Arathi Basin... but Without Culling!

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  • Опубліковано 21 лис 2024
  • Out of bounds recording of Arathi Basin, using my modified 3.3.5.12340 client with increased rendering capabilities.
    Camera movement and other adjustments have been made with my own tool, NeoWowUtils2.

КОМЕНТАРІ • 7

  • @bunnyisblack
    @bunnyisblack 16 днів тому

    where can i download this to do it myself?

    • @DrFrugal
      @DrFrugal  16 днів тому

      @@bunnyisblack right now you can't.
      the camera tool is written by me and i am currently in the process of finalizing it in order to sell it as a product (50 bucks).
      it's intended for content creators.
      you will most likely also need your own 335a private server, since most owners will not be too happy if you do funny things on their server lol

  • @happy_waves9786
    @happy_waves9786 22 дні тому

    what type of culling was removed?

    • @DrFrugal
      @DrFrugal  22 дні тому

      view distance for terrain and ground clutter (grass, stones, etC) is increased way beyond what the slider in the configuration ui allows.
      M2 objects do not fade away - usually there are different groups of objects, and each fade away at different distances.
      portal culling has been disabled totally (look at my video about why karazhan is so broken), which usually unloads parts of WMOs, which can not be seen (during normal gameplay).
      and i think i also disabled the collision detection for being detected as inside a WMO, so it does not cull objects from the overworld outside, when i would be inside.
      maybe i forgot a thing or two... dungeons/raids are a little bit more extreme in terms of culling usually, compared to BGs.
      edit: fog was also disabled

    • @happy_waves9786
      @happy_waves9786 22 дні тому

      @@DrFrugal So you still have Frustrum and occlusion on?

    • @PanoptesDreams
      @PanoptesDreams 22 дні тому

      ​@@happy_waves9786 no.

    • @DrFrugal
      @DrFrugal  22 дні тому

      frustum culling yes, you wouldn't see objects outside of the frustum anyway.
      terrain occlusion has been disabled - since the camera is often out of bounds and i look from below the surface (which is not rendered because of backface culling), the terrain culling would be wrong... forgot to mention the terrain culling part above.
      it's a complicated topic, and i had to fit something descriptive into the title, if that's what you are alluding to lol