Це відео не доступне.
Перепрошуємо.
Hell Let Loose vs Post Scriptum | Direct Comparison
Вставка
- Опубліковано 6 чер 2019
- Direct visual comparison of Hell Let Loose and Post Scriptum.
Both titles are played on the PC at the highest graphic settings, with anti-aliasing set to recommended values and motion blur options disabled.
#HellLetLoose #PostScriptum #Comparison
Both developers should work together on one WW game to make it perfect
They may have been the same people that created brothers in arms, and then they split up.
yah, to kill tat greedy EA Battelfield
Yeah and take some note from the legendary Call of Duty 2.
If it would be just that simple :D
@@og_sane United Offensive > Cod2
in conclusion, both games are more realistic than BF5
take away the genderfication and it's still a pile of horse diarhea
@@danielrobertson2154 WOA GAMERS RISE UP
Fuckin' Fortnite is more realistic than BF5...
@@jeremycaylor9151 😂
@@danielrobertson2154 REEEEEEEEEEMALES
Having fired or observed someone firing most of the guns here, Post-Scriptum's sounds are more realistic.
Agreed
I concur
Oh 100%. The only gun out of these I own and have fired is the K98. The gun sounds in Hell Let Loose seem to be place holders rather than authentic...
Perhaps it's their audio equipment, because HLL gun sounds sound like COD 2 guns, and even the devs for that game recorded authentic sounds at a firing range.
LegionaryWithAGladius No, that’s exactly what the are. The devs have said the sounds are placeholders.
You have to watch out though because the editor didn't make them equally loud, so the louder one (Post-Scriptum) Will sound better naturally
After playing Post Scriptum:
"This is a great tactical shooter"
After playing Hell Let Loose:
*takes drag of cigarette*
"I've seen things no man ever should".
Agreed
Great writing man, made me laugh.
Spot on! HLL takes immersion to the n^ degree!
@{1765} Join, or Ðie {2019} I have a game for you then. Get a time machine, go back to the 1940's, and pick up a gun and start killing. I think its pretty realistic, plus there are no lag spikes.
@{1765} Join, or Ðie {2019} I mean I think it is. Only problem is that the dev response time can take thousands of years.
You forgot the Erika theme music in Hell let loose.
The best part tbh
Erika*
Eeeeeeeerrriiikaaaaaa! *
Bom bom bom!
Ok I'm buying the game
The m1 Ping is in PS, there is however a bug where it dosnt work on some of the Maps
It works on all the online maps. Just not in the shooting range
That is true
Very strange and specific bug
You forgot the amazing plane sounds of Post Scriptum
hell yeah, the stuka's are to die for, literally. hope theres a bunker nearby
And tank firing sounds :D
@@otttiger My only issue with that is Stuka's more often than not, didn't have the sirens attached due to being impractical. (but they sound amazing, so I can't really blame games for having them XD)
The plane sounds are ptsd inducing extremley realistic
@@brandoncallahan9289 weren't the sirens a design flaw?
you can literally see the textured surface at the rear of the slide at 0:52 in post scriptum. what are you talking about
It's not even hard to see
I think he means the serrations are too shallow. It may be from the lighting system in PS and not the gun model itself. But the rear slide serrations do look better in Hell Let Loose.
@@Ward413 That is a valid assumption but he says that it doesn't have the serrations flat out, and the serrations in PS look more realistic and better in a video without compression, having played PS and held a 1911 from the time period.
Purplarious Yeah UA-cam’s compression definitely doesn’t do games justice.
@@Ward413 The serrations aren't that shallow though. It just appears this way due to the color of the gun, the lighting against the gun, and the positioning of the gun in the characters hand. It's just hard to tell but they're there. If you look at a WW2 era Colt M1911, you can clearly see that the serrations are slightly angled to the forward which gives it a look (when looking at it from the opposite directions that the serrations are pointed) like they are shallow. The PS 1911 is more realistic. The HLL one appears to be missing these forward serrations that PS has and has just standard straight serrations.
my god the PS weapon sounds rock
Yeah, I definitely feel they dominated the comparison, there. Much fuller sounds, more believable and those echoes just sounded so good.
