Honestly, many of the costumes could just be combined as stage-contextual skins as opposed to duplicates. There's the pig that ground-pounds, the goose that ground-pounds, the robot that ground-pounds... Just have it be one costume, then have it change its appearance when you enter a new stage.
Actually, the pounding costumes have different ways of pounding Pig: normal pound Duck: shockwave pound Robot: shockwave pound with the ability to break iron and ice blocks
@@tjclews Yeah, that's true. Similar to how like the ice fairy and cat both allow you to walk on air, but the fairy does it at an incline. Maybe instead of having all powers have one costume per that just changes appearance based on stage (and does the most useful variant of the power), have them upgrade as you progress through the stages. That means, when you get the robot from stage 9 and return to and earlier stage with a pouring costume variant, it will be able to break ice and metal blocks despite not being the robot.
Also they could have each costume just do 4 different things. One for each of the face buttons. That means you can cut it down to 20. Having each one just do one thing makes the game just a more clunky version of Kirby.
(nearly)Everything I've seen of this game holds some level of promise in it, like at conception there was going to be rhyme and reason, and a method to the madness. All signs point to this at some point having been a puzzle platformer of some kind, and I can see how even things like Box Fox and Lovely Lantern could be used in little timing puzzles with maybe a scrapped dash mechanic. Needing to dash between light sources with lovely lantern to keep some creeping darkness from killing you, or dashing to switches the extra mass of the box transformation that box fox has needs to press down on. Somewhere along the line, it seems like that meaning was lost, and instead remains as vestigial elements that just serve to frustrate.
Yep. It's located on the island up in the sky above the Isle of Tims. To get it, you first have to offer the rainbow drops to the statue until it shows a speech bubble for a crowned Tim. To get the Tim, you must breed two Tims with both having the three badges after you fed them enough red, blue and pink drops. Once the egg has hatched into the right Tim, enter and exit a stage to see That it's the size to pick it up with and throw it at the statue, where it becomes the Ultima Tim which will ride you up to the island and get balan's costume The only problem is, you must be careful with it because if you lose it, you'll have to collect ten more rainbow drops from either the end of a stage or finding the statue in the act to reawaken the Tim and get the costume
I feel like a lot of problems with the game’s level design (as well as complaints about all the costumes being too similar) would have been solved if the costumes were limited to their worlds and couldn’t be used elsewhere. Then it would be easier to know which costumes the player would be using in any given world and give good guidelines and ideas for how to build the levels.
ok, hold the phone here. this costume 4:17 allows the user to ONLY use it on Costume Cubes and that's it. so, in other words: You are giving up a costume slot to wear a costume, that most likely can't jump, just to get another costume that it automatically transforms into, even though there are plenty of keys around in the first place, let alone the same key respawning in a few minutes? Balan.... you can be so much better and yet you give us this junk! and that's not even going into how annoying losing and getting a costume is and most are just the same or are odd balls that suck! Box Fox is a neat idea. to bad it's ruined by "It transforms whenever" crap!
while most of the costumes look pretty cool, most of them do the exact same thing with only minor difference. it makes the pervious ones you were using like the cat one that can walk on the air obsolete when you get that frost fairy which does the exact same thing but moves upward while walking on the air (which is very broken). and thats why quantity over quality doesn't equal variety, unless you REALLY tired. but good luck with doing that on 81 different things.
This games screams over ambition with these costumes. seriously this game needed less and have the level design work around the costumes. And never make a garbage power *down* like Box fox who thought it was a good idea to turn into a box and slide of platforms at random times!?
He (or Sega, since Billy Hatcher is owned by them) honestly should. Billy Hatcher has some design flaws that can make it really frustrating to play, but if those got ironed out with a sequel, or even just a remake... Damn, it could be so good.
@@JunaidWolf3 I agree, or at the very least find a way to collaborate with Sega on a sequel somehow. Heck, maybe he'll separate from Square Enix after this and go back to Sega or... At least some company that actually has experience/wants to make lighthearted platformers (since in an interview he mentioned how this game was his "one chance" to convince Square to let him make platformers aaand... Well, yeah).
I never noticed until the final battle but some of the dream beings you turn into actually look similar to the people you're trying to save like how guardian bird, dynamic dolphin and air cat look similar to the dreamers.
