(Doom Builder) Deep Water Tutorial

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  • Опубліковано 11 лип 2024
  • An updated tutorial showing how to create deep water using 3D floors.
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КОМЕНТАРІ • 142

  • @TheBlork74
    @TheBlork74 6 років тому +64

    Know how to make it, but still watching anyway. I like the calm southern accent voice telling me what to do

  • @tormentor2285
    @tormentor2285 3 роки тому +23

    you might also create multiple 3d floors, with less brightness as we go down, since water particles absrob light

    • @Casketkrusher_
      @Casketkrusher_ Рік тому +1

      Or you can add a lightspot that has the same light value as the surface of the water to simulate the same effect.

  • @noir66146
    @noir66146 3 роки тому +6

    who would down vote any of your videos ? dude . . . saving my life during lockdown.

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому +8

      It must've been one of the countless Imps I've gunned down over the years. The little bastards are finding their way onto the web!

  • @somecoder3054
    @somecoder3054 7 років тому +32

    Now that's a nice pool, I tell ya hwat.

  • @viper9x
    @viper9x 6 років тому +8

    Hey Chubz, thank you for this, definitely rekindled to old map builder spirit in me. I used to do maps for Duke Nukem 3D in my teenage years. I guess I will be heading over to your earlier Doom Builder tutorials now :)

  • @Aspen72
    @Aspen72 2 місяці тому

    love all these tutorials and how quick and straight to the point they are, big lifesaver while making maps!

    • @Chubzdoomer
      @Chubzdoomer  2 місяці тому

      I hope this isn't sarcasm because a common complaint I've seen on my tutorials is that they drag on for far too long! 😛

  • @NathanClevenger1337
    @NathanClevenger1337 2 роки тому

    Every time I come back to refresh my memory on things. Your voice reminds me of the guy off Tokyo Drift.
    Thanks for all the cool vids man!

  • @KokoRicky
    @KokoRicky 6 років тому +2

    I was having trouble with making the under water sector colored until I found this. Glad to see you're still doing tutorial videos!

  • @ookiemand
    @ookiemand 6 років тому

    Cool to see you back making new tutorials!

  • @MinchanLyoko
    @MinchanLyoko 2 роки тому +3

    Hello, I'm a build/mapster32 user but I watched this tuto and I tought that your tutorial is really clear. Good work 😊

  • @SuperShotgun300
    @SuperShotgun300 6 років тому +2

    Thanks man these tutorials are really helpful, I'm going to credit you in my map I'm making cheers

  • @awilliams1701
    @awilliams1701 10 місяців тому +1

    I remember back in the 90's we had "deep water" that wasn't that deep. It was the exploit of intentional glitches. It allowed you to cause the player to drop down below the visible floor, but the limit was that if you went too low it would be 100% hall of mirrors. So it was only for wading really.

  • @MyNameIsSt3ve
    @MyNameIsSt3ve 6 років тому

    Nice to see you back on the Doom Builder Chubz!

  • @ejboogy5749
    @ejboogy5749 6 років тому +1

    Long time no see Chubz. This was super helpful. More tutorials!

  • @skyspeardw2048
    @skyspeardw2048 4 роки тому +1

    Awesome tutorial ! It's work perfectly fine :)

  • @altanic5855
    @altanic5855 4 роки тому +1

    These tutorials are great! I've actually been referencing them for creating maps in Sonic Robo Blast 2 Kart.

    • @samyarnikkar6989
      @samyarnikkar6989 4 роки тому

      Can we do the same with doom builder 2 like make the floating cube swimmable?

  • @gianluco
    @gianluco 2 роки тому +1

    Thank you so much, I was really struggling when I tried doing it on my own

  • @Kousaburo
    @Kousaburo 3 роки тому

    "'Tis a fine barn, but sure 'tis no pool, English."

