The difficulty level in the AI in Super Street Fighter II Turbo is no joke, even on the lowest difficulty setting. I own the Sega Saturn version as well and it has the same issue.
Street Fighter 30th Anniversary Collection is a big dissapointment in my opinion because it only includes inferior versions of some of the titles. Hyper Street Fighter 2 is the by far the best version of Street Fighter 2 but it's not included in the 30th anniversary collection, I find it incredible that the best version of the game is not included in the anniversary collection, the funny thing is that Hyper fighting is an anniversary edition, so the anniversary edition wasn't included in the anniversary collection - the fucking retards. Street Fighter Alpha 3 Upper is by far the best version of Street Fighter Alpha 3 - it includes an extra 12 or so fighters that are not featured in SFA3 - and guess what? - you got it - that game wasn't included in the anniversary collection either. The version of Third Strike featured in the collection is also inferior to the later updated version. The people who put this collection together are fucking retards lol
Actually the sad truth about the 30th anniversary is it's not that hard what's making it hard as the stupid pointless button layout that they messed up over the original game even the arcade games I could go in and probably beat the entire game in my opinion the button system is broken it can still be played and I can still Master it but the way they made the buttons it's like learning a different language it's corny as that sounds I don't even like it Place Normal to the original Street Fighter because I remember beating that game like crazy
Craig Adams what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
In regards to SF2 being harder - it is. The Emulation in the 30th Anniversary is based off of the 1.0 Arcade ROMs and in one of these SF2 games (I believe it was Turbo) the 1.0 version was bugged way back in the day and the AI read the player inputs far too accurately. Capcom back in the day even acknowledged this as a known glitch. It is unfortunate that the 30th Anniversary chose to use this glitched version. Not sure if the difficulty settings even really do anything in that version either as the AI is still reading the inputs way too much.
Difficulty in Hyper Fighting(Japan Turbo) make a difference, but it's difficult even on easiest.And first I started playing it it seems simillar difficulty, but on hardest, the health gauge is dropping really fast, and after 3rd fight its getting harder and harder. But you right, AI is reading your moves - it have all your possibilities from that situation, and knows what you could do.But i have solution for that.Im using a "bait" move, for instance im jumping after hadouken just to change set of possibilities. Thanks for info about this reading inputs, you confirm my suspicion :).
what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
No, it's not just you having difficulty beating the AI. I put the difficulty down to the lowest, and the only game I've beaten so far is Alpha 1. I'm guessing because these are the arcade ROMs and not the actual console ports. They did ramp up the difficulty of the CPU in arcades, so you'd keep pumping in more money.
@@joeyfarris2543 I haven't gone back to this collection for a long time. But there is another collection coming out since I posted my comment 3 years ago lol. Capcom Fighting Collection. Hopefully it's better than this one, but it seems they're just cash grabs released every few years for these companies.
@Beau James I was tempted too and actually bought it on Black Friday for $15. But I immediately came to my senses and returned it. Seeing how lazy this game was put together, i just know it's going to make be ANGRY especially since we SF fans have experienced much more robust SF collections in the past from Capcom Japan... It's not even worth $5 for the "convenience" of playing on modern consoles, including the Switch. You're better off investing in a Raspberry Pi or an RG350 handheld. The ROMs natively are much better than this (the emulators actually automatically SAVES high scores too), and you can actually configure the buttons. This collection is definitely NOT "arcade perfect."
In most of the games the AI isn't that bad, but in Super Turbo it's absolutely fucking nuts. I can beat Third Strike without using a continue but in Super Turbo I couldn't get past the first fight even when the difficulty was on 1. Every time you try to use a jumping attack the AI instantly jumps up and counters it, barely anything they do can be punished, they read your inputs like crazy, and if I remember correctly they blatantly do more damage than you as well.
Yeah I agree it mainly was more challenging for me in Super Turbo and also Hyper Fighting and the damages you receive is crazy. Thanks for checking the video out
Capcom need to do something about the difficulty I was excited when I saw super Street fighter 2 turbo on the collection but I'm disappointed that the ai is a bit fucked up
The ai is so difficult that I have blood spraying out of my hands after the first fight and the buttons and sticks are hanging out of the controller. I shouldn't have bought this port. ☹️
My biggest gripe about this release? The lack of certain game versions, particularly in the Alpha series. I get that they were focusing primarily on the arcade releases, but not including Alpha 2 Gold and Alpha 3 Upper is a bit of an oversight, given that these versions contained additional characters. Alpha 3 Upper in particular included T. Hawk, Dee Jay, Fei Long, Guile, and Evil Ryu as playable characters.
Execution in games older than third strike is more difficult. This is what happens when games like SFV cater to casuals and make execution incredibly easy. So now people throw fireballs and toss out supers with ease in SFV then try and go back and play super turbo and can't do shit.
While I don't have issues with input (both on Hori RAP5 or Switch Pro Controller), my partner has a lot of trouble getting the timing right (even with a stick). The difference is we started playing on different games. I started with ST, and she started with SFV. People should really train. Once you got the timing right it's consistent. I also would like to point out that the D-Pad on XBox controllers has always been rubbish for fighting games.
1: I think people are confused on what Arcade only games means 1.5: Should've called it Street Fighter 30th Arcade Anniversary Edition 2: Why are we whining about 30 year old games and D-Pads, this collection should be overmastered for most 3: Just fix the net code or tell us who's connection sucks so we don't accept blindly, this is my only true complaint so far
I think you're confuse on what good compilations are. Not everyone play SF, you fucking idiot. Urban gameplay is right about his complaints. Also another dumb ass sell out attacking another black man. Fuck outta here.
"Attacking another black man"?!.. Ffs. I didn't know you couldn't disagree with another black man? Can't you see the flaw in your logic? You actually just attacked a black (don't see why it matters) man for disagreeing with another black man.. Fuck outta here with your hive mind.
Personally, the only legit problem I have with the game in your list would be not having training modes for all games. However, you have to keep in mind that these are games based off of arcade ports, not the console versions. I guess Capcom tried to re-create the "arcade experience" with these games, hence a lack of training modes and not being able to set time and rounds for a lot of games. Also, some cabinet-based Street Fighter games really didn't dumb down difficulty, even when it was set lower. It isn't like console difficulty in some cases. In the case of the controller, well, it IS the Xbox d-pad we are talking about, lol. Not necessarily the best d-pad in the world. You're better off trying to find a specific fighting game controller with a better d-pad (if that is possible) or start learning arcade sticks (which take time, but are awesome). Finally, the mechanics of Street Fighter games change from game to game. What normally would have worked in newer games may not work in older games because of frames and timing. Some of us got so used to the newer 3D Street Fighter games that when we go back to 2D (and if we're not used to it) our timing might get messed up. Could also have to do with frames of button presses. Just have to re-learn the mechanics of the games, man. That's all.