From a technical standpoint -- HLL sounds are too highly compressed (think of that like overusing an HDR effect in a photo) and also chopping off the high end too much (the 'crispy' end of the spectrum). The PS sounds are way WAAAY better technically for just those two reasons alone.
I should mention two other games (that I know of) with ridiculously good sound: Escape from Tarkov and The Long Dark.
@@stupidrainbo I kept wondering why game gun sounds always sounded so crappy, couldn't quite put my finger on it. The high frequencies are what was missing! It pisses me off how it almost seems like the gaming and movie industry completely defined how most people imagine a gun sounding. Or at lease how vastly different it sounds in the open rather than indoors.
For one thing PS and Squad iirc were made by the same devs. Which Squad also has some beautiful sounds. Just listen to it
especially stg 44
Hello! The reason why you are not hearing the M1 Ping in PS is because you are shooting in your base. Projectiles in PS get destroyed in base.
Yah when im out in the battlefield i hear bing and see the clip fall out
Post Scriptum is overall a masterpiece. Smaller Dev team hinders then making more details and having better optimization, but the sound, atmosphere, and most of all teamwork make this game my favorite along with Squad
P.S. really is a great game. It's such a shame that the game is being abandoned by it's players and devs.
@@Templar112299 Lol what? 1 patch and 3 hotfixes in the past week is being abandoned by the devs?
Yeah you can tell its made with true heart and allowed people to have refunds regardless of hours if you don't enjoy it.
@@Templar112299 i just played post scriptum and it seems plenty healthy for what it is
I really liked PS, but the game hasn't really gathered much attention in my country. So I have to play on NA or EU servers, with ping above 200 making the experience really difficult to enjoy. Its on my library, but I don't play it anymore. Gonna give hll a go to see if there is a playerbase on my country.
2:41 there’s no such thing as a “rifling mechanism”. That’s just the operation of the bolt. Rifling is what’s in the barrel. The mechanism you see is made up almost entirely of the bolt, which is what is actually cycled when chambering a new round.
I also was like maybe he meant the bolt?
Gun terms police
@@gloomsouls What?
Post Scriptum has the best sound design I’ve heard in a video game thus far.
The Stuka’s alone give me PTSD being in a Logi truck.
I agree. Post Scriptum's gunshots actually sound realistic.
BATTLEFIELD V SOUND DESIGN: hold my beer
@@lynxyt_194 I'm not saying it's bad but Post Scriptum is better IMO
Boris_191 Really???? BFV won multiple awards because of its sound design. I doubt it’s better
Yes and no. In Hell let Loose I can tell what gun is what by sound only but not in Post Scriptum. Although that is my only complaint sound wise with PS, if they worked on them I am sure they could make it much better.
Post scriptum sounds Waaaay better. Much more crisp and realistic.
True
That's cute.
@@kennethbowers2897 What do you mean? PS devs had the real guns recorded at a range..... Anyone who has fired these guns will tell you that this is exactly what they sound like.
@@Eshayzbra96 Its cute because HLL devs said they have these sounds as place holders for now until they record the necessary sounds for every weapon. So your comment is invalid :3
@@NatoRadeX Cool, but PS Devs have had these sounds before public release so, fair is far and PS simply had the better sounds upon release.
For me :
Hell Let Loose for visual immersion.
Post scriptum for sound and ambiance immersion
i love the 2 games :D
Cloud shadows in Post Scriptum on 5:08
Glad someone else noticed :)
This guy has so many errors in this video 😂 he should have actually played the fuckin game before making a comparison
spot on
Yeah lol
Devs of HHL have mentioned sounds being worked on during the EA period, so we'll see how that truly shakes out upon full release. Decent video overall.
Plus also lots of hotfixes and patches for HLL, PS is too squad like to tbh, HLL is fresh and tbh more gritty and bloodier.
