Very interesting, not perfect but it’s getting way better. Still have hopes for a motorized water vehicle one day. Good to see you back in your testing roots. 👍
And the reverse? What if you wanna remove the water from a puddle? Filling it with dirt will "erase" the water? Also can water from 1 little hole become infinite as long as there are space to spread?
I used a boat mod a while ago. It was OK, boat physics was not great. It felt like a minibike reskined into boat and made to drive over water. Still, It was decent. The main reason I stopped using it is because the map generation did not have all that much water. But if we could have island maps it would be real nice to have boats.
Great to see you testing again, Capp. Gotta admit I like your testing 7DTD videos the most. Glad to see that TFP found a middle ground when it comes to vehicles vs water; For the longest time vehicles would stop dead in their tracks when touching a mere puddle of water. Then last Alpha you could drive through water like it was hardly there. Glad to see you show that while vehicles get bogged down, you can still ride through water. Thanks Capp!!!
This is greatly interesting, say that there was a lake generated a bit higher than like 40% of the map, and u busted a hole on the side of it to pour out, with the new water logic, u essentially can have a playthrough that slowly fills the entire map up with water from that one lake and be ina sorta rush to get it all done before u get flooded!
From what I saw here, it looks like it would almost be safer as time went on. The game definitely seemed to slow down the spread calculations as more of them needed to occur so as not to tank the fps of the rest of the game.
This is so cool... now all I want is waterfalls, but they always say I shouldn't go chasing waterfalls... I tried driving a 4x4 underwater. Took so long I drowned. I'm glad it wasn't just me :)
Dig under the lake to see if the water goes through dirt blocks underneath it. One thing 7D should add to water is weight. The deeper it is the heavier it gets. If you dig under the lake the weight of the water should collapse the dirt under it and fill the tunnel. This would have to take into account how many levels of dirt there are. For example if the water is 10 tiles deep you would have to need 8-10 layers of dirt to make a stable tunnel.
I would also like to see how water behaves when you try to fill a player made hole/pool with a bucket, rather than with direct connection to water source.
So if you had a lake at the top of the mountain and let part of it out....would it make a water world eventually? I wonder how deep the water would get after it flows for a while.
Almost. It's almost fixed. Just a few more fixes and the water should completely work the way it should but it's a good start so far for the Fun Pimps. I have at least enough confidence that they can completely fix the water now.
What about the Gyro? In alpha 20 I used it as a boat. It would go across the water super fast and always stay on top of the water. Even if you went under with the gyro, you would be launched out of the water with no penalty at all.
Thanks for the test video, Capp! Been a while since we've seen one, and it's cool to see water is finally better. Might still be a little janky in places, but it's a good improvement.
Nice video Capp :) Just an FYI I'm pretty sure that zombies could swim in a20 already, which always left the player at a huge disadvantage due to basically feeling like they were swimming in treacle... though not anymore :)
Well, Capp, a few things I kinda wanted to see: Damming a river. Can you actually remove water as easily as you use to, or do you have to build up an actual dam now? Leveling water. It use to be a huge hassle making a pool for a "house flipper". Making a perfectly level pool seems like it might be easier now, though?
TFP is going to have to put in a limitation to expansion across flat terrain, or you'll see issues with world destruction. We saw this exact issue in the indev days of Minecraft, where a water source block would expand infinitely on the horizontal plane (could flood a world by placing a source block in the sky).
Thanks for the water testing. Was very interesting! I’m assuming water doesn’t break when you shoot into it like it did before. It was like shooting into jello. That’s one of the first things I’m testing when I get into alpha 21.
The "water blocks" still "break" and water beside it does not fill the empty places. Found this out the hard way when excavating under water trying to make a under water horde base.
Peek a Boo! I am NOT dead! lol This is a beautiful water physics test Thanks so much for sharing looks AMAZING water has always been my vice in this game ya know hehe Good to hear ya keep up the great work!
could solve water issues-not too far source of water, dig a trench to a pond inside Base, cover trench with plates to keep things from falling into it.