Kenoji8 True, but it’s just made me appreciate Ultra SF2 much more now since they really modernized and polished it to feel right. It plays like you remember without any need to relearn or get an arcade stick.
IT'S NOT FUCKING ARCADE PORTS, just horrible lazy emulations. Going by that dumb ass logic no games should contains online play & training modes at all. People like you are useless hypocritical idiots.
Had to give my two cents here. The problems this dude has comes from someone who played old street fighter when they were young, got this version and the glory days didn't pan out as remembered. Street Fighter is hard if you are playing the right person. Even the AI will wax you on eazy (E Honda gives no fuks). Also, in reference to the Dpad, ANYONE who plays fighting games knows Xbox controllers are bad when it comes to Dpad use.
Someone else replied with an explanation, The very first cabinet version had a glitch that made the AI to read the player way too accurately. Capcom has ascknoledge that and later issued a patch for consoles like the SNES. #0th anniversary collection takes the arcade versions that's why we ended up with the harder/arguably glitched version
Dario Mario It’s terrible on PS4 as well, it’s the game being arcade ports and having no accommodation for pads. Some people are actually really good on Xbox pads too ironically enough.
The Dpad is terrible on PS4, I am a dpad player by default, and even I can fail getting fireball attacks out, especially in SF/SFII games, it seemed to get better in Alpha/III.
SmoothLegend I have the switch version ans play with the pro controller. Never had only one problem. I would also not have a problem with a ps4 or xboxone controller...
They are definitely arcade ports. Computer A.I.= give me your quarters noob. Just got a fightstick and at first I thought the controls were off but after going into practice and turning on the input signs it turned out I was hitting additional directions with the stick that I didn't think I was hitting. A little practice and I was cranking out the dragon punches and fireballs. Just takes some practice and I highly recommend playing on a fightstick instead of a pad but everybody will have their own preference.
The AI is broken, especially in SSF2 Turbo. They're straight ports of the arcade machines which were made to be hard to milk quarters from you, but SSF2 Turbo in particular is literally broken. The game always plays at the hardest level no mater what you set it to.
All these Arcade ports of SF are patched you cannot do the spam attacks like before in 90's. For me I wish they added the console releases too like the complete roster of SSFII Turbo with Akuma, SFA3Max with all the rosters, SFIII 2nd Impact and SFIII 3rd Strike were Gill and Akuma are playable from the get go.
True Alpha3 Max has one of the largest rosters and all the characters there are really great to play from Juni, Juri, Ingrid, Maki, Eagle, SFII New Challengers Fei Long, T.Hawk and D.Jay, Evil Ryu, Shin Akuma. I feel I'm a bit cheated on this collection. Oh Well.... :/
SONGOKU02 I know what I was buying day.1, I just feel a bit cheated that they didn't included the console ports as well because it had more characters. Probably to bag on again in another collection release oh well....
I’m on PS4 and I can’t execute moves well enough consistently, even though I do just fine with Ultra SF2 on the Switch. I never realized this before, but it is as if fighting games need to design for the dpad in order for it to work well, and since these are just straight arcade ports with no real accommodation for console, it falls apart. The dpad is whack, the AI input reading is whack, no features, etc.
One way you might be able to test the A.I. in SF 2, CE, and HF is to simply do the "Zangief" trick. It was a trick where you could easily beat Zangief by continually jumping straight up and down and hitting roundhouse kick just as he came within reach. It worked with every character as a I recall. If it doesn't work then they probably changed the A.I.
The Wu-Tang Batman Old SF/MK arcade games were intentionally designed to read player inputs and steal their quarters, where as the console versions were more fair.
This is what I expected as I noticed in nearly each SFII, you could destroy the CPU in Round 1, and then in Round 2, they just seemed to know everything you were trying to do, able to counter/prevent all of your attacks.
Capcom needs to port Ultra Street Fighter 2: The Final Challengers on to the PS4, Xbox One and PC. And the way, the cool feature about Street Fighter: 30th Anniversary is you can turn off the input lag online. To turn off the input lag, go online and go to the online options and you will see the option that says "Input lag". The default number for the input lag is set to 3. Just set the input lag to zero and you're all set.
I love this collection but it definitely needs some tweaking to make it perfect. A Training Mode in every game is definitely needed as I find it extremely difficult to pull off a level 3 super in Alpha & Alpha 2 due to there being a lack of a 3xPunch or 3xKick button option. The vanilla versions of Alpha 2 & Alpha 3 are not as good as their updated versions (Gold, Upper & Max) but the main thing for me is the graphics. They’re blocky as hell and I hate scanlines. They need a decent smoothing filter that makes the games look fresh without losing the detail. Just my opinion. But otherwise great.
Thanks for sharing some of your experience and yeah I feel adding the training modes would have been a nice touch. LOL I was going to speak about the graphics as well but I am sure hardcore fans would have gone in even harder
Super turbo has broken AI.... it's based off version 1.1 USA rom. It's broken and Capcom actually had to fix the arcade boards back in the day because the difficulty was so bad people stopped playing. I can not believe Capcom didnt catch this.
Street Fighter II Turbo is HORRIBLE as far as the AI goes. No problem with the rest of them though. Keep in mind these are the 'Arcade' versions of these games which means... They are meant to be ball bustingly hard to suck your quarters. This is why it is a bad idea to use the Arcade versions in this collection.
I'm on the fence about getting a refund right now . just cause of how the online works . I've had multiple times where my name isn't in the lobby but I'll be listed as another's I'd. very confusing . and it'll knock you out the fight right after the character select . and the picking of the game everyone plays should maybe be a winner gets choice. instead they randomize it and then u never get the game u want . lastly start button on stick problem . and the start button for doing the secret factors just won't work for me at all .
I had the exact same problem with the difficulty. And playing without an arcade/fightstick feels like crap as someone who plays these games in a arcade. However, I do like the museum and the inclusion of the first Street Fighter
I'm so glad you mentioned the d-pad. I was an SFII master back in the day and couldn't even pull off a Sonic boom from low back to forward. I don't think it registers diagonals at all
What is the point of this video? This collection was not made for players like you. It's supposed to be perfect ports of the arcade version. NO special/super move command shortcuts. Which is why you think it feels off and are struggling with execution, cause that's how it was in the arcades. Which is also why you are having issues using the D-Pad. And why you think the AI is hard. DId you ever play SS2T in the arcades? The AI starts reading and countering your inputs at 3rd-6th stage, depending on difficulty setting. It's almost pointless to play the AI in that game, because the only way to beat it is find some stupid spacing exploit and spam it. You learn nothing from it. You're just not as good at fighting games as you think.