@@cookudysu90 that's cause the developers of squad are the developers of ps
@@Ka-yp3gr nah they arent, PS has different developers. However they both share the same publisher, OWI
Hell Let Loose is still a long way from being done and yet it is much more enjoyable than Post Scriptum for some reason.
Awesome video man, I found your channel about a month ago, and now you’re my go to for game reviews and graphic comparisons
The texture is on the m1911 from post scriptum, its just more subtle like on the real gun.
Sam Owens Meanwhile the model for iron sights on the Kar in Post Scriptum are completely wrong.
@@kabob0077 Can you eleborate? Maybe I'm just blind but i'm not seeing whats wrong.
You can't hear the ping on the M1 garand because you're running on a custom server. Same for the clip that should pop out.
That seems like more of the games fault than his
@@taloob493 Actually, no. Post Scriptum isn't designed to be played on "custom" servers. But take it as you will.
@@f0nt I mean I played PS on a non custom server, and I got no garand ping. If you ask me, that seems like the games fault.
@@taloob493 Were you at main base when shooting it online? If so projectiles and the clip with the ping are destroyed. If not then you have a bug that's unknown to the public and the devs
It's not that he's running on a "custom server". There's just no ping or clip in the shooting range practice map because of a bug and there's no ping or clip in the no killing zone at the main base of an online game. In regular gameplay it works fine
Actually, the 1911 model in Post Scriptum was correct, it was just harder to see the detailing at the angle the gun was being held at compared to the camera.
@0:54 Post Scriptum does include the textured surface on the slide. It's just less visible on the still image you use. @ 0:36
Yeah it's reeeeaaally hard to make out. I wasn't sure if it was there or not. Seems to feature barely any depth at all.
@@Nick930 You're right. Thanks for the excellent video.
Great video as always, The in depth research about the weapons manufacturers made the video more interesting
Except, half of what he said about post scriptum was wrong...
Yeah. How could he not know the M1 Garand DOES make the ping sound in Post Scriptum. However it doesn't in the training range because the training range has a few bugs.
Like he literally just had to actually play the game and he would've known it pings but instead he just went to the training range and called it quits.
This comparison misrepresents Post Scriptum in multiple ways. Post Scriptum does have the same texture on the slide of the M1911 as in Hell Let Loose. PS does have a full animation and sound for the M1 garand clip, there is just a bug in singleplayer. Finally, there are rolling cloud shadows in post scriptum.
How strange that the Garand in PS doesn't have the ping (yet, I assume).
It's iconic.
it has but i think he was on sp mode wich is a bit bugged as the devs focus on mp
@@fixolas7761 Oh right, I kinda thought it had to be some sort of bug since they got the Springfield etching etc.
Cheers.
Its in the game i just played
@@sexatica Awesome 👍
it's been in it even before the Americans came out on the public domain.
Post Scriptum has absolutly the best gun sound and animations.
@Ornate Orator The pinging sound exist and has always existed in Post Scriptum, the tester just stayed in a "safe" area where projectiles are disabled and the clip ping doesnt happen because of it. Ask anyone that has played PS, the ping is there, sounds great, and is even shown on screen. The tester fucked up hard on that part.
Btw i love and own both games, just to make you reconsider that wrong statement.
@Ornate Orator Can confirm the ping existing in PS. I had to boot it up just to check for myself because I could have sworn it was there.... And it is.
Ornate Orator the ping is there the person that made the video is annoyingly ignorant about the games he’s pretending to review
Nah insurgency sandstorm have way better animation and gun sounds
Vitriolic this isn’t a comparison with insurgency? Clearly he’s referring to between these two games
Been waiting for this, thanks Nick. Quality content as always
Think Post Scriptum looks better since it's been out for so long, also I like the more realistic and tactical controls where you can lean around corners in Post Scriptum.
