Sonic Colors Ultimate was both the best and worst showcase for corporate use of Godot. It's technically impressive but there were too many bugs and glitches that were never there in the original Wii version.
I'm making a Godot alternate history game, where Hitler starts a campaign to free places who also use long words like this one. The first episode is gonna be called hitlerdontwannabotherwiththejewsandwannafreethewelshwhoalsouselongwords. In the game, the rest of the world will burn their dictionaries and use as short words as possible to avoid the zermans, then Hilter will think short is cool and will cut his mustache short so the rest like him. There will be different endings where the allies win and the world uses sign language, or the zermans win and we get the Planetenverteidigunskanonenkommandant game. What do you think?
I personally am very happy to see this list, mostly as it shows there are commercial games made with Godot. Though I'd add in Bloodthief to the list, looks very interesting (at least to me) On the same note, I'm at best ambivalent on the lists for Unreal and Unity...
Hopefully for unreal and unity they at least use different criteria so it's not just a bunch of AAA games, but actually spotlights some smaller developers doing neat stuff. Or doing a different engine that doesn't have so many big name games liek game maker.
I would *MUCH* prefer the video "made with underdog game engines and frameworks". Everything is made with Unreal and Unity. I am more interested in what's made with Defold, Bevy, Game Maker, Cocos, Phaser, Raylib, SDL, Löve, etc.
While i agree, I can't help but think I've been wasting my time learning low level libraries / frameworks. I've learned a ton, but you learn your limits soon enough at the moment you want to do things like scene management, resource management, animations, transitions, dialogue, gui, etc. It's just too hard to make everything yourself from scratch; even with existing libraries and tools out there it's not enough to ship good stuff. I wonder how animal well was made with all these challenges.
@@MateoC-f4nI mean if you learned something can you really consider it wasting your time? Plus, the experience would probably help you if you ever decided to modify a game engine for some purpose.
@@toolazytobeoriginal4587 Yes, I consider it a waste of time because I got nothing tangible out of it. Knowledge is okay, but I aim to make games not engines yk.
I truly miss the days when games weren't primarily a bunch of noise on the screen where you can barely tell what's going on. "Noise" seems to be the overdone thing these days. Just because you CAN add all kinds of extreme effects doesn't mean you SHOULD. That may be why most of my gaming is emulation of older games where you can actually see the game instead of a bunch of extreme noise. The overwhelming majority of what's on this video I'd never consider playable. Headache-inducing, but not playable.
i can relate. there are some forms of ugly so extreme that they’ll prevent my playthrough. i won’t name names because it encourages fans to enter Berserk Mode
This is a nice addition to the GFS playlist. I hope to see more showcase videos periodically. Considering the typical audience. I think a "subscribers showcase", might even be an interesting addition. Nice video 👍
Wow, it's crazy to hear Cruelty Squad didn't "try to be a good game in any meaning". It's an actually good immersive sim, and a great piece of art that talks about many things, including corporatism and ethics. It tries to be unpleasant visually, sonically and thematically, but this is part of why it's good.
CodeMonkey already makes a montly video for games and tools for Unity. You already showcase free assets for UE every month, so some videos for UE games and Godot games/tool would be nice. If there are not many games to showcase monthly for each engine, why not make a single video for new games and their respective engines? The video would help give visibility to how some smaller engines are being used, like RPG Maker, GameMaker, GDevelop, etc.
Stayathomedev has weekly godot games list series "to inspirire you" (aka i think it is aimed bit more towards devs and little less towards players.... cuz players might not cate which engine game was made as long as the game runs well and/or is beutiful and/or has responsive controls)
Yes please. Best of Each Engine would be great. I agree that 'Best' is highly subjective! Somehow I dont think most would think that they would all be included in a list of the BEST of GODOT!
That's because it wasn't developed in so much as ported to. From my understanding it just uses it for some front end stuff (mostly graphics), it's essentially being used as a glorified emulator. Of course I could be wrong but that's what heard some other people say and from a glance it seems to have issues more in line with emulation than Godot.
