Model What You See
Model What You See
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Відео

Beginner Series: Texturing a Creature in Substance Painter - Part 3
Переглядів 993 місяці тому
In this tutorial we will continue learning Substance Painter, going over masking, opacity and gradients.
Houdini 19.5/20: Intro to Pyro FX Part1
Переглядів 2163 місяці тому
In this video I cover the basics of making a Pyro flame torch. I will cover various aspects of sourcing, Attribute Noise, and Pyro solver setup. Here is the setup file with the Torch geo: drive.google.com/file/d/1ZdsBvZgRF4V7R6ghKtK4ncZp4a5PrDfO/view?usp=sharing 00:00 - Intro 1:05 - Geo prep 2:22 - Sourcing points 5:18 - Pyro Source 6:29 - Vary source point emission 10:22 - Pyro Solver
Intro to Substance Painter: Part 2 - Getting your model into Substance Painter
Переглядів 893 місяці тому
In this tutorial I'll be showing how to get your model into Substance and getting ready to start texture painting process.
Beginner Series: Texturing a Creature in Substance Painter - Part 1
Переглядів 943 місяці тому
In this series we will be texturing a game ready creature in Substance Painter. In this first video, I go over some quick tips to get your model ready for texturing. I go over Texel Density, UV's and lots more.
Data Flow in Houdini for Beginners (or how to get things in and out of Houdini) - HIP FILE INCLUDED
Переглядів 2375 місяців тому
Beginners video on how to get things in and out of Houdini. I think this gets overlooked in some training, so thought it might be informative. I cover - - Caching - Packing - FBX workflow for characters - Alembic 0:00 Intro 2:02 Mixamo 4:27 FBX Character Import 7:21 Data Input 11:40 File Caching 14:31 Packing/Instances 18:16 ROPs HIP FILE HERE: drive.google.com/file/d/11z2-PEEDp8Y64J4ZeuhEHctcd...
New Tutorial Teaser! Like if you want to see it!
Переглядів 1136 місяців тому
Hey all! Quick teaser on new tutorial. Leave a like if you want to see it!
Houdini Tutorial: RBD Emitters - Space Cereal(Part 1 HIP included)
Переглядів 2987 місяців тому
In this video I show how to do RBD emission to make a random looking Space Cereal. This is Part 1, in Part 2 I will go over rendering. HIP file of finished effect drive.google.com/file/d/1V9xWzmSpqt0DcSMHZ7V7_1TVy3lrzgGj/view?usp=sharing
Houdini 19.5: Vellum Part 4(HIP file included)
Переглядів 3478 місяців тому
In this video, I'll be doing a vellum sim from beginning to render. #houdini #karma #vellum Link to hip file: drive.google.com/file/d/1jlxq7qeCMd5j1CAGj3PaI0yhM9998SUA/view?usp=sharing
Houdini 19.5 - Vellum: Part 3 - Rigid Bodies and Cloth Tearing
Переглядів 1798 місяців тому
In this tutorial you will continue learning Vellum with a focus on RBD-style simulations, Packing Vellum objects and edge fracture/tearing cloth.
Houdini 19.5 - Vellum: Part 2 - Creating balloons with Vellum
Переглядів 2408 місяців тому
Houdini 19.5 - Vellum: Part 2 - Creating balloons with Vellum
Houdini 19.5 - Vellum: Introduction Series
Переглядів 2538 місяців тому
This is a beginning introduction into the wonderful Vellum workflow in Houdini.
Quick Overview - Getting a asset into Unreal Engine 5.2
Переглядів 2349 місяців тому
In this overview I'll show how to: 1) Inspect geo for baking 2) Bake mesh maps and emissives in Substance Painter 3) Import your geo into Unreal and build Materials.
Houdini Point Deform: Character Ribbon Trails
Переглядів 8449 місяців тому
Houdini Point Deform: Character Ribbon Trails
Houdini - Using a Boolean pipeline
Переглядів 1969 місяців тому
Quick refresher on using boolean/concept mesh in a pipeline. I use Houdini, Maya and Substance Painter. 0:00 Converting geo with VDB 6:33 Substance painter 8:27 Quick note - How to export geo from Houdini
Quick Booleans Primer With Rendering in Karma XPU
Переглядів 1959 місяців тому
Quick Booleans Primer With Rendering in Karma XPU
Quick Booleans in UE5
Переглядів 2099 місяців тому
Quick Booleans in UE5
Designing a Interior space in Unreal Engine 5
Переглядів 2639 місяців тому
Designing a Interior space in Unreal Engine 5
FAST Snowy mountain - Gaea to Houdini and back again...
Переглядів 1,4 тис.9 місяців тому
FAST Snowy mountain - Gaea to Houdini and back again...
Atmospheric/Volumetric Lighting in UE5
Переглядів 3089 місяців тому
Atmospheric/Volumetric Lighting in UE5
How to Vertex Paint with Megascans - UE 5
Переглядів 58410 місяців тому
How to Vertex Paint with Megascans - UE 5
Quick HDRI and Megascans Overview for UE 5.1
Переглядів 15210 місяців тому
Quick HDRI and Megascans Overview for UE 5.1
Getting Started with Unreal Engine 5
Переглядів 12310 місяців тому
Getting Started with Unreal Engine 5
Quick tips for UV mapping
Переглядів 196Рік тому
Quick tips for UV mapping
Creature Demo Part 3: Alphas, Extraction and Goz
Переглядів 176Рік тому
Creature Demo Part 3: Alphas, Extraction and Goz
Quick Zbrush Tips: Retopology/Projection/FrameMesh
Переглядів 194Рік тому
Quick Zbrush Tips: Retopology/Projection/FrameMesh
Creature Sculpting In Zbrush - Part 02: BRUSHES
Переглядів 118Рік тому
Creature Sculpting In Zbrush - Part 02: BRUSHES
ZBrush - Dynamesh Quick Help
Переглядів 151Рік тому
ZBrush - Dynamesh Quick Help
Creature Sculpting In Zbrush - Part 01
Переглядів 372Рік тому
Creature Sculpting In Zbrush - Part 01
Zbrush Rapid Prototyping Technique
Переглядів 121Рік тому
Zbrush Rapid Prototyping Technique