Training mode lol, In the old days there was no Training mode, put quarter in, play game, fight the CPU or fight another player, that in the true training mode. lol
Yep, the AI counters everything in each game from sf2 to ssf2t on easiest difficulty.. I tested out some of my copies on cart and easiest was easier to beat than on this collection..
Man great video,most definitely fighting games most be played with the D-pad and on this games it feels like the controller is broken i thought it was just me,then i tried 3rd strike on the sega dreamcast and i can pull off all the moves quick,i get off the floor with a shoryuken or super special,but on this version its harder to that,i guess cause these are the arcade versions
T h e S e c o n d C i t y S a i n t when you play the older capcom collections and play this collection you can only help but feel some things are missing. Like a macro for all 3 p and k. But you might say oh its arcade perfect but when you sell it to a console gamer than chances are hes using a controller so that becomes a hassle
I just picked up this title after waiting for a price drop. I completely agree with every single thing you stated. I’m also a D-pad player from the SNES days and I get what you mean. I also use the hard kick jump in combo and noticed it doesn’t work here. Difficulty is high on low. You’re spot on mate
1. Fair complaint 2. It's an arcade collection, so you won't be able to change time. A few arcade games in the alpha/sf3 series may have allowed you to set it to 3/5 rounds. 3. The arcade games have always had stricter inputs for special moves. Basically you're saying you are used to the home ports of the SF series. Practice and you'll get better. 4. It's an arcade collection, so the AI will be hard. 5. You're complaining about air resets, which have been in the game and have always worked identically on both home and arcade versions since SF2. You have a lack of understanding of the basic mechanics of SF2. Don't complain because the mechanics are the same as they've always been.
The first thing I noticed is that in Versus mode picking random on stages doesn't ever really work. It stays on the same stage every time. The codes to get the classic character hardly work, Super Turbo has to be the worst at move execution by far.
The collection is supposed to be 100% arcade accurate. All the in-game settings are only changes you could have made in the official arcade versions & effect the games the same way. This even goes with setting the difficulty to Easy. So that's why adjusting time of rounds, or changing it to only 1 round isn't an option. Personally, I think that's how it should be. It's meant for the purists that wanted an authentic arcade collection available on home consoles. Also, I had no problem using the D-Pad with my x360 controller. Executed the special moves pretty easily (I use Ken)
Number 1 was announced before the game release Number 2 because it is intended to be the arcade experience Number 3 you must be really bad + xbox pad is the worst Number 4 Really? Number 5 you’re jokin’, right?
Rehashed? For most of the games yes others not really. Poorly ported? Not at all,l. Maybe you are used to the console versions? These are the arcade versions and are near perfect ports. But it's 40 bucks with, at least for me, good netcode and thank God it's not split into 2 collections like the megaman and megaman x collections.
My gripes with this collection: Can't map KKK or PPP Commands aren't fluid as said in the video No online for SFA2 is a sin The arcade version of SFA3 is a sin compared to what the PS1, Dreamcast, PSP or even what the GBA has. No practice mode for all the games as said in the video. This could have been better, but it's not too bad of a price for arcade perfect versions of all these games.
This game sucks rn. You cant do training mode for all games. There is no shortcuts for all three p and k. Some frames of the sprite viewer are missing. No dipswitch settings. No bgm settings for sf3. No additional backgrounds for games. Training mode doesnt have much unique options.
Dude, all of your gripes are as if you expected to be playing the home ports of these games. These are all the arcade versions, which means, when you change the setting to easy, you're setting it to arcade easy, which is still a challenge, not SNES easy, which was pretty much braindead AI. Same thing goes for number of rounds and the timer. The arcade settings never had these options. Also, we're lucky we got ANY training modes, seeing as how the arcade never had them.
I cant disagree with you bro as most of my experience with Street Fighter stemmed from SNES. Whilst I did play in the arcade most of my memory stems from the console version so my expectations was a little different. I still enjoying the game as I have become use to the differences between Arcade and Console versions but overall still a great game
Dude, most of your reasons are stupid. The d pad is about the only thing i agree with but, it just take getting use to. These are arcade versions of the game, not console ports. Why should there be a trainning mode for all of them? You answered that question yourself, but then you go & don't agree with what the answer might be. Those are the best versions of those sf series & they would be the only ones that would be available to play online, but i guess that doesn't make sense to you.
Don't you realize these games are based on the arcade counterparts? Not the home console version. Hence half of the things on this list aren't going to be there on principle alone.
Yeah totally understandable but I thought considering it was getting released on a console some tweaks would have been implemented. Once you get used to it, its all good but can be a reality shock if you not used to the arcade versions
Nevermind Turbo, Street Fighter 2 alone is fucking hard. I can't even beat Vega whereas I could as a kid. This collection is a joke, it's not as fun as I remember it. They've made it far too hard. Vega literally just jumps and kicks the whole fucking time and it's annoying as hell.
Got it today and yh same minor issues for me, but I heard they based it off the arcade boxes that's why the games aint got as much options as the console versions I think
Rakim Iverson that makes more sense with it being arcade versions. I just would have loved to change the duration or rounds and time for some of the local arcade games but not a major deal breaker. How you find fighting against the AI
Urban Gameplay yhh when I got it I started playing vs mode straight away but after in arcade mode normal I was getting murdered sometimes, but yh I wish unlimited time was there for vs mode you can run out of time on a good match
Stunnaful Photography I hear you on that bro. I still think it’s worth having in the collection on the PS4 Xbox one or switch as a nice nostalgia pick up and play but far from perfect.
From what I have seen online, these are actual Arcade Roms that are emulated, so they do play arcade perfect, however they Roms used were Rev1, and not the latter revisions that had the difficulty issues resolved and had a few other balance tweaks.
#4 Maxamillian explained that the first US Arcade version of SF ST had an insanely difficult AI and had to be updated soon after, apparently 30th Ann uses this first version.
I just got this game for myself,40 yo here with no experience on video games at all but i got this game to remember old times and play with my 12 yo son, donwload it for xbox series s and the arcade mode is not working,free play keep blinking and when the music finish is like a demo so I can't play arcade at all, please help. Thanks in advance
TBH i dont think lack of training mode is a negative. these games didnt have a training mode back in the day, your training was just getting into arcade mode or versus and learning the game on the fly !
I find the move list in each game insufficient. As an example, there are at least three ways to throw your opponent, depending on which game you are playing, and it is difficult to keep track of which method you must use in which game; the instructions in the move list do not tell you, and I have to either keep experimenting (a good way to lose) or look it up on the internet... over and over....
