Texture Maps in Blender: How To

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  • Опубліковано 15 вер 2024
  • Ever wondered what the heck a Normal Map or Gloss Map is even for? Well we're going to demystify it right here, right now!
    Using textures from Poliigon.com, we'll cover those two maps and how to use them in Blender using the Principled Shader.
    Support me on Patreon to join our private Slack channel and receive tutorial files!
    / derekelliott
    Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!
    Thanks for checking out this video! Please 'Like' it if you like it, and Subscribe to be the first to see my new videos.

КОМЕНТАРІ • 125

  • @Orimthekeyacolite
    @Orimthekeyacolite 5 років тому +43

    At first I thought "why repeat something Andrew already said?", but you're actually doing a better job of explaining some important details

    • @DerekElliott
      @DerekElliott  5 років тому +21

      Everything I know was learned from someone else's UA-cam tutorial or forum post. It is my duty to explain the same things in my own way that may be more helpful to those unable to gather the same info I did from those videos and forum posts!

  • @brandont8040
    @brandont8040 2 роки тому +1

    Quick and Dirty! Fantastic!

  • @apex3d595
    @apex3d595 3 роки тому

    Might be a weird comment, but I have misophonia and there are so many tutorials/guides I can't get through because of the lip/tongue smacking sounds some people do after every few words. Thanks for not doing that. Super clear, great explanations, and easy to follow. Really appreciate it

  • @sulmamr
    @sulmamr 5 років тому +2

    Very good tutorial Derek.. Short, clear and to the point.. appriciate !

    • @DerekElliott
      @DerekElliott  5 років тому

      Micha Sulman thanks for stopping by

  • @mazenyasser4520
    @mazenyasser4520 6 років тому +16

    more tuts please, we love the way you explain things, you can be the next blender guru

  • @Mlovesfashion62
    @Mlovesfashion62 4 роки тому

    I know this is an old tutorial, but I still come back to it every now and then just to clear things up with textures! Thank you so much!

  • @SmokeeWhine
    @SmokeeWhine 5 років тому +1

    You are the best one that have ever explained textures to me in the fastest time! Awesome. I subbed you! I now view it as so simple!

    • @DerekElliott
      @DerekElliott  5 років тому +1

      Trete Lo woohoo! Happy to hear

  • @lawrdgamer
    @lawrdgamer 5 років тому

    Bro, thanks a lot. Seriously, getting back into Blender and I'd forgotten a lot of things. In 10 mins you explained and showed everything I needed in a concise manner.

    • @DerekElliott
      @DerekElliott  5 років тому +1

      Fantastic! Welcome back to the game. If you aren't already very comfortable with this version I'd start using 2.8!

    • @lawrdgamer
      @lawrdgamer 5 років тому

      @@DerekElliott Oh yeah, thanks, I switched to 2.8! Kinda miss some of the shortcuts. But it's so exciting to see Blender growing.

    • @DerekElliott
      @DerekElliott  5 років тому

      Same. I'm hoping to get some 2.8 tuts out soon. Anything in particular you'd like to learn?

    • @lawrdgamer
      @lawrdgamer 5 років тому +1

      @@DerekElliott Can't wait! Honestly, there's a lot of things I am not as good at as I'd like to be. UV unwrapping, good modelling techniques (I wonder what the standard is. How many vertices is too many? How many loop cuts?), lighting, adding imperfections to materials, transferring projects from Blender to, say, Unity is not something I'd got around to in my time either. That said, I haven't yet seen the rest of your videos.

  • @williamsdoualehi2882
    @williamsdoualehi2882 2 роки тому

    This is the best explanation on the net. Thank you 👍🏽

  • @EladBarness
    @EladBarness 6 років тому +6

    Great tutorial! However you could use the automatic shortcut for pbr material that loads all the textures at once, just click ctrl+shift+t (after you have already principled shader selected)

  • @brunocastro4558
    @brunocastro4558 5 років тому +1

    Hopefully waiting for some 2.8 - EEVEE tutorials, please !! Great job on this one !

    • @DerekElliott
      @DerekElliott  5 років тому

      What would you like to see? Something similar to this but Eevee?

