Little tip I only just found out. You can set the default foundation type in the menu as concrete. There's a little drop down next to all of the foundations in the Q menu that says ficsit foundation. Drop it down and it allows you to replace it with concrete. This saves me so much time not having to go back through and re paint everything as concrete
You could always select the foundation you want to build then open the selection wheel menu (by holding 'e' I think, been a while since I played) then click the left mouse button to cycle through the available materials you've unlocked. Or if you're adding to existing concrete foundation, click on it with middle mouse wheel to select that item for copying.
In the build menu “q” there is a triage option that let you show every type on the right side of the section title. Drop down menu let you select the type. I placed the concrete ones in my bar. A simple tip :)
@@tristen9736 I use the (alt + mousewheel) hotbars for almost everything. If I'm using it often, like concrete foundations, it always goes onto a hotbar. Was merely pointing out some of the other ways to get things done on the fly. Happy hunting.
One thing I think could spice the window on the plastic building up a bit, could be using a half foundation to place the glass in the middle area of the window box and then just put full foundations back! :)
@@Reberthian...... Think about that... Does more space and resources open up to your later in game? No.. You have access to all resources and space from the start, just not recipes.
@@neilsiebenthal8696 Technically wrong, since refined products which are critical for crafting complex buildings are only unlocked in higher tiers, thus making a large part of the "sandbox" mechanics unreachable or infeasible initially.
❤It just amazes me how creative video games allow us to be, and it amazes me that kibz is uploading with such consistency and he is finally ready for Space Elavator Parts. I have a build idea if you could consider it: NUCLEAR PASTA DISPLAY ROOM Structure: Make a room with the 4 walls being made of Nuclear Pasta flowing on mk1 conveyor lifts. Their will be a small viweing platform in the middle, and their will be a trench of sorts between the platform and the "walls". The same pattern will be on the ceiling looking down on us and a "trench" of sorts between a protrusion (of the same dimensions as the viewing platform) and the walls. Decoration: The entire room will have dark colours, except the trenches from which blue glow will be emanating. Using this template I hope kibz' imagination can take off. I would love to see your spin on the idea as a room in your mega nuclear pasta factory.
Not having watch your builds for like 6 months, I am pleasantly surprised to see you're no longer building big red blocks of varying heights. Love these designs man. Cool to see you embrace all these new parts, making things look so very pretty
Love the paint job on the plastic plant. I never thought about painting the machines different colors depending on what they’re producing. Like, its such a simple concept, i cant believe I didn’t think about that before!
A good thing about the hallway in the battery factory is that you can see if Battery production is slowing down. Kind of like in the control room of the nuclear power plant.
I had the same problem you had with the aluminium factory, but then with my Nobelisk factory. I had simply forgotten to hook up an assembler to the load balancer I had hooked up to the actual Nobelisk production
Wow, I have recently been addicted to Satisfactory and have been watching many of your videos ... and I am just flabbergasted with your personality. I find your videos rather entertaining, and informative. Providing inspiration and creative ideas for anyone's build. I usually fast click through videos, but discovered I end up laughing along with your silly comments and adventure, that I eagerly watch through the entire video and awaiting more. Your content, narration, silly verbiage, band identity, and personality is a great combo. Keep up the awesomeness! Likes & Subbed.
I find using the outer corner extension and outer corner quarter pipe foundations with various materials are the easiest and most pleasant way to spruce up a shoebox/blank wall.
Hello Kibitz! i've found your channel not that long ago and i got back into Satisfactory after a few of your videos! so thanks for reminding me of this gem of a game I got back into my save and after 15 hours i managed to get 2 radio component Manufacturer running After that i've now been building a Fuel/Turbo Fuel Power plant on the western shore for over 65 god forsaken HOURS and finally my Heavy Mod Frame supply has run dry and i can't finish the last 4 Generator lines. Which meant i started planning a Heavy Mod frame factory (it'll also produce various other factory parts)... for 3 hours... i'll prolly need another 80 hours just to build that Now after going through all that i gotta say: i am impressed beyond belief how much you've built in this world of yours, now even more so than before and then you go and say: "now we can start on the actual mega projects of this world" left me speechless for a sec
Hey, Kibs, if you're looking for inspiration of architectural features that would mesh with the factory, I suggest looking at buildings in the 'Heroic/Brutalist' style- like the Barbican Center and The National Theatre in London. They use big walls and concrete very well and find fun ways to break up large structures with big decorations. I think the aesthetic goes very well with satisfactory.
