Maybe this is an odd spot to ask but have you guys considered a nail gun? IK the NGU added one but it's kinda eh. I played nv with the classic weapon pack and the needle pistol caught my attention and I thought of you guys.
Super Mutant Equality is actually such an amazing mod. In the base game, Super Mutants always lacked a degree of incentive to fight. It's kind of just, "what loot is in the area they're currently occupying?" Giving them access to more weapons makes them a lot more rewarding as an enemy to fight, as there are plenty of Super Mutant controlled spaces that simply lack good loot. The mod also makes Strong a significantly more interesting companion.
Yeah, I've been using this mod. It really makes the super mutants more interesting and dangerous. Also gives an incentive to early-mid game players to take on the super mutants for a chance for better gear.
3:40 This is what I'm most excited about. I'd love to see the Supermutants finally get their own specific weapon set. Imagine something like a Flamer but which spits FEV, causing radioactive and poison damage.
Thanks for the showcase Dak. While I'm actually not new to modding and have had done custom animations before, I am not much of an animator so that is an area that I'd like to improve on in time. Also on the mag fed part, it's basically insanely impractical to have a magazine on a revolver in the traditional sense, just make it a basic auto loader at that point. but I do have ideas on expanding the ammo count, if I can make it just work, well see.
@@peppermillers8361 while true, I feel there's a difference from being slightly impractical and cool, like 3-NVs weapons, and being contrived and redundant, like F4s weapons. A mag fed revolver would fall into the later.
@@ALAvila191 I don't know, I think a lot of the prototype weapons in Fallout 2 can be strong contenders. I feel like the Fo1 pistol design wise is just great, which makes you forgive its impracticality.
Problem with that is the complexity of making all of them hold it one-handed. The mod author even mentioned this before, he struggled the most with the 10mm pistol for this same reason.
@@namorfreeman8999 Couldn't he use the one handed animation he made for the 10mm, then tweak it slightly to make reloading look proper? I know it's still complicated, but it should at least cut some time down I would imagine.
@@JoMcD21that's not how animations or rigs work, at all. Brainstorm, the author, is literally pioneering the technology to make supermutants use different guns he knows what he's talking about.
I laughed reading this. My last act before retiring the game was to reduce my load order to just Cheat Terminal. Of course, I play on an 'ancient' Xbox One S...
Dude, the mods are the only thing that keeps me wanting to play the yawnfest that is FO4. If I can't inject it with Fallout 3 and New Vegas content until the 2GB limit is maxed I will go insane.
One idea that could be really neat in utilizing this mod is creating a variety of dedicated weapons that the super mutants would create. Similar to the Ogryn from Warhammer, their immense size and strength would have them utilizing much larger weaponry that they'd cobble together or were initially meant for Power Armor during the Great War. And just like the Titans of the New West mod, you could even have them hold bigger weapons in one hand, to showcase how strong they are.
I'd love to see some modders takes on super-mutant made firearms with these new animations. What would the "supermutant SMG" look like? What would they put together for a pistol? Cool to have a framework for it
super mutant equality a godsend imo. it sucked to have to take the mutants into special consideration if you decided to use one of the pipe gun remover mods, since that was the bulk of non-explosive firearms they could use. There was a mod to give them special guns to remedy that but they were just less ugly pipe guns.
If you could make a super late game gun, something that's so over the top that it could only exist above level 60, what would it be? I think it would be funny to have a handheld AA gun
Carl Gustav 84 mm recoilless rifle. Shoots a big ol' shell that arms at distance from the shooter - Thinkin' of how possible is it to create such ammo for the game - Shell travels as fast as a .45 bullet and weighs almost 8 lbs, so I was gobsmacked at the damage potential PRE-explosion.
Super Mutants used laser rifles as well but you are right it was a thing. Mind you giving Strong a minigun was pretty sick. Not sure why we'd need a Croatian smg used by gangsters? Still the Agram looks cool. As for the new rolling block rifle that's really cool. It's super lore friendly! I had to add crafting .45/70 ammo mod to make use of all the cool mods! Nothing wrong with a lever action rifle but this makes sense as an easier to make weapon in a post WW III world. I don't need another shotgun mod but it's nice. I like the revolver but wish it had a .38 calibre option. I like the vanilla .44 just fine. If it came in .45 and .38 this revolver would be a must.
Since the next gen upgrade, I've been experiencing small stutters on Series X every now and then, even when I'm playing without mods! It would be great if a mod came out that would fix this! Is there a mod that fixes flickering textures (windows, bushes, rocks)? There are some places in the Commonwealth where the flickering bugs appear!
