Fallout 4 Pistol Mods You NEED Right Now (PC & Xbox)
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- Опубліковано 11 вер 2024
- Colt-Mothman 6520 and N-80 Pistols Pack - Scail www.nexusmods....
Vintage Pistol - Mauser C96 - CSEPTeam
www.nexusmods....
Hunting Revolver and Ranger Sequoia - The Rizzler1
www.nexusmods....
Surplus Pistol - Glock P80 - Alexerator
www.nexusmods....
Van Buren .223 Autoloader - JKruse05
www.nexusmods....
Patreon if you'd like to donate to the channel:
/ degeneratedak
Streambeats by Harris Heller
#fallout4 #modding
"Fallout 4 has a problem" that's a huge understatement.
Bethesda dropped the next gen update, can't have crap in The Commonwealth.
@@ItzRokkiYT honestly that was one of the wost things that happened to fo4, i mean, imagine teasing a new update that doesn't change anything expect a bad side quest and free creation club content, i mean, i most of the time like fallout 4's quests, but this was shit.
Yet it's ranked 2nd in ratings with Fallout 3 in 1st and NV in 3rd, and is the most financially successful Fallout game ever made.
Yeah, as cool and trendy as it is to dogpile on the game because you're too empty headed to form your own opinion. It's a far better and more successful game than the rest in the series.
@@VaultArchive72 I've been playing it since it was released I still love the game. I just don't ignore its glaring flaws.
The fallout 4 pistols situation is insane
The whole firearm situation is! Worst of all the Fallout. I either don't use them or have most of the mods in my load order fixing them & adding more!
Fallout 4 is OVER after this...
Yea, Bricks with grips. The rifle designs are even worse.
@@Racc_Oon Bethesda is CANCELLED.
Makes sense Kellog has one, he came from out west and was a merc, probably killed people in the NCR area and got a ranger or two sent after him. And kept the revolver as a Souvenir
Folks like you, Pig, Alex, Thing, jkruse, Spadey, donskie, and many others are making the weapons of the world feel as diverse as they needed to be. I knew you'd suggest all mods I already have installed, as always your eye is trained well for fitting the world. Keep up the great work!
And Mikolov. That last sentence is the most important part to me. The weapons and sometimes armors they create look like they actually belong in the game. The work they do is genuinely impeccable. They actually feel like an extension of the game and not inserted.
So much so that they're the one's who got me back into modding Fallout 4.
That glock is absolutely gorgeous imo
"Gorgeous" is about the last word I would use to describe a glock. Fictional or not.
@@Halo_Legendreddit is down the hall and to the left
@@Diakyuto Gem
@@Halo_Legendthe fuck do you mean. The Glock is sleek, compact, and manueverable.
It's the perfect modern firearm, as evidenced by multiple countries adopting it.
@@natmilcur the block is a plastic fantastic wonder9 that looks like a toddler scribbled it on a napkin, got to be the single ugliest pistol designed since the 1950s
I love the surplus pistol so much that I actually threw it in my FOLON playthrough. It fits right in too since it's in the time range of it possibly existing in the UK. I also modded it into level lists and actually made it 10mm (9mm in FOLON) like it should be. I don't plan on uploading it since I don't know about the permissions the mod author has with making changes like that.
@heroicxidiot I wish you would. I would also love it in my FOLON list, but lack the skills to do it myself. Maybe contact the author on Nexus and as them if it's okay? =)
I'm planning to do that after seeing this too. Somehow I tripped enough wires that the default model of my lugers switched back to the 10mm vanilla model despite still saying 9mm pistol in stores so I know I messed up somewhere.
@@SweetPeteInTheBackSeat tutorial videos will help you a lot.
I'm not allergic to using munitions and the Glock pistol is interesting but I can't see why .40 Cal even exists in Fallout. The Fallout 10mm cartridge in game terms is basically a heavy .40, low pressure 180 grains but subsonic far as I can tell, thus the silenced 10mm option from FO3. That one is one of the rare ones that seems like it calls for a patch. Also I've used the Van Buran pistol. Its sound and I can recommend it
It could've been a competitor in this timeline, since 10mm isn't as powerful in Fallout.
