Це відео не доступне.
Перепрошуємо.
Hell Let Loose vs Post Scriptum in 2022
Вставка
- Опубліковано 23 сер 2022
- Hello my name’s RedcoatViking and today we’re gonna be doing a direct comparison between Hell Let Loose and Post Scriptum which are currently two of the most popular world war 2 first person shooters, and arguably amongst the best fps games ever made.
Check out some of my other videos
Hell Let Loose Graphics Settings Guide
• 50% FPS Increase! | He...
The 5 Most Common Mistakes New Players Make In Hell Let Loose
• Hell Let Loose | 5 Mos...
Everything Still To Come To Hell Let Loose In 2022
• British Forces & More ...
If you're struggling for fps or looking for ways to improve your experience in Hell Let Loose, check out a recent video I made where I share my settings and a few tips to boost fps and get a smoother experience :) • Hell Let Loose Graphic...
PC Specs
Operating System - Windows 11
CPU - Intel i7 8700k 3.7ghz
GFX - Nvidia RTX 3070
Memory - 32gb DDR4 (4 x 8gb)
Game is installed on an SSD
#hellletloose #postscriptum #gamereview
If you want a hardcore experience with lots of teamwork, Post Scriptum is your game. The gun play/ballistics are better, foliage system are realistic; hedges don’t act like an impenetrable wall like in HLL. Tanking is much more dynamic in terms of how armour works, access to greater array of shell types, etc. it’s definitely a slower paced game at times, but it makes those high octane moments even more rewarding. Yes. the game has low pop, but Clans like BR1 bring the game to life with their server which is always busy, filled with good guys who wanna work as a team.
HLL has found the perfect medium where players can engage in a more tactical mindset while also catering to the casual gamer who wants to soak in the impressive Atmosphere that Black Matter has created.
I started with HLL and still love it. But I prefer Post Scriptum for its less casual community and greater desire to work as a team. If you love HLL and desire a more tactical experience, give Post Scriptum a try! It’s a fantastic game.
Hedges in hell let loose is defiantly not impenetrable 😂😂 don’t know what crack you are smoking.
Nein.
Do people communicate and use mics more in post scriptum too?
@@spacemanke3814 yes for the most part
What?? I've killed people shooting through hedges before, sometimes by accident and sometimes because i heard movement on the other side...
Post Scriptum has some mods directly integrated into the game, so new areas are now in the game like Crete which will be getting the Greek faction soon. Also the Shifting Sands mod which is set in North Africa.
True, but I find the performance on some of those mod maps can be quite bad compared to maps from the base game.
@@HystericalHuntress Time to stop piping smoke up your arse.
@@boogie5 imagine a mod that limits the AT role to 2 per team but adds the panzerfaust
@@boogie5 ye
@@RedcoatVikingYT Post Scriptum is sort of dead though it's only getting around 400 players at peak times , when it first came out it was getting over 1,000 players but for some reason , people stopped playing ( well most people)
Both are very tactical, but some people think HLL is just a gun n' run rather than a tactical game and that's why they tend to die a lot and not following orders from their SLs and that kinda ruins the experience and lose matches, it has a fast paced fighting but is also a tactical game. I also think PS has Arma and Squad as rivals, so... very hard to have a player base when there are so many options for that type of tactical game. HLL has not a rival in that sense.
That's because HLL Is more accessible for casual people, doesn't feel as complex as PS or atleast that's what I felt while playing both, HLL feels like playing rising storm 2, it's supposed to be tactical but it's also fun playing alone and trying to get some kills sometimes while PS is full teamwork and a bit more hardcore I think.
Honestly, That is rather true.
Squad (I haven't played post scriptum but they are by the same devs) Vary much forces you to be tactically and communicative. Hell Let Loose though also should be forcing your hands, for the most part the servers are really quiet and kinda kills the game for me.
@@dux3644 But RS2 had smaller maps and more liner modes, HLL is fricking huge with random points along the map.
I think Hell Let looses problem is that it doesn't know if it wants to be Complex or Simple
Heroes and General's was a pretty good game but fell off the scope and also World War II online is great but its very outdated!
@@tomchu1985 oh yes I loved heroes and Generals
I personally find Post Scriptum more immersive. Slower paced, gore that is not overdone, vfx, gfx, AUDIO... It really is a PTSD simulator. It reminds me of Red Orchestra 1 a lot. Thing with HLL is that, the game itself might be not THAT arcady, but people play it like it is BF or CoD. Also, vehicle damage models (vehicles in general) and shell simulation are so much more detailed in PS, which I really like. Tank battles are a lot of fun.
I think, if you read lots of soldier memoirs not only ww2 but throughout time, that you really can't get close to how gorey real war was and is.
I disagree, Red Orchestra games are way closer to HLL than Post Scriptum, the latter is basically a milsim.
@@Sangth123 Red Orchestra 2? Maybe. Red Orchestra 1 and its mod Darkest Hour: Europe 44'-45'? Absolutely not. 1 and 2 are very different. Please look up some Darkest Hour Europe 44'-45' videos because that's the only Red Orchestra 1 game that's still (kind of) alive today.
Yeah yeah yeah I said 1946 instead of 1945 BIG WHOOP wanna fight about it?! 😅discord.gg/pK4Y3HRG4h
Japan surrendered in September of 1945, there was no pacific fighting in 1946 lol.
Got them both, I like logi better in Post Scriptum, also better team play/ more people with mics. I like building interiors more in Hell let loose, but more people lack a mic and play like it's a Battlefield game, which it isn't so they just die repeatedly and rage quit. Really my only gripe about the two games, both are great games. 👍
Well.... one has like 75 players, the other over 10,000. I love ps but wish there was more players
I have both, but i've found myself playing PS much more often as i enjoy tanks and vehicles. And this is one of the biggest differences between the two - PS has fantastic detailed, realistic and well made taks with actual armor.
Great video BTW.
I prefer post scriptum because there is significantly more communication within squads and the tank combat is way better, however the visuals in hell let loose are 10 times better, in post scriptum tons of buildings seem empty, blocky and copy and paste, while in HLL the houses feel lived in and they feel individual. If post scriptum had the visuals and map design of HLL It would be so much better.