Though I'm not in the mod-creation scene, I quickly grasped how game-changing Super Mutant Equality is. I played with another mod (Xbox One) that added some kitbash guns to their inventories, but was still wanting more. Now they can use the prewar guns they're supposed to! 👏 Now, if someone can figure out how to add Fallout 1-style heavy weap. animations - one-handing Miniguns and Rocket Launchers - they'll be even more formidable 😈
Downfall of the express rifle is the high damage option with no hit scan has a profoundly odd scope reticle that makes it very difficult to tell where you're actually aiming. Good gun otherwise.
More like, they need to turn the flames up! Keep other creators in the scene feeling the pressure, to not skimp in features and compatibility when THEY release mods.
I am going to be waiting for the super mutant mod for Xbox. I am honestly disapointed by the lack of guns and stronger mutants for xbox, while we do have a few overhauls and guns for everyone else. This will be great for stronger mutants
I've been a member of the Church of Dak for a long time. So I hope this doesn't come across as complaining or anything. Would you be open to incorporating more of the gameplay changes (small or otherwise) as well as "X old mod has been a staple and still works fine, but this modder used new tools to make this in a different way that is more compatible or different" A mod that would fit both of those would be SoleVaultBoy's "Give Me that Bottle - Rehydrated" Just thinking of this but 2 new types of mods 1. Comparison (Pancronium has his Mod Battles, maybe more just a comparison since your brand is more of a supportive one) 2. Mod maker spotlights (off the top of my head, 4estGimp, Exoplypse, SoleVaultBoy, WhiskyTangoFawks, Degenerate Dak etc) like the folks who put out many high quality mods Anywho love all the work you do wasn't sure if I would be the one to push you over the "deciding to do it" edge on those ideas since I'm sure they are not unique.
Dak I’ve been trying for months to have 1500+ mods do you have any tips I could use to make my fallout 4 playable and working well plus I’m thinking of getting a very powerful pc desktop next year
For lore reasons the super mutants couldn't really actually use small armed weapons due to fine motor control functions that would be needed. So says the Lore of Fallout.
@@Pigness7 yeah but Fallout 4 also redcon a lot of things too. Including the part where power armor fusion cores now apparently only lasts a certain amount of time and don't actually last forever like they used to in Fallout 3 in Fallout New Vegas. Which is the whole reason why people are still able to use power armor to this day. You don't have to like but at the end of the day I'm only just going off what Fallout 4 lore has provided. Bethesda has a real propension for retconning a lot of things in the sequel of there game. Usually so it works for their narrative that they're building for that game.
@@Pigness7 >all the previous games >mentions only fo3 Well yeah, that game disregards alot of the classic lore cause it was made by the same guys who then made fo4, which disregarded even more proper lore and came up with its own nonsense, you didnt really make a good example.
Love the super mutant mod and the idea of fixing or building upon what's already there. Now we just need someone to give f4's power armor the titans of the old west treatment, lol.
Hey Dak, is it possible if you and Pig can make a PPSH chambered in 7.62 Tokarev from munitions? I know there’s a few out there on the nexus. But I love your weapons mods the best. Especially cause you include unique weapons in your mods.
Good, they fixed the weapons. When is someone gonna fix their ai and strength? There supposed to be monsters make them what there supposed to be. Bullet sponges and we know they can make armor so make a reason to be feared. This version is the weakest.
11:00 Ackshully it’s supposed to be high rate of fire with LOWER ammo capacity. Worst UA-camr ever Edit: Also don’t hold your breath for more WARS weapons. This was my last planned weapon from WARS as the USAS12 was the only other weapon without a nexus alternative. Someone else take up the mantle. I want to do my other projects lol
Oh yes, what a "fix" lol. I guess it's a good gameplay "fix", but super mutants are so limited in weaponry in the Lore because 1] Their fine motor control is nearly gone and 2] Their giant fingers can't fit to pull the triggers, unless you're arguing they grew their fingernails out to be able to lol. But then, power armored folk can use tiny weapons as well, so whatever.
So, in F04 super mutants can't fit their fingers on the 10mm pistol but any other human in power armor can? Let's face it, it's not about the lore. I think the mod is super cool and adds a lot of variety to the base game in terms of what you can be facing when you come against super mutants.
Need more real world weapon replacers for FO4 garbage. Need to expand on a magazine loading mod by UrbanRanger I think. It would be amazing if we could shrink down some really old mods like Gas Masks of the Wasteland. I would be willing to pay for modding services.