The costumes are similar to the copy abilities from Kirby, however the costumes here can only do one action meaning if you want to use a different attack method you would need to switch the costume, heck some of these costumes can’t even allow the player to jump. You know something that is required in a “platformer.” The copy abilities in Kirby allow the puff ball to activate numerous methods of attacking and solving puzzles, oh and Kirby can still jump and hover. Even without a copy ability Kirby still has other ways of attacking enemies, the main character here and only jump. They really should have cut a lot of these costumes and give them more methods of attacking, again just like Kirby’s copy abilities. Heck when Kirby got his first 3D platformer, the developers knew to cut out some copy abilities to properly balance the game. Even if the returning abilities in Kirby and the Forgotten Land are different than how they were in the 2D Kirby games, they were still fun to use, even the new abilities are fun to use.
Also they shoot what is most important thing to each console like stars for Nintendo like in Mario 64 and the ps shoots the buttons and the steam one shoots steam make sense
81 costumes, eighty-one mother-frigging costumes, aside from the creative designs, the only few costumes that are actually worth good, is the Bullet the kid (which got that Deadeye Ultimate) the rest, well I can't really say considering that half of them does the exact same thing, but slightly different. Which is, of course, annoyingly unnecessary, even for a one-button game.
Honestly, many of the costumes could just be combined as stage-contextual skins as opposed to duplicates. There's the pig that ground-pounds, the goose that ground-pounds, the robot that ground-pounds... Just have it be one costume, then have it change its appearance when you enter a new stage.
Actually, the pounding costumes have different ways of pounding
Pig: normal pound
Duck: shockwave pound
Robot: shockwave pound with the ability to break iron and ice blocks
@@tjclews Yeah, that's true. Similar to how like the ice fairy and cat both allow you to walk on air, but the fairy does it at an incline.
Maybe instead of having all powers have one costume per that just changes appearance based on stage (and does the most useful variant of the power), have them upgrade as you progress through the stages. That means, when you get the robot from stage 9 and return to and earlier stage with a pouring costume variant, it will be able to break ice and metal blocks despite not being the robot.
Also they could have each costume just do 4 different things. One for each of the face buttons. That means you can cut it down to 20.
Having each one just do one thing makes the game just a more clunky version of Kirby.
(nearly)Everything I've seen of this game holds some level of promise in it, like at conception there was going to be rhyme and reason, and a method to the madness.
All signs point to this at some point having been a puzzle platformer of some kind, and I can see how even things like Box Fox and Lovely Lantern could be used in little timing puzzles with maybe a scrapped dash mechanic. Needing to dash between light sources with lovely lantern to keep some creeping darkness from killing you, or dashing to switches the extra mass of the box transformation that box fox has needs to press down on.
Somewhere along the line, it seems like that meaning was lost, and instead remains as vestigial elements that just serve to frustrate.
wait, so there's a Balan costume that lets you just fly all over the map?
Yep. It's located on the island up in the sky above the Isle of Tims. To get it, you first have to offer the rainbow drops to the statue until it shows a speech bubble for a crowned Tim. To get the Tim, you must breed two Tims with both having the three badges after you fed them enough red, blue and pink drops. Once the egg has hatched into the right Tim, enter and exit a stage to see That it's the size to pick it up with and throw it at the statue, where it becomes the Ultima Tim which will ride you up to the island and get balan's costume
The only problem is, you must be careful with it because if you lose it, you'll have to collect ten more rainbow drops from either the end of a stage or finding the statue in the act to reawaken the Tim and get the costume
Bruh.
I feel like a lot of problems with the game’s level design (as well as complaints about all the costumes being too similar) would have been solved if the costumes were limited to their worlds and couldn’t be used elsewhere. Then it would be easier to know which costumes the player would be using in any given world and give good guidelines and ideas for how to build the levels.
ok, hold the phone here.
this costume 4:17 allows the user to ONLY use it on Costume Cubes and that's it. so, in other words:
You are giving up a costume slot to wear a costume, that most likely can't jump, just to get another costume that it automatically transforms into, even though there are plenty of keys around in the first place, let alone the same key respawning in a few minutes?
Balan.... you can be so much better and yet you give us this junk! and that's not even going into how annoying losing and getting a costume is and most are just the same or are odd balls that suck! Box Fox is a neat idea. to bad it's ruined by "It transforms whenever" crap!
What costume are you refering to?
You are talking like if this was the only game that has practically usseles habilities in all history
at least in other games the useless ones don't make up 50% of the abilities.
You mean the one at 14:10?
If there's ONE good thing about this game, it's the character designs.
I fricken love them.
while most of the costumes look pretty cool, most of them do the exact same thing with only minor difference. it makes the pervious ones you were using like the cat one that can walk on the air obsolete when you get that frost fairy which does the exact same thing but moves upward while walking on the air (which is very broken). and thats why quantity over quality doesn't equal variety, unless you REALLY tired. but good luck with doing that on 81 different things.