1) They should have had a training mode for alpha 2, that one really sticks out. Those are the main 5 old school Street Fighter titles hf, st, a2, a3 and 3s, but I agree with you that there should be a training mode for each game. 2) It sounds like to me you are trying to relive the nostalgia of having these games at home on your console and the controls that come with those releases, that is not what this is. These are supposed to be arcade perfect ports, to relive the nostalgia of playing in the arcades where the rounds were 99 seconds, best 2 out of 3. 3) Try getting an arcade stick to play arcade games? 4) Nope, old games are hard. Arcade games are really hard, they are designed to eat quarters. On the harder difficulties the computer reads your inputs and counters your every move. Welcome to my childhood, and the games that birthed this phrase: 'get good scrub' 5) At 4:58 that is not a 'retaliation' even though it looks like Blanka's standing roundhouse it is his air recovery animation. You were at advantage there and you regained the space that you lost when he jumped in, if you had threw a meaty fireball you would have gotten even more space. That plus the damage from your anti air and I would say that's a pretty good advantage, wouldn't you?
Ultra Street Fighter 2: The Final Challengers pampered me with its easiest / rookie difficulty setting. Now that I know the difficulty setting in Street Fighting 30th Anniversary Collection is not consistent through the whole of each game, I will consider to skip my purchase then. :(
what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
Biggest issue for me is you cannot assign 3punch/3kick commands to a single button. im use to having 3punch assigned to R1 and 3kicks assigned R2. Cant do it up here. Also they should've gave us the ps version of the alpha games so we can unlock guile, Shin Akuma, Evil Ryu, and play dramatic battle. The only game i play on collections is sf2 ce.
I thought it was just me but after reading some of the other comments This guy was wrong on so many points you could tell he was never a good street fighter player
My biggest gripe is not being able to play online on the switch as it’s impossible to get through two rounds without major slowdown or being thrown out of each game? For some reason I can play Mario Kart totally fine online?
About the AI Issue. These games are meant to be pretty much arcade perfect ports of their respective titles and as such, are designed to make the AI pretty cheap and consume your quarters. I also have this issue as well.
It's a complete deal breaker for me that you cant turn the time off or increase the speed. The games look ridiculously slow without speed turned up. I cant play like that.
The difficulty level in the AI in Super Street Fighter II Turbo is no joke, even on the lowest difficulty setting. I own the Sega Saturn version as well and it has the same issue.
I agree its insane
Exactly 💯%
Street Fighter 30th Anniversary Collection is a big dissapointment in my opinion because it only includes inferior versions of some of the titles. Hyper Street Fighter 2 is the by far the best version of Street Fighter 2 but it's not included in the 30th anniversary collection, I find it incredible that the best version of the game is not included in the anniversary collection, the funny thing is that Hyper fighting is an anniversary edition, so the anniversary edition wasn't included in the anniversary collection - the fucking retards. Street Fighter Alpha 3 Upper is by far the best version of Street Fighter Alpha 3 - it includes an extra 12 or so fighters that are not featured in SFA3 - and guess what? - you got it - that game wasn't included in the anniversary collection either. The version of Third Strike featured in the collection is also inferior to the later updated version. The people who put this collection together are fucking retards lol
Bruh I just played and beat expert difficulty that shit was hard AF. The key is just do combos and block like hell
Actually the sad truth about the 30th anniversary is it's not that hard what's making it hard as the stupid pointless button layout that they messed up over the original game even the arcade games I could go in and probably beat the entire game in my opinion the button system is broken it can still be played and I can still Master it but the way they made the buttons it's like learning a different language it's corny as that sounds I don't even like it Place Normal to the original Street Fighter because I remember beating that game like crazy
CAPCOM used the first US rom for SSFIIT And that one had a difficulty bug that made the game hard as nails
Thats right!
CPU makes 2x damage than you. Akuma can even make 75% damage with a simple 4 hit combo. Thats ridiculous!!
Dont forget Dee Jay's uppercut special doing like 50% damage
I'm still chipping away at the bastards.
@@irontomato3835 It did 75% to me
Craig Adams what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
In regards to SF2 being harder - it is.
The Emulation in the 30th Anniversary is based off of the 1.0 Arcade ROMs and in one of these SF2 games (I believe it was Turbo) the 1.0 version was bugged way back in the day and the AI read the player inputs far too accurately. Capcom back in the day even acknowledged this as a known glitch. It is unfortunate that the 30th Anniversary chose to use this glitched version. Not sure if the difficulty settings even really do anything in that version either as the AI is still reading the inputs way too much.
Difficulty in Hyper Fighting(Japan Turbo) make a difference, but it's difficult even on easiest.And first I started playing it it seems simillar difficulty, but on hardest, the health gauge is dropping really fast, and after 3rd fight its getting harder and harder.
But you right, AI is reading your moves - it have all your possibilities from that situation, and knows what you could do.But i have solution for that.Im using a "bait" move, for instance im jumping after hadouken just to change set of possibilities.
Thanks for info about this reading inputs, you confirm my suspicion :).
what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
¿What about Hyper or Final challengers, the difficulty issue is present?.
The CPU in the older games does some HARD input reads, so yeah, you're going to feel cheated when fighting the AI...
I already do especially when I'm trying to do a throw
@@JerkyFraser that pissed me off
No, it's not just you having difficulty beating the AI. I put the difficulty down to the lowest, and the only game I've beaten so far is Alpha 1. I'm guessing because these are the arcade ROMs and not the actual console ports. They did ramp up the difficulty of the CPU in arcades, so you'd keep pumping in more money.
It's so tough. It's hard to come back and play sometimes.
I've only beat alpha 1,2,3 and the rest is too irritating
@@joeyfarris2543 I haven't gone back to this collection for a long time. But there is another collection coming out since I posted my comment 3 years ago lol. Capcom Fighting Collection. Hopefully it's better than this one, but it seems they're just cash grabs released every few years for these companies.
Only managed to beat alpha 1 on easy? Yah just suck smh. Wouldn’t get one win in nyc’s local scene if that’s the case
@@Zetho It's people like you that make the FGC toxic.
They're arcade ROMs and not ports; that's why the options are so limited--it's just lazy
Even the original ROMs have more settings than this lazy cash-grab.
@Beau James I was tempted too and actually bought it on Black Friday for $15. But I immediately came to my senses and returned it. Seeing how lazy this game was put together, i just know it's going to make be ANGRY especially since we SF fans have experienced much more robust SF collections in the past from Capcom Japan... It's not even worth $5 for the "convenience" of playing on modern consoles, including the Switch. You're better off investing in a Raspberry Pi or an RG350 handheld. The ROMs natively are much better than this (the emulators actually automatically SAVES high scores too), and you can actually configure the buttons. This collection is definitely NOT "arcade perfect."
15th anniversary compilation on PS2 is far superior than this, even though it's only SF2 games.
