Let's Play Might and Magic Book One - The Secret of the Inner Sanctum Episode 01
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- Опубліковано 17 вер 2024
- The first Episode I introduce the game, characters, the guides, and have our very first battle!
This is not a blind let's play. I am using a guide.
NOTE in my earlier videos I use Maps that I should not have used. I highly recommend using www.eskimo.com...
This is a program that gives you full access to Maps, Items, and so much information. I should have been using this from the start. It also allows you to see where you on the map MUCH easier. Please use this if you play this game.
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Buy Might and Magic VI Limited Edition here
It comes with 7 games, including Might and Magic Book One Secret of the Inner Sanctum
www.gog.com/ga...
Strategy Guide by Blogging Games
addictedgamewis...
Maps from OldGames.SK
www.oldgames.s...
www.oldgames.s...
Official Manual from Abandonia
www.abandonia.c...
Please check out Grugtar and Warlord Mal on youtube!
Grugtar: / @grugtar
Warlord Mal: / @malkasphia
For those who are interested in how the stats rolls work in character creation - Each time you roll a set of stats, the game RNG effectively rolls 3 six-sided dice for each stat. So each stat will be between 3 and 18, but the probability is not uniformly distributed. Additionally, there is a hidden cap, such that the total of all your stats cannot exceed 100. If the stats rolls exceed this cap, they will silently be discarded and re-rolled by the game. There is similarly a stats floor, where stats will be re-rolled if their total is too low (I can't recall the threshold), but it doesn't help much since you wouldn't likely choose to keep such low stats anyway. In any case, it usually takes a LOT of rolling to create characters with decent stats.
Thanks, I picked up the GOG pack because I was interested in exploring the early Might & Magic series and got completely overwhelmed lol
SAME. I thought to myself "oh gee finally I'll get to play the earlier installations of this awesome franchise" but there's no way I can actually find a way around that gameplay.. have to watch let's plays now
Same here, I've tried playing, got lost in no time...
And so i found myself here
We were used to mapping back then. :-). Don’t worry - you are not cheating to have a pad of paper nearby. It seems completely counterintuitive but it was just a normal to have some graph paper nearby so that you could map out and take notes. Because you’d also get clues along the way, and you have to know what they were later. There was nothing in game to track that for you.
@@justinhenryhaynes I remember a lot of game manuals having blank lined pages at the end specifically so the player can make notes, at least for more complex games, console games that used passwords instead of saves did too. Unless I'm remembering wrong.
White Sun Dreams - you’re doing such a great job. I love your approach of completely, exploring it, not having seen it before. Great research great exploration. This is so much better than just exposing all the history. I was in junior high when this came out and my friend down the street used to play it. By exploring it the way you are you’re really giving people a sense of what it was like to explore it back then. You’re adding guides and hands and that’s cool because it’s still in the same spirit. You’re making it so approachable. Thanks for preserving this history in a way that’s approachable in the modern day.
I only recently bought the first 9 games for under 10 bucks. I heard of the game but know very little about it. This very educational for me.
Thanks for including me man! Well I guess I am going to be swinging hard but going last. Looking forward to your saga unfolding! I am already squishing mutant larva like a pro :D
Thanks for allowing me to include you. Your adventure in MM1 continues!
Not drawing your own maps is a crime, man! :D
I played this on an 8 bit system many many moons ago. This was a great quest based user dungeon. I fell in love with text MUDs in the late 1980s, then I played this in 1990 and found this to be a very enjoyable play/combat system. It was very clunky as far as the controls on the console ports. This is Moraff's World but polished and with an achievable ending.
Lol that intro music gets me every time.
*** TIP *** - When first starting the game, create new characters for each class just as shown in this video. Before starting your adventure however, you should party 3 of your created characters with 3 of the pre-generated characters of the same classes and transfer any gear or gold they may have. Save at the Inn again, then party your remaining 3 created characters with the remaining 3 pre-generated characters to do the same. After all of the equipment and gold trading has been completed, start your adventure with your 6 created characters.
As you advance your party and grab better and better gear and treasures, you can create a new set of party characters and do the same thing of trading the high-quality items from your advanced party to the newly created characters.
☆☆☆☆☆ Lol "...beeping sound is highly annoying" yes, the days of beep music and Bards Tale and Defender of the crown by Cinemaware...it is brainwashingly invasive. Good times! It is astounding to look back at how this fantastic series developed.
I figured out how to get the black chests. There are several different locations each time you enter the general area where the chest is located, it will appear once every four times. That is how I got a weapon called the flamberge with + 10 might.
5:45 very often it is good to use the Amiga or Atari ST sound, those had better sound hardware. Game developers used them regularly.
Even Schneider /Amstrad CPC or MSX had better sound than PC Speaker.
I'm a little bit excited to see if it supports an EGA palette instead of just CGA. I can't remember! I know the original Apple II versions flirted with graphical superiority with the first DOS ports of I and II. I played the first the most and still own it with box and tattered map and stained manual; great game though I never learned the secret.
The NES version was probably the best RPG on the platform
I played the original version of this game and the second one
Where can I find the Archer's Bow !? T_T
Theres nothing strange or difficult about the interface. It came 20 years into terminal (screen) oriented interface design and follows cues from meant earlier rpgs. To do the s thing, push s. easy.
Me after finishing 80's JRPGs like Dragon Quest and Final Fantasy: Wow, 80's RPGs are not that hard. They are rather simple compared to modern RPGs. Let me play other 80's RPGs.
Me getting nuked in Might and Magic by it's complexity: *Surprised Pikachu Face*
Me finding out that Might and Magic was very casual and simple in 80: *Broken Peter Griffin Gold pose*
Indeed
ehhh I would not say it was casual or simple, but wizardry sure was more brutal on the player.
How to slow down text?
You need to modify the Dosbox engine. www.dosbox.com/wiki/Configuration:CPU I set my cycles settings to
core=auto
cycles=600
cycleup=100
cycledown=100
Meaning I am using 600 cycles. If you are having trouble please let me know. I will give you my conf file.
Did you figure it out? if not I can help you.
@@whitesundreams7822 oh sorry didn't see this reply. UA-cam didn't notify for some reason. I will try this on Wednesday when off work. Thanks for this. Let you know if it works.
@@Katsura_ja_nai_Zura_da No problem I hope you can enjoy the game as I did.
SYLVANAS WINDRUNNER?!
Yeah, I'm also confused -- did Blizzard steal this?
@@jforejtn
Nah, its just his choise of a charachter creation thankfully :'D
lol sorry, it's just character creation!
lol sorry, it's just character creation! Blizz didn't steal this.