This is simply amazing. So creative and so inspiring. You do an amazing job of communicating what’s happening and why. And you do all this for free and in a non-native langue for you. You sir, are brilliant!
A little trick if you want to control this with a slider instead of moving the empty; put an additional vector math subtract between the location and the subtract you plug the position into, plug a combine XYZ into the second vector, mess around with the Y to find the value you need, type that into a multiply node, attach the other value to the group input and set it to min 0 max 1 and you have a simple little slider to control the effect.
Wow ! That is quite good !! I love the background and colour choices in your tutorials. You ought to make a tutorial on how you select and configure them.
You give a detailed, and informative tutorial. Your explanations help the user understand each process and what you do to get the desired effect in your animations. Thank you Chong for your wisdom.
Great tutorial, but, please, less mouse curling. Just point and something and we will see it. No need to drag your cursor in circles. Thanks in advance.
I noticed the position offset effect 06:24 didn't work for me until I followed the float curve with a multiply math node and connected that to Combine XYZ. Hope it helps some of You. Thanks Chong, I was imagining this effect in my head for YEARS now! Now my renders will get the next-level effect I was looking for.
amazing tutorial. can you please tell me, how can I make my seperate objects appear more smoother? with the floath curve? I couldn't. Like it's scaling not to be linear, but bezier))) I hope I could explain
Make more tutorials so that we can be both satisfied by your work We will learn more & you will perfect what you are doing for us More viws more subs and the channel will faster grow ✅🤝👍🔥
You are amazing, very good tutorial learn alot in small video. And you making geometry node learning easy for me and showing vast use of is it. thank you looking for more.
Really thanks, for everything! Everything is explained very well and clear, I love when creators create schematic videos, divided into "sections," and maybe even leave a download of the finished project. You got a subscriber ;-)
Another excellent tutorial. Perfect for a Saturday escape into Blenderland. One note, though. The models I downloaded already had the "#frame" drivers for the wheels and propellors. I'm guessing you forgot to delete them. Happens to the best of us!
Mr. Chong, you remind me of my high school teacher, but back then it was not for Blender. Nice tutorial though, very fast forward-straight to the point-. Just like studying in my school.
Awesome Turorial! Thanks! I‘m trying to make an Animation where i animate the objects toward the plain Axis an then they Start scaling insteat of moving the empty. Then they hit an other empty and scale out. Any idea how this Is possible?
Hey Chong, It's an amazing tutorial and I'm really enjoying it!! But at 14:42 when I am putting in the value in the ping-pong node it is showing an error. Could you suggest anything? Thanks!! Edit: I figured it out! You're not supposed to put the '#' in the beginning and it works! (For anyone else who is facing this problem try removing the '#'!) Thanks, Chong!!
Hey I am using the assets you provided and I also set the origin to the center of the geometry of each of the parts of the truck and helicopter but at 2:55 in the video how each of the part of your assets are scaling differently, in my case the whole truck is scaling all together and instead of scaling to zero it flips upside down and scales Any suggestions???
Amazing !! but I have this question...How to make the rotation/ scale mirror in geonode ? I want the car to go broken out to pieces before they're merge again into different shape. I tried to rotate it, but the rotation is parallel, not mirror. How to archive that mirror ?
Sorry, I'm not really sure what you mean, if you mean you want to "Flip" the animation of the rotation and scale, you can play around with the float curve, just drag the first point to 1 and the second point to 0, or first point to 0 and the second point to 1, and you can also add some point in the middle and drag it until you get the result you want but if you mean you want to make the car to go broken out to pieces before they're merged again into different shapes, we already did it in the video, currently, the transition is breaking the car into pieces and we scale it down to 0, and then bring in the helicopter. But if let's say after the car broken out, If you want the car to stay on screen for a while, you can play with the value of "Add (Math node)" before the float curve
Hii when I did this for some reason when I try to put scale instance in the geometry node it scales the car as whole and not individual parts, I tried it with scale elements and it works although I have to drag the empty alot far to get it to work.. What am I doing wrong?
Brillian Video Chong. Really clean instructions, great narration and more importantly a fun and interesting idea and example of what can be done! very much enjoyed your tutotrial, Liked and shared Cheers RDH
This is simply amazing. So creative and so inspiring. You do an amazing job of communicating what’s happening and why. And you do all this for free and in a non-native langue for you.
You sir, are brilliant!
You are so welcome! 😄
@@Chong3D I agree you have made a great tutorial!
A little trick if you want to control this with a slider instead of moving the empty; put an additional vector math subtract between the location and the subtract you plug the position into, plug a combine XYZ into the second vector, mess around with the Y to find the value you need, type that into a multiply node, attach the other value to the group input and set it to min 0 max 1 and you have a simple little slider to control the effect.
That is a awesome tutotial Chong. Clear instructions and to the point. Sunscribed for the great content.
Ditto!
Thanks for the Sub!
