To be called 'the great' more often than not really just means you killed/subjugated a lot of people. (and usually having many of your own people killed in the process as well)
I mean, the area of contact of your civilisation is lesser than the one in centre(they're surrounded by like 6 civ and has to deal with them all, whereas you only hqve to face 3, or half of what they face)
@@icecream6256 They can avoid conflict longer, not wasting resources on units. and instead build infrastructure while others waste turns. It's civ 101.
When I saw the greeks were in one of the corner, I immediately knew they would be among the last to stand still, if not winners. I was not expecting morocco to do so well though.
In the end, the empires that made the final four were the ones that originated in the four corners with no enemy on two sides. Even if attempting this on a round world map to level the playing field, the civs that start on the top and bottom would still have the advantage of one protected side. Interesting, though. I bet this could be done a thousand times and get a thousand different results.
the Ottomans didn't start in the furthest corner though, Indonesia, the Celts, and the Mongols were to its east, however I think your point still stands.
2 lessons from this video : -those which control the corners have better chance (but it's logical and all those who already played Risk know it) -those which sign a pact with another nation have better chance : Greeks were clearly allied with Egyptians there : Egyptians could survive longer thanks to it and Greeks got some support (4:30)
Exactly! This explains well why all the last remaining civilizations were or near at the corners. Because they have two of their fronts absolutely secured from any invasion. This is such a priceless advantage!!
It wasn't too surprising that the civs on the edges of the map would do well, its much easier land to defend. But what was surprising is that I thought the first civ to get a major advantage would win against the rest, but this kept me guessing until the tidal wave at the very end.
This seems to demonstrate that starting on the edge of the map- with fewer neighbors- or preferably in a corner, is ideal. Perhaps the reason Greece won is their starting location, and it also looks like they had gunpowder units earlier than the other major players.
Yes the starting position is one reason, but the important one is that the greece had the most diplomatic luck, that means, no one has fallen in their back, during the hole game...
Holy shit, that was amazing to watch. Athens just started popping fucking cannons and riflemen out of nowhere so damn fast, it just swarmed the entire map. Meanwhile everyone else is still on horsemen and archers.
4:20 Alexander unlocks Riflemen. No over civ researched that tech for some reason. Horde of Riflemen sweeps through ranks of muskets, crossbows, and horses for the easy victory. Never ignore military technologies.
Bobby Ferg To be fair, Zulu only lasted so long because Morocco surrounded most of their borders. The big players only had a small window to invade their borders without going through Morocco first.
Well, I don't think there would be a "fair" demonstration ; some civs may gain advantage from being close at the beginning given their policy or those of their neighbours ; some may benefit of long distance, narrow space, or non aggression delay.
Well, if you argue ethnically, then both the Poles and the Russians are Slavs. It is logical that they are nearby. Well, Germany and Poland, for political reasons, is a classic. There is a purely historical situation ...
Each race has a bias towards the type of tiles in their starting area (Grass, Coastal, Tundra, Desert, etc.) based loosely on history, so it's very likely that they have either the same start bias or ones which commonly start next to each other (Plains/ Hills; Tundra/ Hills, Plains bordering Tundra etc.) From what I can see on civilization.fandom.com/wiki/Starting_bias_(Civ5), Polish star bias is Plains Austria: Hills Russia: Tundra Germany: None (they have equal chance to spawn anywhere)
Guess the engine needs to be upgraded to represent the spherical nature of our real world. Curious to know what the next winning attributes the simulation will tell us.
YT Games The extra tiles really don't make a difference, since, if you look closely, they're desert. Which means that no improvement can be built in them until the discovery of guilds and invention of trading posts. They also provide no resources when worked. The nations that were winning and surviving the longest were the Greeks, the Assyrians, Moroccans, Huns... All of these nations have early game units, like Hoplites.
Can we just appreciate how the Ottoman AI snatched Jakarta off of the Celts immediately after it was captured, then used the new advantage to 2v1 Edinburgh
Greece played it so well. By Allying Egypt early on who was a dangerous neighbour, they got safety from attilla and were able to focus on growing as opposed to exhausting themselves in huge wars like the yellow guys in the corner, marakech, and the turks did.
Dumbest AI move in the game? At the end it looks like Attila helped the Greeks to attack Assur. Attila's only hope at that point would have been to ally with Assur or attack Greece while it was busy with Assur.
indeed, 2nd and 3rd should team up against 1st, but in reality the KI and even human players 3rd teams up with 1st to get 2nd in the end, which is lame
The game probably gave that automatically. In Civ the AI does not get smarter as the difficulty goes up, the game just gives the AIs more free stuff. This a know fact about how Civ games work. And as I understand it the program that determines what free stuff to give the AIs does not access the AI's needs. I just gives it an appropriate unit for its tech level. That is why wars you were always boggled by how the AI could always produce units so quickly. You were like "How is that last city producing a military unit practically every other turn?" It wasn't. The game was giving the AIs free units.