Thanks, man. Yeah, we love to see the best games of Unity, Unreal, Defold, Monogame, Libgdx, and GDevelop. These video types help to increase the popularity of unknown engines.
@@drillerdev4624 Yep, he said Braid. Nevertheless, Braid is a very good game, and I think the first indie game I played with an amazing twist ending that made me go back and play it through again with a completely different perspective.
A pretty awesome 3D game that just released in early access from a South American studio is called Runa and the Chaikuru Legacy. It looks and plays a lot like good ole collectible platformers like Banjo Kazooie and Crash Bandicoot
Hi, you should make the best UNNOTICED godot games on Steam, so I'll have a chance to be in the ranking (Angor : the most unseen CYOA book video game 🤣)
yeah Godots 3D rendering is probably my biggest criticism atm. Godot does a lot of things right but they just HAVE to nail that one. Honestly who cares for mobile phones when all your software is famous for is 1990s era 2D games. They need 3D capability for many bigger studios to even consider it over Unity, THATS what gonna put them on the map and I wish them the best of luck for it!
The Fist of Forgotten is for my modestly best of the best games ever make, I don wont to discount other games it is very good, but I really watch development of this games this full 3D games but Is in janre 2.5D game, but i watch full development i think about 2 years and make with Godot 3, and once again apel to little more love for Godot 3, the stream this development game is on Vimeo, and I know exactly how is made, and I tell you nothing similar to this game, and shader make for game is fantastic, that just my opinion very good game I know how problem's have to time of development, and Mike (the makers of video) you make very good list of game's, and yes we won't to make best of unity and best of unreal engines, and you really asked do we won! We waiting without passion 😅❤😂
Everyone should watch the very nicely edited Godot showreel on the official UA-cam channel to watch more real uses and demos of Godot (maybe this was mentioned here)
Longest German word: Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz Translation: "The law for the delegation of monitoring beef labeling"
Bro, I can very well say the same thing about Godot, and I really doubt Gamefromscratch is going to become a "Godot-centered" UA-cam channel anytime soon.
I hope the developers are donating right back to godot I mean that's what you would have to do to keep the game engine updated And alive for years to come after all this is the tool that feeds you now I say about a good 5 or 10% of your earnings to go right back into the godot game engine. If we can do this then everybody wins you know, You'll have developers who are just starting out and you got to give these people some time to stabilize themselves and getting that first sale and when they do that they can donate right back at least five or 10%, it don't have to be a whole lot but enough to keep the game engine from getting rusty you know you got to give it that oil so that it can keep running smoothly the fact that it gives you the freedom to do what you want come on man there's no better price out there than that it's free for everybody but when you start using it and making money off it you bring some back and it'll keep it going And keep it alive!
Cruelty Squad is great if you like fishing and trading the stock market. RE: Many inspired by "STALKER". Stalker dev's didn't make it out of the war in Ukraine, sadly, that might be the reason for that.
Sonic Colors Ultimate is a horrible port of a decent-to-mediocre game that had a lot of praise by the general audience when it released way back in 2010 on the Wii. It absolutely shouldn't even be there in a "Best of Godot Games" because it did the original Sonic Colors so dirty.
GDScript (Python) is much much more convenient. I have used lua myself for many years and I can say gdscript is better in everything, you write twice as fast and more readable. And the arrays
@@gamefromscratch yes, you are. Each time you do free assets video, you add to title "Can export to Godot too!", showing your bias. Not just "export to everywhere", but tied to Godot.
The problem with Sonic Colors was called Godot Engine. They had to rewrite the entire engine, and even then, they couldn't make something professional because it's an engine made and managed by amateurs. That's why after five years of using it and patching all its shortcomings, I've stopped using it... You have to be an engineer to use it, yet it's made for amateurs, so none of the built-in features are really useful. The 3D has been broken for years, and I don't think they're capable of delivering more than they already have, so I didn't see any point in continuing to wait for Godot. The opposite happens with amateurs who use Unreal, thinking it's a tool for beginners because it comes with a lot of built-in features, but then all their games end up performing poorly... I don't trust that things will go well for them either, nor for CD Projekt either...