For your nuclear plant... what about boxing in and possibly glassing in the entire plant except for the tops so that they continue to spew their smoke out. Remember to leave you some access points on the top so you can get into it. BIG pillars holding up the roof...
I've never really thought of it before, but color coding machines based on what they're making is an amazing idea, especially for large facilities. Though, the only large facility I've ever actually made was a coal power plant that consumed 4320 coal per minute. Otherwise, the closest I've come to an actual factory building is placing down a ton of concrete as a platform to build the rows of machines on.
@@thiccthanos895 Honestly my advice is don't stress over 100% efficiency. You'll drive yourself insane with math. Unless you're dealing with nuclear waste, it's better to overfeed something than fall short.
Put it in .25 speed and I think what happened was he deleted the wall and when the pointer was passing over the belt it highlighted it. But I don’t think it was deleted.
Should have painted the battery room red on the left, blue on the right with yellow lights in the middle, so the whole room looks like the battery texture.
It is honestly funny how much the nuclear power just blocks progress because something goes horribly wrong and then you fix it then something different goes wrong, you lose your mind, eventually fix it, then continue on to something different, then it breaks, AGAIN, then you start having a breakdown, and fix that. Let's just hope everything is just fine so you can start making some pasta.
They are called "Inverted Beams" and they are epic when u want to place gardens in the roof....u hide the beams under the garden instead inside the rooms.
Hey Kibitz, love the video! What do you think about factories fetching batteries instead of the battery factory sending them out? This way you don't have to specify the ports at the battery factory. They just provide batteries for whatever factory needs some and comes there to take them. I have 300 batteries per minute and 4 ports providing batteries. Thus far, about a dozen factories have drones flying out to fetch some batteries. Love your content and I love the new paint!!
All my machines are color coordinated by what product class they produce. Iron based components are one color, copper another, caterium and so on. More complex products (especially ones with alternate recipes) like electronics components, get their own color. I've run out of custom colors to define though and i'm just now getting to making aluminum, so its not a perfect system. But yeah, a Base/HUB color along with a color category for machines and buildings is fantastic, and it really adds character to your world.
teleporters: gets added to satisfactory* Kibitz: I'll ditch the drones now also Kibitz: (while replacing the entire logistics system of his with teleporters)THERE İS EVERYTHİNG, EVERYWHERE !!!!!!!!!
your builds are so gorgeous and inspiring. i'm very curious as to how many total hours you have in game across all your saves, gotta be an insane amount. thanks for the vid!
Nuclear pasta: (noun) ImKibitz's spaghetti of nuclear processing/power created by PastKibs or PresentKibs for FutureKibs to fix. Usually resulting in a catastrophic failure that, luckily for Kibs, CSS forgot to, or decided not to, program to cause more actual problems then they currently do. i.e. Kibs' nuclear system will meltdown next stream thus forcing a new YT vid explaining the mess and figuring out how to fix it... again... Luv ya, Kibs,
The big problem with the drones is the supply of batteries. In addition to ports A and B, you would also need a port C (at the battery factory), which supplies one of the other ports with batteries. And if they aren't used up fast enough, Drone C will block the entire logistics. So it's not really well thought out, because complete automation of the drone ports is not possible. You always have to intervene with batteries yourself. Or do I have a misconception here?
Hay kibitz, could you not stand on the drone and while it's on the flight path can you put hyper tubes along the route to speed up the drones or won't that work ?
Question. When update 7 comes around, will you be continuing this series or starting a new world. If you do start a new world, will you be doing the same as this one, where you start the world and build up to where you left off on update 6. I'm really hoping you do start a new world and start from scratch. I get why you started this update the way you did, however I felt it was cheaty af. Either way, I still enjoy your content. Keep up the great work that you do.
Little tip I only just found out. You can set the default foundation type in the menu as concrete. There's a little drop down next to all of the foundations in the Q menu that says ficsit foundation. Drop it down and it allows you to replace it with concrete. This saves me so much time not having to go back through and re paint everything as concrete
You could always select the foundation you want to build then open the selection wheel menu (by holding 'e' I think, been a while since I played) then click the left mouse button to cycle through the available materials you've unlocked. Or if you're adding to existing concrete foundation, click on it with middle mouse wheel to select that item for copying.
Nice tip.
