MAPINFO Tutorial: Custom Sky, Music, Story and more (ZDoom Ports)

Поділитися
Вставка
  • Опубліковано 8 вер 2020
  • Program used is Slade3: slade.mancubus.net/index.php?...
    Details about MAPINFO: zdoom.org/wiki/MAPINFO
    MAPINFO is an easy way to set important things like sky, music, story and more. Works in any ZDoom family ports, including GZDoom, LZDoom, Zandronum, ZDaemon, Odamex and more!
    (Not compatible with Chocolate or Vanilla Doom)
    Check out my Doom Mods!
    Single Player/Cooperative Wads:
    Rowdy Rudy's Revenge - www.doomworld.com/idgames/?id...
    Rowdy Rudy II: POWERTRIP! - www.doomworld.com/vb/thread/1...
    Ray Mohawk's Manic Monday - www.doomworld.com/idgames/?id...
    Doomed in SPACE - www.doomworld.com/idgames/?id...
    Shovelware Adventure! - www.doomworld.com/idgames/?id...
    The Sinister Seven - www.doomworld.com/idgames/?id...
    The Devilz Work - www.doomworld.com/idgames/?id...
    Revenge of the 90's - www.doomworld.com/idgames/?id...
    The UAC Rebellion - www.doomworld.com/idgames/?id...
    Graphics & Gameplay Modifiers:
    MarioDoom Vanilla Edition - www.doomworld.com/vb/thread/1...
    Doom64 Graphics for Vanilla Doom/Doom2 - www.doomworld.com/vb/thread/1...
    DOOM CHRISTMAS For Doom II & Final Doom - www.doomworld.com/idgames/?id...
    DE-GRINDER - www.doomworld.com/vb/thread/1...
    PowerGuns - www.doomworld.com/vb/thread/9...
    SUPERPowerGuns - www.doomshack.org/wads/superpo...
    Floaters.wad - www.doomworld.com/vb/thread/9...
    FunGuns for Deathmatch - www.doomworld.com/vb/thread/8...
    Toon Doom - www.doomshack.org/wads/toonz.wad
    Fun Skins for Doom - www.theultimatedoom.com/downlo...
    150 Skins for Doom - doomshack.org/wads/150skins.zip
    Deathmatch Wads:
    Impromptu DM - www.doomworld.com/vb/thread/9...
    Doomkid's Duelzones - www.doomworld.com/idgames/?id...
    Doomkid's Deathmatch 1 - www.doomworld.com/idgames/?id...
    Doomkid's Deathmatch 2 - www.doomworld.com/idgames/?id...
    Doomkid's Deathmatch 3 - www.doomworld.com/idgames/?id...
    Doomkid's Deathmatch 4 - www.doomworld.com/idgames/?id...
    ZMatch 2013 - www.doomworld.com/idgames/?id...
    ZMatch 2014 - www.doomworld.com/idgames/?id...
    ZMatch: 3rd STRIKE! - www.doomworld.com/idgames/?id...
    DWANGO 20th Anniversary - www.doomworld.com/idgames/?id...
    DWANGO 21st Anniversary - www.doomworld.com/idgames/?id...
  • Ігри

КОМЕНТАРІ • 148

  • @DoomKid
    @DoomKid  3 роки тому +6

    If you have any questions, please feel free to ask here - www.doomworld.com/forum/58-editing-questions/
    Myself and other Doom modders are more likely to see it and be able to help!

    • @SylkaChan
      @SylkaChan 4 місяці тому

      Crispy Doom can do MAPINFO, but oddly not boom features.

    • @Mr.Doggo83
      @Mr.Doggo83 Місяць тому +1

      ​@@SylkaChan wait what? I tried it with Crispy but it didn't work...

  • @pardontheopinion8679
    @pardontheopinion8679 6 місяців тому +7

    appreciate you having a music tutorial that ISNT some half assed "just replace existing tracks" technique.

