came here for the geometry nodes but i also learned that splice technique when modeling! wow that changes everything..lol i am new. thank you for this video
I loved your tutorials Can you make one with texture backing video because the main thing is trying to export the environment or model for the AR and VR platforms. Am not getting in the rendered output. I Am not able to get the depth and occlusion, glass, steel, metal, Sci-Fi effects, etc... finally, Thank you for guiding me with your videos.
I would love to see more modelling guide from you . Definitely awesome to watch and easy to understand , and the outcome really cool . Thanks for all video
It could be called a cage, but I think a better term would be "frame", as in a bicycle, kind of. Great tutorial - perfect for a sunday morning of Blendering! Thanks.
Hi Chong, amazing tutorial, as always! I have a little problem. After finishing all the steps, everything worked without a glitch. Afterwards, I decided to give the corridor more human dimensions and I added a transform node between the last join-geometry (when everything is already fully processed) and the group output to scale the final output by 3. The scaling works exactly as expected, but the empty-controller and location of doorways gets totally out of sync; it almost seems as if the scale needs to be applied; but there is no way of applying the transforms in Geo Nodes, right? I tried to change the mapping range values but to no effect (in fact, I don't think I understand fully the role of mapping range here). Please help!
I think it is possible, maybe we need to start with a grid instead of curve line, then we can still separate the point and adding the corner or Junction onto it
what I love about your tutorials the is way you brake it apart for the simple users, thank you ✨
Happy to hear that! Glad you like them! 😃😃
That's a super cool sci-fi corridor!
wow
@@hofung614 Hello 🙂
@Ryan King Art your tutorials are great too!
@@hofung614 Thank you!
This tutoiral is just easy to follow and jsut amazing
came here for the geometry nodes but i also learned that splice technique when modeling! wow that changes everything..lol i am new. thank you for this video
Welcome!🙂
I loved your tutorials Can you make one with texture backing video because the main thing is trying to export the environment or model for the AR and VR platforms. Am not getting in the rendered output. I Am not able to get the depth and occlusion, glass, steel, metal, Sci-Fi effects, etc... finally, Thank you for guiding me with your videos.
I would love to see more modelling guide from you . Definitely awesome to watch and easy to understand , and the outcome really cool . Thanks for all video
Thanks, will do!😄
next level
Thankyou!~😃
awesome tutorial... thanks
Thanks!
Absolutely marvelous
Thanks!~😃
Always waiting your tutorial
realy cool and fun to learn and try
thanks for the tutorial and the experience
realy help me to try leveling up
My pleasure!😃
It could be called a cage, but I think a better term would be "frame", as in a bicycle, kind of. Great tutorial - perfect for a sunday morning of Blendering! Thanks.
Great suggestion! Thanks a lot! 😄
Hi Chong, amazing tutorial, as always! I have a little problem. After finishing all the steps, everything worked without a glitch. Afterwards, I decided to give the corridor more human dimensions and I added a transform node between the last join-geometry (when everything is already fully processed) and the group output to scale the final output by 3.
The scaling works exactly as expected, but the empty-controller and location of doorways gets totally out of sync; it almost seems as if the scale needs to be applied; but there is no way of applying the transforms in Geo Nodes, right? I tried to change the mapping range values but to no effect (in fact, I don't think I understand fully the role of mapping range here). Please help!
I did it!AMIZING,wow~!!!thanks Chong !!this is a nice tutorial!!!
Glad you like it! You're welcome!!😄
Your tutorials are always so great!!
Thanks!~😄
You Make me feel so Dumb !!! Great Tutorials !!! Thank You !
Thanks~😄
Awesome tutorial ❤️
Very cool
Thanks!😃
Is possible to make generator to make automatically sci-fi corridors path finding corners and ect
I think it is possible, maybe we need to start with a grid instead of curve line, then we can still separate the point and adding the corner or Junction onto it
Nice.
Thanks!😃
First
Thanks!!😄😄
Hey , I want to share my work which is done by you tuts ,but I don't have your I'd ,so please give me your username 😭😭😭
My username is "Chong 3D" 🤨
@@Chong3D I mean insta username
@@bhimborde5384 Sorry, i don't have insta account😂😂