In the build menu “q” there is a triage option that let you show every type on the right side of the section title. Drop down menu let you select the type. I placed the concrete ones in my bar. A simple tip :)
@@lucasriley874 you can do that, but it's easier to be able to by default use concrete
@@tristen9736 I use the (alt + mousewheel) hotbars for almost everything. If I'm using it often, like concrete foundations, it always goes onto a hotbar. Was merely pointing out some of the other ways to get things done on the fly. Happy hunting.
Kibz doing some design!! Lets goooo, grey and blue always works well, especially with some nice juicy, signs!
One thing I think could spice the window on the plastic building up a bit, could be using a half foundation to place the glass in the middle area of the window box and then just put full foundations back! :)
you've reached a point were the game becomes a sandbox
It starts out a sandbox...
@@neilsiebenthal8696 I think he means that he doesn’t have to worry about resources and space.
@@Reberthian...... Think about that... Does more space and resources open up to your later in game? No.. You have access to all resources and space from the start, just not recipes.
@@neilsiebenthal8696 Technically wrong, since refined products which are critical for crafting complex buildings are only unlocked in higher tiers, thus making a large part of the "sandbox" mechanics unreachable or infeasible initially.
@@mariocamspam72 you can place a miner on any node at any time..
@7:39 They remind me of crenellations, like you would see atop feudal/medieval castles. Crenellations would give partial cover to defending archers.
❤It just amazes me how creative video games allow us to be, and it amazes me that kibz is uploading with such consistency and he is finally ready for Space Elavator Parts.
I have a build idea if you could consider it: NUCLEAR PASTA DISPLAY ROOM
Structure:
Make a room with the 4 walls being made of Nuclear Pasta flowing on mk1 conveyor lifts. Their will be a small viweing platform in the middle, and their will be a trench of sorts between the platform and the "walls". The same pattern will be on the ceiling looking down on us and a "trench" of sorts between a protrusion (of the same dimensions as the viewing platform) and the walls.
Decoration:
The entire room will have dark colours, except the trenches from which blue glow will be emanating. Using this template I hope kibz' imagination can take off.
I would love to see your spin on the idea as a room in your mega nuclear pasta factory.
So much work. And such an amazing result. Thank you.
Man I was having a hard day today and when I saw u on UA-cam it gave me a smile.
Not having watch your builds for like 6 months, I am pleasantly surprised to see you're no longer building big red blocks of varying heights.
Love these designs man. Cool to see you embrace all these new parts, making things look so very pretty
@7:20 maybe add another basic wall stripe but red thats one block down from the top, i think that will look great
You should make one big control center so if there's a problem you can go to one place.
Fun little tip for kibitz: You can paint concrete foundations and walls ;)
@@jedi_minecraft1 Does he though?
@@draconicboy1256 ur a month late
@@jedi_minecraft1 Ik I'm not atupid
Love the paint job on the plastic plant. I never thought about painting the machines different colors depending on what they’re producing. Like, its such a simple concept, i cant believe I didn’t think about that before!
You could probably call the offset levels of your plastic factory roof either 'ribbing' or 'corrogation'.
A good thing about the hallway in the battery factory is that you can see if Battery production is slowing down. Kind of like in the control room of the nuclear power plant.
I had the same problem you had with the aluminium factory, but then with my Nobelisk factory. I had simply forgotten to hook up an assembler to the load balancer I had hooked up to the actual Nobelisk production
This smells like a bot
“Nuclear pasta” uh oh we are all doomed if he gets his hands on that and he will go insane
7:22 Black and blue?! That's my aestetic!
6:53 man just overclocked his machines to 300% with that stripe
What a completely insane factory... good job doesnt even cut it!
A racing stripe immediately makes any factory much faster, too!
Wow, I have recently been addicted to Satisfactory and have been watching many of your videos ... and I am just flabbergasted with your personality. I find your videos rather entertaining, and informative. Providing inspiration and creative ideas for anyone's build. I usually fast click through videos, but discovered I end up laughing along with your silly comments and adventure, that I eagerly watch through the entire video and awaiting more. Your content, narration, silly verbiage, band identity, and personality is a great combo. Keep up the awesomeness! Likes & Subbed.
So much movement! So much groovement!
I find using the outer corner extension and outer corner quarter pipe foundations with various materials are the easiest and most pleasant way to spruce up a shoebox/blank wall.
4:21 - if you had half a wall forward I think you wouldn't think twice...
