New in Houdini 18.5 Pt .8: KineFX
Вставка
- Опубліковано 23 сер 2024
- 00:38 - Basic example
02:07 - More complex setup - start
03:47 - Setting up shortest path
05:01 - Cleaning up paths
08:16 - Setting up KineFX
08:59 - Changing rotation directions
12:35 - Tweaking the animation
14:10 - Setting up the mesh deformation
15:57 - Translations
17:47 - Rotations
20:29 - Fixing small errors
21:07 - Creating veins/vines
22:44 - Infamous last words
Support us on Patreon: / entagma
Revisiting an old technique Manu covered a while ago. But this time using H18.5's new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra.
Download Project File: www.entagma.com...
Links:
Manu's previous tut on manually building polyfolding: entagma.com/po...
Matt Estela's CGWiki entry on KineFX: www.tokeru.com...
threedscans.com - A neat collection of 3D Scans: threedscans.com
Guys, you’re just rocking! Every time I learn something crazy with your vids! Thank you
Loved the bit about how to calculate the rotation axis, was having a similar problem the other day but couldn't figure it out myself. Thank you so much!!
Couldn't unsee T-1000's head getting split in half
THIS .. CHANGES .. EVERYTHING !! ;)
But for real, kinefx is looking like it will be a blessing and so much better than the more traditional approach!
This is insane, thx Mo!
love your houdini vids, always interesting, creative, informative, and efficient, thanks!
I was thoroughly following everything until 16:04 when the video became prime "draw the rest of the owl now" meme territory, but still, super interesting and knowledgeable, I just hope I'm able to get to this level one day. Cheers bois!
Thank You very much, Moritz!
Goooooood lord! Thanks for this wonderful tutorial guys.
I would like to see more contests of Kine fx
wow...guess im learning VEX. very impressive!
amazing , i learn a lot from you
This is where special effects for Parasyte (Kiseijuu) would come from if ever ;)
Exciting times to be a Houdini Artist. Have you guys something in store for learning and using python in Houdini? Maybe on your Patreon?
All the best
C
Nope, sorry. Not quite yet. :| Cheers, Mo
You are Gods guys.
Fantastic stuff!
Awesome, thanks
thank you entagma
This is what drives me crazy about VEX; you construct your first wrangle... rotate(4@localtransform, @Time * .1,{1,0,0}); and you reference "rotate" in the Houdini help, great. But "localtransform". Where did you get that? It's an attribute, it's got @ in front of it I get it. But where does it come from? You have to click on Skeleton to get it's sub network, and look at this greyed out HDA node network and there's a node "computetransform" you cannot unlock (it's a black box apparently) and it's got an attribute Local Transform you have to check when you're in Compute World From Local mode. So you do a search for "computetransform" and there's that "localtransform" you're glibly throwing about and it doesn't pop up on a search in Help. You seem to be so adept at reading the Houdini documentation and coming up with these original workflows. How the hell do you dig around and find this stuff and make it useable? What's the secret to getting a grip on this abstruse alchemy?
Heyhey,
simply middle mouse on your node to see your geometry's attributes sorted by attrib type. localtransform is there, under point attributes, marked as 16 floats, which is a 4x4 matrix.
The docs are helpful in discovering which attributes a given node creates/evaluates. Also there are these overviews over some of the more common attribute names:
www.sidefx.com/docs/houdini/model/attributes.html
www.sidefx.com/docs/houdini/copy/instanceattrs.html
Lastly you might wanna check out our entry level videos (Houdini in 5 minutes / donut tut) when it comes to working with Houdini's attributes.
Cheers, Mo
@@Entagma Thanks for this. Not complaining about you...just a question of me being a bit overwhelmed by the complexities, that's all.
Incredible !
this is awesome
Wooow thank you.
Question ?
How can I learn solving problems ?
(I was thinking if I learned the basics I would understand how to ,but I finished the basics and I couldnt do very simple asset ) help. ☹️
Heyhey!
That's a good and somewhat difficult to answer question. Logic problem solving can be practiced in many ways: Starting with logic riddles (sudoku anyone?), math problems or learning to program. It's more of a habit and a structured way of thinking you have to get yourself into.
Cargo Bot is a neat game that introduces compsci & programming principles: altermanchess.wixsite.com/cargobot
Karel is similar but forces you to actually program (in a very simple language): github.com/fredoverflow/karel
And then it's lots and lots of sticking with it and forcing yourself to try and wrap your head around problems...
Sorry - no real shortcut here.
Cheers, Mo
Please write down how to output geometry, particles, and smoke from Houdini in cinema 4d :)
Alembic and vdb
@@edh615 thanks very much
10:20 Normal trickery
脑子:我会了
So that kineFX does? I quit!
very boring