Cinema 4D Tutorial - Texturing & Lighting the Fellow Stagg EKG Studio Pro (Redshift)

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  • Опубліковано 1 сер 2024
  • Support the channel on Patreon! / newplastic
    Get the model: newplastic.gumroad.com/l/stagg
    Buy the Procedural Metal Pack (Octane & Redshift): newplastic.gumroad.com/l/ProM...
    Buy the Procedural Wood Pack (Octane): newplastic.gumroad.com/l/sDIrc
    Follow me on IG: ojeng
    Follow the channel on IG: brandnewplastic
    In this C4D tutorial we'll light and texture the famous Fellow electric kettle, which we modeled in the last video, this time, in Redshift.
    00:00 - Intro
    00:51 - Texturing
    15:05 - Lighting
    21:30- Outro

КОМЕНТАРІ • 35

  • @tiagocardoso4434
    @tiagocardoso4434 2 дні тому

    Awesome!!

  • @vanphuc_des
    @vanphuc_des 8 місяців тому +3

    Thank you very much, I always wait for Tutorial about Redshift

    • @NewPlastic
      @NewPlastic  8 місяців тому

      And there you have it!

  • @departed9282
    @departed9282 8 місяців тому +1

    Yeees back in my neighborhood again, with the HEAT! 🔥

    • @NewPlastic
      @NewPlastic  8 місяців тому +1

      Always riding around these skreets

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 8 місяців тому +3

    redshift tutorials are always top notch

  • @bharat5194
    @bharat5194 8 місяців тому +2

    Love the in depth tutorial

  • @SergioSalloum
    @SergioSalloum 7 місяців тому

    Insane tuts man
    Keep going!!

  • @Joerdodd
    @Joerdodd 8 місяців тому +2

    Amazing as usual!
    The procedural wood tut would be amazing! been looking for one for a while now 👏👏

    • @NewPlastic
      @NewPlastic  8 місяців тому +1

      Yes! It'll be coming soon!

  • @hallo-uz1zu
    @hallo-uz1zu 8 місяців тому +1

    Ohh I love your Redshift tutorial

    • @NewPlastic
      @NewPlastic  8 місяців тому

      Haha they love you too

  • @soltzcrea834
    @soltzcrea834 8 місяців тому +1

    Finally found what i was looking for

    • @NewPlastic
      @NewPlastic  8 місяців тому

      And there you have it

  • @Zeigerful
    @Zeigerful 8 місяців тому +2

    Love this series so much! 🔥Would love to see you show and explain some of your animation techniques more in depth as well

    • @NewPlastic
      @NewPlastic  8 місяців тому +1

      Thanks bud! Yeah I might go into that, but it's very very very very simple stuff. Slow rotations, slow camera movements, subtle stuff. For the closeup shots I literally just render one wide image and move it in post, to save me render times

    • @Zeigerful
      @Zeigerful 8 місяців тому

      @@NewPlastic Good to know about the close up! It might be a simple setup but your attention to details always brings out the best of even these simple setups. Would love to see how you approach speed ramping. If you do it in Comp or do it all in render - If you use the stage object to make matching match cuts or just in general how you approach the animation parts :)

    • @NewPlastic
      @NewPlastic  8 місяців тому +1

      @@Zeigerful For these type of shots, the Stage object is my best friend. Of course comping everything too but yeah with Stage I can just have a whole project set to render all night with every angle, whether animated to still shot. A lot of the times I also use different Render Settings with different resolutions, and add a single project to the Render Queue twice, and choose a different render settings for each que, then let both render over night

  • @prettygrotesk254
    @prettygrotesk254 8 місяців тому +1

    yesssss

  • @effectatron
    @effectatron 8 місяців тому +1

    Nice

  • @sidlake5954
    @sidlake5954 8 місяців тому +1

    🥰🤩

  • @ilikeitwhatisit
    @ilikeitwhatisit 8 місяців тому +1

    hey, I downloaded your scene from gumroad and am recreating your materials. in the bump map you set a scale of 0.15 for the displaced voronoi. For me, a scale of 0.002 looks small enough to be realistic. any idea why that is?

    • @NewPlastic
      @NewPlastic  8 місяців тому

      Thanks for bringing this up! I was pretty sure I turned all the bump height literally to 0.002 for that reason exactly. I will go over the mode again. Thanks!

  • @bloodforfeathers
    @bloodforfeathers 2 місяці тому

    Where do you get this HDRI?

  • @AdamBelis
    @AdamBelis 4 місяці тому

    Procedural materials are posiuble but are much less userfrendly usually you need to do it with some vector math or some offsets.
    for example for that radial blur. use ramp map set tu circular that goes in to range mapper set output to high nimber and that goes to offset of notice texture
    ua-cam.com/video/Otc-OfJXTf8/v-deo.html

  • @Boaugustin
    @Boaugustin 8 місяців тому +1

    Do you prefer redshift to octane ?

    • @NewPlastic
      @NewPlastic  8 місяців тому

      Hmm I would probably choose Octane if I had to choose one. Much more robust, much faster, it's very powerful. One good thing about Redshift is that it's more stable.

    • @Boaugustin
      @Boaugustin 8 місяців тому

      Oh ok I see ! Also I have a very important question, when i use a projection inside octane material node root to all my image texture, it's work for all but for the image texture displacement it doesn't, nothing happened and after i have to struggle with the texture mapping outside node editor try to match the setting inside c4d, do you have a solution for this ? can't find anything on the internet.. @@NewPlastic

  • @cia5374
    @cia5374 8 місяців тому +1

    Keep em coming ❤