"We want to show the players we give a sh*t" - Podcast with PoE Game Director Mark Roberts

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 696

  • @Zizaran
    @Zizaran  6 місяців тому +541

    A MASSIVE thank you to Neon and GGG for setting this talk up and delivering multiple wonderful segments.
    Drop a ♥ below for Neon!👇

  • @reneil8958
    @reneil8958 6 місяців тому +578

    Man Mark so based, and entire GGG team too. Im so glad we have this game

    • @feluto7172
      @feluto7172 6 місяців тому +9

      I’m so glad he is one of the important directors at GGG it’s such a relief to hear him talk

    • @DS-nv2ni
      @DS-nv2ni 6 місяців тому +2

      I bet this man didn't play the game at all. Looks like the typical fake dev.

    • @Baraxal1
      @Baraxal1 6 місяців тому +14

      ​​@@DS-nv2ni hes a hardcore ssf racer.....

    • @roeldevries5411
      @roeldevries5411 6 місяців тому +9

      Don’t feed the troll ;)

    • @frostyiv1509
      @frostyiv1509 6 місяців тому +7

      ​@@DS-nv2nitypical rage bait 🤡

  • @myriad000
    @myriad000 6 місяців тому +535

    Mark is so invested in the game that he zooms between packs in GGG headquarters.

    • @Sporrik
      @Sporrik 6 місяців тому +11

      the ultimate blaster

    • @Deadman2480
      @Deadman2480 5 місяців тому

      Not fast enough to fix 3.24

  • @tuclance
    @tuclance 6 місяців тому +3

    Love GGG got my account 2013 played maybe 10hours.. took a little break almost 10 years. Then Diablo 4 got me go full poe. Got 1000 hours now and spent 600+ dollar best company and game ever.

    • @antonego9581
      @antonego9581 6 місяців тому +1

      this is what happened to me, diablo 4 made me realized i still loved ARPGs but the game sucked so i finally gave POE a real shot and got obsessed

    • @tuclance
      @tuclance 6 місяців тому

      @@antonego9581 smart. Cant wait for poe 2

  • @Vesp3r1987
    @Vesp3r1987 6 місяців тому +7

    I completely agree on the point for the automatic doors. I love the idea of not being obstructed with door ever few steps but at the same time if they open automatically anyways - why have them at all? In that regard i think they should have been destroyable (some of them) by using attack skills

    • @madhatten5123
      @madhatten5123 6 місяців тому

      I think heist is the only place where doors kinda suck

    • @alexanderg9670
      @alexanderg9670 6 місяців тому

      What do you think about an aura that opens doors and chests?

    • @Vesp3r1987
      @Vesp3r1987 6 місяців тому

      @@alexanderg9670 eeeh... that would probably mean taking out a gem slot and mana to sustain it. Maybe if its passive on some jewelry 🤔

    • @lowfatlatte0
      @lowfatlatte0 6 місяців тому

      Maybe a tattoo ;D​@@Vesp3r1987

    • @benja9029
      @benja9029 6 місяців тому

      yeah I agree with them being breakable so you can use them like those obstructions in DbD

  • @narutopatel123
    @narutopatel123 6 місяців тому +120

    Shoutout to OCTAVIAN for designing and spearheading Scarab rework!!!

  • @ramus9555
    @ramus9555 6 місяців тому +139

    I have so much faith in this company I think they could even pull off an Exile Kart. instead of Rainbow Road you'd have a Shaper influenced area and instead of animals crossing the road there'd be rhoahs. I'd play the shit out of that

    • @OMGulator
      @OMGulator 6 місяців тому +6

      Trackmania-style track creation! 😍

    • @Skjaldetjald
      @Skjaldetjald 6 місяців тому +15

      blood aquaduct is my favorite track

    • @CCSplinters
      @CCSplinters 6 місяців тому +3

      Fighting game would be awesome where you can customize your own character and choose ascendancies as a preloaded setup for you.

    • @vroomzoom4206
      @vroomzoom4206 6 місяців тому

      Now I want this so fucking bad lmao.

    • @ramus9555
      @ramus9555 6 місяців тому +1

      @@OMGulator item boxes could give u a weapon or skill too. Lots of options, and yes, playermade tracks too, but there'd be official ones for places in the game

  • @nolansvitak6326
    @nolansvitak6326 6 місяців тому +81

    16:45 Hello Random GGG member we love you!

  • @matthiskalble3621
    @matthiskalble3621 6 місяців тому +108

    automate + open door skill gem lmao

    • @alexanderg9670
      @alexanderg9670 6 місяців тому +22

      Telekinetic Pressure aura that opens doors, chest, pushes levers. 50% reservation maybe?