Yup, and HLL's movements and 100 players. If PS do that then it's way better.
I had no idea I had to mess with ini files to improve performance on HLL. Thanks for sharing that, will chase up that video now!
Nice, let us know if you need a hand with it :)
@@RedcoatVikingYT You make a mistake lol you said both games are set between 1939- and 1946 but the war ended in 1945 ... also the games are not set in 1939 at all they are set late war
Hell Let Loose is very much closer to the Red Orchestra/Rising Storm series where the gunplay/combat is realistic but the realism is not *quite* taken so far to make it a sim. Which, in my opinion is the perfect spot.
in hll a soldier can carry a PTRS-41 that weight 20kg and a mosin all together!!
@@unknown-qx8yq I mean you can die and come back in both, so I wouldn't worry about going that far lol.
I played squad for about year before deciding to get HLL and PS. Have now played both for about a year and I find HLL is so much better due to bigger player base and I have found it more immersive
I disagree, post scriptum is a lot more realistic in many ways. Gun models, gun sounds, fatigue feature, more complex game mechanics etc. Granted, more realistic doesnt always mean more better, however i think it works with post scriptum.
Ultimately its a matter of whether you want a more fast paced arcade style of game or a more methodical milsim kind of game.
agree and the graphics are better and PS stamina is annoying
This is the most balanced and objective comparison I've seen on these 2 great games. I know you concentrated on weapons and the look of these games, but there are other quite fundamental differences which shape game play too.
Logistics/Support - these are very important to gameplay and are handled in quite different ways. Communication/visual aids - map markers and pings are quite different too, which gives PS an even greater emphasis/reliance on verbal comms than HLL.
But your most important point - they are BOTH great games and there is no reason not to play both I completely agree with. I don't understand the constant "war" between which one is best. I have both. Started with PS and then went on to HLL. I enjoy both, play both, and yes, PS is definitely harder, but sometimes you prefer stealth and skirmish over artillery and endless automatic fire.
This 100%, there should be no battle between the two and I have never understood the hatred from fans of one game towards the other. Both games may share a setting but play differently and scratch different itches, buy both, play both depending on mood.
Maybe some of that uneeded comparison stemmed from CoD and Battlefield back in the day where everyone was so quick to compare them side by side, regardless of what kind of player base each game was targeting. Idk, just kinda my thoughts on it. These games look really impressive but I don't think they're for me. I enjoy a bit more casual shooter experience than these are meant for, not to mention I haven't finished building my PC yet either so that doesn't help. Definitely look interesting though
Damn bro I think He’ll Let Loose is harder as a Squad and battlefield veteran that also plays Post Scriptum I just don’t know what the fuck is going on in Hell Let Loose half the time. I’ve tried to talk to squad leads and other squad members but they all seem to be deaf. Not to mention that Hell Let Loose reminds me a lot of a Rising Storm or Red Orchestra game but the maps are way to big and there are way to many players to make the game actually play like its intended to in my honest opinion. I think it’s similar to what we are seeing with Battlefield 2042 now, maps are too open and there are too many players. Plus the obvious identity crisis Hell Let Loose is going through, when they first released it was all about realism and this is a historically accurate military tactical shooter. The game is not a historically accurate military shooter, the game plays more like a hardcore battlefield match and people are playing it as such. (I’ve seen drop shots and jump shooting in a game aiming to be a tactical shooter) So it’s like they don’t even know what they’re doing with the game. I gave Hell Let Loose a solid shot I wanted to like it so much to the point I decided to give it more games and go over the refund time instead of returning it like I should have. Now it just stares at me in my steam library.
@@ayylmao1182 my entire experience of on line games extends to HLL and PS, which I played 1st. For me, it's just a case of, "do I enjoy it?" and at the moment I do so I keep playing. I'm not bothered about what games claim to be, in terms of mil sim etc., as long as I'm happy with the gameplay I'll keep playing. I think PS is harder, but that's mainly because it has a smaller, dedicated player base who all seem to be way, way better than me. I understand how both games work, and the differences, and I enjoy both.
As a Hell Let Loose convert from Squad, I never bothered with Post Scriptum as the player base is drastically smaller than HLL.
200 players in PS to 5,300 in HLL.
The ranking system in HLL is also a major reason why HLL trumps Squad for me. Mods are cool though.
Played both enough times, but HLL takes the satisfactory feeling.
@@boogie5 I prefer post scriptum because there is much more communication and the tank combat is way better but he’ll let loose has much better visuals. The houses and terrain in post scriptum feel copy and paste (Especially in chapter 1) but the houses and terrains in HLL feel real and individual. If PS had HLL visuals it would be the superior game by far.
PS is a game for history buffs, a dream game. HLL is for everyone who were fan of hollywood Ww2 films.
If you take the technicalities in PS factions, you actually get more than 4, because each infantry units are different in every maps, in Carentan, if you're german you're actually playin as Falschirmjager faction, with distinctively different uniforms and have a special class with FG42, same with 1940s maps like Dinant and Maginot were you get to experience the MP38, AT rifles etc.
In each of every map each faction are using historically accurate uniforms of infantry units present in that battle, which adds up to the immersion.
Cosmetics in HLL always cut the immersion for me as history buff, but still a fun Ww2 game.
Well said, your first paragraph sums it up perfectly.
You must have a had a heart attack from the cosmetics in BFV 😂
Agree for the most part except there is one big problem with PS: their maps. They're horribly innacurate. Either too empty, landmarks in the wrong position or they just compeltely look wrong. With some maps I get the impression that they just took a topographical map and filled it in however they liked without any sense of what the area looked like in that time. HLL is much better at this, actually recreating buildings and area's the way they looked like. SOme examples of PS: Oosterbeek is much too small and empty, there should be way more buildings and vegetation. They only modelled about a quarter of the city of Arnhem. Utah Beach is in the completely wrong location lol (HLL does it perfect though), St. Mere-Eglise doesn't even look like the actual town (again HLL outshines here).
I agree with the cringy HLL uniforms but these inaccuracies are much more of a dealbreaker for me.
