Quick tip: I noticed that if you invert the top color ramp, it makes an inverted cloud effect, like a bunch of clouds with a hole in the middle, which is very useful if you want a quick way to make a great cloud scenario without gathering multiple clouds!
Great idea! I started to play with it and get interesting results. In the same color ramp, I put a sequence of sliders like this: [ black, white, black, black, white, black ]. And then I got multiple, separate clouds. It is important to put the black sliders close to the white ones, leaving most of the area in black.
@@NotTheDarkLord_, Agreed! @RyanKingArt, I am doing new tests, and I like how it has a great rendering performance, too. I am preparing a scene with those volumetric clouds. When it is done, I will post it here.
Simple, but important asset to reference not just for clouds, but fog, and other various atmospheres. It's one of those elements that seems overwhelming. Thanks for doing this.
I am new to Blender and am tasked with creating realistic, physical clouds. I just watched your intro to procedural nodes videos which was great and I checked out your procedural playlist and didn't see any cloud materials yet. This came at the perfect time!! Thank you so much!
You're the best Ryan. I've just started a month ago with no backgroound on digital art of any kind but your videos has really given me a lot of materials to work with so that I never felt lost on the great cosmos of the shaders tab
Your lesson turned out to be much more useful from the practical and aesthetic side. I have been looking for a similar procedure for creating clouds for a long time and thank you for sharing the lesson! Thank you very much! You have no idea how much you helped me)
Hello, Ryan! Thanks a lot for this tutorial! I figured out that, by lowering the Z location of the first mapping node (from -0.5 to -0.2) we can creat a "flat basis" under the cloud, like sometime e see in real clouds. Positioning the light on the correct position makes it look like that flat floor shadow. Thanks again. I learned a lot.
Great tutorial, such a good pace to follow along. I love the fact that you explain bit by bit of what you are doing, but in a very concise and effective way. Keep it up, Ryan!
This is Simple but with so much settings and parameters to change it's a cool way to make clouds in blender. sometimes I just watch these videos because they are so entertaining and you learn a lot from them. plz continue to post grate videos like this and improving on video quality! amazing video Ryan 👍
@@RyanKingArt I hate the fact that you get such little view per video. you make such amazing videos. and for the quality of the videos that you make you get such little views (especially for youtuber that has 100K subs)
Thanks Sir! you are explaining every node in detail ..... Shader nodes are very powerful tools....it takes quite a time to understand every node...as they can be arranged in an infinite ways
That-s amazing and very simple, thanks! A question, i see why you use generated coordinates for the gradient (I tried the others) but why you use object coordinates with the noise?
Looks cool! I don't know geonodes, but I almost sure, it's much easier to do with them. I think so, because you can manipulate, not material, but geoometry itself.
This is awesome Ryan! Just in time for some work that I'm doing. 😃 Thank you so much for this and all of the work you do to help us on our creative journeys. Let me give you a weekend WOO: WOOOOOOOO!!!!!!!! 😃
@@RyanKingArt Ah I see now, awesome. Do you think it'd be practical to apply to a more detailed character to make them appear as though they're made of cloud?
Would be brilliant if you could show how you'd set up various render passes (albedo with alpha, normal, 6 point lighting etc). And render these out as sprites. Very useful for game engines.
Why is it that when I apply this material setup to different sized objects it doesn't work? it is still the same when I apply scale after resizing an abject and then applying the material again from the start?
Hello, greetings from Germany - as a beginner, I of course know that I will never be able to do that. You are simply brilliant, the way you easily master and convey the complexity of the topic, compliments. I tried to recreate it. It worked well, except for one thing. My cloud always touches the faces of the cube with its outer edges. That's why it looks very square even if I delete the frame of the cube. How do I make the cube bigger or the cloud smaller and no longer bump like it's flattened? greeting OZ.
FR: Je suppose que cela peut-être utile pour alléger les jeux-vidéos ? Je sais, cela fait un beau jeu de mots. ^_ ^ EN: I guess it's useful to alleviate video games ? I know it makes a good words game. ^_ ^
Im Trying to figure out how to make The Glow Cloud from Welcome to Night Vale by using this shader, I hope for Halloween you can give us a tutorial on it.
Why give you me no an answer of my Question ??? Hello Ryan you are a fantastic 3d Master.I love your Tutorials. Please can you help me ? I have a big problem with blender. How do I get the physics of Dynamic Paint (Brush) on each part of Cell Fracture, that each part of Cell Fracture is a brush and creates ripples or waves on the canvas. Thank you so much.
Sorry, I get tons of comments, way to many to reply to them all. To answer your question: I don't know how to do that, as I've never done it before in Blender. But maybe I could look into it sometime and make a tutorial.
