I found this tutorial as I was painstakingly trying to put ash on top of and around an object with a simulation. I was able to extract my ash pieces from a fractured cube and give them a class attribute before feeding them into the copy to points. Works incredibly well!
IMHO... As a USD management tool. It's great! There is no better tool to visually manage USD anywhere. Not even close... But as a lighting environment, it still needs improvements and better integration with other render engines.
The Bob Ross of Houdini
thanks, that "attrib from pieces" is really helpful.
4:52 - you can replace "bound" and "wrangle" nodes with "match size" node.
Tip: to move pieces to center you can also use "Match Size" SOP inside to For-Each.
I found this tutorial as I was painstakingly trying to put ash on top of and around an object with a simulation. I was able to extract my ash pieces from a fractured cube and give them a class attribute before feeding them into the copy to points. Works incredibly well!
These are some key low level concepts that going a long way
very top skill thank you i learning houdini evrithinks is helpul god bless you my frients
7:50 - I can see the snow on the mountains
Sooo good 😊🙏🏾 as always thanks a lot for that helpful knowledge.
But how scatter sequence obj ($F) in file node?
To move connected geo to origin i just assemble and pack the geo and set @P to 0; No need for - loops.
how do u get the random leaf inside the copytopoints? its look for the class name to pick a leaf?
What if I need to pack and instance the leaves? I can't find a solution for getting the material on my geometry...
How do you add the name attribute to your original geo? Is it just a wrangle or something?
Connectivity SOP + one line of VEX. Cheers, Mo
@@Entagma great thanks!
Funny, houdini 17 and early 18 constantly crashed on my system.
18.5 is purring on the same system 🤔
What gives?
Are you running a Mac?
is solaris production ready in this release?
You decide - I personally have a hard time giving a definitive answer. Cheers, Mo
I've seen solaris being used on some jobs using renderman, I do think karma has a bit of catching up to do when it comes to speed.
IMHO...
As a USD management tool. It's great!
There is no better tool to visually manage USD anywhere. Not even close...
But as a lighting environment, it still needs improvements and better integration with other render engines.
This is a bit advance tutorial.
slowwwww dowwwn.