I like to think that people got uncomfortable with 10mm's recoil like they did in the real world, but extreme cultural pressures pushed back to keep 10mm as the more common round. "Real Americans can handle the 10mm" or something else exclusionary
@@heavenbot Certainly possible.
@@peppermillers8361my headcanon is that in the postwar period, all cartridges are weaker than our contemporary real life versions due to powder compounds and ammo manufacturing not being as precise and sophisticated.
Another similar headcanon is for Fallout 3's and New Vegas' relatively low weapon durability.
With the exception of some of the Unique Weapons that are explicitly prewar artifacts. All of the weapons in the games are made in the postwar period with postwar materials using postwar manufacturing techniques. They're not high quality weapons like what we'd have today *_because they literally just that._*
@@DJWeapon8 could explain some stuff like the 10mm.
The reason Kellogg has the ranger Sequoia is because he is heavily in California in his past that you explore. He probably took it off a ranger or a target he was hired to kill.
Great selection, Alex's Glock looks really nice, especially with that under-barrel module. Gives it some nice heft.
One thing I've always thought Fo4 was missing was a dinky, shitty little .38 (or equivalent) Saturday night special revolver (I know game-wise that niche is filled by pipe pistols, but). If we're harking back to Fallouts' 1980s action movie/pulp inspirations, those kind of guns would fit perfectly in the hands of raiders and low-level mooks.
You could argue that's what a short barreled .44 is, but it's in .44 Magnum.
I know the reason why there's not a lot of weapon variety is because you can customize any gun into other ones. Or at least that's their excuse.
So thank you for fixing this and showing Bethesda we can have best of both worlds.
3:52 it's also the 9mm pistol of Fallout 1, and is actually a completely unique item... for some odd reason. It only appears on Gizmo.
These are all very interesting -- have been using the Hunting revolver mod for years -- but my favorite pistol/revolver mod to use in FO4 is the .223 Revolver (223 Redux, as its currently titled). The design is loosely based on "that gun", but with some added bits and bobs that makes it both beefier looking, more menacing, and slightly less derivative of a prop from a famous movie. I love it. Perfect for late game.
The .222 revolver was also in Fallout 1, 2, and New Vegas, so it's lore friendly, too.
@@pinkeyeso0 Indeed
I hope someday someone would make a rifle version of the .223 pistol.
Some of your pistols mods as well as others are always on my mod list.
The only gripe I have with Scail’s 6520 is that the reload animations are really stiff. Other than that, it’s great.
I recommend the compact pistol (generic deliverer) mod from jkruse also, helps make the unique feel unique and adds a cool stealthily low caliber pistol to the game.
Aye, that was a long-running std. in my load order. Even reduced the caliber to .38 and lowered the mag capacity - immersive!
...That P80 looks extremely IMMERSIVE
The 6520 was always a revolver, even though Fallout 1 and 2 describe it as 'autoloading' - if you look at the art it's very clearly got a cylinder, and it was based on a revolver from the comic Hard Boiled. There was a miscommunication between the artists and the writers.
That 5.56 pistol reminds me of That Gun from new vegas
It was the same concept, only this time it's not based on Deckard's revolver
First comment here!!
Been loving your mods, any idea with what' new weapon's coming next?
Amazing.
Its strange people add desert eagles to the game when technically, the Fallout series get one in Fallout new vegas (Technically tactics but apparently that is controversial) and yes, the 12.7mm is indeed 50AE, however I think its called 12.7 not to confuse players with the 50 cal.
cause the desert eagle is pretty distinct appearance wise from the 12.7mm Pistol and as an American, give me all the guns, all of em, inject variety into my leveled lists AND my veins
12.7 I believe is a different round, but is more or less the same concept.
Listen, I fully agree, give me automatic handcannons, hell, give me my desert eagle SMG, the 12.7 SMG.