    • @DoomKid
      @DoomKid  6 місяців тому +4

      You're very welcome

  • @sosu6227
    @sosu6227 3 роки тому +36

    I like how you are at the same time someone who can make cool flamethrower enemies in DeHacked and someone who does a bunch of mistakes making a ZDoom mapinfo turorial :D

    • @DoomKid
      @DoomKid  3 роки тому +12

      Well, I feel like avoiding the occasional mistake with anything this finnicky is going to be nearly impossible :P Stuff like "sky1" rather than just "sky" for example..

  • @domukaz
    @domukaz 2 роки тому +5

    Really love the MIDI of "It's a Sin" by the Pet Shop Boys in this video. The instruction is also super helpful, as someone taking a crack at Doom mapping for the first time.

  • @b00t37
    @b00t37 3 роки тому +8

    Thanks!
    This is perfect timing since I want my new wad to have completely custom textscreens!

  • @cristianosdoujinshicorner9109
    @cristianosdoujinshicorner9109 2 роки тому +2

    Priceless. Set me up with the fancy stuff in no time.

  • @urrova8261
    @urrova8261 3 роки тому +5

    Very good tutorial!
    the old MAPINFO format is more like the hexen MAPINFO that the GZDoom mapinfo...

    • @DoomKid
      @DoomKid  3 роки тому +5

      Yeah, I like the old format better, plus it works in more ports! (namely ports based on ancient ZDoom builds like ZDaemon and Odamex)

  • @alanruzich9625
    @alanruzich9625 3 роки тому +4

    I wanted to learn about this, to know how wads like BTSX have stuff more appropiate for advanced ports, like tall skies. Great tutorial as always!

  • @rpg4502
    @rpg4502 3 роки тому +5

    This was literally the most helpfull tutorial in my whole life

  • @TheHowdyTank
    @TheHowdyTank 3 роки тому

    Absolutely Excellent video - Keep up the good work! These videos are really helping me out with my wad making 👍

    • @DoomKid
      @DoomKid  3 роки тому +1

      I’m glad to hear it!

  • @dylanpelo
    @dylanpelo 2 роки тому +2

    Thank you for you no BS, concise tutorials. The mistakes you made will also help my along in my DooM modding journey!
    You and are my saving grace when it comes to learning Slade3 and how it works. Everything else, including the Slade wiki is confusing as hell.

    • @DoomKid
      @DoomKid  2 роки тому

      Really glad this is helpful for you!

  • @SGTMajorMikeGodBlessAmerica
    @SGTMajorMikeGodBlessAmerica Рік тому +1

    I cant thank you enough for this guide, I wouldnt have my maps music without ye

    • @DoomKid
      @DoomKid  Рік тому

      I'm glad it helped!

  • @randomname647
    @randomname647 3 роки тому +2

    For those who hate adding a flag under every map's properties (e.g. nojump), type "defaultmap" (in any line, I believe) and type the flag you want under it.
    Methink that this works in all versions of MAPINFO.

  • @Chameeleoh
    @Chameeleoh 6 місяців тому

    Thank you for this! and thank you for showing your mistakes! we all make them and its nice to see someone work through them while teaching ^_^

    • @DoomKid
      @DoomKid  6 місяців тому

      You are so welcome!

  • @danem2215
    @danem2215 3 роки тому +2

    I used to import music and just rename it D_RUNNIN. This seems remarkably simple. I'm not sure why I thought this was more of an involved process.

  • @maxwillson
    @maxwillson Рік тому

    Thanks man! By far the best tutorial on changing basic things in Doom!

    • @DoomKid
      @DoomKid  Рік тому +1

      Glad it helped!

    • @maxwillson
      @maxwillson Рік тому

      @@DoomKid I started off with Doom Builder, changed to Slade. Way better in my opinion. It's structurally more solid, I don't know how to describe it.