КОМЕНТАРІ

  • @martinmenso6671
    @martinmenso6671 9 днів тому

    Great! I just have an issue. I am using an rbdbulletsolver which is running a sop solver within it. But I want to add a vellum object into mix. But can't figure out of to combine these two in the sop level. Any ideas?

    • @ModelWhatYouSee
      @ModelWhatYouSee 9 днів тому

      if you want, send me the .hip and i can take a look

    • @martinmenso6671
      @martinmenso6671 9 днів тому

      @@ModelWhatYouSee Yes that would be amazing! Thank you

    • @martinmenso6671
      @martinmenso6671 9 днів тому

      @@ModelWhatYouSee let me know how I can contact you. Thanks

    • @martinmenso6671
      @martinmenso6671 7 днів тому

      Please let me know to send you the file. Thanks!

  • @antoineiim31
    @antoineiim31 23 дні тому

    Thanks a lot ! Great tips !

  • @BrandonLeeSmith
    @BrandonLeeSmith 27 днів тому

    Is there a way of rendering the lines without making into geometry? Kinda like how Redshift renders curves?

    • @ModelWhatYouSee
      @ModelWhatYouSee 27 днів тому

      I think there is with the new Karma, I haven't tried it though...

  • @_BeKind
    @_BeKind Місяць тому

    how can i get this to work for .abc is it a completely different process?

    • @_BeKind
      @_BeKind Місяць тому

      importing as .abc not fbx

    • @ModelWhatYouSee
      @ModelWhatYouSee Місяць тому

      @@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.

    • @_BeKind
      @_BeKind Місяць тому

      @@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece

    • @_BeKind
      @_BeKind Місяць тому

      *.abc not vdb

    • @_BeKind
      @_BeKind Місяць тому

      I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output

  • @travislrogers
    @travislrogers Місяць тому

    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏

  • @sorog.online1378
    @sorog.online1378 2 місяці тому

    hey man, it doesnt work, any suggestion??

  • @edibb3880
    @edibb3880 2 місяці тому

    Thank you men

  • @Think_Twice_2
    @Think_Twice_2 2 місяці тому

    Nice one, thanks sir!

  • @serialvision
    @serialvision 2 місяці тому

    great tutorial!

  • @Think_Twice_2
    @Think_Twice_2 2 місяці тому

    Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha

  • @mdoumdou4085
    @mdoumdou4085 2 місяці тому

    Hello, I want to know how to render footage(video or animation) in Karma, thank you for your help!

