I didn't knew this channel, discovered this after 2.2, and coming back on this video after the update and realizing that some things you suggested were actually implemented is so cool
another thing i would add in the pause menu or gameplay is a sign showing how many coins you have collected in the level on your current attempt. when you collect a coin it shows briefly along the other 3 coins you can collect, kind of Rayman Legends’ teensie progress bar, and also WHICH coin you collected (whether its the first, second or third coin)
I would also like to add that you can add a function to the level search filter that, during operation, will issue levels with EXACTLY the same name that you entered. For example, if you write "blood" in the search, then you will get not bloodbath and bloodlust, but a level called "blood". Still, it would be possible to make a function to search for levels by the creator. This would be more convenient than logging into the person's account and then going to "my levels" . And one last little detail that pissed off my inner perfectionist. In achievements, the "60 demons" achievement comes after "40 demons" and before "50 demons. Aaaarrghhh
1:45 To add on here, the icons you dont have will always have the classic grey shown, but the ones you own will have the colors you set, showing a preview with the colors without having to equip it.
1:14 That's actually a great idea,maybe what i would do is,the closer you are to unlocking a new icon the icon becomes more and more visible so for example : Icon unlocks if you have 2500 stars If you have 0 stars at the moment you wont see the icon at all If you have 1000 stars you can see the icon behind the lock a bit more And so on and so on.
The mysterious 5th button can be the settings button too! Personally, I'd like a record trails option in editor levels in play mode that you can then find in edit mode. Sometimes you do a weird jump pattern and you fall somewhere you're not supposed to be, so a feature like this would be quite useful
Great video! I genuinely don't get how you so consistently make these videos interesting, and I never disagree with anything you say because your takes are simply too based.
11:43 It's probably so that if you delete your whole level or something, you don't accidentally save it. This happened to Surv when he was verifying Yatagarasu. However, I do agree with the fact that Save and Play/Save and Exit should have confirmation messages
Very cool ideas, fr now, we need such things in the future updates. I like those ones from 1:16, 3:20, 3:25, 3:35, 5:28, 5:33, 6:07, 6:14 and 6:40 Also Robtop, give some credits to Kelvin MacLeod for the shop themes, because i didn't even know that he is the one responsible for them =))) And good job once again Colon (fox boy) with ur video. Idk if i'm the only one who noticed, but : - 0:18 Fumo Patchouli? - Jungle Surface Day and Jungle Surface Night themes from Terraria? - 3:35 Nice tags: "Mechanical" , "Fire" , "Fast" and "Boss Fight" (idk why, but i imagine Mechanical Bosses from Terraria) - 4:18 Nice Touhou Fumos images (i can name them if u wanna know their names: Alice Margatroid, Reimu Hakurei, Patchouli Knowledge, Cirno, Marisa Kirisame and Satori Komeiji), and the text files name, even though idk what it means, but i see them.
Great video man! I really, really liked the abbreviated idea with instead of 15000000, it says 15M. Or robtop could have at least added commas so it's 15,000,000
for the title screen i think it would be cool if you could have a button at the top to remove the buttons so you can just play with the icons on screen. could be similar to the megahack thing where you can press a button to hide the level complete screen to see an endscreen of a level better.
that's kinda cool, but I think it would be better if the menu hides itself if no buttons were pressed for too long but the icons won't count, kinda like a screensaver or smth.
I always thought it was odd that the most often used button is not the big play button in the middle, but the creator button. I mean, when you think about gd, you don't think about the main levels, you think about the other tabs
well, it makes sense from a game design standpoint that the main levels would be the main focus of the menu, but yeah the fact that 99.9999998% of all levels in the game are in one tab is kinda strange
a thing that i think could be useful, is if Rob adds a ‘recent’ section in editor, where u have the recent blocks, portals, triggers, etc you used in that level, instead of looking one by one in the whole objects thing
There should be an option for reshaping nearly everything into circles. Also should be in the settings. Maybe called “More than Nine Circles” Just a joke setting. Also it just reverts the icons and buttons, not editor objects, if you’re wondering.