@@scottbates6412 Nothing new, 3D is still broken. I've been reading all the updates directly on GitHub for years, not just on their website, with instant notifications. I haven't missed anything.
The Godot team is consists of self-taught amateurs. Why do they haven't hired industry engineers yet? Because then they'd get criticized and going off their PRs, they don't take opposing opinions well
@@gostan2718 Exactly, and they are never going to change that. That is why people call them a sect or a cult. So why bother? They don’t want to pay professionals well, they talk a lot about capitalism, and they want free labor... What the heck, guys? Godot Engine is much bigger than they are actually capable of managing.
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Sonic Colors Ultimate was both the best and worst showcase for corporate use of Godot. It's technically impressive but there were too many bugs and glitches that were never there in the original Wii version.
I completely forgot about that lmao
But it uses Godot only for rendering IIRC (similar to GTA and UE), I think they even left some Wii tools in the first release.
What about Buckshot Roullete that game was also made in Godot and had over 1 million sales
Planetenverteidigunskanonenkommandant looks great
I'm making a Godot alternate history game, where Hitler starts a campaign to free places who also use long words like this one. The first episode is gonna be called hitlerdontwannabotherwiththejewsandwannafreethewelshwhoalsouselongwords. In the game, the rest of the world will burn their dictionaries and use as short words as possible to avoid the zermans, then Hilter will think short is cool and will cut his mustache short so the rest like him. There will be different endings where the allies win and the world uses sign language, or the zermans win and we get the Planetenverteidigunskanonenkommandant game. What do you think?
I personally am very happy to see this list, mostly as it shows there are commercial games made with Godot.
Though I'd add in Bloodthief to the list, looks very interesting (at least to me)
On the same note, I'm at best ambivalent on the lists for Unreal and Unity...
Hopefully for unreal and unity they at least use different criteria so it's not just a bunch of AAA games, but actually spotlights some smaller developers doing neat stuff. Or doing a different engine that doesn't have so many big name games liek game maker.
bloodthief mentioned!
I would *MUCH* prefer the video "made with underdog game engines and frameworks". Everything is made with Unreal and Unity. I am more interested in what's made with Defold, Bevy, Game Maker, Cocos, Phaser, Raylib, SDL, Löve, etc.
While i agree, I can't help but think I've been wasting my time learning low level libraries / frameworks. I've learned a ton, but you learn your limits soon enough at the moment you want to do things like scene management, resource management, animations, transitions, dialogue, gui, etc. It's just too hard to make everything yourself from scratch; even with existing libraries and tools out there it's not enough to ship good stuff. I wonder how animal well was made with all these challenges.
@@MateoC-f4nI mean if you learned something can you really consider it wasting your time? Plus, the experience would probably help you if you ever decided to modify a game engine for some purpose.
@@toolazytobeoriginal4587 Yes, I consider it a waste of time because I got nothing tangible out of it. Knowledge is okay, but I aim to make games not engines yk.
"the case of the golden idol" and "random access mayhem" both won at IGF in the past couple of years
5:46 limbo style
Tata tatata ta!
Tata tatata ta!
I truly miss the days when games weren't primarily a bunch of noise on the screen where you can barely tell what's going on. "Noise" seems to be the overdone thing these days. Just because you CAN add all kinds of extreme effects doesn't mean you SHOULD. That may be why most of my gaming is emulation of older games where you can actually see the game instead of a bunch of extreme noise. The overwhelming majority of what's on this video I'd never consider playable. Headache-inducing, but not playable.
you better not be talking about cruelty squad that game is peak
i can relate. there are some forms of ugly so extreme that they’ll prevent my playthrough. i won’t name names because it encourages fans to enter Berserk Mode
This is a nice addition to the GFS playlist. I hope to see more showcase videos periodically.
Considering the typical audience. I think a "subscribers showcase", might even be an interesting addition.
Nice video 👍
In the cozy space, I've been enjoying Gourdlets quite a bit and was pleasantly surprised to see it was made in Godot.
No Buckshot Roulette? It's weird
Wow, it's crazy to hear Cruelty Squad didn't "try to be a good game in any meaning". It's an actually good immersive sim, and a great piece of art that talks about many things, including corporatism and ethics. It tries to be unpleasant visually, sonically and thematically, but this is part of why it's good.