  • @SmolReapyE621
    @SmolReapyE621 3 роки тому

    I love your videos so interestin and helpful thank you :)

  • @FREEZERQC
    @FREEZERQC 4 роки тому +2

    i made a wad 3 map i wouldn't NOT go that far without all your'e tuto thanks alot i do hexen not doom but for the most part it the same wish i could remove starting weapon or replace it the sickest thing is gzdoom VR so im in the map i made it was worth it loll

  • @Zeithri
    @Zeithri 2 роки тому

    I was ripping my hair out at this because no matter what I did, it'd register it differently.
    I had to start it over five times more or less but finally got it working. 🐅

  • @TheBlueMember
    @TheBlueMember 4 роки тому +2

    I used your tutorial and edited that to make lava instead. :) Wanted to make it killing monsters and being required for a secret using Invulnerability to swim. Doom engines are really flexible although I have discovered some annoying glitches also.

  • @someone.8878
    @someone.8878 2 роки тому

    Wow, I learned something new.

  • @DarkstarArchangel
    @DarkstarArchangel 7 років тому +1

    Nice tutorial for the newcomers, I wonder if I should make a video tutorial showing how to make a teleport-drop-to-lower sector tutorial that simulates dropping from one room to a lower room. It works without scripts.

  • @Tchernobog
    @Tchernobog 6 років тому +1

    also if this leads onto another section that goes under bridge you gotta change the standard brown textures on each side of the dummy to - so that entering the tunnel under the bridge doesnt have a texture over it

  • @lTheOnlyLanixl
    @lTheOnlyLanixl 7 років тому

    He is BACK baby!

  • @jameswork-grierson8923
    @jameswork-grierson8923 6 років тому

    Gotta love that Rage Wars water. :P

  • @bahatumay
    @bahatumay 3 роки тому

    Late to the party but this was great!

  • @lawrenceshaun9709
    @lawrenceshaun9709 6 років тому

    thanks man!

  • @thebelieverkhan3741
    @thebelieverkhan3741 5 років тому

    oh so thats how shinny floors are made too

  • @gabrielloko30000
    @gabrielloko30000 7 років тому

    Geez...this metod is a Looooot more smooth and easy to pull off

  • @johnparungao6844
    @johnparungao6844 2 роки тому

    This is a great tutorial! Just wondering how you add sound when you jump into the water.

    • @mcgibs
      @mcgibs 2 роки тому

      I've been trying to figure this out too. Ideally I want it to behave like in Duke3d, with dive, surface, and underwater ambient sounds. Been searching all over for anything about this, but no luck. Only other posts wondering the same thing.

  • @Chaingun
    @Chaingun 6 років тому

    did you make a tutorial to how to make moving water? not like anim defs but like it flows like water, kinda like the water in temple of lizard men

  • @user-if6qd9jr8d
    @user-if6qd9jr8d 6 років тому

    THANKS!!THANKS!!

  • @ivanilayakimova2526
    @ivanilayakimova2526 2 роки тому

    Looks scary,because Doom game is full of monsters.Yes.

  • @djmadmax9486
    @djmadmax9486 4 роки тому +2

    Hey Chubz, thx for the tutorial! Works perfectly well for me, only drawback is, i cannot see the solid block / the water in edit-mode, i only see it when i testplay the map. Is this some sort of wrong setting in my GZDoomBuilder (v2.3.0.2787)? Thx in advance :)

    • @Chubzdoomer
      @Chubzdoomer  4 роки тому +1

      Try pressing Tab when in Visual Mode. This toggles "advanced" features like 3D Floors, so I'm thinking you may have pressed it before by mistake!

    • @djmadmax9486
      @djmadmax9486 4 роки тому

      @@Chubzdoomer You're absolutely right, thanks alot man! :)

  • @longjohn7992
    @longjohn7992 3 роки тому

    This guy
    He’s a fucking genius

  • @noncomplier5385
    @noncomplier5385 3 роки тому

    So I am making a water treatment plant map and "visually" made a whirlpool. I was wondering if there is a way to make it move the player in a circle similar to that "row your boat" map from Shadow warrior?

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      I bet you could probably do something like that via a combination of trig functions (sin, cos, tan), but I've never attempted anything like it before. Math has never been a strength of mine, to say the least.

  • @richardkearney8178
    @richardkearney8178 2 роки тому

    Hey Chubz, awesome video as always. One question, I was able to create the deep water effect for my pool however I dont have the underwater sound effects that yours does when I fire my weapon. Any ideas how to correct that?