I genuinely think this man inspired A LOT of features in 2.2, the amount of stuff this man predicted is insane, and the few features that haven't been added to the game have been added by the community with mods, like the level thumbnail feature
i think the idea of only icons you've unlocked showing up in the menu is a great suggestion! but on the other hand, i do think it is nice that newer players may discover an icon through the menu and go like "wow that looks so cool i want that!", although, your change to locked icons in the icon kit showing up partially would remedy that, but still, i think it could be a more interesting way to see new icons in the menu that way, it's nicer to see them in color and moving, as opposed to a grayscale thingy behind a lock symbol! maybe if you click on an icon you haven't unlocked in the menu it can show up in the icon kit telling you how to unlock it? e.g. i click on the "beat ToE2" icon in the menu, and then the lock that says "beat ToE2" now has that icon behind it! i think that'd be even cooler!!
I loved the idea of hovering over a chest in the treasure room and seeing what you got from it, for some reason I would love to see that in 2.2 or maybe 2.3. Editing a comment right after posting it because I immediately noticed an error. Why do I always do that?
Since creating process have been evolved and more advanced from time to time, I feel like we deserved some more Quality of Life features, as a creator like myself it would makes life much easier and saves tons of hours of creating. I'm glad that we have stuff like Autobuild, Keyframe, Random Trigger, Advanced Scaling, etc in 2.2, so I hope this is just a start and we're going to have more useful tools later on.
0:39 Do you want to release wild sheep into this player's house while they are asleep Colon: Heck yes The player at night: 1 sheep, 2 sheep, 3 she- WAIT WHAT THE
theres’s actually a mod that fixes the settings menu called Sai’s Mod Pack. it organizes all of the settings to different categories and lets you add icons in a really complicated way
this did *not* feel like a 12 minute video LOL. the long awaited yearly colon upload did not disappoint! i really enjoy watching you ramble about GD stuff, it’s probably what makes you one of my favourite GD content creators also, on the topic of info boxes, rob *really* needs to update the ones that just say “help text”. i feel like crying in a corner whenever i encounter one of those in the editor. also i’m glad the test went really well :)
9:28 Honestly this should just be available as an option for the WHOLE game, just a UI Scale option like Minecraft where u can set it to like 0.5x for every single interface in the game. Can't begin to explain how much i would love that.
didn't think this video would have that much to say, but I actually found it interesting enough for me to stay the whole video, I strongly agreed with all the ideas presented too. great job colon, your content is great :) keep it up (Kevin macleod will always be the goat)
Honestly, I hope Robtop hires you, these are legitimately great ideas for the game and I would have never thought about any of these, great video overall!
@@ozzienemomaybe make it so that you can only put a screenshot of when your playing the level, and it’s not like you take an actual screenshot but in game, so that the game actually knows it’s from the level
@@ozzienemoYou verify the level, it records your replay, and from there you watch it and click a button to screenshot the current display of the level for the thumbnail.
I have one more idea for trigger boxes: So you know how if you select multiple types of triggers and try to edit them, another box pops up where you can only edit touch, spawn, or multi triggered. What if, a box for “target group id” is added there, so you can change the group that the trigger targets for multiple triggers at once? I’ve run into this problem a lot, and I think it would be quite helpful!
colon u forgot one thing 1. Rob please add replies so we know who were talking to and yeah 2. Maybe add more daily chests instead of the infamous 2 ones 3. add one more demon section maybe like ultra demon 4. Maybe add.more buttons on our level customisation 5. and lastly please add explorers❤
9:51 This menu is already "organized", for example, the 1.0 grid blocks and the 1.6 brick blocks are all near eachother which makes it very easy to build with them
Idea: Stuff like the “tap lock for more info” and if added, an icon showing the level stats (downloads, likes, etc) should appear, then disappear after it’s tapped, showing that the player understands and shouldn’t be bothered by it anymore.
version of the game when lvl was created is really good, it shows you some history and how the game and design evolved, like 1.9 and 2.0 have each distinct style of the levels
I would honestly add a select all type button that selects all of a specific item because to do this right now, you have to select the object, go into the delete tab and select only, and then pause the game and click select all. Very complicated
11:31 I would LOVE to have custom easing options such as: Sine in, Back out Back in, Bounce out Instead of in and out all being locked to one type. I think it could be neat. Also, being able to tie specific options together with it. For example, bounce out, only on the y movement instead of both x and y.