I’m not normally a fan of most Glock designs, but I have to admit, I kinda like the steel frame fallout style this one has
They got it right with the top-break 6520. Top-break revolvers are underappreciated
I wouldn't say fully, but that's partially because most top break revolvers stopped being a thing after the early 20th century.
@peppermillers8361 that's true! They were in mainstream military use from the late 1800s until WW2, when the last top-break revolvers for standard issue were developed and produced. They gradually fell out of service in favor of pistols by the 1960s. I've only heard of a handful of new post-war top break models since then. I love how Scail stayed faithful to the original intent for the 6520 to be a revolver instead of the design mistake of making it a pistol instead of a revolver styled like a pistol. It's a good example of Fallout style retrofuturistic design for weapons.
@@cator9392 Structural integrity is the issue. Top-break guns can't handle hot loads as the frame is relatively weak due to the hinges.
Weapon mods are more popular in Fallout 4 because it has the most advanced and refined combat mechanics and gunplay out of all previous Fallout games. Not because there are less weapons.
The Weapon crafting in the game lets you change how certain weapons function quite significantly in most cases, as well as legendary effects on top of that.
That's why there aren't as many unique weapons within the various weapon categories.
7:51 Because Kellogg is from the west coast.
I can never pay fallout 4 without installing a 1911 mod.
the 556 pistol kinda reminds me if silverhands pistol
I have a weird bug with the Hunting Revolver using default 44 firing sound. I didn’t edit or install any patch. It didn’t happen in the beginning but I guess the further I played the game and downloaded more mods, it started to use default firing sounds for the revolver.
For me, when I discovered ToastyFresh's Single-Actiom Revolver, I immediately stopped using the Hunting Revolver. The load-gate animations / authentic reload were, and still remain, the selling point.
Even kept one on me when I trekked into Nuka World. Those Raiders and the one sheriff Protectron didn't know what hit 'em.
I feel like the Glock 17 would be Lore friendly just by the same argument that there would be no AK-112 without the AK47 so there would be no Glock 86 plasma pistol without the OG Glock 17 made in 1982. Glock wouldn't of just started some 60- 80s years later in the fallout Universe. If the 10mm can be fired in fully auto that would suggest Glock made ballistic Pistols before energy based pistols. Sadly the only semi up to date Glock 17 is Glockahinations - Glock 17-18 REBORN by which is chambered in .22Lr ????? or 38???? why just why its either 9mm 9x19 or nothing so go with Alexerator's. .40 cal version as it just makes more sense.
Nices Video.
Ich wünschte es gebe eine Waffen Mod mit allen Waffen und der Munition von Starfield für die Konsole.
I feel like you should've added the Schofield revolver. Would've fit in very nicely.
The mothman is nice, but man does it come up often.
I ended up undoenloading it because it started breaking immersion for me!
I want a fallout world where you never find the same gun ever again except in stores. 1000 new guns. 😂
yeah it needed way more pistols.
The hunting revolver is broken in third person power armour it uses 10mm animations and the model is broken and all over the place. You should state any issues with mods in the video.
@@boggels8013 It's been a well known issue for a while now that custom 3rd person power armor animations are very difficult to do. The majority of weapon mods don't bother making custom animations for power armor because of it.
Another great podcast, and honestly......I appreciate Gary's candor.
Keep it up you guys :)
54 this year btw!
Should of put your own 12.7mm pistol on the list that thing gorgeous.
I truly hope Bethesda contacts you and Pig to help them design the weapons for the next Fallout game!
...and hopefully lead to an overhaul of their entire weapons-design team. 🤞🤞 High hopes, but a guy can daydream, eh?
