Making the Dystopian Survival Horror Game - Devlog 1
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- Опубліковано 13 тра 2024
- Wishlist the game on Steam:
store.steampowered.com/app/29...
Join me on an unfiltered dive into the creation of a first-person base-building, crafting survival horror game.
Expect tales of trials, learning, and the occasional meme to keep things light.
Tune in, leave your thoughts, and be part of this game development journey right from its early days!
Tools:
Canva
Unity
Blender
#devlog #gamedev #indiedev - Ігри
Definitely an instant wishlist. Projects like this coming from a place of passion are often some of the most interesting projects. Keep it up!
I love the explanation of all your inspirations and how you mapped out the whole game for us, seems like a really cool game :3
I’m glad to hear that 😁
As much as I feel that things like art style and story is important, the more important part of game design projects is the core gameplay loop being fun,
In dark souls it’s about making progress through increasing challenge via its carefully designed leveling system
Crafting mechanics in survival horror are hard to get right because you’ll want to make the player feel like crafting is helpful or powerful, but not getting in the way of the horror aspects of feeling vulnerable or helpless,
I’d reference metro which had a great balance of horror and crafting where you had to manage resources like ammo and filters to navigate or progress, and even safe zones didn’t feel completely safe
I’d also pressure you to flesh out how this system would impact your art style and general moment to moment player experience and cater that by careful level design, do you want the player to feel safe? Do you want them to feel scared? That’s the feeling that sticks with players, especially games that folks like Pyrocynical enjoy
Every facet serves the same themes and every aspect of the game is interconnected to every other aspect as much as possible, that’s what makes the game artful in my opinion
Great dev log! Really like the way you structured this and the forethought you put into everything is great :)
Of everything, VOTV is always a good start for interactivity.
Regarding the inventory/equipment system, you should look at how "Cataclysm: Dark Days Ahead" implements it, mind you it is likely much more complicated compared to what you want but it may still give you some inspiration.
sounds cool, but try not to burn out from the large scope. Look forward to the next one.
No way your adding a subway surfers video that jumpscares you thats a hela scary idea for your horror game you should add it totally
What if it's not a subway surfers video instead a casual game that play's on a family guy clip😂
Great dev log! Keen to see how you progress! Subbed
Maybe have different sized items take up different amount of grid spaces like diablo and still keep the weight system to get what you are going for, then if you give different items different shapes on the grid you can turn it into a kind of minigame for the player if they want to squeeze every space out of their inventory
Great job on the game dude. It's looking great. The web dev joke made me laugh.
Suggestions:player is nor a hero or bad guy.He is trying to just survive,there should be different choices good and bad, ending should be changed bcs of choices you make.
I liked the video and got a few laughs, will definitely watch more - im planning something along the same lines - survival, mystery type thing but coming from an art background with minimum coding knowledge.
I would play the shit out of this game
Wow thanks for that. I’m finalising my steam store page, I’ll post you an update so you can wishlist it. When I finish and publish it (ah future) I will try to find you and give you a free copy 😁
@@ClipperDev YIPPEE
be cool for a grid based system that updates to match what clothes you’re using. Though the more you wear the slower you are
I’m a big fan of devlogs, and I found your content funny :)
One day I’ll bite the bullet and build up my own thing, it’s videos like these that make devlogs entertaining that will help, I’d love to see a more step by step tutorial perhaps on a second channel? Low editing and high detail type beat
An idea is having an announcer that tries to stop the infighting of the robot
That’s sounds interesting, could you elaborate more on this?
@@ClipperDev A robot that's a leader figure, broadcasting propaganda to unite his people.
Also what is the game called?
Thanks for that, it’s something to think about. Dead Scrap is the working title which I’m not super content with.
I'm rooting for you! Just don't put too much on your plate :D
very cool
Ur texture size looks pretty high for that kind of style
this game looks like it will be pretty cool when you finish it.
That’s a compliment and a challenge…
what is the visual style you said you are going for? thinking of doing a similar thing in my game
Something like half life 2 or system shock I guess
nice
i actually had a similar idea of a game to this one and wanted to start youtube and make devlogs on it but i dont know how to make videos actually enterataining to watch especially on game development and i have a lot of trouble making the game and i have no sense of editing videos so im just stuck. also even though my idea is similar mine is in a completely diffrent setting and focuses on very diffrent areas of aspects in the game
someone pls help or if there is anyone who wants to work with me ur welcome but i doubt anybody would want to work with me
Don’t worry. I started this channel in 2018 I believe. My previous proper video (game dev tutorial) I published 1175 days ago! Can you believe it? During all that time I was thinking that I want to make a game. Everything comes with time. If it didn’t, it wouldn’t give you so much satisfaction.
@@ClipperDev i know, but i don't know what to do or how to do things i know i need to do
@@poloza-nq7nhjust do it, wont happen if u dont jump in the pit and figure things out as u go
@@Zorrio i mean I'm trying but i am stuck at the start literally at the player movement script and i have no idea on how to create decent maps, music, characters and more and don't get me started with recording and editing
My head hurts
Welcome to game dev!
I know about the game
Tell me please!
It is a game
-1 card on your deck dude, you revealed the backstory of your character before the game even came out.
It’s a game dev log. That’s the point.
yeah of course such a reasonable scope for a game being developed by one person and of course you created game dev tutorials without developing anything yourself or having any experience and of course you made your first devlog without making anything, its just "oh i will do this and that, its gonna be so cool". oh almost forgot, your jokes are sooo funny that 99% of people who clicked on this video probably just died because they were laughing so hard that they couldn't breathe otherwise why would this video have such a few comments?
It sounded funnier in your head bro
You hurting my feelings bro
Womp womp