"Overwhelmingly Positive" is no small feat on Steam
Memes die in a week
@@JebaliJihed-g5c Release Date 16th June 2021. One hell of a week.
@@JebaliJihed-g5c &? What tf does that have to do with anything ?
@@gonhunter3994 it means cruelty squad is trash
CodeMonkey already makes a montly video for games and tools for Unity.
You already showcase free assets for UE every month, so some videos for UE games and Godot games/tool would be nice.
If there are not many games to showcase monthly for each engine, why not make a single video for new games and their respective engines?
The video would help give visibility to how some smaller engines are being used, like RPG Maker, GameMaker, GDevelop, etc.
Stayathomedev has weekly godot games list series "to inspirire you" (aka i think it is aimed bit more towards devs and little less towards players.... cuz players might not cate which engine game was made as long as the game runs well and/or is beutiful and/or has responsive controls)
Yes please. Best of Each Engine would be great. I agree that 'Best' is highly subjective! Somehow I dont think most would think that they would all be included in a list of the BEST of GODOT!
I really like Miziziziziziziz's games. Probably one of the best godot devs out there
agreed
Had no idea sonic colours was developed in Godot.
Would like to see three lists for the other platforms.
That's because it wasn't developed in so much as ported to. From my understanding it just uses it for some front end stuff (mostly graphics), it's essentially being used as a glorified emulator.
Of course I could be wrong but that's what heard some other people say and from a glance it seems to have issues more in line with emulation than Godot.
Yes please on `The Best Of` for Unity and Unreal
Thanks, man. Yeah, we love to see the best games of Unity, Unreal, Defold, Monogame, Libgdx, and GDevelop. These video types help to increase the popularity of unknown engines.
Please make "The Best of Unreal Indie Games" series.
He never does, because he's Godot fanboy. Because Godot doesn't have worthy games (except buckshot roulette), he has to defend his favourite engine.
@@charlieking7600 Sure, but right at the beginning at 0:20 he asks us if we want to see similar videos about Unity or Unreal.
Would love to see an Unreal Engine list but keeping it indie. (solo/small teams)
6:00 is limbo style. Braid was like a time rewinding puzzle game.
Hey, I recognize that game in the thumbnail!
Hmm. I wonder why?? Nope, no reason at all!
It just crazy how those dev make game that goes outside the box. Even planet defense turret with big shooting down the ship. With the crazy effects.
We want the same for Gdevelop, Construct and Gdevelop!
You said Gdevelop twice lol. Those are all paid super limiting game engines. People like free. No shade though!!
Would love to see a "best of custom engine games" once you've made it through the big engines 😄
5:53 VECTOR
that's what I thought when I saw the thumbnail
the "dad game" part was amazing man :)))
"Geocities the website the game...." Absolutely perfect description of what that looks like! Laughed my buns off!
Three more games not mentioned here are: Skies Above, Heart Abyss and Medal Winners 24.
5:44 - Totally not Brave ;-)
You mean "Inside" or "Limbo".
I think he said "Braid" (obviously wrong game)
@@drillerdev4624 Yep, he said Braid. Nevertheless, Braid is a very good game, and I think the first indie game I played with an amazing twist ending that made me go back and play it through again with a completely different perspective.
My favorite auto-battler was Ancient Art of War.
Bloodthief is hopefully going places
5:51 remind me of Vector, a mobile game made way back
Now that I think about it I never finished vector
A pretty awesome 3D game that just released in early access from a South American studio is called Runa and the Chaikuru Legacy. It looks and plays a lot like good ole collectible platformers like Banjo Kazooie and Crash Bandicoot
Hi, you should make the best UNNOTICED godot games on Steam, so I'll have a chance to be in the ranking (Angor : the most unseen CYOA book video game 🤣)
My project will.be on this list next year.... probably being too optimistic right now, but you'll see!!
Which one is it and where can we follow it?
I've played a bunch of Halls of Torment, it's cool as hell!