  • @doomdoomerson6524
    @doomdoomerson6524 3 роки тому +2

    Hell of a concept for a good vid mate. Great job... Sadly alls I need is to figure out how to get a new soundfont for my prboom3ds. Ill await that video

  • @Peterplayingguitar
    @Peterplayingguitar Рік тому

    Awesome man! Thanks for the tutorial.

    • @DoomKid
      @DoomKid  Рік тому

      Late response by me, but you're welcome!

  • @plats5837
    @plats5837 3 роки тому +2

    Great video!

  • @satobi46
    @satobi46 2 роки тому +1

    Thank you!

  • @Gaia74
    @Gaia74 3 роки тому +3

    That dwango music

    • @DoomKid
      @DoomKid  3 роки тому +1

      Thanks Gaia!

    • @tor1zo
      @tor1zo 3 роки тому

      eeesaaa gaia como andas pibe?

    • @Gaia74
      @Gaia74 3 роки тому

      @@tor1zo Todo bien por aca, creo, y tu?

    • @tor1zo
      @tor1zo 3 роки тому

      @@Gaia74 todo tranca por aca. che q paso con proyecto dre ese?

    • @Gaia74
      @Gaia74 3 роки тому +1

      @@tor1zo Ta mas muerto que mis ganas de estudiar

  • @keranssdecontrol
    @keranssdecontrol 3 роки тому +1

    THANK YOU

  • @user-yc9tu2ud9f
    @user-yc9tu2ud9f 3 роки тому

    Nice video

  • @ryderartworkandroid6650
    @ryderartworkandroid6650 3 роки тому +1

    doomkid i love your channel pro this is the photo of the super Mario browser i understand reference bro

  • @noir66146
    @noir66146 3 роки тому +1

    i enjoyed this type of level renaming better than your other video showcasing Doom Writer and WhackEd... also liked the whole ability to change skies and intermission texts.... i've struggled with that for a while now.
    props
    edit: my own twist // doom.fandom.com/wiki/Sky
    i didn't realize the thing about F_SKY1 being the base tile that the engine reconfigures into the actual SKY texture ingame.... alternatively, if you wanted to change the sky to a stock texture, you can use the script # OPEN { changesky(etc.etc.) } ... ugh... SO BOSS !

  • @therealboomshlamian700
    @therealboomshlamian700 Рік тому

    Now I can have a story to my doom mod, I’m going to make a part where doomguy meets bill nye in the story text and the bill nye the science guy theme will play during the Text and the level

  • @Vlumpty_Vonty
    @Vlumpty_Vonty 3 місяці тому

    how do you add a long sky into the map info lump?

  • @Nikku4211
    @Nikku4211 3 роки тому

    3:35 What other source ports would be compatible with a WAD like this that uses the old ZDoom MAPINFO format?
    If you're making a Doom 2 WAD, you can also use TEXTURE2, which would have only the new additional texture definitions in it, and is actually supported by vanilla Doom 2.

    • @DoomKid
      @DoomKid  3 роки тому +1

      The source ports I was thinking of were ZDaemon and Odamex, although they may support the newer MAPINFO variants by now. (The old format is also supported by GZD and Zandronum, you probably already know this but just clarifying)

  • @xirtlem616
    @xirtlem616 3 роки тому +2

    Is there a way to do this with more than2 exits to make a more open world type wad?

    • @DoomKid
      @DoomKid  3 роки тому +1

      I do believe that is possible, however I’m not certain - if you ask at Doomworld.com, the people there will definitely help to steer you in the right direction!

  • @MagnusEquusRoseaIV
    @MagnusEquusRoseaIV 7 днів тому

    How would you Make a level end the game?
    would it be like
    next ENDGAME
    or something like that?

  • @baccy81
    @baccy81 Рік тому +2

    Is there a way to insert a story text screen that shows BEFORE you start playing the map?

    • @DoomKid
      @DoomKid  Рік тому

      I'm sorry, I'm not aware of how to do that

  • @slinkyfpv
    @slinkyfpv 3 роки тому +2

    Can you do a video for using Voxels for GZdoom?