I think something cool to add to the editor would be to allow users to favorite certain items like blocks and triggers and put it in a favorites tab so we don't have to constantly switch tabs between items we know we'll be using
0:54 to be honest, the clean up makes it worse for me (AND I KNOW IT'S MY MUSCLE MEMORY THAT'S TALKING!!!!). i wonder if Rob would add a way to revert back
3:22 I actually think this could be a good setting so you could toggle between abbreviated and normal but i would also separate the 'normal' ones with dots so you dont have to count each one of the numbers to distinguish between millions, thousands, etc.
2:46 this is a great idea! however the gotta catch em all cube would be broken and if it could always spawn it wouldnt be rewarding because when your a beginner it would be very common
i feel like whenever people make mockups of geometry dash, no matter what feature, has to atleast take into account for mobile users. like in 5:28, where the mentioned clickable buttons would be very hard to reliably and consistently click on iphone.
3:11 i think it would be cool BUT there is this one icon that you unlock when you hit it in menu so if it was implemented i think there will be chance that this one will spawn
Agreed, but probably not something that will be fixed until after 2.2 :)
hie
yeah, when 2.2 actually *COMES OUT*
Hello robert
hi rubrub
AGIAN!!?!?!??!
12:12 by far the best gui
- simple
- easy to understand
- not overcrowded
- nice minimalistic design
- unique
- memorable
Very true
agreed
yea iz lit
I actually remembered it before seeing it in the video. It's so simplistic it's impossible to forget
yessirrrr
I didn't knew this channel, discovered this after 2.2, and coming back on this video after the update and realizing that some things you suggested were actually implemented is so cool
lol I wanted to say that
another thing i would add in the pause menu or gameplay is a sign showing how many coins you have collected in the level on your current attempt. when you collect a coin it shows briefly along the other 3 coins you can collect, kind of Rayman Legends’ teensie progress bar, and also WHICH coin you collected (whether its the first, second or third coin)
Yeah...
As a person who used to play Rayman Legends on the PS3, i agree with this idea
If robtop does end up adding this, it'd be neat but also kinda cheap if it showed the percentage the coin is at. Only problem is if the coin moves
Memories brought back
wait thats actually a great idea
Honestly Colon is one of my favorite content creators because he is very accurate
in 19 seconds you came up to that conclusion
Edit: ok i meant 19 minutes
Also he's a furry
@@yes-is5wf ye
you know what i love about colon? consistency
honestly colon is one of my favorite content creators because he is very
i think the real problem with the menus is that pressing escape on the pause menu should unpause, *not quit the level*
*Phobos 90% take a rest screen appears.*
(Accidentally presses Esc 2 times)
You know what happens.
YES
@@thischannelis_bad123bloodbath 98% right before the triple
REL
*confirm exit*
i really wish there a dummies version of the editor, because the current menu looks terrifying
Ayyyy crafty, you watch gdcolon?
You get used to it pretty quickly, thankfully :)
@@VerseArchiver bro played with Tride
mrcrafty is prob watching gd more cuz of the simon vid idk
Yeah, like the Trackmania "simple" editor
I would also like to add that you can add a function to the level search filter that, during operation, will issue levels with EXACTLY the same name that you entered. For example, if you write "blood" in the search, then you will get not bloodbath and bloodlust, but a level called "blood". Still, it would be possible to make a function to search for levels by the creator. This would be more convenient than logging into the person's account and then going to "my levels" . And one last little detail that pissed off my inner perfectionist. In achievements, the "60 demons" achievement comes after "40 demons" and before "50 demons. Aaaarrghhh
rob should just let us search with regular expressions, ^.+ circles$ to find every level that ends with 'circles'
@@GDColon yes yes yes that's what we need
@@InstagramUser2says the person who has “instagram” in their username
would be nice to search levels with only numbers as their title
@@GDColon regex
1:45 To add on here, the icons you dont have will always have the classic grey shown, but the ones you own will have the colors you set, showing a preview with the colors without having to equip it.