This games screams over ambition with these costumes. seriously this game needed less and have the level design work around the costumes.
And never make a garbage power *down* like Box fox who thought it was a good idea to turn into a box and slide of platforms at random times!?
6:41 seems like Yuji wants to bring back Billy Hatcher cus this game is full of Billy Hatcher Easter Eggs
Heh eggs
He (or Sega, since Billy Hatcher is owned by them) honestly should. Billy Hatcher has some design flaws that can make it really frustrating to play, but if those got ironed out with a sequel, or even just a remake... Damn, it could be so good.
@@That_One_Xatu Yuji needs to go back to sega and maybe start working on a Billy Hatcher sequel
@@JunaidWolf3 I agree, or at the very least find a way to collaborate with Sega on a sequel somehow.
Heck, maybe he'll separate from Square Enix after this and go back to Sega or... At least some company that actually has experience/wants to make lighthearted platformers (since in an interview he mentioned how this game was his "one chance" to convince Square to let him make platformers aaand... Well, yeah).
7:36 my favorite!! Soo cute!!
I never noticed until the final battle but some of the dream beings you turn into actually look similar to the people you're trying to save like how guardian bird, dynamic dolphin and air cat look similar to the dreamers.
And they kinda look like some costumes combined from the costumes in some levels,for example: danity dragon and tornado wolf
@@stbrennan1 I don't get it be more specific
Comet Cartoons the farmer boss battle looks like tornado wolf AND danity dragon combined
@@stbrennan1 Oh yeah I get it now. Like how the ch.6 boss looks like a combination of the air cat and chrono rabbit.
Comet Cartoons yep, and chapter 12 looks like electric tiger, invisible man, and the vacuum cleaner combined too
Now that is perfect costume
when i was watching this video i got the add for the game XD
Sadly this game felt like it was rushed, Some costumes in my opinion look great such as: Star launcher, Jumping Jack, Double jumper, Telepotter.
You know this could’ve been a anime more than a game
The costumes are similar to the copy abilities from Kirby, however the costumes here can only do one action meaning if you want to use a different attack method you would need to switch the costume, heck some of these costumes can’t even allow the player to jump. You know something that is required in a “platformer.” The copy abilities in Kirby allow the puff ball to activate numerous methods of attacking and solving puzzles, oh and Kirby can still jump and hover. Even without a copy ability Kirby still has other ways of attacking enemies, the main character here and only jump. They really should have cut a lot of these costumes and give them more methods of attacking, again just like Kirby’s copy abilities. Heck when Kirby got his first 3D platformer, the developers knew to cut out some copy abilities to properly balance the game. Even if the returning abilities in Kirby and the Forgotten Land are different than how they were in the 2D Kirby games, they were still fun to use, even the new abilities are fun to use.
I like the music in the background ❤
my favorite is frost flairy and air cat
I Determines How This Story Ends I Like a 81 Costumes With The VRChat Mode From MMD And Gmod With Download Now Sign The Bowser's World
1:05 How you Get this costume?
Some of these costumes look so ridiculous and uncomfortable to wear
Where can you get the launchers? And what are the shapes of the projectiles for the other versions of the launchers.
You can get the launchers if you got data for the demo of balan wonderworld
Also they shoot what is most important thing to each console like stars for Nintendo like in Mario 64 and the ps shoots the buttons and the steam one shoots steam make sense
@@jocobysandoval8389 I see. Thank you.
i want to see the player 2 colors
how does blue Balan look like?
How did you get the Star Launcher?
What’s with the proportions? They look so wrong. Like... Hothead, Telepotter, and Pumpkin Puncher barely look human even by CARTOON standards.
Frost fairy is my favorite
81 costumes, eighty-one mother-frigging costumes, aside from the creative designs, the only few costumes that are actually worth good, is the Bullet the kid (which got that Deadeye Ultimate) the rest, well I can't really say considering that half of them does the exact same thing, but slightly different. Which is, of course, annoyingly unnecessary, even for a one-button game.
Battle balan vs lance
Where can I get a star launcher?
I really want to wear the costume at 11:05
No joke
Cool
🥰🥰 I love it
Perfekt Game!!!
Haha holy shit they look so bad, like they're from a 2010 bootleg mario rip off
All of these are so fucking bad, especially the Balan one, the way that the costume itself moves but the head doesn’t in some of em.
JESUS CHRIST RETURNS, REPENT OF SIN AND CHANGE YOUR WAY OF LIVING