Blender - Game CREATURE Timelapse

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  • Опубліковано 29 вер 2024
  • NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitala...
    ALSO get my FREE VDM brushes demo pack RIGHT HERE: davidpdigitala...
    I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
    _______ CREDITS _______
    Check the game out here: / fractal_red
    Artist of the original concept art: www.artstation...
    _______ LINKS _______
    My Patreon: / daviddigital
    For business inquiries: davidpuffetpro@gmail.com
    My Artstation: www.artstation...
    My Fiverr page: www.fiverr.com...

КОМЕНТАРІ • 73

  • @DavidP-DigitalArt
    @DavidP-DigitalArt  Рік тому +28

    NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust
    Happy birthday Jesus
    I was approached to make a creature model for a game project. Here's a breakdown/timelapse of my process. Enjoy!
    Check my Patreon out: www.patreon.com/DavidDigital
    Join the Discord: discord.gg/Wk4nx5z2Kf
    You can discover more about the game right here: twitter.com/Fractal_red

    • @httzc
      @httzc Рік тому

      Does Sculpting automatically create a wire mesh model? Or are we using Sculpting tool to make a reference model to create the mesh on

    • @nothanks1508
      @nothanks1508 6 місяців тому +1

      @@grassguy2480 if you guys are still wondering (its been 9 months so i assume not) sculpting is just to create a base to make the mesh, then he makes the mesh, then he uses the multires modifier to sculpt details onto his mesh that he will bake later onto the mesh

  • @immagical7036
    @immagical7036 11 місяців тому +31

    Imagine not having a neck

  • @honorducky
    @honorducky Рік тому +1

    Did you learn yourself or did you go to school for modeling of something?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Рік тому +1

      both, but the large majority of what I know originates from self-teaching

    • @goopsie9744
      @goopsie9744 2 місяці тому

      I could be wrong, but I feel like the only benefit of going to school for 3d modeling is to keep yourself focused on it without getting distracted

  • @Arrynore
    @Arrynore 6 місяців тому +20

    This makes me never want to even attempt sculpting again, but I just can't stop!

  • @ethans2723
    @ethans2723 10 місяців тому +2

    just curious is that an addon or a funciton in 1:40 ?

    • @abdosak9811
      @abdosak9811 9 місяців тому +1

      It's kinda of a quick remesh tool. Select R while in sculpt mode to choose the density of the mesh than Shift+R to apply. It's often used after extending the mesh so you can add more details.

  • @MrGATOR1980
    @MrGATOR1980 Рік тому +6

    Very straight forward and effective, for this mobile games Blender is just enough, what was total polycount of HP? and did you use multires or applied sub-d? i heard that aplied sub-d is less stresfull and you can go with higher polycount but i didn't went so deep into Blender personally to test it.

  • @AngelCnderDreamer
    @AngelCnderDreamer 11 місяців тому +5

    This was amazing! Thank you for making this and showing the process. Wow this is crazy I was just recently thinking I need to watch a video on game design process in detail like this, and youtube recommend me it! :D Such a good timing. I thank the universe for delivering me this in recommendations. ♥ This creature looks incredible btw, makes me wish they did something like this in an old game I played when I was a child.

  • @XXdwheels
    @XXdwheels Рік тому +7

    Fantastic! Here's hoping its a new monster for the next Monster Hunter game :P I have mostly been making stuff to be printed so I was confused why you weren't using dyntopo, then realized you had a multires modifier on. Do you apply the modifier or only during the exporting of the file?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Рік тому +4

      I usually prefer to preserve it. I do my renders in Blender, so this spares me from the hassle of baking a displacement map

    • @turkey4802
      @turkey4802 Рік тому

      Ngl this looks more like Wild Hearts than Monster Hunter

    • @XXdwheels
      @XXdwheels Рік тому +1

      @@turkey4802 I feel like there is a significant lack of plants or flowers for it to be Wild Hearts but I could be wrong :P

    • @turkey4802
      @turkey4802 Рік тому +1

      @@XXdwheels Yea your right but this doesn’t look like Monster Hunter, maybe Dauntless if it was less detailed.

  • @saymonm.7978
    @saymonm.7978 Рік тому +7

    That's awesome! Do you use graphics tablet or just mouse on Blender?

    • @brokenjet6134
      @brokenjet6134 Рік тому +4

      Almost definitely a tablet

    • @SeductiveMask
      @SeductiveMask 8 місяців тому

      Use mouse in sculpting/texture programs is like shooting yourself in the foot and add CocaCola in the hole of your feet.
      You only use that to make the base model in maya or blender (but its beter to start it in a sculpt program or tool like the sculpt section in blender or zbrush), if its an object or if you are doing a retopo.

  • @QQ-zp1xy
    @QQ-zp1xy Рік тому +4

    Hi from Fractal!
    Amazing work✨

  • @thanatosor
    @thanatosor 5 місяців тому +1

    So that's how to Monster Hunter

  • @maximilianomoretto258
    @maximilianomoretto258 Рік тому +2

    Can you paint in Blender too, or Substance is a must have?

  • @Marevrick
    @Marevrick 22 дні тому

    really cool youtube chanel , hope to see some monster hunter monsters like tigrex, zinogre and nargacuga and world of warcraft stuff too

  • @МихайлоДвалі
    @МихайлоДвалі Рік тому +1

    Name your videos like 100 hour in 10 minutes. That is better I think

  • @perceval116
    @perceval116 Рік тому +1

    Is it possible if I don't do retopo, n straight doing the sculpt?

  • @brandonjacksoon
    @brandonjacksoon Рік тому +1

    This is AWESOME! I want it buy this game!))
    Liked and subscribed!