    • @Chris-rn9ef
      @Chris-rn9ef 6 місяців тому +1

      ​50%? I need what you're smoking fr​@@alexanderg9670

    • @HeatIIEXTEND
      @HeatIIEXTEND 6 місяців тому

      lal

    • @terradraco1312
      @terradraco1312 6 місяців тому +2

      They could announcement on April 1st that they are adding door opening gem lol

    • @ArnoldsKtm
      @ArnoldsKtm 6 місяців тому +4

      That should not waste a gem slot.

  • @Covertghost
    @Covertghost 6 місяців тому +38

    first thing I was thinking during the reveal livestream was "somebody just let mark talk for 3 hours"
    and you did
    best poe interview all time, thank you ziz and thank you mark

  • @LadySimonie
    @LadySimonie 6 місяців тому +39

    What a great podcast. One of the best Ziz did but it's almost all because of how Mark was so generous. He gave us a chance to understand his views of the game and showed us how passionnate he his about the game which is very very refreshing in the gaming industry. What a great listening. I'm hoping it's going to be a regular thing, we need this podacast at the start of each league please!

  • @rezmobile793
    @rezmobile793 6 місяців тому +68

    I'm not going to lie. Affliction was the first league I actually went hard on this game and ended with around 6+ complete builds. I only played leagues before this for a little bit here and there and couldn't get into it. I'm still very much so a baby in PoE but it's been so much fun. I've never and I mean NEVER seen a development team soooo committed to their game and community and that alone makes me want to play. This team has captured my hearts and the community is one of the most welcoming, excusing some trolls and scammers, that I have ever experienced. Much love to you Zizaran, GGG, and you guys in the comments and community. Wish you guys the best of luck in this next league with all your drops!!! ❤️❤️❤️

    • @kliersheed
      @kliersheed 6 місяців тому +4

      you too, stay sane exile!

    • @davidgirardgonthier2147
      @davidgirardgonthier2147 6 місяців тому

      if you ever have an issue/problem most streamers will gladly answer them on stream

  • @arvid479
    @arvid479 6 місяців тому +7

    Just as small critique. As someone who likes to listen podcasts audio only and I'm sure there's quite a few who listens podcasts audio only. During the scarab segment there was few points where you went just "Oh woooow" and didn't read how the scarab works. Other than that very good podcast.

  • @mac8011
    @mac8011 6 місяців тому +77

    After watching and hearing Mark talk about the thought process that is involved in creating new leagues and progressing the game for the better future, I'm happy to support the company though MTX bundle purchases and that is a refreshing feeling in modern day gaming

    • @antonego9581
      @antonego9581 6 місяців тому +6

      Seriously. MTX generally just get shit on, and for good reason. but POE and GGG is one of the few examples of it actually being a great model. I'm happy to support devs like this who even after 10 years continued to challenge themselves improving and iterating on the game. I'd rather just buy a supporter pack than most AAA games ill play for 10 hours and get bored of. It's a better use of my money.
      Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business and game any way they want and this is what we get. Maybe the American and European mega publishers should take notice.

    • @anathema1828
      @anathema1828 6 місяців тому +1

      BASED

    • @ninetailedfox579121
      @ninetailedfox579121 6 місяців тому +2

      GGG is to free to play games what FromSoft and Larian are to pay to play games.

    • @charpad6690
      @charpad6690 6 місяців тому +1

      GGG putting that mtx money back into their game, based 🎉

    • @realmothbuterfli
      @realmothbuterfli 6 місяців тому

      @@antonego9581 "Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business"
      Not that ironic tbh, tencent is one of the few "investment" company that has a hands off approach to their investing, they want to buy the world, not control it.

  • @TalkativeTri
    @TalkativeTri 6 місяців тому +36

    What an ending. Great interview!

  • @Gid-J
    @Gid-J 6 місяців тому +4

    Too much time on scarabs in my opinion

  • @xeryl_
    @xeryl_ 6 місяців тому +12

    I wish more developers had the confidence to have open conversations with their playerbase like this, it really opens our eyes to see the perspective of the developers themselves, it makes me think about things completely differently after seeing how mark sees it. Great vid!