post scriptum is build of the squad game and is being worked on for atleast 4 years maby 3 hell let loose came in alpha 13 april last year so was probaly worked on for the past 2 years
This vídeos are great,because, developers have to do Their best...or we catch them
Man the gun sounds in post scriptum are so much more punchy than Hell's
Sometimes I find them more annoying though.. the MP40 sound gives me aids and same with most of the automatic guns, hell even the MG42 sounds awkward to use..
well, they are more crisp in OS, but when coming under fire from a tank for example, its way more intimidating in HLL
They should be slapped in the face for the M1 garand though
Jeremy King dude you have not played the game. The garand ping works 100% of the time. Just works outside of test map and main base. He must have recorded the scene in a test map where the ping is bugged
I'm pretty sure your garand in post scriptum is bugged or something, I always get the ping and clip release
Nop, the guy didnt even play Post Scriptum at all... M1 Garand clip sound and effect is disabled on testing map and Main Base and works 100% fine online on any server outside main base...
Main base will delete projectiles and that also prevents the M1 Garand clip effect, its probably done on purpose so that ppl dont camp at main base shooting or killing each other, though like squad if you shoot too fast some projectiles will not be deleted and kill friends :).
at 6:43, the little textured surface you said was missing at 0:54 is clearly visible.
You just placed the lighting in such a way that it wasn't visible.
I don't even see what he is talking about
Which surface?
@@theflyingseagull9124 right infront of the hammer thiers a semi serated edge on the slide to make it easy to grip and pull back he said it was missing in the first part as it was hidden in the angle of which the guns held but when the animation flipped the gun on its side to drop the mag its clearly visable
I see it now.
In my opinion biggest problem with PS is that nobody's playing it... According to steam charts - May 2019: avg. players = 290 / peak = 900.
Hell let loose just came out so obviously is more interesting for gamers to try but still - 2000 / 4000 players... Great video tho!
Mirek Kubiczek Yeah, Post Scriptum has had a very unfortunate downfall. I don’t think Hell let loose is nearly as good and is flat on so many things for the amount of players it has
Seven In America, I maybe find one server under 100 ping
@Seven I play a mod called Darkest Hour for Red Orchestra ostfront and I must say even if only about 200 people still play it the community is very very much alive. Player numbers mean nothing for realistic games so thank you for pointing that out!
No one mentions HLL is still early access and in heavy development. Even more so two months ago.
Both are.
HLL has an actual publisher, PS is published by the small team who made squad. Of course HLL will have more resources. And both are in EA so idk what you are on
@@JustSkram ps is just over a year older when the comparison was made... that video literaly compares a title that could have bugs fixed and gameplay tweaked over a year.. against something that was just released.... by now hll has made far progress, he should do a "rerun" of that comparison tbh.
@@Keksrelikt Post Scriptum just had a pretty big graphical update too so that would be cool
@@JustSkram PS is not in EA
"Smaller size of Hell Let Loose"....Uh okay? **Runs for ten minutes to cross the entire map**
You forgot to talk about map design... Trees model and prop in houses is not all. Post scriptum maps are so unreal. You never forget you are in a game. Hell let loose map are gorgeous in details and really feed the immersion.
You don't need to buy a server to run specific maps. Go into the training map and hit ~ and type in adminchangemap and you'll automatically get a full list of the maps you can change to.
Also the 1911 does have serations.
And personally, HLL has some nice firing sounds but the reload are generic as hell. Overall I would say PS has better sounds(for vehicles too).
The 1911 back textures on PS are definitly more detailed.
There are also clowd shadows in the PS footage you use.
The iconic Garand ping sound *IS* a thing in PS. It just doesn't work on custom servers and base.
Post Scriptum gun reports sound much more like the real deal, hell let loose's garand doesn't quite capture the low end thump of the 30-06, nor the low end pop of a .45. Never fired an mp40 nor a kar98 but the sounds in hell let loose have to much space for reproducing the feel of being directly behind the barrel, perhaps the samples they used were recorded from a microphone of lesser quality or a smaller diaphragm.