Ive been playing hll and squad since February with some friends of mine from back when we were on highschool, and yesterday we all got post and played a couple of matches.
Like them both but I am liking post slightly more than hell. It just felt more immersive and the firefights are very intense. I constantly hear about post low player count and while yes it has less players than hell or squad, ive so far not had an issue finding a match to play at any time.
To me they are both awesome games that offer something different. War of right we’ve got our eyes on you next!
Also I found people on both games to be friendly towards new players and both in hell as in post my SL helped me understand the basics of the game. Mic is a definitive must for both games!
Ill also add that from what I managed to play yesterday and this morning, I didn’t find post slow at all and id say it is perhaps somewhere in between squad and hell when it comes to pacing
War of rights is amazing! You should definitely give it a try
@@nemethbalazs4483 Im planning on getting it on December! :)
If you’re into PS, consider getting into the clan scene, especially realism units. If you want a realistic tactical experience, it doesn’t get any better. Some units (including the one I’m in) even go so far as to do independent research on the historical tactics of the units they represent
I forgot to mention, PSRM adds even more maps and uniforms, and collaborating with project variety adds even more tanks including the Jagdpanther, Hetzer, M8 Scott, Challenger, Ostwind, Crusader AA, and more that I haven’t even been able to mention
@@edelweiss45 where would I find one of these clans that actually sounds fantastic
Where can i find these clans?
how does one do this?
@@gkhan05 he suggested something and then he ignored us 😂🥲
I just started to play HLL yesterday after already playing PS for hundreds of hours since the first alpha weekends.
As everyone already both games are really great and I enjoy both of them the same.
But there are two differences that particulairly stood out when i hopped into HLL for the first time after usually playing PS.
1. It feels like you cant enter at least 95% of the houses in HLL which makes going around big housing blocks, setting up ambushes or barricading yourself quite annoying sometimes
2. You cant jump over all those big walls, fences etc. in HLL compared to PS. Especially because I used this in PS so much to flank enemies perfectly it really is something that breaks a little bit of my heart everytime I try to jump over walls in HLL for 5 minutes straight xD
But as already said, both games are great and especially the communities are just too cool
I played my first HLL game as a crewman in an armoured squad because all the other squads were closed and I didnt want to open one by myself in my first game. I played a lot of armor in PS already but they are quite a bit different in both games. Especially the fact that you can and have to shift between gears in HLL.
So I kind of had no idea of how to play tanks in HLL and told my squad leader straight. He was really cool about it and gave me a fast crash course on how to play tanks in HLL and overall was a pretty cool guy.
Then we got married.
I made this last sentence up but I guess it helps you understand how my first impression of the HLL community was
Edit: I just realised that they added gears in PS in the armoured update
Welcome to the Hell Let Loose then! I'm glad you had a good first match, it's easily got one of the best communities in any game I've played tbh. I know what you mean about not being able to enter buildings though, it would be nice to have a few more open doors to go in, but at the same time I feel like the interior of those buildings in PS are so bland and empty, like everything is made up of beta prefabs that never got finished lol. If they put some furniture in them it would be so much more immersive to me.
But you nailed it, they're both pretty great, and congratulations to you and your tank commander on your marriage, I hope you will be very happy together! (lol)
Thanks for watching!
~Zach
I find PS has more satisfying gunplay and sounds, prefer the slower paced tactics and when it kicks off, seems to be more intense.
HLL is one of my favorite games, love every thing about it! Nice video my man very informative
Two different kinds of game: HLL for instant run ‘n’ gun “blast everything that moves” action; PS for total immersion coordinated tactical teamplay. Both are tremendous games.
Hell let loose is not just a run n gun you need to have a good commander focus of logistics like nodes and communicate
@@veno3064 HLL games are pretty much _always_ run ‘n’ gun. For one thing, the player base tends to be much younger. It’s a fun game and it looks great, but HLL is a milsim the way COD is a milsim.
@@NZobservatory You know you are pretty accurate the game is a realistic game but its ruined by some of the players sometimes if the players know what they are doing its the most immersive experience ever
Post Scriptum.
Post scriptum is more realistic then HLL and is has more realitic gameplay but PS dont play a lot of gamers like in HLL
Pretty much!
getting HLL for free on PlayStation plus. I didn't have to pay and the game rocks my socks with over 1500 hours played and still enjoying it.
Thanks for the comparison video, excellent job!
My pleasure! :)
HLL is already on console wich will help it to continue longer
I often disagree with some of the common distinctions between Post Scriptum and Hell Let Loose. I feel that Post Scriptum is actually the faster-paced and simpler with it's mechanics. Mostly due to this:
- MEDICS: In HLL no-one but the medic can revive teammates, and there's only 1 medic per squad, so there's a lot less chance that you get revived, if you're down, and a lot more chance that you just die and have to restart from spawn, away from battle and from your squad. This also makes being a medic a more frustrating kit, because you have to focus less on battle and more on being the only guy to heal people (i felt the same on Project Reality). In PS anyone can revive wounded teammates, a limited amount of times, while the medics can do it a lot more. But this way, you get more teamwork, because any teammate can come to your rescue and you also get to stay with your squad for a longer time, close to battle. The medic can also concentrate on fighting and feel less obliged, more willing. Another thing is that anyone can help the medic, meaning that anyone can revive people at the same time as the medic does, if there's a lot of wounded people that needs revive urgently, or that if the medic falls, anyone can revive him, and make it a priority. There's just more love in being a medic (i felt the same in Squad.)
- MOVEMENT: In PS you can run faster and jump/vault/climb easier, so you're more able to advance and manouver, or take more varied positions. For example, you can climb on top of rooftops or walls, and even pass some obstacles to make shortcuts. In HLL there's more chance that you have to run through the same paths over and over again because you can't jump a wall on your side.