In most of the games the AI isn't that bad, but in Super Turbo it's absolutely fucking nuts. I can beat Third Strike without using a continue but in Super Turbo I couldn't get past the first fight even when the difficulty was on 1. Every time you try to use a jumping attack the AI instantly jumps up and counters it, barely anything they do can be punished, they read your inputs like crazy, and if I remember correctly they blatantly do more damage than you as well.
Yeah I agree it mainly was more challenging for me in Super Turbo and also Hyper Fighting and the damages you receive is crazy. Thanks for checking the video out
Capcom need to do something about the difficulty I was excited when I saw super Street fighter 2 turbo on the collection but I'm disappointed that the ai is a bit fucked up
GHOSTfaceKILLr74 thanks for replying and yeah hopefully capcom fixes it
That's the only game I haven't beaten in this collection. F that game
AI is broken in "easy mode" like 1, 2 or 3.... -.-
The ai is so difficult that I have blood spraying out of my hands after the first fight and the buttons and sticks are hanging out of the controller. I shouldn't have bought this port. ☹️
My biggest gripe about this release? The lack of certain game versions, particularly in the Alpha series. I get that they were focusing primarily on the arcade releases, but not including Alpha 2 Gold and Alpha 3 Upper is a bit of an oversight, given that these versions contained additional characters. Alpha 3 Upper in particular included T. Hawk, Dee Jay, Fei Long, Guile, and Evil Ryu as playable characters.
Execution in games older than third strike is more difficult. This is what happens when games like SFV cater to casuals and make execution incredibly easy. So now people throw fireballs and toss out supers with ease in SFV then try and go back and play super turbo and can't do shit.
then it's like " the games Don't feel fluid, there's something wrong "
brad jenkins
It’s easy on HD Remix and Ultra SF2 tho
that's because they made it like that on purpose.
While I don't have issues with input (both on Hori RAP5 or Switch Pro Controller), my partner has a lot of trouble getting the timing right (even with a stick). The difference is we started playing on different games. I started with ST, and she started with SFV. People should really train. Once you got the timing right it's consistent. I also would like to point out that the D-Pad on XBox controllers has always been rubbish for fighting games.
I think it's more to do with the fact that Super Turbo reads your inputs like crazy, but whatever
1: I think people are confused on what Arcade only games means
1.5: Should've called it Street Fighter 30th Arcade Anniversary Edition
2: Why are we whining about 30 year old games and D-Pads, this collection should be overmastered for most
3: Just fix the net code or tell us who's connection sucks so we don't accept blindly, this is my only true complaint so far
I think you're confuse on what good compilations are. Not everyone play SF, you fucking idiot. Urban gameplay is right about his complaints. Also another dumb ass sell out attacking another black man. Fuck outta here.
"Attacking another black man"?!.. Ffs. I didn't know you couldn't disagree with another black man? Can't you see the flaw in your logic? You actually just attacked a black (don't see why it matters) man for disagreeing with another black man.. Fuck outta here with your hive mind.
Where was the initial attack? Now you're attacking another black man! Your stupidity seems to know no bounds... Impressive.
You aint black, so you're still useless fuck off bitch.
His 1st message, you idiot. Learn how to read and comprehend, jackass.
These games ARE hard. It took me 4 hours to finish Super Turbo on Normal difficulty, 6 to finish Hyper Fighting and 4 to finish 3rd strike : /
@Robert Anthony LMAO
A lot of people are mad about no training for Alpha 2.
Pedro Kantor they shouldve just put a training mode for every game. They are different enough that they should have seperate training.
Pedro Kantor It should also have online play too.
@@bando7593 Exactly 💯%
Personally, the only legit problem I have with the game in your list would be not having training modes for all games. However, you have to keep in mind that these are games based off of arcade ports, not the console versions. I guess Capcom tried to re-create the "arcade experience" with these games, hence a lack of training modes and not being able to set time and rounds for a lot of games.
Also, some cabinet-based Street Fighter games really didn't dumb down difficulty, even when it was set lower. It isn't like console difficulty in some cases.
In the case of the controller, well, it IS the Xbox d-pad we are talking about, lol. Not necessarily the best d-pad in the world. You're better off trying to find a specific fighting game controller with a better d-pad (if that is possible) or start learning arcade sticks (which take time, but are awesome).
Finally, the mechanics of Street Fighter games change from game to game. What normally would have worked in newer games may not work in older games because of frames and timing. Some of us got so used to the newer 3D Street Fighter games that when we go back to 2D (and if we're not used to it) our timing might get messed up. Could also have to do with frames of button presses. Just have to re-learn the mechanics of the games, man. That's all.
Kenoji8
True, but it’s just made me appreciate Ultra SF2 much more now since they really modernized and polished it to feel right. It plays like you remember without any need to relearn or get an arcade stick.
IT'S NOT FUCKING ARCADE PORTS, just horrible lazy emulations. Going by that dumb ass logic no games should contains online play & training modes at all. People like you are useless hypocritical idiots.
i am glad the continues are infinite XD lmfao, they werent on SEGA
Had to give my two cents here. The problems this dude has comes from someone who played old street fighter when they were young, got this version and the glory days didn't pan out as remembered. Street Fighter is hard if you are playing the right person. Even the AI will wax you on eazy (E Honda gives no fuks). Also, in reference to the Dpad, ANYONE who plays fighting games knows Xbox controllers are bad when it comes to Dpad use.
Just saying, the SF2T is 1.0 where the difficulty is stupid hard and input reading is at an all time high
@@shardofkingdoms9816 i feel you. Hope you are doing well
Someone else replied with an explanation, The very first cabinet version had a glitch that made the AI to read the player way too accurately. Capcom has ascknoledge that and later issued a patch for consoles like the SNES.
#0th anniversary collection takes the arcade versions that's why we ended up with the harder/arguably glitched version
Just posting whatever
My buddy is ranked 32 online with a Xbox dpad
Xbox has a terrible dpad!!! Dont blame it on the game!
Dario Mario
It’s terrible on PS4 as well, it’s the game being arcade ports and having no accommodation for pads.
Some people are actually really good on Xbox pads too ironically enough.
The Dpad is terrible on PS4, I am a dpad player by default, and even I can fail getting fireball attacks out, especially in SF/SFII games, it seemed to get better in Alpha/III.
The Xbox dpad isnt bad at all for fighting games. The PS4's is okay, but the joysticks and triggers are trash.
I like it
SmoothLegend I have the switch version ans play with the pro controller. Never had only one problem. I would also not have a problem with a ps4 or xboxone controller...
They are definitely arcade ports. Computer A.I.= give me your quarters noob. Just got a fightstick and at first I thought the controls were off but after going into practice and turning on the input signs it turned out I was hitting additional directions with the stick that I didn't think I was hitting. A little practice and I was cranking out the dragon punches and fireballs. Just takes some practice and I highly recommend playing on a fightstick instead of a pad but everybody will have their own preference.
