Okay, I'm not seeing anyone else saying this in the comments, so... HUGE TIP: the mind eaters in Twisted Strand can only see movement. If one starts to surface near you, it stays under the water for a moment, and you can use that moment to stop moving. If you stay still or go VERY slowly while one of the heads are up, they won't see you and destroy your Sanity, and will resubmerge after a few seconds, letting you resume travel. There's a couple lines in notes and dialogue that hint towards this, I believe I found out by asking the Airman how he built the traps and he mentioned it. Basically turns the whole area from "try to leave when a head shows up" to "Red Light Green Light" until you just break the traffic light
Additionally, the Mind Suckers don't actually do any damage to your boat. All they do is immediately max out your panic, which means if you get your panic from another source - such as moving about at night with bad lights, or catching the attention of a miasma patch - the Strand's dangers will come up again, whether the Mind Suckers are still there or not.
Yeah, Twisted Strand ended up become the safest map, not only the eldritch threat can be permanently killed, even avoiding them is no big deal as long as you treat them like traffic light.
@@ethanledina9030 Why would you read comments before watching the video though. You just immediately spoil yourself of said video or the thing the video is talking about.
Though you mentioned one in Gale Cliffs describing the serpent's formation, there are quite a few more obelisks around the map, each with their own unique vision revealed when panicked. Generally each region will have two, though some exceptions exist. There are three which tie for my favorites - one in the destroyed resort in Stellar Basin, detailing a massive wave sweeping the inhabitants out to sea in the night; one in the Devil's Spine, which depicts the leviathan craning itself out of the water and all the way up to the level of the mountaintop lighthouse in the region, and crooning some strange song to it before returning to the deep; and one in the Pale Reach, which describes how the near-dead god frozen in the ice was fragmented in an unfathomable battle in the deep, meaning whatever precisely that creature is, it lost to something stronger. Indeed, the leviathan appears to be some balancing force of nature (though perhaps uncaring of being a force of 'good' as we understand it) rather than as malevolent as most else in the game. It is the only creature in the game unaffected by banishment, implying a differing origin, and is seen in very particular places. It hems the fisherman into the area, invariably attacking should he attempt to leave the region altogether. It stalked another boat seeking to deliver a package to Little Marrow, a package which though with unknown contents was clearly shown to be connected to the abberations, and which changed the dockworker in a clearly negative way. It even is described as seeming satisfied by the ancient lighthouse when it remained on, the very same lighthouse which is depicted to have once driven back the entity from the Collector's ending in the paintings below it, until its destruction. And, in the recent trailer for The Iron Rig, the Leviathan sought to stop the progress of Ironhaven from researching and attempting to exploit the abberations the area suffers from. In the good ending for the game, it serves to reclaim the fisherman for the sea, as he would not have survived the dredging of the Book of the Deep if not for its own meddling. Though whether a good thing or not, it cannot fight that being from the ending on its own.
I've always loved dredge. Even in broad daylight I've felt terrified, just because the nighttime anxiety got to me so bad, it bled into the daytime sections. Also the mirror....god damn that broke my heart
Couldn’t agree more, it’s absolutely the epitome of depth by simplicity. It’s more unique, tense, artful, and downright addictive than almost anything I’ve played in the past decade. Also, it’s dev team is composed of less than twenty people. Just amazing.
I couldn't get into it initially, but I recently picked it back up and absolutely fell in love with it. The soundtrack, atmosphere, aberration and monster designs, random whale sightings, and the gameplay puzzles and plot, I love them all
Great video, I really liked its structure, and the cinematography, if that's how it's called, was pretty sick. My only slight issue is that sometimes it felt like you were rushing through the script. It might be just me, idk. Besides that, amazing video. Can't wait for more 😊
fantastic feedback, thank you! I spend ages trying to get the free cam to work for the game so I could have cinematic shots for the video. I can see why some of the script felt rushed, it's the first video and in the back of my mind I was constantly scared people would find it boring, sometimes I might have tried to rush through a chapter to have new environments and enemies that felt fresh in the next one
this has been such a treat to find and experience!! i love the main focus on dredge, as well as the tangents comparing it’s themes with other games. it gives an ‘art collage-y’ feeling, with the storytelling and mixed media. very well crafted video, great work :] 💛!
