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Elite Dangerous Odyssey. Starters guide for Trading en Trucking in 2024.
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- Опубліковано 16 лют 2024
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PC SPECS :
GPU GTX 2080 Super 10GB
CPU i9-99700K
32 GB RAM
1000 GB SSD
Thanks for another excellent guide Grim.
If people start out trading with their Sidey, they should upgrade to the Hauler asap. Then Cobra Mk III like you said, next is Type 6 or, also a decent trader, cooler to jump and more fun to fly, the Dolphin.
Next step up is the, drumroll please . . .
The Type 7. I know, it flies like a brick and requires a large landing pad, but is dirt cheap and handles more cargo than a Python.
Then the Python obviously and now the road is wide open for your Type 9.
Some ships have dual use. The Hauler is an excellent cheap explorer.
The Dolphin is nice for passenger missions, with an good jump range and it accepts luxury cabins.
The Type 7 is a good ship for evac missions as it can _handle_ a lot of passengers so it doubles as a Robigo runner.
The Python is just _glorious_ like everybody will tell you.
o7 cmdr and fly safely.
All true... my goal was to point out the best space truck in there class... but all 37 ships could do the job to... except for the ASP scout... that ship has no function at all 😊
You have to be "Duke" to get the Cutter, not "Rear Admiral". And it is worth every bit of the effort. With 728 tons on board, my jump range, with a bit of engineering, is just over 20ly. Compare that to the 12ly I see on-screen for the T-9. That is a huge difference. Then we have the speed and maneuverability difference between the two ships. The Cutter is so much nicer to fly. It makes it easier to do multiple trips, less grindy. It makes more per hour than the T-9 can. It just may not be the ship for everyone if they're here for the roleplay.
Good guide. I hadn't traded in ages. One thing I forgot to do was turn my trip in the nav computer to economical. I couldn't jump fully loaded lol.
@@nightowl2749 Glad I could help cmdr... o7
This game can be many things space trucking simulator is one of them!
Great explanations as usual.👍
Thanks cmdr...
Personally I'd always upgrade every core internal to at least a D rated. Squeeze as much jump range out of s ship as possible. Plus less mass equals a lighter and more maneuverable ship.
Have never used chaff or PD on a ship. The A.I. interdiction is easy to break. If anything i'd take a heatsink launcher so you can use your fsd while still in the corona of a star to save a few seconds per jump.
And why use the commodities tab for trading? Just use the trade route finder. You can set it at whatever station you are at and select round trips so it gives you 2 stations and what to buy and sell at each for maximum profit. I can earn 20m+ per round trip doing that and depending on distance to station it only take 6-8 minutes each way.
Docking computer?? Not trucker approved
But but... it was on the ship from factory 😔
According to who?