  • @johndoe-is2fw
    @johndoe-is2fw 3 роки тому

    better late then sorry. glad i found this. im a infrequent blender hobbist ^^ and often need to relearn things, this video has structure flow and covers the basics. exacly what i need.

  • @iiSqlly
    @iiSqlly 4 роки тому +1

    Thank you so so much! This helped me a lot. Although, I'm using the new Blender 2.83 version just doing the same steps. But, they work fine! Thank you again! New subscriber

    • @dant1786
      @dant1786 4 роки тому

      Actually, poliigon has an add-on you can get on their site for free and it just does this job for you.

  • @mohammedmudassirkhatri6871
    @mohammedmudassirkhatri6871 2 роки тому

    This tutorial is really helpful! Thank you for this

  • @10p_b3_cruzyumie.6
    @10p_b3_cruzyumie.6 3 роки тому

    Thanks god, ive been stressing how to efficiently use all of the texture

  • @yashaghera6652
    @yashaghera6652 4 роки тому +1

    Andrew Price Rocks 🤘🤘🤘🤘🤘

  • @sushimaster84
    @sushimaster84 5 років тому +1

    thank you. As for me this is the best basic tutorial about texturing it the youtube)

  • @render3dit
    @render3dit 3 роки тому

    thanks man that was helpful

  • @serpent1152
    @serpent1152 5 років тому +2

    If you cant find the add shadier or texture tab in the node editor turn in the cycles render

  • @Suveramort
    @Suveramort 5 років тому +3

    please do another or the rest of the maps! (Ambient Occlusion and Specular, lightmap)

  • @dant1786
    @dant1786 4 роки тому +2

    Actually, poliigon now has an add-on you can get on their site for free and it just does all the job for you.

  • @sofaking6642
    @sofaking6642 2 роки тому

    best! thanks

  • @harold3165
    @harold3165 2 роки тому +1

    When you pressed shift + ctrl on the GLOSS texture, it created a viewer node. I did everything that you said and that didn't happen for me. Whenever I press shift + ctrl, it just connects the GLOSS texture to the material output.

  • @vazak11
    @vazak11 5 років тому +1

    Cool!

  • @sakshampandit965
    @sakshampandit965 4 роки тому +1

    thank you for explaining precisely. im still confused where to plug the reflection map and the displacement map

  • @GogglzMUSIC
    @GogglzMUSIC 4 роки тому

    Dude, I've used that same light bulb sound effect that you use for your intro in an animation I made, I'll never be able to unhear it lol.

  • @bongelson13
    @bongelson13 6 років тому +2

    Super helpful! Thanks for making this.

    • @DerekElliott
      @DerekElliott  6 років тому

      abrunsen of course! Glad it was helpful.

  • @bigshotmovieverse2621
    @bigshotmovieverse2621 6 років тому +2

    Subbed.

  • @MaksimHuzmiev
    @MaksimHuzmiev 5 років тому +1

    The cycles rendering works pretty fast in your preview window! What hardware do you use there?

    • @DerekElliott
      @DerekElliott  5 років тому

      I was using a GTX 970 when I recorded this. Very simple scene (one lamp, plane) helps a lot. Also I wasn't using the max texture size available. I got a 1080ti now but that GTX 970 kicked ass for many years, still works fine to be honest, just had the need for speed :)

  • @rosehwangssaem
    @rosehwangssaem 3 роки тому

    4:29 normal map . 감사합니다~

  • @mysteriousstranger9496
    @mysteriousstranger9496 3 роки тому

    Question: Having done this to a plane, and wanting to expand it to a cuboid shape using the solidify modifier. The textures/material of side faces of the new shape are a mess. Is there a way to fix that?

  • @lucasbiittner4642
    @lucasbiittner4642 4 роки тому

    hello, could you help me, i downloaded a .obj and it came with 3 textures, diff.tga, nrm.tga and spec.tga. how do I use these textures in my model? Thank you!

  • @avdv116
    @avdv116 3 роки тому

    Hey Derek, thank you for the video, great explanation, helped me a lot! Earned yourself a new sub.
    As for 7:25 where you said the gloss maps is flipped the wrong way, isn’t it supposed to be that way? Since you have roughness maps and gloss maps, they are basically the same maps only reversed.