“Stree fi-er free furd strie”
The AI is broken, especially in SSF2 Turbo. They're straight ports of the arcade machines which were made to be hard to milk quarters from you, but SSF2 Turbo in particular is literally broken. The game always plays at the hardest level no mater what you set it to.
Street Fighter came out when I was 78 years old. Now I'm dead and there's no Street Fighter in heaven.
That's sad bro
These are arcade ports not console ports that’s why most of your complaints are completely invalid
All these Arcade ports of SF are patched you cannot do the spam attacks like before in 90's.
For me I wish they added the console releases too like the complete roster of SSFII Turbo with Akuma, SFA3Max with all the rosters, SFIII 2nd Impact and SFIII 3rd Strike were Gill and Akuma are playable from the get go.
I second that. Alpha 3 is a lot better on Saturn, DC or even PSP with more characters
True Alpha3 Max has one of the largest rosters and all the characters there are really great to play from Juni, Juri, Ingrid, Maki, Eagle, SFII New Challengers Fei Long, T.Hawk and D.Jay, Evil Ryu, Shin Akuma. I feel I'm a bit cheated on this collection. Oh Well.... :/
BellowD Gaming hmm. I understand everything, but why you are feel cheated? It was clear wich games are in from the beginning.
SONGOKU02
I know what I was buying day.1, I just feel a bit cheated that they didn't included the console ports as well because it had more characters. Probably to bag on again in another collection release oh well....
Actually, some of those characters are playable but hidden, is all written in the description of the single games
Street Fighta Free Fird Strike
Your accent tho
I’m on PS4 and I can’t execute moves well enough consistently, even though I do just fine with Ultra SF2 on the Switch. I never realized this before, but it is as if fighting games need to design for the dpad in order for it to work well, and since these are just straight arcade ports with no real accommodation for console, it falls apart. The dpad is whack, the AI input reading is whack, no features, etc.
FACTS I struggle trying to Charlie's and Guile's Somersault Justice and Chun Li's Hazan Tensho Kyaku...D-Pad input read pissed me off 😤
Ultra SF2 on switch is just the better choice when it comes to the 2 street fighter releases it makes it a little easier to play and have a good time
And the D-pad registers better
thing I hate about 30th anniversary is you can't select map you want to fight against
One way you might be able to test the A.I. in SF 2, CE, and HF is to simply do the "Zangief" trick. It was a trick where you could easily beat Zangief by continually jumping straight up and down and hitting roundhouse kick just as he came within reach. It worked with every character as a I recall. If it doesn't work then they probably changed the A.I.
This guy obviously doesn't know how to play street fighter lol
Pretty much.
Yeah. The jumping Strong Kick -> cr. Strong Kick link always works. Wtf. Hahaha.
The difficulty levels don’t work, 1-8 is the same.
Yes the difficulty on these games are ridiculous.
Even on difficulty 1 they are a challenge.
Don't remember sf2 being that hard in the arcade?
The Wu-Tang Batman Or even Mortal Kombat 2? 😂😊
The Wu-Tang Batman
Old SF/MK arcade games were intentionally designed to read player inputs and steal their quarters, where as the console versions were more fair.
I Guess its "arcade perfect" so it is more difficult to beat the computer as the arcade is design to consume all your coins!!!
Danny Lau it's actually exactly this
This is what I expected as I noticed in nearly each SFII, you could destroy the CPU in Round 1, and then in Round 2, they just seemed to know everything you were trying to do, able to counter/prevent all of your attacks.
Capcom needs to port Ultra Street Fighter 2: The Final Challengers on to the PS4, Xbox One and PC. And the way, the cool feature about Street Fighter: 30th Anniversary is you can turn off the input lag online. To turn off the input lag, go online and go to the online options and you will see the option that says "Input lag". The default number for the input lag is set to 3. Just set the input lag to zero and you're all set.
I love this collection but it definitely needs some tweaking to make it perfect. A Training Mode in every game is definitely needed as I find it extremely difficult to pull off a level 3 super in Alpha & Alpha 2 due to there being a lack of a 3xPunch or 3xKick button option. The vanilla versions of Alpha 2 & Alpha 3 are not as good as their updated versions (Gold, Upper & Max) but the main thing for me is the graphics. They’re blocky as hell and I hate scanlines. They need a decent smoothing filter that makes the games look fresh without losing the detail. Just my opinion. But otherwise great.
Thanks for sharing some of your experience and yeah I feel adding the training modes would have been a nice touch. LOL I was going to speak about the graphics as well but I am sure hardcore fans would have gone in even harder
There really should be an 3x punch and kick option...
Super turbo has broken AI.... it's based off version 1.1 USA rom. It's broken and Capcom actually had to fix the arcade boards back in the day because the difficulty was so bad people stopped playing. I can not believe Capcom didnt catch this.
“Street Fighter Free Fird Strike”
I only have to problems
1.the music is to soft, wish it was louder
2.what button do I have to press to get the original color?!
you have to press light punch for most games .
arbitrary PasTime
Super Turbo doesn’t have original colors unfortunately. I stick with the medium kick color for Ryu, looks cool.
Only way to get orginal colors in ST is doing a little code for a specific character but you will get a different version of that character
Yeah, and the codes are available at the end of the game info screen.
For ryu in 2nd impact it's the HK button
my least favorite part is that there's legit no one online :(
Street Fighter II Turbo is HORRIBLE as far as the AI goes. No problem with the rest of them though.
Keep in mind these are the 'Arcade' versions of these games which means... They are meant to be ball bustingly hard to suck your quarters. This is why it is a bad idea to use the Arcade versions in this collection.
I'm on the fence about getting a refund right now . just cause of how the online works . I've had multiple times where my name isn't in the lobby but I'll be listed as another's I'd. very confusing . and it'll knock you out the fight right after the character select . and the picking of the game everyone plays should maybe be a winner gets choice. instead they randomize it and then u never get the game u want . lastly start button on stick problem . and the start button for doing the secret factors just won't work for me at all .
Such a trivial list. How can one complain about difficulty when there is a slider that allows for so many difficulty options?
I had the exact same problem with the difficulty. And playing without an arcade/fightstick feels like crap as someone who plays these games in a arcade. However, I do like the museum and the inclusion of the first Street Fighter
I'm so glad you mentioned the d-pad. I was an SFII master back in the day and couldn't even pull off a Sonic boom from low back to forward. I don't think it registers diagonals at all
Five Freaking Onion Rings nah. I get it to do everything i want.
Training mode it's just a mode where the enemy doesn't die, the programming for that must be literally one line of code. Lazy ass Capcom as always.
What is the point of this video? This collection was not made for players like you.