    • @TheTripleJski
      @TheTripleJski 6 місяців тому +3

      There's BIG obstacles to this. For one thing, many devs have lots to hide and really don't have the answers to the hard questions that GGG will stand and answer. That's often because the devs are on strings being pulled by greedy corporate execs. That's also often because they're not necessarily as talented or passionate (or both) as GGG has in their building. The OTHER big thing is...EVEN with the open, cordial, and transparent discourse GGG brings, they're human and make mistakes. When they do, people overreact, especially with the anonymity of the internet. Looking back at the reaction to the Archnemesis fiasco, people were understandably frustrated and annoyed with the way the game was at the time. HOWEVER, they took things WAY too far on social media (reddit in particular from what I understand). Unwarranted anger and threats (this is just wrong) toward GGG, Chris Wilson, and Bex (the community manager who was really fantastic at her job imo) just caused them to get off of social media for an extended period of time. Recently, we saw Helldivers 2 devs going back at players that were being antagonistic. These people are only human, and so it makes sense why some studios, EVEN those with the best intentions, do not subject their employees to the nonsensical overreactions of social media. There's no excuse for that kind of toxicity and threats of physical harm over a video game they're trying to make fun for us all. Hopefully we don't see history repeat itself with Jonathan and Mark being so gracious as to put themselves out there for the sake of their project and its fans with POE2.

  • @Tryfe712
    @Tryfe712 6 місяців тому +6

    Seeing GGG talk to player directly again feels so good ! :D I hope this trend continue with future releases

  • @masterpills
    @masterpills 6 місяців тому +2

    I like GGG amd theyre definitely of the best when it comes to updates and listening to feedback buuuut they could of been doing a lot more and a lot of quality of life stuff but didnt until they had competition like epoch and lord forbid D4. They were getting pretty lazy with small things people wanted for years.

  • @Frostshokula
    @Frostshokula 6 місяців тому +26


    Thanks for the interview, Mark. Love how down to Earth the PoE team feels.

  • @0cellusDS
    @0cellusDS 6 місяців тому +13

    19:08 The Vaal were really just a couple of door-to-door merchants selling doors.

  • @X_Woods
    @X_Woods 6 місяців тому +11

    I felt that "I'm 35... *sigh*" in every atom of my being.

    • @scottcampbell9456
      @scottcampbell9456 6 місяців тому +2

      See where he is at 47😅 That's where I am and I just discovered this game, once a gamer..

  • @brucewagner8633
    @brucewagner8633 6 місяців тому +14

    awesome to hear about everything from the guys that make it, looking forward to the season!

  • @TypingHazard
    @TypingHazard 6 місяців тому +4

    Wait Ziz is 35? Forget the build guides, we need Zizaran's Path of Skincare

    • @TheOriginalDuckley
      @TheOriginalDuckley 6 місяців тому

      That’s easy - don’t go outside and the sun can’t fuck up your skin!

  • @SkywalkerG1o
    @SkywalkerG1o 6 місяців тому +9

    We are so lucky to have main game lead by devs like Mark ,Jonathan and Chris ,also Mark II

    • @madhatten5123
      @madhatten5123 6 місяців тому

      Neon is a gigachad I could listen to him talk about PoE all day

  • @mortarion_11
    @mortarion_11 6 місяців тому +2

    Please, ask about game performance next time. Do developers know or even notice that game performance is awful?!

  • @711smb
    @711smb 6 місяців тому +7

    Low key the bingo sheet was an excellent forum to get feedback across to the devs, also helps that they are actually invested in a quality video game

  • @thecasualsperspective
    @thecasualsperspective 6 місяців тому +3

    Id rather not know why i died 20% of the time instead of not know why I died 100% of the time.

  • @stormstudioet
    @stormstudioet 6 місяців тому +9

    We need more of Mark, I could listen to this man talk about the game forever.

  • @ObIitus
    @ObIitus 6 місяців тому +3

    "We want to show the players we give a sh*t" - and it is literally sh*t

  • @mrbodine9393
    @mrbodine9393 6 місяців тому +2

    Replace the very outdated and most times unpicked bandit system with the wildwood ascendancy system

  • @DLunacy78
    @DLunacy78 6 місяців тому +2

    this is why I always buy supporter packs. there is no other devs like GGG. best ever period.

  • @brunogssouza1
    @brunogssouza1 6 місяців тому +14

    People undermine how important Mark is, but i see in his way of speaking that he loves the game so much and has so much knowledge (In a dev aspect, as an director aspect). I dont know why, but he seems trustworthy (he is not trying to screw us all like everybody seems to believe). He cares about his community and what can impact in a good/bad way the game that we love. I wish to find something in life to be determined like this guy is with his job. In Mark we trust 👊

  • @runfonkey
    @runfonkey 6 місяців тому +10

    Great interview!!
    Let the age of questioning original philosophies flourish!!
    White gems is a genius idea.
    Unpopular opinion: If you are a new/ultra-casual player you don’t “need” any special stash tabs. If you play the game often enough that you feel that you need these stash tabs, toss GGG $10 and buy them.
    At that point they deserve it.

    • @efg-smca
      @efg-smca 6 місяців тому

      Exactly what i did!