1:14 That's actually a great idea,maybe what i would do is,the closer you are to unlocking a new icon the icon becomes more and more visible so for example :
Icon unlocks if you have 2500 stars
If you have 0 stars at the moment you wont see the icon at all
If you have 1000 stars you can see the icon behind the lock a bit more
And so on and so on.
ooh that's clever!
Thats an interesting idea
Nice one
But what about ones like for saying certain things to the black circle guy (don’t know his name)?
@@GDColon fsir
The mysterious 5th button can be the settings button too!
Personally, I'd like a record trails option in editor levels in play mode that you can then find in edit mode. Sometimes you do a weird jump pattern and you fall somewhere you're not supposed to be, so a feature like this would be quite useful
Ok I pull up
Like bottling, but just for the editor?
100%
The fact that most of these are now in 2.2
I like how you're well into your fixing GD arc lmao
Omgg I found a wild tridee
Wow 2nd comment
But who asked
bird
Ok
Hello tride
I really like the ideas you suggested for the icon kit!
Also settings should be accessible from everywhere, you're right!
+ Great video :)
Yeah and he is right on saying that and that might also help the game organizing itself
@@InstagramUser2 nice colon is so popular he's starting to get bots
@@tunaplanto7327 thats... not a good thing... bots arent good...
@@smoothiepop2253 yeah but it means he is popular
Omg
0:10 HE TRIED TO BE SNEAKY AND THOUGHT WE COULDNT NOTICE THE DEVIL VORTEX SAWS IN THE BG
Colon: *Talks about how this video editing is trash
Also Colon: *Makes the video editing very good
yeah sounds about right
I think colon was that kid who told everyone his drawing is terrible
True man.
It's good to downplay urself 😉
@@chibk Sometimes it's just too noticeable.
Geometrical Menu
I agree
Very innit indeed
Very symmetrical
True
Geometrical Denis
10:17 bro was foreshadowing another video 💀💀💀💀
Great video! I genuinely don't get how you so consistently make these videos interesting, and I never disagree with anything you say because your takes are simply too based.
PowerPoint Quality represents these GD Slides. Unique in one way.
11:43 It's probably so that if you delete your whole level or something, you don't accidentally save it. This happened to Surv when he was verifying Yatagarasu. However, I do agree with the fact that Save and Play/Save and Exit should have confirmation messages
They should be a togglable setting
10:16 our hero deleted generation retro
W
Foreshadowing
@@Elfilinfanforeshadowing what?
@@Incineration72the new vid he made
(I’m going to get flamed for this) generation retro isn’t that bad tbh
Very cool ideas, fr now, we need such things in the future updates.
I like those ones from 1:16, 3:20, 3:25, 3:35, 5:28, 5:33, 6:07, 6:14 and 6:40
Also Robtop, give some credits to Kelvin MacLeod for the shop themes, because i didn't even know that he is the one responsible for them =)))
And good job once again Colon (fox boy) with ur video.
Idk if i'm the only one who noticed, but :
- 0:18 Fumo Patchouli?
- Jungle Surface Day and Jungle Surface Night themes from Terraria?
- 3:35 Nice tags: "Mechanical" , "Fire" , "Fast" and "Boss Fight" (idk why, but i imagine Mechanical Bosses from Terraria)
- 4:18 Nice Touhou Fumos images (i can name them if u wanna know their names: Alice Margatroid, Reimu Hakurei, Patchouli Knowledge, Cirno, Marisa Kirisame and Satori Komeiji), and the text files name, even though idk what it means, but i see them.
and uh also at 0:09 the background is dv saws (if you even care lmao)
4:18 it's one of the rhythm doctor levels!
2-1 lofi hip-hop beats to treat patients to (i think)
Well, Rob actually did some of this. keep it up, Colon, especially in the editor tabs.