Never used a pineapple grenade, maybe the smoke pattern would starfish like they do in PS(doubt it). The ones I've thrown and seen thrown certainly made a rounder pattern like HLL. Unless it's made out of magnesium, which it isn't, you cant really see the shrapnel only the impact of it kicking dust and dirt. Again PS takes the cake on sounds and effects with grenades as an exception.
One caveat... the frag grenade smoke itself may not starfish like in PS, but the size of the initial blast, after effects are much more realistic and higher quality in PS so it's still wins in my opinion
fun fact about the International Harvester M1s... made in my home town in a factory previously used to make P47s (then later used to make refrigerators until production was moved elsewhere)
as far as sound... somewhere in the middle you'll find a happy medium... the sounds in hell let loose have been made more movie like while the sounds in post scriptum have a more realistic sound... obviously if you want absolute realism you'd need one hell of a sound system pushing hearing damage sound levels
also the ping is not something you hear... unless the clip hits a hard floor then you hear that ping but the clip leaving the rifle isn't loud enough to be clearly heard over other much louder noises the rifle makes... the exclusion of the clip leaving the rifle in the animations though is a pretty significant omission
Springfield, Harrington and Richards, Winchester and international havester all made garands during the war. H&R made the majority during korea.
h&r didnt have a contract with the goverment till 1945 after the war were they were then mass produced as they were a great carbine rifle and were used for korea and vietnam till the xm was finished and seen action renamed as the m4 and m14(secondary more modern version of a garand)
owning both games myslef, despite all the differences, Hell Let loose has much more realistic combat gameplay
Post Scriptum looks like a WW2 Squad whereas Hell Let Loose looks like a hardcore battlefield V
Or new Red Orchestra
These two games got the MP40 reload animations right a 100%. Something which COD WW2 failed to achieve. Wow!
Taha Imran cause cod Dosnt care about small details they only care about the money.
would have to say the sounds for post scriptum are more realistic.
For sure. They have more of that pop that real guns have.
Idk man I should be able to tell a difference between a Kar 98 and a Lee Enfield but I can't and they both sound wimpy compared to irl.
@@Hezigrimm I can tell the difference between the two in game without a problem. Just takes practice and experience
@@_kommandant_3055 Shouldn't be that hard considering I can irl and in a different game. This is also a generalisation and more or less a blanket comment.
You made a few mistakes. 1. The 1911 in PS does have the serrated texture. 2. The PS Garand does ping and eject the clip, but for some reason it doesn't work it the training mode.
I just want a authentic pacific war game. Hasn't been one since rising storm :(
Oh yea, the pacific front of WW2 is really just so forgotten. And I don't really even want the more famous places like Iwo Jima and Okinawa, but also, like, the Philippines and the Dutch East Indies
@@Billy-I-Am-Not and the Aleutian Islands.
@@DakotaofRaptors Or a british Burma campaign
@@Billy-I-Am-Not honestly, I'd take the whole package!
To be fair, you are comparing a fully released game (PS) to a game in it's first week of early access (Hell Let Loose)
PS is still in beta mate
@@crystalzimmerman3896 No, it's fully released, or at the very least it is no longer in early access. I'm pretty sure they're on version 1.03 or something like that
well... clearly is medal of honor allied assault the best one (MOH:AA) *g
Ugh, a remake of MoHAA... especially the multiplayer, is the stuff wet dreams are made of.
I think Post Scriptum is still more advanced. The only bad thing about it are the graphics and the houses being empty.
I mean PS got a way better reload animation and the sounds just sound more authentic.
You should also mention how movement jumping and climbing over things in hell let loose is extremely painful which you find yourself running backward to detour around a 1meter high mount of dirt. They need to fix this
Without mentioning the graphics they look very similar I agree with IXEN the devs of both games should work together.
Strangely I was looking for such comparison. 360p though...I'll be right back!
JayEm187 got 1080p on my phone, maybe that’s the way to go
@@castlemain384 Just watched it in 1440p60.
