Tech chasing is one of my favorite parts of Melee, and its infrequency in the later smash games is one of the major reasons I enjoy playing them less. Glad to see some new tutorial videos coming out for all the recent Melee converts!
Very nice, well made, and well presented video! I appreciate you putting together such a good presentation of a very significant technique/mechanic in Melee. Fun fact, at 6:50, moves with fixed knockback can actually go from not knocking down to knocking down if defending is charging a smash attack. Hitting someone who's charging a smash attack increases knockback and hitstun by 1.2x
This is the perfect time to do an analysis series of basic concepts for new players, ideas could be “dash, roll, or spot dodge? A guide to evasion in melee” , or for those struggling with the floaties online a breakdown of how melee heat maps work and how to break bubbles with movement or maybe an idea like how to know when your “turn” is over. Great video
RadarSSBM glad to hear it, it’s hard to find an aggregate source for good beginner content past “here’s how to ledge dash” we need more how to think like a good melee player. Content like this
for my yung birdy boys: the situation at 9:33 calls for falco to do aerial, shine, sh laser pressure. this pressure sequence lets you beat shield grab with shine as well as beat roll away with a quick sh laser after shining which will lock up the opponent for a few frames after rolling back allowing you to dash grab them or safely ftilt them out of their roll. be careful because you are pretty vulnerable during the startup of the laser and they can easily beat you with a quick attack oos like shine. another thing to note is if you expect them to roll in, you can do a reverse laser instead to catch them, which is even better because if they do roll you're basically guaranteed a grab off your laser.
Yeah I am aware that there's a lot of nuance to that scenario, I was just trying to distill it to something more simple for the sake of explanation, and show a way to punish that option more aggressively. Good additional context
Not really? Positioning is arguably more important than reaction time as if you don’t have that down you literally can’t react in certain situations, and positioning is really really hard to learn. It’s hard to cover specifics but subtle stuff like where you place yourself under a platform can be the difference between something being reactable, vs only covetable with a read
missed tech roll behind is the hardest option to cover. It took me a long time to realize get up rolls are not reactable and have a shorter animation than other rolls (35 vs 40). Also somebody tell me why get up roll animation frame data varies based on being stomach side or back side. It's too much for my caveman brain.
@@Radarssbm my b. I had a brain blip. I mixed up "unreactable" with "unreactable for certain options". I was thinking of a convo i had with Setchi 2 years ago about Falcon reaction tech chasing and whether stomp could be used to cover get up roll in. It can be used for tech roll in but not for get up roll in. I thought coverage with stomp was possible. Roll out of misstech has 35 frames. It's a 5 frame difference in animation length. jump squat is 5 frames and dair is active at frame 16 so you'd have to act 21 frames before the spacie is actionable. that'd leave you 13 frames to react. 0.21666 seconds to react which is within human reaction time. However, I recorded my success rate in an excel spreadsheet and get up roll in was significantly under-performing relative to the other consistent reaction options. I really was not able to cover the option in practice. Setchi said the following in response: "Like I explained in my video, IT'S NOT POSSIBLE ON REACTION. Roll in out of missed tech takes LESS TIME than tech roll in, so stomping it on reaction means they can shield it! This is important, and I explained it in my 20gx video on crouching. . . " Average human reaction time is "0.25"" - That doesn't apply to melee, the game has input lag and whatnot, standard time for techchasing is roughly 18/19 frames into their tech option and you definitely cannot stomp missed tech rolls on reaction, sadly." (Setchi, 2018).
Mostly felt this video wasn’t really a discussion creating video, so there wouldn’t be much to talk about? But if people like the premiere stuff I can keep doing it! I will definitely do a premiere for any Meta Defined episodes in the future as well, as they’re more opinion based and I like the discussion.
You mean the song? It’s in the entire video actually and my other videos. Might have made it a bit too quiet hahaa but I recorded and arranged it myself. You can find a link to my full album (with the song on it) in the description. It’s available wherever you get your music! Just search “brain breaks” or “radar pressed record”
Probably because the music was a bit quieter so it was more noticeable? Honestly I'll look into solving this issue but I really don't know what I need to change... I have a pop filter and everything. Probably one of the main reasons is I unfortunately am on a medication that makes my mouth kinda dry, and I'm sure that doesn't help. I'll keep it in mind for sure, and watch some videos on how to reduce this, but for what it's worth I already try to reduce it :/
Actually the opposite! I wanted to search videos of people tech chasing and thought “who are good players with good reaction time” and figured Leffen would have good clips on both ends (and this was true). Leffen is definitely in my top 3 favourite players!