It's supposed to be perfect ports of the arcade version. NO special/super move command shortcuts. Which is why you think it feels off and are struggling with execution, cause that's how it was in the arcades. Which is also why you are having issues using the D-Pad. And why you think the AI is hard. DId you ever play SS2T in the arcades? The AI starts reading and countering your inputs at 3rd-6th stage, depending on difficulty setting. It's almost pointless to play the AI in that game, because the only way to beat it is find some stupid spacing exploit and spam it. You learn nothing from it.
You're just not as good at fighting games as you think.
Narrator is Brit ? 😂
I have played any game on the lowest difficulty and I still get owned. I was SO pissed. 😤
Training mode lol, In the old days there was no Training mode, put quarter in, play game, fight the CPU or fight another player, that in the true training mode. lol
Jeffrey Sylvester so it’s ok to skimp put on features because muh back in my day attitude? Fuck off
Why low difficulty option is not working on this game even I set to 0 it will still hard can anyone explain to me please
Yep, the AI counters everything in each game from sf2 to ssf2t on easiest difficulty.. I tested out some of my copies on cart and easiest was easier to beat than on this collection..
Rated R Sports Cards & Games that’s what I thought as I don’t remember it being so difficult back in the days. Thanks for the feedback
Man great video,most definitely fighting games most be played with the D-pad and on this games it feels like the controller is broken i thought it was just me,then i tried 3rd strike on the sega dreamcast and i can pull off all the moves quick,i get off the floor with a shoryuken or super special,but on this version its harder to that,i guess cause these are the arcade versions
Appreciate the kind words man and yeah D-Pad is my personal preference. I might have to invest in a arcade stick
dpad? Dude special moves are harder to execute in ST, it's got nothing to do with your dpad lol.
I agree about the AI. Think it was programmed to be unfair back in the day, to rake in more quaters.
I'm not really having trouble with this game. To me feels like everyone complaints are just based on the I deserve a better handouts than this.
Same here!
T h e S e c o n d C i t y S a i n t when you play the older capcom collections and play this collection you can only help but feel some things are missing. Like a macro for all 3 p and k. But you might say oh its arcade perfect but when you sell it to a console gamer than chances are hes using a controller so that becomes a hassle
Eldon Williams that's true... good point! 🤔
Eldon Williams
Yea the biggest problem is not accommodating for controllers. For people that play on sticks it’s perfect but not for the rest of us.
pretty sure a game that you payed for isn't a handout.
I just picked up this title after waiting for a price drop. I completely agree with every single thing you stated. I’m also a D-pad player from the SNES days and I get what you mean. I also use the hard kick jump in combo and noticed it doesn’t work here. Difficulty is high on low. You’re spot on mate
Ronimus Prime thanks for stopping by man and yeah personally was a little disappointed with this one but still brings back great memories
1. Fair complaint
2. It's an arcade collection, so you won't be able to change time. A few arcade games in the alpha/sf3 series may have allowed you to set it to 3/5 rounds.
3. The arcade games have always had stricter inputs for special moves. Basically you're saying you are used to the home ports of the SF series. Practice and you'll get better.
4. It's an arcade collection, so the AI will be hard.
5. You're complaining about air resets, which have been in the game and have always worked identically on both home and arcade versions since SF2. You have a lack of understanding of the basic mechanics of SF2. Don't complain because the mechanics are the same as they've always been.
Every point correct.
The first thing I noticed is that in Versus mode picking random on stages doesn't ever really work. It stays on the same stage every time.
The codes to get the classic character hardly work, Super Turbo has to be the worst at move execution by far.
Its arcade perfect, difficulty wise and that will explain it.
Us SSF2 Turbo had bugged AI and that is why the game cheats so much, and they chose this rom (heard it was by mistake) for the compilation.
Has any one ever played nappyNIGHTMARES in a ranked match online? He is unbeatable.I think he is ranked #1 online.
Turn vsync off on the pc version
The collection is supposed to be 100% arcade accurate. All the in-game settings are only changes you could have made in the official arcade versions & effect the games the same way. This even goes with setting the difficulty to Easy. So that's why adjusting time of rounds, or changing it to only 1 round isn't an option. Personally, I think that's how it should be. It's meant for the purists that wanted an authentic arcade collection available on home consoles. Also, I had no problem using the D-Pad with my x360 controller. Executed the special moves pretty easily (I use Ken)
The AI has always been hard in the arcade ports of sf2
I'm a 45 year old fan and loving it
Number 1 was announced before the game release
Number 2 because it is intended to be the arcade experience
Number 3 you must be really bad + xbox pad is the worst
Number 4 Really?
Number 5 you’re jokin’, right?
Al Bundy the xbox d-pad is very bad for fighting games, but the stick is pretty good.
Difficulty level 1 and 8 are literally the same on super sf turbo. Might be a bug
What’s Street Fighter 3 Fird Straihk? Is it a secret game?
Street fighter Rehashed poorly ported content collection
Aaron Colon
Yep
Agree that's why its cheap with a patch it would be Epic!
Rehashed? For most of the games yes others not really. Poorly ported? Not at all,l. Maybe you are used to the console versions? These are the arcade versions and are near perfect ports. But it's 40 bucks with, at least for me, good netcode and thank God it's not split into 2 collections like the megaman and megaman x collections.
My gripes with this collection:
Can't map KKK or PPP
Commands aren't fluid as said in the video
No online for SFA2 is a sin
The arcade version of SFA3 is a sin compared to what the PS1, Dreamcast, PSP or even what the GBA has.
No practice mode for all the games as said in the video.
This could have been better, but it's not too bad of a price for arcade perfect versions of all these games.
This game sucks rn. You cant do training mode for all games. There is no shortcuts for all three p and k. Some frames of the sprite viewer are missing. No dipswitch settings. No bgm settings for sf3. No additional backgrounds for games. Training mode doesnt have much unique options.
Dude, all of your gripes are as if you expected to be playing the home ports of these games. These are all the arcade versions, which means, when you change the setting to easy, you're setting it to arcade easy, which is still a challenge, not SNES easy, which was pretty much braindead AI. Same thing goes for number of rounds and the timer. The arcade settings never had these options. Also, we're lucky we got ANY training modes, seeing as how the arcade never had them.
I cant disagree with you bro as most of my experience with Street Fighter stemmed from SNES. Whilst I did play in the arcade most of my memory stems from the console version so my expectations was a little different. I still enjoying the game as I have become use to the differences between Arcade and Console versions but overall still a great game
Video so loud I can hear it on mute.
I agree the a.i. is too hard,even on lowest difficulty.i guess maybe they're tryn to emulate how frustrating the arcades were
Dude, most of your reasons are stupid. The d pad is about the only thing i agree with but, it just take getting use to. These are arcade versions of the game, not console ports. Why should there be a trainning mode for all of them? You answered that question yourself, but then you go & don't agree with what the answer might be. Those are the best versions of those sf series & they would be the only ones that would be available to play online, but i guess that doesn't make sense to you.