    • @DoomKid
      @DoomKid  3 роки тому +1

      Sadly I don't know much about using voxels

  • @hannibalcase1100
    @hannibalcase1100 3 роки тому +1

    Is there any way to have different music tracks playing in different parts of the map? Linedef triggers or something?

    • @DoomKid
      @DoomKid  3 роки тому +2

      Music walkover triggers are definitely possible in ZDoom based ports (I’ve never used them, but should be easy enough to find through a quick google)

    • @hannibalcase1100
      @hannibalcase1100 3 роки тому +1

      @@DoomKid Thanks! I'm in early concepts of something a little more puzzley, and musical cues would help a whole lot.

  • @quakenerd6068
    @quakenerd6068 3 роки тому

    When I made the MAPINFO of the first level of my wad the icon of my MAP02 turned from an arrow to a question mark. Do you know what might have caused that??

    • @DoomKid
      @DoomKid  3 роки тому

      Hmm, that's a very odd bug.. No idea what could cause it. Try asking at Doomworld.com, someone there will probably have a solution.

  • @ramadoor4524
    @ramadoor4524 3 роки тому +4

    just a question how do you make it so that there are multiple lines in the story parts

    • @DoomKid
      @DoomKid  3 роки тому +2

      Just press enter and start typing on the next line, also make sure each line doesn't go too far to the right.

    • @ramadoor4524
      @ramadoor4524 3 роки тому +1

      @@DoomKid gotcha, thanks man

    • @Lubba127
      @Lubba127 3 роки тому

      @@DoomKid is there a way to do it in the new mapinfo format?

    • @DoomKid
      @DoomKid  3 роки тому +1

      @@Lubba127 sorry for the late reply - I’ve never used the new format, so I’m not entirely sure

    • @Lubba127
      @Lubba127 3 роки тому

      @@DoomKid ok! Thanks for answering:)

  • @thedoominator
    @thedoominator 3 роки тому

    So, let's say I want to change the story text after e1m8.
    Do I have to write 'map e1m8' and then cluster 1?

    • @DoomKid
      @DoomKid  3 роки тому +2

      Every map in your wad before e1m8 will need “cluster 1”, and after e1m8, you’ll have “clusterdef 1” where you actually type the story and set a FLAT for a background and such.

    • @thedoominator
      @thedoominator 3 роки тому +1

      @@DoomKid Thank you!

  • @ag23415
    @ag23415 3 роки тому

    How do I make it so the story in mapinfo uses the player's name? Do I type %o like in item lumps?

    • @DoomKid
      @DoomKid  3 роки тому +1

      That's a great question, I don't think it's actually possible to have the story react to the player's name. If you're making something targeting GZDoom it may be possible however.

  • @623-x7b
    @623-x7b 2 роки тому +1

    Is it even possible to get SK3 texture to work without making changes to the base .wad file (without using slade for example)?

    • @DoomKid
      @DoomKid  2 роки тому

      Hmm, what is an SK3 texture? (I might be able to find a solution)

    • @623-x7b
      @623-x7b 2 роки тому

      SKY3 texture. I found a solution. You can set the map to 21 when creating a new map (doom builder) and then warp to map 21 when loading the map. It sets the sky texture to SKY3 (doom 2)

  • @mrcowboyzombie
    @mrcowboyzombie 3 роки тому +5

    How you can modify names of enemies after you defeat icon of sin?

    • @DoomKid
      @DoomKid  3 роки тому +4

      Under “strings” in DeHackEd, but new names can’t be longer than the old names sadly

    • @mrcowboyzombie
      @mrcowboyzombie 3 роки тому

      @@DoomKid Now i meant in udmf

    • @Bug110
      @Bug110 3 роки тому +3

      idk can't help with udmf

    • @mrcowboyzombie
      @mrcowboyzombie 3 роки тому

      @@Bug110 oh ok. Anyway ill try google it to see how make it xd

  • @xX_Lol6_Xx
    @xX_Lol6_Xx 3 роки тому

    Are the UMAPINFO lumps similar? I mean, can similar things be done there?