I'm still working on supporting more modded weapons but my patches on nexus do cover some of the most popular requests.
MVP!
Thank you.
Thank you.
Maybe this is an odd spot to ask but have you guys considered a nail gun? IK the NGU added one but it's kinda eh. I played nv with the classic weapon pack and the needle pistol caught my attention and I thought of you guys.
Doing God's work brother I love you
A mod was just added that allows you to place a door or ladder that 'teleports' you to the other side.
Currently loving it.
What is the mod name - that sounds wonderful.
Super Mutant Equality is actually such an amazing mod. In the base game, Super Mutants always lacked a degree of incentive to fight. It's kind of just, "what loot is in the area they're currently occupying?"
Giving them access to more weapons makes them a lot more rewarding as an enemy to fight, as there are plenty of Super Mutant controlled spaces that simply lack good loot. The mod also makes Strong a significantly more interesting companion.
@@trainershade1937 equal rights 👍
Yeah, I've been using this mod. It really makes the super mutants more interesting and dangerous. Also gives an incentive to early-mid game players to take on the super mutants for a chance for better gear.
3:40 This is what I'm most excited about. I'd love to see the Supermutants finally get their own specific weapon set.
Imagine something like a Flamer but which spits FEV, causing radioactive and poison damage.
Thanks for the showcase Dak. While I'm actually not new to modding and have had done custom animations before, I am not much of an animator so that is an area that I'd like to improve on in time. Also on the mag fed part, it's basically insanely impractical to have a magazine on a revolver in the traditional sense, just make it a basic auto loader at that point. but I do have ideas on expanding the ammo count, if I can make it just work, well see.
It is impractical, but so is the majority of Fallout weapons.
@@peppermillers8361 while true, I feel there's a difference from being slightly impractical and cool, like 3-NVs weapons, and being contrived and redundant, like F4s weapons. A mag fed revolver would fall into the later.
@@ALAvila191 I don't know, I think a lot of the prototype weapons in Fallout 2 can be strong contenders. I feel like the Fo1 pistol design wise is just great, which makes you forgive its impracticality.
Super Mutants should use rifles one handed. Like in the classic Fallout games.
for FNV you have Menace of The New West
That's a good idea!
Problem with that is the complexity of making all of them hold it one-handed. The mod author even mentioned this before, he struggled the most with the 10mm pistol for this same reason.
While it's a cool idea to show off their strength, I feel like it'd look kinda goofy.
@@namorfreeman8999
Couldn't he use the one handed animation he made for the 10mm, then tweak it slightly to make reloading look proper? I know it's still complicated, but it should at least cut some time down I would imagine.
@@JoMcD21that's not how animations or rigs work, at all. Brainstorm, the author, is literally pioneering the technology to make supermutants use different guns he knows what he's talking about.
Meanwhile I'm over here on Xbox just praying for a mod that fixes the 5-second freezes when NPCs load in with modded items...
I laughed reading this. My last act before retiring the game was to reduce my load order to just Cheat Terminal. Of course, I play on an 'ancient' Xbox One S...
Just remove the mods.
Dude, the mods are the only thing that keeps me wanting to play the yawnfest that is FO4. If I can't inject it with Fallout 3 and New Vegas content until the 2GB limit is maxed I will go insane.
X-Cell just fixed a longstanding issue with facegen causing game freezing too.
One idea that could be really neat in utilizing this mod is creating a variety of dedicated weapons that the super mutants would create. Similar to the Ogryn from Warhammer, their immense size and strength would have them utilizing much larger weaponry that they'd cobble together or were initially meant for Power Armor during the Great War.
And just like the Titans of the New West mod, you could even have them hold bigger weapons in one hand, to showcase how strong they are.
I'd love to see some modders takes on super-mutant made firearms with these new animations. What would the "supermutant SMG" look like? What would they put together for a pistol? Cool to have a framework for it
Excellent. Subbed and belled. Cheers, Harry.
So it's finally possible to have super mutants carry weapons that reflect their lore?
super mutant equality a godsend imo. it sucked to have to take the mutants into special consideration if you decided to use one of the pipe gun remover mods, since that was the bulk of non-explosive firearms they could use. There was a mod to give them special guns to remedy that but they were just less ugly pipe guns.
I can picture it now:
A nightkin supermutant commando companion with a bowie knife and a SAW, named John Ramberg.