Great video man! I really, really liked the abbreviated idea with instead of 15000000, it says 15M. Or robtop could have at least added commas so it's 15,000,000
huh? no replys and 3 likes? lemme fix that, also yee true
bro didnt get any fame for 11 months...
HOW DID YOU GET NO FAME
KINGSAMMELOT
Yooo
Huge respect for the Will you Snail ost included. I see you're truly the man.
Yo!
@Jdrocco Yo
6:38 Search bar :D
for the title screen i think it would be cool if you could have a button at the top to remove the buttons so you can just play with the icons on screen. could be similar to the megahack thing where you can press a button to hide the level complete screen to see an endscreen of a level better.
that's kinda cool, but I think it would be better if the menu hides itself if no buttons were pressed for too long but the icons won't count, kinda like a screensaver or smth.
I always thought it was odd that the most often used button is not the big play button in the middle, but the creator button. I mean, when you think about gd, you don't think about the main levels, you think about the other tabs
well, it makes sense from a game design standpoint that the main levels would be the main focus of the menu, but yeah the fact that 99.9999998% of all levels in the game are in one tab is kinda strange
"justice"
"Are you sure you want to release wild animals into this players house while they sleep?"
"not yet" "heck yes"
a thing that i think could be useful, is if Rob adds a ‘recent’ section in editor, where u have the recent blocks, portals, triggers, etc you used in that level, instead of looking one by one in the whole objects thing
Ok
Ok
10:17 Deleting Generation Retro is the most based thing I've seen all day
10:14and just like that, therapists were losing their jobs.
There should be an option for reshaping nearly everything into circles.
Also should be in the settings.
Maybe called “More than Nine Circles”
Just a joke setting. Also it just reverts the icons and buttons, not editor objects, if you’re wondering.
@@bLueguysixty round mode
8:15 stop smashing my name baka >.
🤨
I genuinely think this man inspired A LOT of features in 2.2, the amount of stuff this man predicted is insane, and the few features that haven't been added to the game have been added by the community with mods, like the level thumbnail feature
i think the idea of only icons you've unlocked showing up in the menu is a great suggestion! but on the other hand, i do think it is nice that newer players may discover an icon through the menu and go like "wow that looks so cool i want that!", although, your change to locked icons in the icon kit showing up partially would remedy that, but still, i think it could be a more interesting way to see new icons in the menu that way, it's nicer to see them in color and moving, as opposed to a grayscale thingy behind a lock symbol! maybe if you click on an icon you haven't unlocked in the menu it can show up in the icon kit telling you how to unlock it? e.g. i click on the "beat ToE2" icon in the menu, and then the lock that says "beat ToE2" now has that icon behind it! i think that'd be even cooler!!
my gd menu would not change at all from this until more icons came out
I loved the idea of hovering over a chest in the treasure room and seeing what you got from it, for some reason I would love to see that in 2.2 or maybe 2.3.
Editing a comment right after posting it because I immediately noticed an error. Why do I always do that?
Happens quite often with me too
0:47 possibly the funniest thing I've seen this month
Vent
AMOGUS
6:59 Dang, never knew you were colorblind, Colon! Learn something new every day!
he’s probably not colorblind he just probably likes the design with the orb/portal lables
@@DaniAnimationAlt he is, he confirmed it on Twitter and everything
@@20TrillionTreesAlternative comment: He confirmed it on X
@@EddieWelch-hk8vs sad but true
@@DaniAnimationAltnah he was being sarcastic, Colin always points it out
Since creating process have been evolved and more advanced from time to time, I feel like we deserved some more Quality of Life features, as a creator like myself it would makes life much easier and saves tons of hours of creating. I'm glad that we have stuff like Autobuild, Keyframe, Random Trigger, Advanced Scaling, etc in 2.2, so I hope this is just a start and we're going to have more useful tools later on.