    • @miguelbarreto791
      @miguelbarreto791 6 місяців тому

      Not having tabs can be hard if you reach maps, but probably at that point you like the game enough to drop some money on the tabs, 30 bucks worth of tabs is enough to most people, especially if you buy them on sale and get the points on bundles to get some mtx's

  • @ImsLoWsPoon
    @ImsLoWsPoon 6 місяців тому +4

    This interview was amazing. I’ve never had more faith in a games longevity I have 9000+ hours and still love this game immensely and it’s because the developers love for this game far exceeds mine. Thank you to GGG as well as the POE community!

  • @wolfshire8622
    @wolfshire8622 6 місяців тому +5

    WTB instant buyout for trade site.

  • @MultiReptilian
    @MultiReptilian 6 місяців тому +64

    Ziz reactions are so tame, we need grimro going crazy over each scarab "YOOOO THATS INSAAAAANE" 😂😂😂

    • @mazahaka818
      @mazahaka818 6 місяців тому +11

      zoomer brainrot lingo

    • @catsoffon
      @catsoffon 6 місяців тому

      Did grimro take a break from content creation / poe?

    • @Chris-rt8kc
      @Chris-rt8kc 6 місяців тому

      @@catsoffon also interested to hear from someone who's got more info

    • @baam25th31
      @baam25th31 6 місяців тому

      ​@@catsoffoncheck his youtube channel community posts, he listed his decision to step back from content creation. He is going to return this league but its gonna be a hobby rather than a content creator career mindset

    • @HA-zq6kt
      @HA-zq6kt 6 місяців тому +1

      @@catsoffonyeah he did take a break, he said in a community post he will be back this league but he will take it easy and not post a lot.

  • @noname-i2d8l
    @noname-i2d8l 6 місяців тому +1

    Thing I like the least about these interviews is the constant harassment over stash tabs. I don't know what to say even. It's a free to play game. They need to make money somehow, and if you can't spend 25$ on stash tabs once you know you want to invest your time into it than maybe play something else. GGG should be unapologetic about this.

  • @guusgeluk7733
    @guusgeluk7733 6 місяців тому +2

    Nah gems should reach level 20 around level 70. not 90+

  • @_alex_y.not_
    @_alex_y.not_ 6 місяців тому +5

    Mark literally "running" the games lol. Jogging through the office to get more stuff done speaks to such a passion and dedication to do a good job. Seems like such a nice bloke.

  • @Despond
    @Despond 6 місяців тому +1

    Amazing to listen to a dev/work that doesn't sound like a political AI bot that doesn't even play the game much.

  • @KezAaron18
    @KezAaron18 6 місяців тому +3

    Blowing up a door is technically opening it

  • @TrayShade
    @TrayShade 6 місяців тому +5

    On the door thing, i understand his argument on the game feeling grounded and not having immersion breaking and internally inconsistent things in the game.
    For the annoying jail doors that you have to open a trillion times a map though. Why can we use our cataclysmic nuking skills to disintegrate monsters from existence that were on the other side of the door even, but the door is just chilling there. That to me is immersion breaking and inconsistent.
    Obviously if theres the occational big important door that i have to open myself thats not an issue.

    • @DKannji
      @DKannji 6 місяців тому +5

      I think a good compromise would be in form of, if your character is next to a door, can't it be inferred that the character is opening the door on their own?
      Our characters can figure out how to breathe on their own, can't we assume that they know how to do other basic things?
      The thing many of these devs don't realize from the old days of ARPGs was that, in most cases, the doors were there to hide the inside of them with fog-of-war. But no doors in POE work like that.
      Also, most players are already teleporting and jumping past every grated door, so I would say, at least make those doors give way to the character when they approach.

    • @1wntv
      @1wntv 6 місяців тому

      @@DKannji 100% agree with you

  • @MunkMunk
    @MunkMunk 6 місяців тому +1

    Last Epoch's color coding for their t6/t7 affixes is really nice. If poe just had a color code that covered t1/t2 affixes would make it much easier to quickly identify if you would potentially want to keep an item.

  • @zeriel9148
    @zeriel9148 6 місяців тому +1

    2:40:42 Lol I love this part. Desperately looking for any excuse why they have to nerf melee any time it's remotely decent but other things are allowed to be broken for a literal decade. "uhh, ummm..."

  • @keithwinget6521
    @keithwinget6521 6 місяців тому +1

    Easy doors solution: Make them destructibles. There, done.
    Oh, they got to that right as I was typing it.
    Well, how about make enemies open doors, too?
    If you're having huge stone doors...Have LESS of them. Then make other door types destructible. It's still pretty simple.