Hello Kibitz!
i've found your channel not that long ago and i got back into Satisfactory after a few of your videos! so thanks for reminding me of this gem of a game
I got back into my save and after 15 hours i managed to get 2 radio component Manufacturer running
After that i've now been building a Fuel/Turbo Fuel Power plant on the western shore for over 65 god forsaken HOURS and finally my Heavy Mod Frame supply has run dry and i can't finish the last 4 Generator lines.
Which meant i started planning a Heavy Mod frame factory (it'll also produce various other factory parts)... for 3 hours... i'll prolly need another 80 hours just to build that
Now after going through all that i gotta say: i am impressed beyond belief how much you've built in this world of yours, now even more so than before
and then you go and say: "now we can start on the actual mega projects of this world"
left me speechless for a sec
good job on the factory
7:40 Notches is the word you may or may not be looking for.
Eating out at my fav taco spot I rarely get to frequent rn and oh boy what a treat! 🐸
6:24 that is what old kibitz vanted to do probably at the windows at 3:40
Hey, Kibs, if you're looking for inspiration of architectural features that would mesh with the factory, I suggest looking at buildings in the 'Heroic/Brutalist' style- like the Barbican Center and The National Theatre in London. They use big walls and concrete very well and find fun ways to break up large structures with big decorations. I think the aesthetic goes very well with satisfactory.
For your nuclear plant... what about boxing in and possibly glassing in the entire plant except for the tops so that they continue to spew their smoke out. Remember to leave you some access points on the top so you can get into it. BIG pillars holding up the roof...
8:33 Percy Jackson would be pleased
I've never really thought of it before, but color coding machines based on what they're making is an amazing idea, especially for large facilities. Though, the only large facility I've ever actually made was a coal power plant that consumed 4320 coal per minute. Otherwise, the closest I've come to an actual factory building is placing down a ton of concrete as a platform to build the rows of machines on.
I think this Channel is soo underrated you dooo so cool stuff! Do you have Tips on how to build megabases and factories?
Or how to make a factory more efficent
@@thiccthanos895
Honestly my advice is don't stress over 100% efficiency. You'll drive yourself insane with math. Unless you're dealing with nuclear waste, it's better to overfeed something than fall short.
yay all the setup is done and we can play the game now!
I think I know what was past kibz thinking: Future kibz will do that
3:22 Did Kibs not only delete the windows but also a whole conveyor belt? Or what is this orange flash inside the factory
Put it in .25 speed and I think what happened was he deleted the wall and when the pointer was passing over the belt it highlighted it. But I don’t think it was deleted.
it didnt delete, you can see on the multidismantle that he dismantled 10 things and there were exactly 10 windows
Oh, you’re right guys… Now I can see it too :D
1:59 LMAOOOOOO
The bluemire base looks like a christmas present ;P
Should have painted the battery room red on the left, blue on the right with yellow lights in the middle, so the whole room looks like the battery texture.
Reload the view and press '4'. "Oh yeah bud!!!!" 🤣
I usually color all the things blue/white, but I gotta say the "darkmode" looks darn good!
Make a volcano themed factory since the drones look like they're erupting out
I think the "things" on top you made would be called Crenelations.
It is honestly funny how much the nuclear power just blocks progress because something goes horribly wrong and then you fix it then something different goes wrong, you lose your mind, eventually fix it, then continue on to something different, then it breaks, AGAIN, then you start having a breakdown, and fix that. Let's just hope everything is just fine so you can start making some pasta.
4:40 Why not use half-foundations?
You should add a blue strip around the block window
3:20 It is visual glitch or Kib dismantled one of the belts too?
They are called "Inverted Beams" and they are epic when u want to place gardens in the roof....u hide the beams under the garden instead inside the rooms.
My mans ain't playing the game no more he's a decorator, he's played it so many times and it's beautiful can't lie
Hey Kibitz, love the video!
What do you think about factories fetching batteries instead of the battery factory sending them out? This way you don't have to specify the ports at the battery factory. They just provide batteries for whatever factory needs some and comes there to take them. I have 300 batteries per minute and 4 ports providing batteries. Thus far, about a dozen factories have drones flying out to fetch some batteries.
Love your content and I love the new paint!!
Bought Satisfactory because of your videos and will probably get Timberborn too. Thanks for the fun!
FINALLY SPACE ELEVATOR PARTS OMG IT TOOK SO LON
I'm so glad we've made it past the tutorial and made it to the main game.
