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Model What You See
United States
Приєднався 26 січ 2016
Tutorial channel by industry professional offering inside tips that have been learned through 25 years in feature film and TV industries.
Houdini 19.5/20: Intro to Pyro FX Part 2: The pyro shader in Karma
Continuing with the Pyro tutorials, in this tutorial I cover how to use the Pyro Shader in Karma to render out fire.
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Відео
Beginner Series: Texturing a Creature in Substance Painter - Part 3
Переглядів 993 місяці тому
In this tutorial we will continue learning Substance Painter, going over masking, opacity and gradients.
Houdini 19.5/20: Intro to Pyro FX Part1
Переглядів 2163 місяці тому
In this video I cover the basics of making a Pyro flame torch. I will cover various aspects of sourcing, Attribute Noise, and Pyro solver setup. Here is the setup file with the Torch geo: drive.google.com/file/d/1ZdsBvZgRF4V7R6ghKtK4ncZp4a5PrDfO/view?usp=sharing 00:00 - Intro 1:05 - Geo prep 2:22 - Sourcing points 5:18 - Pyro Source 6:29 - Vary source point emission 10:22 - Pyro Solver
Intro to Substance Painter: Part 2 - Getting your model into Substance Painter
Переглядів 893 місяці тому
In this tutorial I'll be showing how to get your model into Substance and getting ready to start texture painting process.
Beginner Series: Texturing a Creature in Substance Painter - Part 1
Переглядів 943 місяці тому
In this series we will be texturing a game ready creature in Substance Painter. In this first video, I go over some quick tips to get your model ready for texturing. I go over Texel Density, UV's and lots more.
Data Flow in Houdini for Beginners (or how to get things in and out of Houdini) - HIP FILE INCLUDED
Переглядів 2375 місяців тому
Beginners video on how to get things in and out of Houdini. I think this gets overlooked in some training, so thought it might be informative. I cover - - Caching - Packing - FBX workflow for characters - Alembic 0:00 Intro 2:02 Mixamo 4:27 FBX Character Import 7:21 Data Input 11:40 File Caching 14:31 Packing/Instances 18:16 ROPs HIP FILE HERE: drive.google.com/file/d/11z2-PEEDp8Y64J4ZeuhEHctcd...
New Tutorial Teaser! Like if you want to see it!
Переглядів 1136 місяців тому
Hey all! Quick teaser on new tutorial. Leave a like if you want to see it!
Houdini Tutorial: RBD Emitters - Space Cereal(Part 1 HIP included)
Переглядів 2987 місяців тому
In this video I show how to do RBD emission to make a random looking Space Cereal. This is Part 1, in Part 2 I will go over rendering. HIP file of finished effect drive.google.com/file/d/1V9xWzmSpqt0DcSMHZ7V7_1TVy3lrzgGj/view?usp=sharing
Houdini 19.5: Vellum Part 4(HIP file included)
Переглядів 3478 місяців тому
In this video, I'll be doing a vellum sim from beginning to render. #houdini #karma #vellum Link to hip file: drive.google.com/file/d/1jlxq7qeCMd5j1CAGj3PaI0yhM9998SUA/view?usp=sharing
Houdini 19.5 - Vellum: Part 3 - Rigid Bodies and Cloth Tearing
Переглядів 1798 місяців тому
In this tutorial you will continue learning Vellum with a focus on RBD-style simulations, Packing Vellum objects and edge fracture/tearing cloth.
Houdini 19.5 - Vellum: Part 2 - Creating balloons with Vellum
Переглядів 2408 місяців тому
Houdini 19.5 - Vellum: Part 2 - Creating balloons with Vellum
Houdini 19.5 - Vellum: Introduction Series
Переглядів 2538 місяців тому
This is a beginning introduction into the wonderful Vellum workflow in Houdini.
Quick Overview - Getting a asset into Unreal Engine 5.2
Переглядів 2349 місяців тому
In this overview I'll show how to: 1) Inspect geo for baking 2) Bake mesh maps and emissives in Substance Painter 3) Import your geo into Unreal and build Materials.