  • @TheTuttle99
    @TheTuttle99 6 місяців тому +1

    Watching these dev talks after watching Bliz's and it's INSANE the difference. These guys know their shit

  • @ufcraig21
    @ufcraig21 6 місяців тому +1

    What is it about GGG that allows them to experiment so much, to risk an idea completely failing, to think so far outside of the box when so many other games are scared of its own shadow? Is it the the talent? the culture? the leadership? GGG is just a different breed and I don't understand why (or how) they are able to be so different when so many others cannot.

  • @Arrythmic798
    @Arrythmic798 6 місяців тому +4

    Have to say, GGG's dedication to the playerbase is the reason why I love the game and still keep on supporting them every league. I'm baffled how all the "aaa" companies can't figure this simple function out... You NEVER want to get in a situation where it's the players vs the publisher. This is what GGG does phenomenally, keep playing the game you develop yourself 😊

  • @george3833
    @george3833 6 місяців тому +1

    You are definitely showing melee players you give a shit by making it worse this patch and saying it "might get fixed in 3.25"

  • @ByMoqa
    @ByMoqa 6 місяців тому +8

    Was such a cool interview ! You did a great job Ziz

  • @Killboyy-kx2bo
    @Killboyy-kx2bo 6 місяців тому +1

    Imagine having a large gaming company developer say "I'm happy to double or triple my hours because I enjoy it"

  • @Eas_the_Planeswalker
    @Eas_the_Planeswalker 16 днів тому +1

    Doors shouldn't open automaticly so players have the choice when and if to open them.

  • @xarius1
    @xarius1 6 місяців тому +1

    the 30% decline in revenues and the steady drop in league activity must be making them nervous that Tencent is going to shut them all down.

  • @WhiteWolfsRai
    @WhiteWolfsRai 6 місяців тому +1

    I think a gem "prestige" system where you can reset it back to lvl1 But its gets stronger base stats every prestige would be a cool idea to check out

  • @bobtony6036
    @bobtony6036 Місяць тому +1

    hopefully poe2 has a higher skill ceiling, this game literally has a lower skill ceiling than palworld, lol

  • @TonyAwesomePants
    @TonyAwesomePants 5 місяців тому +1

    1/5 t17 per map on avg huh? Funny to look back on this vid for context.

  • @Wilzekify
    @Wilzekify 6 місяців тому +2

    Holy damn those scarabs look absolutely cracked. I wasn’t a sextant hater, but with what we got instead of them, they can go to hell and be forgotten forever.

  • @OLApplin
    @OLApplin 6 місяців тому +2

    Mark "Deal with it" Roberts 😎

  • @KnowledgemeansPower
    @KnowledgemeansPower 6 місяців тому +1

    ❤ for GGG it's the best game developer EVER))

  • @arashidziurda2236
    @arashidziurda2236 6 місяців тому +1

    in what universe people have devs like that, dude chatting from a gamer to gamer

  • @bretthuston4727
    @bretthuston4727 5 місяців тому +1

    Really funny watching Mark talk about T17s from pre-league perspective. Idk how they were so completely oblivious to how much more significantly difficult they were compared to Ubers.

    • @bidondhuile2740
      @bidondhuile2740 2 місяці тому

      they dont care, they play with aurabots. ez plz

  • @deceiver444
    @deceiver444 6 місяців тому +3

    That interview gave me a completely not Blizzard vibe

  • @scottcampbell9456
    @scottcampbell9456 6 місяців тому +1

    DOORS should NEVER auto open, if they dont then YOU can change the map zone, you can create or destroy kill boxes for Mobs and Unique.

  • @mafiotzi
    @mafiotzi 6 місяців тому +1

    @ 2:11:02 For someone like me with 4.5k hours I agree that endgame crafting is the most complex. So many moving parts that it's overwhelming. I always get the feeling I'm doing it wrong if I'm not following a guide on how to do it.

  • @MCgulliien
    @MCgulliien 6 місяців тому +2

    Mark! Lots of respect and love to you man! Having this openness with the people who play the game, it just makes me feel happy ☺❤

  • @anthonyerickson6457
    @anthonyerickson6457 6 місяців тому +1

    Mark spoke about how he doesn't like the idea of having the fragments for the Uber fights drop from the normal versions of the fight since you've clearly trivialized it if you can clear the Uber. That is currently exactly how Uber Atziri works. Does Mark want to change how we access that fight?

    • @blackomega34
      @blackomega34 6 місяців тому

      For mortal fragments, farming ritual >>>> farming atziri.