Love it so far. If you put the bucket of water on top of that top block would it create a source block of water causing infinite water to flow down the sides? Does water flow through certain blocks ie a security gate/bars/railings like bullets can?
Capp, keep digging, Josh needs a swimming hole in his backyard. And no fair using Sylvia as a test model, like Jenn she has natural floatation devices. 😅. Thanks for the update!
What if you made an elevaded pool and removed a block from the side so the water flows out of the pool. Would it flow like a waterfall and/or empty the pool? Then try removing a block from the bottom of the pool like pulling the plug from a tub?
Those are impressive improvements, to be sure, and well done on your testing. As a fan of those "old black and white horror movies," the shot with the water flowing gave me a HUGE laugh, and I thank you :)
Might be a dumb question, but does water act as a block for the purposes of structural integrity of a base? Could you build a base on land and completely hollow out under it and fill it with water to make it essentially a floating base?
Question… is snow 100% useless now? I assume you can still collect snow by digging in the winter biome, but can it even be used for anything now? I don’t recall if you can just eat it, but I always kept a small amount of snow and empty cans for emergency water. So now what is it for
I wonder how quickly it flows? Say that you built a moat around your base, and dug a narrow ditch from a lake or river. It would be interesting to see how long it would take for the moat to fill up.
still waiting for blocks stopping water and finally build a huge dam in the dessert valley . Wanting to do that since ... forever. Only thing i don't like is the flowing animation , all in one direction...
How to you drain water out of a enclosed room built on the bottom of a lake? Use to be able to use hay bales to clear the water out but that doesnt work anymore. Empty bucket doesn't seem to work. Base building underwater doesn't seem really possible if you can't drain the water out.
Block off the water source....does it eventually go away...or is that a new pond. For water fall...try making an elevated platform with down spout...would it work then?
Mucho nice video. Okay, does the hay bale sponges work still work for building a structure underwater? I do want to build a glass house under water again.
I'm currently trying to fill up a room with water to try and replicate those glass tunnels you see in some aquariums. With the new water behaviour, how would I go about doing that? I've tried dumping buckets and buckets of water in, but it only goes waist high.
I have a question for you about the dew collectors, does the weather affect it at all? More rain more water less rain less water type of thing. Or is it just same across the board. Love your content btw!! Thanks for any and all help.
Is it due to a technical limitation with the new water mechanics that they got rid of filling bottles? I would ideally like both that and the new water generation.
Hey @Capp00, I think you could have optimized your thumbnail a bit better if the "Alpha 21" was in red and not blue, currently it almost blends with the water.
I wonder, does the water duplicate to fill the hole or drain a little from the water source overall? I wonder if I could drain a lake by making a large deep cavern.
If you dig sideways at the bottom of a water filled hole, does the water propgate sideways and fill the tunnel? What about an upward tunnel? Can we make underground moon pools or will everything get filled?
Very interesting, not perfect but it’s getting way better. Still have hopes for a motorized water vehicle one day. Good to see you back in your testing roots. 👍
How about -inner tube - canoe - Rubber Boat with/without trolling motor - Billy Bob's Bad Ass Bass Boat - Fanboat - Pontoon Party Barge
And the reverse? What if you wanna remove the water from a puddle? Filling it with dirt will "erase" the water? Also can water from 1 little hole become infinite as long as there are space to spread?
Thank you sir. I think we'd all be ok with even just a wooden raft at this point, but a ski boat would rock. Best of luck in all the A21 stuff!
Hi Glock9 and Capp!
My two favorite content creators 🤌✨
I used a boat mod a while ago. It was OK, boat physics was not great. It felt like a minibike reskined into boat and made to drive over water. Still, It was decent. The main reason I stopped using it is because the map generation did not have all that much water. But if we could have island maps it would be real nice to have boats.
Return of Science Capp!!! I believe it was alpha 16 when I first found you on UA-cam and you were doing these types of videos.
Awesome! Thank you!
Same here. Alpha 16 Capp taught me a lot about how this game works.
One of my favorite test videos was chairs vs a horde.
Great to see you testing again, Capp. Gotta admit I like your testing 7DTD videos the most.