0:39 Do you want to release wild sheep into this player's house while they are asleep
Colon: Heck yes
The player at night: 1 sheep, 2 sheep, 3 she- WAIT WHAT THE
A seizure warning option needs to be in the game, accessibility is really important
theres’s actually a mod that fixes the settings menu called Sai’s Mod Pack. it organizes all of the settings to different categories and lets you add icons in a really complicated way
3:39 He should do something like Mario maker by making the preview a picture of the level from the level editor
this did *not* feel like a 12 minute video LOL. the long awaited yearly colon upload did not disappoint! i really enjoy watching you ramble about GD stuff, it’s probably what makes you one of my favourite GD content creators
also, on the topic of info boxes, rob *really* needs to update the ones that just say “help text”. i feel like crying in a corner whenever i encounter one of those in the editor.
also i’m glad the test went really well :)
9:28 Honestly this should just be available as an option for the WHOLE game, just a UI Scale option like Minecraft where u can set it to like 0.5x for every single interface in the game. Can't begin to explain how much i would love that.
Y does the 2.1 menu look so nostalgic😢
It was 2-3 weeks
11:43 Because saving causes your level to be unverified and you have to beat the level again.
then, why is there no confirmation for the save and exit and save and play
didn't think this video would have that much to say, but I actually found it interesting enough for me to stay the whole video, I strongly agreed with all the ideas presented too. great job colon, your content is great :) keep it up
(Kevin macleod will always be the goat)
Still can’t believe most of the community waited for 7 years for 2.2
The account registration menu is the best website design I've ever seen.
Wow these are wonderful ideas!!! I hope Rob sees this video and implements them someday! Really good work in this video ;)
At 7:45 the actual YT like button got highlighted when he said that and I jumped a little lmao
Honestly, I hope Robtop hires you, these are legitimately great ideas for the game and I would have never thought about any of these, great video overall!
3:51 maybe the thumbnail can only be a screenshot of the level so people can see a little preview to know what kind of level they’re gonna play
but how would they know its actually from the level you made
@@ozzienemomaybe make it so that you can only put a screenshot of when your playing the level, and it’s not like you take an actual screenshot but in game, so that the game actually knows it’s from the level
@@themasterbee that could work
@@ozzienemoYou verify the level, it records your replay, and from there you watch it and click a button to screenshot the current display of the level for the thumbnail.
because its a screenshot of the darn level dummy @@ozzienemo
This video gave me a good idea:
Make a difficulty selecter, so you can pick witch type of level difficulty you want to play.
I have one more idea for trigger boxes: So you know how if you select multiple types of triggers and try to edit them, another box pops up where you can only edit touch, spawn, or multi triggered. What if, a box for “target group id” is added there, so you can change the group that the trigger targets for multiple triggers at once? I’ve run into this problem a lot, and I think it would be quite helpful!
OMG. the buttons are square 9:03
colon u forgot one thing 1. Rob please add replies so we know who were talking to and yeah 2. Maybe add more daily chests instead of the infamous 2 ones 3. add one more demon section maybe like ultra demon 4. Maybe add.more buttons on our level customisation 5. and lastly please add explorers❤
9:36 gotta love how colon used a gray background to make that easier to edit
(also will you snail ost in the background, nice)
big brain editing strat
9:51 This menu is already "organized", for example, the 1.0 grid blocks and the 1.6 brick blocks are all near eachother which makes it very easy to build with them
ACTUALLY the bricks were added in 1.5 get it right guys...... :/
@@20TrillionTrees my bad
@@superprobablyuser it's fine, I didn't seriously mean it lol
Idea: Stuff like the “tap lock for more info” and if added, an icon showing the level stats (downloads, likes, etc) should appear, then disappear after it’s tapped, showing that the player understands and shouldn’t be bothered by it anymore.
version of the game when lvl was created is really good, it shows you some history and how the game and design evolved, like 1.9 and 2.0 have each distinct style of the levels
I would honestly add a select all type button that selects all of a specific item because to do this right now, you have to select the object, go into the delete tab and select only, and then pause the game and click select all. Very complicated
11:31
I would LOVE to have custom easing options such as:
Sine in, Back out
Back in, Bounce out
Instead of in and out all being locked to one type. I think it could be neat.
Also, being able to tie specific options together with it. For example, bounce out, only on the y movement instead of both x and y.