My townhouse has boxed windows like that. It really makes a small house feel a lot bigger.
All my machines are color coordinated by what product class they produce. Iron based components are one color, copper another, caterium and so on. More complex products (especially ones with alternate recipes) like electronics components, get their own color. I've run out of custom colors to define though and i'm just now getting to making aluminum, so its not a perfect system. But yeah, a Base/HUB color along with a color category for machines and buildings is fantastic, and it really adds character to your world.
@7:40 "corrugations"
Looking Amazing
kibitz giving me Amazon warehouse vibes
what number does concrete have? so what color coding
NGL, I was half expecting a breaker to blow as soon as he started ripping out the temporary battery plant.
teleporters: gets added to satisfactory*
Kibitz: I'll ditch the drones now
also Kibitz: (while replacing the entire logistics system of his with teleporters)THERE İS EVERYTHİNG, EVERYWHERE !!!!!!!!!
your builds are so gorgeous and inspiring. i'm very curious as to how many total hours you have in game across all your saves, gotta be an insane amount. thanks for the vid!
You should make an aircraft carrier and put drones on it going back and forth
Finally, satisfactory.
The gray and blue is very amazon prime!
On the side there is fidget spinners now in Dyson sphere program.
This guy should become the designer for Amazon factories
Hyper tube launcher? I recognize that brand of absurd!
*Your brain just cuts to a belt cocoon and a weave of coal and nuclear waste*
You should build an emergency generator that you can use to restart the base if the power dies kibbs
Black & blue factory lokk a bit like an amazon prime space... i like it tho
How you change the material on already exisiting foundation?
Using drones to deliver drone batteries... This has never gone wrong before...
Nuclear pasta: (noun) ImKibitz's spaghetti of nuclear processing/power created by PastKibs or PresentKibs for FutureKibs to fix. Usually resulting in a catastrophic failure that, luckily for Kibs, CSS forgot to, or decided not to, program to cause more actual problems then they currently do.
i.e. Kibs' nuclear system will meltdown next stream thus forcing a new YT vid explaining the mess and figuring out how to fix it... again...
Luv ya, Kibs,
The big problem with the drones is the supply of batteries. In addition to ports A and B, you would also need a port C (at the battery factory), which supplies one of the other ports with batteries. And if they aren't used up fast enough, Drone C will block the entire logistics. So it's not really well thought out, because complete automation of the drone ports is not possible. You always have to intervene with batteries yourself. Or do I have a misconception here?
You color coded your factory machines... makes sense.
Well done sir!
Hay kibitz, could you not stand on the drone and while it's on the flight path can you put hyper tubes along the route to speed up the drones or won't that work ?
I love the factory building but not the decorations
I spent 35 hours in the first phase just to get the first phase resources to 60 and 120 per min. depending on the stack size.
I'm just picturing all the time you must spend flying around, repairing the walls you destroyed to navigate.
When your biggest enemy is your past self
Make a cruise ship for storage
Or other
Question. When update 7 comes around, will you be continuing this series or starting a new world. If you do start a new world, will you be doing the same as this one, where you start the world and build up to where you left off on update 6. I'm really hoping you do start a new world and start from scratch. I get why you started this update the way you did, however I felt it was cheaty af. Either way, I still enjoy your content. Keep up the great work that you do.
It takes a LONG time to get up to speed and honestly losing alternate recipes is a huge hit.
your ability to avoid spaghetti is a true godlike talent
I'de like to think after his rant about nuclear waste that he goes to lizard doggo for healing only to find it has nuclear waste for him
6:06 grey and a blue stripes...almost like the "blue lives matter" shit 😭
Pretty sure past kibitz had disconnected the old battery setup when the new battery factory was made
The stuff on the roof to make it not as flat is "greebling"
Did you use a mod for paining everything or just do it one by one?
7:37 crenellation?
dude, I need your save file holy crap! so awesome.
sus
Spilletid: 198t 4m 37s :O :)
DROOOOOOOONES!!!!
Past kibz is on his villain arc. He used to be so helpful, so kind… now he’s trying to irradiate a planet
I think the term for the roof that you are looking for is ribbing.
When you said "It's great" my mind thought about "It's GREYt"...
Did you ever heard of the big spoky scary spiders?
I like how current Kibitz keeps bashing past Kibitz, while simultaneously leaving things for future Kibitz to do.