If you could make a super late game gun, something that's so over the top that it could only exist above level 60, what would it be? I think it would be funny to have a handheld AA gun
The 20mm rifle we already made
Modern Firearms adds a full on tank cannon 😂 with different shells it can fire, one that airbursts then rains an incendiary ammo
Carl Gustav 84 mm recoilless rifle.
Shoots a big ol' shell that arms at distance from the shooter -
Thinkin' of how possible is it to create such ammo for the game
- Shell travels as fast as a .45 bullet and weighs almost 8 lbs, so I was gobsmacked at the damage potential PRE-explosion.
I'd say they should animate Super Mutants after the brutes from Halo. Those animations are good reference
Thanks for the feat.
Textures was by Spadeys, great work!
Ghoul at 11:05 : *Cartoon flipping sounds*
You and Pig have done more than your fair share of improving Fallout 4 with mods, so thank you so much for your hard work and dedication! 🤘😄
I'd love the mod list of what you currently use, the super mutants look great and the grass etc.
Super Mutants used laser rifles as well but you are right it was a thing. Mind you giving Strong a minigun was pretty sick. Not sure why we'd need a Croatian smg used by gangsters? Still the Agram looks cool.
As for the new rolling block rifle that's really cool. It's super lore friendly! I had to add crafting .45/70 ammo mod to make use of all the cool mods! Nothing wrong with a lever action rifle but this makes sense as an easier to make weapon in a post WW III world.
I don't need another shotgun mod but it's nice.
I like the revolver but wish it had a .38 calibre option. I like the vanilla .44 just fine. If it came in .45 and .38 this revolver would be a must.
so like, playable super mutant when?
The new revolver looks awesome.
That smg looks pretty neat, the foregrip isn't my favorite part of it, but I'd love to use it in a playthrough if it ever got ported to xbox
The foregrip would look cooler with a wooden texture.
"Super mutant equality" oh no I thought that meant something else. Phew 😅
Since the next gen upgrade, I've been experiencing small stutters on Series X every now and then, even when I'm playing without mods!
It would be great if a mod came out that would fix this!
Is there a mod that fixes flickering textures (windows, bushes, rocks)?
There are some places in the Commonwealth where the flickering bugs appear!
Hey Mr D Dak why dont you make a collection so that our game looks like yours?
awesome
Though I'm not in the mod-creation scene, I quickly grasped how game-changing Super Mutant Equality is. I played with another mod (Xbox One) that added some kitbash guns to their inventories, but was still wanting more. Now they can use the prewar guns they're supposed to! 👏
Now, if someone can figure out how to add Fallout 1-style heavy weap. animations - one-handing Miniguns and Rocket Launchers - they'll be even more formidable 😈
ah. sweet.
Downfall of the express rifle is the high damage option with no hit scan has a profoundly odd scope reticle that makes it very difficult to tell where you're actually aiming. Good gun otherwise.
I will always treat .38 and .223 as raider ammo types
Dak you need to stop my PC cant handle this and your making the other fallout modders and youtubers look bad.
More like, they need to turn the flames up! Keep other creators in the scene feeling the pressure, to not skimp in features and compatibility when THEY release mods.
Hello have you planned on doing the FN MAG eventually?
What HUD are you using? What foliage mod are you using?
Usas algún ENB? Me gustó lo natural y "realista" que se ve
PD. Soy tu fan
I am going to be waiting for the super mutant mod for Xbox. I am honestly disapointed by the lack of guns and stronger mutants for xbox, while we do have a few overhauls and guns for everyone else. This will be great for stronger mutants
Will anymore of your mods be coming to console currently using all your available weapon mods I need more 😭
Pretty sure they all are we need more heavy weapons though
Question: What grass, weather, and graphics mod are you usong?can I find it on xbox?
I've been a member of the Church of Dak for a long time. So I hope this doesn't come across as complaining or anything.
Would you be open to incorporating more of the gameplay changes (small or otherwise) as well as "X old mod has been a staple and still works fine, but this modder used new tools to make this in a different way that is more compatible or different"
A mod that would fit both of those would be SoleVaultBoy's "Give Me that Bottle - Rehydrated"
Just thinking of this but 2 new types of mods
1. Comparison (Pancronium has his Mod Battles, maybe more just a comparison since your brand is more of a supportive one)
2. Mod maker spotlights (off the top of my head, 4estGimp, Exoplypse, SoleVaultBoy, WhiskyTangoFawks, Degenerate Dak etc) like the folks who put out many high quality mods
Anywho love all the work you do wasn't sure if I would be the one to push you over the "deciding to do it" edge on those ideas since I'm sure they are not unique.
