. The video focuses on central and western European cities with around 150.000 to 300.000 people and then more in the region. That is feasible in-game. But indeed Moscow is super interesting urban planning wise!
@erKrieger1 do you also make guides? I've been looking for one that explains subway network layout
I do make guides but have not yet done one for subways. Check my tutorial/ guide playlist though, maybe you find other useful videos there.
As for Milan, it was not born near a large river (like the Ticino and the Adda at 25 km or the Po at 50 km), due to its wealth and the construction of the Cathedral, the Navigli were created (5 of them), as the name suggests, they are canals built specifically for the transport of goods by boat, one of the few settlements where the rivers that cross the city were not of great importance for navigation
Oh, I didn't know that. Thank you for the info! The aerial foto I looked at showed a few rivers so I thought they were important.
I made a little mistake, the distance to River Po is 35 km, anyway, the rivers were important to feed the canals. Unfortunately the Cerchia dei Navigli was buried in the 1935 period, but after 100 years maybe they are coming back
This was an awesome video to watch and shows how much research you did prior, great stuff.
Awesome video, loved the history. I would also be interested on another video focusing on Japanese city design too
Really cool video! Nice work 😊
When building rail lines and industrial complexes consider the elevation. In most european cities the railways are elevated for large parts, at least in the central sections with many rail bridges crossing streets. Cargo stations need to be on street level though so they would either be on the outskirts, where the railways lower down to ground level and level crossings might occur, or they utilise natural changes in the elevation of the terrain. For example a city with tall hills might build it's railway line around the hills and build the cargo station on the side of the hill. Meanwhile a city with small hills could build their railway through the hill in a trench crossed by street bridges. The transitional area between elevated rail and trench is perfect for a cargo station. The worst case scenario are no hills or very shallow ones where the railway has to run on street level and neither bridges or tunnels would make sense. In that case cargo station placement is very easy but in bigger cities the railways will leave a huge scar of unconnected neighbourhoods if built close to the center. There will still be no level crossings near the center but also no bridges or tunnels.
Also remember that industrial areas are often next to those cargo stations but mostly in the usual wind direction (in Germany to the east) so that the upper class lives upwind from the toxic fumes (hence Westend)
This exactly the Video i am looking for years for at this Point.
Thank you!
The thing I saw imidieatly on the satelite image was the cathedral and railway bridge where the legendary WWII tank duel took place.
The first thing I saw was the Rhine and the greenbelt, but yeah the Cathedral is plenty visible as well! It is also insane to live closeby and know that the tank duel took place there! The roads are even mostly the same today!
You made me want to play cs2 again. I have uninstalled it from my pc, but now the urge to play is too big and i will probably install it again
Great video! subbed. If I could point out couple of things; the voice recording quality seems like it could be better and clearer. Also, I'm not sure what you're planning for future videos but each chapter could be a full on video. You seem like you've done quite a bit of research but the presentation seems a little rushed (would love to learn more from what you found). Lastly, in case you're not familiar Altengrad Series by Akruas, I would love to see another informative series like that
Wonderful video! I can tell you definitely did your research. I would have loved to see you actually develop the land and not just place the roads though. To show the destruction caused by the industrial and Urban Renewal periods
phenomal quality, this vid deserves way more views
I clicked on this video expecting a counter strike mod.
Great video, but I feel like there's 2 important points missing. The first is that you don't talk at all about incorporating surrounding towns and villages. That may be because it has fairly limited effect on Cologne specifically - if you didn't know that Deutz used to be its own city, you'd just think Cologne ignored the Rhine while expanding, otherwise the city is very circular and for a European city unusally regular. Typically, you'll still be able to see the centers of incoroprated towns and sometimes villages in the street layout to some extend, and the more notable incorporated towns may still retain some of the original function as commercial hubs for their district (such as Munich-Pasing or Hamburg-Altona)
The other thing is depending on political and geographic differences, there's still a significant variation in terms of how these trends played out in individual cities. For example, Italian cities grew quite significantly in the Renaissance and Baroque periods, while the growth in most German cities was much more limited or even non-existant, due to wars and - presumably - the harsher climate. There's also a big difference between cities that were residences and belonged to a powerful noble family - like Berlin or Munich - and independant merchant cities like Hamburg or Nuremberg. The type of grand scale planning you talk about for the baroque and enlightenment periods is something that you get pretty much unimpeded in the residence cities, without nobles, you still get some of it, but it looks a little different. There's no palaces and usually grand parks (other than former city fortifications), and the grids on new developments tend to be more broken up and irregular based on pre-existing roads and villages.
You are absolutely correct! I pinned another comment by @Soosnathan that also mentioned this. I did consider both topics but kept the video as short as possible so as to not make it even more complicated.
Maybe these are topics for future videos!
Thank you very much for this video. I've always wanted to see exactly that and you nailed it!
Amazing video, I keep rewatching it, I never found anything about Rayons though, where can I find them?
Rayons are basically the areas in front of fortifications where there are no buildings or vegetation to keep sightlines and firing areas clear.
Here is a link: de.m.wikipedia.org/wiki/Festungsrayon It seems I used a very specific Prussian or German word and Wikipedia has no translation. Try auto translate in your browser though.
@@erKrieger1 Translated it, the word Rayon actually comes from French!