“And when Alexander saw the breadth of his domain he wept, for there were no more worlds to conquer”
It took 2 years, but on 1/19/21 I gave this comment its 200th like. Empires take time.
Lei it weep...
Profile picture checks out
- Hans Gruber
And then he died.
Poland getting invaded by Austria and Russia. They can just never seem to find a break
Alexander kinda, ya know, Alexandered his way across the entire map. 10/10 historically correct.
he destroyed persia lol
Alexandered should be a legit word.
To be called 'the great' more often than not really just means you killed/subjugated a lot of people. (and usually having many of your own people killed in the process as well)
@@pop5678eye biden the great
@@djtechzz Persians destroyed them twice before alexander was born.
42 other civs : exist
Greece : it's free real estate
LOL
Can you imagine the amount of "[insert civ here] has denounced you" would occur just by existing
And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.
Your Troops are too close to our borders!
*No U*
As soon as I saw Greece in the corner with three cities, I knew how it would play out.
I feel like the corners had an advantage.
Seeing as how the last 3 Civs started at, or near corners/edges, I would agree with you.
I mean, the area of contact of your civilisation is lesser than the one in centre(they're surrounded by like 6 civ and has to deal with them all, whereas you only hqve to face 3, or half of what they face)
@@icecream6256 They can avoid conflict longer, not wasting resources on units. and instead build infrastructure while others waste turns. It's civ 101.
As soon as I saw Greece with Riflemen I knew everyone else was fucked.
The starts in the corners had the advantage of only being able to be attacked from three sides instead of six.
Civs starting in the corner have huge advantage
When I saw the greeks were in one of the corner, I immediately knew they would be among the last to stand still, if not winners. I was not expecting morocco to do so well though.
Well, he wasn't Alexander the Peaceful
Greece had 3 advantages. 1st corner of the map(less enemy), 2nd powerful hoplites, 3rd warhawk A.I. leader
4 corners
-Shaka gets impis
"Yeah I'll just sit on these."
starting at corners really get some advantages
that was an intense six and a half minutes.
shows you what a big difference cannons make
that sweep when greece discovered how to make cannons....
I kept waiting for Gandhi's surprise return where he nukes the entire freakin' map.
That's why his civ was one of the first to be conquered.
Kinda surprised by the Zulu's lack of expansion, but not shocked by Alexander being Alexander.
Zulus were ill positionned, right in the middle of things, no safe flank
Realized that the civilizations placed at the corners of the map gets the upperhand in expansion as they have lesser enemies to deal with.
A donut map would probably be more fair. Put an ocean in the middle for navy would make things more interesting too.
@@profblack I doubt the AI would have bothered.
"And when Alexander saw the breadth of his domain, he wept for there were
no more worlds to conquer."
Some say those settlers are still looking for new land
In the end, the empires that made the final four were the ones that originated in the four corners with no enemy on two sides. Even if attempting this on a round world map to level the playing field, the civs that start on the top and bottom would still have the advantage of one protected side. Interesting, though. I bet this could be done a thousand times and get a thousand different results.
the Ottomans didn't start in the furthest corner though, Indonesia, the Celts, and the Mongols were to its east, however I think your point still stands.
Alexander Cummins The Ottoman AI tends to focus more on military soo that's another advantage i guess...
2 lessons from this video :
-those which control the corners have better chance (but it's logical and all those who already played Risk know it)
-those which sign a pact with another nation have better chance : Greeks were clearly allied with Egyptians there : Egyptians could survive longer thanks to it and Greeks got some support (4:30)
The year is 2033 and sadly, our Crossbowmen are no match for the Greek army
A battle of the 4 corners essentially. Anyone which was stuck in more than 2 front war got demolished.
Exactly! This explains well why all the last remaining civilizations were or near at the corners. Because they have two of their fronts absolutely secured from any invasion. This is such a priceless advantage!!
And then soon after Alexander died without an heir so the madness for a ruler began all over again! Isn't history fun?
i like how babylon built a settler
Probably the one you get from policies
That ending when Greece finishes off ever other civ feels like Plague Inc. Evolved.
Key to winning is be surrounded by the least amount of civilizations and have strong early game units.
I like how they re-build the Great Wall
I was half expecting Gandhi to survive till the end with 1 city before nuking everyone.
" I weep... for there are no more worlds to conquer."
~Alexander the Great
It's amazing that the Huns were almost gonna be the second nation to get conquered, but went on to be the second-to-last nation in the game.
Agreed
By the end it just looked like a game of Plague Inc and Greece was the virus.
I love how I still play the shit out of this game after so many years
I have Civ 6 but went back to Civ 5.. It´s just a more enjoyable game overall
@@connyberg5665 they really just got it right with V, and that was before I found out about mods lol
Glad I found some people that also prefer civ 5. Huzzah!