- LOGISTICS AND RESOURCES/SUPPLIES: In HLL you have 3 different types of supplies, with each one giving you many different abilities over the match and different sources, that usually need the cooperation of multiple types of teammates. This is complex and you have to learn a lot. The problem is when you depend on each of this types of teammates to do their thing, and many times that doesn't happen. You need MORE communication to coordinate your team and to have more tactical gameplay, which is the thing that it was intended for, i think... but you actually get less. And each time less, with the increase of casual gamers. Overall, for me, it all feels more gamey and less immersive. In PS you only have 2 supply types and they're mostly used by the Logistics Squad (a kind of squad dedicated to that, apart from regular infantry), and to build 1 type of spawn. You have 2 more types of spawns, but everything is simpler; you don't need to learn a lot to know how to use it. One of this 2 types of spawn just needs some people (Radioman or 2 squad members) with the squadlead, so you do need teamwork, but not a crazy amount of rules to coordinate your team. And the Radioman actually feels immersive, like a squadlead assistent, responsible for the squad's spawn.
- DEATH INTERFACE: This is a small detail, but in HLL, when you die, you get a black screen for several seconds, so meanwhile you cannot watch the map or keep being active. During those seconds you cannot do NOTHING. This kills a lot of the emotion/pace/immersion, with each death. I understand that the intention is to make you want to have a more realistic aproach and NOT want to get shot or die, by any means. But remember that in this game you can get shot or blow up in 1 second or less after spawning (literally), a LOT of times, so it just gets very upsetting. And there's nothing more anti-gaming than not being able to do or watch anything. But in PS, even when you die, you can still keep being active. Your punishment is not being able to fight, but you can still keep watching the map and planning, or choosing a spawn. It feels more balanced to me.
HLL has more varied and detailed maps and a lot more people. But this things i talked about before are the ones that make me prefer PS. Plus some others that are not paced related:
- SOUND: Yeah, in PS the sounds feel not only more realistic and immersive, but also more integral to gameplay. In this game, you can identify which gun is being shot (friend or enemy) and detect your geography a lot better (where the shot came from and how far), so there's less need of pins/marks to know where the enemy is, although without those, you also need more communication with your squad, so it also means more teamwork. In HLL, all the sounds of gun fire sound more or less the same and hard to follow. Death comes from nowhere.
- GUNPLAY: Lastly, i love how the guns feel in PS. You have more natural/immersive guns movement, and also less accuracy when shooting, with a more important bullet drop physics. In HLL gunplay probably feels faster, because it's more like just point and kill, which also adds up to this "die all the time" situation.
In conclusion, this is MY oppinion, but they're obviously both great games. I dream of a game with the best of both worlds.
Any class can use their bandages to heal themselves or other players in HLL, but only medics can revive, and I agree with the black screen on death being a little anti-climatic :P
@@RedcoatVikingYT Yeah, "revive" is the word i was looking for. I'm gonna edit it. Thanks.
@@santiagorojaspiaggio Ah gotcha! Yeah I like the 1 syringe per person idea in PS a bit more, since Medic's in HLL get so little ammo they aren't all that effective in battle.
@@RedcoatVikingYT I edited it and added some more commentaries on that regard, if you're interested.
@@RedcoatVikingYT Hey! Great video. Didn't realise it was you haha
i think post scriptum is more for people who want the most immersive ww2 shooter game while HLL is for casual gamers that gives more a arcade"ish" feeling get in & start shooting. the reasons i think post scriptum fails is because the name is not attractive enough compared too Hell let loose its simple and attractive. Post scriptum developers also are not showing any effort when it comes to content updates its just too little and player base started to die because of little content updates and optimization could be better as well.
I played both games and HLL felt too arcadish and did not make me feel immersed most of the time, players just spawn shoot 1 direction the entire match and there are bushes that are invisible walls can't shoot through or walk through and other stuff that should be penetrable in general HLL looks graphical better then post scriptum.
right now post scriptum needs a rebrand if you ask me and allot more focus from the developers that should revive the game and player base will go up it would be total resurrection of their community.
but i doubt they will ever do that. playerbase is good as dead and servers are french only , ger only & 1 eng server with long queuing times thats all.
best option is HLL since its still gives you feeling of WW2 and has actual playerbase with more servers too choose from.
I agree with the accessibility. With post scriptum I believe from my experience to have a good one is to be all in or nothing. The game doesn’t run nicely if you don’t do things properly. But then again that’s why it is so beautiful when it works because yes you may get more players on the game by making it more accessible but it’s hardcore nature makes it a game for the experienced and that is its player base. They wouldn’t be too happy if they decided to change the game for the benefit of the developers and casual or less-experienced-in-the-game players . I also like Post Scriptum as it is the same engine as Squad I believe and I play that a lot too. I understand them changing it for the survival of the game if it comes to it but I think post scriptum has its place and so does HLL despite their almost identical features.
Hell let loose
21 likes, you're on a roll!
Post Scriptum.
HLL - for kids
Post scriptum- for adults
@@crizioclipsnlisted - For Kids
Hell let loose - For adults
Post Scriptum - for legends
In my opinion, PS is/was the “better” of the two.
HLL is just too Arcardie for me.
Since the PS community is now halfway down the drain, I'm forced to give HLL another chance.
Great video. Bought Squad years ago and could never get into it. Giving it another try recently and loving it so looking into these two as well. These games are some of the only games I'm impressed with these days. No microtransaction BS, massive battlefields and large playercounts, buildables, more weapons and vehicles. This is what gaming should have been instead of what the mainstream crap is now.
Adding both to my wishlist now. Post Scriptum with its more casual gameplay sounds better but the Eastern Front and possibly pacific theater sounds better in terms of content it has to offer. One day I will try both. Glad to see games like this seem to be blowing up lately.
I hate the spawn system of HLL. When you die and want to give up it takes another 10 seconds to actually die , followed by waiting for the respawn timer. PS you give up and die instantly and go to the respawn timer. Not that annoying 10 seconds give up timer.
I forgot to add the other big difference - death means nothing in HLL, but often means the difference between winning and losing in PS.
Yes this is not said enough as this is the biggest difference between the two games in my opinion.
The medic class is barely played in HLL cause there's no ticket system and squad leaders can place rally points all by themselves, which gives the game a totally different pace.
Also I think the artillery system in HLL is disappointing. The whole dynamic of the recon squad spawning next to you without any downside and the artillery squad spawning every 10 seconds really gives it a taste of doing something meaningless.