    • @DoomKid
      @DoomKid  3 роки тому +1

      I believe so, but the formatting is a bit different. I've never used anything but the old MAPINFO format (idk why there are like 19 mapinfo formats now.. the old Hexen-based format as shown here was perfect, I thought)

  • @BabzaiWWP
    @BabzaiWWP 3 роки тому +2

    The first line of my exittext crashed with "Unterminated string constant"

    • @DoomKid
      @DoomKid  3 роки тому

      If you post your wad or mapinfo lump it will help me to find the issue

    • @BabzaiWWP
      @BabzaiWWP 3 роки тому

      @@DoomKid Thanks but I fixed it a while ago. I put the cluster itself in with the map instead of before it

  • @Ike12
    @Ike12 3 роки тому

    I'm trying to figure out how to make a sndinfo lump

    • @DoomKid
      @DoomKid  3 роки тому

      I may make a tutorial on that soon, it can be confusing

  • @McJerb
    @McJerb 3 роки тому

    hey, whenever i convert my png to the doom texture it gets all black and white

    • @DoomKid
      @DoomKid  3 роки тому

      Sorry for late response - In Slade, under preferences, try setting your "base resource archive" to doom2.wad. This should prevent that from happening.

  • @benrichardson5798
    @benrichardson5798 3 роки тому +2

    Hi, Doomkid. I'm planning to make a wad with new textures and when I did all the PP_START - PP_END stuff and then "Add to Patch Table" but I pressed "Create New (Empty)" instead of "Import from Base Resource Archive" because I didn't like the fact that when you do the Base Resource Archive thing it adds Doom2 textures to the list, while I want it to be a separate list with new textures only, just to avoid confusion (especially when I'm using Ultimate Doom Builder).
    Is it good or bad? My test wad worked fine BTW.
    Additional stupid question: FLATS do not need to add them to patch table or Texturex, right?
    PS: Thanks for your tutorial. I will make good use of your tips. For now, I'm just trying to learn some other basics such as adding new texs.

    • @DoomKid
      @DoomKid  3 роки тому +1

      You're right, flats don't need to be added to either the patch table or texturex! I think the method you used of creating a new blank patch table will mess up in Vanilla and more "conservative" ports, but it should still work just fine in ZDoom-family ports. (I could be mistaken, I've never tried creating a new blank patch table before)

    • @benrichardson5798
      @benrichardson5798 3 роки тому

      @@DoomKid Thanks man. To be honest, I don't think my wad's gonna be vanilla friendly so I think it's all good. Anyway, I was wondering: what if I wanted to add new texture in an additional blank patch table. Should I do the same process I did with the previous patch table?

    • @benrichardson5798
      @benrichardson5798 3 роки тому

      @@DoomKid Oh, btw. The wad I'm planning to make is about... Richard Benson!

    • @DoomKid
      @DoomKid  3 роки тому

      @@benrichardson5798 That's awesome, I'm looking forward to playing it, lol! Also to your question "Should I do the same process I did with the previous patch table?", yep, that's right. (sorry for late reply, YT is picky about notifications)

    • @benrichardson5798
      @benrichardson5798 3 роки тому

      @@DoomKid No worries and thank you for answering me.
      For now, we lack of a mapper and I don't have enough skills to make good maps.

  • @gasabur2934
    @gasabur2934 3 роки тому

    will it work with prboom and other boom source port?

    • @DoomKid
      @DoomKid  3 роки тому

      Sadly not in boom or prboom

  • @3O9XT
    @3O9XT 3 роки тому

    help, its only working on 1 MAP, like if you make a map then bioashfoshafoasf, it will end after MAP01, even tho i have map02 and more, 1 only working

    • @DoomKid
      @DoomKid  3 роки тому

      Sorry for my late reply, I'm not sure what would be causing that, have you tried asking here? Someone will definitely be able to help you www.doomworld.com/forum/58-editing-questions/

    • @3O9XT
      @3O9XT 3 роки тому

      @@DoomKid nvm i jsut need to click the action where it teleports you to the next map/exit but with different code, also your video is the best!!