My man, what a video! This was my introduction to your channel, and I gotta say that I thoroughly enjoy your work, the pacing of your commentary, and your insight. Keep up the good work!
Excellent coverage of what is easily one of the best games of the year 2023 and easily one of the most unique, well-designed, artful, and downright fun to play games I’ve personally enjoyed in the past decade. I like how you covered each area and how their individual nuances keep the relatively simple gameplay loop fresh and challenging. I also, love your comparison to Mario 64. The eel moment is a great microcosm of exactly what Dredge is all about. If we get a sequel, I’d LOVE to see areas where you can go into an old-fashioned diving suit and explore the sea floor on foot, limited of course by the oxygen cable to the boat. I feel that would only further encourage exploration and charging headstrong into the unknown.
Dredge is similar to Factorio, in a sense that you boot it up, thinking you'll just be playing it for 1-2hrs, then you look back and it's already 4hrs ago.
u failed to mention that leviatan eats you if you try to leave the map (not the object, playable area) perhaps it recognises you as one trying to wake cthulhu, another person mentioning leviatan is a guy who was trying to deliver package, pacckage ultimetly turns docker into lifless zombie, so leviatan was maybe trying to prevent this
((Spoilers)) This makes sense too, because in the "good ending" where you discard the book for good, it eats your entire boat along with the book. Some of the stones in the game describe two ancient beings battling, and one lost and was sealed deep beneath the waves, the red madness along the surface being described as parts of it's spirit trying to come back. I think the leviathan was one of these two titans and the colossal being we see in the "bad ending" was the second, hence the leviathan trying to prevent it coming back. You can encounter the leviathan when wandering the open ocean too, and it just goes its own way without aggression unless you try to leave.
@@murazor007i think u might be thinking about event when you are mad, and many leviatan fins stick out of the sea, but i think it only one of these fins "has a head", leviatan simply twists many times like a snake i believe
We get a bit more context of the game in The Iron Rig DLC. but at the same time, it leaves more questions than answers. but your final postulation of the Leviathan being a protector is all but confirmed in that one. and the Kraken/ tentacles are its enemy, extensions of that cosmic horror.
"Captain, I would ask that you seek these relics and help me-" "Nope." "...but, it's import-" "No thanks. I'm just doing my usual route near town and getting fish. Not interested." *Good Ending*
My favourite parts about Dredge were the ‘SKY DEEP SKY DEEP SKY DEEP’ note, indicating that the world had been lost before (maybe hence all the other monsters) but this time was to be the last time. Second fave was the fact that there were so *many* monsters, the barriers to them already falling - and humans were being ‘fished’ with promises of fortune or immortality, each being lured to their doom, none realising until it’s too late (dockworker) or at all (the robed starving men).
This game reminds me of each of the games I played that made me scared of something, it’s the feel of how they scare and what happens to you when trying to resist it. Pirañas-Jak and Daxter’s Lurker Shark You know it’s coming but you’re just too slow. But otherwise, messing with it is funny but also scary. Ghost Shark- Mario 64’s Eel It lurks and is creepy when you least expect it, but the shock is over quick, not too scared of it. Cliff Serpant- Subnautica’s Reaper Leviathan The pursuit of something that makes its presence known. But if you don’t keep your wits about you this giant creature will ruin your day. The chasm creature- reminds me of that room in silent hill 2? The creepy big face one. But it also reminds me of irl fear of heights with the fishing. Static, avoidable, not that scary but is creepy. Kraken- Tentacle death from Jak 3, roots from Harry Potter 2. Just makes me jump. The idea of a kraken has always scared me since I was a kid, something rising up from bellow, just to fold onto you and bring you down. Leviathan- what doesn’t this remind me of… I guess, Spore’s Deep Water Monster. Something that freezes you up then devours you whole. It’s over.