@@MakiKata59 artillery can't respawn on the artillery if you attack them at the artillery point. They might be able to respawn every 10 seconds but it wil be at the further away HQ's
I personally prefer PS, I just like the realism.
That's fair! :)
I love both games but PS is the number one for me. HLL fanboys will never truly understand this game.
Yes but they’ll surely understand how ps is dead lol
@@KittehWorkshop just because a game has few players don't mean it's bad that's like, logic.
Ps runs so awful for me and looks worse
@@arsenic3714 depends on your PC
@@Falrou my pc is good though
Nice comparison video, but I would be careful with the phrasing here: 1:18 - "HLL puts much bigger emphasis on actual gunplay and fighting" . Instead of "actual gunplay" I would use gunfights or delete that the 2 words from the sentence altogether. Because despite HLL is about rush and gun and fast action, gunplay-wise it has zero gunplay features - no sights zeroing, no fire mode selection, no different sights/scopes usage or attachment during the combat etc.
From what I can tell post scriptum is like beyond the wire, a great game that people just forget to go back to with even 2v2 matches being some of the most fun you can have
"beyond the wire`
I`m SO salty this game isn`t doing better. It`s the perfect game for me... with a grand total of 6 players...
I heard PS got sold, so I may try it. I’m finally decent at HLL, you just have to play slow. Move from cover to cover and slowly and don’t go in the fields because some people have their graphics set to potato and will Turkey shoot you and your squad. I hope I have a good experience with Post Scriptum.
i tryd PS first but its too complicated for me - you can adjust the sights on every gun for example and the Artillery is a mess to fire
HLL is much better for someone who like it simple and who wants to see the enemy in the game
and yes you can get a good game with teamplayers and tactic
and i go with HLL because of more scenarios
Post Scriptum
To be honest i think both games are phenomenal and while I know the WW2 fps genre seems to of been overstretched, we still have yet to have that one WW2 game that truly encapsulates WW2 in a way that hasn't really been done. Because in my opinion the last great WW2 fps game that existed before Hell Let Loose and Post Scriptim, was CoD World at War.. but 2008 was a long time ago. Gamers have had to wait a long while before getting epic memorable WW2 experiences like PS and HLL. And while both have lots to offer, they still have alot that they need to prove before becoming that one game im referring to. Im going to just give a general overview of suggestions that would i believe help both games reach that level.
1. Destructible Environments and possibly terrain (though not essential): both games use the Unreal 4 engine, which are both quite capable of achieving destructible environments, Obviously I'm not saying there needs to be like "Red Faction Guerrilla" type destruction but something like Battlefield 1 and 5 which i don't think is an unreasonable suggestion.
Why in my opinion is this essential? Its WW2, the largest most "destructive" conflict in human history. Seeing buildings remaining unscathed after taking hits that should show at the very least noticeable signs of structural damage. Its difficult to be immersive when buildings are essentially immortal. So what's the difference between buildings and the rest of these games?
The "Laws of Physics"
The unofficial, unwritten rule in WW2 was, if the enemy was using a building as cover then that building got wrecked, by any means necessary.
2. Increased armoured vehicle and Infintry counts for both sides: Based on the map size and more specifically the map in question, for example, the Kursk Map from Hell Let Loose only has a handful of vehicles (tanks) each side has access to. Also, Operation Citadel was the largest tank battle in military history, and 8k tanks (both sides combined) were used during the initial German attack (first phase) then about 10.6k tanks (both sides combined) were used during the Soviet counter offensive.
Sorry but they need to do better than that.
3. More factions, and maps of battles these countries played a significant role in the war:
Post Scriptim has already done this a few times including France and Greece, other ones that should be included
Norway
Poland
Belgium
Netherlands
Italy
Yugoslavia
Bulgaria
Slovakia
Romania
Hungry
I wish people would quit saying that dumb shit. They were prevolent in the late 90s and early 2000s. That was it. We barely get ww games anymore.
To basically sum this up, if you want a realistic WW2 gameplay where tactics are more in play, Post Scriptum. If you want a more hardcore, but slightly arcadey version or Battlefield, go for HLL. Both are great games, and I own both - I personally prefer Post Scriptum, but I still do play HLL.
From video comments HLL appears a "run and gun" game with no tactics compared to PS.
That's not the case. Try playing like Battlefield in HHL and the first coordinated team you match will crush you.
Garrisons placement, comunication, battle awerness and right timing of actions are all key elements in HHL.
Try it, you won't regret it.
PS maps don't do it for me. They are too clean. They look like training grounds. The buildings are just shells and the landscape and trenches lack devastation. You can argue that it's before all the destruction happened but in most cases that would be historically incorrect.
post scriptum in my opinion is just a more finished version of hell let loose. HLL just has more players and "shorter" queues
The effects for hell let loose espcially sound just arent there yet. but 100v100 is nice but im with post scriptum
Lol what, HLL sounds and looks amazing
100v100? No 50 v 50.
After playing HLL for 100 hours and Post Scriptum for only 2, I'd say PS is better. Only thing HLL has over it is the player count.
Hell let loose also has a console version which I believe has cross play, which probably helps with player populations.
Console pop is totally separate, I was comparing the PC versions only.
I think it's also worth noting that Post Scriptum's dev team got sacked recently, I wouldn't expect much more from it now.
what do you mean? the game is cancelled or put on pause?
Well with no developers, there will be no further updates, so the game will never change from its current state. We don't know if new devs will be hired, or if they're just completely out of money.
Who would have guessed that putting marketing of the game in the background would lead to less sales wich would lead to not enough money.
I think something important to mention was armor gameplay. In PS, component damage is much more prevalent and you can tank multiple hits before death. In HLL, a panther can 1 shot a sherman anywhere on the hull.For me, it's what's making me want to go back to playing PS instead.