JayEm187 my phone ain’t that good
@@castlemain384 ..."on my monitor", I forgot to add. ;)
Can we get an f in chat for all those without monitors
Did you really just talk about the M1, and about it's iconic *ping*... but then not let us hear it... words can't describe how irate I am
7:50 in the video
@@Kapsaicia aw thanks man, didn't even hear it
man nice detailed analysis of a lot of little but important things people don't notice and as well as the lighting, gameplay, vfx, everything!
Another interesting bit about the 1911 that Hell Let Loose got right over Post Scriptum is that a two-handed grip wasn't trained for the standing position back during ww2
International Harvester did make M1s during WW2. It was more common to see Springfield or Winchester, however it’s wrong to say they were only post WW2
i love the music from post scriptum also that you can look outside your tank
the way the guns recoil in the hands appears more realistic in hell let loose.
the grenades on post scriptum look amazing
the gun sounds in hell let loose are absolutely hideous
Blahblah they’re place holder
@@narce160th exactly hideous place holders
@elektron117 They're place holders till they record real gun sounds. Place holders are literally what they're called: place holders. They hold the place until something is done, in this case, those sounds hold the place of a gun sound until the devs record actual gun sounds.
Do this type of video again when HLL is out of early access that would be fair !
both look 200% better than BFV
Post scriptum resembles squad, he’ll let loose resembles red orchestra
Other way around
Finally getting the subs you deserve!
Post Scriptum's sounds rivals all other games out there! The bullet whip and crack sounds are truly amazing in PS! makes you actually fear the bullets and duck for cover
Than you never played Bad Company 2. The most superior sound in any game is there.
@@mysteriomax904 Oh yeah, BC2 is definitely great! Except that it lacks realistic sounds of bullets breaking the sound barrier, like PS does.
@@Wilh87 Idk, when a sniper misses you, you definitely hear it pretty clear. Not even PS can hold up with it BC2. Just my opinion though.
Something I haven't seen mentioned in the comments yet is just how much better the image clarity is in Hell Let Loose when viewing objects in the distance. Post Scriptum suffers from the same, unacceptably blurry imaging at a distance that Squad does (even with TAA 'fixes' through .ini edits). It's a shame too, because if you didn't feel like you needed to constantly strain your eyes all the time just to see, then both of those titles would be great. Hell Let Loose doesn't have this problem whatsoever, and for me personally, it's way more enjoyable because of it.
international harvester produced garands are actually the most rare to be found, one could argue its an easter egg of sorts in hell let loose
Post Scriptum for me in whole is a much better game and I've had a much better experience with the community and teamwork. The sounds are better the tactics between squads and the Commander are better most of the time and overall it feels more realistic to the era.
Both are a beginning of the future no more CoD or BF bs
hopefully
Runing around is called manouvering which is very important and the reason Hell let loose comes nowhere near PS.
I got to say the animations in HLL look kinda retro compared to PS. The animations and sounds in PS look much more realistic and seem to have weight too them.
P.s. what the hell is up with the M1 and Thompsons recoil animations in Hell Let Loose, AND THE FIRE RATE OF FIRE FOR THE THOMPSON WTH!?!?!?!?
Doggie San watch your mouth
eh, both games are pretty well made.
scriptum has more accurate sound, hll has more realistic echo on gunshots.
The cool thing about echo's in PS is it is dynamic. When the gun shoots it sends out a signal that interacts with the environment around it creating many different amounts of reverb/echo depending on your location
Sound Design Normal vs BASS everything
Agree, PS weapons are very realistic, they have that nice crack sound to them. Lots of studios botch weapon sounds by adding too much punch and low end. Guns aren't subwoofers... Lookin' at you call of doodie blackout.
Post scriptum definitely wins sound and graphic wise.
However Hell let Loose seems to win gameplay wise. Its community is double the size and it already has a gameplay mode that is equal to red orchestras territory mode which was the main reason why I chose Hell let Loose over Post Scriptum.
I doubt you'll see this, but I request you revisit this with their subsequent updates! PS has drastically changed since June.