You missed out on Penitent from devmar. Probably the best 3D visuals running on Godot
There also was released a game named "Cat Bait" on steam few days ago
should've mentioned buckshot roulette!
Another game that I wanted to see was penitent by devmar.
Definitely liked Cruelty Squad... It's like the QuickDraw3D days of the MacOS lol
I think you were thinking Fist of the Forgotten had an art style like Limbo - yes? Have to say it looks good to me.
You forgot the actual weirdest game. Kotel Ne Gori. Extra points for using Godot for 3D when the engine was younger.
Parking Garage Rally Circuit is coming out soon and that seems very cool
I think you forgot the "Gun Forged" from the "FireBelley" games 🎮
You didn't mention PVKK is from the same guy who developed Dome Keeper.
At least it should come out. And 16 Gb RAM in system requirements look very gross for such kind of game.
"You are a heavily-armed potato."
...
I feel seen 😅
yeah Godots 3D rendering is probably my biggest criticism atm. Godot does a lot of things right but they just HAVE to nail that one. Honestly who cares for mobile phones when all your software is famous for is 1990s era 2D games. They need 3D capability for many bigger studios to even consider it over Unity, THATS what gonna put them on the map and I wish them the best of luck for it!
I think you forgot to add Until then.
Genuinely one of my favourite games ever. It was right there on the godot website!! It would have been so easy for him to mention it.. Unfortunate.
The Fist of Forgotten is for my modestly best of the best games ever make, I don wont to discount other games it is very good, but I really watch development of this games this full 3D games but Is in janre 2.5D game, but i watch full development i think about 2 years and make with Godot 3, and once again apel to little more love for Godot 3, the stream this development game is on Vimeo, and I know exactly how is made, and I tell you nothing similar to this game, and shader make for game is fantastic, that just my opinion very good game I know how problem's have to time of development, and Mike (the makers of video) you make very good list of game's, and yes we won't to make best of unity and best of unreal engines, and you really asked do we won! We waiting without passion 😅❤😂
i think it would be interesting to see unity and unreal
I'm sorry if this is out of context or did I miss something but does GFS didn't cover the programming book bundle anymore?
can't fucking wait for PVKK and STS2
Are there any VR games being made in Godot?
Endoparasite VR. But it's graphics is awful "low poly", which is synonym as lack of talent.
Everyone should watch the very nicely edited Godot showreel on the official UA-cam channel to watch more real uses and demos of Godot (maybe this was mentioned here)
My game is gonna be up here, one day. It might take 1.. 2... 3... or 5 more years. lol IT'S GONNA MAKE IT THOUGH.
The name you're missing has left you in limbo.
And Canabalt or N+. Braid... Lol.
The Midnight Frequency
Sonic Colors is pretty good now that it's been patched
Yeah, people conveniently forget that.
Not really, the sound is still broken and visuals still look garbage compared to the original.
Jonathan Blow in absolute shambles.
you forgot to add "The Void Project"
I'm glad Godot has so many great game made using it.
Now, let's see if there any decent games made in Stride engine, or even the Torque engine.
Longest German word: Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz
Translation: "The law for the delegation of monitoring beef labeling"
Godot was used to secretly render sonic not create it 🤷♂️
Waifu by good luck hobby looks promising
mizizizi is making Endoparasitic 2 and its being released on october 1
Sincerely, not all these great games. But I think it is not a problem with the Godot engine but with game projects.
Lists of Unity and Unreal games, I can get that anywhere. I come her for Godot.
Bro, I can very well say the same thing about Godot, and I really doubt Gamefromscratch is going to become a "Godot-centered" UA-cam channel anytime soon.
I think Sony Colors scared the japanese guys from using Godot
I hope the developers are donating right back to godot I mean that's what you would have to do to keep the game engine updated And alive for years to come after all this is the tool that feeds you now I say about a good 5 or 10% of your earnings to go right back into the godot game engine. If we can do this then everybody wins you know, You'll have developers who are just starting out and you got to give these people some time to stabilize themselves and getting that first sale and when they do that they can donate right back at least five or 10%, it don't have to be a whole lot but enough to keep the game engine from getting rusty you know you got to give it that oil so that it can keep running smoothly the fact that it gives you the freedom to do what you want come on man there's no better price out there than that it's free for everybody but when you start using it and making money off it you bring some back and it'll keep it going And keep it alive!