Glad to see that TFP found a middle ground when it comes to vehicles vs water; For the longest time vehicles would stop dead in their tracks when touching a mere puddle of water. Then last Alpha you could drive through water like it was hardly there.
Glad to see you show that while vehicles get bogged down, you can still ride through water. Thanks Capp!!!
This is greatly interesting, say that there was a lake generated a bit higher than like 40% of the map, and u busted a hole on the side of it to pour out, with the new water logic, u essentially can have a playthrough that slowly fills the entire map up with water from that one lake and be ina sorta rush to get it all done before u get flooded!
From what I saw here, it looks like it would almost be safer as time went on. The game definitely seemed to slow down the spread calculations as more of them needed to occur so as not to tank the fps of the rest of the game.
This is so cool... now all I want is waterfalls, but they always say I shouldn't go chasing waterfalls...
I tried driving a 4x4 underwater. Took so long I drowned. I'm glad it wasn't just me :)
Just stick to the rivers and lakes you're used to please.
@@capp00 I know that you're gonna have it your way or nothing at all
@@kimsvensson3814 But I think you're moving too fast.
Dig under the lake to see if the water goes through dirt blocks underneath it.
One thing 7D should add to water is weight. The deeper it is the heavier it gets. If you dig under the lake the weight of the water should collapse the dirt under it and fill the tunnel. This would have to take into account how many levels of dirt there are. For example if the water is 10 tiles deep you would have to need 8-10 layers of dirt to make a stable tunnel.
I would also like to see how water behaves when you try to fill a player made hole/pool with a bucket, rather than with direct connection to water source.
So if you had a lake at the top of the mountain and let part of it out....would it make a water world eventually? I wonder how deep the water would get after it flows for a while.
It would be the height of the lake/river you start from.
@@stownsend201 So....water world? Going to have to try it lol
@@SoloK_1 i would love to see that so good luck. It may take quite some time tho.
Thanks for checking this Professor Capp. It's one of the things I've been in comments sections about constantly!
OMG I'm so happy for a new Capp testing video!!
Wow they really did fix water!!
Almost. It's almost fixed. Just a few more fixes and the water should completely work the way it should but it's a good start so far for the Fun Pimps. I have at least enough confidence that they can completely fix the water now.
That is an amazing improvement of the water system. So good to see after all these years.
I’ve always enjoyed your test videos. Whether it was fall or block damage, or water. Keep them coming.
What about the Gyro? In alpha 20 I used it as a boat. It would go across the water super fast and always stay on top of the water. Even if you went under with the gyro, you would be launched out of the water with no penalty at all.
No way, I've never heard of anyone using the gyrocopter as a boat! That's so cool
Thanks for the test video, Capp! Been a while since we've seen one, and it's cool to see water is finally better. Might still be a little janky in places, but it's a good improvement.
The Lake Blob 😂😂 Thats the first thing that came to mind when watching the water spread.
Thank you! So glad to see you testing the game again!
Nice video Capp :) Just an FYI I'm pretty sure that zombies could swim in a20 already, which always left the player at a huge disadvantage due to basically feeling like they were swimming in treacle... though not anymore :)
Love that you did a vid on this in typical Capp style :)
Glad you liked it!
Well, Capp, a few things I kinda wanted to see:
Damming a river. Can you actually remove water as easily as you use to, or do you have to build up an actual dam now?
Leveling water. It use to be a huge hassle making a pool for a "house flipper". Making a perfectly level pool seems like it might be easier now, though?
Really nice video! You and Glock9 are my favorite 7D2D UA-camrs as well!! I hope the Dew Collector or whatever it was called won't be overpowered.
I hope so too!
TFP is going to have to put in a limitation to expansion across flat terrain, or you'll see issues with world destruction. We saw this exact issue in the indev days of Minecraft, where a water source block would expand infinitely on the horizontal plane (could flood a world by placing a source block in the sky).
Thanks Capp! Really appreciate you being so responsive about this!