@@connyberg5665 i just cant go back from districts man, i just love the way you plan cities in 6
@@landeny65 you gotta try the mass effect mod, its amazing and try a challenge game and beat the reaper!
And when he saw the breadth of his domain, Alexander wept, for there were no more worlds to conquer.
It wasn't too surprising that the civs on the edges of the map would do well, its much easier land to defend. But what was surprising is that I thought the first civ to get a major advantage would win against the rest, but this kept me guessing until the tidal wave at the very end.
+AIBattle
*Hears Witcher music*
“Ahh I see you’re a man of culture”
This is why you don't fuck with Alexander's city states
Its interesting to see the ones in the corners are the ones who have early advantage and then they can snowball medium late game
Shout out to the Polynesians, lasted for a good while.
This seems to demonstrate that starting on the edge of the map- with fewer neighbors- or preferably in a corner, is ideal. Perhaps the reason Greece won is their starting location, and it also looks like they had gunpowder units earlier than the other major players.
Yes the starting position is one reason, but the important one is that the greece had the most diplomatic luck, that means, no one has fallen in their back, during the hole game...
Also they managed to get cannons earlier than anyone. as soon as they got those, they had won. they went on a rampage.
In real life China started in a corner and had gunpowder first.
The Orthodox Church silently claimed the victory.
“Everything was at peace until everyone attacked”
Holy shit, that was amazing to watch. Athens just started popping fucking cannons and riflemen out of nowhere so damn fast, it just swarmed the entire map. Meanwhile everyone else is still on horsemen and archers.
You should make the map loop, the corner cities have a big advantage because there's only one front line to defend.
Surprised the Great Wall is so mobile
4:20 Alexander unlocks Riflemen. No over civ researched that tech for some reason. Horde of Riflemen sweeps through ranks of muskets, crossbows, and horses for the easy victory. Never ignore military technologies.
Yeah, this only made me want to play the witcher again...
Istanbul and Constantinople on the same map *thinking*
At least Byzantium isn't on there too!
Considering the ones starting from the corners will have less enemies around, this was inevitable.
well each corner had a 1/4 chance to win, would be interesting to run this again in same potions and see what one wins.
Jaska Mäkynen yeah their spawns certainly had a factor.
Crossbows vs Cannons!? Jesus. Shoutouts to the Huns for the attempt.
Spent so much time focusing on the center that I didn't notice Greece until they owned half the map
6:02 Babylon getting snatched by Atilla while being sandwiched between Greece and Assyria
Бабилон
Constantinople went through like 4-5 civs, wait that sounds familiar.
Saw Athens in the top-left corner and knew that they'd win.
Who would have guessed that the countries in the corners would survive the longest
*nerd voice*
_Ahh but actually that's exactly what you'd expect because you see..._
Never fuck with a guy trapped in a corner
GDI only 2 sides to be attacked from instead of 4 or 6
(Just making it clear)
Basically who ever has the most land after a certain point will win simply due to resources and space to house units.
Corner civs had advantage.
Although Morocco and the Zulu did last quite awhile.
Bobby Ferg To be fair, Zulu only lasted so long because Morocco surrounded most of their borders. The big players only had a small window to invade their borders without going through Morocco first.
Corners win ; that should be tried on a circular map, and nobody in the center.
DumBubble My thoughts exactly... the Civs with fewer neighbors start with an advantage. Still fun to watch, but not a “fair” demonstration.
Well, I don't think there would be a "fair" demonstration ; some civs may gain advantage from being close at the beginning given their policy or those of their neighbours ; some may benefit of long distance, narrow space, or non aggression delay.
Came to watch something cool about civ. Music made me wanna go play witcher.
The edge civs have an edge it seems. Maybe the most fair map would be a ring where everyone has 2 neighbors.
Corner position is also a big advantage
For sure
Final 4 all started on the edge at the very least.
That feeling when Alexander's Cannon army pivots towards your borders.
Man, Egypt held on for a really long time!
wait, it's all Greece?
Always has been
As soon as I saw that Greece was the first to get trebuchets, I knew they were going to win.
carto0ndude when you can launch a 90 kg projectile over 300 meters using a counterweight, well, there's just no competition.
Yeah they looked like tech leader all the way also Alexander is an asshole too
O cmon, why is Poland always next to Russia, Austria or Germany or all of them?
Well, if you argue ethnically, then both the Poles and the Russians are Slavs. It is logical that they are nearby. Well, Germany and Poland, for political reasons, is a classic. There is a purely historical situation ...
Each race has a bias towards the type of tiles in their starting area (Grass, Coastal, Tundra, Desert, etc.) based loosely on history, so it's very likely that they have either the same start bias or ones which commonly start next to each other (Plains/ Hills; Tundra/ Hills, Plains bordering Tundra etc.)
