New in Houdini 18.5 Pt. 5: Scatter & Align Plus Attribute From Pieces SOPs - The New Workflow

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  • Опубліковано 19 жов 2020
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КОМЕНТАРІ • 27

  • @junechevalier
    @junechevalier 3 роки тому +9

    The Bob Ross of Houdini

  • @18bovende
    @18bovende 3 роки тому +12

    Tip: to move pieces to center you can also use "Match Size" SOP inside to For-Each.

  • @AlenHR
    @AlenHR 2 роки тому +3

    thanks, that "attrib from pieces" is really helpful.
    4:52 - you can replace "bound" and "wrangle" nodes with "match size" node.

  • @KevRyanCG
    @KevRyanCG 3 роки тому

    I found this tutorial as I was painstakingly trying to put ash on top of and around an object with a simulation. I was able to extract my ash pieces from a fractured cube and give them a class attribute before feeding them into the copy to points. Works incredibly well!

  • @BenniK88
    @BenniK88 3 роки тому

    Sooo good 😊🙏🏾 as always thanks a lot for that helpful knowledge.

  • @panosdimi4713
    @panosdimi4713 3 роки тому +1

    very top skill thank you i learning houdini evrithinks is helpul god bless you my frients

  • @MONEYVAL9
    @MONEYVAL9 2 роки тому +1

    These are some key low level concepts that going a long way

  • @ros27922
    @ros27922 3 роки тому +3

    7:50 - I can see the snow on the mountains

  • @dan323609
    @dan323609 2 роки тому

    But how scatter sequence obj ($F) in file node?

  • @feelthefears
    @feelthefears Рік тому

    To move connected geo to origin i just assemble and pack the geo and set @P to 0; No need for - loops.

  • @junglingmitapfel2902
    @junglingmitapfel2902 3 роки тому

    What if I need to pack and instance the leaves? I can't find a solution for getting the material on my geometry...

  • @fran.fernandez
    @fran.fernandez 2 роки тому

    how do u get the random leaf inside the copytopoints? its look for the class name to pick a leaf?

  • @ModelWhatYouSee
    @ModelWhatYouSee 3 роки тому

    How do you add the name attribute to your original geo? Is it just a wrangle or something?

    • @Entagma
      @Entagma  3 роки тому

      Connectivity SOP + one line of VEX. Cheers, Mo

    • @ModelWhatYouSee
      @ModelWhatYouSee 3 роки тому

      @@Entagma great thanks!

  • @ikbo
    @ikbo 3 роки тому

    is solaris production ready in this release?

    • @Entagma
      @Entagma  3 роки тому +1

      You decide - I personally have a hard time giving a definitive answer. Cheers, Mo

    • @GaseousApe
      @GaseousApe 3 роки тому

      I've seen solaris being used on some jobs using renderman, I do think karma has a bit of catching up to do when it comes to speed.

    • @ReinaldoFuregato
      @ReinaldoFuregato 3 роки тому +2

      IMHO...
      As a USD management tool. It's great!
      There is no better tool to visually manage USD anywhere. Not even close...
      But as a lighting environment, it still needs improvements and better integration with other render engines.

  • @Bizarro69
    @Bizarro69 3 роки тому

    Funny, houdini 17 and early 18 constantly crashed on my system.
    18.5 is purring on the same system 🤔
    What gives?

    • @Entagma
      @Entagma  3 роки тому

      Are you running a Mac?

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 3 роки тому

    This is a bit advance tutorial.

  • @pharbath
    @pharbath 2 роки тому

    slowwwww dowwwn.