Thanks for the water testing. Was very interesting! I’m assuming water doesn’t break when you shoot into it like it did before. It was like shooting into jello. That’s one of the first things I’m testing when I get into alpha 21.
Great test Capp
Thanks 👍
The "water blocks" still "break" and water beside it does not fill the empty places. Found this out the hard way when excavating under water trying to make a under water horde base.
Awesome video, loving the new series.
Peek a Boo! I am NOT dead! lol This is a beautiful water physics test Thanks so much for sharing looks AMAZING water has always been my vice in this game ya know hehe Good to hear ya keep up the great work!
could solve water issues-not too far source of water, dig a trench to a pond inside Base, cover trench with plates to keep things from falling into it.
Did you just make a random Waterworld reference with the lake taking over?
"Dry land is not a myth, for I have seen it!"
lol, if I did, it was actually unintentional this time, although that is my M.O. for sure.
So good! Thanks! And loved your thumbnail.
Thank you!!
Awesome content Capp!
Glad you enjoyed it!
So excited for Monday and getting into Alpha 21!! Looking forward to any other testing videos you put out!!
We need underwater bases or bases made over water now to see viability for them
Water looks good, zombies have been able to swim since alpha 19 however
I'm glad they did some serious work on the water physics. Thanks for the lowdown Capp!!
Prof. Capp back teaching. 🎉🎉🎉
Love it so far.
If you put the bucket of water on top of that top block would it create a source block of water causing infinite water to flow down the sides? Does water flow through certain blocks ie a security gate/bars/railings like bullets can?
Sunday getaway with Capp!!
Capp, keep digging, Josh needs a swimming hole in his backyard. And no fair using Sylvia as a test model, like Jenn she has natural floatation devices. 😅. Thanks for the update!
AMAZING. THANKS CAPP
You bet
So glad they did something about the water mechanics. Much better.
Thanks for the content, as alway, Capp
Good shit! Great video!
Thanks capp it was really helpful
No problem 👍
Real good info, thanks!
You bet!
What if you made an elevaded pool and removed a block from the side so the water flows out of the pool. Would it flow like a waterfall and/or empty the pool? Then try removing a block from the bottom of the pool like pulling the plug from a tub?
Those are impressive improvements, to be sure, and well done on your testing. As a fan of those "old black and white horror movies," the shot with the water flowing gave me a HUGE laugh, and I thank you :)
Great I knew you would do these videos and believe it or not the best ones out of Alfa 21 you should continue to show us what's changed this is Great
6:25 ...FLASH FLOOD EMERGENCY FOR NAVEZGANE...
I've noticed watching glock that if you kill an animal the zombies will go after the dead animal before going after you
Hello, I have a question! Can you still build an underwater base useing haybails?
Yay, now we need a procedurally generated world tons of oceans for boats and maybe ships :)
On those vehicle tests, I think you…flooded…the engines. ;)
ಠ_ಠ lol yeah, I did.
Thanks Capp! The water looks and acts so much better. Rattdoggi’s? Is that your new nickname for me 🤣
Nice test. Hoping some day we can craft rafts and kayaks
I’m so hyped for A21 I can’t wait to play it!
Sadly my internet got cancelled so no gaming for me for a few months 😅
Might be a dumb question, but does water act as a block for the purposes of structural integrity of a base? Could you build a base on land and completely hollow out under it and fill it with water to make it essentially a floating base?
Great news!! I wonder if falling in water and trying to go out of it while jumping on a “building” block or trying to go up a ladder is fixed also?
Swamp lands could be a great idea
Looking forward to that base raid done by flooding out someone's base just by leading a water path over to their bedrock mine 😂
Question… is snow 100% useless now? I assume you can still collect snow by digging in the winter biome, but can it even be used for anything now? I don’t recall if you can just eat it, but I always kept a small amount of snow and empty cans for emergency water. So now what is it for
Yucca juice smoothies. takes 3 blueberries, 1 snowball, and 3 yucca fruit.
You can also throw snowballs to distract zombies
@@BrokenCans oh really? I didn’t know that! Well that’s good. I’m glad it’s not totally useless
Ig you dig a moat to your base you can use it as a water source to fill your jar....... oh. :(
dropping items in the water would be cool to test. do they float now like minecraft?
so many more underwater bases about to be dropped now that you dont move at brisk land turtle pace.