    • @Chubzdoomer
      @Chubzdoomer  2 роки тому

      Which source port are you playing with?

    • @richardkearney8178
      @richardkearney8178 2 роки тому

      @@Chubzdoomer I use gzdoom . Using that source port and running your bridge over 3d sector wad the sound plays however in my wad that I made it doesn't. Wasn't sure if there is an option that I missed. Thanx for the reply.

    • @Chubzdoomer
      @Chubzdoomer  2 роки тому

      @@richardkearney8178 That's really strange. I just whipped up a quick test in Doom Builder and the underwater reverb effect plays automatically when swimming inside a "Swimmable" 3D floor (there's no need to perform any kind of special actions; the 3D floor just needs to be marked as swimmable). Could you perhaps link me to your WAD? I could try to play it to see if it's doing the same thing for me.

    • @richardkearney8178
      @richardkearney8178 2 роки тому

      @@Chubzdoomer Thanx again for the reply Chubz. I was able to get it to work. It had to do with the dummy sector. Now it's all good 🙂

  • @T0XICMASCULINITY
    @T0XICMASCULINITY 5 років тому +1

    Hey Chubz, do you know how to make it so that you start taking damage after 5-10 seconds of being underwater (simulate drowning)? Just curious if that's a script action, or if it's a sector action.

    • @Chubzdoomer
      @Chubzdoomer  5 років тому +1

      Underwater damage should automatically kick in at around the 20-second mark.
      EDIT: I previously said there doesn't seem to be a way to change that, but according to this link you may be able to alter it via MAPINFO:
      zdoom.org/wiki/Damaging_floor#Drowning_damage

    • @T0XICMASCULINITY
      @T0XICMASCULINITY 5 років тому

      @@Chubzdoomer Oh okay, thank you for the response. I was just not giving it enough time and thought it kicked in at around 10 seconds. I'm just an idiot. Thats cool you may be able to alter it in MAPINFO though if need be. Thanks again for the help as always.

  • @turtleperson3538
    @turtleperson3538 6 років тому +1

    Hey Chubz, are there other ways to add custom music without having to use XWE? I'm currently using GZ Doombuild and Hexen format.

    • @Chubzdoomer
      @Chubzdoomer  6 років тому +1

      The only other way is to turn your WAD into a PK3 file (a method I personally don't know much about). More info here: zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

    • @seanmcgill2552
      @seanmcgill2552 6 років тому

      Yeah XWE is old and no longer maintained.
      If you don't like the pk3 method try Slade3: slade.mancubus.net/
      It serves the same purpose as XWE but it's way better.

    • @Zen-rw2fz
      @Zen-rw2fz 6 років тому

      you should use udmf format

  • @WonderlandWarGaming
    @WonderlandWarGaming 6 років тому +2

    I can't find the fade effect, that might me outdated now, not sure.

    • @TheDurka
      @TheDurka 6 років тому +3

      you're probably not in udmf format or you are blind or drunk

  • @npc_blob1609
    @npc_blob1609 7 років тому

    Hey Chubz, here's an idea: how about doing a tutorial on the Donut Sector effect? It's a really cool effect and one of the most unique in the engine but it's also sadly not that well known and it can be a little confusing to set up.
    I expect a lot of people would get a lot of use out of it!

    • @Chubzdoomer
      @Chubzdoomer  7 років тому +2

      That'd be a good one, especially since even I don't know how exactly to pull it off!

    • @Zen-rw2fz
      @Zen-rw2fz 6 років тому +1

      what's that?

  • @SaltyFarzi
    @SaltyFarzi 3 роки тому

    Got a dumb question-did you have any plugins or anything in addition to your standard GZDoom/Ultimate Doom builder? Cause I did exactly as the instructions said and then had to adjust the gravity manually to simulate swimming cause it didn't work right.

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      Nah, this technique should still work just fine. Are you using UDMF format for your map?

    • @SaltyFarzi
      @SaltyFarzi 3 роки тому

      @@Chubzdoomer Yeah, turns out they got an actual underwater sector mode when you go in. Though I went and clicked it and it treated the whole sector, even above surface part as being underwater. Kinda weird.