Houdini Point Deform: Character Ribbon Trails
Переглядів 8449 місяців тому
Houdini Point Deform: Character Ribbon Trails
Houdini - Using a Boolean pipeline
Переглядів 1969 місяців тому
Quick refresher on using boolean/concept mesh in a pipeline. I use Houdini, Maya and Substance Painter. 0:00 Converting geo with VDB 6:33 Substance painter 8:27 Quick note - How to export geo from Houdini
Quick Booleans Primer With Rendering in Karma XPU
Переглядів 1959 місяців тому
Quick Booleans Primer With Rendering in Karma XPU
Designing a Interior space in Unreal Engine 5
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Designing a Interior space in Unreal Engine 5
FAST Snowy mountain - Gaea to Houdini and back again...
Переглядів 1,4 тис.9 місяців тому
FAST Snowy mountain - Gaea to Houdini and back again...
Atmospheric/Volumetric Lighting in UE5
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Atmospheric/Volumetric Lighting in UE5
How to Vertex Paint with Megascans - UE 5
Переглядів 58410 місяців тому
How to Vertex Paint with Megascans - UE 5
Quick HDRI and Megascans Overview for UE 5.1
Переглядів 15210 місяців тому
Quick HDRI and Megascans Overview for UE 5.1
Getting Started with Unreal Engine 5
Переглядів 12310 місяців тому
Getting Started with Unreal Engine 5
Creature Demo Part 3: Alphas, Extraction and Goz
Переглядів 176Рік тому
Creature Demo Part 3: Alphas, Extraction and Goz
Quick Zbrush Tips: Retopology/Projection/FrameMesh
Переглядів 194Рік тому
Quick Zbrush Tips: Retopology/Projection/FrameMesh
Creature Sculpting In Zbrush - Part 02: BRUSHES
Переглядів 118Рік тому
Creature Sculpting In Zbrush - Part 02: BRUSHES
Great! I just have an issue. I am using an rbdbulletsolver which is running a sop solver within it. But I want to add a vellum object into mix. But can't figure out of to combine these two in the sop level. Any ideas?
if you want, send me the .hip and i can take a look
@@ModelWhatYouSee Yes that would be amazing! Thank you
@@ModelWhatYouSee let me know how I can contact you. Thanks
Please let me know to send you the file. Thanks!
Thanks a lot ! Great tips !
you are very welcome!
Is there a way of rendering the lines without making into geometry? Kinda like how Redshift renders curves?
I think there is with the new Karma, I haven't tried it though...
how can i get this to work for .abc is it a completely different process?
importing as .abc not fbx
@@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.
@@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece
*.abc not vdb
I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output
Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
You're very welcome!
hey man, it doesnt work, any suggestion??
Thank you men
You're welcome!
Nice one, thanks sir!
great tutorial!
Glad you liked it!
Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
Glad you liked it!
Hello, I want to know how to render footage(video or animation) in Karma, thank you for your help!
as far as I know you can not render directly to a footage file ie. mp4 in Karma. You have to render a sequence of images then use something like premiere to convert to footage. If someone else knows of a way let me know!
@@ModelWhatYouSee Thank you so much, do you know how to render turntable sequence in karma, I just know how to rend in obj panel only.
@@mdoumdou4085 You would do it in the Stage context, and just animate your camera, and render it out as img sequence.
thank you for the tuto! could you specify which settings you used for mtlx_cool material except for thin film section?
You should download the HIP file and take a look!
@@ModelWhatYouSee i actually did! but not found any presets, there was a material for blue glass only :(
@@nikitafirsakov5835 The other presets are in the Material Palette...
@@ModelWhatYouSee sorry but can't see any presets.. if I open material palette inside the file I only see my standart Houdini presets, and inside 'materiallibrary1' node the 'torus' material has settings for blue glass
@@nikitafirsakov5835 I'll double check the file, but each object has a material assigned to it and you just need to go into that Mat Lib and grab the prin. shader. Copy and paste that into any other mat lib you want to use.
