New in Houdini 18.5 Pt .8: KineFX

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  • Опубліковано 23 сер 2024
  • 00:38 - Basic example
    02:07 - More complex setup - start
    03:47 - Setting up shortest path
    05:01 - Cleaning up paths
    08:16 - Setting up KineFX
    08:59 - Changing rotation directions
    12:35 - Tweaking the animation
    14:10 - Setting up the mesh deformation
    15:57 - Translations
    17:47 - Rotations
    20:29 - Fixing small errors
    21:07 - Creating veins/vines
    22:44 - Infamous last words
    Support us on Patreon: / entagma
    Revisiting an old technique Manu covered a while ago. But this time using H18.5's new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra.
    Download Project File: www.entagma.com...
    Links:
    Manu's previous tut on manually building polyfolding: entagma.com/po...
    Matt Estela's CGWiki entry on KineFX: www.tokeru.com...
    threedscans.com - A neat collection of 3D Scans: threedscans.com

КОМЕНТАРІ • 35

  • @vladartiomav2473
    @vladartiomav2473 Рік тому

    Guys, you’re just rocking! Every time I learn something crazy with your vids! Thank you

  • @oleit3
    @oleit3 3 роки тому +2

    Loved the bit about how to calculate the rotation axis, was having a similar problem the other day but couldn't figure it out myself. Thank you so much!!

  • @xXSpaceCowsXx
    @xXSpaceCowsXx 3 роки тому +6

    Couldn't unsee T-1000's head getting split in half

  • @johanboekhoven
    @johanboekhoven 3 роки тому +5

    THIS .. CHANGES .. EVERYTHING !! ;)
    But for real, kinefx is looking like it will be a blessing and so much better than the more traditional approach!

  • @ParticleSkull
    @ParticleSkull 3 роки тому +7

    This is insane, thx Mo!

  • @zephyr707
    @zephyr707 3 роки тому

    love your houdini vids, always interesting, creative, informative, and efficient, thanks!

  • @jovanmaric8932
    @jovanmaric8932 2 роки тому

    I was thoroughly following everything until 16:04 when the video became prime "draw the rest of the owl now" meme territory, but still, super interesting and knowledgeable, I just hope I'm able to get to this level one day. Cheers bois!

  • @massimobaita7178
    @massimobaita7178 3 роки тому

    Thank You very much, Moritz!

  • @nobunaga8514
    @nobunaga8514 3 роки тому

    Goooooood lord! Thanks for this wonderful tutorial guys.

  • @hirojdvfhiusdfv2257
    @hirojdvfhiusdfv2257 3 роки тому +1

    I would like to see more contests of Kine fx

  • @mikkelmelby
    @mikkelmelby 2 роки тому

    wow...guess im learning VEX. very impressive!

  • @ahmedabdalhady187
    @ahmedabdalhady187 3 роки тому

    amazing , i learn a lot from you

  • @andersonbrandaosudario3425
    @andersonbrandaosudario3425 Рік тому

    This is where special effects for Parasyte (Kiseijuu) would come from if ever ;)

  • @christianvolkner2028
    @christianvolkner2028 3 роки тому +1

    Exciting times to be a Houdini Artist. Have you guys something in store for learning and using python in Houdini? Maybe on your Patreon?
    All the best
    C

    • @Entagma
      @Entagma  3 роки тому

      Nope, sorry. Not quite yet. :| Cheers, Mo

  • @slavadojdewick6368
    @slavadojdewick6368 3 роки тому

    You are Gods guys.

  • @ciaranpmryan
    @ciaranpmryan 3 роки тому

    Fantastic stuff!

  • @jimjimjim5995
    @jimjimjim5995 3 роки тому

    Awesome, thanks

  •  3 роки тому

    thank you entagma

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 3 роки тому +1

    This is what drives me crazy about VEX; you construct your first wrangle... rotate(4@localtransform, @Time * .1,{1,0,0}); and you reference "rotate" in the Houdini help, great. But "localtransform". Where did you get that? It's an attribute, it's got @ in front of it I get it. But where does it come from? You have to click on Skeleton to get it's sub network, and look at this greyed out HDA node network and there's a node "computetransform" you cannot unlock (it's a black box apparently) and it's got an attribute Local Transform you have to check when you're in Compute World From Local mode. So you do a search for "computetransform" and there's that "localtransform" you're glibly throwing about and it doesn't pop up on a search in Help. You seem to be so adept at reading the Houdini documentation and coming up with these original workflows. How the hell do you dig around and find this stuff and make it useable? What's the secret to getting a grip on this abstruse alchemy?

    • @Entagma
      @Entagma  3 роки тому +2

      Heyhey,
      simply middle mouse on your node to see your geometry's attributes sorted by attrib type. localtransform is there, under point attributes, marked as 16 floats, which is a 4x4 matrix.
      The docs are helpful in discovering which attributes a given node creates/evaluates. Also there are these overviews over some of the more common attribute names:
      www.sidefx.com/docs/houdini/model/attributes.html
      www.sidefx.com/docs/houdini/copy/instanceattrs.html
      Lastly you might wanna check out our entry level videos (Houdini in 5 minutes / donut tut) when it comes to working with Houdini's attributes.
      Cheers, Mo

    • @Ferocious_Imbecile
      @Ferocious_Imbecile 3 роки тому +2

      @@Entagma Thanks for this. Not complaining about you...just a question of me being a bit overwhelmed by the complexities, that's all.

  • @kevinstern2490
    @kevinstern2490 3 роки тому

    Incredible !

  • @danielkrajnik3817
    @danielkrajnik3817 3 роки тому

    this is awesome

  • @skynet24x7
    @skynet24x7 3 роки тому

    Wooow thank you.

  • @executioner3226
    @executioner3226 3 роки тому

    Question ?
    How can I learn solving problems ?
    (I was thinking if I learned the basics I would understand how to ,but I finished the basics and I couldnt do very simple asset ) help. ☹️

    • @Entagma
      @Entagma  3 роки тому +3

      Heyhey!
      That's a good and somewhat difficult to answer question. Logic problem solving can be practiced in many ways: Starting with logic riddles (sudoku anyone?), math problems or learning to program. It's more of a habit and a structured way of thinking you have to get yourself into.
      Cargo Bot is a neat game that introduces compsci & programming principles: altermanchess.wixsite.com/cargobot
      Karel is similar but forces you to actually program (in a very simple language): github.com/fredoverflow/karel
      And then it's lots and lots of sticking with it and forcing yourself to try and wrap your head around problems...
      Sorry - no real shortcut here.
      Cheers, Mo

  • @GausVFX
    @GausVFX 3 роки тому

    Please write down how to output geometry, particles, and smoke from Houdini in cinema 4d :)

    • @edh615
      @edh615 3 роки тому

      Alembic and vdb

    • @GausVFX
      @GausVFX 3 роки тому

      @@edh615 thanks very much

  • @nictanghe98
    @nictanghe98 3 роки тому +1

    10:20 Normal trickery

  • @pengkeshun
    @pengkeshun 3 роки тому

    脑子:我会了

  • @bombum1487
    @bombum1487 3 роки тому

    So that kineFX does? I quit!

  • @quickfox76
    @quickfox76 3 роки тому +2

    very boring