Love all these modders
The only one in my load order is the Hunting revolver. It's too heavy but it's very powerful. I prefer the Hi-Power as my 9mm option and a different Colt 6520. I tried the .223 autoloader but dropped it (I cannot remember why). I was surprised there was no .22 LR on the list?
yes i love trying to download a mod , only to need another, but in order to download that one... i need yet another mod, ect..... cant just be standalone? you need like 4 different mods i wasnt planning on using just to get the "surplus pistol rechambered". is it me?.... did i do something incorrectly?
shame the glock doesn't have a 9mm munitions variant / rechamber option .... same things goes for .45cal. variants as IRL Glock offers ALOT of caliber options for their guns and it would be quite logical that in the fallout universe said surplus glocks were still popular civilian and or law enforcement pistols before the war because of this. :/
There's the Glock P45 and Glockahinations but those are pretty shit
answer: I don't like ammo rechamber modifications anymore, they were fun for a bit but then became a pain to balance
Most of my guns were unusable because of the whole need dlc for it along with munitions
I wonder what the thought was in making Kellogg have a Ranger Sequoia, maybe he killed a ranger at some point in his past? He's pretty old as I recall.
He is from the west coast and started his career as a hired gun in and around the NCR. It is pretty plausible that he had a run in with the Rangers before moving east.
It's because he's the only character ingame who's from california
Colt 6520 ammo looks like 22 LR
I really do enjoy using the hunting Magnum the Mauser is suggestions for other pistol is a good idea very good full of mod order
no love for the laser pistol mod ;)?
None of them used the .38 rounds, what a missed oppurtunity. That ammo is just gonna remain useless I guess.
A maioria das armas apresentadas tem muitos bugs, não funcionando bem em power armors, quebrando as animações!
Hi, can anyone tell me where to put the attachment pack in my load order on Xbox? Before or after all my weapon mods? Thanks
I’ve just started a play through but want to add the hunting revolver to my mod list. Would that be at all possible to just install and play or would I need to start a new play through?
Still waiting for a Dak video where he actually puts some points into the Medic perk.
Hahaha
I really wish someone would bring vash the stampedes pistol to PC and Xbox 😮💨
A mod exists for FNV but not fallout 4 and I've always wanted that 😭
That could be cool
@@peppermillers8361right? That's one of my favorite animes from childhood 😭
I've always wanted to play a fallout game with the iconic Red duster and pistol 😭😭
Which mod did you use to get the really good forest
Use ECO for ammo switching. Problem solved
What Landscape mod is this? Looks great
also once again you avoid 14mm pistol
I wish i could downlaod all of these but the console mod list space is way to low i hate that so much. i also suggest getting the Unique Uniques mod it actully makes the unique weapons you know unique.
To be honest, bro, they could make a lot of money if they sold like the weapon expansion like have all these different weapons from new Vegas to three they can make actually a lot of money out of it or bury yet thinking do a lot of awesome things that they put out a weapon, expansion or bury weapons from different eras or maybe raider theme weapons like a gun that shoots sawblades or maybe a harpoon crossbow!
Maybe raider thing weapons or maybe circus theme one even throw bowl weapons like spears or throwing darts or throwing stars or knives now that would be cool. Maybe gas bombs maybe like fear that would be awesome. You could do like a whole play through being the joker or being scarecrow and fallout four!!!
But still, I’m telling you they can make a lot more money if they have a weapon to expansion pack in the Croatian club everyone in their uncle will buy that no questions ask
So basically a weapon pack DLC?
@@peppermillers8361 heck yeah man maybe more raider thing weapons heck or the Institute lake they’ve been underground for how long 200 years and they can’t make more laser or plasma, weapons or gambling weapons!!
Or maybe raider theme weapons it’s crazy man
Like fallout new Vegas has hundreds maybe thousands of weapons and they can’t add more to fallout 4
Bad idea as it encourages them to not put the good content in the $70 game but sell it in pieces after launch.
Do these mods work on the next gen update?
Every game needs a Han Solo gun
man all these mods are really cool but if i add one more esp or ba2 file my game's gonna have a hernia
WHO made the Hunting Revolver mod???
What tree mod is that?
Is this on PS?