Those explanations of each geometry node is what I needed the most in a tutorial. Amazing content!!!
This was such a great tutorial!! So well thought out and clearly explained. Thank you!
Thanks😊
Love the straight forward explanation. Thank you 🙏
make more of these please and make an Patreon page so we can support you!
Sure, will do!🙂
Your tutorials are straight up insanely good. And so, I want to thank you for the valuable knowledge!
Subbed because thumbnail and subject are ultra "YESSSSSS! GIMME GIMME GIMME GIMME!!!"
Thank you, time to learn.
awesome tutorial... thanks...
Glad you liked it!
Wow ! That is quite good !!
I love the background and colour choices in your tutorials. You ought to make a tutorial on how you select and configure them.
Thanks~ Sure I will plan for it😄
Thank you so much for this well crafted and informative tutorial! It was a delight to watch!
I love how you explain why we added nodes! You're good at this thank you for your video!
Dude that is freaking awesome, you are genius. 👍😆
Wow, thanks!
This is so awesome! Great Tuts! Are you from Singapore? Your singlish is very good lah!
Thanks! I'm from Malaysia, Singapore's Neighbour😄😄
Да ты просто гений 3D. Спасибо тебе!
Спасибо😄
Great explanation, very clear and understandable. Congratulations and I wish you continued success. I will use it in some scenes on my channel.
Amazing tutorial, really well explained
You give a detailed, and informative tutorial. Your explanations help the user understand each process and what you do to get the desired effect in your animations. Thank you Chong for your wisdom.
Glad it was helpful!😄
Good job 👌👌👌
Thanks~
This guy is sharing his precious knowledge with others and that too for free. Thumbs up man. Subsribed
Thanks for the sub!😃😃
As simple as perfect, love it. Thanks for informative tutorial
Glad you liked it!🙂
Sup cry for the voice :)) Enjoy your videos a lot. Thanks for sharing!
This tutorial is great
Amazing, as always! It's really amazing how you make such complex things so simple!
Thanks~😄
thanks mans. well and detail explanation
Thanks, man, I will subscribe for waiting for your upcoming tutorial...
Thanks for the sub!😃
Super good tutorial! Million likes!
Thanks a million!😄
So inspiration!!!! Get 1M views bro!!!!
Great tutorial, but, please, less mouse curling. Just point and something and we will see it. No need to drag your cursor in circles. Thanks in advance.
thanks
This was *amazing*
Thank you for sharing! Subscribed!
Wow, thanks mate! Liked and subscribed for more useful content ;)
I noticed the position offset effect 06:24 didn't work for me until I followed the float curve with a multiply math node and connected that to Combine XYZ. Hope it helps some of You.
Thanks Chong, I was imagining this effect in my head for YEARS now! Now my renders will get the next-level effect I was looking for.
amazing tutorial. can you please tell me, how can I make my seperate objects appear more smoother? with the floath curve? I couldn't. Like it's scaling not to be linear, but bezier))) I hope I could explain
Very nice. Well done.
Amazing... thanks for the video!!!
Make more tutorials so that we can be both satisfied by your work
We will learn more & you will perfect what you are doing for us
More viws more subs and the channel will faster grow
✅🤝👍🔥
like your work
Thank you mr Chong! Brilliant tutorial. Just one question: why did you use "Set Position" instead of "Translate Instances"?
You are amazing, very good tutorial learn alot in small video. And you making geometry node learning easy for me and showing vast use of is it. thank you looking for more.
Happy to hear that! Sure! There are more to come😃
great tutorial, thank you
Iiiiiiimoushonal damash
it means we cannot use a mirror to model the object?Right
I AM HYPED
Glad you liked it😁😁
Can geometry nodes transform animation be exported/imported into UE5 to be used in Sequencer?
Give this guy a million subscribers!
Thanks a lot~😄
Great video! I'm lucky this tutorial came up in my UA-cam recommendations. Subscribed 🙂
Excellent Chong thank you, I've learnt a lot from this video.
Really thanks, for everything!
Everything is explained very well and clear, I love when creators create schematic videos, divided into "sections," and maybe even leave a download of the finished project.
You got a subscriber ;-)
Glad it helped!😄
I just noticed the jeep's wheels are spinning backwards :)
Another excellent tutorial. Perfect for a Saturday escape into Blenderland. One note, though. The models I downloaded already had the "#frame" drivers for the wheels and propellors. I'm guessing you forgot to delete them. Happens to the best of us!
Ooops! Thanks for informing me. I will update the file😅😅
🤩🤩🤩👍👍👍👍👍👍👍👍👍👍👍
Love the straight forward explanation. Thank you 🙏
thank Chong. i m a newbie in blender, I am very like tutorial video,
very nice video thank you very much Chong :) subbed
Do something more like this
Sure! More to come!😄
I'm super thanks to you. I love your explanation
You are welcome!🙂
Great tuts sir, where did you learn all this stuff ?