3:21
🐝
Cruelty Squad is great if you like fishing and trading the stock market.
RE: Many inspired by "STALKER".
Stalker dev's didn't make it out of the war in Ukraine, sadly, that might be the reason for that.
Can you do one for Game Maker too?
Sonic Colors Ultimate is a horrible port of a decent-to-mediocre game that had a lot of praise by the general audience when it released way back in 2010 on the Wii. It absolutely shouldn't even be there in a "Best of Godot Games" because it did the original Sonic Colors so dirty.
do best of Gdevelop
limbo... black and white is limbo :)
Yes, please also Unreal and Unity
Pretty sure you missed a few iz’s
Until Then is very good. And it had done resonably well (2,5k reviews 98% positive)
No Cassette Beasts? 😭
The best of Unity and Unreal would be awesome!!!!
HEY! EndoParasitic is a good game :(
Beat Invaders is fun
almost good... its Dutch(netherlands)! not Duist(german)
Best
Now Could we have a vdo about Games made with Gdevelop as well?
SEGA?!!
I have no interest in supporting games that are made in Godot. They went full woke....
So when are you going to boycott Unreal and Unity games for the engines being woke?
Wow the best godot games are actually copied version of unity games or almost similar
don't forget a sonic game was made with godot(3.x?)...
EDIT: you got it :)
Skip Unity. Just do Unreal
If Godot used Lua it would be perfect for me.
u can get the community implementations by gdextension
🤢
There is Lua availible for it
I would be surprised if it would be that hard to implement a layer.
GDScript (Python) is much much more convenient. I have used lua myself for many years and I can say gdscript is better in everything, you write twice as fast and more readable. And the arrays
Well wokedot is done for me Im going to choose the fork redot gentlemen, who is with me?
When Mike has no positive news for Godot (he's fanboy), he makes up charts defending his favourite engine.
I am a Godot fanboy.
And a Unreal fanboy.
And a Unity fanboy.
And a Defold fanboy.
... Need I continue?
whine harder
@@gamefromscratch yes, you are. Each time you do free assets video, you add to title "Can export to Godot too!", showing your bias. Not just "export to everywhere", but tied to Godot.
Looks like a bunch of mobile games that I play once while waiting in the docs office and never touch again.
Dome Keeper a "mobile game"?
Just shows how clueless you are...
How dare you denigrate the blessed name of Sonic
bunch of sub-par games. Godot is a joke
Sure, then ALL those votes for the games must be fake except for when YOU like a game... 😂😂😂
whine harder
The problem with Sonic Colors was called Godot Engine. They had to rewrite the entire engine, and even then, they couldn't make something professional because it's an engine made and managed by amateurs. That's why after five years of using it and patching all its shortcomings, I've stopped using it... You have to be an engineer to use it, yet it's made for amateurs, so none of the built-in features are really useful. The 3D has been broken for years, and I don't think they're capable of delivering more than they already have, so I didn't see any point in continuing to wait for Godot. The opposite happens with amateurs who use Unreal, thinking it's a tool for beginners because it comes with a lot of built-in features, but then all their games end up performing poorly... I don't trust that things will go well for them either, nor for CD Projekt either...
id go look at the 4.3 notes bubba
@@scottbates6412 Nothing new, 3D is still broken. I've been reading all the updates directly on GitHub for years, not just on their website, with instant notifications. I haven't missed anything.
bro, just try GameGuru - super easy, powerful, versatile, basically it's a finished product at this point;
The Godot team is consists of self-taught amateurs. Why do they haven't hired industry engineers yet? Because then they'd get criticized and going off their PRs, they don't take opposing opinions well
@@gostan2718 Exactly, and they are never going to change that. That is why people call them a sect or a cult. So why bother? They don’t want to pay professionals well, they talk a lot about capitalism, and they want free labor... What the heck, guys? Godot Engine is much bigger than they are actually capable of managing.