Well its perfect folks that uses strong as a follower
Please take some radaway
What landscape mods do you use
I love fallout 4 and skyrim modding community. I don't particularly love bethesda's latest policies
Hey i am new to fallout 4 and modding what's the graphics mod you are using?
Dak I’ve been trying for months to have 1500+ mods do you have any tips I could use to make my fallout 4 playable and working well plus I’m thinking of getting a very powerful pc desktop next year
Cool
Ever since the update I havent been able to play with mods, how does everyone do it
What is the name of the ENB?
Please tell me what landscape mod you use.
Pig's patch for super mutant to use guns caused me CTDs ... Buffout4 log revealed
you're at BA2 limit
How my Xbox Fo4 still has no mod list
- Fixing Fallout 4
- Showed mods just adding new weapons, woooooow so fixed (except supermutants ofc, this is cool)
There are still no mods to improve on Fallout 3's story and quests, so I don't think 4 would get any treatment of that sort.
Modders Are Still Fixing Fallout 4 in 2024 (Despite Bethesda's worst efforts)
All Xbox or pc I assume?
For lore reasons the super mutants couldn't really actually use small armed weapons due to fine motor control functions that would be needed. So says the Lore of Fallout.
They use a wide variety of guns in all the previous games, if they can use a Chinese assault rifle in fallout 3 they can use a BAR in fallout 4
@@Pigness7 yeah but Fallout 4 also redcon a lot of things too. Including the part where power armor fusion cores now apparently only lasts a certain amount of time and don't actually last forever like they used to in Fallout 3 in Fallout New Vegas. Which is the whole reason why people are still able to use power armor to this day. You don't have to like but at the end of the day I'm only just going off what Fallout 4 lore has provided. Bethesda has a real propension for retconning a lot of things in the sequel of there game. Usually so it works for their narrative that they're building for that game.
@@darkhoodorderofgray6354 Fusion Cores couldn't last forever in FO3/FNV because they didn't exist yet. They are a lore addition, not a retcon.
@@darkhoodorderofgray6354 when you show me the exact lore that states they cant use these weapons I'll read the entirety of that word soup.
@@Pigness7
>all the previous games
>mentions only fo3
Well yeah, that game disregards alot of the classic lore cause it was made by the same guys who then made fo4, which disregarded even more proper lore and came up with its own nonsense, you didnt really make a good example.
Love the super mutant mod and the idea of fixing or building upon what's already there. Now we just need someone to give f4's power armor the titans of the old west treatment, lol.
making the pauldrons comically big and the head comically small?
^ plus make them look like they're wearing giant steel diapers.
It doesn't need that treatment because the power armor basically acts like that.
so what the hell is the issue
Hey Dak, is it possible if you and Pig can make a PPSH chambered in 7.62 Tokarev from munitions? I know there’s a few out there on the nexus. But I love your weapons mods the best. Especially cause you include unique weapons in your mods.
Possible but not likely
@@Pigness7 word just keep it in mind
Good, they fixed the weapons. When is someone gonna fix their ai and strength? There supposed to be monsters make them what there supposed to be. Bullet sponges and we know they can make armor so make a reason to be feared. This version is the weakest.
While there at it fix the deathclaws. These bigger ones should be twice as bad as the older ones.
11:00
Ackshully it’s supposed to be high rate of fire with LOWER ammo capacity. Worst UA-camr ever
Edit: Also don’t hold your breath for more WARS weapons. This was my last planned weapon from WARS as the USAS12 was the only other weapon without a nexus alternative. Someone else take up the mantle. I want to do my other projects lol
Oh yes, what a "fix" lol. I guess it's a good gameplay "fix", but super mutants are so limited in weaponry in the Lore because 1] Their fine motor control is nearly gone and 2] Their giant fingers can't fit to pull the triggers, unless you're arguing they grew their fingernails out to be able to lol. But then, power armored folk can use tiny weapons as well, so whatever.
It could work for big handguns like Dak's colt SCAMP, I think.
So, in F04 super mutants can't fit their fingers on the 10mm pistol but any other human in power armor can? Let's face it, it's not about the lore. I think the mod is super cool and adds a lot of variety to the base game in terms of what you can be facing when you come against super mutants.
Your fun at party's aren't you
shitty broken mods ...that nobody asked for .
I agree the USAS-12 is dogshit
Need more real world weapon replacers for FO4 garbage. Need to expand on a magazine loading mod by UrbanRanger I think. It would be amazing if we could shrink down some really old mods like Gas Masks of the Wasteland. I would be willing to pay for modding services.