  • @ThePlaceForGames
    @ThePlaceForGames 6 років тому

    Can you do a tutorial on how to make a 3d bridge over a 3d deep water pool?

    • @Chubzdoomer
      @Chubzdoomer  6 років тому +1

      That's not a bad idea... I might get around to it one of these days. In the meantime, here's an example I made for you: www.mediafire.com/file/fg67ni568q37e83/3D%20Bridge%20Over%20Water.wad

  • @goonluciano9993
    @goonluciano9993 6 років тому

    I think I have a problem the Sector 3d floor. its not showing me the middle texture in order to see it properly and at even times I can't select the middle texture to change it to the water texture. I am using GZDOOM(UMDF) as well

    • @Chubzdoomer
      @Chubzdoomer  6 років тому

      Weird... I do know that sometimes it can be finicky to work with the 3D floor directly, and so it ends up being easier to just manipulate the dummy sector(s).
      Did you ever solve the problem? If not, you can email me the WAD and I can see if I can figure out what's happening.
      Also, are you using GZDoom Builder or just regular Doom Builder 2?

  • @quakenerd6068
    @quakenerd6068 3 роки тому

    What is the keyboard shortcut for entering/exiting visual mode for GZDoom Builder?

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      I know this comment is a month old (sorry, I was never notified), but the Q key should get you in and out of Visual Mode.

    • @quakenerd6068
      @quakenerd6068 3 роки тому

      @@Chubzdoomer it's fine. I learned that on my own. Thank you

  • @DirtyBoySingToGod
    @DirtyBoySingToGod 4 роки тому

    Hi there, can you still add a script to the water surface texture, that allows it to reflect also ?

    • @Chubzdoomer
      @Chubzdoomer  4 роки тому

      Nope, unfortunately reflections don't work with 3D floors. :-(

  • @quakenerd6068
    @quakenerd6068 3 роки тому

    How do you make a linedef tag on a 3d Floor without triggering it from a lower floor?

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      The only method I'm aware of is to use a script that checks the height of the floor underneath the player before performing the desired action(s). You can do this quite easily by using the GetActorFloorZ function.
      The idea is to check whether or not the height of the floor underneath the player is greater than or equal to the 3D Floor dummy sector's ceiling height (because the dummy sector's ceiling is the 3D floor's top surface/floor). If that check fails, then nothing happens. This ensures the line isn't triggered if the player happens to be below the 3D floor.
      Here's an example I made:
      www.mediafire.com/file/g16qall7vjegw3i/3dFloorWalkoverLineExample.wad/file
      And here's the GetActorFloorZ Wiki page:
      zdoom.org/wiki/GetActorFloorZ

  • @zduke
    @zduke 6 років тому

    When I do this it causes my footstep sounds to play twice when I'm walking on the bottom of the sector. How do I fix this?

    • @Chubzdoomer
      @Chubzdoomer  6 років тому

      Damn, I honestly have no idea. I wasn't aware that was an issue.

  • @pema22
    @pema22 4 роки тому

    This method of deep water is the only one that allows more realistic bridges over deep water (using more 3d floors, even sloped). Transfer_Heights (209) and 3d floors won't work together on the same sector

  • @andersdenkend
    @andersdenkend 6 років тому +1

    I wanna make a doom map now! xD

    • @Chubzdoomer
      @Chubzdoomer  6 років тому +1

      Do it bro. Doom Builder is ridiculously easy to use!

    • @andersdenkend
      @andersdenkend 6 років тому

      Chubzdoomer It certainly looks easy when you do it. Whenever I try something I mess up either textures, vertices or other stuff. :/

  • @LuizGuilherme-wl8bk
    @LuizGuilherme-wl8bk 6 років тому

    hey chubz it's me again.it's about the A_Jumpifinventory.do you know if it's possible to have more than one "inventorytype"?