Interestingly, I played this game on story mode - no “scary events.” I wanted the cozy experience. All the lore is still there, and even the monsters, but they aren’t aggressive. I knew I’d be missing a large part of the theme, but it was quite pleasant.
Bro I learnt many things I didn't know about the game after playing for a considerable amount of time. Also, there is one thing you missed to point out. Sometimes, when that night angler appears, our character automatically sets off the lights of the boat. At first, I thought it happens due to the nature of weather, but one day I saw the angler when the light went off. But it wasn't until this happened like for 3-4 times I actually realised that.
Long time sub of your other channels here. First, congrats on the new channel! Great quality of video as always. Second, I love the script, however, I do have some suggestions on your video. Personally, across the video, you make many valid point and observation of the game mechanics, storytelling and story (which is great). But my problems is that you don't spend a lot of time showing the viewers and allow them to experience what you are telling. The pacing in your talk is quite... rapid? Make the gameplay doesn't really stick with me. I would love more "showing instead of telling" here. To achieve that, I would suggest more moment of silence, reduce the pacing of your script, showing the atmosphere of the game (sounds and musics), or maybe even you being terrified (like that one time you meet Leviathan). With all that being said, this is just my personal opinion and I wish you the best! 💪
I cant remember the name off the top of my head but i played a game by this studio and it was one of my favorite gamepass downloads of all time, worth it worth it worth it.
Gonna copy my comment from your main channel. Some food for the algorithm! Had no idea you're into cosmic horror! Very exciting, gonna sub immediately! I've lost interest in LoR for a while now so this is probably going to be my new favorite content of yours!
Snnuy flexing his narrative muscle with second channel. Need more video like this where the game give us subtle hints of whats happening with the world
It would be interesting if you could throw the book overboard and then hightail it out of there. Maybe after that the leviathan would disappear and you could have a post game.
There seems to be two kinds of people when it considers the horror's that are indifferent. For some people it's scary that the universe and large things are indifferent to your existence but to the optimistic nihilist (including me) this is the other way around. It's complete liberation. If the universe or large unknown forces don't care what you're doing, it means you can do what YOU want to do. (I mean if they don't accidentally destroy you in the proces). The things that scare me the most are forces that are stronger than you that actually have it out for you. Now some people are unable to handle this responsibility and I struggle with it myself sometimes, but i'd have that over any force that wanted something of me, or had it out for me.
Where is all this scare and creepy? Ive been fishing day and night and almost completed the game without encountering anything significant. Its been a super chill fishing so far
Great video, but did you use chat gpt for the video intro? I’ve experimented with ai UA-cam scripts before and they always come out nearly identical to the one in the video.
I have always had a fear of the deep ocean so bad in fact. I remember as a child I couldnt play mario 64's aquatic levels it would cause a severe anxiety response for some reason lol.
The fiddleship will never sink
Yeah is this snuys second channel or smt im confused
Would be really cool to see more cosmic horror vids about smaller games, love this kind of content!
Next video is on Darkwood but I'm planning on showcasing multiple small / niche games in the video after
@@CosmicHours the only game that im unable to play because how scared i am
@@CosmicHours Love it, and happy with the new avenue of video :)
Okay, I'm not seeing anyone else saying this in the comments, so... HUGE TIP: the mind eaters in Twisted Strand can only see movement. If one starts to surface near you, it stays under the water for a moment, and you can use that moment to stop moving. If you stay still or go VERY slowly while one of the heads are up, they won't see you and destroy your Sanity, and will resubmerge after a few seconds, letting you resume travel. There's a couple lines in notes and dialogue that hint towards this, I believe I found out by asking the Airman how he built the traps and he mentioned it. Basically turns the whole area from "try to leave when a head shows up" to "Red Light Green Light" until you just break the traffic light
Additionally, the Mind Suckers don't actually do any damage to your boat. All they do is immediately max out your panic, which means if you get your panic from another source - such as moving about at night with bad lights, or catching the attention of a miasma patch - the Strand's dangers will come up again, whether the Mind Suckers are still there or not.