I teched for the first time yesterday so happy I'm getting better at these things
yeeeee let's go!!
6:03: "As a rule of thumb, I don't like rules of thumb"
3:44 I feel so unsatisfied
i hit it LOL
I felt the exact same thing. It's like when something is on the tip of your tongue but you just can't find the word
I remember when we had to figure this all out by reading smash boards lol
Ok boomer
Mmm hm
@@DanielGarcia-rq5kp ok zoomer
Basically trying to be the person I wish I had when I was learning the game lol
Excellent work as usual!
Tech chasing is one of my favorite parts of Melee, and its infrequency in the later smash games is one of the major reasons I enjoy playing them less. Glad to see some new tutorial videos coming out for all the recent Melee converts!
Tech chasing in ultimate is super important tho
@@blackghostcat it’s just not the same, man.
@@antagonizingusername very true
Very nice, well made, and well presented video! I appreciate you putting together such a good presentation of a very significant technique/mechanic in Melee. Fun fact, at 6:50, moves with fixed knockback can actually go from not knocking down to knocking down if defending is charging a smash attack. Hitting someone who's charging a smash attack increases knockback and hitstun by 1.2x
that's quite the fun fact
I never knew you could do this and I’ve have been watching since 2017. I just thought it meant rolling
Falcon players are pogging rn
quite the opposite
@@Synaen sheik type beat
Really great intro to tech chasing here. Well paced, helpful videos. Serious quality here!!
Nice!! I just got into competitive Meelee cuz of your Slippi vid!! Awesome for the ones that only dreamed of actually competing from home
This is the perfect time to do an analysis series of basic concepts for new players, ideas could be “dash, roll, or spot dodge? A guide to evasion in melee” , or for those struggling with the floaties online a breakdown of how melee heat maps work and how to break bubbles with movement or maybe an idea like how to know when your “turn” is over. Great video
Liberty After Dark I have quite a lot of beginner content in the pipeline so expect that soon!
RadarSSBM glad to hear it, it’s hard to find an aggregate source for good beginner content past “here’s how to ledge dash” we need more how to think like a good melee player. Content like this
Currently learning tech chasing. This is the perfect vid for me.
This video was unbelievably helpful, thanks!
I'm going to say I'm covering tech options when I go for the YOLO Falcon Punch for my tourney stock at my next local.
Another excellent video, thanks radar
for my yung birdy boys: the situation at 9:33 calls for falco to do aerial, shine, sh laser pressure. this pressure sequence lets you beat shield grab with shine as well as beat roll away with a quick sh laser after shining which will lock up the opponent for a few frames after rolling back allowing you to dash grab them or safely ftilt them out of their roll. be careful because you are pretty vulnerable during the startup of the laser and they can easily beat you with a quick attack oos like shine. another thing to note is if you expect them to roll in, you can do a reverse laser instead to catch them, which is even better because if they do roll you're basically guaranteed a grab off your laser.
Yeah I am aware that there's a lot of nuance to that scenario, I was just trying to distill it to something more simple for the sake of explanation, and show a way to punish that option more aggressively. Good additional context
I still remember when in your requests for the new smash game you said "#8 Bring back the old Falco Lombardi, what the hell were they thinking"
Let's get some F's in the chat for our fallen hero
you're right that a 'read' is just a guess, though i still think "guessies" is the most accurate term
It makes me unreasonably angry when people guess a 50/50 right and they call it a read
Literally just have good reflexes and reaction time as well as timing.
Thats essentially the gist of it.
Not really? Positioning is arguably more important than reaction time as if you don’t have that down you literally can’t react in certain situations, and positioning is really really hard to learn.
It’s hard to cover specifics but subtle stuff like where you place yourself under a platform can be the difference between something being reactable, vs only covetable with a read
great video as always!
Wow thank you so much for this!
Gabriel Reed glad to hear you enjoyed it! Please tell your friends I’m trying to grow the channel as much as possible so I can do this full time!
