How I Added Combat to my Game || Keeper Devlog
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- Опубліковано 9 гру 2020
- In this video I add combat mechanics into Keeper, my indie 2D survival game. I also lay the groundwork for enemy bosses and biomes. Game is being developed using the Unity engine, using Aseprite to make pixel art.
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Damage animation video: • Implementing game feel...
(Next Program)
doN't fORgeT TO sMaSh THaT liKe buTtoN 😫👌
I don't know what everyone is talking about that 7 looks perfectly normal!
"I got distracted by unity's particle system"
The return of the king.
oh how nice! you're back!
Sending this to NASA cause you’re a star ⭐️
HES BACK WITH A BANGER
1:41
Everyone: I thought you were dead!
I started watching this video while on a walk and now I am lost 😧
Idea: Instead of hitting the ghosts with normal sticks/swords, you have to craft something new to attack them (maybe a vacuum or something lol)
Welcome back Mickey! Looking forward to the next devlog this decade 😆
I love everything about this game
Glad to see you back!
YOU ARE BACK! I MISSED YOU SOOOOOOO MUCH. I WAS SCARED OF YOUR SUDDEN DISSAPEARENCE FROM UA-cam! I AM GLAD YOU'RE BACK AND AM WRITING THIS BEFORE EVEN WATCHING THE VIDEO. Oh, sry for caps, hehe.
Been waiting! Hope to see more vids!
6:57
I discovered your channel while you were on your break, loved the content, glad you're back and hope to see more of your vids!
I actually used EEEYYY sound when I saw your video, Niice to have you back mate ,)
Hey now welcome back!! Another great video I'm glad to watch it!