Wow thanks! Also I have a question on another topic. In this video (ua-cam.com/video/x7jghDe5Owk/v-deo.html), I want to switch the mesh at 0:09 with a different one during the spin. Is there a way I could do that using a bone or driver?
Quick tip: I noticed that if you invert the top color ramp, it makes an inverted cloud effect, like a bunch of clouds with a hole in the middle, which is very useful if you want a quick way to make a great cloud scenario without gathering multiple clouds!
thanks for sharing!
Great idea! I started to play with it and get interesting results. In the same color ramp, I put a sequence of sliders like this: [ black, white, black, black, white, black ]. And then I got multiple, separate clouds. It is important to put the black sliders close to the white ones, leaving most of the area in black.
@@thcarneiro That's really cool. This is such a great shader, especially compared to VDB clouds, they're nice but cost way too much.
@@NotTheDarkLord_, Agreed! @RyanKingArt, I am doing new tests, and I like how it has a great rendering performance, too. I am preparing a scene with those volumetric clouds. When it is done, I will post it here.
Simple, but important asset to reference not just for clouds, but fog, and other various atmospheres. It's one of those elements that seems overwhelming. Thanks for doing this.
Thank you for the Super Thanks!
Brilliant mate, awesome stuff. Watched a lot of blender+clouds video and yours were the best one. Thanks a lot!
Glad you liked it! thanks for your support!
I am new to Blender and am tasked with creating realistic, physical clouds. I just watched your intro to procedural nodes videos which was great and I checked out your procedural playlist and didn't see any cloud materials yet. This came at the perfect time!! Thank you so much!
thanks for watching!
You're the best Ryan. I've just started a month ago with no backgroound on digital art of any kind but your videos has really given me a lot of materials to work with so that I never felt lost on the great cosmos of the shaders tab
Thanks for watching!
Thank you, best tutorial i've ever seen on clouds! Can't believe it was free!! Instant subscribe!
Thanks for the sub!
I was looking for tutorial about clouds in Cycles for so long but I wanted it to be made by you! And a dream has became true! Thanks!
thanks for watching!
You create such awesome content on your channel, Ryan! Easy explained, easy to follow. Keep up the great work!
Thanks so much!
Thanks!
thanks for your support!
Your lesson turned out to be much more useful from the practical and aesthetic side. I have been looking for a similar procedure for creating clouds for a long time and thank you for sharing the lesson! Thank you very much! You have no idea how much you helped me)
Glad it was helpful!
Man, appreciate this alot. This has been something I’ve been needing for a while now. Great tutorial!
Glad it helped! thanks for watching!
I've been wanting to learn how to do group nodes for SO long now, but no one explained it well enough. Another banger of a tutorial. Thanks my man
Hello, Ryan! Thanks a lot for this tutorial!
I figured out that, by lowering the Z location of the first mapping node (from -0.5 to -0.2) we can creat a "flat basis" under the cloud, like sometime e see in real clouds. Positioning the light on the correct position makes it look like that flat floor shadow.
Thanks again. I learned a lot.
Great tutorial, such a good pace to follow along. I love the fact that you explain bit by bit of what you are doing, but in a very concise and effective way. Keep it up, Ryan!
Glad you enjoyed it!
This is Simple but with so much settings and parameters to change it's a cool way to make clouds in blender. sometimes I just watch these videos because they are so entertaining and you learn a lot from them. plz continue to post grate videos like this and improving on video quality! amazing video Ryan 👍
thanks for watching!
@@RyanKingArt I hate the fact that you get such little view per video. you make such amazing videos. and for the quality of the videos that you make you get such little views (especially for youtuber that has 100K subs)
@@KionLionGuardOfficial Thanks! Yeah I would have expected to get more views by now.
This channel is very fantastic ! All your contents are very helpful. Thank you so much !
You're very welcome!
Thanks Sir! you are explaining every node in detail .....
Shader nodes are very powerful tools....it takes quite a time to understand every node...as they can be arranged in an infinite ways
thanks for watching!
i was playing with this stuff last week, good work Ryan :)
thanks!
Valeu!
thanks for your support!!
Love this material. Thanks😍 ❤
glad you like it! thanks for watching!
@@RyanKingArt Can you Please make a tutorial about procedural ice cream material ? 🍨 🙏🏻
@@Blender_Persian Yes I'd love to make a procedural material on that sometime. thanks!
That-s amazing and very simple, thanks! A question, i see why you use generated coordinates for the gradient (I tried the others) but why you use object coordinates with the noise?
thanks man you are life saver
Glad it helped!
Very helpful, thank you.
glad it helped!!
Great tutorial, thanks!!
You're welcome!
Looks cool!
I don't know geonodes, but I almost sure, it's much easier to do with them.
I think so, because you can manipulate, not material, but geoometry itself.
Thanks
This is awesome Ryan!