Would love to play post scriptum but its only on pc hll "teamplay" works sometimes but not a lot due to its casual playerbase mostly on console
yeah hll is a pc oriented game. even on pc you'll find alot of very "casual" players. What's worse is many times they take leadership roles and then don't provide any leadership as that role. In general, you'll find alot of glorified, what I call- "OP placers", that don't do much else except that, or commanders that are glorified- "resource droppers". The best time spent in HLL is with squads that function as actual units, and commanders that give orders out to squads and designate platoons for offense and defense. It's just so much more engaging that way. Like don't get me wrong, you can play casually, but just pick a role that isn't strategically imperative to the outcome of the game, but even then people should play even normal infantry roles with some degree of care. It's a mil-sim for a reason.
happy for the HLL community but really hard for me to understand why people like that game. you'll hear it's more casual and there's value in that but from my experience the UI is more obtuse and more confusing and in some cases just badly designed (as with the map interface imo). i haven't kept up with COD type games so maybe they're just like that now, but even with regards to gameplay, it doesn't feel fast or responsive at all (the player speed itself seems absurdly slow to me, much slower than in PS. i could never get over that. am i crazy?). obviously PS is *less* casual but not because HLL is any more simple in basic design or feels any snappier. i will say that HLL definitely has some well-designed maps and much better character animations which go a long way to sell the cinematic experience, putting it on par with high-budget casual shooters, but that's about it from my experience.
to illustrate what i mean about moving slow in HLL, watch around 2:30 during HLL gameplay - running standing up - and about 10 seconds later when he's going just as fast while prone in PS lol
You do run pretty slowly in HLL, but I think it's done intentionally to fit the size of the map, as running any faster would make the world feel much smaller (maybe). You get used to it after a while, but jumping back from PS to HLL definitely makes it noticeable again.
most tactical shooters seem to be like that, the devs seem to think everything being makes it more realistic. Meanwhile all the really popular shooters these days are moving towards fast paced movement.
HLL has run amazing for me with the graphics very high without doing anything extra he was talking about. Even when recording at a high quality, perhaps I should try the stuff he is talking about to get it to look that much better
If you're going to compare sound effects, why not include them in the video? Seems a very weird decision. You literally reference specific guns and show them being used with absolutely no in game audio.
The video's performing awesome and you're the first one to bring it up. That percentage statistic is what dictates what makes it into my videos and what doesn't. Basically, it wouldn't be worth it.
Great video overall, really enjoyed it and great highlight of the major differences in the two games, but I do think adding in more reference material like the sound effects would be a net positive in the future. Cheers
If you want immersive gameplay, play Post... If you want more arcadia and don't want that much immersion. Play hll to each there own. Both are great games.
what are you talking about hell let loose is hella imersive
The Finnish server Finns Let Loose is why I like HLL more cause there people actually take it seriously so saying HLL is less tactical makes no sense since If you dont follow rules Officers will kick you out or admins will ban you. It depends on what server you really play on to know if its more tactical or not.
Hell Let Loose is a series of corridors and chokepoints. Post Scriptum feels like a real battlefield
Not really, both games have maps with urban and open field warfare. You could argue that the Arnhem bridge map in Post Scriptum is based around a big steel chokepoint, and you could say that Foy or Kharkov in Hell Let Loose is completely open with no chokepoints at all. Hell Let Loose also has furniture inside buildings like a real battlefield ;)
There’s on one choke point map in HLL, and airheads make it just like any other point.
HLL also has 3 different points that are randomly selected at each sector so you won’t end up assaulting the same points as often.
Give the game another try cuz I have never experienced any choke points outside the one map with only one sector of 5 having a choke point
@@RedcoatVikingYT A decent point about Foy (haven't played the russian maps but I'm sure that's a point too) but I'm thinking of many maps when I think of chokepoints. I'm thinking of the city center of Carentan which is a bunch of alleys and buildings you can't walk through with walls you can't climb over. Compare the center of Carentan in HLL to PS and it's night and day. I'm thinking of all the maps with hedgerows that don't allow you to pass through at any point but have designated chokepoints you must enter through. Obviously any map set in France is going to have a ton of hedgerows.That's the stuff about HLL I don't like and Post Scriptum does much better allowing you vault over anything within reason and shuffle through hedges anywhere
I have both. I feel as if both haven't quite reached their potential. In HLL, there are things such as impenetrable hedges and vehicles getting stuck so easily and optimization issues and a lack of an engaging progression system that hinder it's potential. As for PS, for me the main downside is the lack of detail in maps compared to HLL. Terrain and foliage sometimes feel low quality, all buildings are completely empty. Also it feels slightly clunky at times but that might just be me. Anywho, both are great games to try when they're on sale.
Just pointing this out, when the pacific theater comes, it's gonna be even more chaotic than the game already is and I love it.
Post scriptum has such a small community. This has to be factored in as well.
Good job ty for that informations
Its not that these maps from PS are pre war, its just there hasnt been much war in the netherlands up until that point, the paratroopers landed and fought in a majority of those, but some do have the look that they were fought over like stonne
Thanks chief, great analysis!
o7
They both have their merits, and I wish I could combine the best of both.
HLL issues: the dev's too the balancing act a bit too far. There are far too many StG44's and G43's and not enough K98's, they also need to make the MG34/42 more easily deployed than it is, they have it coded as very heavy and cumbersome and it wasn't, the player should be able to walk normally and not at a snail's pace with it in "hip fire" mode. There are too many US 1919A6's and not enough BAR's in SAW mode (and there should be some M1919A4's too). The SMG's are far too accurate and powerful over 50 meters (take away the zoom while aiming!!!). No bi-pod for the BAR in the MG class (yet give it 14 mags???). The FG42 as a sniper rifle??? The FG42 should be available in the MG class and give it a bi-pod (equivalent of the US BAR). The player hit boxes are WAY too big, the ease of head shots are 100+ meters is comical. No accuracy penalty for sprinting or standing, no bonus for going prone. Armor... omg... far too many heavy tanks. NO PANZERFAUSTS??? WTF??? The Panzerschreck and Bazooka are a joke. The heavy bombing raids are a bit much as are the 105's and 155's artillery guns for FRIGGIN' DIRECT SUPPORT ARTILLERY!!! Artillery in the scale of HLL should be 80 to 120mm mortars, nothing bigger. Kudos for bringing in the direct support aircraft (Stuka, P47's, IL-2, etc). It is obvious the devs didn't hire a WW2 historian to help with the historical perspective. ;)
Post Scriptum got more things right, especially weapon models like the M1 Carbine and the SMG's... but they don't have the support or base like HLL. I really like the arty and direct air support in PS, and mortars are far more accurate in this scale of game. I also like how the support crew is separate from the combat squads.