I would down load it if my mods actually worked
"now that we have a good refrence from the tv show"
COME ON the entire tv show is using fallout 4 as reference to what is fallout, the classic 10mm pistol is based on nerf replica from the downloadable classic 10mm pistol from fallout 4 premium mods.
Not entirely? The Classic 10mm has a moving slide and an internal cylinder, but the one in the show doesn't have a slide, and its cylinder rotates. It probably took some cues from the Creation Club version, but it does its own thing.
@@peppermillers8361 thats because the one in the show is a nerf gun.
@@arkgaharandan5881 haha, nice.
Just say it.
Bethesda is bad at making guns.
Fallout 3 mostly has good designs, Fo4 has...fine, but not mega interesting designs.
They aren't bad, they are horrible.
aww man, chambered in .40 Shit&Weak? naw, miss me with that
Thank God it's a video game.
@@peppermillers8361 naw. that garbage shouldn't be allowed to exist in any form
Reddit is down the hall and to the left
@@Diakyuto Naw reddit is where people go to look for an endless circle jerk of positivity to drown out any thoughts they don't like, you'd fit in perfectly.
@@englandwasamistake7094 It's not a good round, but it exists. Quit being a nancy.
the glock p80 is the main reason people don't want to use munitions, Basically: Why install a mod like that for one gun to use a custom ammo type when it could have used vanilla rounds??
Munitions is good because you can get a few gun mods that use different ammo types from munitions and boom you just dealt with 2 problems at once. Gun AND ammo diversity. Makes you switch guns more and adds immersion since it's weird that whole boston just has around 10 ballistic ammo types.
that mindset is dumb because no one uses the round, then when someone tries to use it and potentially make other weapons using that ammo type, people get pissed at it and try to stop it from being used because at the current moment "only one gun uses it!" okay, be patient and wait for other weapons that use it, not that hard
Honestly I don't find the lack of gun diversity in Fallout 4 as an big issue. It makes sense from lore perspective, because Boston had strict gun law and there wasn't so many military facilities. There just should be more handmade weapons
Its been 200 years, old guns from other areas would have been traded and new guns would have been made by groups like the Gunrunners on the west coast.
Nah, its definitely a big issue
I'd still disagree. Mostly because enough time has passed that other weapons would certainly have spread into Boston through other areas. Additionally, we've seen plenty that suggests that Fallout's America was very pro-2A, yet nothing that suggests that Boston wasn't (at least, not that I know of).
I do agree that it is reasonable to see a lot of makeshift weapons, however the ones we see in F4 are horrifically designed, and some would simply not function.
us army is a thing
People seem to conveniently forget that Fallout 4 has a weapon crafting system that let's you drastically change how most weapons work on top of the Legendary system.
Fun fact. With dlc, fallout 4 has less weapons total than fallout new vegas, and i think even fallout 3, without any dlc.
Full disclosure i didnt count fallout 4's "unique" weapons, but thats because they dont do enough to be treated as unique as compared to fallout nv's uniques.
Because it has a weapon crafting system and legendary system that lets you significantly change how most weapons function.
@@VaultArchive72 "significantly", lol no. Most weapons just have a few lines of straight upgrades and maybe two whole decisions.
Degenerate Dak 1OmmColt-Mothman 6520 is 1Omm pistol from fallout 1 OG 1Omm It was Revolver Hybrid Compacity 12 Instead 8 This mod
It was implied to be mag fed in the prior games accidentally due to miscommunication, and the Fallout series more or less embraced that. You can't convince me that the revolver in 1 and 2 could load 12 bullets in its cylinder with how small it looks, either. The mod more so adopts the original idea behind it rather than what's presented, and you could say it's an earlier or a separate model.
"fallout 4 has a problem"
Just one?
Less than the rest in the series.
It's the most financially successful Fallout game ever made and the 2nd highest rated after Fallout 3 in 1st.
Love my Vintage Pistol, I just wish it had carbine animations with carbine forend.
Bro are you gonna created weapon pack for your mods?
"It's not a gun! It's a Broom Handle Mouser..." 😆🤌