Don't you realize these games are based on the arcade counterparts? Not the home console version. Hence half of the things on this list aren't going to be there on principle alone.
Yeah totally understandable but I thought considering it was getting released on a console some tweaks would have been implemented. Once you get used to it, its all good but can be a reality shock if you not used to the arcade versions
The jumping roundhouse into a sweep still works. I gotta say, this list is...odd.
Nevermind Turbo, Street Fighter 2 alone is fucking hard. I can't even beat Vega whereas I could as a kid. This collection is a joke, it's not as fun as I remember it. They've made it far too hard. Vega literally just jumps and kicks the whole fucking time and it's annoying as hell.
Got it today and yh same minor issues for me, but I heard they based it off the arcade boxes that's why the games aint got as much options as the console versions I think
Rakim Iverson that makes more sense with it being arcade versions. I just would have loved to change the duration or rounds and time for some of the local arcade games but not a major deal breaker. How you find fighting against the AI
Urban Gameplay yhh when I got it I started playing vs mode straight away but after in arcade mode normal I was getting murdered sometimes, but yh I wish unlimited time was there for vs mode you can run out of time on a good match
The only games missing in the 30th Anniversary:
* Street Fighter Alpha 2 Gold
* Street Fighter Alpha 3 Upper
* Hyper Street Fighter II
I’ll stick to my Mame Emulator ARCADE PERFECT Street Fighter games! Yes, even the Street Fighter III series. 🎮😉
Stunnaful Photography I hear you on that bro. I still think it’s worth having in the collection on the PS4 Xbox one or switch as a nice nostalgia pick up and play but far from perfect.
Stunnaful Photography its pretty much the same thing. Lol you have more options in mame.
There's even Fightcade which has online with good netcode too.
Here here for MAME. I've bought every SF game for SNES, PS1, PS2 and Dreamcast. I think I've spent enough on these older titles.
I'm blown we can't play street fighter alpha 2 and honestly I like it better than three
Yeah some of the games are insanely hard even at the easiest setting. I'd like to learn SF1 but it doesn't give me a chance before it kicks my ass.
Fird Strike
Ford thrike
I have no problem with this game !! A must buy ! !
Bring back street fighter ex ! 3d fighting games are the best
spyknife
Yo the interactive timeline in this collection doesn’t even acknowledge them, like wow.
spyknife pfffffffffffffffffffffffffffff
From what I have seen online, these are actual Arcade Roms that are emulated, so they do play arcade perfect, however they Roms used were Rev1, and not the latter revisions that had the difficulty issues resolved and had a few other balance tweaks.
StreeFiFreeFerdStrii
#4 Maxamillian explained that the first US Arcade version of SF ST had an insanely difficult AI and had to be updated soon after, apparently 30th Ann uses this first version.
git gud scrub
Afro Powa nigga chill daym
all scrubs are the same -- whiney little bitches, rather sit and bitch than put in some hard work -- GET GUD SCRUB
I just got this game for myself,40 yo here with no experience on video games at all but i got this game to remember old times and play with my 12 yo son, donwload it for xbox series s and the arcade mode is not working,free play keep blinking and when the music finish is like a demo so I can't play arcade at all, please help. Thanks in advance
For all of the SF3 games, you can’t do combos the same. The setting isn’t there. You can’t do 5-6 hit combos anymore
TBH i dont think lack of training mode is a negative. these games didnt have a training mode back in the day, your training was just getting into arcade mode or versus and learning the game on the fly !
I find the move list in each game insufficient. As an example, there are at least three ways to throw your opponent, depending on which game you are playing, and it is difficult to keep track of which method you must use in which game; the instructions in the move list do not tell you, and I have to either keep experimenting (a good way to lose) or look it up on the internet... over and over....
Where is the lp/mp/hp button on alpha3 and how do u access the hidden characters on alpha3
1) They should have had a training mode for alpha 2, that one really sticks out. Those are the main 5 old school Street Fighter titles hf, st, a2, a3 and 3s, but I agree with you that there should be a training mode for each game.
2) It sounds like to me you are trying to relive the nostalgia of having these games at home on your console and the controls that come with those releases, that is not what this is. These are supposed to be arcade perfect ports, to relive the nostalgia of playing in the arcades where the rounds were 99 seconds, best 2 out of 3.
3) Try getting an arcade stick to play arcade games?
4) Nope, old games are hard. Arcade games are really hard, they are designed to eat quarters. On the harder difficulties the computer reads your inputs and counters your every move. Welcome to my childhood, and the games that birthed this phrase: 'get good scrub'
5) At 4:58 that is not a 'retaliation' even though it looks like Blanka's standing roundhouse it is his air recovery animation. You were at advantage there and you regained the space that you lost when he jumped in, if you had threw a meaty fireball you would have gotten even more space. That plus the damage from your anti air and I would say that's a pretty good advantage, wouldn't you?
Ultra Street Fighter 2: The Final Challengers pampered me with its easiest / rookie difficulty setting. Now that I know the difficulty setting in Street Fighting 30th Anniversary Collection is not consistent through the whole of each game, I will consider to skip my purchase then. :(
what's sucks is that CAPCOM never bother updated this problem with Super Turbo that's why playing Ultra it's a much better version than this one other than that the first Super at least has the bonus stages.
Biggest issue for me is you cannot assign 3punch/3kick commands to a single button. im use to having 3punch assigned to R1 and 3kicks assigned R2. Cant do it up here. Also they should've gave us the ps version of the alpha games so we can unlock guile, Shin Akuma, Evil Ryu, and play dramatic battle. The only game i play on collections is sf2 ce.
I thought it was just me but after reading some of the other comments This guy was wrong on so many points you could tell he was never a good street fighter player
Ken is so hard in the original SF2, he keeps on Hadoukening you to your death
Why would they include a training mode for every game when they know for a fact you’re gonna play the online enabled games the most?
My biggest gripe is not being able to play online on the switch as it’s impossible to get through two rounds without major slowdown or being thrown out of each game? For some reason I can play Mario Kart totally fine online?
No alpha 3 ingrid, no buy
About the AI Issue. These games are meant to be pretty much arcade perfect ports of their respective titles and as such, are designed to make the AI pretty cheap and consume your quarters. I also have this issue as well.
Theres no 3 kick or 3 punch option on 3rd strike so i can't do EX moves... like wtf?!
It's a complete deal breaker for me that you cant turn the time off or increase the speed. The games look ridiculously slow without speed turned up. I cant play like that.
totally agree plus in the controls there isnt 3 punch and 3 kicks button . the game is veey hard compared back in the day