Awesome comment with some really good points! Thanks for sharing :)
The HLL loadouts are a bit of a problem, but in some ways I think that's part of the appeal to the type of gamer that it attracts. Most of the players who play HLL hate bolt action rifles, even thought the most common infantry weapon was a bolt action rifle. The ubiquitous presence of autos and semi-autos changes the gaming style from slower and more stealthy to faster more gung-ho. That and the fact dying in HLL means nothing.
Imagine if they joined forces 😳
One thing I really like abt post scriptum is the M1 garand iron sight, imo the HLL iron sights sight picture is too “open” but that might be a preference thing, still love to use the fucker tho.
Oh and the Thompson, that’s just a nitpicky thing though.
one thing i can say for sure, post scriptum hast such an insande Audio mix i mean just hear the flybies on shooting planes shit is intense
Yeah the sound design is second to none for sure, HLL sounds like potato audio in comparison. PS with HLL's gunplay would be MWAH👌Perfecto
HLL is very similar to rising storm which is my favourite mix of realism and arcadeness
No, just, no. I went into HLL expecting something like Rising Storm. The maps are way to big for the linear map design I’ve come to love from my tripwire games. The player count is also WAY TO LARGE to even have any resemblance to Rising Storm 2 or Red Orchestra. HLL is a game that is trying to hard to achieve a hardcore tactical shooter, a casual arcade shooter, and a infantry-vehicle historically based shooter. It achieves non of these things well.
Well how the tables have turned
Average HLL users reviews for post scriptum be like “it’s good, but HLL is better”
I'm in the play both camp & throw in squad & war of rights to boot, do a match of each in a night, its memorable. You did a awesome and objective comparison, well done. They both look & play so differently I get a different experience from each game. Like apples & oranges, the same but different. There is one exciting thing that happened to post scriptum & squad as well. The devs of both games released the sdk to the modding community & we are just starting to see some really awesome maps & game modes that's not in the vanilla game at no additional cost. This development will give post scriptum a new direction & future proofs it. It wont ever have the numbers that hell let loose has or squad even but it will be active & the lower player base is what I like about it. I prefer to champion the entire milsim type community as a whole as too claim ones better than the other . These type of games are head & shoulders above the casual shooter that I played for 20 years although they do have there place in the gaming world & that is just my opinion. I like immersion & squad interaction to the simple gunplay but that wasn't always the case.
Mate are you me?? I literally play a game of each of those 4 every night as well. I go to bed satisfied to say the least lol
I've probably shot at you a few times on all those games lol same mix of games as mine. You play rising storm 2 Vietnam by any chance?
@@BloodyKnives66 I do but haven't played it in some time. RS2 helped me transition to these other games in a way. That is one brutal game, I never felt like I figured it out. I loved and did better at jungle warfare & sucked in the urban fighting. Thats a game everyone should experience at least once. If you want to party up sometime you can send a friend request, steam name is CrazyDog, Ive been spending to much time in Star Citizen lately im needing to do some regular games before I go nutz.
@@ER-mr1sz I I'm not sure why I didn't see your comment till now. Sorry. That will give a sense of satisfaction.. That's always a good thing.
I do prefer Post Scriptum on his approach to the way to play a Squad based game. Hell Let Loose is fun but... Well it lacks a lot of the teamplay aspect that I find on PS. Also, HLL has much less content than PS.
From a war thunder player, i like more post scriptum
I take it you play Sim in WT?
Yep
2:05 why am i under the suspicion hes talking out of experience 😭
HLL is great!! I once played a game whhere full team was on mic and talking. We did some great things. for me the one was destroying two panzers and buying our team a free passage to win a game. We could have done that only with team work. best game i ever played in HLL!!!
wish PS had more people playing on Oceania servers
It’s low on NA lol couldn’t even imagine Oceania… sucks man
i would like to buy one, which should i choose?
Did you watch the video? lol
Post Scriptum is more slow, but for some reason i think its way more fun. Also PS runs way better on my machine compared to HLL (its a stutter fest. R7 1800x, 32gbs 3200mhz, RX 580 8gbs)
You need to tinker with the settings for Hll, there's a video about it. My game runs way smoother now
This graphics video I made should help increase your fps in Hell Let Loose ua-cam.com/video/fYYZJ4zhB_E/v-deo.html
@@RedcoatVikingYT Did that, performance got way better. But still have dips and little stutters once in a while. Ty for the video ^^
i own both and like them alot. i also have Squad that is very good too. i think you should play both Hell Let loose and Post Scriptum.
I agree Post Scriptum is closer to an accessible milsim, whereas HLL is closer to a casual game like Battlefield.
I prefer Post Scriptum by a long way, it is so rewarding and immersive.
True but it also now has no developers left (they sacked them all) so I think it's game over
@@RedcoatVikingYT there is more than enough content in the game already, the game was finished a while ago in my opinion, so as long as they have someone maintaining/patching it then the community should be able to keep it alive. Even if it's just clans and private games. It's a shame to hear though. I heard that 1 dev has been kept on. I have not heard the official reasons why yet.
I was so excited for Hell let loose that I was anxiously waiting on release date for the HOUR that I could finally jump in. However, every time I do, it just seems like a noticeable downgrade from Post Scriptum. From guns, sound design, ballistics, map flow, realism, and just the pure joy of getting objectives done are euphoric in Post Scriptum and Hell Let Loose just cannot capture that feeling of really being on a team that is split into groups all working toward the same goal in their own way nearly as well as Post Scriptum does. In Hell Let Loose, you feel disconnected from the combat and environment, in Post Scriptum, you feel like you've been dropped into an unforgiving warzone where the thing you rely on most of all is your squad mates. This compiled with the player count means you run into the same extremely welcoming people from server to server and build real bonds with people you play with. As a result, I have 50 hours in Hell Let Loose and nearly 500 in Post Scriptum.