I wonder how quickly it flows?
Say that you built a moat around your base, and dug a narrow ditch from a lake or river. It would be interesting to see how long it would take for the moat to fill up.
Not super fast it seems.
still waiting for blocks stopping water and finally build a huge dam in the dessert valley . Wanting to do that since ... forever. Only thing i don't like is the flowing animation , all in one direction...
You know as the water physics improve it'd be nice if they added useable boats to traverse the waterways.
Screamers and heat map? Probably the same, but I wonder if they changed anything.
thats really interesting i might do a cool horde base with some kind of water aspect to it to slow the zombies or something
How to you drain water out of a enclosed room built on the bottom of a lake? Use to be able to use hay bales to clear the water out but that doesnt work anymore. Empty bucket doesn't seem to work. Base building underwater doesn't seem really possible if you can't drain the water out.
Very interesting! Good to see this tested out.
should have tested if looking down while driving lets you breath underwater forever like it use to.
You forgot Josh's gyrocopter trick :D
Block off the water source....does it eventually go away...or is that a new pond. For water fall...try making an elevated platform with down spout...would it work then?
I can finally have an actual mout around my base :)
Mucho nice video. Okay, does the hay bale sponges work still work for building a structure underwater? I do want to build a glass house under water again.
I'm currently trying to fill up a room with water to try and replicate those glass tunnels you see in some aquariums. With the new water behaviour, how would I go about doing that? I've tried dumping buckets and buckets of water in, but it only goes waist high.
Looks like a base moat is possible based on that small inlet you made near the lake. That would be awesome.
that is really awesome, can you drop a water block in a hole and have it fill the complete hole? does it matter what lever to drop the water at?
I have a question for you about the dew collectors, does the weather affect it at all? More rain more water less rain less water type of thing. Or is it just same across the board. Love your content btw!! Thanks for any and all help.
I don't think the weather has any bearing on it. It has a value within the files that just gives a certain amount per day, but I can do some testing.
wonder if u could make a water fall if u start with a pond on an elevated surface and remove one block
Is it due to a technical limitation with the new water mechanics that they got rid of filling bottles? I would ideally like both that and the new water generation.
Is the wild west done? I was really enjoying the series 😮💨
Awesome video thanks stay safe my friend
Huge improvement wow, much better than what i was hoping for lol
Hey @Capp00, I think you could have optimized your thumbnail a bit better if the "Alpha 21" was in red and not blue, currently it almost blends with the water.
It's supposed t blend with the water, it even has a reflection in the water as if it's coming out of it.
@@capp00 oh okey I see what you were going for
im still curious about making underwater bases and if u can make it water proof.
We need an amphibious vehicle mod. Go through water at speed
yeah we do
So uh, what about the flying submarine? aka the Gyrocopter. How does that one fair in the water now?
What about adding the water to the top of the tower to make a water fall
4:02 Can you pour directly on top to see what it does; then a second bucket?
The real test for this would have been the 'Gyro-Sub'. lol
Hey Capp, you put the bucket of water on the side block of the tower, what about on top of the tower?
I wonder, does the water duplicate to fill the hole or drain a little from the water source overall? I wonder if I could drain a lake by making a large deep cavern.
If you dig sideways at the bottom of a water filled hole, does the water propgate sideways and fill the tunnel? What about an upward tunnel? Can we make underground moon pools or will everything get filled?
Moon pools are possible. It does not fill upwards.
@@capp00 Thanks
Woooo Yeahhh!
More test videos!
can u dig were there isnt water and dig down and find some (well)? and great this update looks great and seems to be smooth.
I've not heard that it's possible. There typically isn't any form of water below lake surface area in the world generation.
Try and build a water elevator from ground to bedrock
A minecraft elevator?
It could work considering it looks like you can actually swim in the water now
Gyrocopters takeoff from underwater. A20 water assisted gyro lift. Does A21 affect gyro different?