Yeah, Twisted Strand ended up become the safest map, not only the eldritch threat can be permanently killed, even avoiding them is no big deal as long as you treat them like traffic light.
The viewers just clicking onto the video knowing nothing:
... the WHAT
Or you can kill it after completing the airman's quest
@@ethanledina9030 Why would you read comments before watching the video though. You just immediately spoil yourself of said video or the thing the video is talking about.
Love the concept of this channel, look forward to seeing you grow sunny !
Why no asol?
Though you mentioned one in Gale Cliffs describing the serpent's formation, there are quite a few more obelisks around the map, each with their own unique vision revealed when panicked. Generally each region will have two, though some exceptions exist. There are three which tie for my favorites - one in the destroyed resort in Stellar Basin, detailing a massive wave sweeping the inhabitants out to sea in the night; one in the Devil's Spine, which depicts the leviathan craning itself out of the water and all the way up to the level of the mountaintop lighthouse in the region, and crooning some strange song to it before returning to the deep; and one in the Pale Reach, which describes how the near-dead god frozen in the ice was fragmented in an unfathomable battle in the deep, meaning whatever precisely that creature is, it lost to something stronger.
Indeed, the leviathan appears to be some balancing force of nature (though perhaps uncaring of being a force of 'good' as we understand it) rather than as malevolent as most else in the game. It is the only creature in the game unaffected by banishment, implying a differing origin, and is seen in very particular places. It hems the fisherman into the area, invariably attacking should he attempt to leave the region altogether. It stalked another boat seeking to deliver a package to Little Marrow, a package which though with unknown contents was clearly shown to be connected to the abberations, and which changed the dockworker in a clearly negative way. It even is described as seeming satisfied by the ancient lighthouse when it remained on, the very same lighthouse which is depicted to have once driven back the entity from the Collector's ending in the paintings below it, until its destruction. And, in the recent trailer for The Iron Rig, the Leviathan sought to stop the progress of Ironhaven from researching and attempting to exploit the abberations the area suffers from. In the good ending for the game, it serves to reclaim the fisherman for the sea, as he would not have survived the dredging of the Book of the Deep if not for its own meddling. Though whether a good thing or not, it cannot fight that being from the ending on its own.
I've always loved dredge. Even in broad daylight I've felt terrified, just because the nighttime anxiety got to me so bad, it bled into the daytime sections.
Also the mirror....god damn that broke my heart
I can honestly say that Dredge ranks among some of the finest and most immersive gaming experiences I've had in my almost-thirty years in the field.
Couldn’t agree more, it’s absolutely the epitome of depth by simplicity. It’s more unique, tense, artful, and downright addictive than almost anything I’ve played in the past decade. Also, it’s dev team is composed of less than twenty people. Just amazing.
This game reminds me Subnautica a lot.
I couldn't get into it initially, but I recently picked it back up and absolutely fell in love with it. The soundtrack, atmosphere, aberration and monster designs, random whale sightings, and the gameplay puzzles and plot, I love them all
love this type of content , love the voice , i hope this channel has success
This was amazing. I can't wait to see where all the channel goes!
Great video, I really liked its structure, and the cinematography, if that's how it's called, was pretty sick. My only slight issue is that sometimes it felt like you were rushing through the script. It might be just me, idk. Besides that, amazing video. Can't wait for more 😊
fantastic feedback, thank you! I spend ages trying to get the free cam to work for the game so I could have cinematic shots for the video.
I can see why some of the script felt rushed, it's the first video and in the back of my mind I was constantly scared people would find it boring, sometimes I might have tried to rush through a chapter to have new environments and enemies that felt fresh in the next one
This game is literally the sketch drawings I used to draw as a kid, crazy I never thought I’d see a game with this kind of feel
Love cell shading. Wind waker was one of my favorite Zelda games because of the feel and ocean.