Thanks for the link
Great video, great watch and gave me some great ideas. I think we are still a little limited in assets, it I look forward to trying these concepts out.
This was incredible. Great video.
Now actually build it, can't wait to see the planning come alive. Also I hate Koblenz
Koblenz traffic is something, isn't it? 😂
thx you made it easier for me to design a city in a world im making.
Incredible video. Great stuff.
This is amazing and super inspiring.
seems the all powerful al gore-ithm has blessed you
Well, folks, finally, Franklin 2!
I’m so excited to see how this series will progress. ❤
Oh man, @donoteat01 is the GOAT! Loved his historical series. Though I won't go full historical btw. The city will be set in current times.
Wow, this deserves a sub:D
when did counter strike get this update
My first thought was of Counter Strike 2 instead of Cities Skylines 2 💀
really well researched!
top 10 youtube videos OAT
Love the video. How long did this take you ?
I started brainstorming, researching and writing the script in September. Because I have a toddler and a baby at home I barely had any time to work on the video. At most 2 hours a week. In total this video was 20 hours of work I would say.
@@erKrieger1 Good job. I'd love to see the city be built completely
Awesome video!! I've been trying to build a European city myself but the game mechanics are weird if you're playing without unlock all/infinite money. Is it possible to build this history by playing the game by it's mechanics?
It should be possible. The medieval core is medium density, that means you earn a lot of taxes and need fewer infrastructure in the beginning. Outlaying villages can fulfill your low density residential demand.
Once you earn money you expand outwards bit by bit and purchase tiles. So it should actually work really well.
The only issue is that you need the move it mod to fill weird angled corners in the medieval oldtown because CS2 still uses a grid system.
@erKrieger1 what about industrial area? When I start out and get people filling in, the industrial demand, i don't have that map tile where i want it to go.
Oh that is a tough question. Industrial areas are one of my weak points in my knowledge. Try and zone small 2*2 2*3 and 3*3 lots and buffer it with commercial in the beginning. Also spread it around your village. That should disperse pollution enough to not get complaints. Check out the official cities skylines 2 accounts. They had a video for Japanese cities uploaded yesterday or 2 days ago. Japanese cities also have very mixed zoning including industry. In this video people commented Tips on how to have industry close to residential.
I'll have a look. Thanks for your research and your insights. Subbed!!!
When I saw CS2 in the title, I legit thought it stood for counter strike. Great vid though.
What map did you use for this build?😊
Here is the map link. It is called Windy Meadows: mods.paradoxplaza.com/mods/77033/Windows
@erKrieger1 thank you
could you by chance share the map used?
Here is the map link. It is called Windy Meadows: mods.paradoxplaza.com/mods/77033/Windows
Dead honest, I thought this was a counter strike 2 video based off title and tumbnail
Really? I had no idea it would be that confusing. I guess the districts are map zones and the title is about the map editor?
@ it’s probably more of an issue with my own incompetency over an issue of thumbnail/title, and I’m into both games, so still enjoyed the video.
Cities Skylines 2 and Counter Strike 2, plenty of variety in your gaming. Very cool !
Its a good video and well researched, but it would be soo much better without the AI. It really cheapens the whole video, and adding ai images when you mention your research leaves a bad impression
There are only 2 AI generated images in the video, but I will rely more on stock images and footage again in future videos. I wouldn't think it would be that jarring but a few people commented on AI usage already.
Obvious a lot of effort put into the video, sadly CS2 is very bad at replicating european cities, too car centric which makes old cities practicly impossible to make right, hopefully more and better mods come out
Exactly! It's the biggest issue I had in CS1 and hoped they'll fix it in 2 but unfortunately they didn't. that's why I didn't buy the game.
Hopefully, they'll do European DLC or something.
The European assets are released for free right now as separate packs. Also mods are really picking up steam and I think the underlying skeleton of CS2 is much better and much more robust compared to CS1.
@@erKrieger1 mods are cool, but the core game is still not suitable for euro cities.
The whole idea of starting with humongous highway on the map just contradicts the idea of building small european town.
i was watching this video for 14 minutes before i realised cs2 as in cities skylines and not coutner strike i thought you were just using cs2 to design it for some reason
I almost forgot to subscribe
I read Countr Strike 2 dont know what i expacted
Haha 😂
These are lot bigger than cities in finland. Or i guess all of them would be called towns when compared to european cities.
I focused on central and western European cities. Also the estimated population is between 150.000 to 300.000. So the ones I referenced are quite large indeed.
@@erKrieger1 I dont want to even imagine the traffic in those, even helsinki traffic was bit too much for me :D
I thought you meant counter strike 2 lol
My dumbass thought you were going to build this in counter strike 2
LMFAO me too 😂😂😂
Nice
wow
ST PETERSBURG MENTIONED! YAYYYYYY! Also the video is nice, I learned a lot, gtg and fix my PC now and play some cities :)
He German ?
Yes, I am.
don't use ai images its cringe
I used 2 or 3 of those, the rest are all real photographs or paintings. But I kind of agree with you and might not use any in the next videos. Something about them always looks off even though I did some very specific prompt engineering to have them blend in better.
>mentions St. Petersburg
Russia is not Europe
I think you may be confused, Russia is transcontinental, meaning some of its land is in Europe, and some is in Asia. In general, if something is west of the Ural Mountains (such as Saint Petersburg), then it is in Europe.