  • @Suveramort
    @Suveramort 5 років тому

    thank you very much

  • @TheAnimatedPoet
    @TheAnimatedPoet 4 роки тому

    Great Tutorial! What mic do you use?

  • @LaszloIvanyi
    @LaszloIvanyi 4 роки тому

    Looks good. Do you have any video on the same subject but in terms of more complex models? I mean how to set it up effectively if a model has more materials, part wood, part metal etc. Do I need to unwrap metal parts separately or you can do it with 1 map?

    • @DerekElliott
      @DerekElliott  4 роки тому

      I don't have a tutorial on this yet. To answer your question, it can be done either way. All your textures could be on one map, or you could use multiple. In things like games, they would probably all be packed in to one texture to reduce file size

    • @LaszloIvanyi
      @LaszloIvanyi 4 роки тому

      @@DerekElliott I sort of managed to solve this, by taking my texture and creating various maps from it. Adding the roughness map which included the whole texture, then with an external editor I just blacked out the parts I want to keep rough. For some reason UE was taking it with inverse, but after inverting the colors on the roughness texture I was able to achieve what I wanted: i.imgur.com/b6MhwiK.png reflection on the metal part and roughness on the wooden part.
      "1 texture to reduce the size" you mean 1 texture and 3-4 additional texture maps right? so it is basically 3-4 picture not 1.

  • @daremixman5919
    @daremixman5919 5 років тому +2

    The Asmr...... 👀👀👀👀👀👀

  • @rdmods2192
    @rdmods2192 5 років тому

    Nice. How do I use a specular map though? The same as gloss? I've exported a model from a game. Its an outfit, should be a little bit shiny but not too much.

    • @DerekElliott
      @DerekElliott  5 років тому

      Same way but plug in to specular value. Darker maps will be less reflective, whiter maps would be more. You may need to invert it or use a color ramp to tweak it

  • @WibowoSusilo
    @WibowoSusilo 4 роки тому

    interesting tutorial. Can you make danbo from the beginning of the model to the texture? because I'm new to the blender. thanks.

  • @pROaBDUR
    @pROaBDUR 2 роки тому +1

    What about the reflection map?

    • @DerekElliott
      @DerekElliott  2 роки тому

      I think this would go either into your specular input or glossiness

    • @pROaBDUR
      @pROaBDUR 2 роки тому

      @@DerekElliott I plugged it into the specular, worked like a charm. Thanks, mate.

  • @Sirricardo6
    @Sirricardo6 3 роки тому

    Shift Z didnt seem to do what yours did. When you got to 'Ive got a HDRI Image set up...' you lost me at this point i'm afraid.

    • @DerekElliott
      @DerekElliott  3 роки тому

      I believe this hotkey changed, and I think I turned off the hdri so you don't need it

  • @ClaftsC
    @ClaftsC 4 роки тому

    dude i dont get color. only diff,ao,displacement,normal, and specular. what do i do? im so confused. thanks

    • @DerekElliott
      @DerekElliott  4 роки тому +1

      Diffuse goes in to color

    • @ClaftsC
      @ClaftsC 4 роки тому

      @@DerekElliott ohh. okay thankyou 😁

  • @mekano6263
    @mekano6263 4 роки тому

    sir i'm beginner on blender i have just downloaded a texture which include diffuse , height , normal , ambient occlusion , and specular map which one should i use

  • @xBlacksStarx
    @xBlacksStarx 5 років тому

    Is 'Ambient Occlusion' the same thing as Gloss? My image texture comes with everything except gloss, it only has the Ambient Occlusion file, can it still be used as a gloss?

    • @DerekElliott
      @DerekElliott  5 років тому

      AO and gloss are not the same. You can probably use one of the other maps for gloss though if you use a color ramp to adjust it. Check out my tutorial on using a single image for textures!

    • @xBlacksStarx
      @xBlacksStarx 5 років тому +1

      @@DerekElliott wow thank you so much for responding! And thank you so much for the tutorial! So I could use a Rough texture then instead of the gloss?