Hell Let Loose should fire their hard surface artist lol. Those are some sloppy edges and bakes on the rifles. I also notice some serious seams. Not sure what their team budget is but this looks like junior artists work. It's not super bad, but a there is a lot of space for improvement. Pls don't fire the guy, I was just joking about it.
@@metanumia Sure, could be many reasons. But I just love a nice bake!
Post Scriptum = WW2 Squad
Hell Let Loose = WW2 Insurgency
Both very similar, both very decent yet both have a different scale
One is a fully released title and the other was just released (days ago) into early access. Not sure its fair to do comparisons at this point.
One thing to keep in mind is that Hell Let Loose is an early access game.
exactly
Also wait a minute, PS does have the ping sound...
you sure? listened to it multiple times, i only hear pings from the casings hitting the ground, but not the clip-ping
69 Yeah, I'm sure. In the video I think he's experiencing the bug where the ping does play, but in my game and in my friend's games they hear the ping. I'm fairly certain the bug is a known issue for the devs too.
@@midbaconator watched a video of PS having m1 pings, had to watch the original and came... but yh, ps has the ping
Hell let loose has better lighting and environment effects.
Also the gun sounds are better in Hell let loose.
@@CEV1999 No, Ps have better sounds
Lay4jumper2 You must not have heard the MG42 in Hell Let Loose then lol
@@CEV1999 lmao what, those sounds are place holders.
There's actually some historical and or sizing details that both games kinda miss.
In Post Scriptum, soldiers hold their sidearms in a two-handed teacup stance, which is wrong, since sidearm handling in both World Wars, and for a good millennia beforehand, was done one-handed.
Also, the Kar98k rifles in Post Scriptum seem to be all older generation types, for they don't include the front hooded sight (This isn't exactly a horrible sin,but..) Kar98s with front hooded sights appeared around midwar( late '42-'43), and Post Scriptum takes place in Op. Market Garden, which is in the September of '44.
In Hell Let Loose, the tank models, especially the Sherman, are way too short.
And in the Foy map, the U.S Forces and the Wehrmacht don't seem to be wearing Winter uniforms and gear, but since the game is in early access, I'll let it slide for now.
This is not a mistake i think. Many soldiers actually removed the "hood"... indeed, in red orchestra 2, this is an "upgrade" you can do to your rifle....
I think its more fun to be in a tank in Hell let loose than Post Scriptum but Post Scriptum feels more realistic and you cannot beat that fucking soundtrack masterpiece. I love them both dearly like if they were my own children. They both do a fantastic job at portraying how a world war 2 shooter should be.
Would have liked to see character model comparison
Kenobi Captures post scriptum already wins that by far
To say how you talk about the smaller map size of Hell Let Loose 'contributing to the gameplay', there's still an issue to that...I'd say it's the gravity of being killed or having your squad wiped. In Post Scriptum, dying or having your team wiped out holds gravity and urgency over you, as that's a 30-60 second wait to respawn all the way back at the home base or the nearest FOB/MSP and a trek all the way back to the front in order to keep fighting. You're urged not to die and not play the game like you're rambo because it takes a mentality of either work together/work clever or die alone. It also puts an emphasis on logistics chains and vehicles, as a troop-truck/halftrack/Bren Carrier driver can be one of the best friends of the entire team due to how they cut that 3-4 minute refractory period to get back into the action down to thirty seconds or less.
Hell Let Loose, on the other hand, has literally no variety of risk or gravity held over your head for dying. You can build respawn zones so impeccably close to the point or find said spawns with little to no effort, and due to the incredibly short spawn times and how close you can spawn as well, you don't really feel...Motivated to avoid dying, neither does your squad. It just becomes a process of 'Spawn, rush the enemy, chuck grenades and spray at them, get as many kills as you can, die, respawn, repeat'. There's no reason to play tactical or try to avoid getting shot when the consequences are next to none.
Post Scriptum has larger maps because that's how battles happened. Even the smallest town or hamlet had the surrounding countryside and farms as routes of firefights between both sides, and tanks often engaged from extreme ranges with close-quarters brawling commonly being reserved for towns, cities, or fortifications.