Good job bro. ❤
thanks! Glad you liked it.
Exactly what I have been trying to achieve, thank you!
You are very welcome!
this is fantastic, thank you
Sure thing! My pleasure!
Excellent basic intro to Karma XPU rendering. Thanks a bunch for sharing this know-how.
You are very welcome!
this was exctaly what I wanted thank you
You are very welcome!
Thank you! Thank you so very much!
you are very welcome!
very helpful, Thanks so much
You're very welcome!
Is it available to render water ?
Appreciate it!
Nice tutorial❤
Thanks!
like like like
THANK YOU!
You are very welcome!
Amazing, thanks!
You're very welcome!
I think the Brush is stopping the flow of data in the tree. I've had this behavior in other paint nodes.
Yea I spent some time trying to get it to work and just bailed on it. I'm sure it's something I'm doing wrong. :)
Very helpful! thanks
You are very welcome!!
whats the setting of ur PC please :D procesador and GPU please mostly
3080Ti, Processor Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s), 64GB ram
How did you get 5 second renders even with caustics enabled?? What sort of monster GPu do you have?
I'm on a 3080Ti and a 4096. Karma is just SUPER fast!:)
Make sure you have XPU turned on in the Karma render settings to take advantage of GPU.
Awesome! Thanks!
My pleasure!
Quick Notes: 1.select object to deform then grid plane deform>wrap 2. select grid plane then object to deform to deform>shrink wrap 3. change settings in shinkwrap tab in attribue editor -under {projection} change drop down menu to Vertex Normals -under (Shape Preservation Controls),check (Enable Shape Preservation) -move (Steps) and (Iterations Per Step) sliders to maximum -Change (Reprojection) drop down menu to (Reprojection Per Step) Thanks for the information! I often come back to this video.
How did u model those in maya
Just a simple loft using a curve...
Happy to do a video on it.
Hey man, been subbed for a long time. Keep churning out these tutorials, they're good 👍
Hey thanks! Great to hear people out there finding them useful. I have a bunch more coming!
Thank you. Please more about maps and setup with Karma MaterialX.
Happy to! I'll do a landscape rendering one with scattering. Stay tuned.
how to avoid the RBD objects deforming?
Hi. I'm still waiting for the second part of the video
Didn't know anyone was still watching this. I'll have it recorded soon! I'm relaunching the channel, maybe I'll do that as the launch video.
You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
Yep, I just find the remesh isn't controllable enough, but you certainly can.
Thanks mate
My pleasure! You are very welcome!
Very helpful! Point deform is pretty amazing
Glad it helped!
Nice
thanks!
@Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties
@@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!
Still helpful, thanks!
You are very welcome 🙏
that's some beautiful glass. high level information right there. thank you sir
You are very welcome, my pleasure!
what an experience to watch😎☝👆
Thank you!
Haha,love it! Thänx!
My pleasure!
Hello - I saw your comment on shoot I didn’t even see his name… he makes movie props out of styrofoam. Did you find styrofoam in bulk ?
I found a few places. Tractor supply places had'm. Was rare though, didn't find a steady supply.
just an off topic question. Is normal that my nodes and wires looks wothout that gloom?
Sorry not sure what you are talking about...
@@ModelWhatYouSee lol my bad mate. Just I guess is the looks drive.google.com/file/d/1AsGkNJwQtw_NqfuTHZuciqR6VbqnV4Qy/view?usp=sharing but that's what I meant by saying like having a glow up. left one is yours and right one in my case. Sorry for the troublesome btw.
Thanks for the tutorial. How come you used the usduvtexture node instead of the mtlximage node to bring in texture map?
Sure thing! and that was just what I typically use. there are MANY ways to do the same thing in Houdini:)
excellent tutorial, really helpful even in 2023!!!!
Glad you enjoyed it!
Nevermind, I found it :)
at the cut from 6:12, how did you visualize the spread? Thanks for the tut, it's simple and I like it
Thanks! Glad you liked it!