    • @ModelWhatYouSee
      @ModelWhatYouSee 2 місяці тому

      as far as I know you can not render directly to a footage file ie. mp4 in Karma. You have to render a sequence of images then use something like premiere to convert to footage. If someone else knows of a way let me know!

    • @mdoumdou4085
      @mdoumdou4085 2 місяці тому

      @@ModelWhatYouSee Thank you so much, do you know how to render turntable sequence in karma, I just know how to rend in obj panel only.

    • @ModelWhatYouSee
      @ModelWhatYouSee 2 місяці тому

      @@mdoumdou4085 You would do it in the Stage context, and just animate your camera, and render it out as img sequence.

  • @nikitafirsakov5835
    @nikitafirsakov5835 2 місяці тому

    thank you for the tuto! could you specify which settings you used for mtlx_cool material except for thin film section?

    • @ModelWhatYouSee
      @ModelWhatYouSee 2 місяці тому

      You should download the HIP file and take a look!

    • @nikitafirsakov5835
      @nikitafirsakov5835 2 місяці тому

      @@ModelWhatYouSee i actually did! but not found any presets, there was a material for blue glass only :(

    • @ModelWhatYouSee
      @ModelWhatYouSee 2 місяці тому

      @@nikitafirsakov5835 The other presets are in the Material Palette...

    • @nikitafirsakov5835
      @nikitafirsakov5835 2 місяці тому

      @@ModelWhatYouSee sorry but can't see any presets.. if I open material palette inside the file I only see my standart Houdini presets, and inside 'materiallibrary1' node the 'torus' material has settings for blue glass

    • @ModelWhatYouSee
      @ModelWhatYouSee 2 місяці тому

      @@nikitafirsakov5835 I'll double check the file, but each object has a material assigned to it and you just need to go into that Mat Lib and grab the prin. shader. Copy and paste that into any other mat lib you want to use.

  • @mohamedgomaa-zr6es
    @mohamedgomaa-zr6es 3 місяці тому

    Good job bro. ❤

  • @Troydpierce
    @Troydpierce 3 місяці тому

    Exactly what I have been trying to achieve, thank you!

  • @wh1chkraft
    @wh1chkraft 3 місяці тому

    this is fantastic, thank you

  • @lyravisionmusic
    @lyravisionmusic 4 місяці тому

    Excellent basic intro to Karma XPU rendering. Thanks a bunch for sharing this know-how.

  • @uddhavvegad8440
    @uddhavvegad8440 4 місяці тому

    this was exctaly what I wanted thank you

  • @frazillin9972
    @frazillin9972 4 місяці тому

    Thank you! Thank you so very much!

  • @BouraFx
    @BouraFx 4 місяці тому

    very helpful, Thanks so much

  • @sridharan5172
    @sridharan5172 5 місяців тому

    Is it available to render water ?

  • @ShienlanMiitsues
    @ShienlanMiitsues 6 місяців тому

    Appreciate it!

  • @sphanhoo
    @sphanhoo 6 місяців тому

    Nice tutorial❤

  • @felixxia3604
    @felixxia3604 6 місяців тому

    like like like

  • @chadbonanno5724
    @chadbonanno5724 7 місяців тому

    THANK YOU!

  • @synsam12345
    @synsam12345 7 місяців тому

    Amazing, thanks!

  • @i20010
    @i20010 7 місяців тому

    I think the Brush is stopping the flow of data in the tree. I've had this behavior in other paint nodes.

    • @ModelWhatYouSee
      @ModelWhatYouSee 7 місяців тому

      Yea I spent some time trying to get it to work and just bailed on it. I'm sure it's something I'm doing wrong. :)

  • @i20010
    @i20010 7 місяців тому

    Very helpful! thanks

  • @Dream_Awake_VFX
    @Dream_Awake_VFX 7 місяців тому

    whats the setting of ur PC please :D procesador and GPU please mostly

    • @ModelWhatYouSee
      @ModelWhatYouSee 7 місяців тому

      3080Ti, Processor Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s), 64GB ram

  • @malikgarcia699
    @malikgarcia699 9 місяців тому

    How did you get 5 second renders even with caustics enabled?? What sort of monster GPu do you have?

    • @ModelWhatYouSee
      @ModelWhatYouSee 9 місяців тому

      I'm on a 3080Ti and a 4096. Karma is just SUPER fast!:)

    • @ModelWhatYouSee
      @ModelWhatYouSee 9 місяців тому

      Make sure you have XPU turned on in the Karma render settings to take advantage of GPU.