Post Scriptum is a game built for people who enjoy actions having consequences and victory being decided by the cohesion and overall combat prowess of an entire team.
Hell Let Loose is a game built for people that enjoy having hitscan weapons and all the tension of a firefight being immediately drained out because they can just respawn thirty feet away every ten seconds or so and shoot whoever shot them in the back.
Hey Nick, from a gun guy to a game guy. good catch on the M1 Garand eff-up. Totally didn't expect that from a gaming channel. But did you also notice that the Scriptum Garand used for their model wasn't made by Springfield until early March, 1945? (loves me them serial numbers) Hitler gave his pistol a BJ just 6-7 weeks after the Scriptum rifle was made, and almost a full year after D-Day. So it is only slightly less historically lazy.
Nick930
your effort is underestimated, thanks for your hard work
except he was wrong about half the things he said about post scriptum.
I have both games can confirm Hell Let Lose is the better of the two. Based on gameplay. With that being said yes I also have squad is one of the reasons I bought a PC and it’s also amazing and I don’t understand where they went wrong with PS...
I like the overall look of hell let loose, skybox is beautiful, but post scriptum is better overall
i live right near the springfield armory, Springfield Massachusetts. We have made MANY of the weapons used in wars, & they have a great museum that anyone can go in and check out massive collections of guns, and huge production racks of M1's. Your welcome.
You forget the laying cows on field in Hell let loose.
You should do it with Post Scriptum on the new engine. :D
and when hell let loose is also out of early access...
I played even yesterday and the ping from 1st person was there often for PS.
It's always there, this guy has no fucking clue at all... it's only disabled on testing map and when on main base which most servers disable projectiles so that ppl don't start killing each other at spawn on main base neither stay camping and shooting there, it disables the M1 garand pling sound...
Online outside main base it works 100% of the times and the clip also ejects.
PS: I bet this guy didnt even play Post Scriptum at all and says misleading BULLSHIT!!!!!!!!!!!
guily6669 chill dude he compares a ton of games so he can’t pour 100 hours into each game. No need to go apeshit over a game tester making a simple mistake
@@ExHyperion I mean...you said it yourself. He compares games, so perhaps he should do it correctly, otherwise what's the point? Some other people pointed out he also didn't notice Post Scriptum also has cloud shadows and the M1911's serrated texture, which we can all see in the video. He should have made his research, otherwise these videos are misleading and the comparison is thus useless.
Oconnell it’s easy to miss things like “ m1 garand not pinging inside a main base” especially when he has e3 2019 coming up and he has to do like another 10 comparison videos for all the trailers that are coming out. You people need to chill and accept that people can make mistakes. Unless you want to play every game on the market and compare all of them for us on UA-cam and still make no mistakes then let’s cut the man some slack.
@@ExHyperion over half of what he said about PS was wrong. That's not "making a mistake" that's making a misleading video based on inaccurate information.
hell let loose is also still early access and has only just recently been released. with updates on the way! people are already acting like hll is a finished product
The iconic Ping in Post Scriptum is very much there when firing the last bullet for the player when you are alone
Ping
@@DerSoldierJan go away you stalker
Sounds:
Post Scriptum: More treble
Hell let Lose: More bass
to me post scriptum sounds more realistic and hell let lose sound computer made
I prefer Hell Let Loose over Post Scriptum. Why?
It's certainly not that PS is a bad game, it's not, it's that the gameplay of HLL seems more immersive and gets you into the combat quicker, yeah it's not as "realistic" but it offers a good realism feeling with a good amount of action at the same time and it makes the game so much more fun than tedious.
I hope you know the ping sound from the Garand doesn't always happen as it flies out, the ping comes from it striking a hard surface like a helmet or concrete so Post Scriptum has excellently adhered to real life. The ping sound it does make upon ejection is usually muffled by the round going off so it is rarely heard unless you eject the clip manually.