  • @cloudnaeris7
    @cloudnaeris7 6 місяців тому +1

    The training dummy would massively increase my creativity in building my character, not stifle it. The fact that I can't really observe incremental changes or directly compare large alterations just makes me throw my arms up in the air and say what's the point? It's like being in a room with 1,000 levers but the only way to see what any of them did was to step outside in the middle of a hectic chaotic warzone. I wish the focus wasn't on ziz using the word bug but emphasis was placed more on the rest of his phrasing. The ability to test if interactions are occurring, regardless if it's a bug or my misunderstanding of the mechanics, is the point to have a training dummy! The longer you've played and the more you know/understand the less impact this has but for new players especially it would be so helpful if they could just test an idea for a possible interaction and see it in real time in a controlled test environment. It's really not a big ask.

    • @Stentron
      @Stentron 6 місяців тому

      I would like the removal of PoB and addition of a training dummy myself. Less perfect builds all mathed out, more experimentations with real existing gear.
      I enjoyed the old build videos where the creator would still have some doubt about what is best in slot and talk about testing it in real maps.

  • @julianolotero6600
    @julianolotero6600 6 місяців тому +1

    I think the thing no one is talking about regarding the veiled chaos is how important having access to a veiled mod is in the current crafting meta. Many crafts have 3 guaranteed mods: a fracture, a veiled mod, and a bench mod. They removed easier access to a leg of the trinity of budget crafts.

    • @julianolotero6600
      @julianolotero6600 6 місяців тому

      Like most tainted currency is "crafting bloat" that never gets used. It just has a better thematic tie-in, so it feels more fundamental. Veiled chaos never really had a "spot" to go in.

  • @Vengix93
    @Vengix93 6 місяців тому +2

    I love that we have Neon as a game director. You can see and hear his passion about the game in these interviews. Thank you so much for your time for doing these Q&A podcasts Mark and Ziz.

  • @moresnacc
    @moresnacc 6 місяців тому +2

    I truly think we are a very lucky community to have developers who care so much and are willing to meet with content creators so much. They are truly invested in doing right by the players and if any staff from GGG sees this I just wanna say thank you .

  • @Carrylikemariah
    @Carrylikemariah 6 місяців тому +2

    I'm super impressed how well mark interviewed given the fact he's only done one other 121 interview in 12 years of working for GGG. Fucking nailed it bro. All the insight and discussion was incredibly interesting. I've felt for the longest time that where other games seems to fall short PoE excels, and it's more obvious now than ever that the sentiment extends to their communication with their players/streamers.

  • @ElonTrump19
    @ElonTrump19 6 місяців тому +1

    This is why POE wins. Wow!

  • @emarbeats6896
    @emarbeats6896 6 місяців тому +3

    Were lucky to have people like Mark working on this game

  • @rofeghender7078
    @rofeghender7078 6 місяців тому +1

    Think the decision makers should play till uber bosses every league. It will give them much more ideas

    • @Stentron
      @Stentron 6 місяців тому

      Idk if many or any devs play till Ubers most leagues but I do know Neon has lots of lvl 100 characters and many thousands of hours played on his personal account.
      Honestly I think GGG has a pretty decent grasp of what it’s like to play their game as a very invested player might and I appreciate them greatly for it. Changes like removing sextants, multiple atlas trees, itemized Jun crafts, etc prove this.

  • @HeatIIEXTEND
    @HeatIIEXTEND 6 місяців тому +1

    Now that's a dev interview, will throw more money.

  • @BaalZepar
    @BaalZepar 6 місяців тому +2

    Here is a "realistic view" of doors within the game context. We are exiles who struggle through Wraeclast eventually evolving, finding powerful items, unlocking our true potential, fighting and killing the most dangerous creatures in Wraeclast, fake gods, and eventually true gods. There is no reason why all the tools in our arsenal can't at some point blow open a door in a dungeon without the need of pressing the door handle. Some doors like the heist ones are protected by strong magic and can't be blown up, (or you need so much damage that you prefer to use the skills of the rogues, at least until some point).

  • @spacecaadet95
    @spacecaadet95 6 місяців тому +8

    the more i watch these interviews the more i realize why i love the game so much, Jonathan was saying that he doesn't want to remove the human element from trade, and now the doors in this interview. Yeah it's a video game, but it has a social aspect, and at the end of the day its a Role Playing Game, if everything is automated I might as well have a giant red AUTO PLAY button and leave it be. It might seem silly, but I love having to go to a town to buy supplies for crafting and I don't have a vendor in my hideout, is it annoying when i try to craft? fuck yeah, but i wouldn't want to change it.

    • @spacecaadet95
      @spacecaadet95 6 місяців тому

      @@Sindamsci had no idea! that's sweet.