  • @spiderbrr
    @spiderbrr 9 місяців тому

    Awesome! Thanks!

  • @TimTinhTran
    @TimTinhTran 9 місяців тому

    Quick Notes: 1.select object to deform then grid plane deform>wrap 2. select grid plane then object to deform to deform>shrink wrap 3. change settings in shinkwrap tab in attribue editor -under {projection} change drop down menu to Vertex Normals -under (Shape Preservation Controls),check (Enable Shape Preservation) -move (Steps) and (Iterations Per Step) sliders to maximum -Change (Reprojection) drop down menu to (Reprojection Per Step) Thanks for the information! I often come back to this video.

  • @ChillieGaming
    @ChillieGaming 9 місяців тому

    How did u model those in maya

  • @Mushubeans
    @Mushubeans 10 місяців тому

    Hey man, been subbed for a long time. Keep churning out these tutorials, they're good 👍

    • @ModelWhatYouSee
      @ModelWhatYouSee 10 місяців тому

      Hey thanks! Great to hear people out there finding them useful. I have a bunch more coming!

  • @Tritoon710
    @Tritoon710 10 місяців тому

    Thank you. Please more about maps and setup with Karma MaterialX.

    • @ModelWhatYouSee
      @ModelWhatYouSee 10 місяців тому

      Happy to! I'll do a landscape rendering one with scattering. Stay tuned.

  • @mrpig4286
    @mrpig4286 11 місяців тому

    how to avoid the RBD objects deforming?

  • @user-yq2ur5pp4w
    @user-yq2ur5pp4w Рік тому

    Hi. I'm still waiting for the second part of the video

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      Didn't know anyone was still watching this. I'll have it recorded soon! I'm relaunching the channel, maybe I'll do that as the launch video.

  • @ulceriumdnb2272
    @ulceriumdnb2272 Рік тому

    You could have remeshed it directly without going through the whole vdb thing, or am I wrong?

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      Yep, I just find the remesh isn't controllable enough, but you certainly can.

  • @aryankulkarni6066
    @aryankulkarni6066 Рік тому

    Thanks mate

  • @nxn_art
    @nxn_art Рік тому

    Very helpful! Point deform is pretty amazing

  • @animhaxx
    @animhaxx Рік тому

    Nice

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      thanks!

    • @animhaxx
      @animhaxx Рік тому

      @Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      @@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!

  • @user-yt2ru4bp9e
    @user-yt2ru4bp9e Рік тому

    Still helpful, thanks!

  • @themidstream
    @themidstream Рік тому

    that's some beautiful glass. high level information right there. thank you sir

  • @RMAFIRE
    @RMAFIRE Рік тому

    what an experience to watch😎☝👆

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому

    Haha,love it! Thänx!

  • @chrissyr8007
    @chrissyr8007 Рік тому

    Hello - I saw your comment on shoot I didn’t even see his name… he makes movie props out of styrofoam. Did you find styrofoam in bulk ?

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      I found a few places. Tractor supply places had'm. Was rare though, didn't find a steady supply.

  • @Helios.vfx.
    @Helios.vfx. Рік тому

    just an off topic question. Is normal that my nodes and wires looks wothout that gloom?

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      Sorry not sure what you are talking about...

    • @Helios.vfx.
      @Helios.vfx. Рік тому

      @@ModelWhatYouSee lol my bad mate. Just I guess is the looks drive.google.com/file/d/1AsGkNJwQtw_NqfuTHZuciqR6VbqnV4Qy/view?usp=sharing but that's what I meant by saying like having a glow up. left one is yours and right one in my case. Sorry for the troublesome btw.

  • @joelchamp1949
    @joelchamp1949 Рік тому

    Thanks for the tutorial. How come you used the usduvtexture node instead of the mtlximage node to bring in texture map?

    • @ModelWhatYouSee
      @ModelWhatYouSee Рік тому

      Sure thing! and that was just what I typically use. there are MANY ways to do the same thing in Houdini:)

  • @havydirtysoul
    @havydirtysoul Рік тому

    excellent tutorial, really helpful even in 2023!!!!

  • @amenonyky
    @amenonyky Рік тому

    Nevermind, I found it :)

  • @amenonyky
    @amenonyky Рік тому

    at the cut from 6:12, how did you visualize the spread? Thanks for the tut, it's simple and I like it