From a lot of cinema4D tutorial😅
Mr. Chong, you remind me of my high school teacher, but back then it was not for Blender. Nice tutorial though, very fast forward-straight to the point-. Just like studying in my school.
Thanks! 😃😃
More more tutorial video for animation❤️✨🥺
Sure👌
You are FANTASTIC, sir!!!!
Why are the wheels going backwards
Awesome Turorial! Thanks! I‘m trying to make an Animation where i animate the objects toward the plain Axis an then they Start scaling insteat of moving the empty. Then they hit an other empty and scale out. Any idea how this Is possible?
appreciate your hard work on sharing 3d things..u got sub, brother, love it
Thanks for the sub!😃
this is amazing tutorial. so many useful tips. thank you for this.
Genius... Thanks for sharing
awesome tutorial ✌️✌️✌️🤩
Thanks😄
Another amazing tutorial from you, so many knowledges packed in applicable case plus explained in most simple way! You're definitely the best teacher
Thank you so much! Glad it was helpful😃
Thank you for share your knowledge.
`I did it again ~!awesome tutotial Chong. Clear instructions and to the point~,thanks chong ~~~where are you learn about geometry nodes konwledge
Thanks😄 Basically just learn it from UA-cam + Blender Documentation + experiments
So awesome, btw can u provide a tutorial on creating animation along the curve instead of animation along the xyz axis like this? many thanks :X
Hey Chong, It's an amazing tutorial and I'm really enjoying it!! But at 14:42 when I am putting in the value in the ping-pong node it is showing an error. Could you suggest anything? Thanks!!
Edit: I figured it out! You're not supposed to put the '#' in the beginning and it works! (For anyone else who is facing this problem try removing the '#'!)
Thanks, Chong!!
I was looking for a method to replicate Cinema 4D's cloner and effector, and finally found this gem. Thank you.
God bless you Chong! this is a fantastic teaching style. Thank you! I subbed!
Fantastic...subscribed, thanks for sharing!!!
Thanks for the sub!😃
You made geo nodes sound so comfortable man. Thanks a bunch for this. I will share this in my story so that more people can see this cool work!
Please keep making geometry node tutorials! Such a good teacher. Thank you master!
Thanks, will do!
Awesome man thanks a lot
Just brilliant! Another great tutorial. Thank you for sharing your knowledge and techniques. THANK YOU! Dg
Hey I am using the assets you provided and I also set the origin to the center of the geometry of each of the parts of the truck and helicopter but at 2:55 in the video how each of the part of your assets are scaling differently, in my case the whole truck is scaling all together and instead of scaling to zero it flips upside down and scales
Any suggestions???
Can i export and use this transformation in a game engine like unreal or unity?
Amazing !!
but I have this question...How to make the rotation/ scale mirror in geonode ?
I want the car to go broken out to pieces before they're merge again into different shape.
I tried to rotate it, but the rotation is parallel, not mirror.
How to archive that mirror ?
Sorry, I'm not really sure what you mean, if you mean you want to "Flip" the animation of the rotation and scale, you can play around with the float curve, just drag the first point to 1 and the second point to 0, or first point to 0 and the second point to 1, and you can also add some point in the middle and drag it until you get the result you want
but if you mean you want to make the car to go broken out to pieces before they're merged again into different shapes, we already did it in the video, currently, the transition is breaking the car into pieces and we scale it down to 0, and then bring in the helicopter. But if let's say after the car broken out, If you want the car to stay on screen for a while, you can play with the value of "Add (Math node)" before the float curve
Teacher, would you like to sell your works in the Chinese market? I can connect with you.
Thanks! But I have nothing to sell at the moment😅
Could you do it in unity ? With shader graph
Sorry, i am not familiar with Unity3D😅
Can you make an custom terrain island with geometry nodes ? I found nothing tutorial like it in youtube , Thankyouu
This is mind blowing
Than you, this Is amazing, hope to keep learning More from you
Thanks! More to come!😄
THANK YOU
You from singapore bro?
very neat explanation.. can't wait to see more!❤🔥❤🔥
great! Thanks guy!
man, this is sick! how do you know all this?
You're really great, thanks for the tutorial!
your tutorials are really amazing learned so much, please keep posting new and amazing tutorials
That's great tutorial. Is it possible to export animated model as an gltf file or fbx? Thanks.
Thanks so much, Chong for this free tutorial! 👍👍👍 Subscribed!
Hii when I did this for some reason when I try to put scale instance in the geometry node it scales the car as whole and not individual parts, I tried it with scale elements and it works although I have to drag the empty alot far to get it to work.. What am I doing wrong?
Brillian Video Chong.
Really clean instructions, great narration and more importantly a fun and interesting idea and example of what can be done!
very much enjoyed your tutotrial, Liked and shared
Cheers
RDH
Thank you!! Very good video)))
Thank you too😄