“And happy high rollin” - The GOAT
This captured the game so perfectly, thank you for making this, subbed!
this has been such a treat to find and experience!! i love the main focus on dredge, as well as the tangents comparing it’s themes with other games. it gives an ‘art collage-y’ feeling, with the storytelling and mixed media. very well crafted video, great work :] 💛!
That really means a lot, thank you!
My man, what a video! This was my introduction to your channel, and I gotta say that I thoroughly enjoy your work, the pacing of your commentary, and your insight. Keep up the good work!
"apparent essay video"
>looks inside
>plot summary
mfw
This is a personal favorite of mine. A perfect chill fishing game with some of my favorite horror tropes.
Such a good video. I love wondering about different themes and this really felt like a deep dive
This channel is such a good idea. I'm here for the long run. Great video !
Excellent coverage of what is easily one of the best games of the year 2023 and easily one of the most unique, well-designed, artful, and downright fun to play games I’ve personally enjoyed in the past decade. I like how you covered each area and how their individual nuances keep the relatively simple gameplay loop fresh and challenging. I also, love your comparison to Mario 64. The eel moment is a great microcosm of exactly what Dredge is all about. If we get a sequel, I’d LOVE to see areas where you can go into an old-fashioned diving suit and explore the sea floor on foot, limited of course by the oxygen cable to the boat. I feel that would only further encourage exploration and charging headstrong into the unknown.
Great video, I really loved it. Can't wait for your next videos🤍
I'm going to have to come back to this video after playing the game. You've sold me, now I want to play it without spoilers.
Nice script man!!! I'm excited to see what the next video is about
keep up the good work!!!
Dredge is similar to Factorio, in a sense that you boot it up, thinking you'll just be playing it for 1-2hrs, then you look back and it's already 4hrs ago.
Getting recommended a sunny video on lovecraftian horrors was not on my bingo card. Great video!!
ive heard your voice somewhere..
I KNOW RIGHT😮
In your _dreams_
sunny is that you xD
Lol like top 10 ghost caught on camera 😂
Maybe UA-cam lol
This is the first time ive seen your content and this is perfection
Heh just platinumed it, was looking for content on it and found gold. Good work dude, subbed
u failed to mention that leviatan eats you if you try to leave the map (not the object, playable area) perhaps it recognises you as one trying to wake cthulhu, another person mentioning leviatan is a guy who was trying to deliver package, pacckage ultimetly turns docker into lifless zombie, so leviatan was maybe trying to prevent this
((Spoilers))
This makes sense too, because in the "good ending" where you discard the book for good, it eats your entire boat along with the book. Some of the stones in the game describe two ancient beings battling, and one lost and was sealed deep beneath the waves, the red madness along the surface being described as parts of it's spirit trying to come back.
I think the leviathan was one of these two titans and the colossal being we see in the "bad ending" was the second, hence the leviathan trying to prevent it coming back. You can encounter the leviathan when wandering the open ocean too, and it just goes its own way without aggression unless you try to leave.
Aren't there few leviathans?
@@murazor007i think u might be thinking about event when you are mad, and many leviatan fins stick out of the sea, but i think it only one of these fins "has a head", leviatan simply twists many times like a snake i believe
Subscribed! I hope to see more of your videos soon! Keep up the good work Sir!
i like where the vibes of this channel are going keep up the good work bro 💯
As the president of the "She Who Wanders" Fanclub: I approve.
Not what I expected from Mister Cardgame, but honestly good video.
Team 17 is really putting in work. From Hell let loose to Dave the diver, they are really making games for all gamers….and they’re amazing!!!
Such a nice video. Loved your narration style😊
This is a game genre I've never head of before. It gripped me the moment i started playing.