We've had very different experiences in Post Scriptum. I always seem to join a match when it's utter chaos with no rally's or communication, usually no commander either, and I get put in a squad with the most obnoxious people I've ever met in my life lol. I've met a couple of nice ones (including Nano!), but the majority of people I've met take it far too seriously and refuse to have a laugh. Maybe I just go in with the wrong mind-set, I don't take it all too seriously which is probably why I prefer Hell Let Loose, but I just find the HLL community far more welcoming and up for a good time, and not just barking orders. Squad suffers from similar issues in my experience.
@@RedcoatVikingYT I dunno tbh, I've run to amazing squads and awful squads. Squadmates I love and squadmates that pissed me off to the point I'd have a friend on discord join the other team to help me grief my own squad lol. However, post scriptum is alot more squad oriented than hell let loose. I find I have the most fun in HLL when I'm an unstoppable force wiping out everyone I see as it usually works as a valid strategy. In PS, no matter how good you personally are, if your squad isn't backing you up, you arnt going to get anything done
@RedcoatViking For me Post Scriptum is very server reliant. I pretty much only play on the BR1 NA East server and it’s usually a fantastic experience. I go over to Easy Company 506 and it’s a complete shit show half the time. I’ve heard Euro servers can be very tough because a lot of them are gated by language barriers, which I understand, but it definitely creates limitations. I feel like you have just been unlucky in your PS experience. I have nothing but good things to say about the community. I’ve experienced much more hostility/toxicity in HLL and Squad.
@@wildstajan Post scrtiptum is def better
Sound design and overallt realism is Post Scriptum miles better.
But overall gameplay and graphics is HLL better at
Hell Let Loose is better.
- It require quite reasonable amount of team efforts to comfortable play
- It has a well balanced complexity. Not immersive but quite challenged.
- Weapons 'feels' better
Source? 🤔🕵️
@@RedcoatVikingYT
IMHO of course. This is personal opinion about a game. Not a scientific statement.
Personally, just plain and simple words, Hell Let Loose plays like a PC or Console game, and post scriptum plays like a mobile game. Again, personal opinion.
I like both but its clear that HLL gets more love and attention... BUT Post Scriptum devs also have Squad. HLL has its issues for sure, playing as armor you get to discover that some fences are indestructible and some arent... Its frustrating for sure and theres balancing issues, like the Panther is objectively the best tank for one on one fights purely because it has a shorter reload compared to Jumbo shermans. I would love some of the sound design in PS to be in HLL for sure, that Garand ting sounds so good in PS.
One thing that I do like about HLL over PS is progression. For me I like leveling up and unlocking things. If I see an AT gun crew I know theyve put in some work to get there... If a newby tanker sees me and my team with the pokedot camo they know we've done this once or twice.
At the end of the day theyre both fun, I just have more time in HLL. If PS had the same love and attention that Squad does? We'd be having a different conversation for sure.
Post Scriptum isn't actually developed by Offworld Industries (Squad devs), it's developed by Periscope Games. They do however share Offworld Industries as the publisher, which is why the 2 games are very similar.
If you play armour then I'm surprised you don't play more PS - armour is way better in PS - harder, but more rewarding. Better modelled, openable hatches, better ballistics and fx.
Squad for me is one of those games that seem great on paper but I just can't get into.
Only thing that truly sucks and kills me about HLL is the low graphic "cheaters" still going. You can turn certain graphics all the way down and in short, see just about anyone anywhere. This is truly irritating as you can be hiding/manuvering in a perfect spot and somehow someone headshots you out of no where.
OKay.... I used to defend Post Scriptum... specialy having many hours playing SQUAD.
However... HLL its just a far better game in almost every way. The maps in HLL are gorgeous... where Post Scriptum everything is SQUARE, out of a PS2 era.
I think in 2023... HLL just received more love from devs.
HLL competitive its growing privately, there are a lot of leagues and tournaments, I think thats super important for a game like this, but as a competitive player I hope the developers can take advantage of this and help the organizations of the leagues and everything.
Finally bought HLL, maybe PS for the next. thanks for the comparison.
Don't forget about Polish brigade in Post Scriptum and support for modes;)
I loved Day of Infamy but it's dead today so Hell Let Loose seems like a kind of decent game to move to
Love Post Scriptum. Awesome game!
2:09 is my fav part of this video
I refuse to watch this guy's videos, they suck.
Do you have an idea on the population for HELL on console? I'm thinking about buying it
I got loads of comments from console players complaining about all sorts of stuff, but never heard anyone complaining about a lack of players on HLL :) I think it's healthy
For me I like hll more than post Scriptum because in hll i really like the intense movie like action and although i havent played post scriptum i just feel like i would get bored a lot. But that is my personal opinion but if you like movie like action(like saving private ryran) i would say go for hll but if you want HARCORE REALISM then go for post scriptum
PS is awesome for building I love playing engineer and stopping the enemy in it's tracks. Building super defences. HLL could learn from this.
I really wanted to give PS a chance, since it looks very cool, but with a playerbase of 250ppl on average, there is really not much to do here. Hopfully HLL learns from all those things, that made PS great and maybe add some of it into their own game
Theyre both absolutely fantastic games. Buy both. Play both. They're worth it if you are even a little into the genre.
(0:31) 1946??? I never knew that second world war was from 1939 to 1946. 🤣
Every video's a learning experience on this channel! 😆
you could theoretically argue that world war 2 started with Japan invading Manchuria in 1931, and is still ongoing since Russia and Japan never formally signed peace treaties.
never thought id hear ''hell let loose is casual''
why i prefer HLL : cant throw a transport truck off a cliff in post scriptum to start the match off
Hell Let Loose is a casual game compared to something like Post Scriptum or Squad. Plus nobody talks on mic anymore with HLL and it’s quickly becoming a battlefield like game.
I guess post scriptum is the only ww2 game with french as a faction ? But how do the battles against the french one play ? Do you shoot one time in the air and win the game cause the french are scared, drop theyr weapons and run away ? Sounds a bit boring...😂😂😂😂
lols... The French are in WWII Online too though, but that's got a population of like 50 people at peak time. No idea how it hasn't closed down yet.