Is that uncle puch right ? how I can practice tech-chase fox in higher porcents like u doing in 9:16? I just can do it at 0%
Love the music! Sounds like a soft/remix of the melee theme right?
Yup, it’s an arrangement I wrote recorded myself! You can find a link in the description to my full album with the song on it!
How did you that down throw tech chase practice tool at 8:29
It’s uncle punch training pack! Google “uncle punch patreon” to learn more
missed tech roll behind is the hardest option to cover. It took me a long time to realize get up rolls are not reactable and have a shorter animation than other rolls (35 vs 40).
Also somebody tell me why get up roll animation frame data varies based on being stomach side or back side. It's too much for my caveman brain.
Those kinds of rolls are still reactable haha, but it’s true that it’s weird. Who told you they’re not?
@@Radarssbm my b. I had a brain blip. I mixed up "unreactable" with "unreactable for certain options". I was thinking of a convo i had with Setchi 2 years ago about Falcon reaction tech chasing and whether stomp could be used to cover get up roll in. It can be used for tech roll in but not for get up roll in.
I thought coverage with stomp was possible. Roll out of misstech has 35 frames. It's a 5 frame difference in animation length. jump squat is 5 frames and dair is active at frame 16 so you'd have to act 21 frames before the spacie is actionable. that'd leave you 13 frames to react. 0.21666 seconds to react which is within human reaction time. However, I recorded my success rate in an excel spreadsheet and get up roll in was significantly under-performing relative to the other consistent reaction options. I really was not able to cover the option in practice.
Setchi said the following in response:
"Like I explained in my video, IT'S NOT POSSIBLE ON REACTION. Roll in out of missed tech takes LESS TIME than tech roll in, so stomping it on reaction means they can shield it! This is important, and I explained it in my 20gx video on crouching. . .
" Average human reaction time is "0.25"" - That doesn't apply to melee, the game has input lag and whatnot, standard time for techchasing is roughly 18/19 frames into their tech option and you definitely cannot stomp missed tech rolls on reaction, sadly." (Setchi, 2018).
I always thought you had to use a move to get out of tumble
Looking good! I'm always here for your guides. Any reason you didn't do a premier this time?
Mostly felt this video wasn’t really a discussion creating video, so there wouldn’t be much to talk about? But if people like the premiere stuff I can keep doing it!
I will definitely do a premiere for any Meta Defined episodes in the future as well, as they’re more opinion based and I like the discussion.
@@Radarssbm - Whatever you think is best! Keep up the good work homie.
i got a ledge dash off in under 5 minutes, already consistent at it just gotta get more consistent
modern SSBM tutorials
new name!!
Posted about it in the community tab! Read more there if you’re interested!
Also shoutouts to ssbm tutorials rip
Just get up attack
what's the song I like it
You mean the song? It’s in the entire video actually and my other videos. Might have made it a bit too quiet hahaa but I recorded and arranged it myself. You can find a link to my full album (with the song on it) in the description. It’s available wherever you get your music! Just search “brain breaks” or “radar pressed record”
@@Radarssbm epic thanks dude!
Good vid as usual. Noticed a lot more mouth noise on this one than usual though. Made it a bit hard to listen to.
Probably because the music was a bit quieter so it was more noticeable? Honestly I'll look into solving this issue but I really don't know what I need to change... I have a pop filter and everything. Probably one of the main reasons is I unfortunately am on a medication that makes my mouth kinda dry, and I'm sure that doesn't help. I'll keep it in mind for sure, and watch some videos on how to reduce this, but for what it's worth I already try to reduce it :/
Thanks for the video but Radar...do you hate Leffen? Lots of the clips were Leffen getting beat up lol
Actually the opposite! I wanted to search videos of people tech chasing and thought “who are good players with good reaction time” and figured Leffen would have good clips on both ends (and this was true). Leffen is definitely in my top 3 favourite players!
YOU CAN WIGGLE OUT OF TUMBLE?????
It's kind of disorienting when on-screen text is just slightly different from the narration (2:00 and 2:18 for a couple examples).
Should've teched smh
I think what the smash community needs right now is a tutorial on how to stop chasing children.
holy shit stop this game is 21 years old. let it die. you people have squeezed it for all its worth. it would be crying right now if it could.
“Help!!! People are enjoying things!!! Someone stop them!!!”
this is brilliant, thank you!
Super helpful, thanks!