From what I can see on civilization.fandom.com/wiki/Starting_bias_(Civ5),
Polish star bias is Plains
Austria: Hills
Russia: Tundra
Germany: None (they have equal chance to spawn anywhere)
@@LieutenantSteel From the point of view of the developers of the game and its mechanics, you are right
Civs on the edge have some advantage of not being surrounded.
Rival Xero And that’s exactly why Greece won
The lesson is: *it's easier to start from the corner,* where you are not surrounded by enemies on all sides.
Guess the engine needs to be upgraded to represent the spherical nature of our real world. Curious to know what the next winning attributes the simulation will tell us.
I love how the AI try's to build settlers. AI Logic too funny.
Who'd have thought that the nations that survived were the ones with the Early Game advantage?
Not me, that's for sure.
Doctor Doubt i expected that the ones with extra tiles would win. And they did
YT Games
The extra tiles really don't make a difference, since, if you look closely, they're desert.
Which means that no improvement can be built in them until the discovery of guilds and invention of trading posts.
They also provide no resources when worked.
The nations that were winning and surviving the longest were the Greeks, the Assyrians, Moroccans, Huns...
All of these nations have early game units, like Hoplites.
YT Games
If you look closely, India, who has 3 extra tiles, gets fucking stomped in the first 100 turns.
Can we just appreciate how the Ottoman AI snatched Jakarta off of the Celts immediately after it was captured, then used the new advantage to 2v1 Edinburgh
I blinked and Greece took everything. I'm surprised. I actually would've placed money on Assyria because of their overpowered siege towers.
And here we see how the advent of gun powder changed warfare. Seriously, that cannon sweep.
Ah Witcher 3 music, a man of culture.
Had too scroll way too far to see this comment
@@dejanantic3494 same lmao
Soon as you saw Greeks with modern equipment it was over.
Spartans With Rifles.
That is all.
CaptainSpycrab You know that game, halo? I think that is what it would look like
When i saw greece, "lol with no state cities they cant do anything"
The countries surrounded by 6 enemies didn't have a chance where the ones lasting to the end were only dealing with 3.
Starting in corner is OP, not balanced
We all shall remember the Zulu resistance in the middle
Polynesian Mecca held out for way longer than it should have.
Greece won because they had the advantage of being in a corner. Only had to fight off three people as opposed to five or six for everyone else.
The moment Greece gained gunpowder they went guns blazing.
I welcome our Greek overlords
Greece is still in debt by the end
D. Va There is no debt to pay if no other nation is alive to take the debt *insert that one black thinking guy meme here*
Only the rebels are left.
):< -27
Greece played it so well. By Allying Egypt early on who was a dangerous neighbour, they got safety from attilla and were able to focus on growing as opposed to exhausting themselves in huge wars like the yellow guys in the corner, marakech, and the turks did.
No idea how I stumbled on this video, but excellent use of music!
and Alexander wept for he had no more lands left to conquer
Can we appreciate how Mecca somehow survived all on its own from turn 267 to 386?
thats crazy haha
Europe Simulator
Aaaaalexander the Great, his naaaame struck fear into hearts of men!
Countries that are in the corner have an advantage over someone in the middle because they can defend more easily.
Didn't help any of them but Greece tho
Stanislav Veliky they stayed longer in the game and alive tho
A was impressed with Greece's ability to cut the map in half and fight two fronts at the end
AS SOON as i saw greece with the tec advantage i knew
countruies in corners have better chance to win
was going to say that
Dumbest AI move in the game? At the end it looks like Attila helped the Greeks to attack Assur. Attila's only hope at that point would have been to ally with Assur or attack Greece while it was busy with Assur.
indeed, 2nd and 3rd should team up against 1st, but in reality the KI and even human players 3rd teams up with 1st to get 2nd in the end, which is lame
The dumbest move? Build a settler on this map :D
The game probably gave that automatically. In Civ the AI does not get smarter as the difficulty goes up, the game just gives the AIs more free stuff. This a know fact about how Civ games work. And as I understand it the program that determines what free stuff to give the AIs does not access the AI's needs. I just gives it an appropriate unit for its tech level.
That is why wars you were always boggled by how the AI could always produce units so quickly. You were like "How is that last city producing a military unit practically every other turn?" It wasn't. The game was giving the AIs free units.
no, there are mods like smart AI that make AI do better. Here, in fact, there were some civs that built settler
And just like that......
*EVERYBODY WAS AN ORTHODOX CHRISTIAN*
Schism has been mended!
Clearly starting on a corner is the best way to go here
Yeah it was cool to see the four corner nations duking it out near the end.
Here I was hoping Carthage would live long enough to get optics and then just fucking escape the map
well here I was hoping Poland will win and then it was the first defeated civilization ;P