    • @Chubzdoomer
      @Chubzdoomer  6 років тому

      Sadly DECORATE is my weakest area by far, so I have no clue. :-(

    • @LuizGuilherme-wl8bk
      @LuizGuilherme-wl8bk 6 років тому

      ah ok... I manage to get it working...but anyway thanks to replying. :)

  • @blickfang3751
    @blickfang3751 7 місяців тому

    Hey Chubz. Everything looks good except my gravity in the other sector? I seem to float up and down when I jump

    • @Chubzdoomer
      @Chubzdoomer  7 місяців тому

      Which sector are you referring to?

    • @blickfang3751
      @blickfang3751 7 місяців тому

      @@Chubzdoomer the non pool sector, thanks!

    • @Chubzdoomer
      @Chubzdoomer  7 місяців тому

      @@blickfang3751 Does that sector have a tag of 0? It sounds like it's somehow connected to a 3D floor (dummy sector) itself. I've honestly never experienced anything like that, so I can't say for sure.

    • @blickfang3751
      @blickfang3751 7 місяців тому

      @@Chubzdoomer thanks for the reply. I am kinda new to this so I m going to start from scratch.

    • @blickfang3751
      @blickfang3751 7 місяців тому

      All Good Chubzdoomer. Thanks for responding so fast!

  • @patriciovallejos2040
    @patriciovallejos2040 4 роки тому

    DB2 UDMF, Is it possible to make it there?

    • @Chubzdoomer
      @Chubzdoomer  4 роки тому

      Yeah, regular Doom Builder 2 works fine as well. GZDoom Builder is the editor I recommend nowadays, though (Doom Builder 2 is no longer receiving support/updates).

  • @Chaingun
    @Chaingun 6 років тому

    oh i think you explained it here

  • @thebelieverkhan3741
    @thebelieverkhan3741 5 років тому

    yea lol use blue water in air as a bridge. jump into it. and go to the other side good idea :p

  • @GodFatherGB
    @GodFatherGB 4 роки тому

    how do you see the water?? i cant see it(In visual mode).

    • @Chubzdoomer
      @Chubzdoomer  4 роки тому

      If you're using Doom Builder 2, I don't think its Visual Mode shows these features by default. Instead, I recommend using GZDoom Builder.

  • @AizzenFox
    @AizzenFox 7 років тому

    Vlw

  • @elijahgames192
    @elijahgames192 6 років тому

    Can you link to were gzdoom builder is plz?

    • @Chubzdoomer
      @Chubzdoomer  6 років тому +1

      devbuilds.drdteam.org/gzdbbf/

  • @atarishrivastava8603
    @atarishrivastava8603 Рік тому

    How to do it in doom builder 2 for heretic or hexen

    • @Chubzdoomer
      @Chubzdoomer  Рік тому +1

      The process is exactly the same, but you need to make sure your map format is set to Hexen or UDMF (UDMF is the most modern format with the most features).

  • @ag23415
    @ag23415 4 роки тому

    Breaking News: Angry Man Hosts Pool Party in Hell! All Humans, Former Humans, and Demons Welcome!

  • @mugenmasters8564
    @mugenmasters8564 Рік тому

    how could i make enemies drop custom weapon?

    • @Chubzdoomer
      @Chubzdoomer  Рік тому +1

      Enemies that drop items have a "DropItem" property followed by the class name of the item they're supposed to drop.
      zdoom.org/wiki/Actor_properties#Special
      Since Former Sergeants drop shotguns for example, their DropItem property looks like this:
      DropItem "Shotgun"
      (with a semicolon at the end if using ZScript; DECORATE requires no semicolon)
      Here's the entire Former Sergeant class:
      zdoom.org/wiki/Classes:ShotgunGuy
      I recommend studying the code of monsters that already exist, then taking and modifying that code for your own purposes.
      Here are all of the monsters, items, etc. from Doom for you to study:
      zdoom.org/wiki/Classes:Doom

  • @Zen-rw2fz
    @Zen-rw2fz 6 років тому

    make a tutorial for polyobjects, there aren't many detailed tutorials for it

  • @punkinman1317
    @punkinman1317 6 років тому

    can you show how to make an object like a bush maybe?

    • @Zen-rw2fz
      @Zen-rw2fz 6 років тому

      this channel is you mean a decoration like some of the lamps in doom or the gore?