  • @zulc22
    @zulc22 3 роки тому +1

    what's the minimum for mapinfo? vanilla, limit-removing, boom, or zdoom?

    • @DoomKid
      @DoomKid  3 роки тому

      Sorry I wasn’t clear about this in the video - the mapinfo lump I created in this video targets ZDoom and ZDoom-based ports.

    • @zulc22
      @zulc22 3 роки тому

      @@DoomKid do mapinfo lumps exist at all in non-zdoom ports?

    • @DoomKid
      @DoomKid  3 роки тому

      @@zulc22 I do know of a format called UMAPINFO for the Unity port, but unfortunately I don’t know much about it

  • @doomaniac2237
    @doomaniac2237 3 роки тому

    I have a problem, my custom song only works in GZDoom, in Zandronum nothing is heard

    • @DoomKid
      @DoomKid  3 роки тому

      If you link me to the wad I may be able to see whats wrong

    • @doomaniac2237
      @doomaniac2237 3 роки тому

      @@DoomKid www.mediafire.com/file/9s40bdkheacsg07/dessert_UwU.wad/file
      There it is, the wad is very messy because it is the first megawad that I do xd

  • @chestedarmor5578
    @chestedarmor5578 3 роки тому

    0:48 how do you mark multiple data?
    I can only choose one at a time.

    • @DoomKid
      @DoomKid  3 роки тому +1

      select the top lump you want, hold shift, then select the bottom lump. Everything in between should be selected!

    • @chestedarmor5578
      @chestedarmor5578 3 роки тому

      @@DoomKid You deserve a medal.

  • @hikaru_hajime941
    @hikaru_hajime941 Рік тому

    i did exactly what the tutorial said but its not working for the end text thing is it cus im using slade3?

    • @DoomKid
      @DoomKid  Рік тому

      Slade3 shouldn't cause issues, maybe the port you are using lacks MAPINFO support?

    • @hikaru_hajime941
      @hikaru_hajime941 Рік тому

      @@DoomKid well i got it from the official site and the other mapinfo things like the name and stuff worked so idk?

  • @iconofsimp291
    @iconofsimp291 3 роки тому

    I'm having trouble. It's cutting out the map 01 music when i do this

    • @DoomKid
      @DoomKid  3 роки тому

      Would you mind giving more detail? Is the map01 music not playing at all? I’m happy to help, just not sure what exactly is wrong

    • @iconofsimp291
      @iconofsimp291 3 роки тому

      @@DoomKid I did all it said to do. But the map 01 music isn’t working at all. Like I have a music change mid level, which does work, but the start music doesn’t play at all no matter what I do with the map info file. It plays as it should without it tho

    • @iconofsimp291
      @iconofsimp291 3 роки тому

      @@DoomKid also, I was trying to change the map name when I found this problem. Sorry, I thought I included that lol

  • @pelao8813
    @pelao8813 3 роки тому

    Hey dude, please help me out. I managed to put the custom sky but when I'm playing it doesn't show in panoramic. What could it be?

    • @DoomKid
      @DoomKid  3 роки тому

      Hmm, that's strange - what are the dimensions of your sky texture? (for example 128 x 256 is a normal sized sky texture)

    • @pelao8813
      @pelao8813 3 роки тому

      @@DoomKid The size is 1024x24 Lmao. Maybe that's the problem, because I thought that I needed a large image to see the full png in the sky.
      The question is, can it fit the full image on the skybox?

  • @jonascarrillo8699
    @jonascarrillo8699 3 роки тому

    Will this work for PrBoom+ or glboom+?