7:55 to take it further, allow comments to use the percentage you are currently at, and even a “show comments in the level” sort of thing!
Wouldn't that be going towards mm2 features?
Also make it possible to disable them on your own
We're turning gd into youtube comments ☠
Mario Maker 2
12:00 Blåhaj plays Geometry Dash
Gdhaj
I think something cool to add to the editor would be to allow users to favorite certain items like blocks and triggers and put it in a favorites tab so we don't have to constantly switch tabs between items we know we'll be using
0:27 You saved yourself with that one cause since that was my first thought I knew that people would complain about it
I've been playing gd for like 4 years and I just now figured out from your video what those badges mean at 5:23
0:40 Deserved that level is a crime against humanity
The account registration page is definitely very minimalistic
4:18 i appreciate the rhythm doctor reference
i have memorized the lyrics to wish i could care less and am able to recite them at any time and this even caught me off guard
Haha funny song of the svt ward guy
stare at nothing.jpeg
I really love that you used Will You Snail music in this video, heard the motifs and it caught my attention lolol
Love that icon added to menu as you unlock them idea 🙏
11:13 i’d give the ability to change what buttons do what yourself. or even the ability to rearrange editor UI entirely
6:47 why does this make me laugh
no worries if the menus are good, with a blackout texture pack you can instantly lower a menu’s quality
*I did not know you played btd6 and now I want an entire video of it.*
Same
10:57 when Craig gets angry you already know what happens
7:45 I think if setting and info button were swapped it'll be better
Tbh most of these ideas are very very good. I would love to see most of them in the game. It would really make it look better.
Many of them made it into 2.2
You are Amazing Colon
Geometry Dash Quartic Easing Noot Noot #shorts
Jesus 1 like
lol hi sd slayer
NOW WE ARE SETTING OUR SIGHTS ON 300k 🔥🗣️🗣️🗣️🗣️🗣️🔥
the best menu is objectively the "how to play" menu
also I love the adofai reference at 1:44 and 1:49
LOL someone noticed
Where?
@@Dexzler level 3 in the neo cosmos dlc is called "no hints here!" and it has a tutorial called "okay maybe one hint here"
4:29 got me *dying* especially watching this video after the collab with Lemoncak3 💀💀💀
0:54 to be honest, the clean up makes it worse for me (AND I KNOW IT'S MY MUSCLE MEMORY THAT'S TALKING!!!!). i wonder if Rob would add a way to revert back
2:21 what I would've done is swap the icons with RobTop's logo
3:22 I actually think this could be a good setting so you could toggle between abbreviated and normal but i would also separate the 'normal' ones with dots so you dont have to count each one of the numbers to distinguish between millions, thousands, etc.
1:42 Jokes on you Colon, I can see them very clearly
jokes on u colon, I can download it early
8:52 omg based music
2:46 this is a great idea! however the gotta catch em all cube would be broken and if it could always spawn it wouldnt be rewarding because when your a beginner it would be very common
i feel like whenever people make mockups of geometry dash, no matter what feature, has to atleast take into account for mobile users.
like in 5:28, where the mentioned clickable buttons would be very hard to reliably and consistently click on iphone.
true lmao
sdfhgfdsgh colon read my comment no way aa
@@bobux69 it doesn't matter how long the text stays on; the buttons are still too small for a mobile device
@@paper2222 then make them bigger
@@bobux69 not that easy
to make it bigger is one thing; to make the interface look good is another thing
2:45 if that would be added. Some icons would be impossible to unlock. like that icon that has stripes both vertically and horizontally
Now that 2.2 is out, so many of these things that he gave ideas on were actually added in the update
3:11 i think it would be cool BUT there is this one icon that you unlock when you hit it in menu so if it was implemented i think there will be chance that this one will spawn
i specifically talked about that in the video
That one kid named 3:02:
(That what I was going to say lmao)
Robrob added a ton of these things in 2.2!
3:53 well maybe if this happened he can make it to where the thumbnails can only come from a frame in the level
5:41 Or Maybe, Put a uniform logo and you click it; to see the badges! And tap the BAGDES For More Info!