    • @punkinman1317
      @punkinman1317 6 років тому

      lamps

  • @bartekwatrowski2839
    @bartekwatrowski2839 3 роки тому

    How to open a wad file created in doom2 (doom format) in gzdoom-doom2 (udmf)?

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      First open it in DOOM format, then go to Edit->Map Options and change the configuration to UDMF format. Doing this will break most if not all of the map's line and sector actions though, so you'll need to re-implement them afterwards.

    • @bartekwatrowski2839
      @bartekwatrowski2839 3 роки тому

      @@Chubzdoomer thank you it works! But in the old map I have "SR lift lower wait raise". what is the udmf equivalent?

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      @@bartekwatrowski2839 To make a lift in UDMF format that's virtually identical to those found in the original game, just follow these steps:
      1. [In Sector mode] Right-click the sector you want to be the lift and assign it an unused tag.
      2. [In Line mode] Left-click the lines you want the player to use in order to activate the lift, then right-click one of them to start editing them all. In the Edit Linedef window that pops up, check both "Repeatable action" and "When player presses use" under Activation.
      3. [Still in Line mode] Give the same lines in step 2 an action of (#206) Platform Lower Wait Raise (lip). You'll see several parameters appear below it. Of those parameters:
      - Change "Sector Tag" to the same tag you assigned the lift in step 1
      - Change "Movement Speed" to 32
      - Change "Reverse Delay" to 3 seconds
      - Make sure "Lip Amount" is set to 0 (meaning when the lift is at the bottom it will be flush against the ground; aka it will have no "lip" sticking up).
      *NOTE: When changing these parameters (with the exception of Sector Tag), I recommend using the dropdown menus rather than typing in the values yourself.*
      After following those three steps, you should have yourself a vanilla lift! You can of course throw in one or more walkover lines to activate the lift, too, just like the designers often did in the original levels. For walkover lines you'll want to check "When player walks over" instead of "When player presses use" in the Edit Linedef->Activation area. Otherwise, the process is exactly the same.

    • @bartekwatrowski2839
      @bartekwatrowski2839 3 роки тому

      @@Chubzdoomer Thanks a lot! You should write a textbook to learn how to create a doom! ;)
      There are still a lot of moving objects in the doom - and the possibilities are enough for a book or many clips.
      Thanks!

  • @AliJr_MetalGames_MetalGuitar
    @AliJr_MetalGames_MetalGuitar 6 років тому

    Does it work in doom builder 2? Doesn't work for me.

    • @Chubzdoomer
      @Chubzdoomer  6 років тому +1

      The editor shouldn't matter as long as you're using the correct map format (UDMF or even Hexen). Doom Builder 2 doesn't show 3D floors by default though, so you're better off using GZDoom Builder.

    • @AliJr_MetalGames_MetalGuitar
      @AliJr_MetalGames_MetalGuitar 6 років тому

      Chubzdoomer i fixed it

  • @eggdogbois5459
    @eggdogbois5459 3 роки тому

    does this work on doom builder 2

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      It should, but I recommend Ultimate Doom Builder as of 2021. Doom Builder 2 hasn't been updated in forever.

    • @eggdogbois5459
      @eggdogbois5459 3 роки тому

      @@Chubzdoomer ok

  • @OperatorVanta
    @OperatorVanta 5 років тому

    why is it that this video doesn't load.

    • @Chubzdoomer
      @Chubzdoomer  5 років тому

      Weird... same thing is happening to me. Must be a temporary server issue.

  • @tomypower4898
    @tomypower4898 3 роки тому

    Yes order

  • @raphaelborgiot2600
    @raphaelborgiot2600 6 років тому

    2:01 There's nothing when I put 160

  • @mcglovin2064
    @mcglovin2064 3 роки тому +1

    It didn't work, i'm on Zdoom

    • @Chubzdoomer
      @Chubzdoomer  3 роки тому

      What happened when you played the map?

  • @childalpha6954
    @childalpha6954 5 років тому

    This would be useful, except I don't even know how to launch GZdoom Builder. Am I retarded? Probably