We get a bit more context of the game in The Iron Rig DLC. but at the same time, it leaves more questions than answers. but your final postulation of the Leviathan being a protector is all but confirmed in that one. and the Kraken/ tentacles are its enemy, extensions of that cosmic horror.
please, please do more of this! I want you narrating games like this and the such!
I guess I was too good at evading the Anglerfish, because I never realized it WASN'T a ship
this is an unexpected but very welcome surprise. lets go cosmic horror!!!
"Captain, I would ask that you seek these relics and help me-"
"Nope."
"...but, it's import-"
"No thanks. I'm just doing my usual route near town and getting fish. Not interested."
*Good Ending*
My favourite parts about Dredge were the ‘SKY DEEP SKY DEEP SKY DEEP’ note, indicating that the world had been lost before (maybe hence all the other monsters) but this time was to be the last time.
Second fave was the fact that there were so *many* monsters, the barriers to them already falling - and humans were being ‘fished’ with promises of fortune or immortality, each being lured to their doom, none realising until it’s too late (dockworker) or at all (the robed starving men).
props for this! Really love this new type of content.
Great work. I will also recommend No Clip documentary on Dredge.
I just played 100% through the whole of dredge so that I don’t get spoiled in this video, now I can finally watch
This was an amzing video and you have a great channel you deserve every like and follow i loved it
Oh no a sea monster, quick, print more ships!
great vid expect to see some more!
The birth of a legend!
This game reminds me of each of the games I played that made me scared of something, it’s the feel of how they scare and what happens to you when trying to resist it.
Pirañas-Jak and Daxter’s Lurker Shark
You know it’s coming but you’re just too slow. But otherwise, messing with it is funny but also scary.
Ghost Shark- Mario 64’s Eel
It lurks and is creepy when you least expect it, but the shock is over quick, not too scared of it.
Cliff Serpant- Subnautica’s Reaper Leviathan
The pursuit of something that makes its presence known. But if you don’t keep your wits about you this giant creature will ruin your day.
The chasm creature- reminds me of that room in silent hill 2? The creepy big face one. But it also reminds me of irl fear of heights with the fishing. Static, avoidable, not that scary but is creepy.
Kraken- Tentacle death from Jak 3, roots from Harry Potter 2. Just makes me jump. The idea of a kraken has always scared me since I was a kid, something rising up from bellow, just to fold onto you and bring you down.
Leviathan- what doesn’t this remind me of… I guess, Spore’s Deep Water Monster. Something that freezes you up then devours you whole. It’s over.
Loved this game so chill and unnerving at the same time
I'm not afraid of the ocean like that but I imagine I'd die of fear if I woke up in the middle of nowhere with only water as far as the eye can see
Incredible video, keep up the good work man
Amazing Video! Keep going!
cosmic hour:dredge is terrifying and beautiful
me:isnt still wakes the deep?
I liked the video. Great job!
Yay I love seeing you play other games !
Interestingly, I played this game on story mode - no “scary events.” I wanted the cozy experience. All the lore is still there, and even the monsters, but they aren’t aggressive. I knew I’d be missing a large part of the theme, but it was quite pleasant.
Finally holy shit i was waiting for so long for this channel
Bro I learnt many things I didn't know about the game after playing for a considerable amount of time. Also, there is one thing you missed to point out. Sometimes, when that night angler appears, our character automatically sets off the lights of the boat. At first, I thought it happens due to the nature of weather, but one day I saw the angler when the light went off. But it wasn't until this happened like for 3-4 times I actually realised that.
"Dredge" is such a perfect name, as it incorporates "Dread"
Awesome script, keep it going!
Fuck yes. Dredge is my favourite game of all time. Its the first game just ever 100%ed including coming back to do the new DLC and getting the Paints.
this is literally my favorite game i love this
Great video! Lookin forward for more
If snnuy actually going for this, League also have some Cosmic horror too
Awesome script and great voice!
Love the horror game analysis!
Long time sub of your other channels here. First, congrats on the new channel! Great quality of video as always.