    • @mcgruber
      @mcgruber 6 місяців тому +1

      Yeah, as much as I sometimes bitch and moan about people not responding to trade, overall it is a good system and makes the game seem somewhat multiplayer. Without trading with others, I'd literally never leave my hideout which makes the game feel tiny and disconnected.

  • @pinksnake7584
    @pinksnake7584 6 місяців тому +1

    Mark and Jonathan are the best thing that could have happened to PoE since ever

  • @bcrtrx
    @bcrtrx 5 місяців тому +1

    doors are dumb take them out of endgame maps plz

  • @voswouter87
    @voswouter87 6 місяців тому +2

    Yes, that death recap proposal would be a great improvement.
    We don't need perfection.
    The current league providing information about the mobs is already a huge improvement that will likely reduce the desire for a death recap.

    • @Hukas01
      @Hukas01 6 місяців тому

      Going to dump my idea on this here.
      I instantly pictured death recap in LoL when he was talking about it and imho that would be perfect.
      Here is the debuffs, and bar graph on dmg type.
      I don’t think mob or skill ever matters because I’m looking at where my defense it lacking.

  • @whorhaydelfuego7190
    @whorhaydelfuego7190 6 місяців тому +1

    Wow, everyone was thinking essences would be more pricey this league. With that calcification scarab they might be far cheaper than ever before.

  • @JanPapiezGaming
    @JanPapiezGaming 6 місяців тому +3

    Last of the few "real" devs and game studios

  • @Zaral7
    @Zaral7 6 місяців тому +2

    This was one of my favorite game/dev interviews I've watched - this was fantastic, thanks gents!

  • @theshadowcult
    @theshadowcult 6 місяців тому +1

    Speaking of Fixing problems. Shout out to whoever did the quality of life in the campaign this patch. Thank you so much!
    EDIT: Its great to see everyone getting their time in the spotlight, but i miss chris!

    • @Stentron
      @Stentron 6 місяців тому +1

      I like all the devs but I adore Chris. Every time he says “philosophically…” my ears perk up. No memes.

    • @theshadowcult
      @theshadowcult 6 місяців тому

      @@Stentron agree completely.

  • @tomtomkowski7653
    @tomtomkowski7653 6 місяців тому +3

    Great interview!
    I have no idea why this guy is so stubborn about dummies. He is talking about experimenting, etc. Sorry but in a game like PoE where you can't reset your character (like you can in LE), people are not willing to experiment because you can't reverse your mistakes (other than some points you can reverse). People will just use some 3rd party tools to check their build and DPS outside the game and a dummy in a game wouldn't break anything.
    This is one thing I really don't like in PoE - they just rely on 3rd party tools. Want to trade? Go outside the game. Want to check your build and DPS? Go outside the game. Want to use a loot filter? Go outside the game. Want to craft? Go outside the game because over all these years it become an overcomplicated abomination.
    Can't wait for PoE2 where (let's hope) they won't be so stubborn and will not repeat the same mistakes (that could be easily fixed but they are refusing to do it).

    • @TheRealAstro_
      @TheRealAstro_ 6 місяців тому

      In PoE2 they have the same design decision where they are going to leave it up to the community to make the highly specific tools they don't want to waste dev time on, they've already said that.
      The common rebuttal to your statement is that if you're playing a game on a PC its not like you can't use any other tool or application while the game is launched, so 3rd party tools are merely a natural extension of options beyond the base game. Also I feel many people that complain about having to use a 3rd party tool will also complain when devs spend months making an already existing 3rd party feature part of the base game instead of working on content and systems they will be guaranteed to interact with and enjoy.
      Final point is that the devs will have a really hard time making these 3rd party tools better by integrating them. What would be the point of them spending months and months of dev time to integrate PoB into the base game, and then the PoB guy iterating on his application by making it better than what is offered in the base game, followed by people and content creators still just using PoB. Months of wasted time trying to replace something that doesn't need replacing.

    • @tomtomkowski7653
      @tomtomkowski7653 6 місяців тому

      @@TheRealAstro_I'm not talking about tools like PoB because builders were always a thing for any arpg game. I'm talking about why you can't just check your DPS on a dummy but you have to rely on (mostly wrongly) calculated DPS in some tools. Dummy was a thing since WoW and you can find it in LE. As for the rest, I totally don't agree because all devs are able to implement in-game trading inside the game since WoW, the same with creating a loot filter (LE has quite a good one), etc. As for the crafting - the fact that you need a 3rd party tool for this only shows how overcomplicated it has become over the years.