  • @muhammadmamoon5816
    @muhammadmamoon5816 Рік тому +1

    Hi Brother kindly make a basic lecture on Blender and substance painter

  • @CaptainReptile
    @CaptainReptile 3 місяці тому

    Looks kinda like a Tetsucabra from Monster Hunter

  • @naberius242
    @naberius242 Рік тому +2

    Love your work, happy Christmas ♥️

  • @wahidlaaleg8315
    @wahidlaaleg8315 Рік тому +1

    can someone tell me the name of the first theme used in this video

  • @ronaldobetancourt2975
    @ronaldobetancourt2975 Рік тому +2

    Wow like.

  • @Satonq
    @Satonq Рік тому +3

    Oh boy, this is sick 💜💜💜🚀

  • @ScorpiosaurPrimeYT
    @ScorpiosaurPrimeYT 8 місяців тому

    The first part I skip to, I instantly recognize the music because I used it in some of my videos before 😅

  • @OllyverMICstudio
    @OllyverMICstudio Рік тому +2

    awesome

  • @modernmarrow1411
    @modernmarrow1411 Рік тому +3

    Absolutely stunning!

  • @captainnemo4940
    @captainnemo4940 3 місяці тому

    I can that you took some inspiration from Zinogre.
    Nice work.

  • @Necron-Animates
    @Necron-Animates 7 місяців тому

    not gonna lie, this kinda reminds me a of a mix between tetsucabra from monster hunter and the yellow lizards from rainworld

  • @glacierfox5237
    @glacierfox5237 10 місяців тому

    how do you model a side view of something when your referense is in 3 quarters view. That is probably the one thing I stuggle the most with due to being a slight perfectionist.

  • @phantom_sn1per201
    @phantom_sn1per201 Рік тому +5

    Incredible! So entertaining to watch. 😁

  • @tomigirolimini1270
    @tomigirolimini1270 6 місяців тому

    which part of the proyect did you enjoy the most? great video

  • @Juan-iu8tp
    @Juan-iu8tp 5 місяців тому

    the intro is literaly Ark Survival Ascended

  • @ragibrahman9594
    @ragibrahman9594 Рік тому

    your a fiverr users. in that case can you give me some advice on how to get clients there please.

  • @jinrilee7870
    @jinrilee7870 9 місяців тому

    its awesome! can i know whatis your multires level is?

  • @tenebrae1191
    @tenebrae1191 Рік тому +1

    👏👏

  • @imb1318
    @imb1318 Рік тому +1

    wow ♥

  • @akai5550
    @akai5550 7 місяців тому

    Bro you deserve more subs and views you are too good!

  • @Youshisu
    @Youshisu Рік тому

    oh wait, so its not supposed to be one mesh? :O

  • @kidgeorgegreenery
    @kidgeorgegreenery 8 місяців тому

    Happy Birthday Jesus indeed

  • @kidgeorgegreenery
    @kidgeorgegreenery 8 місяців тому

    Whoever made your music is awesome at it

  • @Sadboi.burningsoul
    @Sadboi.burningsoul Рік тому

    Retopology is pain x_x

  • @JoshuaKimble-h8k
    @JoshuaKimble-h8k 9 місяців тому

    Truly stunning work David. Would you be willing to give a ballpark of what you charged for this work?

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  9 місяців тому

      Thanks. I don't feel particularly comfortable talking money in public. If you happen to want to discuss business, you can contact me from my professional email: davidpuffetpro@gmail.com

  • @rmet255
    @rmet255 5 місяців тому

    Impeccable

  • @gregoriocarreno
    @gregoriocarreno 3 місяці тому

    Amazing

  • @fratermunky4336
    @fratermunky4336 10 місяців тому

    Beautiful😍😍😍

  • @marinomusico5768
    @marinomusico5768 Рік тому

    Zbrush?

  • @РоманЛебідь-ш3ы

    Good job

  • @blenderworm5457
    @blenderworm5457 Рік тому

    Noise

  • @eclecticgamer5144
    @eclecticgamer5144 Рік тому +2

    Please include the # of real hours spent creating this in the description. ^_^

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Рік тому

      50 to 60 hours

    • @eclecticgamer5144
      @eclecticgamer5144 Рік тому

      @@DavidP-DigitalArt Wow. I'm a noob at modelling, and was always bothered that even moderate quality stuff took 20+ hours... I thought it was just me. :D
      One of my long term goals is to create this massive geometry nodes setup that would allow artists set some parameters and create models like this in seconds, fully rigged and textured. I've already got the rough prototype made for humanoids. Assuming you make at least $50 an hour, this model costs $2.5k+ (exceptional work, btw). My project would cut costs by 90% or more. It'd still need artists to make the really good stuff (needs a keen eye for art.)

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Рік тому +4

      @@eclecticgamer5144 is this an offer or a threat?

    • @eclecticgamer5144
      @eclecticgamer5144 Рік тому

      @@DavidP-DigitalArt 😅 I guess it's a little of both. It would allow insanely fast rapid prototyping of models, allowing basically anyone to generate models fast, but the best models will always need an artistic eye.
      You and other artists could be 1000's of times more productive. Game companies could produce many, many more high quality games faster.
      Overall work load would be about the same, just production would have a dramatic increase.
      Whether I do it, or someone else does it, the future is coming at a breakneck speed. ^_^

    • @DavidP-DigitalArt
      @DavidP-DigitalArt  Рік тому

      @@eclecticgamer5144 that much is true, you can't suppress human curiosity. if we're talking breakneck speed progress, artists isn't all that AI will soon turn obsolete, but labor as a whole

  • @PauloDavidViana
    @PauloDavidViana Рік тому

    Amazing!

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 Рік тому

    really cool creature, will make nice pet ^^,