Second, I love the script, however, I do have some suggestions on your video. Personally, across the video, you make many valid point and observation of the game mechanics, storytelling and story (which is great). But my problems is that you don't spend a lot of time showing the viewers and allow them to experience what you are telling. The pacing in your talk is quite... rapid? Make the gameplay doesn't really stick with me. I would love more "showing instead of telling" here. To achieve that, I would suggest more moment of silence, reduce the pacing of your script, showing the atmosphere of the game (sounds and musics), or maybe even you being terrified (like that one time you meet Leviathan).
With all that being said, this is just my personal opinion and I wish you the best! 💪
I cant remember the name off the top of my head but i played a game by this studio and it was one of my favorite gamepass downloads of all time, worth it worth it worth it.
Keep up the good work 👍
Gonna copy my comment from your main channel. Some food for the algorithm!
Had no idea you're into cosmic horror! Very exciting, gonna sub immediately! I've lost interest in LoR for a while now so this is probably going to be my new favorite content of yours!
What a great video! Great quality too! :D
Good job on the video it's really good
Man oh man! this kinda content is some of my favorite!!!
Snnuy flexing his narrative muscle with second channel. Need more video like this where the game give us subtle hints of whats happening with the world
It would be interesting if you could throw the book overboard and then hightail it out of there. Maybe after that the leviathan would disappear and you could have a post game.
Great video, but personally, i would never describe the fear of water and unknown as, "Unreasonable".
The unreasonable aren't afraid LOL.
Outstanding video!
I thought I remember seeing an ending where you throw the book in the ocean but don't get eaten in the process.
My personal theory is that the colossus in the bad ending is the aberrant form of the leviathan. That final ritual was the tipping point.
There seems to be two kinds of people when it considers the horror's that are indifferent. For some people it's scary that the universe and large things are indifferent to your existence but to the optimistic nihilist (including me) this is the other way around. It's complete liberation. If the universe or large unknown forces don't care what you're doing, it means you can do what YOU want to do. (I mean if they don't accidentally destroy you in the proces). The things that scare me the most are forces that are stronger than you that actually have it out for you.
Now some people are unable to handle this responsibility and I struggle with it myself sometimes, but i'd have that over any force that wanted something of me, or had it out for me.
Hey! The mix between the cozy and creepy makes me think of minecraft. Can you talk about that game compared to this game? Great video ❤
Oh wow cool new deep gameplay
My 🥷
😂Sunny!!!!
I thought I recognized that voice from somewhere.
You got my SUB you been creating great content.
Hey it is the sun man, good video lov it
Where is all this scare and creepy? Ive been fishing day and night and almost completed the game without encountering anything significant. Its been a super chill fishing so far
One the funnest games I’ve played.
Great video, but did you use chat gpt for the video intro? I’ve experimented with ai UA-cam scripts before and they always come out nearly identical to the one in the video.
I have always had a fear of the deep ocean so bad in fact. I remember as a child I couldnt play mario 64's aquatic levels it would cause a severe anxiety response for some reason lol.
Usually a phobia is irrational but fearing the ocean is perfectly rational 😂😂
Unfortunately, as both a fan of Lovecraftian themes *and* an Ocean lover, this game did nothing for me but be a glorious *vibe.*
Very cool video for what looks like very cool game. Especially considering its your first vid. GL mr new youtuber.
- Sincerely, your 69th sub
Love this game!
I have thalassophobia but I LOVE water games like this one I'm a big subnautica fan
I was not expecting to see our lord and savior Cthulhu here, this game looks awesome!
Is it just me or is anyone else scared of the ocean but also fascinated by it
It’s just you I think I am fascinated by boobies
Cosmic hororr is one of my most favourite horror genres, alongside domestic and surrrealistic. Glad to hear Snnuy thoughts on Dredge!
i great little indie title
im lowkey considering getting this game now, i would love to see a video like this one focused on hollow knight, if thats possible of course.
Finally lor add fishing mini game