    • @DoomKid
      @DoomKid  3 роки тому

      Unfortunately not, the only ports that support the classic MAPINFO format are ZDoom based ports (GZDoom, Zandronum, Odamex etc). Some ports have variants like UMAPINFO, but sadly I don’t think PrBoom is one of them.

  • @nrgrth7988
    @nrgrth7988 3 роки тому

    How can I change the intermission screen?

    • @DoomKid
      @DoomKid  3 роки тому +1

      Check out the MAPINFO tutorial on ZDoom.org, I believe it’s called EXITPIC but I’m not sure. Unless you want the same graphic for the whole campaign, in that case just modify the graphic called “interpic” which you can find in Doom2.wad. Hope this helps

    • @nrgrth7988
      @nrgrth7988 3 роки тому

      @@DoomKid Thank you very much! I was looking for that graphic, but I couldn't find it at all, I'll take a look again.

  • @romino_thecoomplayer7824
    @romino_thecoomplayer7824 3 роки тому

    Hi really good video but idk why it tells me that NEWSKY is a unknown keyword

    • @DoomKid
      @DoomKid  3 роки тому

      Could you send me the wad? I'll see if I can find what's wrong

    • @romino_thecoomplayer7824
      @romino_thecoomplayer7824 3 роки тому

      Hi I resolved the problem day ago. but thanks!

  • @Ashurion-Neonix
    @Ashurion-Neonix 3 роки тому +1

    You actually don't need to add sky textures to textureX if you're just using it with MapInfo and not as a texture in the level.

    • @DoomKid
      @DoomKid  3 роки тому +1

      Old port like Odamex and (possibly) ZDaemon still check TextureX when it comes to skies, but what you said is totally true for GZDoom and Zand.

    • @Ashurion-Neonix
      @Ashurion-Neonix 3 роки тому

      @@DoomKid Really It depends on whether you plan to make it Gz exclusive or not. It basically boils down to how lazy you are.

  • @Jomok0
    @Jomok0 3 роки тому

    For whatever reason, I keep getting "Unknown top level keyword" with my sky

    • @DoomKid
      @DoomKid  3 роки тому +1

      If you keep getting errors, try asking at the Doomworld wad editing forum, someone there may be able to lend a hand

    • @Jomok0
      @Jomok0 3 роки тому

      @@DoomKid I was actually gonna register because I was thoroughly stumped lol.
      But I did manage to get it eventually.

  • @agjunaka
    @agjunaka 9 днів тому

    doomkid vids be like: mew mew hw is goin is poomcid mew totay is snow you mew mewewewew

  • @3O9XT
    @3O9XT 3 роки тому

    how do i change doom title card image

    • @DoomKid
      @DoomKid  3 роки тому +1

      Import a 320x200 image into your wad, and rename it to TITLEPIC. Then right click and convert to Doom Gfx format. Hope this helps!

    • @3O9XT
      @3O9XT 3 роки тому

      @@DoomKid oh ok

    • @3O9XT
      @3O9XT 3 роки тому

      @@DoomKid when i convert its still a PNG

    • @3O9XT
      @3O9XT 3 роки тому

      graphic (png)

  • @xX_Pogromca_Burdeli_Xx
    @xX_Pogromca_Burdeli_Xx 3 роки тому

    Should be helpfull

  • @gysahlgemuse7208
    @gysahlgemuse7208 3 роки тому

    At what point did you mention what application is needed to create this file? You know.... the most important information about this entire video. Oh I'm sorry. Did you take that for granted? Do you assume everyone knows everything you do? Then why make this video in the first place?

    • @DoomKid
      @DoomKid  3 роки тому +5

      If you’re going to be an asshole about it I have zero inclination to help you. Work it out for yourself.

    • @SpacialKatana
      @SpacialKatana 3 роки тому +3

      @@DoomKid rofl, if you pause the video, the name of the application is at the top left :) Sadly there's no fix for stoopid !!!

  • @smolspidey6185
    @smolspidey6185 2 місяці тому

    Thank you!