    • @acksawblack
      @acksawblack 6 місяців тому

      @@tomtomkowski7653things you disagree with are not wrong just a disagreement in philosophy.
      Having community tools creates a community around the game and often is more productive. If you integrate tools into the game 3rd party devs are disincentiveised from development.
      Also a dummy in a game like poe is kind of pointless given both the 3rd party tools and in game dps.
      Dummy is just as likely to give wrong dps calculations and also can’t accommodate all the variables pob can like resistances etc.

    • @TheRealAstro_
      @TheRealAstro_ 6 місяців тому

      ​@@tomtomkowski7653 I think some things like a dummy and in-game trading could be implemented, but it would just be worse than the alternatives. In PoB you can adjust for ubers, various mods, quickly change gear and stats on the fly and see how it affects your damage, map mods, uptime, etc. A dummy could even worsen the information u could give players... I mean look at one of the examples you gave, WoW, they use third party tools to calculate dps even though they have a dummy? Seems like a waste of dev time.
      They've previously stated they like having the trade site be web-based because having it in-engine is technically much more difficult and would require a ton of dev time and debugging to make it. We're probably getting a better glimps of a partial implementation of it in-game with PoE2 and then having it back-ported to PoE1.

  • @eliassantistevan7001
    @eliassantistevan7001 6 місяців тому +1

    Give Mark a Segway so that he can silently appear behind his minions at light speed. I'm sure everyone at the office would LOVE it.

  • @madhatten5123
    @madhatten5123 6 місяців тому +3

    Mark got that after 30 memory debuff I get it.

  • @Fade2GrayOG
    @Fade2GrayOG 6 місяців тому +1

    Gauntlet idea; All SE ball phase all the time

  • @lifelovelittlethings
    @lifelovelittlethings 6 місяців тому +1

    Please communicate to Mark that fewer incubators is not the solution! Some of us (there are dozens of us I swear!) just really enjoy incubators even if some of the rewards are "less valuable" because the bar filling up and something dropping when you were killing monsters is fun. It seems silly, but this illusion of multitasking - furthering multiple small goals - is fun

  • @RJMacReady1
    @RJMacReady1 6 місяців тому +1

    ...but what about melee though!

  • @bdute7890
    @bdute7890 6 місяців тому +1

    Really not interested in poe until melee gets added. Talking about doors and shit while all of the core melee fantasies are unsupported in this game.

    • @Moonwizard420
      @Moonwizard420 5 місяців тому

      There are melee skills

    • @bdute7890
      @bdute7890 5 місяців тому

      @@Moonwizard420 you know what I mean

  • @satibel
    @satibel 6 місяців тому +1

    imo having a stash for maps and scarabs on the map device basically solves the inventory space issue.

  • @Phant0m51
    @Phant0m51 6 місяців тому +1

    I'm not sure of Neon will see this but with the Feared you could have a single "boss" health bar that has individual segments for each boss with their icon under each segment. So the one big bar across the screen but made up of smaller parts.
    Then after each one dies that segment can go away and make the others wider, or it can go to the far-right and be empty.
    I'm imagining like League of Legends health bars where 1K life has a defined line to break them up into 1K segments.
    I also paused right here to type this so if it's already discussed then ignore me lol

  • @RIZZCUCK·GOONMAX
    @RIZZCUCK·GOONMAX 6 місяців тому +1

    d4 devs being npcs was indirectly so beneficial for poe. it made our devs look like deities

  • @vanqy.
    @vanqy. 6 місяців тому +2

    marks zealand accent is so cute

  • @mas0ny149
    @mas0ny149 6 місяців тому +3

    Mark "Based" Roberts MKII

  • @WitherAndrot
    @WitherAndrot 6 місяців тому +6

    I am very hardcore and demanding gamer and I am so happy that ggg exist in this world, it's almost a miracle that there are developers who genuinely want to make their game good for the gamers and gamers reciprocate with buying support packs. It's love!

  • @KingOfBlades27
    @KingOfBlades27 6 місяців тому +1

    If Mark is reading these comments: Your rants are great. Really insightful. Keep them coming 😂👍

  • @fantaraki19
    @fantaraki19 6 місяців тому +1

    I still miss the pre-nerf era of ritual and ultimatum.

    • @minhocho5487
      @minhocho5487 6 місяців тому

      Ultimatum was the first nerfs that started the whole thing

    • @fantaraki19
      @fantaraki19 6 місяців тому

      I thought expedition was the beginning of the downhill , but i skipped ultimatum because it looked boring so i am not sure about that, i regret it btw.

    • @minhocho5487
      @minhocho5487 6 місяців тому

      @@fantaraki19 ultimatum started the big nerf trend with everything exploding in 3.19

    • @fantaraki19
      @fantaraki19 6 місяців тому

      I would flat out delete everything they did since then to play ritual again.