Just in time for some work that I'm doing. 😃
Thank you so much for this and all of the work you do to help us on our creative journeys.
Let me give you a weekend WOO:
WOOOOOOOO!!!!!!!! 😃
thanks for watching!
Hey there Ryan, this is awesome! Apologies if you mention this in the vid, but Can this be plugged into a mesh?
Yes, that's what I added it to. I added the material to just a cube object.
@@RyanKingArt Ah I see now, awesome. Do you think it'd be practical to apply to a more detailed character to make them appear as though they're made of cloud?
So cool. Thanks for this.
Glad you liked it!
Hallo Ryan, I have practiced your procedural cloud and it's really amazing work. But, how if this file (with cloud effect) export to GLB?
Would be brilliant if you could show how you'd set up various render passes (albedo with alpha, normal, 6 point lighting etc). And render these out as sprites. Very useful for game engines.
Thanks for the idea!
Great thank you for this tutorial 😊👏👏👏
you're welcome!
Great, very good lesson
Thanks! 😃
thank you man
You're welcome!
Why is it that when I apply this material setup to different sized objects it doesn't work? it is still the same when I apply scale after resizing an abject and then applying the material again from the start?
После этого туториала у меня излечились все болезни и открылся третий глаз. Спасибо за туториал!
thanks for watching
Would doing things like subdividing the cube do anything?
nah. you'd usually only need to do that if you're using a displacement map
@@circle2867 would a displacement map effect the clouds at all?
@@fusion1203 it should give it more detail. i'm not really sure how it'd look on this tbh. are you going for higher realism?
@@circle2867 yeah
Amazing 🤩🤩
thanks for watching!
what about smoke simulations, how can i apply the shader only on the smoke
Hello, greetings from Germany - as a beginner, I of course know that I will never be able to do that. You are simply brilliant, the way you easily master and convey the complexity of the topic, compliments. I tried to recreate it. It worked well, except for one thing. My cloud always touches the faces of the cube with its outer edges. That's why it looks very square even if I delete the frame of the cube. How do I make the cube bigger or the cloud smaller and no longer bump like it's flattened?
greeting
OZ.
Can you help me? i cant play the animation and there is a letter that said "anim player" how to fix that?
Can I export this to Unreal Engine. OR any specific way to get this into unreal engine?
I don't think this material will work in a game engine
How to export this clouds to use it in element 3d in aftereffects?
How can ı save this Procedural Material on blender
Thanks sir.
you're welcome!
Hey ryan can you make a series for anime enviournments
thanks for the tutorial idea
+1 here. And a spinoff: good looking celshaders.
You are a great artist. what are your computer specs?
Here are my PC Specs:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
I know it defeats the purpose of having a procedural material, but if there a way to bake a volume like this to make it render faster?
I don't think you can bake volume
FR: Je suppose que cela peut-être utile pour alléger les jeux-vidéos ? Je sais, cela fait un beau jeu de mots. ^_ ^
EN: I guess it's useful to alleviate video games ? I know it makes a good words game. ^_ ^
Im Trying to figure out how to make The Glow Cloud from Welcome to Night Vale by using this shader, I hope for Halloween you can give us a tutorial on it.
Can this be used for game shaders?
I don't think so. I don't think it will transfer to a game engine.
Which Linux Operating System Did You Use
I use Linux Mint Cinnamon
Can I export the cloud into Unity project ?
I don't think so
Why give you me no an answer of my Question ??? Hello Ryan you are a fantastic 3d Master.I love your Tutorials. Please can you help me ? I have a big problem with blender. How do I get the physics of Dynamic Paint (Brush) on each part of Cell Fracture, that each part of
Cell Fracture is a brush and creates ripples or waves on the canvas. Thank you so much.
Sorry, I get tons of comments, way to many to reply to them all. To answer your question: I don't know how to do that, as I've never done it before in Blender. But maybe I could look into it sometime and make a tutorial.
Will this be available in your pack?
Currently its not in my Ultimate Material Pack, But It will be added in the next update.
@@RyanKingArt Great!
Wow thanks! Also I have a question on another topic. In this video (ua-cam.com/video/x7jghDe5Owk/v-deo.html), I want to switch the mesh at 0:09 with a different one during the spin. Is there a way I could do that using a bone or driver?
👍👍👍
thanks!
😮
hope you like it!
@@RyanKingArt 🤓
can we increase the length of this clouds sir ❤
yes, just scale the object out.
@@RyanKingArt can u explain sir plzz ❤️
❤❤
thanks!
😍😍
Thanks!
Lmao the Eevee cloud looked much better and far more realistic here
I guess the Eevee cloud looks ok, but I think its more realistic in Cycles.
You are living legend after Blender Guru, Thanks for the tutorials❤️🫱🏻🫲🏽
Glad you like them!