    • @DerekElliott
      @DerekElliott  5 років тому

      @@xBlacksStarx oh yeah if you have a roughness texture I think that is the same as gloss you just might need to invert it. Rough areas on the map should be shown as white and vice versa. If the areas that should be rough are black then you probably need to invert it. Or just try it out and see if it looks right

    • @xBlacksStarx
      @xBlacksStarx 5 років тому

      ​@@DerekElliott Will do, thank you so much again!!! You have yourself a new subscriber!

  • @gms9810
    @gms9810 5 років тому

    Whoa Hoss. How did you make all those viewports?

    • @DerekElliott
      @DerekElliott  5 років тому

      If you click and drag in the corners of any viewport you can create new ones. I show how to do this in my metal materials series part 1

  • @bitslay
    @bitslay 5 років тому +1

    Please help me.
    My blender's node editor is a lot different

    • @DerekElliott
      @DerekElliott  5 років тому

      AndroTech Gaming what about it?

    • @bitslay
      @bitslay 5 років тому

      @@DerekElliott instead of diffuse bsdf I get 'material' and I can't find anything called shader in node editor.
      So there is no 'principled shader'

    • @DerekElliott
      @DerekElliott  5 років тому

      AndroTech Gaming make sure render engine is set to cycles

    • @bitslay
      @bitslay 5 років тому

      @@DerekElliott I feel really dumb now.
      Thanks😂

    • @DerekElliott
      @DerekElliott  5 років тому

      AndroTech Gaming simple mistake. Glad I could help 😊

  • @Vibhu_Kishan
    @Vibhu_Kishan 4 роки тому

    hey how do u use relection maps? are they the same as gloss?

    • @DerekElliott
      @DerekElliott  4 роки тому

      Yes but sometimes reflection maps should actually be plugged into the specular input

  • @_BangDroid_
    @_BangDroid_ 6 років тому

    Just wondering, do you have a referral link to render.st ?

    • @DerekElliott
      @DerekElliott  6 років тому

      BangDroid I do, thanks for asking! render.st/in/5EEAE9692C

  • @MrH1623
    @MrH1623 5 років тому

    I am doing it step by step in 2.8 and cycles, but the surface never becomes glossy

    • @DerekElliott
      @DerekElliott  5 років тому

      Maybe too much bump? Or not enough light to reflect?

  • @rexk4208
    @rexk4208 6 років тому +2

    You got a radio voice !

    • @DerekElliott
      @DerekElliott  6 років тому

      Regis K Thank you, Thank you. [In radio voice]

  • @rexwinz
    @rexwinz 4 роки тому

    Thank you but doesn't work on 2.82

    • @DerekElliott
      @DerekElliott  4 роки тому +1

      Hmm what changed? I'll need to update

  • @zigzagproductions1988
    @zigzagproductions1988 5 років тому

    You start with three panels, that's not what my work space starts?

    • @DerekElliott
      @DerekElliott  5 років тому

      If you drag in the corners of a window you can create another. In my metal materials tutorial part 1 I show this. Let me know if you have any trouble

  • @HeinrichLAURENT
    @HeinrichLAURENT 4 роки тому

    What about specular ?

    • @DerekElliott
      @DerekElliott  4 роки тому

      Specular gets plugged in to it's own input on the principled shader

  • @Irfanlesnar
    @Irfanlesnar 4 роки тому

    How to export this

    • @DerekElliott
      @DerekElliott  4 роки тому

      The textures are individual images that would be used in whatever other software

    • @Irfanlesnar
      @Irfanlesnar 4 роки тому

      Poda puluthi

  • @naturalcauses1695
    @naturalcauses1695 4 роки тому

    Where do i put my height map?

  • @baartus
    @baartus 4 роки тому

    aka shiny

  • @khokh699
    @khokh699 3 роки тому

    Just finished my first real character and i don't even know how to apply my maps smh. if you want to see it you can on my insta acc @NEOANAS_

  • @serjeelranjan8345
    @serjeelranjan8345 5 років тому

    Your voice is scary.

  • @saikopiratos
    @saikopiratos 4 роки тому

    is there a way to convert color map to normal map inside of blender?

    • @DerekElliott
      @DerekElliott  4 роки тому +1

      Not that I know of. I'm sure there is an add-on or something